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Spawn Types
Bread and butter. This summons either a levelled list or actor with the given form id's. It checks that they are dead to mark the objective as complete.
["LCharBanditMeleeAny","Skyrim.esm",253645,"Enemy"]
A decoration which is just there to look pretty. Has no bearing on bounty completion. BountyDecorations are placed in the location of the last placed Enemy. This helps placement as Enemies spawn on a navmesh.
["Gate Outside","Undaunted.esp",13206,"BountyDecoration"]
A Explosion (magic effect) that is played during the start of a bounty. Has no bearing on bounty completion.
["SummonEffect","Skyrim.esm",263277,"SpawnEffect"]
A Explosion (magic effect) that is played during the start of a bounty. Has no bearing on bounty completion.
["SummonEffect","Skyrim.esm",263277,"EndEffect"]
Any object. The object is expected to have a script which will tell Undaunted when the objective has been completed. Similar to the BountyDecoration it is placed in the location of the last placed Enemy. Bounty will not complete until a script passes the object reference of the item spawned to SetGroupMemberComplete
["1_Undaunted_DestructObjectiveBarricade","Undaunted.esp",80945,"Scripted"]
Script call showing completing the objective
SetGroupMemberComplete(self as objectReference)
Entrance to a Microdungeon marked as complete when the player uses any Microdungeon exit
["1_Undaunted_DwemerRuins_Enterance","Undaunted.esp",475922,"ScriptedDoor","DLC01/Dungeons/Dwemer/Animated/DweSpecialForge01/DweSpecialForge01.nif"]