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This repository has been archived by the owner on May 7, 2022. It is now read-only.
What problem does this solve or what need does it fill?
A number of small examples to demonstrate the library just a bit further for newbies. It also will demonstrate your suggested solution to some common problems.
Describe the solution would you like?
Example code for the following situations:
Scrolling map: Something like the random_dungeon.rs, but for a map that is larger than 1 screen. Scrolling could be discrete or continuous.
Tinting: Tint the map between a few colours.
Scaling tiles uniformly: 16x16 tiles being presented as 32x32.
Zooming: Scaling the map in and out.
Benchmarks: Demonstrating the impact of dense vs sparse layers, or sizes of chunks (too big vs too small)
Describe the alternative(s) you've considered?
I have trouble finding other people's code using bevy_tilemap.
The text was updated successfully, but these errors were encountered:
What problem does this solve or what need does it fill?
A number of small examples to demonstrate the library just a bit further for newbies. It also will demonstrate your suggested solution to some common problems.
Describe the solution would you like?
Example code for the following situations:
random_dungeon.rs
, but for a map that is larger than 1 screen. Scrolling could be discrete or continuous.Describe the alternative(s) you've considered?
I have trouble finding other people's code using
bevy_tilemap
.The text was updated successfully, but these errors were encountered: