You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Regarding instantiated meshes like in this scene that contains 2 instances of the cube object, I am surprised to see that there are 12 faces in the generated UV map. I would have instead expected only 6 faces because the same mesh is present twice.
This is just a test scene but the models I plan to work with will be much more complex and if XAtlas doesn't take instantiation into account then I can expect huge UV maps that would hinder performances.
Is there something I'm missing?
Thank you for your help.
The text was updated successfully, but these errors were encountered:
Regarding instantiated meshes like in this scene that contains 2 instances of the cube object, I am surprised to see that there are 12 faces in the generated UV map. I would have instead expected only 6 faces because the same mesh is present twice.
This is just a test scene but the models I plan to work with will be much more complex and if XAtlas doesn't take instantiation into account then I can expect huge UV maps that would hinder performances.
Is there something I'm missing?
Thank you for your help.
The text was updated successfully, but these errors were encountered: