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Recompile error #93
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Are you able to build the template without admob module? |
I solved this problem so so. I used 3.0 source code and build was okey but i had a error on different part. I wrote gradlew build and ops: Unable to start the daemon process.
|
If you are having trouble compiling the template without this module, your best choice is to ask for help on the Godot channels. Another option is to use my precompiled templates. |
Dude i solved my problems and compiled my own apks with your module. I opened godot stable and set my own apks in custom package part on export window. I exported my game apk. I installed my phone. But i had "apk has stopped" error on my phone. I connect my phone with usb and run adb on godot and i had same error on my phone "apk(my games name) has stopped". I tested without your module and my game had run on my phone. But with your module apk has stopped. In your opinion what is the problem? |
You should debug the output with adb logcat as it can be many different things. |
I use adb logcat -s godot and command prompt is just showing me "begining
of crash,beginning of main,beginning of system" . If i wait can i see logs?
I think adb not showing logs me and why?
22 Haz 2019 Cmt 20:28 tarihinde Shin-NiL <[email protected]> şunu
yazdı:
… You should debug the output with adb logcat as it can be many different
things.
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Try removing the -s godot to see the full log and press ctrl + c as soon as the app crashes, then search for any meanful message. |
I did that as you said but i get logs enduring. The process is not
stopping. So you said "connect your phone with usb and call adb logcat and
run your game on godot with usb connecting(click android run button on
godot) and when app crashes press ctrl+c and see the logs of your game
crashing" am i right? (Sorry for bad english dude)
22 Haz 2019 Cmt 21:33 tarihinde Shin-NiL <[email protected]> şunu
yazdı:
… Try removing the -s godot to see the full log and press ctrl + c as soon
as the app crashes, then search for any meanful message.
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You should stop the debug process as soon as the app crashes. You can try to disconnect the usb. Without any filter you'll get a ton of messages. |
I have a activity class does not exist error when i exported apk or one click and deploy. Its about androidmanifest and i dont know how can i solve this. |
If you can post this part of the error here maybe we can help you. |
I am having the same problem with recompiling I need to get the 64bit libraries and I'm getting this
and the config file is: `def can_build(env, plat): def configure(env):
` I'm doing this cause your Godot export template doesn't have the x86_64 library so I'm trying to get my own one to work |
@XxcringekidxX are you sill with the same problem? |
Android
Godot 3.1
I wanna recompile with this module but i have a error.
My error is same in this link
https://godotengine.org/qa/45601/sconsenvironment-object-has-no-attribute-for-android
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