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Support Login & Password Managers / Auto complete #152
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is very hard to support autocomplete.. ( I don't know much about it so. i think you can create a custom form to overlay (default hidden) on canvas. *I don't know if it will work well or not... |
Thank you for your thoughts, for now saving the password is already great. I will try your idea when we experiment with password manager features in the future. Maybe chrome will already save the username when I bind a |
now is pass the flag (bool) isPassword to javascript maybe can conversion ContentType to string
and pass the string to javascript from WebGLInputPlugin.WebGLInputCreate(...) memo: |
and edit WebGLInput.jslib code
↓ to maybe work..haha |
I don't know if it will work well or not |
tried. when set type to email |
The plugin is great for supporting browser password saving, but when saving passwords only the password is saved without the username.
This is because it only keeps one HTML
<input>
active at the same time.Possible solution:
<input>
elements for username and password<input>
when selecting the linked Unity InputFieldsThank you for your work Kou-Yeung
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