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neat_resolver.h
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neat_resolver.h
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#ifndef NEAT_RESOLVE_H
#define NEAT_RESOLVE_H
#include <uv.h>
#include <ldns/ldns.h>
#include "neat_internal.h"
#include "neat_queue.h"
#include "neat_addr.h"
//Timeout for complete DNS query
#define DNS_TIMEOUT 5000
//Timeout after first good reply
#define DNS_RESOLVED_TIMEOUT 100
#define DNS_LITERAL_TIMEOUT 1
#define DNS_ADDRESS_TIMEOUT 100
#define DNS_BUF_SIZE 1472
#define MAX_NUM_RESOLVED 3
#define NO_PROTOCOL 0xFFFFFFFF
//We know these servers will not lie and will accept queries from an network
//address. Until we have defined a syntax for IP/interface information in
//resolv.conf (and the like), then this is as good as we can do
//TODO: Some firewalls like to block these, implement a platform-independent way of reading from resolv.conf etc.
static char* const INET_DNS_SERVERS [] = {"8.8.8.8", "8.8.4.4", "208.67.222.222", "208.67.220.220"};
static char* const INET6_DNS_SERVERS [] = {"2001:4860:4860::8888", "2001:4860:4860::8844", "2620:0:ccc::2", "2620:0:ccd::2"};
struct neat_addr;
struct neat_resolver_request;
TAILQ_HEAD(neat_resolver_request_queue, neat_resolver_request);
struct neat_resolver {
//The resolver will wrap the context, so that we can easily have many
//resolvers
struct neat_ctx *nc;
//DNS timeout before any domain has been resolved
uint16_t dns_t1;
//DNS timeout after at least one domain has been resolved
uint16_t dns_t2;
//Will be set to 1 if we are going to free resolver in idle
//TODO: Will most likely be changed to a state variable
uint8_t free_resolver;
//Flag used to signal if we have resolved name and timeout has switched from
//total DNS timeout
uint8_t name_resolved_timeout;
//Flag set when the resolv.conf file monitoring has been closed. Must be
//done before we can free resolver
uint8_t fs_event_closed;
uint8_t __pad1;
//The reason we need two of these is that as of now, a neat_event_cb
//struct can only be part of one list. This is a future optimization, if we
//decide that it is a problem
struct neat_event_cb newaddr_cb;
struct neat_event_cb deladdr_cb;
//Keep track of all DNS servers seen until now
struct neat_resolver_servers server_list;
//Need to defer free until libuv has clean up memory. Keep this list here as
//an optimization, for example we don't have to have one idle handle per
//request
struct neat_resolver_pairs resolver_pairs_del;
uv_idle_t idle_handle;
uv_timer_t timeout_handle;
uv_fs_event_t resolv_conf_handle;
//DNS request queue, using TAILQ
struct neat_resolver_request_queue request_queue;
struct neat_resolver_request_queue dead_request_queue;
};
//Represent one source/dst address used for DNS lookups. We could save space by
//recycling handle, but this structure will make it easier to support
//fragmentation of DNS requests (way down the line)
struct neat_resolver_src_dst_addr {
struct neat_resolver *resolver; //TODO: Remove
struct neat_resolver_request *request;
struct neat_addr *src_addr;
//TODO: Dynamically allocate?
struct neat_addr dst_addr;
char dns_rcv_buf[DNS_BUF_SIZE];
ldns_buffer *dns_snd_buf;
uv_buf_t dns_uv_snd_buf;
uv_udp_send_t dns_snd_handle;
uv_udp_t resolve_handle;
LIST_ENTRY(neat_resolver_src_dst_addr) next_pair;
//TODO: Consider designing a better algorithm for selecting servers when
//there are multiple answers, than just picking first MAX_NUM_RESOLVED
struct sockaddr_storage resolved_addr[MAX_NUM_RESOLVED];
//Keep track of which pairs are closed
uint8_t closed;
};
//Struct representing one DNS request
//TODO: Might be moved to neat_internal.h, will probably be passed to callback
struct neat_resolver_request {
uint16_t dst_port;
uint8_t family;
uint8_t name_resolved_timeout;
struct neat_resolver *resolver;
char domain_name[MAX_DOMAIN_LENGTH];
//The resolver pairs related to this request
struct neat_resolver_pairs resolver_pairs;
//Callback that will be called when resolving is done
neat_resolver_handle_t resolve_cb;
//Timeout handle owned by this request
uv_timer_t timeout_handle;
void *user_data; //User data
TAILQ_ENTRY(neat_resolver_request) next_req;
TAILQ_ENTRY(neat_resolver_request) next_dead_req;
uint8_t is_literal;
uint8_t is_localhost;
};
#endif