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var camera = Managers.ResourceMng.Instantiate("Cameras/UICamera"); - transform.SetParent(camera.transform); + var camera = transform.Find("UICamera").GetComponent(); var canvas = GetComponent(); canvas.planeDistance = 10f; if (Managers.UIMng.SceneUI != null) @@ -42,7 +41,8 @@ public override bool Init() GetButton(Buttons.Btn_Return).onClick.AddListener(() => { - Destroy(camera); + Destroy(camera.gameObject); + Destroy(gameObject); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; if (Managers.UIMng.SceneUI != null) @@ -52,13 +52,13 @@ public override bool Init() GetButton(Buttons.Btn_Manual).onClick.AddListener(() => { - Managers.UIMng.ShowPanelUI(camera.transform); + Managers.UIMng.ShowPanelUI(); Destroy(gameObject); }); GetButton(Buttons.Btn_Setting).onClick.AddListener(() => { - Managers.UIMng.ShowPanelUI(camera.transform); + Managers.UIMng.ShowPanelUI(); Destroy(gameObject); }); diff --git a/Client/Assets/Scripts/UI/Panel/UI_Loading.cs b/Client/Assets/Scripts/UI/Panel/UI_Loading.cs index 50de63445a..3c93bc9f33 100644 --- a/Client/Assets/Scripts/UI/Panel/UI_Loading.cs +++ b/Client/Assets/Scripts/UI/Panel/UI_Loading.cs @@ -10,6 +10,7 @@ public class UI_Loading : UI_Panel public enum Texts { TextPrompt, + Content, } public enum Sliders @@ -23,7 +24,8 @@ public enum Sliders private TMP_Text _loadPromptText; private float _loadingSpeed; public KeyCode userPromptKey; - public bool LoadingMap = false; + public bool loadingMap = false; + private TMP_Text _tip; public bool IsMapLoaded { get; private set; } = false; public bool IsDone { get; private set; } = false; @@ -45,9 +47,21 @@ public override bool Init() Bind(typeof(Texts)); Bind(typeof(Sliders)); + string[] textForTip = + { + "Crew: Crouch to pick up an item from the floor.", + "Crew: When chased by an alien, shut the door to delay the alien's pursuit.", + "Crew: Crouch to restore stamina and sanity gauges.", + "Crew: Running makes your footsteps louder.", + "Crew: When attacked, your running speed increases momentarily.", + "Alien: Use the \"Roar\" skill to slow down the crew, then chase after them.", + }; + _loadingBar = Get(Sliders.ProgressBar); _loadingBar.value = 0; _loadPromptText = GetText(Texts.TextPrompt); + _tip = GetText(Texts.Content); + _tip.text = textForTip[Random.Range(0, textForTip.Length)]; waitForInput = false; LoadingProgress = 0.0f; diff --git a/Client/Assets/Scripts/UI/Panel/UI_ManualPanel.cs b/Client/Assets/Scripts/UI/Panel/UI_ManualPanel.cs index 9570d8482e..16726e0dc9 100644 --- a/Client/Assets/Scripts/UI/Panel/UI_ManualPanel.cs +++ b/Client/Assets/Scripts/UI/Panel/UI_ManualPanel.cs @@ -91,17 +91,14 @@ public override bool Init() Bind