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Admob crash with iOS #70
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The logs in detail: 2019-02-27 16:12:13.492216+0100 Collide[1383:258166] GodotAdmob Module already initialized and the app freeze totally |
Is it related to #72? |
having the same issue. using the templates you provided. everything works perfectly on the android side of the house. game loads and freezes on showbanner(). using godot 3.1.1. xcode debug logs below: 2019-08-08 18:27:13.094604-0600 adsplode_mvp[6564:2787201] [DYMTLInitPlatform] platform initialization successful |
@Lucky0710 this issue still persists? |
@Lucky0710 Create to new node file on Autoload, checked singleton. |
OS target (Android/iOS):
iOS
Godot version:
3.06
Issue description:
I'm using Godot 3.0.6 and using an iPhone 7
My game works fine exported from Godot without the Admob Module.
So I recompiled the iOS export template with admob module, exported my game from Godot with my new export templates, followed all the Readme of the Admob module.
When I run my game on my iPhone with Xcode:
everything works fine, admob is initialised. But when i make a request for a rewarded video ad, the game crashes.
I get this from Xcode:
I precise that my game works perfectly fine on an android with admob, so it is not my code.
Maybe i messed up things during the export for iOS with the admob module, i'm very new to Xcode so i am a bit confused, but i think i've done everything the tutorial said.
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