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Roadmap #1
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I know it's only early days for Ample, but would it be possible to implement the VGM mod as part of the frontend as well as what you're hoping to bundle to make installation as easy as possible? Details on the VGM Mod for MAME: https://vgmrips.net/wiki/MAME/MESS_VGM_mod Details on VGM format: https://vgmrips.net/wiki/VGM_File_Format I'm keen to record VGM rips from IIGS games, I don't yet know how to edit them into nice, clean presentable music tracks (yet) but having in the frontend would make it easy to start. Some rips of IIGS music from games have already been made and I've put them into a playlist: https://vgmrips.net/packs/playlist/252 |
I am interested in VGM Rip support and have been for a number of years, in fact. The most recent VGM patches seem to be a couple years old. If I can build it without too much work, I'll probably include it. |
Fingers are crossed. Hope it's easy to implement. |
Release 5 has VGM support. |
Would MAME have the ability to remember BRAM settings between sessions? Or does MAME support save states, that could work just as well (?) as remembering BRAM settings? |
It looks like MAME does store (and restore) BRAM. Check out the nvram directory in ~/Library/Application Support/Ample/. |
I've never tried it but mame does have save states. Enter partial UI mode (delete key) and use Shift-F7 to create a save state and F7 to load a save state. |
When bookmarking of System configurations is added, if that could automagically include the NVRAM settings, along with the system, expansion cards, disk images allocated to slots, graphics settings, etc. that'd be the ticket. |
mame -listxml
to a plist). This should probably be moved to objective C and handled real-time to match system mame's optionsThe text was updated successfully, but these errors were encountered: