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AsyncUDPServer_LAN8720.ino
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AsyncUDPServer_LAN8720.ino
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/****************************************************************************************************************************
Async_UdpServer_LAN8720.ino
For STM32 with built-in LAN8742A Ethernet (Nucleo-144, DISCOVERY, etc)
AsyncUDP_STM32 is a Async UDP library for the STM32 using built-in LAN8742A Ethernet
Based on and modified from ESPAsyncUDP Library (https://github.com/me-no-dev/ESPAsyncUDP)
Built by Khoi Hoang https://github.com/khoih-prog/AsyncUDP_STM32
Licensed under MIT license
*****************************************************************************************************************************/
#if !( defined(ARDUINO_BLACK_F407VE) || defined(ARDUINO_BLACK_F407VG) || defined(ARDUINO_BLACK_F407ZE) || defined(ARDUINO_BLACK_F407ZG) || \
defined(ARDUINO_BLUE_F407VE_Mini) || defined(ARDUINO_DIYMORE_F407VGT) || defined(ARDUINO_FK407M1) || defined(ARDUINO_NUCLEO_F429ZI) || \
defined(ARDUINO_DISCO_F746NG) || defined(ARDUINO_NUCLEO_F746ZG) || defined(ARDUINO_NUCLEO_F756ZG) || defined(ARDUINO_NUCLEO_H743ZI) )
#error This code is designed to run on some STM32F407XX NUCLEO-F429ZI, STM32F746 and STM32F756 platform! Please check your Tools->Board setting.
#endif
#include <Arduino.h>
#define ASYNC_UDP_STM32_DEBUG_PORT Serial
// Use from 0 to 4. Higher number, more debugging messages and memory usage.
#define _ASYNC_UDP_STM32_LOGLEVEL_ 1
#define USING_LAN8720 true
#include <LwIP.h>
#include <STM32Ethernet.h>
#include <AsyncUDP_STM32.h>
//#include "ESPAsyncUDP.h"
// Enter a MAC address and IP address for your controller below.
#define NUMBER_OF_MAC 20
byte mac[][NUMBER_OF_MAC] =
{
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x01 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x02 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x03 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x04 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x05 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x06 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x07 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x08 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x09 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0A },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0B },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0C },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0D },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0E },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x0F },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x10 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x11 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x12 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x13 },
{ 0xDE, 0xAD, 0xBE, 0xEF, 0x32, 0x14 },
};
// Select the IP address according to your local network
IPAddress ip(192, 168, 2, 220);
AsyncUDP udp;
void setup()
{
Serial.begin(115200);
delay(2000);
Serial.println("\nStart AsyncUDPServer_LAN8720 on " + String(BOARD_NAME));
Serial.println(ASYNC_UDP_STM32_VERSION);
#if (_ASYNC_UDP_STM32_LOGLEVEL_ > 2)
Serial.print("STM32 Core version v");
Serial.print(STM32_CORE_VERSION_MAJOR);
Serial.print(".");
Serial.print(STM32_CORE_VERSION_MINOR);
Serial.print(".");
Serial.println(STM32_CORE_VERSION_PATCH);
#endif
// start the ethernet connection and the server
// Use random mac
uint16_t index = millis() % NUMBER_OF_MAC;
// Use Static IP
//Ethernet.begin(mac[index], ip);
// Use DHCP dynamic IP and random mac
Ethernet.begin(mac[index]);
if (udp.listen(1234))
{
Serial.print("UDP Listening on IP: ");
Serial.println(Ethernet.localIP());
udp.onPacket([](AsyncUDPPacket packet)
{
Serial.print("UDP Packet Type: ");
Serial.print(packet.isBroadcast() ? "Broadcast" : packet.isMulticast() ? "Multicast" : "Unicast");
Serial.print(", From: ");
Serial.print(packet.remoteIP());
Serial.print(":");
Serial.print(packet.remotePort());
Serial.print(", To: ");
Serial.print(packet.localIP());
Serial.print(":");
Serial.print(packet.localPort());
Serial.print(", Length: ");
Serial.print(packet.length());
Serial.print(", Data: ");
Serial.write(packet.data(), packet.length());
Serial.println();
//reply to the client
packet.printf("Got %u bytes of data", packet.length());
});
}
}
void loop()
{
delay(1000);
//Send broadcast
udp.broadcast("Anyone here?");
}