From a5a9ef79833666d7dbb71e4b41d25880399b93e5 Mon Sep 17 00:00:00 2001 From: Kli Kli Date: Wed, 16 Oct 2024 15:08:16 +0200 Subject: [PATCH] fix: cthulhu is even more floaty than he should be restores the main body Closes #1222 --- .../occultism/client/model/entity/CthulhuFamiliarModel.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/klikli_dev/occultism/client/model/entity/CthulhuFamiliarModel.java b/src/main/java/com/klikli_dev/occultism/client/model/entity/CthulhuFamiliarModel.java index 43ec23977..10af5fa1f 100644 --- a/src/main/java/com/klikli_dev/occultism/client/model/entity/CthulhuFamiliarModel.java +++ b/src/main/java/com/klikli_dev/occultism/client/model/entity/CthulhuFamiliarModel.java @@ -132,7 +132,7 @@ public static LayerDefinition createBodyLayer() { @Override public void renderToBuffer(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) { - this.head.render(pPoseStack, pBuffer, pPackedLight, pPackedOverlay, pColor); + this.body.render(pPoseStack, pBuffer, pPackedLight, pPackedOverlay, pColor); this.lantern4.proxyRender(pPoseStack, pBuffer, pPackedLight, pPackedOverlay, pColor); }