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gameover.cpp
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gameover.cpp
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#include "gameover.h"
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
GameOver::GameOver(int width, int height):
width(width), height(height)
{
gameover_font.loadFromFile("tetris.ttf");
additional_font.loadFromFile("whitestone.otf");
max_frames = int(width/outline_thick/1.5);
}
void GameOver::draw(sf::RenderTarget &target, sf::RenderStates) const{
sf::FloatRect text_rect;
sf::Text gameover_msg("GAME\nOVER", gameover_font, 80);
text_rect = gameover_msg.getLocalBounds();
gameover_msg.setPosition((width - text_rect.width)/2, height/4);
gameover_msg.setFillColor(sf::Color::Red);
sf::Text to_menu_msg("Press Enter to exit the menu", additional_font, 20);
text_rect = to_menu_msg.getLocalBounds();
to_menu_msg.setPosition((width-text_rect.width)/2, height-40);
to_menu_msg.setFillColor(sf::Color::White);
sf::Text score("Your score: " + std::to_string(final_score), additional_font, 30);
text_rect = score.getLocalBounds();
score.setPosition((width-text_rect.width)/2, height-170);
score.setFillColor(sf::Color::White);
sf::Text enter_name_label("Enter your name:", additional_font, 20);
text_rect = enter_name_label.getLocalBounds();
enter_name_label.setPosition((width-text_rect.width)/2, height - 130);
enter_name_label.setFillColor(sf::Color::White);
sf::RectangleShape shape;
if (frame < max_frames){
int fill_sqr_width = width - 2*frame*outline_thick;
int fill_sqr_height = height - 2*frame*outline_thick;
if(fill_sqr_width < 0){
fill_sqr_width = 0;
fill_sqr_height = 0;
}
if(fill_sqr_width > 0 && fill_sqr_height > 0){
shape.setSize(sf::Vector2f(fill_sqr_width, fill_sqr_height));
shape.setPosition((width - fill_sqr_width)/2, (height - fill_sqr_height)/2);
shape.setFillColor(sf::Color(0, 0, 0, 0));
shape.setOutlineColor(sf::Color(0x20, 0x20, 0x20, 0xEE));
shape.setOutlineThickness(frame*outline_thick);
} else {
shape.setSize(sf::Vector2f(width, height));
shape.setFillColor(sf::Color(0x20, 0x20, 0x20, 0xEE));
}
target.draw(shape);
} else {
std::string tmp_name = name;
for(unsigned int i = 0; i < 6 - name.size(); i++)
tmp_name.push_back('_');
sf::Text name_text(tmp_name, additional_font, 30);
name_text.setFillColor(sf::Color::White);
text_rect = name_text.getLocalBounds();
name_text.setPosition((width - text_rect.width)/2, height - 110);
shape.setSize(sf::Vector2f(width, height));
shape.setFillColor(sf::Color(0x20, 0x20, 0x20, 0xFF));
shape.setPosition(0,0);
target.draw(shape);
target.draw(gameover_msg);
target.draw(to_menu_msg);
target.draw(score);
target.draw(enter_name_label);
target.draw(name_text);
}
}
void GameOver::nextFrame(){
frame++;
if(frame > max_frames)
frame = max_frames;
}
void GameOver::dropFrames(){
frame = 0;
}
void GameOver::finalScore(int final_score){
this->final_score = final_score;
}
void GameOver::setFrame(int frame){
if (frame < 0)
this->frame = 0;
else if (frame > max_frames)
this->frame = max_frames;
else
this->frame = frame;
}
int GameOver::getFrame(){
return frame;
}
bool GameOver::finished(){
if (frame == max_frames)
return 1;
return 0;
}
void GameOver::addLetter(char l){
if(name.size() < 6)
name.push_back(l);
}
void GameOver::delLetter(){
if (name.size() > 0)
name.pop_back();
}
std::string GameOver::getName(){
return name;
}
int GameOver::getScore(){
return final_score;
}