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I did not find yet a way to cleanly pass pixels to jGL (see my code mess in EmulGLPainter.glDrawPixels).
Moreover : rendering an image with a viewport discard the ability to render something else in another viewport.
For the moment I skipped the traditional GL approach and replaced with AWT image rendering in
GL.appendImageToDraw(BufferedImage image, int x, int y)
The text was updated successfully, but these errors were encountered:
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I did not find yet a way to cleanly pass pixels to jGL (see my code mess in EmulGLPainter.glDrawPixels).
Moreover : rendering an image with a viewport discard the ability to render something else in another viewport.
For the moment I skipped the traditional GL approach and replaced with AWT image rendering in
The text was updated successfully, but these errors were encountered: