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System
Daan van Yperen edited this page Sep 29, 2015
·
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Systems encapsulate game logic, typically operating on a family of entities.
Systems can access other systems. Like all odb-native types Systems get injected automatically into your System
.
public MySystem extends ... {
MyOtherSystem myOtherSystem; // automatically injected.
}
See @Wire for details.
Override checkProcessing
to return false if you want to skip the system during processing.
You can override inserted
and removed
methods in EntitySystem and derived classes. There you will be notified about entity changes.
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