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The easiest way would be to use a PointMesh and simply add your particles as points. However, points have a fixed size (independent of camera distance) and no ligthing effects, which can look a bit odd.
The alternative is to use a low resolution sphere or cube mesh with instancing. This also works with lighting but might get slow when you hit large particle numbers.
Hi,
I'm not sure this is the right place to ask this,
I'm thinking about using kool for a massive molecular dynamic visualization tool,
main headline is:
can you give me some advice?
is kool the right fit?
anything i should review before starting this project?
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