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Spawn Types

Bryn Stringer edited this page May 1, 2020 · 11 revisions

Enemy

Bread and butter. This summons either a levelled list or actor with the given form id's. It checks that they are dead to mark the objective as complete.

["LCharBanditMeleeAny","Skyrim.esm",253645,"Enemy"]

BountyDecoration

A decoration which is just there to look pretty. Has no bearing on bounty completion. BountyDecorations are placed in the location of the last placed Enemy. This helps placement as Enemies spawn on a navmesh.

["Gate Outside","Undaunted.esp",13206,"BountyDecoration"]

SpawnEffect

A Explosion (magic effect) that is played during the start of a bounty. Has no bearing on bounty completion.

["SummonEffect","Skyrim.esm",263277,"SpawnEffect"]

EndEffect

A Explosion (magic effect) that is played during the start of a bounty. Has no bearing on bounty completion.

["SummonEffect","Skyrim.esm",263277,"EndEffect"]

Scripted

Any object. The object is expected to have a script which will tell Undaunted when the objective has been completed. Similar to the BountyDecoration it is placed in the location of the last placed Enemy. Bounty will not complete until a script passes the object reference of the item spawned to SetGroupMemberComplete

["1_Undaunted_DestructObjectiveBarricade","Undaunted.esp",80945,"Scripted"]

Script call showing completing the objective

SetGroupMemberComplete(self as objectReference)

PhysicsScripted

Same as Scripted currently. Attempting to add some better placement as it's a physics object.

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