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Quality of Life Improvements for Procedural Tilemap Generation #171
Labels
enhancement
New feature or request
What problem does this solve or what need does it fill?
The following list of features is designed to address some Quality of Life challenges the current implementation has for dealing with procedurally generated tilemaps of potentially enormous size.
Describe the solution would you like?
Describe the alternative(s) you've considered?
Using the existing event system with a is_none check for a point in the spawned chunk.
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