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Does kite have its own client connection pool? Need to implement it myself? Is there a simple demo?
var captchaPoll *sync.Pool = &sync.Pool{ New: func() interface{} { k := ku.NewClient("http://localhost:3636/kite") k.Dial() return k }, }
The text was updated successfully, but these errors were encountered:
This is my own connection pool. He is so simple and clumsy. I want to know if there is any best way to implement this connection pool.
package main import ( "github.com/koding/kite" "sync" ) var userSrvPoll *sync.Pool = &sync.Pool{ New: func() interface{} { k := k.NewClient("http://localhost:3636/kite") k.Dial() return k }, }
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Does kite have its own client connection pool? Need to implement it myself? Is there a simple demo?
The text was updated successfully, but these errors were encountered: