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.editorconfig
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.editorconfig
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# Enable top-most EditorConfig file
root = true
# Git configs
[{.gitattributes,.gitignore}]
charset = utf-8
end_of_line = lf
insert_final_newline = true
# Markdown documents
[*.md]
charset = utf-8
end_of_line = crlf
indent_size = 2
indent_style = space
insert_final_newline = true
# Visual Studio Code project files
[{*.code-workspace,.vscode/*.json}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# Visual Studio solutions
[*.sln]
charset = utf-8-bom
end_of_line = crlf
indent_size = 4
indent_style = tab
insert_final_newline = true
tab_width = 4
# Visual C++ projects
[*.vcxproj]
charset = utf-8-bom
end_of_line = crlf
indent_size = 2
indent_style = space
insert_final_newline = false
# MSBuild configs and scripts
[*.props]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# Batch scripts
[*.{bat,cmd}]
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# PowerShell scripts
[*.ps1]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# INI configs
[{fs.ltx,fsfactory.ltx,fsgame.ltx,gamedata/configs/*.ltx,gamedata/configs/*/*.ltx,gamedata/textures/*/*.ini,gamedata/textures/*/*.seq}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# XML configs
[{gamedata/configs/gameplay/*.xml,gamedata/configs/ui/*.xml,gamedata/configs/ui/*/*.xml}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# XML locales
[gamedata/configs/text/*/*.xml]
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# Lua scripts
[{gamedata/scripts/*.script,gamedata/shaders/*/*.s,gamedata/shaders/*/*.s_}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true
# HLSL scripts
[{gamedata/shaders/*/*.h,gamedata/shaders/*/*.ps,gamedata/shaders/*/*.vs,gamedata/shaders/*/*.ds,gamedata/shaders/*/*.hs,gamedata/shaders/*/*.gs,gamedata/shaders/*/*.cs}]
charset = utf-8
end_of_line = crlf
indent_size = 4
indent_style = space
insert_final_newline = true