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azure-pipelines.yml
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azure-pipelines.yml
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variables:
app_id: 'game.shader.presets'
trigger:
branches:
include:
- Omega
- Piers
- releases/*
paths:
include:
- '*'
exclude:
- 'debian/*'
jobs:
- job: Windows
pool:
vmImage: 'windows-2022'
strategy:
matrix:
Win32:
GENERATOR: "Visual Studio 17 2022"
ARCHITECTURE: Win32
CONFIGURATION: Release
Win64:
GENERATOR: "Visual Studio 17 2022"
ARCHITECTURE: x64
CONFIGURATION: Release
Win64-UWP:
GENERATOR: "Visual Studio 17 2022"
ARCHITECTURE: x64
CONFIGURATION: Release
WINSTORE: -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0.17763.0"
ARM64-UWP:
GENERATOR: "Visual Studio 17 2022"
ARCHITECTURE: ARM64
CONFIGURATION: Release
WINSTORE: -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0.17763.0"
workspace:
clean: all
steps:
- script: |
cd ..
git clone --branch retroplayer-21 --depth=1 https://github.com/garbear/xbmc.git kodi
cd $(Build.SourcesDirectory)
mkdir build
cd build
mkdir "definition/$(app_id)"
echo $(app_id) . . > definition/$(app_id)/$(app_id).txt
mklink /J "$(Pipeline.Workspace)/$(app_id)" "$(Build.SourcesDirectory)"
- task: CMake@1
inputs:
workingDirectory: 'build'
cmakeArgs: '-T host=x64 -G "$(GENERATOR)" -A $(ARCHITECTURE) $(WINSTORE) -DADDONS_TO_BUILD=$(app_id) -DCMAKE_BUILD_TYPE=$(CONFIGURATION) -DADDONS_DEFINITION_DIR=$(Pipeline.Workspace)/$(app_id)/build/definition -DADDON_SRC_PREFIX=../.. -DCMAKE_INSTALL_PREFIX=../../kodi/addons -DPACKAGE_ZIP=1 ../../kodi/cmake/addons'
- task: CMake@1
inputs:
workingDirectory: 'build'
cmakeArgs: '--build . --config $(CONFIGURATION) --target $(app_id)'