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software.html
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---
layout: default
title: Klavins Lab | Software
---
<div class='contain'>
<div class='heading'>
<h1>Software</h1>
</div>
<div class='row'>
<div class='col-xs-4'>
<div class='software-box'>
<div class='software-icon-box'><a href='https://github.com/klavins/yase'>
<img class='software-icon' src='images/yase-logo.png' style="padding-top: 80px"></img></a>
</div>
<div class='software-name'>YASE</div>
<div class='software-tag'>Digitial Audio Synthesis Software</div>
<div class='software-description'>
<p>YASE is a modular digital audio synthesis and processing library designed specifically to teach digital audio synthesis.
You can use it to make sounds, sequences, and effects.
You can connect MIDI devices and sounds sources.
<a href='https://github.com/klavins/yase'><span class='glyphicon glyphicon-link'></span></a>
</p>
</div>
</div>
</div>
<div class='col-xs-4'>
<div class='software-box'>
<div class='software-icon-box'>
<a href="http://klavinslab.org/aquaverse/">
<img class='software-icon' src='images/aquarium-icon.png' style="width: 170px; height: 170px; margin-top: 20px"></img>
</a>
</div>
<div class='software-name'>Aquarium</div>
<div class='software-tag'>Your protocols will be assimilated.</div>
<div class='software-description'>
<p>
Aquarium is a framework for semi-formally representing wetlab
protocols and methods as executable computer code. You write
protocols our new language, called <i>Plankton</i>, and keep them
under version control in github. The protocols are interpreted
by Aquarium by displaying each step to a lab technician working
at the bench. Every step, every piece of data, every sample
used, is tracked and detailed logs of the execution of the
protocol are saved. Cameras, RFID readers, and other sensors
track even more details. The result is 99% reproducible methods!
<a href="http://klavinslab.org/aquaverse/"><span class='glyphicon glyphicon-link'></span></a>
</p>
</div>
</div>
</div>
<div class='col-xs-4'>
<div class='software-box'>
<div class='software-icon-box'><a href='http://depts.washington.edu/soslab/gro'>
<img class='software-icon' src='images/gro.jpg'></img></a>
</div>
<div class='software-name'>gro</div>
<div class='software-tag'>The cell programming language.</div>
<div class='software-description'>
<p>gro is a language for programming the behavior of cells in growing microcolonies of
microorganisms. An associated simulator models cell growth, cell division,
intrinsic and extrinsic noise, diffusing molecular signals, and
more. gro is used to prototype multicell behaviors and check that local interaction
rules produce the desired global result. The language
allows behaviors to be specified at whatever level of abstraction
makes sense: from high level code, to low level biomolecular
interations.
<a href='http://depts.washington.edu/soslab/gro'><span class='glyphicon glyphicon-link'></span></a>
</p>
</div>
</div>
</div>
</div>
</div>
<script>
document.getElementById('nav-software').className += " highlight";
</script>