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play.c
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play.c
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#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include "play.h"
// Winning is the best possible outcome, and losing is the worst possible.
// It is impossible to be able to move to every single spot on a single turn,
// so X * Y will be greater than every possible score. Likewise,
// - X * Y will be less than any possible score, so we will use those
// as the values for winning and loosing.
static void count_moves(const State board[Y][X], int32_t* black, int32_t* white) {
int8_t moveboard[2][Y][X] = {};
for (int32_t i = 0; i < Y; ++i) {
for (int32_t j = 0; j < X; ++j) {
const State color = board[i][j];
if (color == EMPTY) continue;
// Search up
for (int32_t k = i; k >= 2; k -= 2) {
if (board[k - 1][j] == !color && board[k - 2][j] == EMPTY) {
moveboard[color][k - 2][j] = 1;
} else
break;
}
// Search right
for (int32_t k = j; k < X - 2; k += 2) {
if (board[i][k + 1] == !color && board[i][k + 2] == EMPTY) {
moveboard[color][i][k + 2] = 1;
} else
break;
}
// Search left
for (int32_t k = j; k >= 2; k -= 2) {
if (board[i][k - 1] == !color && board[i][k - 2] == EMPTY) {
moveboard[color][i][k - 2] = 1;
} else
break;
}
// Search down
for (int32_t k = i; k < Y - 2; k += 2) {
if (board[k + 1][j] == !color && board[k + 2][j] == EMPTY) {
moveboard[color][k + 2][j] = 1;
} else
break;
}
}
}
int32_t sum[2] = {0, 0};
for (int32_t i = 0; i < Y; ++i) {
for (int32_t j = 0; j < X; ++j) {
sum[BLACK] += moveboard[BLACK][i][j];
sum[WHITE] += moveboard[WHITE][i][j];
}
}
*black = sum[BLACK];
*white = sum[WHITE];
}
static int32_t evaluate_board(const State board[Y][X], const State color) {
int32_t black;
int32_t white;
count_moves(board, &black, &white);
if (color == BLACK && black == 0) {
// Black to play, but black has no moves, so black looses
return LOSE;
}
if (color == WHITE && white == 0) {
// Ditto for white
return LOSE;
}
switch (color) {
case BLACK:
return black - white;
case WHITE:
return white - black;
default:
printf("Invalid color %i in %s\n", color, __func__);
exit(EXIT_FAILURE);
}
}
// color is the player who is currently making a move
int32_t negamax(const State board[Y][X], const State color, int32_t a, int32_t b, const uintmax_t depth) {
if (depth == 0) {
return evaluate_board(board, color);
}
// If the depth is not zero, we then check all possible moves
// This will also catch terminal nodes, because there will be no moves to make
State tmpboard[Y][X];
int32_t score = LOSE;
for (int32_t i = 0; i < Y; ++i) {
for (int32_t j = 0; j < X; ++j) {
if (board[i][j] != color) continue;
// Search up
board_copy(tmpboard, board);
for (int32_t k = i; k >= 2; k -= 2) {
if (board[k - 1][j] == !color && board[k - 2][j] == EMPTY) {
tmpboard[k][j] = EMPTY;
tmpboard[k - 1][j] = EMPTY;
tmpboard[k - 2][j] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search right
board_copy(tmpboard, board);
for (int32_t k = j; k < X - 2; k += 2) {
if (board[i][k + 1] == !color && board[i][k + 2] == EMPTY) {
tmpboard[i][k] = EMPTY;
tmpboard[i][k + 1] = EMPTY;
tmpboard[i][k + 2] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search left
board_copy(tmpboard, board);
for (int32_t k = j; k >= 2; k -= 2) {
if (board[i][k - 1] == !color && board[i][k - 2] == EMPTY) {
tmpboard[i][k] = EMPTY;
tmpboard[i][k - 1] = EMPTY;
tmpboard[i][k - 2] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search down
board_copy(tmpboard, board);
for (int32_t k = i; k < Y - 2; k += 2) {
if (board[k + 1][j] == !color && board[k + 2][j] == EMPTY) {
tmpboard[k][j] = EMPTY;
tmpboard[k + 1][j] = EMPTY;
tmpboard[k + 2][j] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
}
}
return score;
}
int32_t computer_move(Move* move, const State board[Y][X], const State color, const uintmax_t depth) {
State tmpboard[Y][X];
int32_t score = LOSE;
int32_t a = LOSE;
int32_t b = WIN;
for (int32_t i = 0; i < Y; ++i) {
for (int32_t j = 0; j < X; ++j) {
if (board[i][j] != color) continue;
// Search up
board_copy(tmpboard, board);
for (int32_t k = i; k >= 2; k -= 2) {
if (tmpboard[k - 1][j] == !color && tmpboard[k - 2][j] == EMPTY) {
tmpboard[k][j] = EMPTY;
tmpboard[k - 1][j] = EMPTY;
tmpboard[k - 2][j] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
// If this move is better than the current best, then record that move
if (val >= score) {
score = val;
move->start_row = i;
move->start_col = j;
move->end_row = k - 2;
move->end_col = j;
}
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search right
board_copy(tmpboard, board);
for (int32_t k = j; k < X - 2; k += 2) {
if (tmpboard[i][k + 1] == !color && tmpboard[i][k + 2] == EMPTY) {
tmpboard[i][k] = EMPTY;
tmpboard[i][k + 1] = EMPTY;
tmpboard[i][k + 2] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val >= score) {
score = val;
move->start_row = i;
move->start_col = j;
move->end_row = i;
move->end_col = k + 2;
}
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search left
board_copy(tmpboard, board);
for (int32_t k = j; k >= 2; k -= 2) {
if (tmpboard[i][k - 1] == !color && tmpboard[i][k - 2] == EMPTY) {
tmpboard[i][k] = EMPTY;
tmpboard[i][k - 1] = EMPTY;
tmpboard[i][k - 2] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val >= score) {
score = val;
move->start_row = i;
move->start_col = j;
move->end_row = i;
move->end_col = k - 2;
}
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
// Search down
board_copy(tmpboard, board);
for (int32_t k = i; k < Y - 2; k += 2) {
if (tmpboard[k + 1][j] == !color && tmpboard[k + 2][j] == EMPTY) {
tmpboard[k][j] = EMPTY;
tmpboard[k + 1][j] = EMPTY;
tmpboard[k + 2][j] = color;
int32_t val = -negamax(tmpboard, !color, -b, -a, depth - 1);
if (val >= score) {
score = val;
move->start_row = i;
move->start_col = j;
move->end_row = k + 2;
move->end_col = j;
}
if (score > a)
a = score;
if (a >= b)
return score;
} else
break;
}
}
}
return score;
}
// Here we are making turns for white
int32_t second_turn_search(const State board[Y][X], const int32_t row, const int32_t col, int32_t a, int32_t b, const uintmax_t depth) {
State tmpboard[Y][X];
int32_t score = LOSE;
// Move up
if (row != 0) {
board_copy(tmpboard, board);
tmpboard[row - 1][col] = EMPTY;
int32_t val = -negamax(tmpboard, BLACK, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
}
// Move right
if (col < X - 1) {
board_copy(tmpboard, board);
tmpboard[row][col + 1] = EMPTY;
int32_t val = -negamax(tmpboard, BLACK, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
}
// Move left
if (col != 0) {
board_copy(tmpboard, board);
tmpboard[row][col - 1] = EMPTY;
int32_t val = -negamax(tmpboard, BLACK, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
}
// Move down
if (row < Y - 1) {
board_copy(tmpboard, board);
tmpboard[row + 1][col] = EMPTY;
int32_t val = -negamax(tmpboard, BLACK, -b, -a, depth - 1);
if (val > score)
score = val;
if (score > a)
a = score;
if (a >= b)
return score;
}
return score;
}