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PropertySheet.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>..\common_libs\SDL\include;..\common_libs;..\common_src;src;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>..\common_libs\SDL\lib\x86;..\common_libs\glew-1.11.0\lib\Release\Win32;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OCULUS_SDK)/LibOVR/Include;$(OCULUS_SDK)/LibOVR/Src</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(OCULUS_SDK)/LibOVR/Lib/Windows/$(Platform)/$(Configuration)/VS2015/</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2Main.lib;OpenGL32.lib;glew32.lib;libOVR.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>