forked from h8ul-modder/factorio-ribbon-maze
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathchangelog.txt
146 lines (146 loc) · 8.11 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
---------------------------------------------------------------------------------------------------
Version: 0.8.5
Date: 30. 11. 2020
Bugfixes:
- Updated to Factorio 1.1
---------------------------------------------------------------------------------------------------
Version: 0.8.4
Date: 28. 09. 2020
Bugfixes:
- Changed chasm color from green to black
---------------------------------------------------------------------------------------------------
Version: 0.8.3
Date: 05. 09. 2020
Bugfixes:
- Updated to Factorio 1.0
---------------------------------------------------------------------------------------------------
Version: 0.8.2
Date: 17. 06. 2020
Bugfixes:
- Migrating from 0.17 will no longer crash the game
---------------------------------------------------------------------------------------------------
Version: 0.8.1
Date: 23. 03. 2020
Changes:
- Ported to Factorio 0.18
---------------------------------------------------------------------------------------------------
Version: 0.7.6
Date: 11. 05. 2019
Changes:
- Minimum base version is now 0.17.38 to enforce fix to platform bit handling differences
Bugfixes:
- Had "tin" instead of "tin-ore" for bob's ores
---------------------------------------------------------------------------------------------------
Version: 0.7.5
Date: 08. 05. 2019
Bugfixes:
- Maze generation created lots of straight lines due to Linux/Windows fix in 0.7.4
---------------------------------------------------------------------------------------------------
Version: 0.7.4
Date: 06. 05. 2019
Bugfixes:
- Fixes multiplayer desync issue caused by numerical calculation differences between Windows and Linux
---------------------------------------------------------------------------------------------------
Version: 0.7.3
Date: 05. 05. 2019
Bugfixes:
- Migration added to fix maze terraforming artillery targeting for existing maps
---------------------------------------------------------------------------------------------------
Version: 0.7.2
Date: 04. 05. 2019
Changes:
- Updates to breaking changes in 0.17.35
- Minimum base version is now 0.17.35
Bugfixes:
- Fix that in 0.17 maze terraforming artillery no longer target the maze chasm
---------------------------------------------------------------------------------------------------
Version: 0.7.1
Date: 25. 03. 2019
Bugfixes:
- Fish generation was using the wrong random number generator
---------------------------------------------------------------------------------------------------
Version: 0.7.0
Date: 16. 03. 2019
Features:
- Experimental support for factorio 0.17 alpha
Balance:
- Minimum dead end depth for Jivolite and Crotinnium reduced from 6 to 4 (angel's refining)
Bugfixes:
- Maximum clearing size was missing description in english locale
---------------------------------------------------------------------------------------------------
Version: 0.6.8
Date: 29. 01. 2019
Features:
- Merges options from illiander42's variant
- Fish added
- Loop chance option: Now your maze can have loops in it. Beware that adding loops reduces the number of dead ends, which means less resource patches.
- Clearings option: gives a chance for large open areas to spawn. These will almost certainly create loops even without the imperfect maze option.
- Oasis: Option to find mangrove-filled water at dead-ends, instead of ore or oil.
- Settings to control mangrove density and proportion of raw/green wood
Balance:
- Default mangrove ratio of green to raw wood is higher
---------------------------------------------------------------------------------------------------
Version: 0.6.7
Date: 07. 12. 2018
Major Features:
- Mod ores can now be put at dead ends like vanilla ores. Supports practically any mod, with manual fine-tuning for popular mods such as
Bob's Ores, Angel's Refining, Angel's Infinite Ores, Yuoki Industries, and more. Enable with the "Dead end mod resources" setting.
(https://github.com/h8ul-modder/factorio-ribbon-maze/issues/1)
- Maze block size can now be customized. Allowed sizes: 32 (default), 64, 96, 128, 192, 256. https://github.com/h8ul-modder/factorio-ribbon-maze/issues/22
Features:
- Settings to control how infinite ores from mods are handled. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/20)
- Setting to stretch out resource richness increase. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/21)
- Further improved spacing for oil and other resources with multi-tile collision boxes. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/27)
- Setting to have mixed ores throughout the maze (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/28)
Balance:
- Reduce frequency of Mangrove (Bruguiera) by half. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/17)
- Less individual oil entities now that the minimum yield of 20% is respected.
Bugfixes:
- Mangrove (Bruguiera) was not being removed in terraforming. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/16)
- Maze terraforming collision mask fix. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/23)
- Oil spacing changed in existing saves. NOTE: you'll need to MOVE YOUR PUMPJACKS! (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/25)
Optimisations:
- Multi-tile resource alignment is now calculated at configuration time rather than at chunk generation.
---------------------------------------------------------------------------------------------------
Version: 0.6.6
Date: 30. 11. 2018
Features:
- New setting: Patchwork Size for Mixed Resources. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/11)
- Grid-based crude oil entity placement with better spacing (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/10)
Optimisations:
- Cache settings and configuration values, especially the resource matrix. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/13)
Bugfixes:
- Each resource patch now uses its dedicated random number sequence as intended, so that order of chunk generation doesn't affect resources. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/14)
---------------------------------------------------------------------------------------------------
Version: 0.6.5
Date: 25. 11. 2018
Major Features:
- New setting: Clear start chunks. Can be used to clear an area near the start to make more room to build. Recommend a value of at least 1 if using AAI Industries, for the shipwreck. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/7)
Bugfixes:
- Player can collide with entity at spawn. https://github.com/h8ul-modder/factorio-ribbon-maze/issues/9
- Changelog not appearing in-game. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/6)
---------------------------------------------------------------------------------------------------
Version: 0.6.4
Date: 24. 11. 2018
Bugfixes:
- Mangrove harvester was unlocked at start, rather than requiring technology. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/5)
---------------------------------------------------------------------------------------------------
Version: 0.6.3
Date: 24. 11. 2018
Features:
- New technologies, oil scanning and uranium scanning, reveal resources on the map. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/4)
---------------------------------------------------------------------------------------------------
Version: 0.6.2
Date: 23. 11. 2018
Bugfixes:
- Better handling finite width/height in map generation settings, including running maze left-to-right by limiting the height. (https://github.com/h8ul-modder/factorio-ribbon-maze/issues/3)
---------------------------------------------------------------------------------------------------
Version: 0.6.1 - First public release
Date: 23. 11. 2018
Major Features:
- Perfect procedurally generated maze
- Resource rewards at dead ends
- Mixed ores near start
- New infinite resource: mangroves
- Terraforming technology chain and recipes
- New achievements for wood production and terraforming