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gen_config.py
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gen_config.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import json
import os
import subprocess
import traceback
from concurrent.futures import ThreadPoolExecutor, as_completed
list_ = {}
games = [f for f in os.listdir("./games/") if os.path.isdir("./games/" + f)]
oldAssets = {}
with open("assets.json", 'r', encoding='utf-8') as oldAssetsFile:
oldAssets = json.load(oldAssetsFile)
lastVersions = {}
# with open("last_versions.json", 'r', encoding='utf-8') as lastVersionsFile:
# lastVersions = json.load(lastVersionsFile)
def process_game(game):
try:
print("Game: " + game)
path = "./games/" + game + "/"
with open(path + "base_files/config.json", 'r', encoding='utf-8') as configFile:
config = json.load(configFile)
list_[game] = {
"name": config["name"],
"assets": {}
}
assetDirs = [f for f in os.listdir(path) if os.path.isdir(path + f)]
print("Assets: " + str(assetDirs))
futures = []
with ThreadPoolExecutor(max_workers=2) as executor:
for assetDir in assetDirs:
futures.append(executor.submit(
process_asset_dir, game, assetDir, path, config))
for future in as_completed(futures):
future.result()
except Exception as e:
print(traceback.format_exc())
def process_asset_dir(game, assetDir, path, config):
try:
assetPath = "./games/" + game + "/" + assetDir + "/"
modified = True if float(config.get("version", 0)) > float(
lastVersions.get(f'{game}.{assetDir}', 0)) else False
lastVersions[f'{game}.{assetDir}'] = config.get("version", 0)
# if modified:
# delete_old_zips = subprocess.Popen(
# ["rm " + path + "/" + assetDir + ".7z*"], shell=True)
# delete_old_zips.communicate()
print(">" + assetPath)
print("Was modified", modified)
with open(assetPath + "config.json", 'r', encoding='utf-8') as configFile:
config = json.load(configFile)
files = {}
if modified:
_zip = subprocess.Popen([
"7z", "-v1500m", "-r", "a",
"./games/" + game + "/" + game + "." + assetDir + ".7z",
"./games/" + game + "/" + assetDir
])
_zip.communicate()
fileNames = [f for f in os.listdir(
"./games/" + game + "/") if f.startswith(game + "." + assetDir + ".7z")]
for f in fileNames:
files[f] = {
"name": f,
"size": os.path.getsize("./games/" + game + "/" + f)
}
print("> Delete original PNGs")
delete_original_files = subprocess.Popen(
[f"rm ./games/{game}/{assetDir}/*.png"],
shell=True,
text=True
)
out, err = delete_original_files.communicate()
print(out, err, delete_original_files.returncode)
else:
files = oldAssets[game]["assets"][assetDir]["files"]
eyesightData = config.get("eyesights", {})
if assetDir == "base_files":
with open("./games/" + game + "/" + assetDir + "/icon/config.json", 'r', encoding='utf-8') as iconConfig:
sub_config = json.load(iconConfig)
eyesightData = sub_config.get("eyesights", {})
list_[game]["assets"][assetDir] = {
"name": config.get("name"),
"credits": config.get("credits"),
"description": config.get("description"),
"files": files,
"version": config.get("version"),
"has_stage_data": len(config.get("stage_to_codename", {})) > 0,
"has_eyesight_data": len(eyesightData) > 0
}
with open(assetPath + "README.md", 'w', encoding='utf-8') as readme:
readme.write("# " + config.get("name", "") + "\n\n")
readme.write("## Description: \n\n" +
config.get("description", "") + "\n\n")
readme.write("## Credits: \n\n" +
config.get("credits", "") + "\n\n")
except Exception as e:
print(traceback.format_exc())
for game in games:
process_game(game)
with open('assets.json', 'w', encoding="utf-8") as outfile:
json.dump(list_, outfile, indent=4, sort_keys=True)
with open('last_versions.json', 'w', encoding="utf-8") as outfile:
json.dump(lastVersions, outfile, indent=4, sort_keys=True)