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OS target (Android/iOS): iOS 12
Godot version: 3.0.6 release
Issue description:
I build using scons p=iphone tools=no bits=64 target=release arch=arm64 -j 4 IPHONESDK="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.0.sdk/"
The text was updated successfully, but these errors were encountered:
Are you able to compile the template without the Admob module?
Sorry, something went wrong.
Yes, without the admob module, the final lib can work without any problem.
Is there any other debug log information?
No branches or pull requests
OS target (Android/iOS):
iOS 12
Godot version:
3.0.6 release
Issue description:
I build using
scons p=iphone tools=no bits=64 target=release arch=arm64 -j 4 IPHONESDK="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.0.sdk/"
The text was updated successfully, but these errors were encountered: