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main.js
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main.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow, ipcMain} = require('electron')
const path = require('path')
const spawn = require('child_process').spawn;
const fs = require('fs')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 563,
height: 61,
webPreferences: {
contextIsolation: false,
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
},
frame: false,
alwaysOnTop: true,
autoHideMenuBar: true,
opacity: .7,
transparent: true
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
ipcMain.on('msg', (e, a) => {
if (a === 'quit') app.quit()
else console.log(a)
})
ipcMain.on('exec', (e, a) => {
const cmd = spawn(a);
// const ahk = spawn('C:\\Program Files\\AutoHotkey\\Autohotkey.exe', [__dirname + '\\hide.ahk'])
cmd.on('close', (code) => {
if (!code) console.log(`Successfully ran command`);
else console.log('Oh shit! ', code)
});
// ahk.on('close', (code) => {
// if (!code) console.log(`Successfully ran command`);
// else console.log('Oh shit! ', code)
// });
})
ipcMain.on('fs', (e, a) => {
const ret = fs[a[0]](a[1])
console.log(ret)
e.returnValue = ret
})