OpenGL related:
- There's seem to have a problem with the fitness function
- Let's have a step-by-step iteration (keyboard driven) (show what are the differences)
- Figure out how to profile
- Have render the scene while trying another iteration (from father or current)?
- Check if removing a triangle gives the same fitness, then accept that new mutation
- Render test and goal images side to side
Algo related:
- Have unvisible triangles been removed. We need to add them in areas where we need more details. (splitting already existing triangles?)