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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Minetest Skin Converter</title>
<link rel="stylesheet" type="text/css" href="character.css">
<style type="text/css">
/* Do not blur zoomed images; https://drafts.csswg.org/css-images-3/#the-image-rendering */
img, div {
image-rendering: pixelated;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
-ms-interpolation-mode: nearest-neighbor;
}
/* Hide tools and controls */
div#imgTools {
display: none;
}
div#imgControl {
display: none;
}
table, td, tr {
margin: 0em;
padding: 0em;
border: 0em;
background-color: inherit;
font: inherit;
text-align: left;
align: left;
}
table {
width: 100%;
}
td {
width: 50%;
}
</style>
</head>
<body id="body">
<!-- use <u>...</u> to mark on-mouse-over help / title tag -->
<div id="loader"><table><tr><td>
Load a <span title="64×64 / 256×256 / 512×512 / 1024×1024 PNG file"><u>Minecraft (1:1)</u></span> or <span title="64×32 / 512×256 / 1024×512 PNG file"><u>Minetest (2:1)</u></span> skin: <input type="file" id="imgLoader" accept="image/png" onChange="loadImage()" />
</td></tr></table></div>
<div id="imgTools"><table><tr><td>
Zoom to <button type="button" onclick="zoom.to('0.25')">1:4</button>
<button type="button" onclick="zoom.to('0.5')">1:2</button>
<button type="button" onclick="zoom.to('1')">1:1</button>
<button type="button" onclick="zoom.to('2')">2:1</button>
<button type="button" onclick="zoom.to('4')">4:1</button>
<button type="button" onclick="zoom.to('8')">8:1</button>
<button type="button" onclick="zoom.to('16')">16:1</button>
</td><td>
Update <button type="button" onclick="renderAs('mcCharacter')" title="Render as Minecraft Character"><u>Minecraft</u></button>
<button type="button" onclick="renderAs('mcCloth')" title="Render as Minecraft Character with Clothes"><u>with Clothes</u></button> /
<button type="button" onclick="renderAs('mtCharacter')" title="Render as Minetest"><u>Minetest</u></button>
<button type="button" onclick="renderAs('mtCloth')" title="Render as Minetest Character with Clothes"><u>with Hat & Cape</u></button> 3d character.
</td></tr><tr><td>Background Color:<input type="color" value="#FFFFFF" onchange="setBackgroundColor('dstImg', this.value)" onclick="setBackgroundColor('dstImg', this.value)"/>
<!-- issue: onchange() is not triggered if the bg color was checkerboard before
fix: onclick() but this changes the color value even if the user selects cancel -->
<button type="button" onclick="setBackgroundColor('dstImg', 'checkerboard')">Checkerboard</button>
/ <input type="color" value="#FFFFFF" onchange="setBackgroundColor('srcImg', this.value)" onclick="setBackgroundColor('srcImg', this.value)"/>
<button type="button" onclick="setBackgroundColor('srcImg', 'checkerboard')">Checkerboard</button>
</td><td><input type="color" value="#FFFFFF" onchange="setBackgroundColor('characterElementId', this.value)" onclick="setBackgroundColor('characterElementId', this.value)"/>
<button type="button" onclick="setBackgroundColor('characterElementId', 'checkerboard')">Checkerboard</button>
</td></tr></table></div>
<div id="imgControl"><table><tr><td>
<button type="button" onclick="copy('areaJacket.back', 'areaCapeMinetest')" title="Copy Minecraft 'Cape' to Minetest"><u>Copy</u></button>/
<button type="button" onclick="copy('areaCapeMinetest', 'areaNull')" title="Replace 'Cape' area with transparency"><u>Erase</u></button> Cape
</td><td><!-- empty --></td></tr><tr><td>
Copy<input id="alphaJacket" type="text" size="1" value="0.5" title="Alpha value"><button type="button" onclick="copy('areaJacket.all', 'areaBody.all', '0', 'alphaJacket')" title="Copy Minecraft 'Jacket' over Minetest 'Body' (including cape) with alpha transparency"><u>Jacket</u></button>/
<button type="button" onclick="copy('areaBody.back', 'areaBody.back')" title="Restore the back of the Minetest body"><u>Body.Back</u></button>/
<button type="button" onclick="copy('areaBody.all', 'areaBody.all')" title="Restore the whole Minetest body"><u>Body</u></button>
</td><td><!-- empty --></td></tr><tr><td>
Copy Left<input id="alphaTrouserLeft" type="text" size="1" value="0.5" title="Alpha value"><button type="button" onclick="copy('areaTrouserLeft.all', 'areaLegRight.all', '1', 'alphaTrouserLeft' )" title="Copy and flip 'Left Trouser' over 'Right Leg' with alpha transparency"><u>Trouser</u></button>/
<button type="button" onclick="copy('areaLegLeft.all', 'areaLegRight.all', '1')" title="Copy and flip the left leg"><u>Leg</u></button>.
Copy Right<input id="alphaTrouserRight" type="text" size="1" value="0.5" title="Alpha value"><button type="button" onclick="copy('areaTrouserRight.all', 'areaLegRight.all', '0', 'alphaTrouserRight' )" title="Copy 'Right Trouser' over 'Right Leg' with alpha transparency"><u>Trouser</u></button>/
<button type="button" onclick="copy('areaLegRight.all', 'areaLegRight.all')" title="Restore the right leg"><u>Leg</u></button>
</td><td><!-- empty --></td></tr><tr><td>
Copy Left<input id="alphaSleeveLeft" type="text" size="1" value="0.5" title="Alpha value"><button type="button" onclick="copy('areaSleeveLeft.all', 'areaArmRight.all', '1', 'alphaSleeveLeft' )" title="Copy and flip 'Left Sleeve' over 'Right Arm' with alpha transparency"><u>Sleeve</u></button>/
<button type="button" onclick="copy('areaArmLeft.all', 'areaArmRight.all', '1')" title="Copy and flip the left arm"><u>Arm</u></button>
Copy Right<input id="alphaSleeveRight" type="text" size="1" value="0.5" title="Alpha value"><button type="button" onclick="copy('areaSleeveRight.all', 'areaArmRight.all', '0', 'alphaSleeveRight')" title="Copy 'Right Sleeve' over 'Right Arm' with alpha transparency"><u>Sleeve</u></button>
<button type="button" onclick="copy('areaArmRight.all', 'areaArmRight.all')" title="Restore the right arm"><u>Arm</u></button>
</td><td><!-- empty --></td></tr></table></div>
<div id="images"><table><tr><td>
<img id="dstImg" src="" border="1" alt="Placeholder for new skin. When it shows the proper skin: Right-Click; Save Image As ..." title="Right-Click; Save Image As ..."/>
</td><td rowspan="2" valign="top" style="min-width:64px;"><div id="characterElementId"></div></td></tr><tr><td>
<img id="srcImg" src="" border="1" alt="Placeholder for the source skin"/><br/>
</td></tr></table></div>
<!-- loading local js files with UTF-8 characters will fail without charset="utf-8" -->
<script type="text/javascript" charset="utf-8" src="zoom.js"></script>
<script type="text/javascript" charset="utf-8" src="uvareas.js"></script>
<script type="text/javascript" charset="utf-8" src="three.min.js"></script>
<script type="text/javascript" charset="utf-8" src="uvcharacter.js"></script>
<script type="text/javascript" charset="utf-8">//<![CDATA[
function setBackgroundColor(dstElem, value) {
console.log("INFO\tsetBackgroundColor(" + dstElem + ", " + value + ")");
if (value == "checkerboard") {
document.getElementById(dstElem).style.backgroundImage = "url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAQAAADYv8WvAAAAEklEQVQI12Oc+f8sA9NZBmMGABasA2lR+US6AAAAAElFTkSuQmCC')";
document.getElementById(dstElem).style.backgroundSize = "16px 16px";
} else {
document.getElementById(dstElem).style.backgroundImage = "";
document.getElementById(dstElem).style.backgroundColor = value;
};
};
// Strings used in HTML as IDs and in code
// Use these vars while coding to avoid typos.
const constImgLoader = "imgLoader";
const constSkinMinecraft = "minecraft";
const constSkinMinetest = "minetest";
const constIdSrcImage = "srcImg";
const constIdDstImage = "dstImg";
const constLoader = "loader";
const constImageTools = "imgTools";
const constImageControls = "imgControl";
const idImages = "images"
const strTransparency = "transparency";
var zoom = new Zooming('images');
// uvFaceWidth: Block size in pixels, 1/16 of the image width. 4px for standard skins with 64px width.
var uvFaceWidth = 4;
// srcImg, dstImg: The public source and destination images
var srcImg = document.getElementById(constIdSrcImage);
var dstImg = document.getElementById(constIdDstImage);
// dstCanvas: The internal image buffer for the modifications (copy, alpha, mirror, ...)
var dstCanvas = document.createElement('canvas');
// Main function to load the image after the user selected it
function loadImage() {
// reset zoom level before loading. Otherwise "em" scaling causes random issues
zoom.to(1);
// load selected image
var file = document.getElementById(constImgLoader).files[0];
srcImg.style.width = "auto";
srcImg.style.height = "auto";
srcImg.addEventListener("load", function () {
imageLoaded();
}, false);
srcImg.src = window.URL.createObjectURL(file);
// function continues in imageLoaded() as soon as the image is loaded
}
function imageLoaded() {
/*
localCharacterCanvas.width = srcImg.width;
localCharacterCanvas.height = srcImg.width; // canvas will be should be square
localCharacterCanvas.getContext("2d").drawImage(srcImg, 0, 0);
minecraftCharacter.render;
*/
// calculate width and height of target image
var srcWidth = srcImg.width;
var srcHeight = srcImg.height; // Skins must be square or ½ square box. Otherwise skin conversion fails
var dstWidth = srcWidth;
var dstHeight = srcWidth/2; // srcWidth/2 to get ½ square. We don't rely on srcHeight
uvFaceWidth = srcWidth / 16;
uvFaceWidth = srcWidth / constUvWidth;
// assume Minecraft skin
var srcSkinType = constSkinMinecraft;
if (srcWidth == srcHeight*2) {
// setting skin source to Minetest and the image format to square (widht=height).
srcSkinType = constSkinMinetest;
dstHeight = srcWidth;
}
// Set image size to 'em' to allow zooming
srcImg.style.width = srcWidth/16 + "em";
srcImg.style.height = srcHeight/16 + "em";
dstImg.style.width = dstWidth/16 + "em";
dstImg.style.height = dstHeight/16 + "em";
if ( (srcWidth == srcHeight) || (srcWidth == (srcHeight*2)) ) {
// Expected image size
setBackgroundColor(constIdSrcImage, 'checkerboard');
setBackgroundColor(constIdDstImage, 'checkerboard');
// Hide loader and show zoom and background buttons
document.getElementById(constLoader).style.display = "none";
document.getElementById(constImageTools).style.display = "initial";
if (srcWidth == srcHeight) {
// Minecraft image, show copy buttons etc.
document.getElementById(constImageControls).style.display = "initial";
}
} else {
// Expect the unexpected
alert("Please upload a 64×64 / 256×256 / 512×512 / 1024×1024 Minecraft or a 64×32 / 512×256 / 1024×512 Minetest image! (not " + srcWidth + "×" + srcHeight + ")");
return;
};
// Copy upper part of skin (1:1)
dstCanvas.width = dstWidth;
dstCanvas.height = dstHeight;
var context = dstCanvas.getContext('2d');
draw(srcImg, areaMinetest, context, areaMinetest, uvFaceWidth, 0);
// adjust for Minetest / Minecraft
if (srcSkinType == constSkinMinecraft) {
// cleanup unused areas
draw(srcImg, areaHead.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHead.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHat.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHat.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaLegRight.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaLegRight.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaBody.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaBody.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaArmRight.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaArmRight.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaUnusedMinetest, context, areaNull, uvFaceWidth, 0);
// copy Jacket.back(Cape) to areaCapeMinetest
draw(srcImg, areaJacket.back, context, areaCapeMinetest, uvFaceWidth, 0);
} else {
// srcSkinType == constSkinMinetest
// cleanup unused areas in upper part of the image
draw(srcImg, areaHead.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHead.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHat.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaHat.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaLegRight.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaLegRight.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaBody.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaBody.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaArmRight.unusedL, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaArmRight.unusedR, context, areaNull, uvFaceWidth, 0);
draw(srcImg, areaUnusedMinecraft, context, areaNull, uvFaceWidth, 0);
// Lower part of the image is blank, nothing to clear
// copy Jacket.back
draw(srcImg, areaCapeMinetest, context, areaJacket.back, uvFaceWidth, 0);
// copy and mirror leg: top
draw(srcImg, areaLegRight.top, context, areaLegLeft.top, uvFaceWidth, 1);
// copy and mirror leg: bottom
draw(srcImg, areaLegRight.bottom, context, areaLegLeft.bottom, uvFaceWidth, 1);
// copy and mirror leg: right, front, left
draw(srcImg, areaLegRight.lfr, context, areaLegLeft.lfr, uvFaceWidth, 1);
// copy and mirror leg: back
draw(srcImg, areaLegRight.back, context, areaLegLeft.back, uvFaceWidth, 1);
// copy and mirror arm: top
draw(srcImg, areaArmRight.top, context, areaArmLeft.top, uvFaceWidth, 1);
// copy and mirror arm: bottom
draw(srcImg, areaArmRight.bottom, context, areaArmLeft.bottom, uvFaceWidth, 1);
// copy and mirror arm: right, front, left
draw(srcImg, areaArmRight.lfr, context, areaArmLeft.lfr, uvFaceWidth, 1);
// copy and mirror arm: back
draw(srcImg, areaArmRight.back, context, areaArmLeft.back, uvFaceWidth, 1);
}
// copy data from the internal dstCanvas to the public dstImg
var tmpDataUrl = dstCanvas.toDataURL('image/png');
dstImg.src = tmpDataUrl;
}
/*
copy(from, to, flip, alphaId)
from: srcArea
to: dstArea. Set to 'areaNull' to clean the region defined in srcArea
flip values: 0 = normal copy, 1 = flip area
alphaId: element which stores the desired alpha value
*/
function copy(from, to, flip, alphaId) {
var flipValue = 0;
if (flip != null) {
flipValue = flip;
}
var alpha = 1;
if (alphaId) {
alpha = document.getElementById(alphaId).value;
};
console.log("INFO\tcopy from " + from + " to " + to + ". Alpha: " + alpha + " (" + alphaId + "). Flip:" + flip);
var context = dstCanvas.getContext('2d');
areaFrom = eval(from);
areaTo = eval(to);
if (areaTo == areaNull) {
draw(srcImg, areaFrom, context, areaNull, uvFaceWidth, flipValue);
} else if (flip == 1) {
var fromArray = from.split(".");
var toArray = to.split(".");
if ( (fromArray[1] == "all") && (toArray[1] == "all") ) {
// copy and mirror arm: top; bottom; right, front, left; back
context.globalAlpha = alpha;
draw(srcImg, eval(fromArray[0] + ".top"), context, eval(toArray[0] + ".top"), uvFaceWidth, flipValue);
draw(srcImg, eval(fromArray[0] + ".bottom"), context, eval(toArray[0] + ".bottom"), uvFaceWidth, flipValue);
draw(srcImg, eval(fromArray[0] + ".lfr"), context, eval(toArray[0] + ".lfr"), uvFaceWidth, flipValue);
draw(srcImg, eval(fromArray[0] + ".back"), context, eval(toArray[0] + ".back"), uvFaceWidth, flipValue);
} else {
console.error("ERROR\tcopy 'from' and 'to' must end with '.all'");
}
} else {
context.globalAlpha = alpha;
draw(srcImg, areaFrom, context, areaTo, uvFaceWidth, flipValue);
}
var tmpDataUrl = dstCanvas.toDataURL('image/png');
dstImg.src = tmpDataUrl;
}
/*
draw(srcImg, srcArea, dstContext, dstArea, uvFaceWidth, flip)
srcImg: the source image to read the skin from
srcArea: the area to read
dstContext: the context to write the skin to
dstArea: dstArea. Set to 'areaNull' to clean the region defined in srcArea
uvFaceWidth: uvFaceWidth
flip: 0 = normal copy, 1 = flip area horizontally
*/
function draw(srcImg, srcArea, dstContext, dstArea, uvFaceWidth, flip) {
console.log("INFO\tdraw (" + srcArea.x + "/" + srcArea.y + ")-(" + srcArea.w + "/" + srcArea.h + ") (" + dstArea.x + "/" + dstArea.y + ") " + uvFaceWidth + " " + flip);
var bsClipX = srcArea.x * uvFaceWidth;
var bsClipY = srcArea.y * uvFaceWidth;
var bsWidth = srcArea.w * uvFaceWidth;
var bsHeight = srcArea.h * uvFaceWidth;
var bsDstX = dstArea.x * uvFaceWidth;
var bsDstY = dstArea.y * uvFaceWidth;
if ( (dstArea.w == 0) || (dstArea.h == 0) ) {
dstContext.clearRect(bsClipX, bsClipY, bsWidth, bsHeight);
} else if (flip == 0) {
dstContext.drawImage(srcImg, bsClipX, bsClipY, bsWidth, bsHeight, bsDstX, bsDstY, bsWidth, bsHeight);
} else {
// use a temporary canvas to flip the element
var canvas = document.createElement('canvas');
canvas.width = bsWidth;
canvas.height = bsHeight;
var context = canvas.getContext('2d');
context.save();
if (flip == 1) {
context.translate(bsWidth, 0);
context.scale(-1, 1);
}
context.drawImage(srcImg, bsClipX, bsClipY, bsWidth, bsHeight, 0, 0, bsWidth, bsHeight);
context.restore();
dstContext.drawImage(canvas, bsDstX, bsDstY, bsWidth, bsHeight);
}
}
// create 3d character (uvcharacter.js)
var minecraftCharacter = new MinecraftCharacter('characterElementId');
var localScene = minecraftCharacter.scene; // The THREE.js scene
var localCharacterCanvas = minecraftCharacter.canvas; // The canvas which contains the UV map of the skin
function renderAs(type) {
console.log("renderAs(" + type + ")");
var showCloth = false;
if ( (type == "mcCloth") || (type == "mtCloth") ) {
// show cloth
showCloth = true;
}
localScene.getObjectByName(constHat).visible = showCloth;
localScene.getObjectByName(constJacket).visible = showCloth;
localScene.getObjectByName(constSleeveLeft).visible = showCloth;
localScene.getObjectByName(constSleeveRight).visible = showCloth;
localScene.getObjectByName(constTrouserLeft).visible = showCloth;
localScene.getObjectByName(constTrouserRight).visible = showCloth;
localCharacterCanvas.width = dstCanvas.width;
localCharacterCanvas.height = dstCanvas.width; // square
var context = localCharacterCanvas.getContext("2d");
context.clearRect(0, 0, dstCanvas.width, dstCanvas.width);
if ( (type == "mcCharacter") || (type == "mcCloth") ) {
// show Minecraft skin
if (dstCanvas.width == dstCanvas.height) {
// srcImg is Minetest (½ square), dstCanvas was properly build
context.drawImage(dstCanvas, 0, 0);
} else {
// srcImg is Minecraft (square), use it here
context.drawImage(srcImg, 0, 0);
}
}
if ( (type == "mtCharacter") || (type == "mtCloth") ) {
if (dstCanvas.width == dstCanvas.height) {
// srcImg is Minetest (½ square), dstCanvas was properly build
context.drawImage(dstCanvas, 0, 0);
} else {
// srcImg is Minecraft (square), dstCanvas (½ square) contains the Minetest image
// copy the Minetest image
context.drawImage(dstCanvas, 0, 0);
// fixme / duplicate code
// copy Jacket.back
draw(dstCanvas, areaCapeMinetest, context, areaJacket.back, uvFaceWidth, 0);
// copy and mirror leg: top
draw(dstCanvas, areaLegRight.top, context, areaLegLeft.top, uvFaceWidth, 1);
// copy and mirror leg: bottom
draw(dstCanvas, areaLegRight.bottom, context, areaLegLeft.bottom, uvFaceWidth, 1);
// copy and mirror leg: right, front, left
draw(dstCanvas, areaLegRight.lfr, context, areaLegLeft.lfr, uvFaceWidth, 1);
// copy and mirror leg: back
draw(dstCanvas, areaLegRight.back, context, areaLegLeft.back, uvFaceWidth, 1);
// copy and mirror arm: top
draw(dstCanvas, areaArmRight.top, context, areaArmLeft.top, uvFaceWidth, 1);
// copy and mirror arm: bottom
draw(dstCanvas, areaArmRight.bottom, context, areaArmLeft.bottom, uvFaceWidth, 1);
// copy and mirror arm: right, front, left
draw(dstCanvas, areaArmRight.lfr, context, areaArmLeft.lfr, uvFaceWidth, 1);
// copy and mirror arm: back
draw(dstCanvas, areaArmRight.back, context, areaArmLeft.back, uvFaceWidth, 1);
}
}
minecraftCharacter.render;
minecraftCharacter.reRender; // update character size manually
}
//]]>
</script>
</body>
</html>