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soundJS.html
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soundJS.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>SoundJS</title>
<link rel="stylesheet" href="css/BlackBerry-JQM-all.min.css" />
<script src="js/BlackBerry-JQM-all.min.js"></script>
<script type="text/javascript" src="js/preloadjs-0.2.0.min.js"></script>
<script type="text/javascript" src="js/SoundJS.js"></script>
<script type="text/javascript" src="js/HTMLAudioPlugin.js"></script>
<script type="text/javascript" src="js/swfobject.js"></script>
<script type="text/javascript" src="js/FlashPlugin.js"></script>
<script>
var preload;
function init() {
if (window.top != window) {
document.getElementById("header").style.display = "none";
}
createjs.FlashPlugin.BASE_PATH = "js/" // Initialize the base path from this document to the Flash Plugin
if (!createjs.SoundJS.checkPlugin(true)) {
document.getElementById("error").style.display = "block";
document.getElementById("content").style.display = "none";
return;
}
document.getElementById("loader").className = "loader";
var assetsPath = "assets/";
var manifest = [
{src:assetsPath+"Game-Break.mp3|"+assetsPath+"Game-Break.ogg", id:1, data: 1},
{src:assetsPath+"Game-Spawn.mp3|"+assetsPath+"Game-Spawn.ogg", id:2, data: 1},
{src:assetsPath+"Game-Shot.mp3|"+assetsPath+"Game-Shot.ogg", id:3, data: 1},
{src:assetsPath+"GU-StealDaisy.mp3|"+assetsPath+"GU-StealDaisy.ogg", id:4, data: 1},
{src:assetsPath+"Humm.mp3|"+assetsPath+"Humm.ogg", id:5, data: 1},
{src:assetsPath+"R-Damage.mp3|"+assetsPath+"R-Damage.ogg", id:6, data: 1},
{src:assetsPath+"Thunder1.mp3|"+assetsPath+"Thunder1.ogg", id:7, data: 1},
{src:assetsPath+"S-Damage.mp3|"+assetsPath+"S-Damage.ogg", id:8, data: 1},
{src:assetsPath+"U-CabinBoy3.mp3|"+assetsPath+"U-CabinBoy3.ogg", id:9, data: 1},
{src:assetsPath+"ToneWobble.mp3|"+assetsPath+"ToneWobble.ogg", id:10, data: 1},
{src:assetsPath+"Game-Death.mp3|"+assetsPath+"Game-Death.ogg", id:11, data: 1},
{src:assetsPath+"Game-Break.mp3|"+assetsPath+"Game-Break.ogg", id:12, data: 1}
];
preload = new createjs.PreloadJS();
//Install SoundJS as a plugin, then PreloadJS will initialize it automatically.
preload.installPlugin(createjs.SoundJS);
//Available PreloadJS callbacks
preload.onFileLoad = function(event) {
// Show the icon on loaded items.
var div = document.getElementById(event.id);
div.style.backgroundImage = "url('img/audioButtonSheet.png')";
};
preload.onComplete = function(event) {
document.getElementById("loader").className = "";
}
//Load the manifest and pass 'true' to start loading immediately. Otherwise, you can call load() manually.
preload.loadManifest(manifest, true);
}
function stop() {
if (preload != null) { preload.close(); }
createjs.SoundJS.stop();
}
function playSound(target) {
//Play the sound: play (src, interrupt, delay, offset, loop, volume, pan)
var instance = createjs.SoundJS.play(target.id, createjs.SoundJS.INTERRUPT_NONE, 0, 0, false, 1);
if (instance == null || instance.playState == createjs.SoundJS.PLAY_FAILED) { return; }
target.className = "gridBox active";
instance.onComplete = function(instance) {
target.className = "gridBox";
}
}
</script>
<link rel="stylesheet" type="text/css" href="css/demoStyles.css"/>
<style>
body {
font-family: sans-serif;
font-size: 11px;
}
#content {
width: 1000px;
}
.gridBox {
float: left;
background-repeat: no-repeat;
background-position: 0 0px;
background-color: #222;
background-size: 320px 300px;
border: 0px solid #666;
width: 320px;
height: 100px;
}
.gridBox:hover {
background-position: 0 -100px;
background-color: #322;
cursor: pointer;
}
.gridBox.active, .gridbox.active:hover {
background-position: 0 -200px;
cursor: auto;
}
</style>
</head>
<body onload="init();">
<div data-role="page">
<div id="loader"></div>
<div data-role="header" data-position="fixed">
<h1>SoundJS</h1>
</div>
<div data-role="content" id="content">
<div id="1" onclick="playSound(this)" class="gridBox"></div>
<div id="2" onclick="playSound(this)" class="gridBox"></div>
<div id="3" onclick="playSound(this)" class="gridBox"></div>
<div id="4" onclick="playSound(this)" class="gridBox"></div>
<div id="5" onclick="playSound(this)" class="gridBox"></div>
<div id="6" onclick="playSound(this)" class="gridBox"></div>
<div id="7" onclick="playSound(this)" class="gridBox"></div>
<div id="8" onclick="playSound(this)" class="gridBox"></div>
<div id="9" onclick="playSound(this)" class="gridBox"></div>
<div id="10" onclick="playSound(this)" class="gridBox"></div>
<div id="11" onclick="playSound(this)" class="gridBox"></div>
<div id="12" onclick="playSound(this)" class="gridBox"></div>
</div>
<div id="error">
<h1>Sorry!</h1>
<p>SoundJS is not currently supported in your browser.</p>
<p>We are currently working on support for iOS. Please <a href="http://github.com/CreateJS/SoundJS/issues" target="_blank">log a bug</a>
if you see this in any other browsers.</p>
</div>
<!--/content-->
<div data-role="footer" data-position="fixed">
<div id="action-bar-area" data-role="actionbar">
<div data-role="back"></div>
</div>
</div>
</div>
</body>
</html>