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Program_After.cs
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Program_After.cs
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namespace ESA5;
public class Character
{
protected Character(Weapon weapon, string name = "Character", int id = 0, int health = 1)
{
Id = id;
Name = name;
Health = health;
CurrentWeapon = weapon;
}
protected Character()
{
throw new NotImplementedException();
}
private int Id { get; set; }
private string Name { get; set; }
private int Health { get; set; }
private int TargetId { get; set; }
private Weapon CurrentWeapon { get; set; }
public void TakeDamage(int damage)
{
Health -= damage;
}
public void SelectNewTarget(int targetId)
{
TargetId = targetId;
}
}
public class Weapon
{
private int WeaponDamage { get; set; }
private int WeaponTypeId { get; set; }
public int DealDamage()
{
return WeaponDamage * WeaponTypeId;
}
}
public class Player : Character
{
public void SpeakToTarget()
{
//
}
}
public class NonPlayer : Character
{
public string giveNextQuest()
{
return "QuestTitle";
}
}