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#29 is not technically necessary. The adventure engine itself doesn't need to come with an adventure, and LZ can be separated before a more template-ish example adventure exists.
At the moment, it's difficult to test the engine without a game, and it's a bit cumbersome to test if LZ is separated. Maybe that's something to live with. But the testing I'm talking about is manual at the moment anyway, and I suppose it's not a huge step to run both the projects manually locally.
If we have automated e2e tests though, I wonder if I'd rather generate "games" with a fixture for the tests than have a manually updated example game. "Why not both" of course..
Anyway, thinking about this certainly highlights the lack of test automation coverage.
Blocked by at least #29, #120, #119, #114, #113, #83
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