Yes! Start out by reading our contribution guidelines.
Yes! See the export
command.
The vcpkg update
command lists all packages which are out-of-sync with your current portfiles. To update a package, follow the instructions in the command.
The list of libraries is enumerated from the ports\
directory. By design, you can add and remove libraries from this directory as you see fit for yourself or your company -- see Example #2.
We recommend cloning directly from GitHub and using git pull
to update the list of portfiles. Once you've updated your portfiles, vcpkg update
will indicate any installed libraries that are now out of date.
Yes. Follow our Packaging zlib Example for creating a portfile using a fake URL. Then, either pre-seed the downloads\
folder with a zip containing your private sources or replace the normal calls to vcpkg_download_distfile
and vcpkg_extract_source_archive
with functions that unpack your source code.
Yes. The portfile.cmake
for a library is fundamentally a script that places the headers and binaries into the correct arrangement in the ${CURRENT_PACKAGES_DIR}
, so to pull in prebuilt binaries you can write a portfile which directly downloads and arranges the files.
To see an example of this, look at ports\opengl\portfile.cmake
which simply copies files out of the Windows SDK.
We currently target Windows Desktop (x86 and x64) as well as the Universal Windows Platform (x86, x64, and ARM). See vcpkg help triplet
for the current list.
Yes! We continously test on OSX and Ubuntu 16.04, however we know users have been successful with Arch, Fedora, and FreeBSD. If you have trouble with your favorite Linux distribution, let us know in an issue and we'd be happy to help!
Within a single instance of Vcpkg (e.g. one set of installed\
, packages\
, ports\
and so forth), you can only have one version of a library installed (otherwise, the headers would conflict with each other!). For those with experience with system-wide package managers, packages in Vcpkg correspond to the X-dev
or X-devel
packages.
To use different versions of a library for different projects, we recommend making separate instances of Vcpkg and using the per-project integration mechanisms. The versions of each library are specified by the files in ports\
, so they are easily manipulated using standard git
commands. This makes it very easy to roll back the entire set of libraries to a consistent set of older versions which all work with each other. If you need to then pin a specific library forward, that is as easy as checking out the appropriate version of ports\<package>\
.
If your application is very sensitive to the versions of libraries, we recommend checking in the specific set of portfiles you need into your source control along with your project sources and using the --vcpkg-root
option to redirect the working directory of vcpkg.exe
.
See the Privacy document for all information regarding privacy.
Yes. If you already have a CMake toolchain file, you will need to include our toolchain file at the end of yours. This should be as simple as an include(<vcpkg_root>\scripts\buildsystems\vcpkg.cmake)
directive. Alternatively, you could copy the contents of our scripts\buildsystems\vcpkg.cmake
into the end of your existing toolchain file.
Yes. In the current version, there is not yet a standardized global way to change them, however you can edit individual portfiles and tweak the exact build process however you'd like.
By saving the changes to the portfile (and checking them in), you'll get the same results even if you're rebuilding from scratch in the future and forgot what exact settings you used.
Yes. While Vcpkg will only produce the standard "Release" and "Debug" configurations when building a library, you can get integration support for your projects' custom configurations, in addition to your project's standard configurations.
First of all, Vcpkg will automatically assume any custom configuration starting with "Release" (resp. "Debug") as a configuration that is compatible with the standard "Release" (resp. "Debug") configuration and will act accordingly.
For other configurations, you only need to override the MSBuild $(VcpkgConfiguration)
macro in your project file (.vcxproj) to declare the compatibility between your configuration, and the target standard configuration.
For example, you can add support for your "MyRelease" configuration by adding in your project file:
<PropertyGroup>
<VcpkgConfiguration Condition="'$(Configuration)' == 'MyRelease'">Release</VcpkgConfiguration>
</PropertyGroup>
Of course, this will only produce viable binaries if your custom configuration is compatible with the target configuration (e.g. they should both link with the same runtime library).
Yes. A NuGet package suitable for per-project use can be generated via either the vcpkg integrate project
command (lightweight linking) or the vcpkg export --nuget
command (shrinkwrapped).
A lower level mechanism to achieve the same as the vcpkg integrate project
NuGet package is via the <vcpkg_root>\scripts\buildsystems\msbuild\vcpkg.targets
file. All you need is to import it in your .vcxproj file, replacing <vcpkg_root>
with the path where you installed vcpkg:
<Import Project="<vcpkg_root>\scripts\buildsystems\msbuild\vcpkg.targets" />
You can save some disk space by completely removing the packages\
, buildtrees\
, and downloads\
folders.
Vcpkg uses CMake internally as a build scripting language. This is because CMake is already an extremely common build system for cross-platform open source libraries and is becoming very popular for C++ projects in general. It is easy to acquire on Windows, does not require system-wide installation, and legible for unfamiliar users.
We would like to eventually support downloading precompiled binaries, similar to other system package managers.
In a corporate scenario, we currently recommend building the libraries once and distributing the entire vcpkg root directory to everyone else on the project through some raw file transport such as a network share or HTTP host. See the export
command.
We support Visual Studio 2015 Update 3 and above.
Enabling user-wide integration (vcpkg integrate install
) changes the default for some project properties. In particular, "C/C++/General/Additional Include Directories" and "Linker/General/Additional Library Directories" are normally blank without user-wide integration. With integration, a blank value means that the augmented default supplied by vcpkg is overridden, and headers/libraries will not be found. To reinstate the default, set the properties to inherit from parent.
NuGet is a package manager for .NET libraries with a strong dependency on MSBuild. It does not meet the specific needs of Native C++ customers in at least three ways.
-
Compilation Flavors. With so many possible combinations of compilation options, the task of providing a truly complete set of options is intrinsicly impossible. Furthermore, the download size for reasonably complete binary packages becomes enormous. This makes it a requirement to split the results into multiple packages, but then searching becomes very difficult.
-
Binary vs Source. Very closely tied to the first point, NuGet is designed from the ground up to provide relatively small, prebuilt binaries. Due to the nature of native code, developers need to have access to the source code to ensure ABI compatibility, performance, integrity, and debuggability.
-
Per-dll vs Per-application. NuGet is highly project centric. This works well in managed languages with naturally stable ABIs, because base libraries can continue to evolve without breaking those higher up. However, in native languages where the ABI is much more fragile, the only robust strategy is to explicitly build each library against the exact dependencies that will be included in the final application. This is difficult to ensure in NuGet and leads to a highly disconnected and independently versioned ecosystem.
Conan.io is a publicly-federated, project-centric, cross-platform, C++ package manager written in python. Our primary differences are:
-
Public federation vs private federation. Conan relies on individuals publishing independent copies of each package. We believe this approach encourages a large number of packages that are all broken in different ways. We believe it is a waste of user's time to pick through the list of 20+ public packages for Boost 1.56 to determine the handful that will work for their particular situation. In contrast, we believe there should be a single, collaboratively maintained version which works for the vast majority of cases and allow users to hack freely on their private versions. We believe this will result in a set of high quality packages that are heavily tested with each other and form a fantastic base for any private modifications you need.
-
Per-dll vs Per-application. When dependencies are independently versioned on a library level, it encourages every build environment to be a completely unique, unable to take advantage of or contribute to a solid, well tested ecosystem. In contrast, by versioning all libraries together as a platform (similar to a system package manager), we hope to congregate testing and effort on very common sets of library versions to maximize the quality and stability of the ecosystem. This also completely designs out the ability for a library to ask for versions that conflict with the application's choices (I want openssl Z and boost X but X only claims to work with openssl Y).
-
Cross-platform vs single-platform. While being hosted on many platforms is an excellent north star, we believe the level of system integration and stability provided by apt-get, yum, and homebrew is well worth needing to exchange
apt-get install libboost-all-dev
withbrew install boost
in automated scripts. We chose to make our system as easy as possible to integrate into a world with these very successful system managers -- one more line forvcpkg install boost
-- instead of attempting to replace them where they are already so successful and well-loved. -
C++/CMake vs python. While Python is an excellent language loved by many, we believe that transparency and familiarity are the most important factors when choosing a tool as important to your workflow as a package manager. Consequently, we chose to make the implementation languages be as universally accepted as possible: C++ should be used in a C++ package manager for C++ programmers. You should not be required to learn another language just to understand your package manager.
Chocolatey is an excellent system for managing applications. However, it is not currently designed to acquire redistributable developer assets and help you with debugging. Vcpkg, in comparison, is designed to get you the libraries you need to build your application and help you deliver through any platform you'd like (including Chocolatey!).