-
Notifications
You must be signed in to change notification settings - Fork 0
/
comic.lua
55 lines (47 loc) · 1.24 KB
/
comic.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
local comic = {}
function startComic (comicToStart)
if (not comicToStart) then return end
comic = comicToStart
comic.texti = 1
-- {background=background, text=text, texti=1}
game.status = COMIC
--table.insert (PS, newPS(px,py,90))
--comicPS = newPS (200,200,0,"bigsteam").ps--(comic.steamX,comic.steamY,0)
PS = {}
if (comic.steam) then
for i=1,#comic.steam,1 do
table.insert (PS, newPS(comic.steam[i].x, comic.steam[i].y, 0,"bigsteam"))
end
end
end
function drawComic ()
love.graphics.setColor(0, 64,100, 255)
love.graphics.rectangle("fill", 0, 0, 800, 600 )
love.graphics.setColor(255, 255,255, 255)
love.graphics.draw(comic.background, 0, 0)
love.graphics.draw(GFX.textbox, 85, 480)
love.graphics.setColor(0, 0,0, 255)
local s = comic.text[comic.texti]
local linei = 0
for token in string.gmatch(s, "[^\n]+") do
love.graphics.print(token, 100,520+(20*linei))
linei=linei+1
end
if (PS) then
for i,v in ipairs(PS) do
love.graphics.draw(v.ps, 0, 0)
end
end
end
function comicLoop (dt)
end
function comicMousePressed (x,y,button)
if (button~=1) then return end
--comic finished
if (comic.texti >= #comic.text) then
startPlaying (game.selectedLevelNr)
end
comic.texti = comic.texti+1
end
function nextTextLine ()
end