diff --git a/app/client/node_modules/baseball/Services/Mathinator.js b/app/client/node_modules/baseball/Services/Mathinator.js index 6bc72c22..552ca303 100644 --- a/app/client/node_modules/baseball/Services/Mathinator.js +++ b/app/client/node_modules/baseball/Services/Mathinator.js @@ -264,7 +264,7 @@ Mathinator.prototype = { */ getSplayAndFlyAngle(x, y, angle, eye) { - var splay = -1.5*x - (angle / 20 * y); + var splay = -1.5*x - (y * angle / 20); var direction = splay > 0 ? 1 : -1; // additional random splay // todo make it pull only @@ -272,7 +272,7 @@ Mathinator.prototype = { return { splay: splay, - fly: -3*y / ((angle + 25) / 35 ) // more difficult to hit a pop fly on a angled bat + fly: -3*y / ((Math.abs(angle) + 25) / 35 ) // more difficult to hit a pop fly on a angled bat } }, /** diff --git a/public/css/application.css b/public/css/application.css index 036c6b5a..c5b09a19 100644 --- a/public/css/application.css +++ b/public/css/application.css @@ -205,7 +205,7 @@ button.btn.disabled { opacity: 0.7; } .text-shadow { - text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; + text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000; } .main-area { padding: 10px 30px !important; @@ -216,7 +216,7 @@ button.btn.disabled { padding: 5px 10px; border: none; background-color: rgba(255, 255, 255, 0.15); - text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; + text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000; } .main-area .list-group-item strong { font-size: 140%; @@ -433,7 +433,7 @@ button.btn.disabled { width: 100%; margin: -25px auto auto; color: white; - text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; + text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000; } .batter-stats .rating-block { margin: 0 0 -1px 0; @@ -805,16 +805,16 @@ aside.image-panel.right { background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #154277 0%, #576e71 30%, #e1c45e 70%, #b26339 100%); } .main-area .sky-gradient-19 { - background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #163C52 0%, #4F4F47 30%, #C5752D 60%, #B7490F 80%, #2F1107 100%); + background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #163c52 0%, #4f4f47 30%, #c5752d 60%, #b7490f 80%, #2f1107 100%); } .main-area .sky-gradient-20 { - background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #071B26 0%, #071B26 30%, #8A3B12 80%, #240E03 100%); + background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #071b26 0%, #071b26 30%, #8a3b12 80%, #240e03 100%); } .main-area .sky-gradient-21 { - background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #010A10 30%, #59230B 80%, #2F1107 100%); + background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #010a10 30%, #59230b 80%, #2f1107 100%); } .main-area .sky-gradient-22 { - background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #090401 50%, #4B1D06 100%); + background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #090401 50%, #4b1d06 100%); } .main-area .sky-gradient-23 { background: radial-gradient(ellipse 1000px 300px at 41% -50px, #1e528e 0%, #00000c 80%, #150800 100%); diff --git a/public/js/application.js b/public/js/application.js index c1913caf..2874fde9 100644 --- a/public/js/application.js +++ b/public/js/application.js @@ -2399,7 +2399,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -2776,7 +2776,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -2857,7 +2857,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -2914,7 +2914,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -2976,7 +2976,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -3049,7 +3049,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -3111,7 +3111,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -3175,7 +3175,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -3237,7 +3237,7 @@ Object.defineProperty(exports, '__esModule', { var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); -var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; +var _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } @@ -4083,7 +4083,7 @@ Mathinator.prototype = { */ getSplayAndFlyAngle: function getSplayAndFlyAngle(x, y, angle, eye) { - var splay = -1.5 * x - angle / 20 * y; + var splay = -1.5 * x - y * angle / 20; var direction = splay > 0 ? 1 : -1; // additional random splay // todo make it pull only @@ -4091,7 +4091,7 @@ Mathinator.prototype = { return { splay: splay, - fly: -3 * y / ((angle + 25) / 35) // more difficult to hit a pop fly on a angled bat + fly: -3 * y / ((Math.abs(angle) + 25) / 35) // more difficult to hit a pop fly on a angled bat }; }, /** @@ -5675,4 +5675,4 @@ angular.module('directives', []) .directive('battery', BatteryDirective) .directive('field', FieldDirective) .directive('ratingBlock', RatingBlockDirective); -//# sourceMappingURL=sourcemaps/application.js.map +//# sourceMappingURL=sourcemaps/application.js.map \ No newline at end of file diff --git a/public/js/application.min.js b/public/js/application.min.js index ea4b4088..13ee78a4 100644 --- a/public/js/application.min.js +++ b/public/js/application.min.js @@ -1,6 +1,6 @@ !function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a="function"==typeof require&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}for(var i="function"==typeof require&&require,o=0;o-1?AtBat.prototype.INFIELD_HIT_INDICATOR:"",text=text.replace(AtBat.prototype.INFIELD_HIT_INDICATOR,""),this.text=text.split(AtBat.prototype.RBI_INDICATOR)[0],this.rbi=text.split(this.text)[1]+"";var log=new _baseballUtilityLog.Log,beneficial=[log.WALK,log.SINGLE,log.HOMERUN,log.DOUBLE,log.TRIPLE,log.SACRIFICE,log.REACHED_ON_ERROR];beneficial.indexOf(this.text)>-1&&(this.beneficial=!0)}return _createClass(AtBat,[{key:"toString",value:function(){return""+this.infield+this.text+this.rbi}}]),AtBat}();AtBat.prototype.constructor=AtBat,AtBat.prototype.identifier="AtBat",AtBat.prototype.INFIELD_HIT_INDICATOR="",AtBat.prototype.RBI_INDICATOR="+",exports.AtBat=AtBat},{"baseball/Utility/Log":29}],2:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelPlayer=require("baseball/Model/Player"),_baseballServices_services=require("baseball/Services/_services"),Field=function(game){this.init(game)};Field.prototype={constructor:Field,init:function(game){this.game=game,this.first=null,this.second=null,this.third=null},hasRunnersOn:function(){return this.first instanceof _baseballModelPlayer.Player||this.second instanceof _baseballModelPlayer.Player||this.third instanceof _baseballModelPlayer.Player},determineSwingContactResult:function(swing){var x=swing.x,y=swing.y,eye=this.game.batter.skill.offense.eye,angles=_baseballServices_services.Mathinator.getSplayAndFlyAngle(x,y,swing.angle,eye),splayAngle=angles.splay,flyAngle=angles.fly,power=this.game.batter.skill.offense.power+(this.game.batter.eye.bonus||0)/5,landingDistance=_baseballServices_services.Distribution.landingDistance(power,flyAngle);0>flyAngle&&landingDistance>95&&(landingDistance=(landingDistance-95)/4+95);var game=this.game;if(Math.abs(splayAngle)>50&&(swing.foul=!0),swing.fielder=this.findFielder(splayAngle,landingDistance,power,flyAngle),landingDistance=["first","second","short","third"].indexOf(swing.fielder)>-1?Math.min(landingDistance,110):Math.max(landingDistance,150),swing.travelDistance=landingDistance,swing.flyAngle=flyAngle,swing.splay=splayAngle,swing.sacrificeAdvances=[],swing.fielder){var fielder="top"==game.half?game.teams.home.positions[swing.fielder]:game.teams.away.positions[swing.fielder];fielder.fatigue+=4,swing.error=!1;var fieldingEase=fielder.skill.defense.fielding/100,throwingEase=fielder.skill.defense.throwing/100;swing.fielderTravel=this.getPolarDistance(this.positions[swing.fielder],[splayAngle+90,landingDistance]);var interceptRating=1.8*fielder.skill.defense.speed+2.4*flyAngle-1.55*swing.fielderTravel-15;if(interceptRating>0&&flyAngle>4){if(_baseballServices_services.Distribution.error(fielder))fieldingEase*=.5,swing.error=!0,swing.caught=!1;else if(swing.caught=!0,game.umpire.count.outs<2){var sacrificeThrowInTime=_baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance,throwingEase,fieldingEase,100);this.first&&sacrificeThrowInTime>this.first.getBaseRunningTime()+4.5&&swing.sacrificeAdvances.push("first"),this.second&&sacrificeThrowInTime>this.second.getBaseRunningTime()&&swing.sacrificeAdvances.push("second"),this.third&&sacrificeThrowInTime>this.third.getBaseRunningTime()-.5&&swing.sacrificeAdvances.push("third")}}else swing.caught=!1;if(!swing.caught){swing.bases=0,swing.thrownOut=!1;var fieldingReturnDelay=_baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance,throwingEase,fieldingEase,interceptRating);swing.fieldingDelay=fieldingReturnDelay,swing.outfielder=1=={left:1,center:1,right:1}[swing.fielder];var speed=game.batter.skill.offense.speed,baseRunningTime=_baseballServices_services.Mathinator.baseRunningTime(speed);if(swing.outfielder)for(swing.bases=1,baseRunningTime*=.95,fieldingReturnDelay-=baseRunningTime,eye=game.batter.skill.offense.eye/400;fieldingReturnDelay>baseRunningTime&&swing.bases<3&&Math.random()<.25+eye;)baseRunningTime*=.95,swing.bases++,fieldingReturnDelay-=baseRunningTime;else{var first=this.first,second=this.second,third=this.third;swing.fieldersChoice=null,swing.bases=fieldingReturnDelay>=baseRunningTime+1?1:0,first&&fieldingReturnDelayouts&&(throwingDelay+=_baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher),fielders.catcher.fatigue+=4,additionalOuts.push("second"),outs++,force="second"),second&&"second"===force&&_baseballServices_services.Mathinator.infieldThrowDelay(fielders.third)+throwingDelayouts&&(throwingDelay+=_baseballServices_services.Mathinator.infieldThrowDelay(fielders.third),fielders.third.fatigue+=4,additionalOuts.push("first"),outs++,force="first"),first&&"first"===force&&_baseballServices_services.Mathinator.infieldThrowDelay(fielders.second)+throwingDelayouts&&(throwingDelay+=_baseballServices_services.Mathinator.infieldThrowDelay(fielders.second),fielders.second.fatigue+=4,additionalOuts.push("batter"),swing.bases=0,outs++),outs-game.umpire.count.outs===2&&(swing.doublePlay=!0),additionalOuts.length&&(swing.additionalOuts=additionalOuts,swing.firstOut=swing.fieldersChoice,additionalOuts.indexOf("batter")>-1&&delete swing.fieldersChoice)}}else delete swing.additionalOuts,delete swing.firstOut,delete swing.doublePlay,delete swing.fieldersChoice}swing.thrownOut=0==swing.bases,swing.thrownOut&&(swing.thrownOut=!0,swing.error=!1)}}else Math.abs(splayAngle)<45&&landingDistance>300?swing.bases=4:(swing.foul=!0,swing.caught=!1);this.game.swingResult=swing,_baseballServices_services.Animator.console||(_baseballServices_services.Animator._ball.hasIndicator=!0,_baseballServices_services.Animator.animateFieldingTrajectory(this.game))},forcePlaySituation:function(){var first=this.first,second=this.second,third=this.third;return first&&second&&third&&"third"||first&&second&&"second"||first&&"first"},findFielder:function(splayAngle,landingDistance,power,flyAngle){var fielder,angle=splayAngle;if(Math.abs(angle)>50)return!1;if(10>landingDistance&&landingDistance>-20)return"catcher";if(landingDistance>=10&&45>landingDistance&&Math.abs(angle)<5)return"pitcher";var infield=landingDistance<145-Math.abs(angle)/90*50;if(7>flyAngle){var horizontalVelocity=Math.cos(flyAngle/180*Math.PI)*(85+power/100*10);0>flyAngle&&(horizontalVelocity*=.5);var fielderLateralReachDegrees=1+22.5*(100-horizontalVelocity)/100;fielder=-20>angle?"third":5>angle?"short":30>angle?"second":"first";var fielderArcPosition=this.positions[fielder][0]-90;infield=Math.abs(angle-fielderArcPosition)15?-20>angle?"third":5>angle?"short":30>angle?"second":"first":310>landingDistance?-15>angle?"left":16>angle?"center":"right":!1},positions:{pitcher:[90,66],catcher:[0,0],first:[128,98],second:[102.5,130],"short":[77.5,130],third:[52,98],left:[59,280],center:[90,280],right:[121,280]},getPolarDistance:function(a,b){return _baseballServices_services.Mathinator.getPolarDistance(a,b)},fieldingTest:function(){var angle=90*Math.random()+45,distance=320*Math.random(),fielder=this.findFielder(angle,distance),data={};if(fielder){var fielderCandidates=this.fielderSelectionTest(angle,distance,!0);return data.fielder=fielderCandidates[1],data[fielderCandidates[0]]=this.getPolarDistance([angle,distance],[this.positions[fielderCandidates[0]][0],this.positions[fielderCandidates[0]][1]]),data[fielderCandidates[1]]=this.getPolarDistance([angle,distance],[this.positions[fielderCandidates[1]][0],this.positions[fielderCandidates[1]][1]]),data}},aggregateFieldingTest:function(){for(var fielders={pitcher:{tally:0,distances:[]},catcher:{tally:0,distances:[]},first:{tally:0,distances:[]},second:{tally:0,distances:[]},"short":{tally:0,distances:[]},third:{tally:0,distances:[]},left:{tally:0,distances:[]},center:{tally:0,distances:[]},right:{tally:0,distances:[]},"false":{tally:0,distances:[]}},selections=[],i=0;1e3>i;i++){var angle=90*Math.random()+45,distance=320*Math.random(),fielder=this.findFielder(angle,distance);fielders[fielder].tally++,fielder&&fielders[fielder].distances.push(this.getPolarDistance([angle,distance],[this.positions[fielder][0],this.positions[fielder][1]])),selections.push([angle,distance]),selections.push(this.fielderSelectionTest(angle,distance,!0))}return[fielders,selections]},fielderSelectionTest:function(angle,distance,returnFielder){var distances=[],minDistance=300,giraffe=this,fielder=!1;return Iterator.each(this.positions,function(position,spot){var thisDistance=giraffe.getPolarDistance([angle,distance],spot);distances[thisDistance]=position,minDistance>thisDistance&&(minDistance=thisDistance,fielder=position)}),returnFielder?[fielder,this.findFielder(angle,distance)]:distances}},exports.Field=Field},{"baseball/Model/Player":5,"baseball/Services/_services":25}],3:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelField=require("baseball/Model/Field"),_baseballModelTeam=require("baseball/Model/Team"),_baseballModelUmpire=require("baseball/Model/Umpire"),_baseballUtilityLog=require("baseball/Utility/Log"),_baseballUtility_utils=require("baseball/Utility/_utils"),_baseballServices_services=require("baseball/Services/_services"),Game=function(m){this.init(m)};Game.prototype={constructor:Game,gamesIntoSeason:0,humanControl:"home",console:!1,quickMode:!0,debug:[],pitcher:{},batter:{},init:function(m){for(this.startTime={h:("00"+(8*Math.random()+10|0)).slice(-2),m:("00"+(60*Math.random()|0)).slice(-2)},this.timeOfDay={h:this.startTime.h,m:this.startTime.m},m&&(_baseballUtility_utils.text.mode=m),this.gamesIntoSeason=1+Math.floor(142*Math.random()),this.field=new _baseballModelField.Field(this),this.teams.away=new _baseballModelTeam.Team(this),this.teams.home=new _baseballModelTeam.Team(this),this.log=new _baseballUtilityLog.Log,this.log.game=this,this.debug=[],this.helper=_baseballUtility_utils.helper;this.teams.away.name==this.teams.home.name;)this.teams.away.pickName();this.umpire=new _baseballModelUmpire.Umpire(this),this.humanPitching()&&(this.stage="pitch"),this.autoPitchSelect(),_baseballServices_services.Animator.init()},passMinutes:function(minutes){this.timeOfDay.m=("00"+(parseInt(this.timeOfDay.m)+parseInt(minutes))).slice(-2),parseInt(this.timeOfDay.m)>=60&&(this.timeOfDay.m=("00"+parseInt(this.timeOfDay.m)%60).slice(-2),this.timeOfDay.h=("00"+(parseInt(this.timeOfDay.h)+1)%24).slice(-2)),_baseballServices_services.Animator.setLuminosity(1-Math.abs(12-this.timeOfDay.h)/12)},getInning:function(){return"n"==_baseballUtility_utils.text.mode?this.inning+("top"==this.half?"オモテ":"ウラ"):this.half.toUpperCase()+" "+this.inning},humanBatting:function(){var humanControl=this.humanControl;if("none"==humanControl)return!1;switch(this.half){case"top":return"both"==humanControl||"away"==humanControl;case"bottom":return"both"==humanControl||"home"==humanControl}},humanPitching:function(){var humanControl=this.humanControl;if("none"==humanControl)return!1;switch(this.half){case"top":return"both"==humanControl||"home"==humanControl;case"bottom":return"both"==humanControl||"away"==humanControl}},end:function(){this.stage="end";var e,n;e=this.tally.home.R>this.tally.away.R?"Home team wins!":this.tally.home.R==this.tally.away.R?"You tied. Yes, you can do that.":"Visitors win!",n=this.tally.home.R>this.tally.away.R?this.teams.home.getName()+"の勝利":this.tally.home.R==this.tally.away.R?"引き分け":this.teams.away.getName()+"の勝利",this.tally.home.R>this.tally.away.R?(this.teams.home.positions.pitcher.stats.pitching.W++,this.teams.away.positions.pitcher.stats.pitching.L++):this.tally.home.R=0&&200>=x){this.batter.fatigue++,this.swingResult.x=x-this.pitchInFlight.x,this.swingResult.y=y-this.pitchInFlight.y,this.swingResult.angle=this.setBatAngle();var recalculation=_baseballServices_services.Mathinator.getAngularOffset(this.swingResult,this.swingResult.angle),precision=_baseballServices_services.Distribution.swing(eye);this.swingResult.x=recalculation.x*precision,this.swingResult.y=-5+recalculation.y*precision,this.swingResult.looking=!1,Math.abs(this.swingResult.x)<60&&Math.abs(this.swingResult.y)<35?(this.swingResult.contact=!0,this.field.determineSwingContactResult(this.swingResult),this.debug.push(this.swingResult)):this.swingResult.contact=!1}else this.swingResult.strike=this.pitchInFlight.x>50&&this.pitchInFlight.x<150&&this.pitchInFlight.y>35&&this.pitchInFlight.y<165,this.batter.eye.bonus=Math.max(0,eye-1.5*Math.sqrt(Math.pow(this.batter.eye.x-this.pitchInFlight.x,2)+Math.pow(this.batter.eye.y-this.pitchInFlight.y,2))),this.swingResult.contact=!1,this.swingResult.looking=!0,this.batter.eye.x=this.pitchInFlight.x,this.batter.eye.y=this.pitchInFlight.y}this.log.noteSwing(this.swingResult),this.stage="pitch";var half=this.half,result=this.swingResult;if(this.umpire.makeCall(),emit=!1,half!=this.half){callback=this.startOpponentPitching;var emit=!override}"function"==typeof callback&&("none"==this.humanControl||"both"!=this.humanControl&&this.teams[this.humanControl]!=this.pitcher.team?this.awaitPitch(callback,result):(callback(),emit&&this.opponentService&&this.opponentConnected&&this.opponentService.emitSwing(result)))}},setBatAngle:function(x,y){var giraffe=this,pitchInFlight=this.pitchInFlight,swingResult=this.swingResult,origin={x:"right"==giraffe.batter.bats?-10:210,y:199},swing={x:x?x:pitchInFlight.x+swingResult.x,y:y?y:pitchInFlight.y+swingResult.y};return _baseballServices_services.Mathinator.battingAngle(origin,swing)},debugOut:function(){log("slugging",this.debug.filter(function(a){return 1==a.bases}).length,this.debug.filter(function(a){return 2==a.bases}).length,this.debug.filter(function(a){return 3==a.bases}).length,this.debug.filter(function(a){return 4==a.bases}).length),log("grounders",this.debug.filter(function(a){return!a.caught&&!a.foul&&a.flyAngle<-5}).length),log("grounders thrown out",this.debug.filter(function(a){return!a.caught&&!a.foul&&a.flyAngle<-5&&a.thrownOut}).length),log("weak air hits (thrown out)",this.debug.filter(function(a){return!a.caught&&!a.foul&&a.flyAngle>0&&a.thrownOut}).length),log("good air hits (not caught)",this.debug.filter(function(a){return!a.caught&&!a.foul&&a.flyAngle>0&&!a.thrownOut}).length);var PO={};this.debug.map(function(a){a.fielder&&(PO[a.fielder]||(PO[a.fielder]=0),!a.bases&&a.fielder&&PO[a.fielder]++)}),log("fielding outs",PO);var hitters=this.teams.away.lineup.concat(this.teams.home.lineup),atBats=[];hitters.map(function(a){atBats=atBats.concat(a.getAtBats().map(function(ab){return ab.text}))});var LO=atBats.filter(function(ab){return"LO"==ab}).length,FO=atBats.filter(function(ab){return"FO"==ab}).length,GO=atBats.filter(function(ab){return"GO"==ab}).length,GIDP=atBats.filter(function(ab){return"(IDP)"==ab}).length,SO=atBats.filter(function(ab){return"SO"==ab}).length,BB=atBats.filter(function(ab){return"BB"==ab}).length,SAC=atBats.filter(function(ab){return"SAC"==ab}).length,FC=atBats.filter(function(ab){return"FC"==ab}).length;log("line outs",LO,"fly outs",FO,"groundouts",GO,"strikeouts",SO,"sacrifices",SAC,"FC",FC,"gidp",GIDP),log("BB",BB),log("fouls",this.debug.filter(function(a){return a.foul}).length),log("fatigue, home vs away");var teams=this.teams,fatigue={home:{},away:{}};_baseballServices_services.Iterator.each(this.teams.home.positions,function(key){var position=key;fatigue.home[position]=teams.home.positions[position].fatigue,fatigue.away[position]=teams.away.positions[position].fatigue}),console.table(fatigue),console.table(this.scoreboard),console.table(this.tally)},toData:function(){var data={};data.half=this.half,data.inning=this.inning,data.tally=this.tally;var giraffe=this,players=this.teams.away.lineup.concat(this.teams.home.lineup);return data.field={first:players.indexOf(this.field.first),second:players.indexOf(this.field.second),third:players.indexOf(this.field.third)},data.batter=players.indexOf(this.batter),data.deck=players.indexOf(this.deck),data.hole=players.indexOf(this.hole),data.teams={home:{name:giraffe.teams.home.name,nameJ:giraffe.teams.home.nameJ},away:{name:giraffe.teams.away.name,nameJ:giraffe.teams.away.nameJ}},data.umpire={says:giraffe.umpire.says,count:{strikes:giraffe.umpire.count.strikes,balls:giraffe.umpire.count.balls,outs:giraffe.umpire.count.outs}},data.players=players.map(function(player){return player.serialize()}),data.log={pitchRecord:giraffe.log.pitchRecord,record:giraffe.log.record},data.gamesIntoSeason=this.gamesIntoSeason,data},fromData:function(data){this.half=data.half,this.inning=data.inning,this.tally=data.tally;var giraffe=this,players=data.players.map(function(playerJson,index){var playerData=JSON.parse(playerJson);if(index>8){var side="home";index-=9}else side="away";var player=giraffe.teams[side].positions[playerData.position];return player.fromData(playerData),giraffe.teams[side].lineup[index]=player,player.resetStats(data.gamesIntoSeason),player});return this.field.first=players[data.field.first],this.field.second=players[data.field.second],this.field.third=players[data.field.third],this.batter=players[data.batter],this.deck=players[data.deck],this.hole=players[data.hole],this.umpire.says=data.umpire.says,this.umpire.count=data.umpire.count,this.teams.away.name=data.teams.away.name,this.teams.away.nameJ=data.teams.away.nameJ,this.teams.home.name=data.teams.home.name,this.teams.home.nameJ=data.teams.home.nameJ,this.log.pitchRecord=data.log.pitchRecord,this.log.record=data.log.record,this.log.stabilizeShortRecord(),this.gamesIntoSeason=data.gamesIntoSeason,this},startOpponentPitching:null,pitchTarget:{x:100,y:100},pitchInFlight:{x:100,y:100,breakDirection:[0,0],name:"slider",velocity:50,"break":50,control:50},swingResult:{x:100,y:100,strike:!1,foul:!1,caught:!1,contact:!1,looking:!0,bases:0,fielder:"short",outs:0},playResult:{batter:"",fielder:""},showPlayResultPanels:function(batter){var batterOutcomes={},atBat=batter.atBats.slice(0).pop(),fielderOutcomes={},n=function n(){var n=Math.floor(3*Math.random());return n?n:""};this.playResult={batter:"B_placeholder"+n()||batterOutcomes[atBat]||"batter/"+atBat,fielder:"F_placeholder"+n()||fielderOutcomes[atBat]||"fielder/"+atBat}},pitchSelect:function(){},field:null,teams:{away:null,home:null},log:null,half:"top",inning:1,scoreboard:{away:{1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0},home:{1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0}},resetTally:function(){this.tally={away:{H:0,R:0,E:0},home:{H:0,R:0,E:0}}},tally:{away:{H:0,R:0,E:0},home:{H:0,R:0,E:0}}},exports.Game=Game},{"baseball/Model/Field":2,"baseball/Model/Team":6,"baseball/Model/Umpire":7,"baseball/Services/_services":25,"baseball/Utility/Log":29,"baseball/Utility/_utils":30}],4:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballServices_services=require("baseball/Services/_services"),Manager=function(team){this.init(team)};Manager.prototype={constructor:Manager,init:function(team){this.team=team},makeLineup:function(){var jerseyNumber=1;this.team.positions.pitcher=this.selectForSkill(this.team.bench,["pitching"]),this.team.positions.pitcher.position="pitcher",this.team.positions.pitcher.number||(this.team.positions.pitcher.number=jerseyNumber++),this.team.positions.catcher=this.selectForSkill(this.team.bench,["defense","catching"],"right"),this.team.positions.catcher.position="catcher",this.team.positions.catcher.number||(this.team.positions.catcher.number=jerseyNumber++),_baseballServices_services.Iterator.each(this.team.bench,function(key,player){player.number||(player.number=jerseyNumber++)}),this.team.positions["short"]=this.selectForSkill(this.team.bench,["defense","fielding"],"right"),this.team.positions["short"].position="short",this.team.positions.second=this.selectForSkill(this.team.bench,["defense","fielding"],"right"),this.team.positions.second.position="second",this.team.positions.third=this.selectForSkill(this.team.bench,["defense","fielding"],"right"),this.team.positions.third.position="third",this.team.positions.center=this.selectForSkill(this.team.bench,["defense","speed"]),this.team.positions.center.position="center",this.team.positions.left=this.selectForSkill(this.team.bench,["defense","speed"]),this.team.positions.left.position="left",this.team.positions.right=this.selectForSkill(this.team.bench,["defense","speed"]),this.team.positions.right.position="right",this.team.positions.first=this.selectForSkill(this.team.bench,["defense","fielding"],"left"),this.team.positions.first.position="first",this.team.lineup[3]=this.selectForSkill(this.team.positions,["offense","power"]),this.team.lineup[3].order=3,this.team.lineup[2]=this.selectForSkill(this.team.positions,["offense","power"]),this.team.lineup[2].order=2,this.team.lineup[4]=this.selectForSkill(this.team.positions,["offense","power"]),this.team.lineup[4].order=4,this.team.lineup[0]=this.selectForSkill(this.team.positions,["offense","speed"]),this.team.lineup[0].order=0,this.team.lineup[1]=this.selectForSkill(this.team.positions,["offense","eye"]),this.team.lineup[1].order=1,this.team.lineup[5]=this.selectForSkill(this.team.positions,["offense","eye"]),this.team.lineup[5].order=5,this.team.lineup[6]=this.selectForSkill(this.team.positions,["offense","eye"]),this.team.lineup[6].order=6,this.team.lineup[7]=this.selectForSkill(this.team.positions,["offense","eye"]),this.team.lineup[7].order=7,this.team.lineup[8]=this.selectForSkill(this.team.positions,["offense","speed"]),this.team.lineup[8].order=8},selectForSkill:function(pool,skillset,requiredThrowingHandedness){if(this.team.bench.length||pool==this.team.positions){var selection=this.team.bench[0],rating=0,index=0;return _baseballServices_services.Iterator.each(pool,function(key,player){for(var skills=skillset.slice(),cursor=player.skill,property=skills.shift();property;)cursor=cursor[property],property=skills.shift();player.order+1||!(cursor>=rating)||requiredThrowingHandedness&&player["throws"]!=requiredThrowingHandedness||(rating=cursor,selection=player,index=key)}),pool==this.team.bench&&(delete this.team.bench[index],this.team.bench=this.team.bench.filter(function(player){return player instanceof selection.constructor})),selection}return"no players available"}},exports.Manager=Manager},{"baseball/Services/_services":25}],5:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballUtility_utils=require("baseball/Utility/_utils"),_baseballServices_services=require("baseball/Services/_services"),_baseballModel_models=require("baseball/Model/_models"),Player=function(team){this.init(team),this.resetStats(this.team.game&&this.team.game.gamesIntoSeason||0)};Player.prototype={constructor:Player,init:function(team,hero){this["throws"]=Math.random()>.86?"left":"right",this.bats=Math.random()>.75?"left":"right",this.team=team,this.skill={},this.eye={x:100,y:100},this.pitching={averaging:[]},this.number=0,this.randomizeSkills(hero||Math.random()>.9);var surnameKey=Math.floor(Math.random()*_baseballUtility_utils.data.surnames.length),nameKey=Math.floor(Math.random()*_baseballUtility_utils.data.names.length);this.name=_baseballUtility_utils.data.surnames[surnameKey]+" "+_baseballUtility_utils.data.names[nameKey];var jSurname=_baseballUtility_utils.data.surnamesJ[surnameKey],jGivenName=_baseballUtility_utils.data.namesJ[nameKey];this.spaceName(jSurname,jGivenName),this.surname=_baseballUtility_utils.data.surnames[surnameKey],this.surnameJ=_baseballUtility_utils.data.surnamesJ[surnameKey],this.atBats=[]},spaceName:function(jSurname,jGivenName){1==jSurname.length&&jGivenName.length<=2&&(jSurname+="・"),1==jGivenName.length&&jSurname.indexOf("・")<0&&jSurname.length<=2&&(jSurname+="・"),this.nameJ=jSurname+jGivenName,this.surnameJ=jSurname},serialize:function(){var team=this.team;delete this.team;var data=JSON.stringify(this);return this.team=team,data},fromData:function(data){var giraffe=this;_baseballServices_services.Iterator.each(data,function(key,value){giraffe[key]=value}),delete this.atBatObjects,this.getAtBats()},resetStats:function(){var IP,ER,GS,W,L,gamesIntoSeason=arguments.length<=0||void 0===arguments[0]?0:arguments[0],offense=this.skill.offense,defense=this.skill.defense,randBetween=function(a,b,skill){var total=0,count=0;return skill+="",skill||(skill=""),_baseballServices_services.Iterator.each(skill.split(" "),function(key,value){var skill=value;offense[skill]&&(skill=offense[skill]),defense[skill]&&(skill=defense[skill]),isNaN(skill)&&(skill=50),total+=skill,count++}),skill=Math.sqrt(.05+.95*Math.random())*(total/(.97*count)),Math.floor(skill/100*(b-a)+a)};this.skill.pitching>65&&(IP=(this.skill.pitching-65)*gamesIntoSeason/20,ER=IP/9*randBetween(800,215,this.skill.pitching)/100,IP>gamesIntoSeason?(GS=Math.floor(gamesIntoSeason/5),W=randBetween(.1*GS,.8*GS,this.skill.pitching/1.2),L=randBetween(GS-W,0,this.skill.pitching/3)):(GS=Math.floor(gamesIntoSeason/40),W=randBetween(0,.6*GS,this.skill.pitching), -L=randBetween(GS-W,0,this.skill.pitching)));var pa=randBetween(3*gamesIntoSeason,5*gamesIntoSeason,"speed eye"),paRemaining=pa,bb=Math.floor(randBetween(0,18,"power eye")*paRemaining/100);paRemaining-=bb;var ab=paRemaining,so=Math.floor(randBetween(25,2,"eye")*paRemaining/100);paRemaining-=so;var h=Math.floor(randBetween(185,372,"eye power speed")*paRemaining/1e3);paRemaining-=h;var doubles=randBetween(0,h/4,"power speed"),triples=randBetween(0,h/12,"speed"),hr=Math.max(0,randBetween(-h/20,h/5,"power eye")),r=randBetween(h/8,(h+bb)/3,"speed")+hr,rbi=randBetween(h/8,h/2,"power eye")+hr,hbp=randBetween(0,gamesIntoSeason/25),sac=randBetween(0,gamesIntoSeason/5,"eye"),chances=randBetween(0,10*gamesIntoSeason,"fielding"),E=randBetween(chances/10,0,"fielding"),PO=chances-E;this.stats={pitching:{pitches:0,GS:GS,W:W,L:L,strikes:0,K:0,getK9:function(){return this.K/(this.IP[0]/9)},getERA:function(){return 9*this.ER/Math.max(1/3,this.IP[0]+this.IP[1]/3)},ERA:null,ER:ER,H:0,HR:0,BB:0,IP:[IP,0],WHIP:0,getWHIP:function(){return(this.H+this.BB)/(this.IP[0]?this.IP[0]:1)}},batting:{getBA:function(){return this.h/Math.max(1,this.ab)},getBABIP:function(){return(this.h-this.hr)/(this.ab-this.so-this.hr+this.sac)},ba:null,getOBP:function(){return(this.h+this.bb+this.hbp)/(this.ab+this.bb+this.hbp+this.sac)},obp:null,getSLG:function(){return(this.h-this["2b"]-this["3b"]-this.hr+2*this["2b"]+3*this["3b"]+4*this.hr)/this.ab},slg:null,pa:pa,ab:ab,so:so,bb:bb,h:h,"2b":doubles,"3b":triples,hr:hr,r:r,rbi:rbi,hbp:hbp,sac:sac},fielding:{E:E,PO:PO,A:Math.floor(5*Math.random())+1}},this.stats.pitching.ERA=this.stats.pitching.getERA(),this.stats.pitching.K9=this.stats.pitching.getK9(),this.stats.pitching.WHIP=this.stats.pitching.getWHIP(),this.stats.batting.ba=this.stats.batting.getBA()},atBatObjects:[],getAtBats:function(){return this.atBats.length>this.atBatObjects.length&&(this.atBatObjects=this.atBats.map(function(item){return new _baseballModel_models.AtBat(item)})),this.atBatObjects},recordRBI:function(){this.atBats[this.atBats.length-1]+=_baseballModel_models.AtBat.prototype.RBI_INDICATOR},recordInfieldHit:function(){this.atBats[this.atBats.length-1]+=_baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR},getBaseRunningTime:function(){return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed)},randomizeSkills:function(hero,allPitches){this.hero=hero;var giraffe=this,randValue=function(isPitching){var value=Math.floor(80*Math.pow(Math.random(),.75)+20*Math.random());return hero&&(value+=Math.floor((100-value)*Math.max(Math.random(),isPitching?0:.65))),isPitching&&giraffe.pitching.averaging.push(value),value};this.skill.offense={eye:randValue(),power:randValue(),speed:randValue()},this.skill.defense={catching:randValue(),fielding:randValue(),speed:randValue(),throwing:randValue()},this.pitching.averaging=[],this.pitching["4-seam"]={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)},this.pitching.slider={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)},(Math.random()<.17||allPitches)&&((Math.random()>.6||allPitches)&&(this.pitching["2-seam"]={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.18||allPitches)&&(this.pitching.fork={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()>.77||allPitches)&&(this.pitching.cutter={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.21||allPitches)&&(this.pitching.sinker={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.4||allPitches)&&(this.pitching.curve={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.9||allPitches)&&(this.pitching.change={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)})),this.skill.pitching=Math.floor(this.pitching.averaging.reduce(function(prev,current){return prev+current})/this.pitching.averaging.length+3*this.pitching.averaging.length),delete this.pitching.averaging},getSurname:function(){return"n"==_baseballUtility_utils.text.mode?this.surnameJ:this.surname},getName:function(){return"n"==_baseballUtility_utils.text.mode?this.nameJ:this.name},getUniformNumber:function(){return(0,_baseballUtility_utils.text)("#")+this.number},getOrder:function(){return(0,_baseballUtility_utils.text)([" 1st"," 2nd"," 3rd"," 4th"," 5th"," 6th","7th"," 8th"," 9th"][this.order])},eye:{},fatigue:0,name:"",number:0,position:"",atBats:[]},exports.Player=Player},{"baseball/Model/_models":8,"baseball/Services/_services":25,"baseball/Utility/_utils":30}],6:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelPlayer=require("baseball/Model/Player"),_baseballModelManager=require("baseball/Model/Manager"),_baseballUtility_utils=require("baseball/Utility/_utils"),Team=function(game){this.init(game)};Team.prototype={constructor:Team,init:function(game){if(this.pickName(),this.lineup=[],this.bench=[],this.bullpen=[],this.positions={pitcher:null,catcher:null,first:null,second:null,"short":null,third:null,left:null,center:null,right:null},this.manager=new _baseballModelManager.Manager(this),"no init"!==game){this.game=game;for(var j=0;20>j;j++)this.bench.push(new _baseballModelPlayer.Player(this));20==this.bench.length&&this.manager.makeLineup()}},pickName:function(){var teamNameIndex=Math.floor(Math.random()*_baseballUtility_utils.data.teamNames.length);this.name=_baseballUtility_utils.data.teamNames[teamNameIndex],this.nameJ=_baseballUtility_utils.data.teamNamesJ[teamNameIndex]},getName:function(){return"n"==_baseballUtility_utils.text.mode?this.nameJ:this.name},lineup:[],positions:{},manager:null,bench:[],bullpen:[],nowBatting:0,expanded:"Player&"},exports.Team=Team},{"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Utility/_utils":30}],7:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballUtility_utils=require("baseball/Utility/_utils"),Umpire=(require("baseball/Model/Player"),function(game){this.init(game)});Umpire.prototype={constructor:Umpire,init:function(game){this.game=game,this.playBall()},count:{strikes:0,balls:0,outs:0},playBall:function(){var game=this.game;game.half="top",game.inning=1,game.batter=game.teams.away.lineup[0],game.batterRunner=game.teams.away.lineup[0],game.deck=game.teams.away.lineup[1],game.hole=game.teams.away.lineup[2],game.pitcher=game.teams.home.positions.pitcher;var n="一回のオモテ、"+game.teams.away.getName()+"の攻撃対"+game.teams.home.getName()+"、ピッチャーは"+game.teams.home.positions.pitcher.getName()+"。",e="Top 1, "+game.teams.away.name+" offense vs. "+game.teams.home.positions.pitcher.name+" starting for "+game.teams.home.name;game.log.note(e,n),game.log.noteBatter(game.batter)},makeCall:function(){this.says="";var game=this.game,result=game.swingResult,pitcher=game.pitcher,batter=game.batter;if(game.swingResult.fielder)var fielder=game.teams["top"==game.half?"home":"away"].positions[result.fielder];else fielder=null;if(game.batterRunner=game.batter,pitcher.stats.pitching.pitches++,result.looking)result.strike?(this.count.strikes++,pitcher.stats.pitching.strikes++):this.count.balls++;else if(pitcher.stats.pitching.strikes++,result.contact){if(game.passMinutes(1),result.caught)batter.stats.batting.pa++,pitcher.stats.pitching.IP[1]++,result.sacrificeAdvances.length&&this.count.outs<2?(batter.stats.batting.sac++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE),this.advanceRunners(!1,null,result.sacrificeAdvances)):(batter.stats.batting.ab++,result.flyAngle<15?game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT):game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT)),this.count.outs++,this.newBatter();else if(result.foul)this.count.strikes++,this.count.strikes>2&&(this.count.strikes=2);else if(batter.stats.batting.pa++,batter.stats.batting.ab++,result.firstOut&&(game.field[result.firstOut]=null,result.additionalOuts.map(function(runner){"batter"!==runner&&(game.field[runner]=null)}),this.count.outs+=result.additionalOuts.length),result.fieldersChoice&&this.count.outs<2?(result.bases=0,this.count.outs++,pitcher.stats.pitching.IP[1]++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE),this.advanceRunners(!1,result.fieldersChoice),result.doublePlay&&game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP),this.reachBase(),result.outs=this.count.outs,this.newBatter()):result.fieldersChoice&&(result.bases=0,result.thrownOut=!0),result.thrownOut&&(this.count.outs++,pitcher.stats.pitching.IP[1]++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT),result.doublePlay&&game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP),this.count.outs<3&&this.advanceRunners(!1),result.outs=this.count.outs,this.newBatter()),result.hitByPitch&&batter.stats.batting.ab--,result.bases){result.error?result.bases>0&&(game.tally["top"==game.half?"home":"away"].E++,fielder.stats.fielding.E++):(game.tally["top"==game.half?"away":"home"][_baseballUtility_utils.Log.prototype.SINGLE]++,pitcher.stats.pitching.H++);var bases=result.bases;switch(bases){case 0:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);break;case 1:result.error?game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR):(game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE),batter.stats.batting.h++);break;case 2:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE),batter.stats.batting.h++,batter.stats.batting["2b"]++;break;case 3:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE),batter.stats.batting.h++,batter.stats.batting["3b"]++;break;case 4:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN),pitcher.stats.pitching.HR++,batter.stats.batting.h++,batter.stats.batting.hr++}for(bases>0&&4>bases&&!result.error&&-1==["left","right","center"].indexOf(result.fielder)&&batter.recordInfieldHit(),bases>=1&&(this.advanceRunners(),this.reachBase(),bases-=1);bases>0;)bases-=1,this.advanceRunners();this.newBatter()}}else this.count.strikes++;this.says=this.count.balls+" and "+this.count.strikes,result.outs=this.count.outs,this.count.strikes>2&&(batter.stats.batting.pa++,batter.stats.batting.ab++,batter.stats.batting.so++,pitcher.stats.pitching.K++,this.count.outs++,pitcher.stats.pitching.IP[1]++,this.count.balls=this.count.strikes=0,this.says="Strike three. Batter out.",batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT),this.newBatter()),this.count.balls>3&&(batter.stats.batting.pa++,batter.stats.batting.bb++,pitcher.stats.pitching.BB++,this.says="Ball four.",this.count.balls=this.count.strikes=0,batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK),this.advanceRunners(!0).reachBase().newBatter()),this.count.outs>2&&(this.says="Three outs, change.",this.count.outs=this.count.balls=this.count.strikes=0,pitcher.stats.pitching.IP[0]++,pitcher.stats.pitching.IP[1]=0,this.changeSides())},reachBase:function(){var game=this.game;return game.field.first=game.batter,game.field.first.fatigue+=2,this},advanceRunners:function(isWalk,fieldersChoice,sacrificeAdvances){isWalk=!!isWalk;var game=this.game,first=game.field.first,second=game.field.second,third=game.field.third;game.swingResult;if(isWalk)first&&(second?third?(game.batter.recordRBI(),game.batter.stats.batting.rbi++,third.atBats.push(_baseballUtility_utils.Log.prototype.RUN),third.stats.batting.r++,game.pitcher.stats.pitching.ER++,game.scoreboard["top"==game.half?"away":"home"][game.inning]++,game.tally["top"==game.half?"away":"home"].R++,game.field.third=second,game.field.second=first,first=null):(game.field.third=second,game.field.second=first,game.field.first=null):third?(game.field.second=first,game.field.first=null):(game.field.second=first,game.field.first=null));else{fieldersChoice&&(game.field[fieldersChoice]=null,first=game.field.first,second=game.field.second,third=game.field.third);var canAdvance=function(){return!0};sacrificeAdvances&&(canAdvance=function(position){switch(position){case"first":return sacrificeAdvances.indexOf("first")>-1&&!game.field.second;case"second":return sacrificeAdvances.indexOf("second")>-1&&!game.field.third;case"third":return sacrificeAdvances.indexOf("third")>-1}}),third&&canAdvance("third")&&(game.scoreboard["top"==game.half?"away":"home"][game.inning]++,game.tally["top"==game.half?"away":"home"].R++,game.batter!=third&&(game.batter.recordRBI(),third.atBats.push(_baseballUtility_utils.Log.prototype.RUN)),game.batter.stats.batting.rbi++,third.stats.batting.r++,game.pitcher.stats.pitching.ER++,game.field.third=null),second&&canAdvance("second")&&(game.field.third=second,game.field.second=null),first&&canAdvance("first")&&(game.field.second=first,game.field.first=null)}return this},newBatter:function(){var game=this.game;game.passMinutes(2),game.log.pitchRecord={e:[],n:[]},this.count.balls=this.count.strikes=0,game.log.notePlateAppearanceResult(game);var team="bottom"==game.half?game.teams.home:game.teams.away;game.lastBatter=game.batter,game.batter=team.lineup[(team.nowBatting+1)%9],game.deck=team.lineup[(team.nowBatting+2)%9],game.hole=team.lineup[(team.nowBatting+3)%9],team.nowBatting=(team.nowBatting+1)%9,this.count.outs<3&&game.log.noteBatter(game.batter),game.showPlayResultPanels(game.lastBatter)},changeSides:function(){var game=this.game;game.passMinutes(5),game.swingResult={},game.swingResult.looking=!0,game.pitchInFlight.x=null,game.pitchInFlight.y=null,game.log.pitchRecord={e:[],n:[]};var offense,defense;if(game.field.first=null,game.field.second=null,game.field.third=null,"top"==game.half){if(9==game.inning&&game.tally.home.R>game.tally.away.R)return game.end();game.half="bottom"}else{if(game.inning+1>9)return game.end();game.inning++,game.half="top"}offense="top"==game.half?"away":"home",defense="top"==game.half?"home":"away";var n=game.inning+"回の"+("top"==game.half?"オモテ":"ウラ")+"、"+game.teams["top"==game.half?"away":"home"].getName()+"の攻撃。",e=("top"==game.half?"Top":"Bottom")+" "+game.inning;game.log.note(e,n);var team=game.teams[offense];game.batter=team.lineup[team.nowBatting],game.batterRunner=game.batter,game.deck=team.lineup[(team.nowBatting+1)%9],game.hole=team.lineup[(team.nowBatting+2)%9],game.pitcher=game.teams[defense].positions.pitcher,game.log.noteBatter(game.batter),game.autoPitchSelect()},says:"Play ball!",game:null},exports.Umpire=Umpire},{"baseball/Model/Player":5,"baseball/Utility/_utils":30}],8:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelAtBat=require("baseball/Model/AtBat"),_baseballModelField=require("baseball/Model/Field"),_baseballModelGame=require("baseball/Model/Game"),_baseballModelManager=require("baseball/Model/Manager"),_baseballModelPlayer=require("baseball/Model/Player"),_baseballModelTeam=require("baseball/Model/Team"),_baseballModelUmpire=require("baseball/Model/Umpire");exports.AtBat=_baseballModelAtBat.AtBat,exports.Field=_baseballModelField.Field,exports.Game=_baseballModelGame.Game,exports.Manager=_baseballModelManager.Manager,exports.Player=_baseballModelPlayer.Player,exports.Team=_baseballModelTeam.Team,exports.Umpire=_baseballModelUmpire.Umpire},{"baseball/Model/AtBat":1,"baseball/Model/Field":2,"baseball/Model/Game":3,"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Model/Team":6,"baseball/Model/Umpire":7}],9:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;i.6?this.bob=-1:-.6>y&&(this.bob=1),pos.y+=rate,pos.z+=rate}},{key:"getThree",value:function(){return this.THREE===Loop.prototype.THREE&&"object"==typeof window&&window.THREE?this.THREE=window.THREE:!1}},{key:"attach",value:function(){window.removeEventListener("resize",this.onResize.bind(this),!1),window.addEventListener("resize",this.onResize.bind(this),!1);var element=document.getElementsByClassName(this.elementClass)[0];element.innerHTML="";var THREE=this.THREE,renderer=new THREE.WebGLRenderer({alpha:!0});return this.setSize(renderer),element.appendChild(renderer.domElement),this.renderer=renderer,renderer}},{key:"onResize",value:function(){var element=document.getElementsByClassName(this.elementClass)[0];this.camera.aspect=this.getAspect(),this.camera.fov=90-30*(element.offsetWidth/1e3),this.camera.updateProjectionMatrix(),this.setSize(this.renderer)}},{key:"setSize",value:function(renderer){var element=document.getElementsByClassName(this.elementClass)[0],width=element.offsetWidth;renderer.setSize(width,HEIGHT)}},{key:"getAspect",value:function(){var element=document.getElementsByClassName(this.elementClass)[0];return element.offsetWidth/HEIGHT}},{key:"panToward",value:function(vector){var maxIncrement=this.panSpeed;this.forAllLoops(function(loop){var target=loop._target;target.x=target.x+Math.max(Math.min((vector.x-target.x)/100,maxIncrement),-maxIncrement),target.y=target.y+Math.max(Math.min((vector.y-target.y)/100,maxIncrement),-maxIncrement),target.z=target.z+Math.max(Math.min((vector.z-target.z)/100,maxIncrement),-maxIncrement),loop.camera.lookAt(target)})}},{key:"moveToward",value:function(vector){var maxIncrement=this.moveSpeed;this.forAllLoops(function(loop){var position=loop.camera.position;position.x+=Math.max(Math.min(vector.x-position.x,maxIncrement),-maxIncrement),position.y+=Math.max(Math.min(vector.y-position.y,maxIncrement),-maxIncrement),position.z+=Math.max(Math.min(vector.z-position.z,maxIncrement),-maxIncrement)})}},{key:"setLookTarget",value:function(vector,panSpeed){this.forAllLoops(function(loop){loop.panSpeed=panSpeed||.9,loop.panning=vector!==AHEAD,loop.target=vector})}},{key:"setMoveTarget",value:function(vector,moveSpeed){this.forAllLoops(function(loop){loop.moveSpeed=moveSpeed||.7,loop.moveTarget=vector,loop.overwatchMoveTarget=null})}},{key:"setOverwatchMoveTarget",value:function(vector,moveSpeed){this.forAllLoops(function(loop){loop.moveSpeed=moveSpeed||.7,loop.overwatchMoveTarget=vector,loop.moveTarget=null})}},{key:"resetCamera",value:function(){var moveSpeed=.5;this.camera.position.z!==INITIAL_POSITION.z&&(moveSpeed=2.5),this.setLookTarget(AHEAD,moveSpeed),this.setMoveTarget(INITIAL_POSITION,moveSpeed/10)}},{key:"moveCamera",value:function(x,y,z){return"object"==typeof x?this.moveCamera(x.x,x.y,x.z):void this.forAllLoops(function(loop){loop.camera.position.x=x,loop.camera.position.y=y,loop.camera.position.z=z})}},{key:"forAllLoops",value:function(fn){this.background&&fn(this.background),this.foreground&&fn(this.foreground),fn(this)}},{key:"test",value:function(){var ball=new _meshBall.Ball;window.Ball=_meshBall.Ball,window.ball=ball,ball.setType("4-seam"),ball.animate=function(){ball.rotate()},ball.join(this)}},{key:"testTrajectory",value:function(data){var ball=new _meshBall.Ball;window.Ball=_meshBall.Ball,window.ball=ball,ball.deriveTrajectory(data||{splay:-35,travelDistance:135,flyAngle:-15,x:100,y:100},{x:0,y:0}),ball.join(this)}}]),Loop}(),HEIGHT=700;Loop.VERTICAL_CORRECTION=VERTICAL_CORRECTION,Loop.INITIAL_CAMERA_DISTANCE=INITIAL_CAMERA_DISTANCE,Loop.prototype.THREE={},Loop.prototype.constructors={Ball:_meshBall.Ball,Mound:_meshMound.Mound,Field:_meshField.Field},exports.Loop=Loop},{"./mesh/Ball":11,"./mesh/Base":12,"./mesh/BattersEye":13,"./mesh/Field":14,"./mesh/Grass":15,"./mesh/HomeDirt":16,"./mesh/Mound":18,"./mesh/Wall":19,"./scene/lighting":20}],10:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;iINDICATOR_DEPTH&&!this.hasIndicator&&this.spawnIndicator(),frame||(this.detach(),this.loop.resetCamera())}},{key:"setType",value:function(type,handednessScalar){var rpm=_baseballUtilityHelper.helper.pitchDefinitions[type][4],rotationAngle=_baseballUtilityHelper.helper.pitchDefinitions[type][3];this.setRotation(rpm,rotationAngle*(handednessScalar||1))}},{key:"rotate",value:function(){var rotation=this.rotation,meshRotation=this.mesh.rotation;meshRotation.x+=rotation.x,meshRotation.y+=rotation.y}},{key:"setRotation",value:function(rpm,rotationAngle){this.RPM=rpm,this.RPS=this.RPM/60;var rotationalIncrement=this.RP60thOfASecond=this.RPS/60,xComponent=rotationalIncrement*Math.cos(rotationAngle/180*Math.PI),yComponent=rotationalIncrement*Math.sin(rotationAngle/180*Math.PI);this.rotation={x:360*xComponent*Math.PI/180,y:360*yComponent*Math.PI/180}}},{key:"exportPositionTo",value:function(mesh){mesh.position.x=this.mesh.position.x,mesh.position.y=this.mesh.position.y,mesh.position.z=this.mesh.position.z}},{key:"spawnIndicator",value:function(){if(!this.hasIndicator){this.hasIndicator=!0;var indicator=new _Indicator.Indicator;indicator.mesh.position.x=this.mesh.position.x,indicator.mesh.position.y=this.mesh.position.y,indicator.mesh.position.z=this.mesh.position.z,indicator.join(this.loop.background)}}},{key:"derivePitchingTrajectory",value:function(game){this.setType(game.pitchInFlight.name,"right"===game.pitcher["throws"]?1:-1);var top=200-game.pitchTarget.y,left=game.pitchTarget.x,breakTop=200-game.pitchInFlight.y,breakLeft=game.pitchInFlight.x,flightTime=_baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity,_baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]),scale=SCALE,origin={x:"left"==game.pitcher["throws"]?1.5:-1.5,y:_AbstractMesh2.AbstractMesh.WORLD_BASE_Y+6,z:-60.5};this.mesh.position.x=origin.x,this.mesh.position.y=origin.y,this.mesh.position.z=origin.z;for(var ARC_APPROXIMATION_Y_ADDITIVE=38,terminus={x:(left-100)*scale,y:(100-top+2*ARC_APPROXIMATION_Y_ADDITIVE)*scale+_Loop.Loop.VERTICAL_CORRECTION,z:INDICATOR_DEPTH},breakingTerminus={x:(breakLeft-100)*scale,y:(100-breakTop)*scale+_Loop.Loop.VERTICAL_CORRECTION,z:INDICATOR_DEPTH},lastPosition={x:origin.x,y:origin.y,z:origin.z},lastBreakingPosition={x:origin.x,y:origin.y,z:origin.z},frames=[],breakingFrames=[],frameCount=60*flightTime|0,counter=1.08*frameCount|0,frame=0,xBreak=breakingTerminus.x-terminus.x,yBreak=breakingTerminus.y-terminus.y,breakingDistance=Math.sqrt(Math.pow(xBreak,2)+Math.pow(yBreak,2)),breakingLateness=breakingDistance/(2*ARC_APPROXIMATION_Y_ADDITIVE)/scale,breakingLatenessMomentumExponent=.2+Math.pow(.45,breakingLateness);counter--;){var progress=++frame/frameCount,position={x:origin.x+(terminus.x-origin.x)*progress,y:origin.y+(terminus.y-origin.y)*progress,z:origin.z+(terminus.z-origin.z)*progress},breakingInfluencePosition={x:origin.x+(breakingTerminus.x-origin.x)*progress,y:origin.y+(breakingTerminus.y-origin.y)*progress,z:origin.z+(breakingTerminus.z-origin.z)*progress};if(progress>1)momentumScalar=1-Math.pow(progress,breakingLateness);else var momentumScalar=Math.pow(1-progress,breakingLatenessMomentumExponent);var breakingScalar=1-momentumScalar,scalarSum=momentumScalar+breakingScalar,breakingPosition={x:(position.x*momentumScalar+breakingInfluencePosition.x*breakingScalar)/scalarSum,y:(position.y*momentumScalar+breakingInfluencePosition.y*breakingScalar)/scalarSum,z:(position.z*momentumScalar+breakingInfluencePosition.z*breakingScalar)/scalarSum},increment={x:position.x-lastPosition.x,y:position.y-lastPosition.y,z:position.z-lastPosition.z},breakingIncrement={x:breakingPosition.x-lastBreakingPosition.x,y:breakingPosition.y-lastBreakingPosition.y,z:breakingPosition.z-lastBreakingPosition.z};lastPosition=position,lastBreakingPosition=breakingPosition,breakingFrames.push(breakingIncrement),frames.push(increment)}for(var pause=60;pause--;)breakingFrames.push({x:0,y:0,z:0}),frames.push({x:0,y:0,z:0});return this.breakingTrajectory=breakingFrames,this.trajectory=frames,frames}},{key:"deriveTrajectory",value:function(result,pitch){var dragScalarApproximation={distance:1,apexHeight:.57,airTime:.96},flyAngle=result.flyAngle,distance=Math.abs(result.travelDistance),flightScalar=(result.travelDistance<0?-1:1,7>flyAngle?-1:1),splay=result.splay;0>flightScalar&&result.travelDistance>0&&(distance=Math.max(90,distance)),flyAngle=1+Math.abs(flyAngle),flyAngle>90&&(flyAngle=180-flyAngle);var velocity=dragScalarApproximation.distance*Math.sqrt(9.81*distance/Math.sin(2*Math.PI*flyAngle/180)),velocityVerticalComponent=Math.sin(_baseballServicesMathinator.Mathinator.RADIAN*flyAngle)*velocity,apexHeight=velocityVerticalComponent*velocityVerticalComponent/19.62*dragScalarApproximation.apexHeight,airTime=1.5*Math.sqrt(2*apexHeight/9.81)*dragScalarApproximation.airTime;this.airTime=airTime;var scale=SCALE,origin={x:pitch.x+result.x-100,y:pitch.y+result.y-100,z:0};this.mesh.position.x=origin.x*scale,this.mesh.position.y=origin.y*scale,this.mesh.position.z=origin.z;for(var extrema={x:Math.sin(splay/180*Math.PI)*distance,y:apexHeight,z:-Math.cos(splay/180*Math.PI)*distance},frames=[],frameCount=60*airTime|0,counter=frameCount,frame=0,lastHeight=0;counter--;){var progress=++frame/frameCount,percent=100*progress; -if(0>flightScalar){var currentDistance=progress*distance;y=(origin.y*scale+apexHeight*Math.abs(Math.sin(3*Math.pow(currentDistance,1.1)/distance*Math.PI/2)))*((100-percent)/100)+_AbstractMesh2.AbstractMesh.WORLD_BASE_Y*progress}else var y=apexHeight-Math.pow(Math.abs(50-percent)/50,2)*apexHeight;frames.push({x:extrema.x/frameCount,y:y-lastHeight,z:extrema.z/frameCount}),lastHeight=y}return this.trajectory=frames,frames}}]),Ball}(_AbstractMesh2.AbstractMesh);Ball.prototype.DEFAULT_RPM=1e3,Ball.prototype.RPM=1e3,Ball.prototype.RPS=1e3/60,Ball.prototype.RP60thOfASecond=1e3/60/60,Ball.prototype.rotation={x:360*Ball.prototype.RP60thOfASecond*Math.PI/180,y:360*Ball.prototype.RP60thOfASecond*Math.PI/180},exports.Ball=Ball},{"../Loop":9,"./AbstractMesh":10,"./Indicator":17,"baseball/Services/Mathinator":24,"baseball/Utility/helper":32}],12:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}function _inherits(subClass,superClass){if("function"!=typeof superClass&&null!==superClass)throw new TypeError("Super expression must either be null or a function, not "+typeof superClass);subClass.prototype=Object.create(superClass&&superClass.prototype,{constructor:{value:subClass,enumerable:!1,writable:!0,configurable:!0}}),superClass&&(Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__=superClass)}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;igame.batter.skill.offense.eye?$(".baseball.break").addClass("hide"):$(".baseball.break").removeClass("hide"),$(".baseball.pitch").removeClass("hide")):$baseballs.addClass("hide"),game.humanBatting()&&!game.humanPitching()&&$scope.holdUpTimeouts.push(setTimeout(function(){$scope.holdUp()},1e3*(flightSpeed+Animator.HOLD_UP_ALLOWANCE)))},renderFlightPath:function(callback,$scope){var TweenMax=Animator.loadTweenMax();TweenMax.killAll();var game=$scope.y,flightSpeed=_baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity,_baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);this.loop||this.beginRender();var ball=new this.loop.constructors.Ball;Animator._ball=ball,ball.derivePitchingTrajectory(game),ball.trajectory=ball.breakingTrajectory,ball.join(this.loop),$scope.lastTimeout=setTimeout(function(){$scope.allowInput=!0,"function"==typeof callback&&(callback(),$scope.$apply())},1e3*flightSpeed);var $baseballs=$(".baseball");$baseballs.addClass("hide"),game.humanBatting()&&!game.humanPitching()&&$scope.holdUpTimeouts.push(setTimeout(function(){$scope.holdUp()},1e3*(flightSpeed+Animator.HOLD_UP_ALLOWANCE)))},animateFieldingTrajectory:function(game){return Animator.console?game.swingResult:"webgl"===this.renderingMode?(Animator.tweenFieldingTrajectory(game,!0),Animator.renderFieldingTrajectory(game)):Animator.tweenFieldingTrajectory(game)},tweenFieldingTrajectory:function(game,splayOnly){var TweenMax=Animator.loadTweenMax(),ball=$(".splay-indicator-ball");TweenMax.killAll();var result=game.swingResult,linearApproximateDragScalar={distance:1,apexHeight:.57,airTime:.96},angle=result.flyAngle,distance=Math.abs(result.travelDistance),scalar=result.travelDistance<0?-1:1;_baseballServices_services.Mathinator.memory.bounding=0>angle,angle=1+Math.abs(angle),angle>90&&(angle=180-angle);var velocity=linearApproximateDragScalar.distance*Math.sqrt(9.81*distance/Math.sin(2*Math.PI*angle/180)),velocityVerticalComponent=Math.sin(_baseballServices_services.Mathinator.RADIAN*angle)*velocity,apexHeight=velocityVerticalComponent*velocityVerticalComponent/19.62*linearApproximateDragScalar.apexHeight,airTime=1.5*Math.sqrt(2*apexHeight/9.81)*linearApproximateDragScalar.airTime,quarter=airTime/4,mathinator=new _baseballServices_services.Mathinator,transitions=[mathinator.transitionalTrajectory(0,quarter,0,apexHeight,scalar*distance,result.splay),mathinator.transitionalTrajectory(25,quarter,0),mathinator.transitionalTrajectory(50,quarter,1),mathinator.transitionalTrajectory(75,quarter,2),mathinator.transitionalTrajectory(100,quarter,3)];if(TweenMax.set(ball,transitions[0]),TweenMax.to(ball,quarter,transitions[1]),TweenMax.to(ball,quarter,transitions[2]),TweenMax.to(ball,quarter,transitions[3]),TweenMax.to(ball,quarter,transitions[4]),!splayOnly){ball=$(".indicator.baseball.break").removeClass("hide").show();var time=quarter/2;transitions=[mathinator.transitionalCatcherPerspectiveTrajectory(0,time,0,apexHeight,scalar*distance,result.splay,game.pitchInFlight),mathinator.transitionalCatcherPerspectiveTrajectory(12.5,.75*time,0),mathinator.transitionalCatcherPerspectiveTrajectory(25,.8*time,1),mathinator.transitionalCatcherPerspectiveTrajectory(37.5,.85*time,2),mathinator.transitionalCatcherPerspectiveTrajectory(50,.9*time,3),mathinator.transitionalCatcherPerspectiveTrajectory(62.5,.95*time,4),mathinator.transitionalCatcherPerspectiveTrajectory(75,time,5),mathinator.transitionalCatcherPerspectiveTrajectory(87.5,time,6),mathinator.transitionalCatcherPerspectiveTrajectory(100,time,7)],TweenMax.set(ball,transitions[0]),TweenMax.to(ball,time,transitions[1]),TweenMax.to(ball,time,transitions[2]),TweenMax.to(ball,time,transitions[3]),TweenMax.to(ball,time,transitions[4]),TweenMax.to(ball,time,transitions[5]),TweenMax.to(ball,time,transitions[6]),TweenMax.to(ball,time,transitions[7]),TweenMax.to(ball,time,transitions[8]),setTimeout(function(){$(".indicator.baseball.break").removeClass("hide").show()},50)}return game.swingResult},renderFieldingTrajectory:function(game){this.loop||this.beginRender();var result=game.swingResult,ball=Animator._ball||new this.loop.constructors.Ball;return ball.deriveTrajectory(result,game.pitchInFlight),ball.join(this.loop),result.thrownOut||result.caught||result.bases?Math.random()<.15&&ball.airTime>1.5||Math.random()<.5&&ball.airTime>2.5?(this.loop.setLookTarget(ball.mesh.position,.3),this.loop.setOverwatchMoveTarget(ball.mesh.position,.16)):(this.loop.setLookTarget(ball.mesh.position,.5),this.loop.setMoveTarget({x:0,y:6,z:_baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE},.05)):Math.abs(result.splay)<60&&(this.loop.setLookTarget(ball.mesh.position,.5),this.loop.setMoveTarget({x:0,y:6,z:_baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE},.05)),game.swingResult}};for(var fn in Animator.prototype)Animator.prototype.hasOwnProperty(fn)&&(Animator[fn]=Animator.prototype[fn]);exports.Animator=Animator},{"baseball/Render/Loop":9,"baseball/Utility/helper":32,"baseball/services/_services":36}],22:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var Distribution=function(){};Distribution.prototype={identifier:"Distribution",constructor:Distribution,chance:function(scale){return scale||(scale=1),Math.random()*scale},error:function(fielder){return.4*(100-fielder.skill.defense.fielding)+4>100*Math.random()},landingDistance:function(power,flyAngle){return(10+power/2+310*Math.random()+power/100*30)*(1-Math.abs(flyAngle-30)/60)},pitchLocation:function(){var x,y;return x=Math.random()<.5?50+Math.floor(70*Math.random())-Math.floor(15*Math.random()):150+Math.floor(15*Math.random())-Math.floor(70*Math.random()),y=30+(170-Math.floor(Math.sqrt(28900*Math.random()))),{x:x,y:y}},centralizedNumber:function(){return 100+Math.floor(15*Math.random())-Math.floor(15*Math.random())},swingLikelihood:function swingLikelihood(eye,x,y,umpire){var swingLikelihood=(200-Math.abs(100-x)-Math.abs(100-y))/2;return swingLikelihood=60>x||x>140||50>y||y>150?(swingLikelihood+138-eye)/2-15*umpire.count.balls:(57+(2*swingLikelihood+eye)/3)/2,swingLikelihood-35+2*(umpire.count.balls+8*umpire.count.strikes)},pitchControl:function(target,control){var effect=(50-100*Math.random())/(1+control/100);return Math.min(199.9,Math.max(.1,target+effect))},breakEffect:function(pitch,pitcher,x,y){var effect={};return effect.x=Math.floor(x+pitch.breakDirection[0]*(.5+.5*Math.random()+pitcher.pitching[pitch.name]["break"]/200)),effect.y=Math.floor(y+pitch.breakDirection[1]*((.5+.5*Math.random()+pitcher.pitching[pitch.name]["break"]/200)/(.5+y/200))),effect},cpuSwing:function(target,actual,eye){return eye=Math.min(eye,100),100+(target-100)*(.5+Math.random()*eye/200)-actual},swing:function(eye){return 100/(eye+25+50*Math.random())}};for(var fn in Distribution.prototype)Distribution.prototype.hasOwnProperty(fn)&&(Distribution[fn]=Distribution.prototype[fn]);Distribution.main=function(){for(var ump={count:{balls:0,strikes:0}};ump.count.balls<4;){for(;ump.count.strikes<3;)console.log("S",ump.count.strikes,"B",ump.count.balls),console.log("middle",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,100,100,ump)})),console.log("corner",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,50,50,ump)})),console.log("ball",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,15,15,ump); -})),ump.count.strikes++;ump.count.balls++,ump.count.strikes=0}},exports.Distribution=Distribution},{}],23:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var Iterator=function(){};Iterator.prototype={identifier:"Iterator",constructor:Iterator,each:function(collection,map){var keys,i;if(collection instanceof Array)for(i=0;i0?1:-1;return splay+=direction*Math.random()*40*(100/(50+eye)),{splay:splay,fly:-3*y/((angle+25)/35)}},getFlightTime:function(velocityRating,velocityScalar){return(1.3-.6*(velocityRating+300)/400)/velocityScalar}};for(var fn in Mathinator.prototype)Mathinator.prototype.hasOwnProperty(fn)&&(Mathinator[fn]=Mathinator.prototype[fn]);exports.Mathinator=Mathinator},{}],25:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballServicesAnimator=require("baseball/Services/Animator"),_baseballServicesDistribution=require("baseball/Services/Distribution"),_baseballServicesIterator=require("baseball/Services/Iterator"),_baseballServicesMathinator=require("baseball/Services/Mathinator");exports.Animator=_baseballServicesAnimator.Animator,exports.Distribution=_baseballServicesDistribution.Distribution,exports.Iterator=_baseballServicesIterator.Iterator,exports.Mathinator=_baseballServicesMathinator.Mathinator},{"baseball/Services/Animator":21,"baseball/Services/Distribution":22,"baseball/Services/Iterator":23,"baseball/Services/Mathinator":24}],26:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;ix?(say+=(0,_baseballUtilityText.text)("way outside"),ball=!0):70>x?say+=(0,_baseballUtilityText.text)("outside"):100>x?(say+="",noComma=!0):130>x?(say+="",noComma=!0):150>x?say+=(0,_baseballUtilityText.text)("inside"):(say+=(0,_baseballUtilityText.text)("way inside"),ball=!0),""!=say&&(say+=_baseballUtilityText.text.comma()),35>y?(say+=(0,_baseballUtilityText.text)("way low"),ball=!0):65>y?say+=(0,_baseballUtilityText.text)("low"):135>y?(say+="",noComma2=!0):165>y?say+=(0,_baseballUtilityText.text)("high"):(say+=(0,_baseballUtilityText.text)("way high"),ball=!0),(noComma||noComma2)&&(say=say.split(_baseballUtilityText.text.comma()).join(""),noComma&&noComma2&&(say=(0,_baseballUtilityText.text)("down the middle"))),say=_baseballUtilityText.text.namePitch(pitchInFlight)+_baseballUtilityText.text.comma()+say+_baseballUtilityText.text.stop()},notePitch:function(pitchInFlight,batter){var record,recordJ,m=_baseballUtilityText.text.mode;_baseballUtilityText.text.mode="e",record=this.getPitchLocationDescription(pitchInFlight,"left"==batter.bats),this.pitchRecord.e.unshift(record),this.stabilized.pitchRecord.e.unshift(record),this.stabilized.pitchRecord.e.pop(),_baseballUtilityText.text.mode="n",recordJ=this.getPitchLocationDescription(pitchInFlight,"left"==batter.bats),this.pitchRecord.n.unshift(recordJ),this.stabilized.pitchRecord.n.unshift(recordJ),this.stabilized.pitchRecord.n.pop(),_baseballUtilityText.text.mode=m},broadcastCount:function(justOuts){if(!this.game.umpire)return"";var count=this.game.umpire.count;if(2==this.lastOuts&&0==count.outs)outs=3+(0,_baseballUtilityText.text)(" outs");else var outs=count.outs+(1==count.outs?(0,_baseballUtilityText.text)(" out"):(0,_baseballUtilityText.text)(" outs"));return this.lastOuts=count.outs,justOuts?outs+_baseballUtilityText.text.stop():count.strikes+"-"+count.balls+", "+outs+_baseballUtilityText.text.stop()},broadcastScore:function(){return this.game.teams.away.getName()+" "+this.game.tally.away.R+", "+this.game.teams.home.getName()+" "+this.game.tally.home.R+_baseballUtilityText.text.stop()},broadcastRunners:function(){var field=this.game.field,runners=[field.first&&(0,_baseballUtilityText.text)("first")||"",field.second&&(0,_baseballUtilityText.text)("second")||"",field.third&&(0,_baseballUtilityText.text)("third")||""].filter(function(x){return x}),runnerCount=0;switch(runners.map(function(runner){runner&&runnerCount++}),runnerCount){case 0:return(0,_baseballUtilityText.text)("Bases empty")+_baseballUtilityText.text.stop();case 1:return(0,_baseballUtilityText.text)("Runner on")+": "+runners.join(_baseballUtilityText.text.comma())+_baseballUtilityText.text.stop();default:return(0,_baseballUtilityText.text)("Runners on")+": "+runners.join(_baseballUtilityText.text.comma())+_baseballUtilityText.text.stop()}},getSwing:function(swingResult){var result="";return result+=swingResult.looking?swingResult.strike?(0,_baseballUtilityText.text)("Strike."):(0,_baseballUtilityText.text)("Ball."):swingResult.contact?swingResult.foul?(0,_baseballUtilityText.text)("Fouled off."):swingResult.caught?(0,_baseballUtilityText.text)("In play."):swingResult.thrownOut?(0,_baseballUtilityText.text)("In play."):(0,_baseballUtilityText.text)("In play."):(0,_baseballUtilityText.text)("Swinging strike.")},noteSwing:function(swingResult){var record,recordJ,m=_baseballUtilityText.text.mode,pitchRecord=this.pitchRecord,stabilized=this.stabilized.pitchRecord;_baseballUtilityText.text.mode="e",record=this.getSwing(swingResult),pitchRecord.e[0]+=record,stabilized.e[0]+=record,_baseballUtilityText.text.mode="n",recordJ=this.getSwing(swingResult),pitchRecord.n[0]+=recordJ,stabilized.n[0]+=recordJ,_baseballUtilityText.text.mode=m,recordJ=stabilized.n[0],record=stabilized.e[0];var giraffe=this;0!==record.indexOf("Previous")&&this.async(function(){record.indexOf("In play")>-1&&record.indexOf("struck out")>-1?"n"===_baseballUtilityText.text.mode?console.log(recordJ):console.log(record):"n"===_baseballUtilityText.text.mode?console.log(giraffe.broadcastCount(),recordJ):console.log(giraffe.broadcastCount(),record)})},async:function(fn){this.game.console||this.game.quickMode||setTimeout(fn,100)},getPlateAppearanceResult:function(game){var r=game.swingResult,record="",batter=game.batter.getName(),out=[];if(r.looking)record=r.strike?batter+(0,_baseballUtilityText.text)(" struck out looking."):batter+(0,_baseballUtilityText.text)(" walked.");else if(r.contact){var outBy,fielder=r.fielder,bases=r.bases;if(r.caught)outBy=r.flyAngle<15?"line":["left","center","right"].indexOf(r.fielder)<0?"pop":"fly";else if(r.foul);else if(r.error)bases=1,outBy="error";else{if(r.thrownOut)outBy=Math.random()<.5?"ground":"thrown";else switch(r.bases){case 1:case 2:case 3:bases=r.bases;break;case 4:bases=4,fielder=r.splay<-15?"left":r.splay<15?"center":"right"}r.firstOut&&(out=out.concat(r.additionalOuts.filter(function(runner){return"batter"!==runner})),out.doublePlay=r.doublePlay),r.fieldersChoice&&(out.push(r.fieldersChoice),outBy=3==r.outs?"ground":"fieldersChoice")}record=_baseballUtilityText.text.contactResult(batter,fielder,bases,outBy,3===r.outs?[]:r.sacrificeAdvances,out)}else record=batter+(0,_baseballUtilityText.text)(" struck out swinging.");return record},notePlateAppearanceResult:function(game){var statement,m=_baseballUtilityText.text.mode,prevJ=(0,_baseballUtilityText.text)("Previous: ","n"),prev=(0,_baseballUtilityText.text)("Previous: ","e"),record=this.record,pitchRecord=this.pitchRecord,stabilized=this.stabilized.pitchRecord;_baseballUtilityText.text.mode="e";var result=this.getPlateAppearanceResult(game);record.e.unshift(result),statement=prev+result,pitchRecord.e=[statement],stabilized.e=[statement,"","","","",""],_baseballUtilityText.text.mode="n";var resultJ=this.getPlateAppearanceResult(game);record.n.unshift(resultJ),statement=prevJ+resultJ,pitchRecord.n=[statement],stabilized.n=[statement,"","","","",""],_baseballUtilityText.text.mode=m;var giraffe=this;this.async(function(){"n"===_baseballUtilityText.text.mode?console.log(["%c"+resultJ,giraffe.broadcastCount(!0),giraffe.broadcastScore(),giraffe.broadcastRunners()].join(" "),"color: darkgreen;"):console.log(["%c"+result,giraffe.broadcastCount(!0),giraffe.broadcastScore(),giraffe.broadcastRunners()].join(" "),"color: darkgreen;")})},pointer:0,stabilized:{pitchRecord:{e:["","","","","",""],n:["","","","","",""]},shortRecord:{e:["","","","","",""],n:["","","","","",""]}},pitchRecord:{e:[],n:[]},shortRecord:{e:[],n:[]},record:{e:[],n:[]},longFormFielder:function(){return{first:(0,_baseballUtilityText.text)("first baseman"),second:(0,_baseballUtilityText.text)("second baseman"),third:(0,_baseballUtilityText.text)("third baseman"),"short":(0,_baseballUtilityText.text)("shortstop"),pitcher:(0,_baseballUtilityText.text)("pitcher"),catcher:(0,_baseballUtilityText.text)("catcher"),left:(0,_baseballUtilityText.text)("left fielder"),center:(0,_baseballUtilityText.text)("center fielder"),right:(0,_baseballUtilityText.text)("right fielder")}}},exports.Log=Log},{"baseball/Utility/text":33}],30:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballUtilityData=require("baseball/Utility/data"),_baseballUtilityHelper=require("baseball/Utility/helper"),_baseballUtilityLog=require("baseball/Utility/Log"),_baseballUtilityText=require("baseball/Utility/text");exports.data=_baseballUtilityData.data,exports.helper=_baseballUtilityHelper.helper,exports.Log=_baseballUtilityLog.Log,exports.text=_baseballUtilityText.text},{"baseball/Utility/Log":29,"baseball/Utility/data":31,"baseball/Utility/helper":32,"baseball/Utility/text":33}],31:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var data={surnames:["Sato","Suzuki","Takahashi","Tanaka","Watanabe","Ito","Nakamura","Kobayashi","Yamamoto","Kato","Yoshida","Yamada","Sasaki","Yamaguchi","Matsumoto","Inoue","Kimura","Shimizu","Hayashi","Saito","Saito","Yamazaki","Nakajima","Mori","Abe","Ikeda","Hashimoto","Ishikawa","Yamashita","Ogawa","Ishii","Hasegawa","Goto","Okada","Kondo","Maeda","Fujita","Endo","Aoki","Sakamoto","Murakami","Ota","Kaneko","Fujii","Fukuda","Nishimura","Miura","Takeuchi","Nakagawa","Okamoto","Matsuda","Harada","Nakano"],surnamesJ:["佐藤","鈴木","高橋","田中","渡辺","伊藤","中村","小林","山本","加藤","吉田","山田","佐々木","山口","松本","井上","木村","清水","林","斉藤","斎藤","山崎","中島","森","阿部","池田","橋本","石川","山下","小川","石井","長谷川","後藤","岡田","近藤","前田","藤田","遠藤","青木","坂本","村上","太田","金子","藤井","福田","西村","三浦","竹内","中川","岡本","松田","原田","中野"],namesJ:["匠","ヒカル","ゆうき","翔太","冬馬","漣","港区","ルイ","樹","賢治","五木","春","光一","宗介","こうすけ","雄太","大樹","瑛太","宏","亨","道夫","聡","昭","茂雄","勝","純一","和夫","勲","省三","隆","達夫","正一","輝夫","俊夫","史郎","勇","義弘","良雄","登","義明","正義","秀夫","肇","月","克己","正男","光男","久","耕三","清","次郎","正博","明子","武","勉","晴夫","裕二","稔","障子","和子","敦","茂","信夫","恵一","忠","高尾","薫","ケン","健治","哲夫","啓二","光一","真一","貞夫","靖","武","雄","文雄","久雄","一朗","健一","正明","五郎","誠","昭夫","誠司","洋一","康夫","誠一","正美","則夫","幸雄","忠雄","仁","シンジ","豊","邦雄","修","雅之","三郎","英治","浩二","栄一","恒夫","義郎","進","博之","巌"],names:["Takumi","Hikaru","Yuuki","Shouta","Touma","Ren","Minato","Rui","Tatsuki","Kenji","Itsuki","Haru","Kouichi","Sousuke","Kousuke","Yuuta","Daiki","Eita","Hiroshi","Toru","Michio","Satoshi","Akira","Shigeo","Masaru","Junichi","Kazuo","Isao","Shozo","Takashi","Tatsuo","Shoichi","Teruo","Toshio","Shiro","Isamu","Yoshihiro","Yoshio","Noboru","Yoshiaki","Tadayoshi","Hideo","Hajime","Akari","Katsumi","Masao","Mitsuo","Hisashi","Kozo","Kiyoshi","Jiro","Masahiro","Akiko","Takeshi","Tsutomu","Haruo","Yuji","Minoru","Shoji","Kazuko","Atsushi","Shigeru","Shinobu","Keiichi","Tadashi","Takao","Kaoru","Ken","Kenji","Tetsuo","Keiji","Koichi","Shinichi","Sadao","Yasushi","Takeshi","Yu","Fumio","Hisao","Ichiro","Kenichi","Masaaki","Goro","Makoto","Akio","Seiji","Yoichi","Yasuo","Seiichi","Masami","Norio","Yukio","Tadao","Hitoshi","Shinji","Yutaka","Kunio","Osamu","Masayuki","Saburo","Eiji","Koji","Eiichi","Tsuneo","Yoshio","Susumu","Hiroyuki","Iwao"],teamNamesJ:["横浜","大阪","名古屋","札幌","神戸","京都","福岡","川崎","埼玉県","広島","仙台","千葉県","新潟","浜松","静岡","相模原","岡山","熊本","鹿児島","船橋","川口","姫路","松山","宇都宮","松戸","西宮","倉敷","市川","福山","尼崎","金沢","長崎","横須賀","富山","高松","町田","岐阜","枚方","藤沢","柏","豊中","長野県","豊橋","一宮","和歌山","岡崎","宮崎","奈良","吹田","高槻","旭川","いわき","高崎","所沢","川越","秋田","越谷","前橋","那覇","四日市","青森","久留米","春日井","盛岡","明石","福島","下関","長岡","市原","函館","茨城県","福井","加古川","徳島","水戸","平塚","佐世保","呉","八戸","佐賀","寝屋川","富士","春日部","茅ヶ崎","松本","厚木","大和","上尾","宝塚","筑波","沼津","熊谷","伊勢崎","岸和田","鳥取","小田原","鈴鹿","松江","日立"],teamNames:["Yokohama","Osaka","Nagoya","Sapporo","Kobe","Kyoto","Fukuoka","Kawasaki","Saitama","Hiroshima","Sendai","Chiba","Niigata","Hamamatsu","Shizuoka","Sagamihara","Okayama","Kumamoto","Kagoshima","Funabashi","Kawaguchi","Himeji","Matsuyama","Utsunomiya","Matsudo","Nishinomiya","Kurashiki","Ichikawa","Fukuyama","Amagasaki","Kanazawa","Nagasaki","Yokosuka","Toyama","Takamatsu","Machida","Gifu","Hirakata","Fujisawa","Kashiwa","Toyonaka","Nagano","Toyohashi","Ichinomiya","Wakayama","Okazaki","Miyazaki","Nara","Suita","Takatsuki","Asahikawa","Iwaki","Takasaki","Tokorozawa","Kawagoe","Akita","Koshigaya","Maebashi","Naha","Yokkaichi","Aomori","Kurume","Kasugai","Morioka","Akashi","Fukushima","Shimonoseki","Nagaoka","Ichihara","Hakodate","Ibaraki","Fukui","Kakogawa","Tokushima","Mito","Hiratsuka","Sasebo","Kure","Hachinohe","Saga","Neyagawa","Fuji","Kasukabe","Chigasaki","Matsumoto","Atsugi","Yamato","Ageo","Takarazuka","Tsukuba","Numazu","Kumagaya","Isesaki","Kishiwada","Tottori","Odawara","Suzuka","Matsue","Hitachi"]};exports.data=data},{}],32:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var helper={pitchDefinitions:{"4-seam":[0,0,1,180,1e3],"2-seam":[20,-20,.9,-45,1200],cutter:[-25,-20,.95,75,1200],sinker:[15,-30,.95,-45,1500],slider:[-50,-35,.88,80,2e3],fork:[0,-70,.87,20,500],curve:[0,-110,.82,10,2500],change:[0,-10,.86,-15,1e3]},selectRandomPitch:function(){return["4-seam","2-seam","cutter","sinker","slider","fork","curve","change"][Math.floor(8*Math.random())]}};exports.helper=helper},{}],33:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var text=function text(phrase,override){text.mode||(text.mode="n");var string={n:{empty:"-"," 1st":"1番"," 2nd":"2番"," 3rd":"3番"," 4th":"4番"," 5th":"5番"," 6th":"6番"," 7th":"7番"," 8th":"8番"," 9th":"9番","Now batting":"次のバッター","way outside":"相当外角",outside:"外角",inside:"内角","way inside":"相当内角","way low":"相当低め",low:"低め",high:"高め","way high":"相当高め","down the middle":"真ん中","first baseman":"ファースト","second baseman":"セカンド","third baseman":"サード",shortstop:"ショート",pitcher:"ピッチャー",catcher:"キャッチャー","left fielder":"レフト","center fielder":"センター","right fielder":"ライト","Strike.":"ストライク。","Ball.":"ボール。","Fouled off.":"ファウル。","In play.":"インプレー。","Swinging strike.":"空振り。"," outs":"アウト"," out":"アウト","4-seam":"ストレート","2-seam":"シュート",slider:"スライダー",fork:"フォーク",cutter:"カット",sinker:"シンカー",curve:"カーブ",change:"チェンジ"," struck out looking.":"、見逃し三振。"," walked.":"、フォアボール。"," struck out swinging.":"、空振り三振。","Previous: ":"前:","looks like: ":"予想","breaking ball":"変化球",fastball:"ストレート","Batting, ":"打球","Catching, pitch selection":"捕球選択",Season:"記録",Game:"今試合",Pitch:"球",Control:"制球",Velocity:"速度",Break:"変化","At Bat":"バッター","On Deck":"次バッター","Eye :":"目","Power :":"力","Speed :":"速","Up to Bat":"打席",Fielding:"守備",BA:"打率",OBP:"出塁",SLG:"長打",PA:"打席","H/2B/3B/HR":"安/二/三/本",H:"安","2B":"二","3B":"三",HR:"本塁打",RBI:"打点",R:"得点",BB:"四球",SO:"三振",first:"ファースト",second:"セカンド",third:"サード","Runner on":"ランナー","Runners on":"ランナー","Bases empty":"ランナーなし",base:"塁","Select Language:":"言語","Run Fast Simulation":"シミュレーションを試合終了まで行う","Play Ball!":"プレーボール","Spectate the CPU":"CPU観戦","Play from the 7th":"7回からプレーする","Throws/Bats":" ",LHP:"左投",RHP:"右投",LHB:"左打",RHB:"右打",L:"左投","R ":"右投"," L ":"左打"," R ":"右打","#":"背番号","Opponent connected":"相手選手見参","Click Here":"ここにクリック","Play against Team Japan":"日本代表挑戦"},e:{empty:"-",Season:"Season"}}[override?override:text.mode][phrase];return string?string:phrase};text.getBattersEye=function(game){var eye={},breaking=Math.abs(game.pitchInFlight.breakDirection[0])+Math.abs(game.pitchInFlight.breakDirection[1])>40;return eye.e=text("looks like: ","e")+breaking?text("breaking ball","e"):text("fastball","e"),eye.n=text("looks like: ","n")+breaking?text("breaking ball","n"):text("fastball","n"),eye},text.fielderShortName=function(fielder){return"n"==text.mode?{first:"一",second:"二",third:"三","short":"遊",pitcher:"投",catcher:"捕",left:"左",center:"中",right:"右"}[fielder]:fielder},text.slash=function(){return"n"==text.mode?"・":"/"},text.fielderLongName=function(fielder){return"n"==text.mode?{first:"ファースト",second:"セカンド",third:"サード","short":"ショート",pitcher:"ピッチャー",catcher:"キャッチャー",left:"レフト",center:"センター",right:"ライト"}[fielder]:{first:text("first baseman"),second:text("second baseman"),third:text("third baseman"),"short":text("shortstop"),pitcher:text("pitcher"),catcher:text("catcher"),left:text("left fielder"),center:text("center fielder"),right:text("right fielder")}[fielder]},text.comma=function(){return{n:"、",e:", "}[text.mode]},text.stop=function(){return{n:"。",e:". "}[text.mode]},text.namePitch=function(pitch){return"e"==text.mode?pitch.name.charAt(0).toUpperCase()+pitch.name.slice(1):"n"==text.mode?text(pitch.name):void 0},text.contactResult=function(batter,fielder,bases,outBy,sacrificeAdvances,out){var statement="",infield=["left","center","right"].indexOf(fielder)<0,doublePlay=out.doublePlay;if("e"==text.mode){if(statement+=batter,outBy){switch(outBy){case"fieldersChoice":play=2===out.length?"double play ":"",statement+=" reached on a fielder's choice "+play+"by "+text.fielderShortName(fielder);break;case"line":statement+=" lined out to "+text.fielderShortName(fielder);break;case"fly":statement+=" flew out to "+text.fielderShortName(fielder);break;case"error":statement+=" reached on error by "+text.fielderShortName(fielder);break;case"pop":statement+=" popped out to "+text.fielderShortName(fielder);break;case"ground":var play=doublePlay?"into a double play by":"out to";statement+=" grounded "+play+" "+text.fielderShortName(fielder);break;case"thrown":play=doublePlay?" on a double play":"",statement+=" was thrown out by "+text.fielderShortName(fielder)+play}if(out.length){var plural=out.length>1,runner=plural?"Runners":"Runner",is=plural?"are":"is";statement+=". "+runner+" from "+text(out.join(text.comma()))+" "+is+" out"}}else switch(bases){case 1:statement+=infield?" reached on an infield hit to "+text.fielderShortName(fielder):" reached on a single to "+text.fielderShortName(fielder);break;case 2:statement+=" doubled past "+text.fielderShortName(fielder);break;case 3:statement+=" tripled past "+text.fielderShortName(fielder);break;case 4:statement+=" homered to "+text.fielderShortName(fielder)}sacrificeAdvances&&sacrificeAdvances.map(function(base){statement+="third"==base?text.stop()+"Runner on third scores":text.stop()+"Runner on "+base+" advances"}),statement+=text.stop()}if("n"==text.mode){var stop=text.stop();if(statement+=batter+"は", -outBy){var fielderLong=text.fielderLongName(fielder);switch(fielder=text.fielderShortName(fielder),outBy){case"fieldersChoice":statement+="野選("+fielder+")で出塁";break;case"line":statement+=fielder+"直";break;case"fly":statement+=fielder+"飛";break;case"error":statement+="エラー("+fielder+")で出塁";break;case"pop":statement+="ポップフライで"+fielder+"飛";break;case"ground":statement+=fielderLong+"ゴロに封殺";break;case"thrown":statement+=fielder+"ゴロ"}out.length&&(statement+="。"+out.map(function(runner){return text(runner)}).join(text.comma())+"ランナーはアウト"),doublePlay&&(statement+="。ゲッツー")}else switch(fielder=text.fielderShortName(fielder),bases){case 1:statement+=infield?"内野安打("+fielder+")で出塁":"安打("+fielder+")で出塁";break;case 2:statement+="二塁打("+fielder+")で出塁";break;case 3:statement+="三塁打("+fielder+")で出塁";break;case 4:statement+="本塁打("+fielder+")"}sacrificeAdvances&&sacrificeAdvances.map(function(base){statement+="third"==base?stop+"サードランナーホームイン":stop+text(base)+"ランナー進塁"}),statement+=stop}return statement},exports.text=text},{}],34:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballNamespace=require("baseball/namespace");"object"==typeof window&&(window.Baseball=_baseballNamespace.Baseball),exports.Baseball=_baseballNamespace.Baseball},{"baseball/namespace":35}],35:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelGame=(require("baseball/Model/AtBat"),require("baseball/Model/Field"),require("baseball/Model/Game")),_baseballModelPlayer=(require("baseball/Model/Manager"),require("baseball/Model/Player")),_baseballModelTeam=require("baseball/Model/Team"),_baseballUtility_utils=(require("baseball/Model/Umpire"),require("baseball/Utility/_utils")),_baseballServices_services=require("baseball/Services/_services"),_baseballTeamsProvider=require("baseball/Teams/Provider"),Baseball={};Baseball.model={},Baseball.model.Game=Baseball.Game=_baseballModelGame.Game,Baseball.model.Player=Baseball.Player=_baseballModelPlayer.Player,Baseball.model.Team=Baseball.Team=_baseballModelTeam.Team,Baseball.service={},Baseball.service.Animator=_baseballServices_services.Animator,Baseball.service.Distribution=_baseballServices_services.Distribution,Baseball.service.Iterator=_baseballServices_services.Iterator,Baseball.service.Mathinator=_baseballServices_services.Mathinator,Baseball.util={},Baseball.util.text=_baseballUtility_utils.text,Baseball.util.Log=_baseballUtility_utils.Log,Baseball.teams={},Baseball.teams.Provider=_baseballTeamsProvider.Provider,exports.Baseball=Baseball},{"baseball/Model/AtBat":1,"baseball/Model/Field":2,"baseball/Model/Game":3,"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Model/Team":6,"baseball/Model/Umpire":7,"baseball/Services/_services":25,"baseball/Teams/Provider":26,"baseball/Utility/_utils":30}],36:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballServicesAnimator=require("baseball/Services/Animator"),_baseballServicesDistribution=require("baseball/Services/Distribution"),_baseballServicesIterator=require("baseball/Services/Iterator"),_baseballServicesMathinator=require("baseball/Services/Mathinator");exports.Animator=_baseballServicesAnimator.Animator,exports.Distribution=_baseballServicesDistribution.Distribution,exports.Iterator=_baseballServicesIterator.Iterator,exports.Mathinator=_baseballServicesMathinator.Mathinator},{"baseball/Services/Animator":21,"baseball/Services/Distribution":22,"baseball/Services/Iterator":23,"baseball/Services/Mathinator":24}]},{},[34]),IndexController=function($scope,socket){var text=Baseball.util.text,Game=Baseball.Game,Animator=Baseball.service.Animator;window.s=$scope,$scope.t=text,$scope.mode=function(setMode){return setMode&&(text.mode=setMode),text.mode},$scope.teamJapan=function(){var provider=new Baseball.teams.Provider;provider.assignTeam($scope.y,"TeamJapan","away");var game=$scope.y;"top"===game.half?(game.batter=game.teams.away.lineup[game.batter.order],game.deck=game.teams.away.lineup[(game.batter.order+1)%9],game.hole=game.teams.away.lineup[(game.batter.order+2)%9]):game.pitcher=game.teams.away.positions.pitcher},$scope.proceedToGame=function(quickMode,spectateCpu){Game.prototype.humanControl=spectateCpu?"none":"home",Game.prototype.quickMode=!!quickMode&&7!==quickMode,$scope.y=new Game;var game=$scope.y,field=window.location.hash?window.location.hash.slice(1):game.teams.home.name+Math.ceil(47*Math.random());if("undefined"!=typeof io&&(socket.game=game,$scope.socket=io(window.location.hostname+":64321",{reconnection:!1}),$scope.socketService=socket,socket.socket=$scope.socket,socket.start(field)),window.location.hash="#"+field,s2.y=game,bindMethods(),$(".blocking").remove(),"none"==game.humanControl&&game.quickMode){var n=0;Animator.console=!0,game.console=!0;do n++,game.simulateInput(function(callback){"function"==typeof callback&&callback()});while("end"!=game.stage&&500>n);Animator.console=game.console=!1,log("sim ended"),game.debugOut()}else if("none"==game.humanControl)var scalar=game.quickMode?.05:1,auto=setInterval(function(){"end"==game.stage&&clearInterval(auto),game.simulatePitchAndSwing(function(callback){game.quickMode?void 0:$scope.$apply(),$scope.updateFlightPath(callback)})},scalar*(game.field.hasRunnersOn()?Animator.TIME_FROM_SET+2e3:Animator.TIME_FROM_WINDUP+2e3));if(7===quickMode&&void 0===spectateCpu){Game.prototype.quickMode=!0;do game.simulateInput(function(callback){"function"==typeof callback&&callback()});while("end"!=game.stage&&7!=game.inning);log("sim halted in 7th"),game.debugOut(),Game.prototype.quickMode=!1,game.simulateInput(function(callback){$scope.updateFlightPath(callback)})}if("away"==game.humanControl&&game.simulateInput(function(callback){$scope.updateFlightPath(callback)}),"home"==game.humanControl&&($scope.showMessage=!0),!quickMode||7===quickMode){game.timeOfDay.h="00";for(var delay=100,interval=150;delay<(game.startTime.h-game.timeOfDay.h)*interval;)setTimeout(function(){game.passMinutes(60),$scope.$apply()},delay),delay+=interval}};var bindMethods=function(){var game=$scope.y;$scope.holdUpTimeouts=[],$scope.expandScoreboard=!1,$scope.updateFlightPath=Animator.updateFlightPath.bind($scope);var bat=$(".target .swing.stance-indicator"),showBat=function(event){if(game.humanBatting()){var offset=$(".target").offset(),relativeOffset={x:event.pageX-offset.left,y:200-(event.pageY-offset.top)},angle=game.setBatAngle(relativeOffset.x,relativeOffset.y);bat.css({top:200-relativeOffset.y+"px",left:relativeOffset.x+"px",transform:"rotate("+angle+"deg) rotateY("+("left"==game.batter.bats?0:-0)+"deg)"}),relativeOffset.x>200||relativeOffset.x<0||relativeOffset.y>200||relativeOffset.y<0?bat.hide():bat.show()}},glove=$(".target .glove.stance-indicator"),showGlove=function(event){if(game.humanPitching()){var offset=$(".target").offset(),relativeOffset={x:event.pageX-offset.left,y:200-(event.pageY-offset.top)};glove.css({top:200-relativeOffset.y+"px",left:relativeOffset.x+"px"}),relativeOffset.x>200||relativeOffset.x<0||relativeOffset.y>200||relativeOffset.y<0?glove.hide():glove.show()}};$scope.selectPitch=function(pitchName){"pitch"==game.stage&&(game.pitchInFlight=$.extend({},game.pitcher.pitching[pitchName]),game.pitchInFlight.name=pitchName,game.swingResult.looking=!0)},$scope.allowInput=!0,$scope.holdUp=function(){$(".input-area").click(),$scope.$apply()},game.startOpponentPitching=function(callback){$scope.updateFlightPath(callback)},$scope.indicate=function($event){if($scope.allowInput&&!game.pitcher.windingUp){game.humanPitching()&&($scope.allowInput=!1);var offset=$(".target").offset(),relativeOffset={x:$event.pageX-offset.left,y:200-($event.pageY-offset.top)};for(clearTimeout($scope.lastTimeout);$scope.holdUpTimeouts.length;)clearTimeout($scope.holdUpTimeouts.shift());$scope.showMessage=!1,game.receiveInput(relativeOffset.x,relativeOffset.y,function(callback){$scope.updateFlightPath(callback)})}},$scope.abbreviatePosition=function(position){return"e"==text.mode?{pitcher:"P",catcher:"C",first:"1B",second:"2B","short":"SS",third:"3B",left:"LF",center:"CF",right:"RF"}[position]:text.fielderShortName(position)},$scope.$watch("y.humanBatting()",function(){$scope.y.humanBatting()?$(".input-area").mousemove(showBat):($(".input-area").unbind("mousemove",showBat),bat.hide())}),$scope.$watch("y.humanPitching()",function(){$scope.y.humanPitching()?$(".input-area").mousemove(showGlove):($(".input-area").unbind("mousemove",showGlove),glove.hide())});({left:$("aside.image-panel.left"),right:$("aside.image-panel.right")})}};var SocketService=function(){var game,socket,Service=function(){},NO_OPERATION=function(){},animator=Baseball.service.Animator;return Service.prototype={socket:{},game:{},connected:!1,start:function(key){game=this.game,socket=this.socket,game.opponentService=this,this.connected=socket.connected,this.on(),socket.emit("register",key),socket.on("connect_failed reconnect_failed",function(){console.log("connection unavailable")})},on:function(){var giraffe=this;socket.on("register",this.register),socket.on("connect reconnect",function(){giraffe.connected=!0}),socket.on("disconnect",function(){giraffe.connected=!1}),socket.on("pitch",function(pitch){game.thePitch(0,0,NO_OPERATION,pitch);var scope=window.s;animator.updateFlightPath.bind(scope)()}),socket.on("swing",function(swing){game.theSwing(0,0,NO_OPERATION,swing);var scope=window.s;animator.updateFlightPath.bind(scope)(function(){swing.contact&&animator.animateFieldingTrajectory(game)})}),socket.on("partner_disconnect",function(){console.log("The opponent has disconnected"),game.opponentConnected=!1;var scope=window.s;scope.$digest()}),socket.on("partner_connect",function(){game.opponentConnected=!0;var scope=window.s;scope.$digest()}),socket.on("opponent_taking_field",function(){console.log("A challenger has appeared! Sending game data."),socket.emit("game_data",game.toData())}),socket.on("game_data",function(data){game.fromData(data);var scope=window.s;scope.$apply()}),socket.on("field_in_use",function(){game.opponentConnected=!1})},off:function(){socket.on("register",NO_OPERATION)},register:function(data){console.log(data),"away"===data&&(game.humanControl="away"),socket.on("register",NO_OPERATION)},emitPitch:function(pitch){socket.emit("pitch",pitch)},emitSwing:function(swing){socket.emit("swing",swing)},swing:function(){},pitch:function(){}},new Service};BattersDirective=function(){return{templateUrl:"public/html/views/directives/batters.html?cache="+cacheKey,transclude:!0}},BatteryDirective=function(){return{templateUrl:"public/html/views/directives/battery.html?cache="+cacheKey,transclude:!0}},FieldDirective=function(){return{templateUrl:"public/html/views/directives/field.html?cache="+cacheKey,transclude:!0}},RatingBlockDirective=function(){return{scope:{rating:"="},transclude:!0,templateUrl:"public/html/views/directives/ratingBlock.html?cache="+cacheKey,link:function(scope){}}},ScoreboardDirective=function(){return{scope:{game:"=",text:"="},templateUrl:"public/html/views/directives/scoreboard.html?cache="+cacheKey,link:function(scope){window.s2=scope,scope.t=scope.text,scope.y=scope.game}}};var app=angular.module("YakyuuAikoukai",["directives"]).service("socket",SocketService).controller("IndexController",["$scope","socket",IndexController]);app.config(function($interpolateProvider){$interpolateProvider.startSymbol("{{"),$interpolateProvider.endSymbol("}}")}),cacheKey=Math.floor(1500*Math.random()),angular.module("directives",[]).directive("scoreboard",ScoreboardDirective).directive("batters",BattersDirective).directive("battery",BatteryDirective).directive("field",FieldDirective).directive("ratingBlock",RatingBlockDirective); -//# sourceMappingURL=sourcemaps/application.min.js.map +L=randBetween(GS-W,0,this.skill.pitching)));var pa=randBetween(3*gamesIntoSeason,5*gamesIntoSeason,"speed eye"),paRemaining=pa,bb=Math.floor(randBetween(0,18,"power eye")*paRemaining/100);paRemaining-=bb;var ab=paRemaining,so=Math.floor(randBetween(25,2,"eye")*paRemaining/100);paRemaining-=so;var h=Math.floor(randBetween(185,372,"eye power speed")*paRemaining/1e3);paRemaining-=h;var doubles=randBetween(0,h/4,"power speed"),triples=randBetween(0,h/12,"speed"),hr=Math.max(0,randBetween(-h/20,h/5,"power eye")),r=randBetween(h/8,(h+bb)/3,"speed")+hr,rbi=randBetween(h/8,h/2,"power eye")+hr,hbp=randBetween(0,gamesIntoSeason/25),sac=randBetween(0,gamesIntoSeason/5,"eye"),chances=randBetween(0,10*gamesIntoSeason,"fielding"),E=randBetween(chances/10,0,"fielding"),PO=chances-E;this.stats={pitching:{pitches:0,GS:GS,W:W,L:L,strikes:0,K:0,getK9:function(){return this.K/(this.IP[0]/9)},getERA:function(){return 9*this.ER/Math.max(1/3,this.IP[0]+this.IP[1]/3)},ERA:null,ER:ER,H:0,HR:0,BB:0,IP:[IP,0],WHIP:0,getWHIP:function(){return(this.H+this.BB)/(this.IP[0]?this.IP[0]:1)}},batting:{getBA:function(){return this.h/Math.max(1,this.ab)},getBABIP:function(){return(this.h-this.hr)/(this.ab-this.so-this.hr+this.sac)},ba:null,getOBP:function(){return(this.h+this.bb+this.hbp)/(this.ab+this.bb+this.hbp+this.sac)},obp:null,getSLG:function(){return(this.h-this["2b"]-this["3b"]-this.hr+2*this["2b"]+3*this["3b"]+4*this.hr)/this.ab},slg:null,pa:pa,ab:ab,so:so,bb:bb,h:h,"2b":doubles,"3b":triples,hr:hr,r:r,rbi:rbi,hbp:hbp,sac:sac},fielding:{E:E,PO:PO,A:Math.floor(5*Math.random())+1}},this.stats.pitching.ERA=this.stats.pitching.getERA(),this.stats.pitching.K9=this.stats.pitching.getK9(),this.stats.pitching.WHIP=this.stats.pitching.getWHIP(),this.stats.batting.ba=this.stats.batting.getBA()},atBatObjects:[],getAtBats:function(){return this.atBats.length>this.atBatObjects.length&&(this.atBatObjects=this.atBats.map(function(item){return new _baseballModel_models.AtBat(item)})),this.atBatObjects},recordRBI:function(){this.atBats[this.atBats.length-1]+=_baseballModel_models.AtBat.prototype.RBI_INDICATOR},recordInfieldHit:function(){this.atBats[this.atBats.length-1]+=_baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR},getBaseRunningTime:function(){return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed)},randomizeSkills:function(hero,allPitches){this.hero=hero;var giraffe=this,randValue=function(isPitching){var value=Math.floor(80*Math.pow(Math.random(),.75)+20*Math.random());return hero&&(value+=Math.floor((100-value)*Math.max(Math.random(),isPitching?0:.65))),isPitching&&giraffe.pitching.averaging.push(value),value};this.skill.offense={eye:randValue(),power:randValue(),speed:randValue()},this.skill.defense={catching:randValue(),fielding:randValue(),speed:randValue(),throwing:randValue()},this.pitching.averaging=[],this.pitching["4-seam"]={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)},this.pitching.slider={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)},(Math.random()<.17||allPitches)&&((Math.random()>.6||allPitches)&&(this.pitching["2-seam"]={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.18||allPitches)&&(this.pitching.fork={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()>.77||allPitches)&&(this.pitching.cutter={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.21||allPitches)&&(this.pitching.sinker={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.4||allPitches)&&(this.pitching.curve={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)}),(Math.random()<.9||allPitches)&&(this.pitching.change={velocity:randValue(!0),"break":randValue(!0),control:randValue(!0)})),this.skill.pitching=Math.floor(this.pitching.averaging.reduce(function(prev,current){return prev+current})/this.pitching.averaging.length+3*this.pitching.averaging.length),delete this.pitching.averaging},getSurname:function(){return"n"==_baseballUtility_utils.text.mode?this.surnameJ:this.surname},getName:function(){return"n"==_baseballUtility_utils.text.mode?this.nameJ:this.name},getUniformNumber:function(){return _baseballUtility_utils.text("#")+this.number},getOrder:function(){return _baseballUtility_utils.text([" 1st"," 2nd"," 3rd"," 4th"," 5th"," 6th","7th"," 8th"," 9th"][this.order])},eye:{},fatigue:0,name:"",number:0,position:"",atBats:[]},exports.Player=Player},{"baseball/Model/_models":8,"baseball/Services/_services":25,"baseball/Utility/_utils":30}],6:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelPlayer=require("baseball/Model/Player"),_baseballModelManager=require("baseball/Model/Manager"),_baseballUtility_utils=require("baseball/Utility/_utils"),Team=function(game){this.init(game)};Team.prototype={constructor:Team,init:function(game){if(this.pickName(),this.lineup=[],this.bench=[],this.bullpen=[],this.positions={pitcher:null,catcher:null,first:null,second:null,"short":null,third:null,left:null,center:null,right:null},this.manager=new _baseballModelManager.Manager(this),"no init"!==game){this.game=game;for(var j=0;20>j;j++)this.bench.push(new _baseballModelPlayer.Player(this));20==this.bench.length&&this.manager.makeLineup()}},pickName:function(){var teamNameIndex=Math.floor(Math.random()*_baseballUtility_utils.data.teamNames.length);this.name=_baseballUtility_utils.data.teamNames[teamNameIndex],this.nameJ=_baseballUtility_utils.data.teamNamesJ[teamNameIndex]},getName:function(){return"n"==_baseballUtility_utils.text.mode?this.nameJ:this.name},lineup:[],positions:{},manager:null,bench:[],bullpen:[],nowBatting:0,expanded:"Player&"},exports.Team=Team},{"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Utility/_utils":30}],7:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballUtility_utils=require("baseball/Utility/_utils"),Umpire=(require("baseball/Model/Player"),function(game){this.init(game)});Umpire.prototype={constructor:Umpire,init:function(game){this.game=game,this.playBall()},count:{strikes:0,balls:0,outs:0},playBall:function(){var game=this.game;game.half="top",game.inning=1,game.batter=game.teams.away.lineup[0],game.batterRunner=game.teams.away.lineup[0],game.deck=game.teams.away.lineup[1],game.hole=game.teams.away.lineup[2],game.pitcher=game.teams.home.positions.pitcher;var n="一回のオモテ、"+game.teams.away.getName()+"の攻撃対"+game.teams.home.getName()+"、ピッチャーは"+game.teams.home.positions.pitcher.getName()+"。",e="Top 1, "+game.teams.away.name+" offense vs. "+game.teams.home.positions.pitcher.name+" starting for "+game.teams.home.name;game.log.note(e,n),game.log.noteBatter(game.batter)},makeCall:function(){this.says="";var game=this.game,result=game.swingResult,pitcher=game.pitcher,batter=game.batter;if(game.swingResult.fielder)var fielder=game.teams["top"==game.half?"home":"away"].positions[result.fielder];else fielder=null;if(game.batterRunner=game.batter,pitcher.stats.pitching.pitches++,result.looking)result.strike?(this.count.strikes++,pitcher.stats.pitching.strikes++):this.count.balls++;else if(pitcher.stats.pitching.strikes++,result.contact){if(game.passMinutes(1),result.caught)batter.stats.batting.pa++,pitcher.stats.pitching.IP[1]++,result.sacrificeAdvances.length&&this.count.outs<2?(batter.stats.batting.sac++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE),this.advanceRunners(!1,null,result.sacrificeAdvances)):(batter.stats.batting.ab++,result.flyAngle<15?game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT):game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT)),this.count.outs++,this.newBatter();else if(result.foul)this.count.strikes++,this.count.strikes>2&&(this.count.strikes=2);else if(batter.stats.batting.pa++,batter.stats.batting.ab++,result.firstOut&&(game.field[result.firstOut]=null,result.additionalOuts.map(function(runner){"batter"!==runner&&(game.field[runner]=null)}),this.count.outs+=result.additionalOuts.length),result.fieldersChoice&&this.count.outs<2?(result.bases=0,this.count.outs++,pitcher.stats.pitching.IP[1]++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE),this.advanceRunners(!1,result.fieldersChoice),result.doublePlay&&game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP),this.reachBase(),result.outs=this.count.outs,this.newBatter()):result.fieldersChoice&&(result.bases=0,result.thrownOut=!0),result.thrownOut&&(this.count.outs++,pitcher.stats.pitching.IP[1]++,game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT),result.doublePlay&&game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP),this.count.outs<3&&this.advanceRunners(!1),result.outs=this.count.outs,this.newBatter()),result.hitByPitch&&batter.stats.batting.ab--,result.bases){result.error?result.bases>0&&(game.tally["top"==game.half?"home":"away"].E++,fielder.stats.fielding.E++):(game.tally["top"==game.half?"away":"home"][_baseballUtility_utils.Log.prototype.SINGLE]++,pitcher.stats.pitching.H++);var bases=result.bases;switch(bases){case 0:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);break;case 1:result.error?game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR):(game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE),batter.stats.batting.h++);break;case 2:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE),batter.stats.batting.h++,batter.stats.batting["2b"]++;break;case 3:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE),batter.stats.batting.h++,batter.stats.batting["3b"]++;break;case 4:game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN),pitcher.stats.pitching.HR++,batter.stats.batting.h++,batter.stats.batting.hr++}for(bases>0&&4>bases&&!result.error&&-1==["left","right","center"].indexOf(result.fielder)&&batter.recordInfieldHit(),bases>=1&&(this.advanceRunners(),this.reachBase(),bases-=1);bases>0;)bases-=1,this.advanceRunners();this.newBatter()}}else this.count.strikes++;this.says=this.count.balls+" and "+this.count.strikes,result.outs=this.count.outs,this.count.strikes>2&&(batter.stats.batting.pa++,batter.stats.batting.ab++,batter.stats.batting.so++,pitcher.stats.pitching.K++,this.count.outs++,pitcher.stats.pitching.IP[1]++,this.count.balls=this.count.strikes=0,this.says="Strike three. Batter out.",batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT),this.newBatter()),this.count.balls>3&&(batter.stats.batting.pa++,batter.stats.batting.bb++,pitcher.stats.pitching.BB++,this.says="Ball four.",this.count.balls=this.count.strikes=0,batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK),this.advanceRunners(!0).reachBase().newBatter()),this.count.outs>2&&(this.says="Three outs, change.",this.count.outs=this.count.balls=this.count.strikes=0,pitcher.stats.pitching.IP[0]++,pitcher.stats.pitching.IP[1]=0,this.changeSides())},reachBase:function(){var game=this.game;return game.field.first=game.batter,game.field.first.fatigue+=2,this},advanceRunners:function(isWalk,fieldersChoice,sacrificeAdvances){isWalk=!!isWalk;var game=this.game,first=game.field.first,second=game.field.second,third=game.field.third;game.swingResult;if(isWalk)first&&(second?third?(game.batter.recordRBI(),game.batter.stats.batting.rbi++,third.atBats.push(_baseballUtility_utils.Log.prototype.RUN),third.stats.batting.r++,game.pitcher.stats.pitching.ER++,game.scoreboard["top"==game.half?"away":"home"][game.inning]++,game.tally["top"==game.half?"away":"home"].R++,game.field.third=second,game.field.second=first,first=null):(game.field.third=second,game.field.second=first,game.field.first=null):third?(game.field.second=first,game.field.first=null):(game.field.second=first,game.field.first=null));else{fieldersChoice&&(game.field[fieldersChoice]=null,first=game.field.first,second=game.field.second,third=game.field.third);var canAdvance=function(){return!0};sacrificeAdvances&&(canAdvance=function(position){switch(position){case"first":return sacrificeAdvances.indexOf("first")>-1&&!game.field.second;case"second":return sacrificeAdvances.indexOf("second")>-1&&!game.field.third;case"third":return sacrificeAdvances.indexOf("third")>-1}}),third&&canAdvance("third")&&(game.scoreboard["top"==game.half?"away":"home"][game.inning]++,game.tally["top"==game.half?"away":"home"].R++,game.batter!=third&&(game.batter.recordRBI(),third.atBats.push(_baseballUtility_utils.Log.prototype.RUN)),game.batter.stats.batting.rbi++,third.stats.batting.r++,game.pitcher.stats.pitching.ER++,game.field.third=null),second&&canAdvance("second")&&(game.field.third=second,game.field.second=null),first&&canAdvance("first")&&(game.field.second=first,game.field.first=null)}return this},newBatter:function(){var game=this.game;game.passMinutes(2),game.log.pitchRecord={e:[],n:[]},this.count.balls=this.count.strikes=0,game.log.notePlateAppearanceResult(game);var team="bottom"==game.half?game.teams.home:game.teams.away;game.lastBatter=game.batter,game.batter=team.lineup[(team.nowBatting+1)%9],game.deck=team.lineup[(team.nowBatting+2)%9],game.hole=team.lineup[(team.nowBatting+3)%9],team.nowBatting=(team.nowBatting+1)%9,this.count.outs<3&&game.log.noteBatter(game.batter),game.showPlayResultPanels(game.lastBatter)},changeSides:function(){var game=this.game;game.passMinutes(5),game.swingResult={},game.swingResult.looking=!0,game.pitchInFlight.x=null,game.pitchInFlight.y=null,game.log.pitchRecord={e:[],n:[]};var offense,defense;if(game.field.first=null,game.field.second=null,game.field.third=null,"top"==game.half){if(9==game.inning&&game.tally.home.R>game.tally.away.R)return game.end();game.half="bottom"}else{if(game.inning+1>9)return game.end();game.inning++,game.half="top"}offense="top"==game.half?"away":"home",defense="top"==game.half?"home":"away";var n=game.inning+"回の"+("top"==game.half?"オモテ":"ウラ")+"、"+game.teams["top"==game.half?"away":"home"].getName()+"の攻撃。",e=("top"==game.half?"Top":"Bottom")+" "+game.inning;game.log.note(e,n);var team=game.teams[offense];game.batter=team.lineup[team.nowBatting],game.batterRunner=game.batter,game.deck=team.lineup[(team.nowBatting+1)%9],game.hole=team.lineup[(team.nowBatting+2)%9],game.pitcher=game.teams[defense].positions.pitcher,game.log.noteBatter(game.batter),game.autoPitchSelect()},says:"Play ball!",game:null},exports.Umpire=Umpire},{"baseball/Model/Player":5,"baseball/Utility/_utils":30}],8:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelAtBat=require("baseball/Model/AtBat"),_baseballModelField=require("baseball/Model/Field"),_baseballModelGame=require("baseball/Model/Game"),_baseballModelManager=require("baseball/Model/Manager"),_baseballModelPlayer=require("baseball/Model/Player"),_baseballModelTeam=require("baseball/Model/Team"),_baseballModelUmpire=require("baseball/Model/Umpire");exports.AtBat=_baseballModelAtBat.AtBat,exports.Field=_baseballModelField.Field,exports.Game=_baseballModelGame.Game,exports.Manager=_baseballModelManager.Manager,exports.Player=_baseballModelPlayer.Player,exports.Team=_baseballModelTeam.Team,exports.Umpire=_baseballModelUmpire.Umpire},{"baseball/Model/AtBat":1,"baseball/Model/Field":2,"baseball/Model/Game":3,"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Model/Team":6,"baseball/Model/Umpire":7}],9:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;i.6?this.bob=-1:-.6>y&&(this.bob=1),pos.y+=rate,pos.z+=rate}},{key:"getThree",value:function(){return this.THREE===Loop.prototype.THREE&&"object"==typeof window&&window.THREE?this.THREE=window.THREE:!1}},{key:"attach",value:function(){window.removeEventListener("resize",this.onResize.bind(this),!1),window.addEventListener("resize",this.onResize.bind(this),!1);var element=document.getElementsByClassName(this.elementClass)[0];element.innerHTML="";var THREE=this.THREE,renderer=new THREE.WebGLRenderer({alpha:!0});return this.setSize(renderer),element.appendChild(renderer.domElement),this.renderer=renderer,renderer}},{key:"onResize",value:function(){var element=document.getElementsByClassName(this.elementClass)[0];this.camera.aspect=this.getAspect(),this.camera.fov=90-30*(element.offsetWidth/1e3),this.camera.updateProjectionMatrix(),this.setSize(this.renderer)}},{key:"setSize",value:function(renderer){var element=document.getElementsByClassName(this.elementClass)[0],width=element.offsetWidth;renderer.setSize(width,HEIGHT)}},{key:"getAspect",value:function(){var element=document.getElementsByClassName(this.elementClass)[0];return element.offsetWidth/HEIGHT}},{key:"panToward",value:function(vector){var maxIncrement=this.panSpeed;this.forAllLoops(function(loop){var target=loop._target;target.x=target.x+Math.max(Math.min((vector.x-target.x)/100,maxIncrement),-maxIncrement),target.y=target.y+Math.max(Math.min((vector.y-target.y)/100,maxIncrement),-maxIncrement),target.z=target.z+Math.max(Math.min((vector.z-target.z)/100,maxIncrement),-maxIncrement),loop.camera.lookAt(target)})}},{key:"moveToward",value:function(vector){var maxIncrement=this.moveSpeed;this.forAllLoops(function(loop){var position=loop.camera.position;position.x+=Math.max(Math.min(vector.x-position.x,maxIncrement),-maxIncrement),position.y+=Math.max(Math.min(vector.y-position.y,maxIncrement),-maxIncrement),position.z+=Math.max(Math.min(vector.z-position.z,maxIncrement),-maxIncrement)})}},{key:"setLookTarget",value:function(vector,panSpeed){this.forAllLoops(function(loop){loop.panSpeed=panSpeed||.9,loop.panning=vector!==AHEAD,loop.target=vector})}},{key:"setMoveTarget",value:function(vector,moveSpeed){this.forAllLoops(function(loop){loop.moveSpeed=moveSpeed||.7,loop.moveTarget=vector,loop.overwatchMoveTarget=null})}},{key:"setOverwatchMoveTarget",value:function(vector,moveSpeed){this.forAllLoops(function(loop){loop.moveSpeed=moveSpeed||.7,loop.overwatchMoveTarget=vector,loop.moveTarget=null})}},{key:"resetCamera",value:function(){var moveSpeed=.5;this.camera.position.z!==INITIAL_POSITION.z&&(moveSpeed=2.5),this.setLookTarget(AHEAD,moveSpeed),this.setMoveTarget(INITIAL_POSITION,moveSpeed/10)}},{key:"moveCamera",value:function(x,y,z){return"object"==typeof x?this.moveCamera(x.x,x.y,x.z):void this.forAllLoops(function(loop){loop.camera.position.x=x,loop.camera.position.y=y,loop.camera.position.z=z})}},{key:"forAllLoops",value:function(fn){this.background&&fn(this.background),this.foreground&&fn(this.foreground),fn(this)}},{key:"test",value:function(){var ball=new _meshBall.Ball;window.Ball=_meshBall.Ball,window.ball=ball,ball.setType("4-seam"),ball.animate=function(){ball.rotate()},ball.join(this)}},{key:"testTrajectory",value:function(data){var ball=new _meshBall.Ball;window.Ball=_meshBall.Ball,window.ball=ball,ball.deriveTrajectory(data||{splay:-35,travelDistance:135,flyAngle:-15,x:100,y:100},{x:0,y:0}),ball.join(this)}}]),Loop}(),HEIGHT=700;Loop.VERTICAL_CORRECTION=VERTICAL_CORRECTION,Loop.INITIAL_CAMERA_DISTANCE=INITIAL_CAMERA_DISTANCE,Loop.prototype.THREE={},Loop.prototype.constructors={Ball:_meshBall.Ball,Mound:_meshMound.Mound,Field:_meshField.Field},exports.Loop=Loop},{"./mesh/Ball":11,"./mesh/Base":12,"./mesh/BattersEye":13,"./mesh/Field":14,"./mesh/Grass":15,"./mesh/HomeDirt":16,"./mesh/Mound":18,"./mesh/Wall":19,"./scene/lighting":20}],10:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;iINDICATOR_DEPTH&&!this.hasIndicator&&this.spawnIndicator(),frame||(this.detach(),this.loop.resetCamera())}},{key:"setType",value:function(type,handednessScalar){var rpm=_baseballUtilityHelper.helper.pitchDefinitions[type][4],rotationAngle=_baseballUtilityHelper.helper.pitchDefinitions[type][3];this.setRotation(rpm,rotationAngle*(handednessScalar||1))}},{key:"rotate",value:function(){var rotation=this.rotation,meshRotation=this.mesh.rotation;meshRotation.x+=rotation.x,meshRotation.y+=rotation.y}},{key:"setRotation",value:function(rpm,rotationAngle){this.RPM=rpm,this.RPS=this.RPM/60;var rotationalIncrement=this.RP60thOfASecond=this.RPS/60,xComponent=rotationalIncrement*Math.cos(rotationAngle/180*Math.PI),yComponent=rotationalIncrement*Math.sin(rotationAngle/180*Math.PI);this.rotation={x:360*xComponent*Math.PI/180,y:360*yComponent*Math.PI/180}}},{key:"exportPositionTo",value:function(mesh){mesh.position.x=this.mesh.position.x,mesh.position.y=this.mesh.position.y,mesh.position.z=this.mesh.position.z}},{key:"spawnIndicator",value:function(){if(!this.hasIndicator){this.hasIndicator=!0;var indicator=new _Indicator.Indicator;indicator.mesh.position.x=this.mesh.position.x,indicator.mesh.position.y=this.mesh.position.y,indicator.mesh.position.z=this.mesh.position.z,indicator.join(this.loop.background)}}},{key:"derivePitchingTrajectory",value:function(game){this.setType(game.pitchInFlight.name,"right"===game.pitcher["throws"]?1:-1);var top=200-game.pitchTarget.y,left=game.pitchTarget.x,breakTop=200-game.pitchInFlight.y,breakLeft=game.pitchInFlight.x,flightTime=_baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity,_baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]),scale=SCALE,origin={x:"left"==game.pitcher["throws"]?1.5:-1.5,y:_AbstractMesh2.AbstractMesh.WORLD_BASE_Y+6,z:-60.5};this.mesh.position.x=origin.x,this.mesh.position.y=origin.y,this.mesh.position.z=origin.z;for(var ARC_APPROXIMATION_Y_ADDITIVE=38,terminus={x:(left-100)*scale,y:(100-top+2*ARC_APPROXIMATION_Y_ADDITIVE)*scale+_Loop.Loop.VERTICAL_CORRECTION,z:INDICATOR_DEPTH},breakingTerminus={x:(breakLeft-100)*scale,y:(100-breakTop)*scale+_Loop.Loop.VERTICAL_CORRECTION,z:INDICATOR_DEPTH},lastPosition={x:origin.x,y:origin.y,z:origin.z},lastBreakingPosition={x:origin.x,y:origin.y,z:origin.z},frames=[],breakingFrames=[],frameCount=60*flightTime|0,counter=1.08*frameCount|0,frame=0,xBreak=breakingTerminus.x-terminus.x,yBreak=breakingTerminus.y-terminus.y,breakingDistance=Math.sqrt(Math.pow(xBreak,2)+Math.pow(yBreak,2)),breakingLateness=breakingDistance/(2*ARC_APPROXIMATION_Y_ADDITIVE)/scale,breakingLatenessMomentumExponent=.2+Math.pow(.45,breakingLateness);counter--;){var progress=++frame/frameCount,position={x:origin.x+(terminus.x-origin.x)*progress,y:origin.y+(terminus.y-origin.y)*progress,z:origin.z+(terminus.z-origin.z)*progress},breakingInfluencePosition={x:origin.x+(breakingTerminus.x-origin.x)*progress,y:origin.y+(breakingTerminus.y-origin.y)*progress,z:origin.z+(breakingTerminus.z-origin.z)*progress};if(progress>1)momentumScalar=1-Math.pow(progress,breakingLateness);else var momentumScalar=Math.pow(1-progress,breakingLatenessMomentumExponent);var breakingScalar=1-momentumScalar,scalarSum=momentumScalar+breakingScalar,breakingPosition={x:(position.x*momentumScalar+breakingInfluencePosition.x*breakingScalar)/scalarSum,y:(position.y*momentumScalar+breakingInfluencePosition.y*breakingScalar)/scalarSum,z:(position.z*momentumScalar+breakingInfluencePosition.z*breakingScalar)/scalarSum},increment={x:position.x-lastPosition.x,y:position.y-lastPosition.y,z:position.z-lastPosition.z},breakingIncrement={x:breakingPosition.x-lastBreakingPosition.x,y:breakingPosition.y-lastBreakingPosition.y,z:breakingPosition.z-lastBreakingPosition.z};lastPosition=position,lastBreakingPosition=breakingPosition,breakingFrames.push(breakingIncrement),frames.push(increment)}for(var pause=60;pause--;)breakingFrames.push({x:0,y:0,z:0}),frames.push({x:0,y:0,z:0});return this.breakingTrajectory=breakingFrames,this.trajectory=frames,frames}},{key:"deriveTrajectory",value:function(result,pitch){var dragScalarApproximation={distance:1,apexHeight:.57,airTime:.96},flyAngle=result.flyAngle,distance=Math.abs(result.travelDistance),flightScalar=(result.travelDistance<0?-1:1,7>flyAngle?-1:1),splay=result.splay;0>flightScalar&&result.travelDistance>0&&(distance=Math.max(90,distance)),flyAngle=1+Math.abs(flyAngle),flyAngle>90&&(flyAngle=180-flyAngle);var velocity=dragScalarApproximation.distance*Math.sqrt(9.81*distance/Math.sin(2*Math.PI*flyAngle/180)),velocityVerticalComponent=Math.sin(_baseballServicesMathinator.Mathinator.RADIAN*flyAngle)*velocity,apexHeight=velocityVerticalComponent*velocityVerticalComponent/19.62*dragScalarApproximation.apexHeight,airTime=1.5*Math.sqrt(2*apexHeight/9.81)*dragScalarApproximation.airTime;this.airTime=airTime;var scale=SCALE,origin={x:pitch.x+result.x-100,y:pitch.y+result.y-100,z:0};this.mesh.position.x=origin.x*scale,this.mesh.position.y=origin.y*scale,this.mesh.position.z=origin.z;for(var extrema={x:Math.sin(splay/180*Math.PI)*distance,y:apexHeight,z:-Math.cos(splay/180*Math.PI)*distance},frames=[],frameCount=60*airTime|0,counter=frameCount,frame=0,lastHeight=0;counter--;){var progress=++frame/frameCount,percent=100*progress; +if(0>flightScalar){var currentDistance=progress*distance;y=(origin.y*scale+apexHeight*Math.abs(Math.sin(3*Math.pow(currentDistance,1.1)/distance*Math.PI/2)))*((100-percent)/100)+_AbstractMesh2.AbstractMesh.WORLD_BASE_Y*progress}else var y=apexHeight-Math.pow(Math.abs(50-percent)/50,2)*apexHeight;frames.push({x:extrema.x/frameCount,y:y-lastHeight,z:extrema.z/frameCount}),lastHeight=y}return this.trajectory=frames,frames}}]),Ball}(_AbstractMesh2.AbstractMesh);Ball.prototype.DEFAULT_RPM=1e3,Ball.prototype.RPM=1e3,Ball.prototype.RPS=1e3/60,Ball.prototype.RP60thOfASecond=1e3/60/60,Ball.prototype.rotation={x:360*Ball.prototype.RP60thOfASecond*Math.PI/180,y:360*Ball.prototype.RP60thOfASecond*Math.PI/180},exports.Ball=Ball},{"../Loop":9,"./AbstractMesh":10,"./Indicator":17,"baseball/Services/Mathinator":24,"baseball/Utility/helper":32}],12:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}function _inherits(subClass,superClass){if("function"!=typeof superClass&&null!==superClass)throw new TypeError("Super expression must either be null or a function, not "+typeof superClass);subClass.prototype=Object.create(superClass&&superClass.prototype,{constructor:{value:subClass,enumerable:!1,writable:!0,configurable:!0}}),superClass&&(Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__=superClass)}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;igame.batter.skill.offense.eye?$(".baseball.break").addClass("hide"):$(".baseball.break").removeClass("hide"),$(".baseball.pitch").removeClass("hide")):$baseballs.addClass("hide"),game.humanBatting()&&!game.humanPitching()&&$scope.holdUpTimeouts.push(setTimeout(function(){$scope.holdUp()},1e3*(flightSpeed+Animator.HOLD_UP_ALLOWANCE)))},renderFlightPath:function(callback,$scope){var TweenMax=Animator.loadTweenMax();TweenMax.killAll();var game=$scope.y,flightSpeed=_baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity,_baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);this.loop||this.beginRender();var ball=new this.loop.constructors.Ball;Animator._ball=ball,ball.derivePitchingTrajectory(game),ball.trajectory=ball.breakingTrajectory,ball.join(this.loop),$scope.lastTimeout=setTimeout(function(){$scope.allowInput=!0,"function"==typeof callback&&(callback(),$scope.$apply())},1e3*flightSpeed);var $baseballs=$(".baseball");$baseballs.addClass("hide"),game.humanBatting()&&!game.humanPitching()&&$scope.holdUpTimeouts.push(setTimeout(function(){$scope.holdUp()},1e3*(flightSpeed+Animator.HOLD_UP_ALLOWANCE)))},animateFieldingTrajectory:function(game){return Animator.console?game.swingResult:"webgl"===this.renderingMode?(Animator.tweenFieldingTrajectory(game,!0),Animator.renderFieldingTrajectory(game)):Animator.tweenFieldingTrajectory(game)},tweenFieldingTrajectory:function(game,splayOnly){var TweenMax=Animator.loadTweenMax(),ball=$(".splay-indicator-ball");TweenMax.killAll();var result=game.swingResult,linearApproximateDragScalar={distance:1,apexHeight:.57,airTime:.96},angle=result.flyAngle,distance=Math.abs(result.travelDistance),scalar=result.travelDistance<0?-1:1;_baseballServices_services.Mathinator.memory.bounding=0>angle,angle=1+Math.abs(angle),angle>90&&(angle=180-angle);var velocity=linearApproximateDragScalar.distance*Math.sqrt(9.81*distance/Math.sin(2*Math.PI*angle/180)),velocityVerticalComponent=Math.sin(_baseballServices_services.Mathinator.RADIAN*angle)*velocity,apexHeight=velocityVerticalComponent*velocityVerticalComponent/19.62*linearApproximateDragScalar.apexHeight,airTime=1.5*Math.sqrt(2*apexHeight/9.81)*linearApproximateDragScalar.airTime,quarter=airTime/4,mathinator=new _baseballServices_services.Mathinator,transitions=[mathinator.transitionalTrajectory(0,quarter,0,apexHeight,scalar*distance,result.splay),mathinator.transitionalTrajectory(25,quarter,0),mathinator.transitionalTrajectory(50,quarter,1),mathinator.transitionalTrajectory(75,quarter,2),mathinator.transitionalTrajectory(100,quarter,3)];if(TweenMax.set(ball,transitions[0]),TweenMax.to(ball,quarter,transitions[1]),TweenMax.to(ball,quarter,transitions[2]),TweenMax.to(ball,quarter,transitions[3]),TweenMax.to(ball,quarter,transitions[4]),!splayOnly){ball=$(".indicator.baseball.break").removeClass("hide").show();var time=quarter/2;transitions=[mathinator.transitionalCatcherPerspectiveTrajectory(0,time,0,apexHeight,scalar*distance,result.splay,game.pitchInFlight),mathinator.transitionalCatcherPerspectiveTrajectory(12.5,.75*time,0),mathinator.transitionalCatcherPerspectiveTrajectory(25,.8*time,1),mathinator.transitionalCatcherPerspectiveTrajectory(37.5,.85*time,2),mathinator.transitionalCatcherPerspectiveTrajectory(50,.9*time,3),mathinator.transitionalCatcherPerspectiveTrajectory(62.5,.95*time,4),mathinator.transitionalCatcherPerspectiveTrajectory(75,time,5),mathinator.transitionalCatcherPerspectiveTrajectory(87.5,time,6),mathinator.transitionalCatcherPerspectiveTrajectory(100,time,7)],TweenMax.set(ball,transitions[0]),TweenMax.to(ball,time,transitions[1]),TweenMax.to(ball,time,transitions[2]),TweenMax.to(ball,time,transitions[3]),TweenMax.to(ball,time,transitions[4]),TweenMax.to(ball,time,transitions[5]),TweenMax.to(ball,time,transitions[6]),TweenMax.to(ball,time,transitions[7]),TweenMax.to(ball,time,transitions[8]),setTimeout(function(){$(".indicator.baseball.break").removeClass("hide").show()},50)}return game.swingResult},renderFieldingTrajectory:function(game){this.loop||this.beginRender();var result=game.swingResult,ball=Animator._ball||new this.loop.constructors.Ball;return ball.deriveTrajectory(result,game.pitchInFlight),ball.join(this.loop),result.thrownOut||result.caught||result.bases?Math.random()<.15&&ball.airTime>1.5||Math.random()<.5&&ball.airTime>2.5?(this.loop.setLookTarget(ball.mesh.position,.3),this.loop.setOverwatchMoveTarget(ball.mesh.position,.16)):(this.loop.setLookTarget(ball.mesh.position,.5),this.loop.setMoveTarget({x:0,y:6,z:_baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE},.05)):Math.abs(result.splay)<60&&(this.loop.setLookTarget(ball.mesh.position,.5),this.loop.setMoveTarget({x:0,y:6,z:_baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE},.05)),game.swingResult}};for(var fn in Animator.prototype)Animator.prototype.hasOwnProperty(fn)&&(Animator[fn]=Animator.prototype[fn]);exports.Animator=Animator},{"baseball/Render/Loop":9,"baseball/Utility/helper":32,"baseball/services/_services":36}],22:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var Distribution=function(){};Distribution.prototype={identifier:"Distribution",constructor:Distribution,chance:function(scale){return scale||(scale=1),Math.random()*scale},error:function(fielder){return.4*(100-fielder.skill.defense.fielding)+4>100*Math.random()},landingDistance:function(power,flyAngle){return(10+power/2+310*Math.random()+power/100*30)*(1-Math.abs(flyAngle-30)/60)},pitchLocation:function(){var x,y;return x=Math.random()<.5?50+Math.floor(70*Math.random())-Math.floor(15*Math.random()):150+Math.floor(15*Math.random())-Math.floor(70*Math.random()),y=30+(170-Math.floor(Math.sqrt(28900*Math.random()))),{x:x,y:y}},centralizedNumber:function(){return 100+Math.floor(15*Math.random())-Math.floor(15*Math.random())},swingLikelihood:function swingLikelihood(eye,x,y,umpire){var swingLikelihood=(200-Math.abs(100-x)-Math.abs(100-y))/2;return swingLikelihood=60>x||x>140||50>y||y>150?(swingLikelihood+138-eye)/2-15*umpire.count.balls:(57+(2*swingLikelihood+eye)/3)/2,swingLikelihood-35+2*(umpire.count.balls+8*umpire.count.strikes)},pitchControl:function(target,control){var effect=(50-100*Math.random())/(1+control/100);return Math.min(199.9,Math.max(.1,target+effect))},breakEffect:function(pitch,pitcher,x,y){var effect={};return effect.x=Math.floor(x+pitch.breakDirection[0]*(.5+.5*Math.random()+pitcher.pitching[pitch.name]["break"]/200)),effect.y=Math.floor(y+pitch.breakDirection[1]*((.5+.5*Math.random()+pitcher.pitching[pitch.name]["break"]/200)/(.5+y/200))),effect},cpuSwing:function(target,actual,eye){return eye=Math.min(eye,100),100+(target-100)*(.5+Math.random()*eye/200)-actual},swing:function(eye){return 100/(eye+25+50*Math.random())}};for(var fn in Distribution.prototype)Distribution.prototype.hasOwnProperty(fn)&&(Distribution[fn]=Distribution.prototype[fn]);Distribution.main=function(){for(var ump={count:{balls:0,strikes:0}};ump.count.balls<4;){for(;ump.count.strikes<3;)console.log("S",ump.count.strikes,"B",ump.count.balls),console.log("middle",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,100,100,ump)})),console.log("corner",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,50,50,ump); +})),console.log("ball",[15,35,55,75,95].map(function(x){return 0|Distribution.swingLikelihood(x,15,15,ump)})),ump.count.strikes++;ump.count.balls++,ump.count.strikes=0}},exports.Distribution=Distribution},{}],23:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var Iterator=function(){};Iterator.prototype={identifier:"Iterator",constructor:Iterator,each:function(collection,map){var keys,i;if(collection instanceof Array)for(i=0;i0?1:-1;return splay+=direction*Math.random()*40*(100/(50+eye)),{splay:splay,fly:-3*y/((Math.abs(angle)+25)/35)}},getFlightTime:function(velocityRating,velocityScalar){return(1.3-.6*(velocityRating+300)/400)/velocityScalar}};for(var fn in Mathinator.prototype)Mathinator.prototype.hasOwnProperty(fn)&&(Mathinator[fn]=Mathinator.prototype[fn]);exports.Mathinator=Mathinator},{}],25:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballServicesAnimator=require("baseball/Services/Animator"),_baseballServicesDistribution=require("baseball/Services/Distribution"),_baseballServicesIterator=require("baseball/Services/Iterator"),_baseballServicesMathinator=require("baseball/Services/Mathinator");exports.Animator=_baseballServicesAnimator.Animator,exports.Distribution=_baseballServicesDistribution.Distribution,exports.Iterator=_baseballServicesIterator.Iterator,exports.Mathinator=_baseballServicesMathinator.Mathinator},{"baseball/Services/Animator":21,"baseball/Services/Distribution":22,"baseball/Services/Iterator":23,"baseball/Services/Mathinator":24}],26:[function(require,module,exports){"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(exports,"__esModule",{value:!0});var _createClass=function(){function defineProperties(target,props){for(var i=0;ix?(say+=_baseballUtilityText.text("way outside"),ball=!0):70>x?say+=_baseballUtilityText.text("outside"):100>x?(say+="",noComma=!0):130>x?(say+="",noComma=!0):150>x?say+=_baseballUtilityText.text("inside"):(say+=_baseballUtilityText.text("way inside"),ball=!0),""!=say&&(say+=_baseballUtilityText.text.comma()),35>y?(say+=_baseballUtilityText.text("way low"),ball=!0):65>y?say+=_baseballUtilityText.text("low"):135>y?(say+="",noComma2=!0):165>y?say+=_baseballUtilityText.text("high"):(say+=_baseballUtilityText.text("way high"),ball=!0),(noComma||noComma2)&&(say=say.split(_baseballUtilityText.text.comma()).join(""),noComma&&noComma2&&(say=_baseballUtilityText.text("down the middle"))),say=_baseballUtilityText.text.namePitch(pitchInFlight)+_baseballUtilityText.text.comma()+say+_baseballUtilityText.text.stop()},notePitch:function(pitchInFlight,batter){var record,recordJ,m=_baseballUtilityText.text.mode;_baseballUtilityText.text.mode="e",record=this.getPitchLocationDescription(pitchInFlight,"left"==batter.bats),this.pitchRecord.e.unshift(record),this.stabilized.pitchRecord.e.unshift(record),this.stabilized.pitchRecord.e.pop(),_baseballUtilityText.text.mode="n",recordJ=this.getPitchLocationDescription(pitchInFlight,"left"==batter.bats),this.pitchRecord.n.unshift(recordJ),this.stabilized.pitchRecord.n.unshift(recordJ),this.stabilized.pitchRecord.n.pop(),_baseballUtilityText.text.mode=m},broadcastCount:function(justOuts){if(!this.game.umpire)return"";var count=this.game.umpire.count;if(2==this.lastOuts&&0==count.outs)outs=3+_baseballUtilityText.text(" outs");else var outs=count.outs+(1==count.outs?_baseballUtilityText.text(" out"):_baseballUtilityText.text(" outs"));return this.lastOuts=count.outs,justOuts?outs+_baseballUtilityText.text.stop():count.strikes+"-"+count.balls+", "+outs+_baseballUtilityText.text.stop()},broadcastScore:function(){return this.game.teams.away.getName()+" "+this.game.tally.away.R+", "+this.game.teams.home.getName()+" "+this.game.tally.home.R+_baseballUtilityText.text.stop()},broadcastRunners:function(){var field=this.game.field,runners=[field.first&&_baseballUtilityText.text("first")||"",field.second&&_baseballUtilityText.text("second")||"",field.third&&_baseballUtilityText.text("third")||""].filter(function(x){return x}),runnerCount=0;switch(runners.map(function(runner){runner&&runnerCount++}),runnerCount){case 0:return _baseballUtilityText.text("Bases empty")+_baseballUtilityText.text.stop();case 1:return _baseballUtilityText.text("Runner on")+": "+runners.join(_baseballUtilityText.text.comma())+_baseballUtilityText.text.stop();default:return _baseballUtilityText.text("Runners on")+": "+runners.join(_baseballUtilityText.text.comma())+_baseballUtilityText.text.stop()}},getSwing:function(swingResult){var result="";return result+=swingResult.looking?swingResult.strike?_baseballUtilityText.text("Strike."):_baseballUtilityText.text("Ball."):swingResult.contact?swingResult.foul?_baseballUtilityText.text("Fouled off."):swingResult.caught?_baseballUtilityText.text("In play."):swingResult.thrownOut?_baseballUtilityText.text("In play."):_baseballUtilityText.text("In play."):_baseballUtilityText.text("Swinging strike.")},noteSwing:function(swingResult){var record,recordJ,m=_baseballUtilityText.text.mode,pitchRecord=this.pitchRecord,stabilized=this.stabilized.pitchRecord;_baseballUtilityText.text.mode="e",record=this.getSwing(swingResult),pitchRecord.e[0]+=record,stabilized.e[0]+=record,_baseballUtilityText.text.mode="n",recordJ=this.getSwing(swingResult),pitchRecord.n[0]+=recordJ,stabilized.n[0]+=recordJ,_baseballUtilityText.text.mode=m,recordJ=stabilized.n[0],record=stabilized.e[0];var giraffe=this;0!==record.indexOf("Previous")&&this.async(function(){record.indexOf("In play")>-1&&record.indexOf("struck out")>-1?"n"===_baseballUtilityText.text.mode?console.log(recordJ):console.log(record):"n"===_baseballUtilityText.text.mode?console.log(giraffe.broadcastCount(),recordJ):console.log(giraffe.broadcastCount(),record)})},async:function(fn){this.game.console||this.game.quickMode||setTimeout(fn,100)},getPlateAppearanceResult:function(game){var r=game.swingResult,record="",batter=game.batter.getName(),out=[];if(r.looking)record=r.strike?batter+_baseballUtilityText.text(" struck out looking."):batter+_baseballUtilityText.text(" walked.");else if(r.contact){var outBy,fielder=r.fielder,bases=r.bases;if(r.caught)outBy=r.flyAngle<15?"line":["left","center","right"].indexOf(r.fielder)<0?"pop":"fly";else if(r.foul);else if(r.error)bases=1,outBy="error";else{if(r.thrownOut)outBy=Math.random()<.5?"ground":"thrown";else switch(r.bases){case 1:case 2:case 3:bases=r.bases;break;case 4:bases=4,fielder=r.splay<-15?"left":r.splay<15?"center":"right"}r.firstOut&&(out=out.concat(r.additionalOuts.filter(function(runner){return"batter"!==runner})),out.doublePlay=r.doublePlay),r.fieldersChoice&&(out.push(r.fieldersChoice),outBy=3==r.outs?"ground":"fieldersChoice")}record=_baseballUtilityText.text.contactResult(batter,fielder,bases,outBy,3===r.outs?[]:r.sacrificeAdvances,out)}else record=batter+_baseballUtilityText.text(" struck out swinging.");return record},notePlateAppearanceResult:function(game){var statement,m=_baseballUtilityText.text.mode,prevJ=_baseballUtilityText.text("Previous: ","n"),prev=_baseballUtilityText.text("Previous: ","e"),record=this.record,pitchRecord=this.pitchRecord,stabilized=this.stabilized.pitchRecord;_baseballUtilityText.text.mode="e";var result=this.getPlateAppearanceResult(game);record.e.unshift(result),statement=prev+result,pitchRecord.e=[statement],stabilized.e=[statement,"","","","",""],_baseballUtilityText.text.mode="n";var resultJ=this.getPlateAppearanceResult(game);record.n.unshift(resultJ),statement=prevJ+resultJ,pitchRecord.n=[statement],stabilized.n=[statement,"","","","",""],_baseballUtilityText.text.mode=m;var giraffe=this;this.async(function(){"n"===_baseballUtilityText.text.mode?console.log(["%c"+resultJ,giraffe.broadcastCount(!0),giraffe.broadcastScore(),giraffe.broadcastRunners()].join(" "),"color: darkgreen;"):console.log(["%c"+result,giraffe.broadcastCount(!0),giraffe.broadcastScore(),giraffe.broadcastRunners()].join(" "),"color: darkgreen;")})},pointer:0,stabilized:{pitchRecord:{e:["","","","","",""],n:["","","","","",""]},shortRecord:{e:["","","","","",""],n:["","","","","",""]}},pitchRecord:{e:[],n:[]},shortRecord:{e:[],n:[]},record:{e:[],n:[]},longFormFielder:function(){return{first:_baseballUtilityText.text("first baseman"),second:_baseballUtilityText.text("second baseman"),third:_baseballUtilityText.text("third baseman"),"short":_baseballUtilityText.text("shortstop"),pitcher:_baseballUtilityText.text("pitcher"),catcher:_baseballUtilityText.text("catcher"),left:_baseballUtilityText.text("left fielder"),center:_baseballUtilityText.text("center fielder"),right:_baseballUtilityText.text("right fielder")}}},exports.Log=Log},{"baseball/Utility/text":33}],30:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballUtilityData=require("baseball/Utility/data"),_baseballUtilityHelper=require("baseball/Utility/helper"),_baseballUtilityLog=require("baseball/Utility/Log"),_baseballUtilityText=require("baseball/Utility/text");exports.data=_baseballUtilityData.data,exports.helper=_baseballUtilityHelper.helper,exports.Log=_baseballUtilityLog.Log,exports.text=_baseballUtilityText.text},{"baseball/Utility/Log":29,"baseball/Utility/data":31,"baseball/Utility/helper":32,"baseball/Utility/text":33}],31:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var data={surnames:["Sato","Suzuki","Takahashi","Tanaka","Watanabe","Ito","Nakamura","Kobayashi","Yamamoto","Kato","Yoshida","Yamada","Sasaki","Yamaguchi","Matsumoto","Inoue","Kimura","Shimizu","Hayashi","Saito","Saito","Yamazaki","Nakajima","Mori","Abe","Ikeda","Hashimoto","Ishikawa","Yamashita","Ogawa","Ishii","Hasegawa","Goto","Okada","Kondo","Maeda","Fujita","Endo","Aoki","Sakamoto","Murakami","Ota","Kaneko","Fujii","Fukuda","Nishimura","Miura","Takeuchi","Nakagawa","Okamoto","Matsuda","Harada","Nakano"],surnamesJ:["佐藤","鈴木","高橋","田中","渡辺","伊藤","中村","小林","山本","加藤","吉田","山田","佐々木","山口","松本","井上","木村","清水","林","斉藤","斎藤","山崎","中島","森","阿部","池田","橋本","石川","山下","小川","石井","長谷川","後藤","岡田","近藤","前田","藤田","遠藤","青木","坂本","村上","太田","金子","藤井","福田","西村","三浦","竹内","中川","岡本","松田","原田","中野"],namesJ:["匠","ヒカル","ゆうき","翔太","冬馬","漣","港区","ルイ","樹","賢治","五木","春","光一","宗介","こうすけ","雄太","大樹","瑛太","宏","亨","道夫","聡","昭","茂雄","勝","純一","和夫","勲","省三","隆","達夫","正一","輝夫","俊夫","史郎","勇","義弘","良雄","登","義明","正義","秀夫","肇","月","克己","正男","光男","久","耕三","清","次郎","正博","明子","武","勉","晴夫","裕二","稔","障子","和子","敦","茂","信夫","恵一","忠","高尾","薫","ケン","健治","哲夫","啓二","光一","真一","貞夫","靖","武","雄","文雄","久雄","一朗","健一","正明","五郎","誠","昭夫","誠司","洋一","康夫","誠一","正美","則夫","幸雄","忠雄","仁","シンジ","豊","邦雄","修","雅之","三郎","英治","浩二","栄一","恒夫","義郎","進","博之","巌"],names:["Takumi","Hikaru","Yuuki","Shouta","Touma","Ren","Minato","Rui","Tatsuki","Kenji","Itsuki","Haru","Kouichi","Sousuke","Kousuke","Yuuta","Daiki","Eita","Hiroshi","Toru","Michio","Satoshi","Akira","Shigeo","Masaru","Junichi","Kazuo","Isao","Shozo","Takashi","Tatsuo","Shoichi","Teruo","Toshio","Shiro","Isamu","Yoshihiro","Yoshio","Noboru","Yoshiaki","Tadayoshi","Hideo","Hajime","Akari","Katsumi","Masao","Mitsuo","Hisashi","Kozo","Kiyoshi","Jiro","Masahiro","Akiko","Takeshi","Tsutomu","Haruo","Yuji","Minoru","Shoji","Kazuko","Atsushi","Shigeru","Shinobu","Keiichi","Tadashi","Takao","Kaoru","Ken","Kenji","Tetsuo","Keiji","Koichi","Shinichi","Sadao","Yasushi","Takeshi","Yu","Fumio","Hisao","Ichiro","Kenichi","Masaaki","Goro","Makoto","Akio","Seiji","Yoichi","Yasuo","Seiichi","Masami","Norio","Yukio","Tadao","Hitoshi","Shinji","Yutaka","Kunio","Osamu","Masayuki","Saburo","Eiji","Koji","Eiichi","Tsuneo","Yoshio","Susumu","Hiroyuki","Iwao"],teamNamesJ:["横浜","大阪","名古屋","札幌","神戸","京都","福岡","川崎","埼玉県","広島","仙台","千葉県","新潟","浜松","静岡","相模原","岡山","熊本","鹿児島","船橋","川口","姫路","松山","宇都宮","松戸","西宮","倉敷","市川","福山","尼崎","金沢","長崎","横須賀","富山","高松","町田","岐阜","枚方","藤沢","柏","豊中","長野県","豊橋","一宮","和歌山","岡崎","宮崎","奈良","吹田","高槻","旭川","いわき","高崎","所沢","川越","秋田","越谷","前橋","那覇","四日市","青森","久留米","春日井","盛岡","明石","福島","下関","長岡","市原","函館","茨城県","福井","加古川","徳島","水戸","平塚","佐世保","呉","八戸","佐賀","寝屋川","富士","春日部","茅ヶ崎","松本","厚木","大和","上尾","宝塚","筑波","沼津","熊谷","伊勢崎","岸和田","鳥取","小田原","鈴鹿","松江","日立"],teamNames:["Yokohama","Osaka","Nagoya","Sapporo","Kobe","Kyoto","Fukuoka","Kawasaki","Saitama","Hiroshima","Sendai","Chiba","Niigata","Hamamatsu","Shizuoka","Sagamihara","Okayama","Kumamoto","Kagoshima","Funabashi","Kawaguchi","Himeji","Matsuyama","Utsunomiya","Matsudo","Nishinomiya","Kurashiki","Ichikawa","Fukuyama","Amagasaki","Kanazawa","Nagasaki","Yokosuka","Toyama","Takamatsu","Machida","Gifu","Hirakata","Fujisawa","Kashiwa","Toyonaka","Nagano","Toyohashi","Ichinomiya","Wakayama","Okazaki","Miyazaki","Nara","Suita","Takatsuki","Asahikawa","Iwaki","Takasaki","Tokorozawa","Kawagoe","Akita","Koshigaya","Maebashi","Naha","Yokkaichi","Aomori","Kurume","Kasugai","Morioka","Akashi","Fukushima","Shimonoseki","Nagaoka","Ichihara","Hakodate","Ibaraki","Fukui","Kakogawa","Tokushima","Mito","Hiratsuka","Sasebo","Kure","Hachinohe","Saga","Neyagawa","Fuji","Kasukabe","Chigasaki","Matsumoto","Atsugi","Yamato","Ageo","Takarazuka","Tsukuba","Numazu","Kumagaya","Isesaki","Kishiwada","Tottori","Odawara","Suzuka","Matsue","Hitachi"]};exports.data=data},{}],32:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var helper={pitchDefinitions:{"4-seam":[0,0,1,180,1e3],"2-seam":[20,-20,.9,-45,1200],cutter:[-25,-20,.95,75,1200],sinker:[15,-30,.95,-45,1500],slider:[-50,-35,.88,80,2e3],fork:[0,-70,.87,20,500],curve:[0,-110,.82,10,2500],change:[0,-10,.86,-15,1e3]},selectRandomPitch:function(){return["4-seam","2-seam","cutter","sinker","slider","fork","curve","change"][Math.floor(8*Math.random())]}};exports.helper=helper},{}],33:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var text=function text(phrase,override){text.mode||(text.mode="n");var string={n:{empty:"-"," 1st":"1番"," 2nd":"2番"," 3rd":"3番"," 4th":"4番"," 5th":"5番"," 6th":"6番"," 7th":"7番"," 8th":"8番"," 9th":"9番","Now batting":"次のバッター","way outside":"相当外角",outside:"外角",inside:"内角","way inside":"相当内角","way low":"相当低め",low:"低め",high:"高め","way high":"相当高め","down the middle":"真ん中","first baseman":"ファースト","second baseman":"セカンド","third baseman":"サード",shortstop:"ショート",pitcher:"ピッチャー",catcher:"キャッチャー","left fielder":"レフト","center fielder":"センター","right fielder":"ライト","Strike.":"ストライク。","Ball.":"ボール。","Fouled off.":"ファウル。","In play.":"インプレー。","Swinging strike.":"空振り。"," outs":"アウト"," out":"アウト","4-seam":"ストレート","2-seam":"シュート",slider:"スライダー",fork:"フォーク",cutter:"カット",sinker:"シンカー",curve:"カーブ",change:"チェンジ"," struck out looking.":"、見逃し三振。"," walked.":"、フォアボール。"," struck out swinging.":"、空振り三振。","Previous: ":"前:","looks like: ":"予想","breaking ball":"変化球",fastball:"ストレート","Batting, ":"打球","Catching, pitch selection":"捕球選択",Season:"記録",Game:"今試合",Pitch:"球",Control:"制球",Velocity:"速度",Break:"変化","At Bat":"バッター","On Deck":"次バッター","Eye :":"目","Power :":"力","Speed :":"速","Up to Bat":"打席",Fielding:"守備",BA:"打率",OBP:"出塁",SLG:"長打",PA:"打席","H/2B/3B/HR":"安/二/三/本",H:"安","2B":"二","3B":"三",HR:"本塁打",RBI:"打点",R:"得点",BB:"四球",SO:"三振",first:"ファースト",second:"セカンド",third:"サード","Runner on":"ランナー","Runners on":"ランナー","Bases empty":"ランナーなし",base:"塁","Select Language:":"言語","Run Fast Simulation":"シミュレーションを試合終了まで行う","Play Ball!":"プレーボール","Spectate the CPU":"CPU観戦","Play from the 7th":"7回からプレーする","Throws/Bats":" ",LHP:"左投",RHP:"右投",LHB:"左打",RHB:"右打",L:"左投","R ":"右投"," L ":"左打"," R ":"右打","#":"背番号","Opponent connected":"相手選手見参","Click Here":"ここにクリック","Play against Team Japan":"日本代表挑戦"},e:{empty:"-",Season:"Season"}}[override?override:text.mode][phrase];return string?string:phrase};text.getBattersEye=function(game){var eye={},breaking=Math.abs(game.pitchInFlight.breakDirection[0])+Math.abs(game.pitchInFlight.breakDirection[1])>40;return eye.e=text("looks like: ","e")+breaking?text("breaking ball","e"):text("fastball","e"),eye.n=text("looks like: ","n")+breaking?text("breaking ball","n"):text("fastball","n"),eye},text.fielderShortName=function(fielder){return"n"==text.mode?{first:"一",second:"二",third:"三","short":"遊",pitcher:"投",catcher:"捕",left:"左",center:"中",right:"右"}[fielder]:fielder},text.slash=function(){return"n"==text.mode?"・":"/"},text.fielderLongName=function(fielder){return"n"==text.mode?{first:"ファースト",second:"セカンド",third:"サード","short":"ショート",pitcher:"ピッチャー",catcher:"キャッチャー",left:"レフト",center:"センター",right:"ライト"}[fielder]:{first:text("first baseman"),second:text("second baseman"),third:text("third baseman"),"short":text("shortstop"),pitcher:text("pitcher"),catcher:text("catcher"),left:text("left fielder"),center:text("center fielder"),right:text("right fielder")}[fielder]},text.comma=function(){return{n:"、",e:", "}[text.mode]},text.stop=function(){return{n:"。",e:". "}[text.mode]},text.namePitch=function(pitch){return"e"==text.mode?pitch.name.charAt(0).toUpperCase()+pitch.name.slice(1):"n"==text.mode?text(pitch.name):void 0},text.contactResult=function(batter,fielder,bases,outBy,sacrificeAdvances,out){var statement="",infield=["left","center","right"].indexOf(fielder)<0,doublePlay=out.doublePlay;if("e"==text.mode){if(statement+=batter,outBy){switch(outBy){case"fieldersChoice":play=2===out.length?"double play ":"",statement+=" reached on a fielder's choice "+play+"by "+text.fielderShortName(fielder);break;case"line":statement+=" lined out to "+text.fielderShortName(fielder);break;case"fly":statement+=" flew out to "+text.fielderShortName(fielder);break;case"error":statement+=" reached on error by "+text.fielderShortName(fielder);break;case"pop":statement+=" popped out to "+text.fielderShortName(fielder);break;case"ground":var play=doublePlay?"into a double play by":"out to";statement+=" grounded "+play+" "+text.fielderShortName(fielder);break;case"thrown":play=doublePlay?" on a double play":"",statement+=" was thrown out by "+text.fielderShortName(fielder)+play}if(out.length){var plural=out.length>1,runner=plural?"Runners":"Runner",is=plural?"are":"is";statement+=". "+runner+" from "+text(out.join(text.comma()))+" "+is+" out"}}else switch(bases){case 1:statement+=infield?" reached on an infield hit to "+text.fielderShortName(fielder):" reached on a single to "+text.fielderShortName(fielder);break;case 2:statement+=" doubled past "+text.fielderShortName(fielder);break;case 3:statement+=" tripled past "+text.fielderShortName(fielder);break;case 4:statement+=" homered to "+text.fielderShortName(fielder)}sacrificeAdvances&&sacrificeAdvances.map(function(base){statement+="third"==base?text.stop()+"Runner on third scores":text.stop()+"Runner on "+base+" advances"}),statement+=text.stop()}if("n"==text.mode){var stop=text.stop();if(statement+=batter+"は",outBy){var fielderLong=text.fielderLongName(fielder);switch(fielder=text.fielderShortName(fielder), +outBy){case"fieldersChoice":statement+="野選("+fielder+")で出塁";break;case"line":statement+=fielder+"直";break;case"fly":statement+=fielder+"飛";break;case"error":statement+="エラー("+fielder+")で出塁";break;case"pop":statement+="ポップフライで"+fielder+"飛";break;case"ground":statement+=fielderLong+"ゴロに封殺";break;case"thrown":statement+=fielder+"ゴロ"}out.length&&(statement+="。"+out.map(function(runner){return text(runner)}).join(text.comma())+"ランナーはアウト"),doublePlay&&(statement+="。ゲッツー")}else switch(fielder=text.fielderShortName(fielder),bases){case 1:statement+=infield?"内野安打("+fielder+")で出塁":"安打("+fielder+")で出塁";break;case 2:statement+="二塁打("+fielder+")で出塁";break;case 3:statement+="三塁打("+fielder+")で出塁";break;case 4:statement+="本塁打("+fielder+")"}sacrificeAdvances&&sacrificeAdvances.map(function(base){statement+="third"==base?stop+"サードランナーホームイン":stop+text(base)+"ランナー進塁"}),statement+=stop}return statement},exports.text=text},{}],34:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballNamespace=require("baseball/namespace");"object"==typeof window&&(window.Baseball=_baseballNamespace.Baseball),exports.Baseball=_baseballNamespace.Baseball},{"baseball/namespace":35}],35:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballModelGame=(require("baseball/Model/AtBat"),require("baseball/Model/Field"),require("baseball/Model/Game")),_baseballModelPlayer=(require("baseball/Model/Manager"),require("baseball/Model/Player")),_baseballModelTeam=require("baseball/Model/Team"),_baseballUtility_utils=(require("baseball/Model/Umpire"),require("baseball/Utility/_utils")),_baseballServices_services=require("baseball/Services/_services"),_baseballTeamsProvider=require("baseball/Teams/Provider"),Baseball={};Baseball.model={},Baseball.model.Game=Baseball.Game=_baseballModelGame.Game,Baseball.model.Player=Baseball.Player=_baseballModelPlayer.Player,Baseball.model.Team=Baseball.Team=_baseballModelTeam.Team,Baseball.service={},Baseball.service.Animator=_baseballServices_services.Animator,Baseball.service.Distribution=_baseballServices_services.Distribution,Baseball.service.Iterator=_baseballServices_services.Iterator,Baseball.service.Mathinator=_baseballServices_services.Mathinator,Baseball.util={},Baseball.util.text=_baseballUtility_utils.text,Baseball.util.Log=_baseballUtility_utils.Log,Baseball.teams={},Baseball.teams.Provider=_baseballTeamsProvider.Provider,exports.Baseball=Baseball},{"baseball/Model/AtBat":1,"baseball/Model/Field":2,"baseball/Model/Game":3,"baseball/Model/Manager":4,"baseball/Model/Player":5,"baseball/Model/Team":6,"baseball/Model/Umpire":7,"baseball/Services/_services":25,"baseball/Teams/Provider":26,"baseball/Utility/_utils":30}],36:[function(require,module,exports){"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var _baseballServicesAnimator=require("baseball/Services/Animator"),_baseballServicesDistribution=require("baseball/Services/Distribution"),_baseballServicesIterator=require("baseball/Services/Iterator"),_baseballServicesMathinator=require("baseball/Services/Mathinator");exports.Animator=_baseballServicesAnimator.Animator,exports.Distribution=_baseballServicesDistribution.Distribution,exports.Iterator=_baseballServicesIterator.Iterator,exports.Mathinator=_baseballServicesMathinator.Mathinator},{"baseball/Services/Animator":21,"baseball/Services/Distribution":22,"baseball/Services/Iterator":23,"baseball/Services/Mathinator":24}]},{},[34]),IndexController=function($scope,socket){var text=Baseball.util.text,Game=Baseball.Game,Animator=Baseball.service.Animator;window.s=$scope,$scope.t=text,$scope.mode=function(setMode){return setMode&&(text.mode=setMode),text.mode},$scope.teamJapan=function(){var provider=new Baseball.teams.Provider;provider.assignTeam($scope.y,"TeamJapan","away");var game=$scope.y;"top"===game.half?(game.batter=game.teams.away.lineup[game.batter.order],game.deck=game.teams.away.lineup[(game.batter.order+1)%9],game.hole=game.teams.away.lineup[(game.batter.order+2)%9]):game.pitcher=game.teams.away.positions.pitcher},$scope.proceedToGame=function(quickMode,spectateCpu){Game.prototype.humanControl=spectateCpu?"none":"home",Game.prototype.quickMode=!!quickMode&&7!==quickMode,$scope.y=new Game;var game=$scope.y,field=window.location.hash?window.location.hash.slice(1):game.teams.home.name+Math.ceil(47*Math.random());if("undefined"!=typeof io&&(socket.game=game,$scope.socket=io(window.location.hostname+":64321",{reconnection:!1}),$scope.socketService=socket,socket.socket=$scope.socket,socket.start(field)),window.location.hash="#"+field,s2.y=game,bindMethods(),$(".blocking").remove(),"none"==game.humanControl&&game.quickMode){var n=0;Animator.console=!0,game.console=!0;do n++,game.simulateInput(function(callback){"function"==typeof callback&&callback()});while("end"!=game.stage&&500>n);Animator.console=game.console=!1,log("sim ended"),game.debugOut()}else if("none"==game.humanControl)var scalar=game.quickMode?.05:1,auto=setInterval(function(){"end"==game.stage&&clearInterval(auto),game.simulatePitchAndSwing(function(callback){game.quickMode?void 0:$scope.$apply(),$scope.updateFlightPath(callback)})},scalar*(game.field.hasRunnersOn()?Animator.TIME_FROM_SET+2e3:Animator.TIME_FROM_WINDUP+2e3));if(7===quickMode&&void 0===spectateCpu){Game.prototype.quickMode=!0;do game.simulateInput(function(callback){"function"==typeof callback&&callback()});while("end"!=game.stage&&7!=game.inning);log("sim halted in 7th"),game.debugOut(),Game.prototype.quickMode=!1,game.simulateInput(function(callback){$scope.updateFlightPath(callback)})}if("away"==game.humanControl&&game.simulateInput(function(callback){$scope.updateFlightPath(callback)}),"home"==game.humanControl&&($scope.showMessage=!0),!quickMode||7===quickMode){game.timeOfDay.h="00";for(var delay=100,interval=150;delay<(game.startTime.h-game.timeOfDay.h)*interval;)setTimeout(function(){game.passMinutes(60),$scope.$apply()},delay),delay+=interval}};var bindMethods=function(){var game=$scope.y;$scope.holdUpTimeouts=[],$scope.expandScoreboard=!1,$scope.updateFlightPath=Animator.updateFlightPath.bind($scope);var bat=$(".target .swing.stance-indicator"),showBat=function(event){if(game.humanBatting()){var offset=$(".target").offset(),relativeOffset={x:event.pageX-offset.left,y:200-(event.pageY-offset.top)},angle=game.setBatAngle(relativeOffset.x,relativeOffset.y);bat.css({top:200-relativeOffset.y+"px",left:relativeOffset.x+"px",transform:"rotate("+angle+"deg) rotateY("+("left"==game.batter.bats?0:-0)+"deg)"}),relativeOffset.x>200||relativeOffset.x<0||relativeOffset.y>200||relativeOffset.y<0?bat.hide():bat.show()}},glove=$(".target .glove.stance-indicator"),showGlove=function(event){if(game.humanPitching()){var offset=$(".target").offset(),relativeOffset={x:event.pageX-offset.left,y:200-(event.pageY-offset.top)};glove.css({top:200-relativeOffset.y+"px",left:relativeOffset.x+"px"}),relativeOffset.x>200||relativeOffset.x<0||relativeOffset.y>200||relativeOffset.y<0?glove.hide():glove.show()}};$scope.selectPitch=function(pitchName){"pitch"==game.stage&&(game.pitchInFlight=$.extend({},game.pitcher.pitching[pitchName]),game.pitchInFlight.name=pitchName,game.swingResult.looking=!0)},$scope.allowInput=!0,$scope.holdUp=function(){$(".input-area").click(),$scope.$apply()},game.startOpponentPitching=function(callback){$scope.updateFlightPath(callback)},$scope.indicate=function($event){if($scope.allowInput&&!game.pitcher.windingUp){game.humanPitching()&&($scope.allowInput=!1);var offset=$(".target").offset(),relativeOffset={x:$event.pageX-offset.left,y:200-($event.pageY-offset.top)};for(clearTimeout($scope.lastTimeout);$scope.holdUpTimeouts.length;)clearTimeout($scope.holdUpTimeouts.shift());$scope.showMessage=!1,game.receiveInput(relativeOffset.x,relativeOffset.y,function(callback){$scope.updateFlightPath(callback)})}},$scope.abbreviatePosition=function(position){return"e"==text.mode?{pitcher:"P",catcher:"C",first:"1B",second:"2B","short":"SS",third:"3B",left:"LF",center:"CF",right:"RF"}[position]:text.fielderShortName(position)},$scope.$watch("y.humanBatting()",function(){$scope.y.humanBatting()?$(".input-area").mousemove(showBat):($(".input-area").unbind("mousemove",showBat),bat.hide())}),$scope.$watch("y.humanPitching()",function(){$scope.y.humanPitching()?$(".input-area").mousemove(showGlove):($(".input-area").unbind("mousemove",showGlove),glove.hide())});({left:$("aside.image-panel.left"),right:$("aside.image-panel.right")})}};var SocketService=function(){var game,socket,Service=function(){},NO_OPERATION=function(){},animator=Baseball.service.Animator;return Service.prototype={socket:{},game:{},connected:!1,start:function(key){game=this.game,socket=this.socket,game.opponentService=this,this.connected=socket.connected,this.on(),socket.emit("register",key),socket.on("connect_failed reconnect_failed",function(){console.log("connection unavailable")})},on:function(){var giraffe=this;socket.on("register",this.register),socket.on("connect reconnect",function(){giraffe.connected=!0}),socket.on("disconnect",function(){giraffe.connected=!1}),socket.on("pitch",function(pitch){game.thePitch(0,0,NO_OPERATION,pitch);var scope=window.s;animator.updateFlightPath.bind(scope)()}),socket.on("swing",function(swing){game.theSwing(0,0,NO_OPERATION,swing);var scope=window.s;animator.updateFlightPath.bind(scope)(function(){swing.contact&&animator.animateFieldingTrajectory(game)})}),socket.on("partner_disconnect",function(){console.log("The opponent has disconnected"),game.opponentConnected=!1;var scope=window.s;scope.$digest()}),socket.on("partner_connect",function(){game.opponentConnected=!0;var scope=window.s;scope.$digest()}),socket.on("opponent_taking_field",function(){console.log("A challenger has appeared! Sending game data."),socket.emit("game_data",game.toData())}),socket.on("game_data",function(data){game.fromData(data);var scope=window.s;scope.$apply()}),socket.on("field_in_use",function(){game.opponentConnected=!1})},off:function(){socket.on("register",NO_OPERATION)},register:function(data){console.log(data),"away"===data&&(game.humanControl="away"),socket.on("register",NO_OPERATION)},emitPitch:function(pitch){socket.emit("pitch",pitch)},emitSwing:function(swing){socket.emit("swing",swing)},swing:function(){},pitch:function(){}},new Service};BattersDirective=function(){return{templateUrl:"public/html/views/directives/batters.html?cache="+cacheKey,transclude:!0}},BatteryDirective=function(){return{templateUrl:"public/html/views/directives/battery.html?cache="+cacheKey,transclude:!0}},FieldDirective=function(){return{templateUrl:"public/html/views/directives/field.html?cache="+cacheKey,transclude:!0}},RatingBlockDirective=function(){return{scope:{rating:"="},transclude:!0,templateUrl:"public/html/views/directives/ratingBlock.html?cache="+cacheKey,link:function(scope){}}},ScoreboardDirective=function(){return{scope:{game:"=",text:"="},templateUrl:"public/html/views/directives/scoreboard.html?cache="+cacheKey,link:function(scope){window.s2=scope,scope.t=scope.text,scope.y=scope.game}}};var app=angular.module("YakyuuAikoukai",["directives"]).service("socket",SocketService).controller("IndexController",["$scope","socket",IndexController]);app.config(function($interpolateProvider){$interpolateProvider.startSymbol("{{"),$interpolateProvider.endSymbol("}}")}),cacheKey=Math.floor(1500*Math.random()),angular.module("directives",[]).directive("scoreboard",ScoreboardDirective).directive("batters",BattersDirective).directive("battery",BatteryDirective).directive("field",FieldDirective).directive("ratingBlock",RatingBlockDirective); +//# sourceMappingURL=sourcemaps/application.min.js.map \ No newline at end of file diff --git a/public/js/sourcemaps/application.js.map b/public/js/sourcemaps/application.js.map index 2cf30e18..1209a3ac 100644 --- a/public/js/sourcemaps/application.js.map +++ b/public/js/sourcemaps/application.js.map @@ -1 +1 @@ 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o -1 ? AtBat.prototype.INFIELD_HIT_INDICATOR : '';\n text = text.replace(AtBat.prototype.INFIELD_HIT_INDICATOR, '');\n this.text = text.split(AtBat.prototype.RBI_INDICATOR)[0];\n this.rbi = text.split(this.text)[1] + '';\n\n var log = new _baseballUtilityLog.Log();\n\n var beneficial = [log.WALK, log.SINGLE, log.HOMERUN, log.DOUBLE, log.TRIPLE, log.SACRIFICE, log.REACHED_ON_ERROR];\n if (beneficial.indexOf(this.text) > -1) {\n this.beneficial = true;\n }\n }\n\n _createClass(AtBat, [{\n key: 'toString',\n value: function toString() {\n return '' + this.infield + this.text + this.rbi;\n }\n }]);\n\n return AtBat;\n})();\n\nAtBat.prototype.constructor = AtBat;\nAtBat.prototype.identifier = 'AtBat';\nAtBat.prototype.INFIELD_HIT_INDICATOR = '';\nAtBat.prototype.RBI_INDICATOR = '+';\n\nexports.AtBat = AtBat;\n\n},{\"baseball/Utility/Log\":29}],2:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\n/**\r\n * The baseball field tracks the ball's movement, fielders, and what runners are on\r\n * @param game\r\n * @constructor\r\n */\nvar Field = function Field(game) {\n this.init(game);\n};\n\nField.prototype = {\n constructor: Field,\n init: function init(game) {\n this.game = game;\n this.first = null;\n this.second = null;\n this.third = null;\n },\n /**\r\n * @returns {boolean}\r\n */\n hasRunnersOn: function hasRunnersOn() {\n return this.first instanceof _baseballModelPlayer.Player || this.second instanceof _baseballModelPlayer.Player || this.third instanceof _baseballModelPlayer.Player;\n },\n /**\r\n * @param swing\r\n * @returns {object}\r\n */\n determineSwingContactResult: function determineSwingContactResult(swing) {\n var x = swing.x,\n y = swing.y;\n var eye = this.game.batter.skill.offense.eye;\n /**\r\n * The initial splay angle is 90 degrees for hitting up the middle and 0\r\n * for a hard foul left, 180 is a foul right. Depending on the angle of the bat,\r\n * a y-axis displacement which would otherwise pop or ground the ball can instead\r\n * increase the left/right effect.\r\n */\n var angles = _baseballServices_services.Mathinator.getSplayAndFlyAngle(x, y, swing.angle, eye);\n var splayAngle = angles.splay;\n\n var flyAngle = angles.fly;\n var power = this.game.batter.skill.offense.power + (this.game.batter.eye.bonus || 0) / 5;\n var landingDistance = _baseballServices_services.Distribution.landingDistance(power, flyAngle);\n if (flyAngle < 0 && landingDistance > 95) {\n landingDistance = (landingDistance - 95) / 4 + 95;\n }\n var game = this.game;\n\n if (Math.abs(splayAngle) > 50) swing.foul = true;\n swing.fielder = this.findFielder(splayAngle, landingDistance, power, flyAngle);\n if (['first', 'second', 'short', 'third'].indexOf(swing.fielder) > -1) {\n landingDistance = Math.min(landingDistance, 110); // stopped by infielder\n } else {\n landingDistance = Math.max(landingDistance, 150); // rolled past infielder\n }\n swing.travelDistance = landingDistance;\n swing.flyAngle = flyAngle;\n /**\r\n * the splay for the result is adjusted to 0 being up the middle and negatives being left field\r\n * @type {number}\r\n */\n swing.splay = splayAngle;\n swing.sacrificeAdvances = [];\n\n if (swing.fielder) {\n var fielder = game.half == 'top' ? game.teams.home.positions[swing.fielder] : game.teams.away.positions[swing.fielder];\n fielder.fatigue += 4;\n swing.error = false;\n var fieldingEase = fielder.skill.defense.fielding / 100,\n throwingEase = fielder.skill.defense.throwing / 100;\n //reach the batted ball?\n swing.fielderTravel = this.getPolarDistance(this.positions[swing.fielder], [splayAngle + 90, landingDistance]);\n var interceptRating = fielder.skill.defense.speed * 1.8 + flyAngle * 2.4 - swing.fielderTravel * 1.55 - 15;\n if (interceptRating > 0 && flyAngle > 4) {\n //caught cleanly?\n if (_baseballServices_services.Distribution.error(fielder)) {\n //error\n fieldingEase *= 0.5;\n swing.error = true;\n swing.caught = false;\n } else {\n swing.caught = true;\n if (game.umpire.count.outs < 2) {\n var sacrificeThrowInTime = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, 100);\n // todo ran into outfield assist\n if (this.first && sacrificeThrowInTime > this.first.getBaseRunningTime() + 4.5) {\n swing.sacrificeAdvances.push('first');\n }\n if (this.second && sacrificeThrowInTime > this.second.getBaseRunningTime()) {\n swing.sacrificeAdvances.push('second');\n }\n if (this.third && sacrificeThrowInTime > this.third.getBaseRunningTime() - 0.5) {\n swing.sacrificeAdvances.push('third');\n }\n }\n }\n } else {\n swing.caught = false;\n }\n\n if (!swing.caught) {\n swing.bases = 0;\n swing.thrownOut = false; // default value\n var fieldingReturnDelay = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, interceptRating);\n swing.fieldingDelay = fieldingReturnDelay;\n swing.outfielder = ({ 'left': 1, 'center': 1, 'right': 1 })[swing.fielder] == 1;\n var speed = game.batter.skill.offense.speed,\n baseRunningTime = _baseballServices_services.Mathinator.baseRunningTime(speed);\n\n if (swing.outfielder) {\n swing.bases = 1;\n baseRunningTime *= 0.95;\n fieldingReturnDelay -= baseRunningTime;\n eye = game.batter.skill.offense.eye / 400;\n\n while (fieldingReturnDelay > baseRunningTime && swing.bases < 3 && Math.random() < 0.25 + eye) {\n baseRunningTime *= 0.95;\n swing.bases++;\n fieldingReturnDelay -= baseRunningTime;\n }\n } else {\n var first = this.first,\n second = this.second,\n third = this.third;\n swing.fieldersChoice = null;\n swing.bases = fieldingReturnDelay >= baseRunningTime + 1 ? 1 : 0;\n if (first && fieldingReturnDelay < first.getBaseRunningTime()) swing.fieldersChoice = 'first';\n if (first && second && fieldingReturnDelay < second.getBaseRunningTime() + 0.6) swing.fieldersChoice = 'second';\n if (third && fieldingReturnDelay < third.getBaseRunningTime()) swing.fieldersChoice = 'third';\n // double play\n var outs = game.umpire.count.outs;\n if (swing.fieldersChoice) {\n outs++;\n swing.bases = 1;\n var fielders = fielder.team.positions;\n var force = this.forcePlaySituation();\n if (force) {\n var additionalOuts = [];\n var throwingDelay = fieldingReturnDelay;\n if (third && force === 'third' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher) + throwingDelay < second.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher);\n fielders.catcher.fatigue += 4;\n additionalOuts.push('second');\n outs++;\n force = 'second';\n }\n if (second && force === 'second' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third) + throwingDelay < first.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third);\n fielders.third.fatigue += 4;\n additionalOuts.push('first');\n outs++;\n force = 'first';\n }\n if (first && force === 'first' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second) + throwingDelay < game.batter.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second);\n fielders.second.fatigue += 4;\n additionalOuts.push('batter');\n swing.bases = 0;\n // todo (or shortstop)\n outs++;\n }\n if (outs - game.umpire.count.outs === 2) {\n swing.doublePlay = true;\n }\n if (additionalOuts.length) {\n swing.additionalOuts = additionalOuts;\n swing.firstOut = swing.fieldersChoice;\n if (additionalOuts.indexOf('batter') > -1) {\n delete swing.fieldersChoice;\n }\n }\n }\n //console.log('DP?', !!this.forcePlaySituation(), 'throwingDelay', throwingDelay,\n // 'fielding delay', fieldingReturnDelay, 'runner', game.batter.getBaseRunningTime());\n //if (typeof additionalOuts !== 'undefined' && additionalOuts.length) {\n // console.log('omg dp', additionalOuts);\n //}\n } else {\n delete swing.additionalOuts;\n delete swing.firstOut;\n delete swing.doublePlay;\n delete swing.fieldersChoice;\n }\n }\n swing.thrownOut = swing.bases == 0;\n if (swing.thrownOut) {\n swing.thrownOut = true;\n swing.error = false;\n }\n }\n } else {\n if (Math.abs(splayAngle) < 45 && landingDistance > 300) {\n swing.bases = 4;\n } else {\n swing.foul = true;\n swing.caught = false;\n }\n }\n this.game.swingResult = swing;\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator._ball.hasIndicator = true;\n _baseballServices_services.Animator.animateFieldingTrajectory(this.game);\n }\n },\n forcePlaySituation: function forcePlaySituation() {\n var first = this.first,\n second = this.second,\n third = this.third;\n return first && second && third && 'third' || first && second && 'second' || first && 'first';\n },\n //printRunnerNames : function() {\n // return [this.first ? this.first.getName() : '', this.second ? this.second.getName() : '', this.third ? this.third.getname() : ''];\n //},\n /**\r\n * @param splayAngle {Number} 0 to 180, apparently\r\n * @param landingDistance {Number} in feet, up to 310 or so\r\n * @param power {Number} 0-100\r\n * @param flyAngle {Number} roughly -15 to 90\r\n * @returns {string|boolean}\r\n */\n findFielder: function findFielder(splayAngle, landingDistance, power, flyAngle) {\n var angle = splayAngle; // 0 is up the middle, clockwise increasing\n\n var fielder;\n\n if (Math.abs(angle) > 50) return false; // foul\n if (landingDistance < 10 && landingDistance > -20) {\n return 'catcher';\n } else if (landingDistance >= 10 && landingDistance < 45 && Math.abs(angle) < 5) {\n return 'pitcher';\n }\n\n var infield = landingDistance < 145 - Math.abs(angle) / 90 * 50;\n if (flyAngle < 7) {\n // 7 degrees straight would fly over the infielder, but add some for arc\n var horizontalVelocity = Math.cos(flyAngle / 180 * Math.PI) * (85 + power / 100 * 10); // mph toward infielder\n if (flyAngle < 0) horizontalVelocity *= 0.5; // velocity loss on bounce\n var fielderLateralReachDegrees = 1 + 22.5 * (100 - horizontalVelocity) / 100; // up to 90/4 = 22.5\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n var fielderArcPosition = this.positions[fielder][0] - 90;\n // a good infielder can field a hard hit grounder even with a high terminal distance\n infield = Math.abs(angle - fielderArcPosition) < fielderLateralReachDegrees;\n }\n\n // ball in the air to infielder\n if (infield && landingDistance > 15) {\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n } else if (landingDistance < 310) {\n // past the infield or fly ball to outfielder\n if (angle < -15) {\n fielder = 'left';\n } else if (angle < 16) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n } else {\n fielder = false;\n }\n return fielder;\n },\n positions: {\n pitcher: [90, 66],\n catcher: [0, 0],\n first: [90 + 45 - 7, 98],\n second: [90 + 12.5, 130],\n short: [90 - 12.5, 130],\n third: [90 - 45 + 7, 98],\n left: [45 + 14, 280],\n center: [90, 280],\n right: [135 - 14, 280]\n },\n getPolarDistance: function getPolarDistance(a, b) {\n return _baseballServices_services.Mathinator.getPolarDistance(a, b);\n },\n fieldingTest: function fieldingTest() {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n var data = {};\n if (fielder) {\n var fielderCandidates = this.fielderSelectionTest(angle, distance, true);\n data.fielder = fielderCandidates[1];\n data[fielderCandidates[0]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[0]][0], this.positions[fielderCandidates[0]][1]]);\n data[fielderCandidates[1]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[1]][0], this.positions[fielderCandidates[1]][1]]);\n return data;\n }\n },\n aggregateFieldingTest: function aggregateFieldingTest() {\n var fielders = {\n pitcher: { tally: 0, distances: [] },\n catcher: { tally: 0, distances: [] },\n first: { tally: 0, distances: [] },\n second: { tally: 0, distances: [] },\n short: { tally: 0, distances: [] },\n third: { tally: 0, distances: [] },\n left: { tally: 0, distances: [] },\n center: { tally: 0, distances: [] },\n right: { tally: 0, distances: [] },\n 'false': { tally: 0, distances: [] }\n };\n var selections = [];\n for (var i = 0; i < 1000; i++) {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n fielders[fielder].tally++;\n if (fielder) {\n fielders[fielder].distances.push(this.getPolarDistance([angle, distance], [this.positions[fielder][0], this.positions[fielder][1]]));\n }\n selections.push([angle, distance]);\n selections.push(this.fielderSelectionTest(angle, distance, true));\n }\n return [fielders, selections];\n },\n fielderSelectionTest: function fielderSelectionTest(angle, distance, returnFielder) {\n var distances = [];\n var minDistance = 300;\n var giraffe = this;\n var fielder = false;\n Iterator.each(this.positions, function (position, spot) {\n var thisDistance = giraffe.getPolarDistance([angle, distance], spot);\n distances[thisDistance] = position;\n if (minDistance > thisDistance) {\n minDistance = thisDistance;\n fielder = position;\n }\n });\n return returnFielder ? [fielder, this.findFielder(angle, distance)] : distances;\n }\n};\n\nexports.Field = Field;\n\n},{\"baseball/Model/Player\":5,\"baseball/Services/_services\":25}],3:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Game = function Game(m) {\n this.init(m);\n};\n\nGame.prototype = {\n constructor: Game,\n gamesIntoSeason: 0,\n humanControl: 'home', //home, away, both, none\n console: false,\n quickMode: true,\n debug: [],\n pitcher: {}, // Player&\n batter: {}, // Player&\n init: function init(m) {\n this.startTime = {\n h: ('00' + (Math.random() * 8 + 10 | 0)).slice(-2),\n m: ('00' + (Math.random() * 60 | 0)).slice(-2)\n };\n this.timeOfDay = {\n h: this.startTime.h,\n m: this.startTime.m\n };\n if (m) _baseballUtility_utils.text.mode = m;\n this.gamesIntoSeason = 1 + Math.floor(Math.random() * 142);\n this.field = new _baseballModelField.Field(this);\n this.teams.away = new _baseballModelTeam.Team(this);\n this.teams.home = new _baseballModelTeam.Team(this);\n this.log = new _baseballUtilityLog.Log();\n this.log.game = this;\n this.debug = [];\n this.helper = _baseballUtility_utils.helper;\n while (this.teams.away.name == this.teams.home.name) {\n this.teams.away.pickName();\n }\n this.umpire = new _baseballModelUmpire.Umpire(this);\n if (this.humanPitching()) {\n this.stage = 'pitch';\n }\n this.autoPitchSelect();\n _baseballServices_services.Animator.init();\n },\n passMinutes: function passMinutes(minutes) {\n this.timeOfDay.m = ('00' + (parseInt(this.timeOfDay.m) + parseInt(minutes))).slice(-2);\n if (parseInt(this.timeOfDay.m) >= 60) {\n this.timeOfDay.m = ('00' + parseInt(this.timeOfDay.m) % 60).slice(-2);\n this.timeOfDay.h = ('00' + (parseInt(this.timeOfDay.h) + 1) % 24).slice(-2);\n }\n _baseballServices_services.Animator.setLuminosity(1 - Math.abs(12 - this.timeOfDay.h) / 12);\n },\n getInning: function getInning() {\n return _baseballUtility_utils.text.mode == 'n' ? this.inning + (this.half == 'top' ? 'オモテ' : 'ウラ') : this.half.toUpperCase() + ' ' + this.inning;\n },\n humanBatting: function humanBatting() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'away';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'home';\n }\n },\n humanPitching: function humanPitching() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'home';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'away';\n }\n },\n end: function end() {\n this.stage = 'end';\n var e, n;\n e = this.tally.home.R > this.tally.away.R ? 'Home team wins!' : this.tally.home.R == this.tally.away.R ? 'You tied. Yes, you can do that.' : 'Visitors win!';\n n = this.tally.home.R > this.tally.away.R ? this.teams.home.getName() + 'の勝利' : this.tally.home.R == this.tally.away.R ? '引き分け' : this.teams.away.getName() + 'の勝利';\n if (this.tally.home.R > this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.W++;\n this.teams.away.positions.pitcher.stats.pitching.L++;\n } else if (this.tally.home.R < this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.L++;\n this.teams.away.positions.pitcher.stats.pitching.W++;\n }\n this.log.note(e, n);\n this.log.note('Reload to play again', 'リロるは次の試合へ');\n },\n stage: 'pitch', //pitch, swing\n simulateInput: function simulateInput(callback) {\n var stage = this.stage,\n pitchTarget = this.pitchTarget;\n if (stage == 'end') {\n return;\n }\n if (stage == 'pitch') {\n this.autoPitch(callback);\n } else if (stage == 'swing') {\n if (typeof pitchTarget != 'object') {\n this.pitchTarget = { x: 100, y: 100 };\n }\n this.autoSwing(this.pitchTarget.x, this.pitchTarget.y, callback);\n }\n },\n simulatePitchAndSwing: function simulatePitchAndSwing(callback) {\n if (this.stage == 'end') {\n return;\n }\n this.autoPitch(callback);\n var giraffe = this;\n setTimeout(function () {\n if (typeof giraffe.pitchTarget != 'object') {\n giraffe.pitchTarget = { x: 100, y: 100 };\n }\n giraffe.autoSwing(giraffe.pitchTarget.x, giraffe.pitchTarget.y, function (callback) {\n callback();\n });\n }, giraffe.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET + 2500 : _baseballServices_services.Animator.TIME_FROM_WINDUP + 2500);\n },\n /**\r\n * generically receive click input and decide what to do\r\n * @param x\r\n * @param y\r\n * @param callback\r\n */\n receiveInput: function receiveInput(x, y, callback) {\n if (this.humanControl == 'none') {\n return;\n }\n if (this.stage == 'end') {\n return;\n }\n if (this.stage == 'pitch' && this.humanPitching()) {\n this.thePitch(x, y, callback);\n } else if (this.stage == 'swing' && this.humanBatting()) {\n this.theSwing(x, y, callback);\n }\n },\n autoPitchSelect: function autoPitchSelect() {\n var pitchNames = Object.keys(this.pitcher.pitching);\n var pitchName = pitchNames[Math.random() * pitchNames.length | 0];\n var pitch = this.pitcher.pitching[pitchName];\n pitch.name = pitchName;\n this.pitchInFlight = pitch;\n },\n autoPitch: function autoPitch(callback) {\n var pitcher = this.pitcher,\n giraffe = this;\n if (this.stage == 'pitch') {\n this.autoPitchSelect();\n pitcher.windingUp = true;\n if (!this.console) {\n $('.baseball').addClass('hide');\n var windup = $('.windup');\n windup.css('width', '100%');\n }\n var pitch = _baseballServices_services.Distribution.pitchLocation(),\n x = pitch.x,\n y = pitch.y;\n if (this.quickMode) {\n this.thePitch(x, y, callback);\n } else {\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator.loop.resetCamera();\n }\n windup.animate({ width: 0 }, this.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET : _baseballServices_services.Animator.TIME_FROM_WINDUP, function () {\n !giraffe.console && $('.baseball.pitch').removeClass('hide');\n giraffe.thePitch(x, y, callback);\n pitcher.windingUp = false;\n });\n }\n }\n },\n autoSwing: function autoSwing(deceptiveX, deceptiveY, callback) {\n var giraffe = this;\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus,\n convergence,\n convergenceSum;\n\n var x = _baseballServices_services.Distribution.centralizedNumber(),\n y = _baseballServices_services.Distribution.centralizedNumber();\n\n if (100 * Math.random() < eye) {\n // identified the break\n deceptiveX = this.pitchInFlight.x;\n deceptiveY = this.pitchInFlight.y;\n }\n\n if (100 * Math.random() < eye) {\n // identified the location\n convergence = eye / 25;\n convergenceSum = 1 + convergence;\n } else {\n convergence = eye / 100;\n convergenceSum = 1 + convergence;\n }\n\n x = (deceptiveX * convergence + x) / convergenceSum;\n y = (deceptiveY * convergence + y) / convergenceSum;\n\n this.swingResult.x = _baseballServices_services.Distribution.cpuSwing(x, this.pitchInFlight.x, eye);\n this.swingResult.y = _baseballServices_services.Distribution.cpuSwing(y, this.pitchInFlight.y, eye * 0.75);\n\n var swingProbability = _baseballServices_services.Distribution.swingLikelihood(eye, x, y, this.umpire);\n if (swingProbability < 100 * Math.random()) {\n x = -20;\n }\n\n callback(function () {\n giraffe.theSwing(x, y);\n });\n },\n opponentConnected: false,\n waitingCallback: function waitingCallback() {},\n awaitPitch: function awaitPitch(callback, swingResult) {\n var giraffe = this;\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitSwing(swingResult);\n } else {\n setTimeout(function () {\n giraffe.autoPitch(callback);\n }, 5200);\n }\n },\n awaitSwing: function awaitSwing(x, y, callback, pitchInFlight, pitchTarget) {\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitPitch({\n inFlight: pitchInFlight,\n target: pitchTarget\n });\n } else {\n this.autoSwing(x, y, callback);\n }\n },\n thePitch: function thePitch(x, y, callback, override) {\n if (this.stage == 'pitch') {\n if (override) {\n this.pitchInFlight = override.inFlight;\n this.pitchTarget = override.target;\n callback = this.waitingCallback;\n } else {\n this.pitcher.fatigue++;\n this.pitchTarget.x = x;\n this.pitchTarget.y = y;\n\n this.pitchInFlight.breakDirection = this.helper.pitchDefinitions[this.pitchInFlight.name].slice(0, 2);\n this.battersEye = _baseballUtility_utils.text.getBattersEye(this);\n\n var control = Math.floor(this.pitchInFlight.control - this.pitcher.fatigue / 2);\n this.pitchTarget.x = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.x, control);\n this.pitchTarget.y = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.y, control);\n\n if (this.pitcher.throws == 'right') this.pitchInFlight.breakDirection[0] *= -1;\n\n var breakEffect = _baseballServices_services.Distribution.breakEffect(this.pitchInFlight, this.pitcher, this.pitchTarget.x, this.pitchTarget.y);\n\n this.pitchInFlight.x = breakEffect.x;\n this.pitchInFlight.y = breakEffect.y;\n }\n this.log.notePitch(this.pitchInFlight, this.batter);\n\n this.stage = 'swing';\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.humanBatting())) {\n callback();\n } else {\n this.awaitSwing(x, y, callback, this.pitchInFlight, this.pitchTarget);\n }\n }\n },\n battersEye: {\n e: '',\n n: ''\n },\n theSwing: function theSwing(x, y, callback, override) {\n if (this.stage == 'swing') {\n if (override) {\n this.swingResult = override;\n callback = this.waitingCallback;\n } else {\n this.swingResult = {};\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus;\n\n if (x >= 0 && x <= 200) {\n this.batter.fatigue++;\n\n this.swingResult.x = x - this.pitchInFlight.x;\n this.swingResult.y = y - this.pitchInFlight.y;\n this.swingResult.angle = this.setBatAngle();\n\n var recalculation = _baseballServices_services.Mathinator.getAngularOffset(this.swingResult, this.swingResult.angle);\n var precision = _baseballServices_services.Distribution.swing(eye);\n\n this.swingResult.x = recalculation.x * precision;\n this.swingResult.y = -5 + recalculation.y * precision;\n\n //log(recalculation.y, precision);\n\n this.swingResult.looking = false;\n if (Math.abs(this.swingResult.x) < 60 && Math.abs(this.swingResult.y) < 35) {\n this.swingResult.contact = true;\n this.field.determineSwingContactResult(this.swingResult);\n // log(this.swingResult.flyAngle, Math.floor(this.swingResult.x), Math.floor(this.swingResult.y));\n this.debug.push(this.swingResult);\n } else {\n this.swingResult.contact = false;\n }\n } else {\n this.swingResult.strike = this.pitchInFlight.x > 50 && this.pitchInFlight.x < 150 && this.pitchInFlight.y > 35 && this.pitchInFlight.y < 165;\n this.batter.eye.bonus = Math.max(0, eye - Math.sqrt(Math.pow(this.batter.eye.x - this.pitchInFlight.x, 2) + Math.pow(this.batter.eye.y - this.pitchInFlight.y, 2)) * 1.5);\n this.swingResult.contact = false;\n this.swingResult.looking = true;\n this.batter.eye.x = this.pitchInFlight.x;\n this.batter.eye.y = this.pitchInFlight.y;\n }\n }\n this.log.noteSwing(this.swingResult);\n this.stage = 'pitch';\n\n var half = this.half;\n var result = this.swingResult;\n this.umpire.makeCall();\n emit = false;\n if (half != this.half) {\n callback = this.startOpponentPitching;\n var emit = !override;\n }\n\n if (typeof callback == 'function') {\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.teams[this.humanControl] == this.pitcher.team)) {\n callback();\n if (emit) {\n if (this.opponentService && this.opponentConnected) {\n this.opponentService.emitSwing(result);\n }\n }\n } else {\n this.awaitPitch(callback, result);\n }\n }\n }\n },\n setBatAngle: function setBatAngle(x, y) {\n var giraffe = this,\n pitchInFlight = this.pitchInFlight,\n swingResult = this.swingResult;\n var origin = {\n x: giraffe.batter.bats == 'right' ? -10 : 210,\n y: 199\n };\n var swing = {\n x: x ? x : pitchInFlight.x + swingResult.x,\n y: y ? y : pitchInFlight.y + swingResult.y\n };\n return _baseballServices_services.Mathinator.battingAngle(origin, swing);\n },\n debugOut: function debugOut() {\n log('slugging', this.debug.filter(function (a) {\n return a.bases == 1;\n }).length, this.debug.filter(function (a) {\n return a.bases == 2;\n }).length, this.debug.filter(function (a) {\n return a.bases == 3;\n }).length, this.debug.filter(function (a) {\n return a.bases == 4;\n }).length);\n log('grounders', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5;\n }).length);\n log('grounders thrown out', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5 && a.thrownOut;\n }).length);\n log('weak air hits (thrown out)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && a.thrownOut;\n }).length);\n log('good air hits (not caught)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && !a.thrownOut;\n }).length);\n\n var PO = {};\n this.debug.map(function (a) {\n if (!a.fielder) return;\n if (!PO[a.fielder]) {\n PO[a.fielder] = 0;\n }\n if (!a.bases && a.fielder) {\n PO[a.fielder]++;\n }\n });\n log('fielding outs', PO);\n\n var hitters = this.teams.away.lineup.concat(this.teams.home.lineup);\n var atBats = [];\n hitters.map(function (a) {\n atBats = atBats.concat(a.getAtBats().map(function (ab) {\n return ab.text;\n }));\n });\n\n var LO = atBats.filter(function (ab) {\n return ab == 'LO';\n }).length;\n var FO = atBats.filter(function (ab) {\n return ab == 'FO';\n }).length;\n var GO = atBats.filter(function (ab) {\n return ab == 'GO';\n }).length;\n var GIDP = atBats.filter(function (ab) {\n return ab == '(IDP)';\n }).length;\n var SO = atBats.filter(function (ab) {\n return ab == 'SO';\n }).length;\n var BB = atBats.filter(function (ab) {\n return ab == 'BB';\n }).length;\n var SAC = atBats.filter(function (ab) {\n return ab == 'SAC';\n }).length;\n var FC = atBats.filter(function (ab) {\n return ab == 'FC';\n }).length;\n log('line outs', LO, 'fly outs', FO, 'groundouts', GO, 'strikeouts', SO, 'sacrifices', SAC, 'FC', FC, 'gidp', GIDP);\n log('BB', BB);\n log('fouls', this.debug.filter(function (a) {\n return a.foul;\n }).length);\n log('fatigue, home vs away');\n var teams = this.teams;\n var fatigue = { home: {}, away: {} };\n _baseballServices_services.Iterator.each(this.teams.home.positions, function (key) {\n var position = key;\n fatigue.home[position] = teams.home.positions[position].fatigue;\n fatigue.away[position] = teams.away.positions[position].fatigue;\n });\n console.table(fatigue);\n console.table(this.scoreboard);\n console.table(this.tally);\n },\n toData: function toData() {\n var data = {};\n data.half = this.half;\n data.inning = this.inning;\n data.tally = this.tally;\n var giraffe = this;\n var players = this.teams.away.lineup.concat(this.teams.home.lineup);\n // note: bench not included\n data.field = {\n first: players.indexOf(this.field.first),\n second: players.indexOf(this.field.second),\n third: players.indexOf(this.field.third)\n };\n data.batter = players.indexOf(this.batter);\n data.deck = players.indexOf(this.deck);\n data.hole = players.indexOf(this.hole);\n data.teams = {\n home: {\n name: giraffe.teams.home.name,\n nameJ: giraffe.teams.home.nameJ\n },\n away: {\n name: giraffe.teams.away.name,\n nameJ: giraffe.teams.away.nameJ\n }\n };\n data.umpire = {\n says: giraffe.umpire.says,\n count: {\n strikes: giraffe.umpire.count.strikes,\n balls: giraffe.umpire.count.balls,\n outs: giraffe.umpire.count.outs\n }\n };\n data.players = players.map(function (player) {\n return player.serialize();\n });\n data.log = {\n pitchRecord: giraffe.log.pitchRecord,\n record: giraffe.log.record\n };\n data.gamesIntoSeason = this.gamesIntoSeason;\n return data;\n },\n fromData: function fromData(data) {\n this.half = data.half;\n this.inning = data.inning;\n this.tally = data.tally;\n var giraffe = this;\n var players = data.players.map(function (playerJson, index) {\n var playerData = JSON.parse(playerJson);\n if (index > 8) {\n var side = 'home';\n index = index - 9;\n } else {\n side = 'away';\n }\n var player = giraffe.teams[side].positions[playerData.position];\n player.fromData(playerData);\n giraffe.teams[side].lineup[index] = player;\n player.resetStats(data.gamesIntoSeason);\n return player;\n });\n this.field.first = players[data.field.first];\n this.field.second = players[data.field.second];\n this.field.third = players[data.field.third];\n this.batter = players[data.batter];\n this.deck = players[data.deck];\n this.hole = players[data.hole];\n this.umpire.says = data.umpire.says;\n this.umpire.count = data.umpire.count;\n this.teams.away.name = data.teams.away.name;\n this.teams.away.nameJ = data.teams.away.nameJ;\n this.teams.home.name = data.teams.home.name;\n this.teams.home.nameJ = data.teams.home.nameJ;\n this.log.pitchRecord = data.log.pitchRecord;\n this.log.record = data.log.record;\n this.log.stabilizeShortRecord();\n this.gamesIntoSeason = data.gamesIntoSeason;\n return this;\n },\n startOpponentPitching: null, // late function\n pitchTarget: { x: 100, y: 100 },\n pitchInFlight: {\n x: 100,\n y: 100,\n breakDirection: [0, 0],\n name: 'slider',\n velocity: 50,\n 'break': 50,\n control: 50\n },\n swingResult: {\n x: 100, //difference to pitch location\n y: 100, //difference to pitch location\n strike: false,\n foul: false,\n caught: false,\n contact: false,\n looking: true,\n bases: 0,\n fielder: 'short',\n outs: 0\n },\n playResult: {\n batter: '',\n fielder: ''\n },\n showPlayResultPanels: function showPlayResultPanels(batter) {\n var batterOutcomes = {};\n var atBat = batter.atBats.slice(0).pop();\n var fielderOutcomes = {};\n var n = function n() {\n var n = Math.floor(Math.random() * 3);\n return n ? n : '';\n };\n this.playResult = {\n batter: 'B_placeholder' + n() || batterOutcomes[atBat] || 'batter/' + atBat,\n fielder: 'F_placeholder' + n() || fielderOutcomes[atBat] || 'fielder/' + atBat\n };\n },\n pitchSelect: function pitchSelect() {},\n field: null,\n teams: {\n away: null,\n home: null\n },\n log: null,\n half: 'top',\n inning: 1,\n scoreboard: {\n away: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n },\n home: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n }\n },\n resetTally: function resetTally() {\n this.tally = {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n };\n },\n tally: {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n }\n};\n\nexports.Game = Game;\n\n},{\"baseball/Model/Field\":2,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Utility/Log\":29,\"baseball/Utility/_utils\":30}],4:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Manager = function Manager(team) {\n this.init(team);\n};\n\nManager.prototype = {\n constructor: Manager,\n init: function init(team) {\n this.team = team;\n },\n makeLineup: function makeLineup() {\n var jerseyNumber = 1;\n this.team.positions.pitcher = this.selectForSkill(this.team.bench, ['pitching']);\n this.team.positions.pitcher.position = 'pitcher';\n if (!this.team.positions.pitcher.number) {\n this.team.positions.pitcher.number = jerseyNumber++;\n }\n this.team.positions.catcher = this.selectForSkill(this.team.bench, ['defense', 'catching'], 'right');\n this.team.positions.catcher.position = 'catcher';\n if (!this.team.positions.catcher.number) {\n this.team.positions.catcher.number = jerseyNumber++;\n }\n _baseballServices_services.Iterator.each(this.team.bench, function (key, player) {\n if (!player.number) {\n player.number = jerseyNumber++;\n }\n });\n this.team.positions.short = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.short.position = 'short';\n this.team.positions.second = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.second.position = 'second';\n this.team.positions.third = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.third.position = 'third';\n this.team.positions.center = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.center.position = 'center';\n this.team.positions.left = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.left.position = 'left';\n this.team.positions.right = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.right.position = 'right';\n this.team.positions.first = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'left');\n this.team.positions.first.position = 'first';\n\n this.team.lineup[3] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[3].order = 3;\n this.team.lineup[2] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[2].order = 2;\n this.team.lineup[4] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[4].order = 4;\n this.team.lineup[0] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[0].order = 0;\n this.team.lineup[1] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[1].order = 1;\n this.team.lineup[5] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[5].order = 5;\n this.team.lineup[6] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[6].order = 6;\n this.team.lineup[7] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[7].order = 7;\n this.team.lineup[8] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[8].order = 8;\n },\n selectForSkill: function selectForSkill(pool, skillset, requiredThrowingHandedness) {\n if (this.team.bench.length || pool == this.team.positions) {\n var selection = this.team.bench[0];\n var rating = 0;\n var index = 0;\n _baseballServices_services.Iterator.each(pool, function (key, player) {\n var skills = skillset.slice();\n var cursor = player.skill;\n var property = skills.shift();\n while (property) {\n cursor = cursor[property];\n property = skills.shift();\n }\n if (!(player.order + 1) && cursor >= rating && (!requiredThrowingHandedness || player.throws == requiredThrowingHandedness)) {\n rating = cursor;\n selection = player;\n index = key;\n }\n });\n if (pool == this.team.bench) {\n delete this.team.bench[index];\n this.team.bench = this.team.bench.filter(function (player) {\n return player instanceof selection.constructor;\n });\n }\n return selection;\n }\n return 'no players available';\n }\n};\n\nexports.Manager = Manager;\n\n},{\"baseball/Services/_services\":25}],5:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar Player = function Player(team) {\n this.init(team);\n this.resetStats(this.team.game && this.team.game.gamesIntoSeason || 0);\n};\n\nPlayer.prototype = {\n constructor: Player,\n init: function init(team, hero) {\n this.throws = Math.random() > 0.86 ? 'left' : 'right';\n this.bats = Math.random() > 0.75 ? 'left' : 'right';\n this.team = team;\n this.skill = {};\n this.eye = {\n x: 100,\n y: 100\n };\n this.pitching = { averaging: [] };\n this.number = 0;\n this.randomizeSkills(hero || Math.random() > 0.9);\n var surnameKey = Math.floor(Math.random() * _baseballUtility_utils.data.surnames.length),\n nameKey = Math.floor(Math.random() * _baseballUtility_utils.data.names.length);\n\n this.name = _baseballUtility_utils.data.surnames[surnameKey] + ' ' + _baseballUtility_utils.data.names[nameKey];\n var jSurname = _baseballUtility_utils.data.surnamesJ[surnameKey],\n jGivenName = _baseballUtility_utils.data.namesJ[nameKey];\n this.spaceName(jSurname, jGivenName);\n this.surname = _baseballUtility_utils.data.surnames[surnameKey];\n this.surnameJ = _baseballUtility_utils.data.surnamesJ[surnameKey];\n this.atBats = [];\n },\n spaceName: function spaceName(jSurname, jGivenName) {\n if (jSurname.length == 1 && jGivenName.length <= 2) jSurname += '・';\n if (jGivenName.length == 1 && jSurname.indexOf('・') < 0 && jSurname.length <= 2) jSurname += '・';\n this.nameJ = jSurname + jGivenName;\n this.surnameJ = jSurname;\n },\n serialize: function serialize() {\n var team = this.team;\n delete this.team;\n var data = JSON.stringify(this);\n this.team = team;\n return data;\n },\n fromData: function fromData(data) {\n var giraffe = this;\n _baseballServices_services.Iterator.each(data, function (key, value) {\n giraffe[key] = value;\n });\n delete this.atBatObjects;\n this.getAtBats();\n },\n resetStats: function resetStats() {\n var gamesIntoSeason = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0];\n\n var offense = this.skill.offense;\n var defense = this.skill.defense;\n var randBetween = function randBetween(a, b, skill) {\n var total = 0,\n count = 0;\n skill += '';\n if (!skill) skill = '';\n _baseballServices_services.Iterator.each(skill.split(' '), function (key, value) {\n var skill = value;\n if (offense[skill]) skill = offense[skill];\n if (defense[skill]) skill = defense[skill];\n if (isNaN(skill)) skill = 50;\n total += skill;\n count++;\n });\n\n skill = Math.sqrt(0.05 + Math.random() * 0.95) * (total / (count * 0.97));\n return Math.floor(skill / 100 * (b - a) + a);\n };\n var IP, ER, GS, W, L;\n if (this.skill.pitching > 65) {\n IP = (this.skill.pitching - 65) * gamesIntoSeason / 20;\n ER = IP / 9 * randBetween(800, 215, this.skill.pitching) / 100;\n if (IP > gamesIntoSeason) {\n //starter\n GS = Math.floor(gamesIntoSeason / 5);\n W = randBetween(GS * 0.1, GS * 0.8, this.skill.pitching / 1.20);\n L = randBetween(GS - W, 0, this.skill.pitching / 3);\n } else {\n //reliever\n GS = Math.floor(gamesIntoSeason / 40);\n W = randBetween(0, GS * 0.6, this.skill.pitching);\n L = randBetween(GS - W, 0, this.skill.pitching);\n }\n }\n var pa = randBetween(gamesIntoSeason * 3, gamesIntoSeason * 5, 'speed eye');\n var paRemaining = pa;\n var bb = Math.floor(randBetween(0, 18, 'power eye') * paRemaining / 100);\n paRemaining -= bb;\n var ab = paRemaining;\n var so = Math.floor(randBetween(25, 2, 'eye') * paRemaining / 100);\n paRemaining -= so;\n var h = Math.floor(randBetween(185, 372, 'eye power speed') * paRemaining / 1000);\n paRemaining -= h;\n\n var doubles = randBetween(0, h / 4, 'power speed');\n var triples = randBetween(0, h / 12, 'speed');\n var hr = Math.max(0, randBetween(-h / 20, h / 5, 'power eye'));\n var r = randBetween(h / 8, (h + bb) / 3, 'speed') + hr;\n var rbi = randBetween(h / 8, h / 2, 'power eye') + hr;\n var hbp = randBetween(0, gamesIntoSeason / 25);\n var sac = randBetween(0, gamesIntoSeason / 5, 'eye');\n\n var chances = randBetween(0, gamesIntoSeason * 10, 'fielding');\n var E = randBetween(chances / 10, 0, 'fielding');\n var PO = chances - E;\n\n this.stats = {\n pitching: {\n pitches: 0, // in game\n GS: GS,\n W: W,\n L: L,\n strikes: 0, // in game\n K: 0, // in game\n getK9: function getK9() {\n return this.K / (this.IP[0] / 9);\n },\n getERA: function getERA() {\n return 9 * this.ER / Math.max(1 / 3, this.IP[0] + this.IP[1] / 3);\n },\n ERA: null,\n ER: ER,\n H: 0, // in game\n HR: 0, // in game\n BB: 0, // in game\n IP: [IP, 0],\n WHIP: 0,\n getWHIP: function getWHIP() {\n return (this.H + this.BB) / (this.IP[0] ? this.IP[0] : 1);\n }\n },\n batting: {\n getBA: function getBA() {\n return this.h / Math.max(1, this.ab);\n },\n getBABIP: function getBABIP() {\n return (this.h - this.hr) / (this.ab - this.so - this.hr + this.sac);\n },\n ba: null,\n getOBP: function getOBP() {\n return (this.h + this.bb + this.hbp) / (this.ab + this.bb + this.hbp + this.sac);\n },\n obp: null,\n getSLG: function getSLG() {\n return (this.h - this['2b'] - this['3b'] - this.hr + 2 * this['2b'] + 3 * this['3b'] + 4 * this.hr) / this.ab;\n },\n slg: null,\n pa: pa,\n ab: ab,\n so: so,\n bb: bb,\n h: h,\n '2b': doubles,\n '3b': triples,\n hr: hr,\n r: r,\n rbi: rbi,\n hbp: hbp,\n sac: sac\n },\n fielding: {\n E: E,\n PO: PO, // should depend on position\n A: Math.floor(Math.random() * 5) + 1 // ehh should depend on position\n }\n };\n this.stats.pitching.ERA = this.stats.pitching.getERA();\n this.stats.pitching.K9 = this.stats.pitching.getK9();\n this.stats.pitching.WHIP = this.stats.pitching.getWHIP();\n this.stats.batting.ba = this.stats.batting.getBA();\n },\n atBatObjects: [],\n getAtBats: function getAtBats() {\n if (this.atBats.length > this.atBatObjects.length) {\n this.atBatObjects = this.atBats.map(function (item) {\n return new _baseballModel_models.AtBat(item);\n });\n }\n return this.atBatObjects;\n },\n recordRBI: function recordRBI() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.RBI_INDICATOR;\n },\n recordInfieldHit: function recordInfieldHit() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR;\n },\n getBaseRunningTime: function getBaseRunningTime() {\n return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed);\n },\n randomizeSkills: function randomizeSkills(hero, allPitches) {\n this.hero = hero;\n var giraffe = this;\n var randValue = function randValue(isPitching) {\n var value = Math.floor(Math.pow(Math.random(), 0.75) * 80 + Math.random() * 20);\n if (hero) {\n value += Math.floor((100 - value) * Math.max(Math.random(), isPitching ? 0 : 0.65));\n }\n if (isPitching) giraffe.pitching.averaging.push(value);\n return value;\n };\n this.skill.offense = {\n eye: randValue(),\n power: randValue(),\n speed: randValue()\n };\n this.skill.defense = {\n catching: randValue(),\n fielding: randValue(),\n speed: randValue(),\n throwing: randValue()\n };\n this.pitching.averaging = [];\n this.pitching['4-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n this.pitching.slider = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n if (Math.random() < 0.17 || allPitches) {\n // can pitch!\n if (Math.random() > 0.6 || allPitches) {\n this.pitching['2-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.18 || allPitches) {\n this.pitching.fork = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() > 0.77 || allPitches) {\n this.pitching.cutter = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.21 || allPitches) {\n this.pitching.sinker = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.4 || allPitches) {\n this.pitching.curve = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.9 || allPitches) {\n this.pitching.change = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n }\n this.skill.pitching = Math.floor(this.pitching.averaging.reduce(function (prev, current) {\n return prev + current;\n }) / this.pitching.averaging.length + this.pitching.averaging.length * 3);\n delete this.pitching.averaging;\n },\n getSurname: function getSurname() {\n return _baseballUtility_utils.text.mode == 'n' ? this.surnameJ : this.surname;\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n getUniformNumber: function getUniformNumber() {\n return (0, _baseballUtility_utils.text)('#') + this.number;\n },\n getOrder: function getOrder() {\n return (0, _baseballUtility_utils.text)([' 1st', ' 2nd', ' 3rd', ' 4th', ' 5th', ' 6th', '7th', ' 8th', ' 9th'][this.order]);\n },\n eye: {},\n fatigue: 0,\n name: '',\n number: 0,\n position: '',\n atBats: []\n};\n\nexports.Player = Player;\n\n},{\"baseball/Model/_models\":8,\"baseball/Services/_services\":25,\"baseball/Utility/_utils\":30}],6:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar Team = function Team(game) {\n this.init(game);\n};\n\nTeam.prototype = {\n constructor: Team,\n init: function init(game) {\n this.pickName();\n this.lineup = [];\n this.bench = [];\n this.bullpen = [];\n this.positions = {\n pitcher: null,\n catcher: null,\n first: null,\n second: null,\n short: null,\n third: null,\n left: null,\n center: null,\n right: null\n };\n this.manager = new _baseballModelManager.Manager(this);\n if (game !== 'no init') {\n this.game = game;\n for (var j = 0; j < 20; j++) {\n this.bench.push(new _baseballModelPlayer.Player(this));\n }\n if (this.bench.length == 20) {\n this.manager.makeLineup();\n }\n }\n },\n pickName: function pickName() {\n var teamNameIndex = Math.floor(Math.random() * _baseballUtility_utils.data.teamNames.length);\n this.name = _baseballUtility_utils.data.teamNames[teamNameIndex];\n this.nameJ = _baseballUtility_utils.data.teamNamesJ[teamNameIndex];\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n lineup: [],\n positions: {},\n manager: null,\n bench: [],\n bullpen: [],\n nowBatting: 0,\n expanded: 'Player&'\n};\n\nexports.Team = Team;\n\n},{\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],7:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar Umpire = function Umpire(game) {\n this.init(game);\n};\n\nUmpire.prototype = {\n constructor: Umpire,\n init: function init(game) {\n this.game = game;\n this.playBall();\n },\n count: {\n strikes: 0,\n balls: 0,\n outs: 0\n },\n playBall: function playBall() {\n var game = this.game;\n game.half = 'top';\n game.inning = 1;\n game.batter = game.teams.away.lineup[0];\n game.batterRunner = game.teams.away.lineup[0];\n game.deck = game.teams.away.lineup[1];\n game.hole = game.teams.away.lineup[2];\n game.pitcher = game.teams.home.positions.pitcher;\n var n = '一回のオモテ、' + game.teams.away.getName() + 'の攻撃対' + game.teams.home.getName() + '、ピッチャーは' + game.teams.home.positions.pitcher.getName() + '。',\n e = 'Top 1, ' + game.teams.away.name + ' offense vs. ' + game.teams.home.positions.pitcher.name + ' starting for ' + game.teams.home.name;\n game.log.note(e, n);\n game.log.noteBatter(game.batter);\n },\n makeCall: function makeCall() {\n this.says = '';\n var game = this.game;\n var result = game.swingResult;\n var pitcher = game.pitcher;\n var batter = game.batter;\n\n if (game.swingResult.fielder) {\n var fielder = game.teams[game.half == 'top' ? 'home' : 'away'].positions[result.fielder];\n } else {\n fielder = null;\n }\n\n game.batterRunner = game.batter;\n\n pitcher.stats.pitching.pitches++;\n if (result.looking) {\n if (result.strike) {\n this.count.strikes++;\n pitcher.stats.pitching.strikes++;\n } else {\n this.count.balls++;\n }\n } else {\n pitcher.stats.pitching.strikes++;\n if (result.contact) {\n game.passMinutes(1);\n if (result.caught) {\n batter.stats.batting.pa++;\n pitcher.stats.pitching.IP[1]++;\n if (result.sacrificeAdvances.length && this.count.outs < 2) {\n batter.stats.batting.sac++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE);\n this.advanceRunners(false, null, result.sacrificeAdvances);\n } else {\n batter.stats.batting.ab++;\n if (result.flyAngle < 15) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT);\n }\n }\n this.count.outs++;\n this.newBatter();\n } else {\n if (result.foul) {\n this.count.strikes++;\n if (this.count.strikes > 2) this.count.strikes = 2;\n } else {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n if (result.firstOut) {\n game.field[result.firstOut] = null;\n result.additionalOuts.map(function (runner) {\n if (runner !== 'batter') {\n game.field[runner] = null;\n }\n });\n this.count.outs += result.additionalOuts.length;\n }\n if (result.fieldersChoice && this.count.outs < 2) {\n result.bases = 0;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE);\n this.advanceRunners(false, result.fieldersChoice);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n this.reachBase();\n result.outs = this.count.outs;\n this.newBatter();\n } else if (result.fieldersChoice) {\n result.bases = 0;\n result.thrownOut = true;\n }\n if (result.thrownOut) {\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n if (this.count.outs < 3) {\n this.advanceRunners(false);\n }\n result.outs = this.count.outs;\n this.newBatter();\n }\n if (result.hitByPitch) {\n batter.stats.batting.ab--;\n }\n if (result.bases) {\n if (!result.error) {\n game.tally[game.half == 'top' ? 'away' : 'home'][_baseballUtility_utils.Log.prototype.SINGLE]++;\n pitcher.stats.pitching.H++;\n } else {\n if (result.bases > 0) {\n game.tally[game.half == 'top' ? 'home' : 'away'].E++;\n fielder.stats.fielding.E++;\n }\n }\n var bases = result.bases;\n switch (bases) {\n case 0:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n break;\n case 1:\n if (result.error) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE);\n batter.stats.batting.h++;\n }\n break;\n case 2:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE);\n batter.stats.batting.h++;\n batter.stats.batting['2b']++;\n break;\n case 3:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE);\n batter.stats.batting.h++;\n batter.stats.batting['3b']++;\n break;\n case 4:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN);\n pitcher.stats.pitching.HR++;\n batter.stats.batting.h++;\n batter.stats.batting.hr++;\n break;\n }\n if (bases > 0 && bases < 4 && !result.error) {\n if (['left', 'right', 'center'].indexOf(result.fielder) == -1) {\n batter.recordInfieldHit();\n }\n }\n if (bases >= 1) {\n this.advanceRunners();\n this.reachBase();\n bases -= 1;\n }\n while (bases > 0) {\n bases -= 1;\n this.advanceRunners();\n }\n this.newBatter();\n }\n }\n }\n } else {\n this.count.strikes++;\n }\n }\n\n this.says = this.count.balls + ' and ' + this.count.strikes;\n\n result.outs = this.count.outs;\n\n if (this.count.strikes > 2) {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n batter.stats.batting.so++;\n pitcher.stats.pitching.K++;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n this.count.balls = this.count.strikes = 0;\n this.says = 'Strike three. Batter out.';\n batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT);\n this.newBatter();\n }\n if (this.count.balls > 3) {\n batter.stats.batting.pa++;\n batter.stats.batting.bb++;\n pitcher.stats.pitching.BB++;\n this.says = 'Ball four.';\n this.count.balls = this.count.strikes = 0;\n batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK);\n this.advanceRunners(true).reachBase().newBatter();\n }\n if (this.count.outs > 2) {\n this.says = 'Three outs, change.';\n this.count.outs = this.count.balls = this.count.strikes = 0;\n pitcher.stats.pitching.IP[0]++;\n pitcher.stats.pitching.IP[1] = 0;\n this.changeSides();\n }\n },\n reachBase: function reachBase() {\n var game = this.game;\n game.field.first = game.batter;\n game.field.first.fatigue += 2;\n return this;\n },\n advanceRunners: function advanceRunners(isWalk, fieldersChoice, sacrificeAdvances) {\n isWalk = !!isWalk;\n var game = this.game;\n var first = game.field.first,\n second = game.field.second,\n third = game.field.third,\n swing = game.swingResult;\n\n if (isWalk) {\n if (first) {\n if (second) {\n if (third) {\n //bases loaded\n game.batter.recordRBI();\n game.batter.stats.batting.rbi++;\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n game.field.third = second;\n game.field.second = first;\n first = null;\n } else {\n // 1st and second\n game.field.third = second;\n game.field.second = first;\n game.field.first = null;\n }\n } else {\n if (third) {\n // first and third\n game.field.second = first;\n game.field.first = null;\n } else {\n // first only\n game.field.second = first;\n game.field.first = null;\n }\n }\n } else {\n // no one on first\n }\n } else {\n if (fieldersChoice) {\n game.field[fieldersChoice] = null;\n first = game.field.first;\n second = game.field.second;\n third = game.field.third;\n }\n var canAdvance = function canAdvance() {\n return true;\n };\n if (sacrificeAdvances) {\n canAdvance = function (position) {\n switch (position) {\n case 'first':\n return sacrificeAdvances.indexOf('first') > -1 && !game.field.second;\n case 'second':\n return sacrificeAdvances.indexOf('second') > -1 && !game.field.third;\n case 'third':\n return sacrificeAdvances.indexOf('third') > -1;\n }\n };\n }\n if (third && canAdvance('third')) {\n // run scored\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n if (game.batter != third) {\n game.batter.recordRBI();\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n }\n game.batter.stats.batting.rbi++;\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.field.third = null;\n }\n if (second && canAdvance('second')) {\n game.field.third = second;\n game.field.second = null;\n }\n if (first && canAdvance('first')) {\n game.field.second = first;\n game.field.first = null;\n }\n }\n return this;\n },\n newBatter: function newBatter() {\n var game = this.game;\n game.passMinutes(2);\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n this.count.balls = this.count.strikes = 0;\n game.log.notePlateAppearanceResult(game);\n var team = game.half == 'bottom' ? game.teams.home : game.teams.away;\n game.lastBatter = game.batter;\n game.batter = team.lineup[(team.nowBatting + 1) % 9];\n game.deck = team.lineup[(team.nowBatting + 2) % 9];\n game.hole = team.lineup[(team.nowBatting + 3) % 9];\n team.nowBatting = (team.nowBatting + 1) % 9;\n if (this.count.outs < 3) {\n game.log.noteBatter(game.batter);\n }\n game.showPlayResultPanels(game.lastBatter);\n },\n changeSides: function changeSides() {\n var game = this.game;\n game.passMinutes(5);\n game.swingResult = {};\n game.swingResult.looking = true; // hide bat\n game.pitchInFlight.x = null; // hide ball\n game.pitchInFlight.y = null; // hide ball\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n var offense, defense;\n game.field.first = null;\n game.field.second = null;\n game.field.third = null;\n if (game.half == 'top') {\n if (game.inning == 9 && game.tally.home.R > game.tally.away.R) {\n return game.end();\n }\n game.half = 'bottom';\n } else {\n if (game.inning + 1 > 9) {\n return game.end();\n }\n game.inning++;\n game.half = 'top';\n }\n offense = game.half == 'top' ? 'away' : 'home';\n defense = game.half == 'top' ? 'home' : 'away';\n var n = game.inning + '回の' + (game.half == 'top' ? 'オモテ' : 'ウラ') + '、' + game.teams[game.half == 'top' ? 'away' : 'home'].getName() + 'の攻撃。',\n e = (game.half == 'top' ? 'Top' : 'Bottom') + ' ' + game.inning;\n game.log.note(e, n);\n var team = game.teams[offense];\n game.batter = team.lineup[team.nowBatting];\n game.batterRunner = game.batter;\n game.deck = team.lineup[(team.nowBatting + 1) % 9];\n game.hole = team.lineup[(team.nowBatting + 2) % 9];\n\n game.pitcher = game.teams[defense].positions.pitcher;\n game.log.noteBatter(game.batter);\n game.autoPitchSelect();\n },\n says: 'Play ball!',\n game: null\n};\n\nexports.Umpire = Umpire;\n\n},{\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],8:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nexports.AtBat = _baseballModelAtBat.AtBat;\nexports.Field = _baseballModelField.Field;\nexports.Game = _baseballModelGame.Game;\nexports.Manager = _baseballModelManager.Manager;\nexports.Player = _baseballModelPlayer.Player;\nexports.Team = _baseballModelTeam.Team;\nexports.Umpire = _baseballModelUmpire.Umpire;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7}],9:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _meshBall = require('./mesh/Ball');\n\nvar _meshMound = require('./mesh/Mound');\n\nvar _meshBase = require('./mesh/Base');\n\nvar _meshField = require('./mesh/Field');\n\nvar _meshGrass = require('./mesh/Grass');\n\nvar _meshHomeDirt = require('./mesh/HomeDirt');\n\nvar _meshBattersEye = require('./mesh/BattersEye');\n\nvar _meshWall = require('./mesh/Wall');\n\nvar _sceneLighting = require('./scene/lighting');\n\n/**\r\n * the constants should be tuned so that the camera coincides with the DOM's strike zone overlay\r\n * @type {number}\r\n */\nvar VERTICAL_CORRECTION = -0.2;\nvar INITIAL_CAMERA_DISTANCE = 8;\n\nif (typeof THREE !== 'undefined') {\n var AHEAD = new THREE.Vector3(0, VERTICAL_CORRECTION, -60.5);\n var INITIAL_POSITION = new THREE.Vector3(0, VERTICAL_CORRECTION, INITIAL_CAMERA_DISTANCE);\n}\n\n/**\r\n * manager for the rendering loop\r\n */\n\nvar Loop = (function () {\n function Loop(elementClass) {\n _classCallCheck(this, Loop);\n\n this.elementClass = elementClass;\n this.main();\n window.loop = this;\n }\n\n /**\r\n * individual objects can attach and detach to the manager to be rendered\r\n */\n\n _createClass(Loop, [{\n key: 'loop',\n value: function loop() {\n requestAnimationFrame(this.loop.bind(this));\n this.panToward(this.target);\n var omt = this.overwatchMoveTarget;\n this.moveToward(this.moveTarget || {\n x: omt.x,\n y: omt.y + 12,\n z: omt.z\n });\n this.objects.map(function (i) {\n return i.animate();\n });\n //this.breathe();\n this.renderer.render(this.scene, this.camera);\n }\n\n /**\r\n * initialize lights, camera, action\r\n */\n }, {\n key: 'main',\n value: function main() {\n this.objects = [];\n if (this.getThree()) {\n\n var THREE = this.THREE;\n\n var scene = this.scene = new THREE.Scene();\n this.attach();\n this.lighting = _sceneLighting.lighting;\n _sceneLighting.lighting.addTo(scene);\n var camera = this.camera = new THREE.PerspectiveCamera(60, this.getAspect(), 0.1, 500);\n\n this.target = new THREE.Vector3(0, 0, -60.5);\n this._target = new THREE.Vector3(0, 0, -60.5);\n this.moveTarget = camera.position;\n\n this.resetCamera();\n this.loop();\n }\n }\n\n /**\r\n * used by the background layer\r\n */\n }, {\n key: 'addStaticMeshes',\n value: function addStaticMeshes() {\n new _meshField.Field().join(this);\n new _meshMound.Mound().join(this);\n new _meshHomeDirt.HomeDirt().join(this);\n new _meshGrass.Grass().join(this);\n new _meshGrass.Grass(this, true);\n new _meshBattersEye.BattersEye().join(this);\n\n new _meshWall.Wall(this, -30);\n new _meshWall.Wall(this, -15);\n new _meshWall.Wall(this, 15);\n new _meshWall.Wall(this, 30);\n\n new _meshBase.Base(this, 'first');\n new _meshBase.Base(this, 'second');\n new _meshBase.Base(this, 'third');\n new _meshBase.Base(this, 'home');\n }\n\n /**\r\n * experimental camera bobbing\r\n */\n }, {\n key: 'breathe',\n value: function breathe() {\n var pos = this.camera.position;\n var x = pos.x,\n y = pos.y,\n z = pos.z;\n var rate = 0.0005 * this.bob || 1;\n if (y > 0.6) {\n this.bob = -1;\n } else if (y < -0.6) {\n this.bob = 1;\n }\n //pos.x += rate;\n pos.y += rate;\n pos.z += rate;\n }\n }, {\n key: 'getThree',\n value: function getThree() {\n if (this.THREE === Loop.prototype.THREE && typeof window === 'object' && window.THREE) {\n return this.THREE = window.THREE;\n }\n return false;\n }\n\n /**\r\n * attach to the DOM\r\n * @returns {THREE.WebGLRenderer}\r\n */\n }, {\n key: 'attach',\n value: function attach() {\n window.removeEventListener('resize', this.onResize.bind(this), false);\n window.addEventListener('resize', this.onResize.bind(this), false);\n var element = document.getElementsByClassName(this.elementClass)[0];\n element.innerHTML = '';\n var THREE = this.THREE;\n var renderer = new THREE.WebGLRenderer({ alpha: true });\n this.setSize(renderer);\n //renderer.setClearColor(0xffffff, 0);\n\n element.appendChild(renderer.domElement);\n\n this.renderer = renderer;\n return renderer;\n }\n\n /**\r\n * higher FOV on lower view widths\r\n */\n }, {\n key: 'onResize',\n value: function onResize() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n this.camera.aspect = this.getAspect();\n this.camera.fov = 90 - 30 * (element.offsetWidth / 1000);\n this.camera.updateProjectionMatrix();\n this.setSize(this.renderer);\n }\n }, {\n key: 'setSize',\n value: function setSize(renderer) {\n var element = document.getElementsByClassName(this.elementClass)[0];\n var width = element.offsetWidth;\n renderer.setSize(width, HEIGHT);\n }\n }, {\n key: 'getAspect',\n value: function getAspect() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n return element.offsetWidth / HEIGHT;\n }\n\n /**\r\n * incrementally pan toward the vector given\r\n * @param vector\r\n */\n }, {\n key: 'panToward',\n value: function panToward(vector) {\n var maxIncrement = this.panSpeed;\n this.forAllLoops(function (loop) {\n var target = loop._target;\n target.x = target.x + Math.max(Math.min((vector.x - target.x) / 100, maxIncrement), -maxIncrement);\n target.y = target.y + Math.max(Math.min((vector.y - target.y) / 100, maxIncrement), -maxIncrement);\n target.z = target.z + Math.max(Math.min((vector.z - target.z) / 100, maxIncrement), -maxIncrement);\n loop.camera.lookAt(target);\n });\n }\n\n /**\r\n * incrementally move the camera to the vector\r\n * @param vector\r\n */\n }, {\n key: 'moveToward',\n value: function moveToward(vector) {\n var maxIncrement = this.moveSpeed;\n this.forAllLoops(function (loop) {\n var position = loop.camera.position;\n position.x += Math.max(Math.min(vector.x - position.x, maxIncrement), -maxIncrement);\n position.y += Math.max(Math.min(vector.y - position.y, maxIncrement), -maxIncrement);\n position.z += Math.max(Math.min(vector.z - position.z, maxIncrement), -maxIncrement);\n });\n }\n\n /**\r\n * setting a target will cause the camera to pan toward it using the pan method above\r\n * @param vector\r\n * @param panSpeed\r\n */\n }, {\n key: 'setLookTarget',\n value: function setLookTarget(vector, panSpeed) {\n this.forAllLoops(function (loop) {\n loop.panSpeed = panSpeed || 0.9;\n loop.panning = vector !== AHEAD;\n loop.target = vector;\n });\n }\n\n /**\r\n * setting a target will cause the camera to move toward it using the incremental method above\r\n * @param vector\r\n * @param moveSpeed\r\n */\n }, {\n key: 'setMoveTarget',\n value: function setMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.moveTarget = vector;\n loop.overwatchMoveTarget = null;\n });\n }\n }, {\n key: 'setOverwatchMoveTarget',\n value: function setOverwatchMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.overwatchMoveTarget = vector;\n loop.moveTarget = null;\n });\n }\n }, {\n key: 'resetCamera',\n value: function resetCamera() {\n var moveSpeed = 0.5;\n if (this.camera.position.z !== INITIAL_POSITION.z) {\n moveSpeed = 2.5;\n }\n this.setLookTarget(AHEAD, moveSpeed);\n this.setMoveTarget(INITIAL_POSITION, moveSpeed / 10);\n }\n }, {\n key: 'moveCamera',\n value: function moveCamera(x, y, z) {\n if (typeof x === 'object') {\n return this.moveCamera(x.x, x.y, x.z);\n }\n this.forAllLoops(function (loop) {\n loop.camera.position.x = x;\n loop.camera.position.y = y;\n loop.camera.position.z = z;\n });\n }\n\n /**\r\n * execute the function on all loops\r\n * @param fn {Function}\r\n */\n }, {\n key: 'forAllLoops',\n value: function forAllLoops(fn) {\n if (this.background) {\n fn(this.background);\n }\n if (this.foreground) {\n fn(this.foreground);\n }\n fn(this);\n }\n }, {\n key: 'test',\n value: function test() {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.setType('4-seam');\n //with (ball.mesh.rotation) {x=0,y=0,z=0}; ball.rotation = {x:0.00, y:0.00};\n ball.animate = function () {\n ball.rotate();\n };\n ball.join(this);\n // Baseball.service.Animator.loop.test();\n }\n }, {\n key: 'testTrajectory',\n value: function testTrajectory(data) {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.deriveTrajectory(data || {\n splay: -35,\n travelDistance: 135,\n flyAngle: -15,\n x: 100,\n y: 100\n }, {\n x: 0, y: 0\n });\n ball.join(this);\n }\n }]);\n\n return Loop;\n})();\n\nvar HEIGHT = 700;\nLoop.VERTICAL_CORRECTION = VERTICAL_CORRECTION;\nLoop.INITIAL_CAMERA_DISTANCE = INITIAL_CAMERA_DISTANCE;\nLoop.prototype.THREE = {};\nLoop.prototype.constructors = {\n Ball: _meshBall.Ball,\n Mound: _meshMound.Mound,\n Field: _meshField.Field\n};\n\nexports.Loop = Loop;\n\n},{\"./mesh/Ball\":11,\"./mesh/Base\":12,\"./mesh/BattersEye\":13,\"./mesh/Field\":14,\"./mesh/Grass\":15,\"./mesh/HomeDirt\":16,\"./mesh/Mound\":18,\"./mesh/Wall\":19,\"./scene/lighting\":20}],10:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _Loop = require('../Loop');\n\n/**\r\n * Each class should adhere to this pattern.\r\n * When a scene object has been positioned correctly and its trajectory set,\r\n * it should use ::join to attach itself to the scene.\r\n *\r\n * While attached, the animate method will be called on each frame.\r\n * Typically the animate method can run through the trajectory queue and then\r\n * detach itself. @see Ball\r\n *\r\n * For static meshes the animate method will do nothing, leaving the mesh permanently attached.\r\n */\n\nvar AbstractMesh = (function () {\n function AbstractMesh() {\n _classCallCheck(this, AbstractMesh);\n }\n\n /**\r\n * since we are using (0, 0, 0) vector for the center of the strike zone, the actual ground level will be offset\r\n * downward\r\n * @type {number}\r\n */\n\n _createClass(AbstractMesh, [{\n key: 'attach',\n\n /**\r\n * attach and detach should be used to maintain the correct object list\r\n * todo use the built in object list of the scene object\r\n */\n value: function attach() {\n var objects = this.loop.objects;\n if (objects.indexOf(this) === -1) {\n objects.push(this);\n }\n this.loop.scene.add(this.mesh);\n }\n }, {\n key: 'detach',\n value: function detach() {\n var objects = this.loop.objects;\n var index = objects.indexOf(this);\n if (index !== -1) {\n this.loop.objects.splice(index, 1);\n }\n this.loop.scene.remove(this.mesh);\n }\n }, {\n key: 'join',\n value: function join(loop) {\n this.loop = loop || this.loop;\n if (this.loop instanceof _Loop.Loop) {\n this.attach();\n }\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return AbstractMesh;\n})();\n\nAbstractMesh.WORLD_BASE_Y = -4;\n\nexports.AbstractMesh = AbstractMesh;\n\n},{\"../Loop\":9}],11:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nvar _Indicator = require('./Indicator');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\n/**\r\n * on the DOM the pitch zone is 200x200 pixels\r\n * here we scale the strike zone to 4.2 units (feet)\r\n * for display purposes. It is only approximately related to actual pitch zone dimensions.\r\n * @type {number}\r\n */\nvar SCALE = 2.1 / 100;\n\nvar INDICATOR_DEPTH = -5;\n\nvar Ball = (function (_AbstractMesh) {\n _inherits(Ball, _AbstractMesh);\n\n /**\r\n *\r\n * @param loop\r\n * @param trajectory {Array} incremental vectors applied each frame\r\n * e.g. for 1 second of flight time there should be 60 incremental vectors\r\n */\n\n function Ball(loop, trajectory) {\n _classCallCheck(this, Ball);\n\n _get(Object.getPrototypeOf(Ball.prototype), 'constructor', this).call(this);\n if (!(loop instanceof _Loop.Loop) && loop instanceof Array) {\n trajectory = loop;\n }\n this.hasIndicator = false;\n this.trajectory = trajectory ? trajectory : [];\n this.breakingTrajectory = [];\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n this.setType('4-seam', 1);\n this.bounce = 1;\n }\n\n _createClass(Ball, [{\n key: 'getMesh',\n value: function getMesh() {\n /** @see threex.sportballs */\n var baseURL = 'public/';\n var THREE = window.THREE;\n var loader = new THREE.TextureLoader();\n var textureColor = loader.load(baseURL + 'images/BaseballColor.jpg');\n var textureBump = loader.load(baseURL + 'images/BaseballBump.jpg');\n var geometry = new THREE.SphereGeometry(0.36, 32, 16); // real scale is 0.12\n var material = new THREE.MeshPhongMaterial({\n map: textureColor,\n bumpMap: textureBump,\n bumpScale: 0.01\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n\n /**\r\n * Leave an indicator when crossing the home plate front plane,\r\n * and rotate while moving (default 1000 RPM)\r\n */\n }, {\n key: 'animate',\n value: function animate() {\n var frame = this.trajectory.shift(),\n pos = this.mesh.position;\n\n if (frame) {\n pos.x += frame.x;\n pos.y += frame.y * this.bounce;\n pos.z += frame.z;\n if (pos.y < _AbstractMesh2.AbstractMesh.WORLD_BASE_Y) {\n this.bounce *= -1;\n }\n if (frame.x + frame.y + frame.z !== 0) {\n this.rotate();\n }\n }\n if (pos.z > INDICATOR_DEPTH && !this.hasIndicator) {\n this.spawnIndicator();\n }\n if (!frame) {\n this.detach();\n this.loop.resetCamera();\n }\n }\n }, {\n key: 'setType',\n value: function setType(type, handednessScalar) {\n var rpm = _baseballUtilityHelper.helper.pitchDefinitions[type][4];\n var rotationAngle = _baseballUtilityHelper.helper.pitchDefinitions[type][3];\n this.setRotation(rpm, rotationAngle * (handednessScalar || 1));\n }\n }, {\n key: 'rotate',\n value: function rotate() {\n var rotation = this.rotation;\n var meshRotation = this.mesh.rotation;\n meshRotation.x += rotation.x;\n meshRotation.y += rotation.y;\n }\n }, {\n key: 'setRotation',\n value: function setRotation(rpm, rotationAngle) {\n this.RPM = rpm;\n this.RPS = this.RPM / 60;\n var rotationalIncrement = this.RP60thOfASecond = this.RPS / 60;\n\n // calculate rotational components\n // +x is CCW along x axis increasing\n // +y is CW along y axis increasing\n // +z (unused) is CW along z axis increasing\n\n // 0 --> x:1 y:0\n // 45 --> x:+ y:+\n // 90 --> x:0 y:1\n // 180 --> x:-1 y:0\n\n var xComponent = rotationalIncrement * Math.cos(rotationAngle / 180 * Math.PI);\n var yComponent = rotationalIncrement * Math.sin(rotationAngle / 180 * Math.PI);\n\n this.rotation = {\n x: xComponent * 360 * Math.PI / 180,\n y: yComponent * 360 * Math.PI / 180\n };\n }\n }, {\n key: 'exportPositionTo',\n value: function exportPositionTo(mesh) {\n mesh.position.x = this.mesh.position.x;\n mesh.position.y = this.mesh.position.y;\n mesh.position.z = this.mesh.position.z;\n }\n }, {\n key: 'spawnIndicator',\n value: function spawnIndicator() {\n if (this.hasIndicator) {\n return;\n }\n this.hasIndicator = true;\n var indicator = new _Indicator.Indicator();\n indicator.mesh.position.x = this.mesh.position.x;\n indicator.mesh.position.y = this.mesh.position.y;\n indicator.mesh.position.z = this.mesh.position.z;\n indicator.join(this.loop.background);\n }\n }, {\n key: 'derivePitchingTrajectory',\n value: function derivePitchingTrajectory(game) {\n this.setType(game.pitchInFlight.name, game.pitcher.throws === 'right' ? 1 : -1);\n var top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n flightTime = _baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n var scale = SCALE;\n var origin = {\n x: game.pitcher.throws == 'left' ? 1.5 : -1.5,\n y: _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 6,\n z: -60.5 // mound distance\n };\n this.mesh.position.x = origin.x;\n this.mesh.position.y = origin.y;\n this.mesh.position.z = origin.z;\n\n var ARC_APPROXIMATION_Y_ADDITIVE = 38; // made up number\n var terminus = {\n x: (left - 100) * scale,\n y: (100 - top + 2 * ARC_APPROXIMATION_Y_ADDITIVE) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n var breakingTerminus = {\n x: (breakLeft - 100) * scale,\n y: (100 - breakTop) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n\n var lastPosition = {\n x: origin.x, y: origin.y, z: origin.z\n },\n lastBreakingPosition = {\n x: origin.x, y: origin.y, z: origin.z\n };\n\n var frames = [],\n breakingFrames = [],\n frameCount = flightTime * 60 | 0,\n counter = frameCount * 1.08 | 0,\n frame = 0;\n\n var xBreak = breakingTerminus.x - terminus.x,\n yBreak = breakingTerminus.y - terminus.y;\n var breakingDistance = Math.sqrt(Math.pow(xBreak, 2) + Math.pow(yBreak, 2));\n /**\r\n * @type {number} 1.0+, an expression of how late the pitch breaks\r\n */\n var breakingLateness = breakingDistance / (2 * ARC_APPROXIMATION_Y_ADDITIVE) / scale,\n breakingLatenessMomentumExponent = 0.2 + Math.pow(0.45, breakingLateness);\n\n while (counter--) {\n var progress = ++frame / frameCount;\n\n // linear position\n var position = {\n x: origin.x + (terminus.x - origin.x) * progress,\n y: origin.y + (terminus.y - origin.y) * progress,\n z: origin.z + (terminus.z - origin.z) * progress\n };\n // linear breaking position\n var breakingInfluencePosition = {\n x: origin.x + (breakingTerminus.x - origin.x) * progress,\n y: origin.y + (breakingTerminus.y - origin.y) * progress,\n z: origin.z + (breakingTerminus.z - origin.z) * progress\n };\n if (progress > 1) {\n momentumScalar = 1 - Math.pow(progress, breakingLateness);\n } else {\n var momentumScalar = Math.pow(1 - progress, breakingLatenessMomentumExponent);\n }\n var breakingScalar = 1 - momentumScalar,\n scalarSum = momentumScalar + breakingScalar;\n // adjustment toward breaking ball position\n var breakingPosition = {\n x: (position.x * momentumScalar + breakingInfluencePosition.x * breakingScalar) / scalarSum,\n y: (position.y * momentumScalar + breakingInfluencePosition.y * breakingScalar) / scalarSum,\n z: (position.z * momentumScalar + breakingInfluencePosition.z * breakingScalar) / scalarSum\n };\n var increment = {\n x: position.x - lastPosition.x,\n y: position.y - lastPosition.y,\n z: position.z - lastPosition.z\n };\n var breakingIncrement = {\n x: breakingPosition.x - lastBreakingPosition.x,\n y: breakingPosition.y - lastBreakingPosition.y,\n z: breakingPosition.z - lastBreakingPosition.z\n };\n\n lastPosition = position;\n lastBreakingPosition = breakingPosition;\n\n breakingFrames.push(breakingIncrement);\n frames.push(increment);\n }\n\n var pause = 60;\n while (pause--) {\n breakingFrames.push({ x: 0, y: 0, z: 0 });\n frames.push({ x: 0, y: 0, z: 0 });\n }\n\n this.breakingTrajectory = breakingFrames;\n this.trajectory = frames;\n return frames;\n }\n }, {\n key: 'deriveTrajectory',\n value: function deriveTrajectory(result, pitch) {\n var dragScalarApproximation = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var flyAngle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1,\n flightScalar = flyAngle < 7 ? -1 : 1,\n splay = result.splay; // 0 is up the middle\n\n if (flightScalar < 0 && result.travelDistance > 0) {\n distance = Math.max(90, distance);\n }\n\n flyAngle = 1 + Math.abs(flyAngle); // todo why plus 1?\n if (flyAngle > 90) flyAngle = 180 - flyAngle;\n\n // velocity in m/s, I think\n var velocity = dragScalarApproximation.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * flyAngle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServicesMathinator.Mathinator.RADIAN * flyAngle) * velocity;\n // in feet\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * dragScalarApproximation.apexHeight;\n // in seconds\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * dragScalarApproximation.airTime; // 2x freefall equation\n\n this.airTime = airTime;\n\n var scale = SCALE;\n\n var origin = {\n x: pitch.x + result.x - 100,\n y: pitch.y + result.y - 100,\n z: 0\n };\n\n this.mesh.position.x = origin.x * scale;\n this.mesh.position.y = origin.y * scale;\n this.mesh.position.z = origin.z;\n\n var extrema = {\n x: Math.sin(splay / 180 * Math.PI) * distance,\n y: apexHeight,\n z: -Math.cos(splay / 180 * Math.PI) * distance\n };\n\n var frames = [],\n frameCount = airTime * 60 | 0,\n counter = frameCount,\n frame = 0;\n\n var lastHeight = 0;\n\n while (counter--) {\n var progress = ++frame / frameCount,\n percent = progress * 100;\n\n // this equation is approximate\n if (flightScalar < 0) {\n var currentDistance = progress * distance;\n y = (origin.y * scale + apexHeight * Math.abs(Math.sin(3 * Math.pow(currentDistance, 1.1) / distance * Math.PI / 2))) * ((100 - percent) / 100) + _AbstractMesh2.AbstractMesh.WORLD_BASE_Y * progress;\n } else {\n var y = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 2) * apexHeight;\n }\n\n frames.push({\n x: extrema.x / frameCount,\n y: y - lastHeight,\n z: extrema.z / frameCount\n });\n\n lastHeight = y;\n }\n this.trajectory = frames;\n return frames;\n }\n }]);\n\n return Ball;\n})(_AbstractMesh2.AbstractMesh);\n\nBall.prototype.DEFAULT_RPM = 1000;\nBall.prototype.RPM = 1000;\nBall.prototype.RPS = 1000 / 60;\nBall.prototype.RP60thOfASecond = 1000 / 60 / 60;\nBall.prototype.rotation = {\n x: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180, // in radians per 60th of a second\n y: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180\n};\n\nexports.Ball = Ball;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10,\"./Indicator\":17,\"baseball/Services/Mathinator\":24,\"baseball/Utility/helper\":32}],12:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Base = (function (_AbstractMesh) {\n _inherits(Base, _AbstractMesh);\n\n function Base(loop, base) {\n _classCallCheck(this, Base);\n\n _get(Object.getPrototypeOf(Base.prototype), 'constructor', this).call(this);\n this.base = base;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Base, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xFFFFFF\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(3, 0.3, 3, 8, 8, 8), material);\n\n mesh.rotation.x = -0 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 0 / 180 * Math.PI;\n\n switch (this.base) {\n case 'first':\n mesh.position.x = 64;\n mesh.position.z = -64;\n break;\n case 'second':\n mesh.position.x = 0;\n mesh.position.z = -121;\n break;\n case 'third':\n mesh.position.x = -64;\n mesh.position.z = -64;\n break;\n case 'home':\n mesh.position.x = 0;\n mesh.position.z = 0;\n\n mesh.rotation.z = 0;\n }\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.5;\n mesh.position.z -= 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Base;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Base = Base;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],13:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar BattersEye = (function (_AbstractMesh) {\n _inherits(BattersEye, _AbstractMesh);\n\n function BattersEye(loop) {\n _classCallCheck(this, BattersEye);\n\n _get(Object.getPrototypeOf(BattersEye.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(BattersEye, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(200, 45, 4, 16, 16, 16), material);\n\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= 310;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return BattersEye;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.BattersEye = BattersEye;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],14:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Field = (function (_AbstractMesh) {\n _inherits(Field, _AbstractMesh);\n\n function Field(loop) {\n _classCallCheck(this, Field);\n\n _get(Object.getPrototypeOf(Field.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Field, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(155, 155, 32, 32), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = -102;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Field;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Field = Field;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],15:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Grass = (function (_AbstractMesh) {\n _inherits(Grass, _AbstractMesh);\n\n function Grass(loop, infield) {\n _classCallCheck(this, Grass);\n\n _get(Object.getPrototypeOf(Grass.prototype), 'constructor', this).call(this);\n this.infield = infield;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Grass, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: this.infield ? 0x70934A : 0x476532\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(this.infield ? 80 : 8000, this.infield ? 80 : 8000, 16, 16), material);\n\n if (this.infield) {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.2;\n mesh.position.z = -62;\n } else {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y - 0.2;\n mesh.position.z = -570;\n }\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Grass;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Grass = Grass;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],16:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar HomeDirt = (function (_AbstractMesh) {\n _inherits(HomeDirt, _AbstractMesh);\n\n function HomeDirt(loop) {\n _classCallCheck(this, HomeDirt);\n\n _get(Object.getPrototypeOf(HomeDirt.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(HomeDirt, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(8, 8, 16, 16), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return HomeDirt;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.HomeDirt = HomeDirt;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],17:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Indicator = (function (_AbstractMesh) {\n _inherits(Indicator, _AbstractMesh);\n\n function Indicator(loop) {\n _classCallCheck(this, Indicator);\n\n _get(Object.getPrototypeOf(Indicator.prototype), 'constructor', this).call(this);\n var n = 60;\n this.trajectory = [];\n while (n--) {\n this.trajectory.push(1);\n }\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Indicator, [{\n key: 'getMesh',\n value: function getMesh() {\n var THREE = window.THREE;\n var geometry = new THREE.CircleGeometry(0.30, 32);\n var material = new THREE.MeshPhongMaterial({\n color: 0xFFFFFF\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {\n this.trajectory.shift();\n\n if (!this.trajectory.length) {\n this.detach();\n }\n }\n }]);\n\n return Indicator;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Indicator = Indicator;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],18:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Mound = (function (_AbstractMesh) {\n _inherits(Mound, _AbstractMesh);\n\n function Mound(loop) {\n _classCallCheck(this, Mound);\n\n _get(Object.getPrototypeOf(Mound.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Mound, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.CircleGeometry(9), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.9;\n mesh.position.z = -60.5;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Mound;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Mound = Mound;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],19:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Wall = (function (_AbstractMesh) {\n _inherits(Wall, _AbstractMesh);\n\n function Wall(loop, angle) {\n _classCallCheck(this, Wall);\n\n _get(Object.getPrototypeOf(Wall.prototype), 'constructor', this).call(this);\n this.angle = angle;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Wall, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(120, 15 | 0, 4, 16, 16, 16), material);\n\n var radians = this.angle / 180 * Math.PI;\n mesh.rotation.y = -radians;\n\n var hypotenuse = 320;\n var distance = Math.cos(radians) * hypotenuse;\n var offset = Math.sin(radians) * hypotenuse;\n\n mesh.position.x += offset;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= distance;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Wall;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Wall = Wall;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],20:[function(require,module,exports){\n\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nvar lighting = {\n addTo: function addTo(scene) {\n var light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1.0);\n scene.add(light);\n var sun = new THREE.DirectionalLight(0xffffbb, 0.45);\n light.position.set(-1, 1, 1);\n this.light = light;\n this.sun = sun;\n scene.add(sun);\n },\n setLuminosity: function setLuminosity(level) {\n this.light.intensity = level;\n this.sun.intensity = level / 2;\n }\n};\n\nexports.lighting = lighting;\n\n},{}],21:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/services/_services');\n\nvar _baseballRenderLoop = require('baseball/Render/Loop');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar Animator = function Animator() {\n this.init();\n throw new Error('No need to instantiate Animator');\n};\nAnimator.TweenMax = {};\nAnimator.prototype = {\n identifier: 'Animator',\n constructor: Animator,\n /**\r\n * console mode disables most animator functions\r\n */\n console: false,\n TweenMax: {},\n THREE: {},\n /**\r\n * anything other than webgl will use TweenMax for JS animations\r\n */\n renderingMode: 'webgl',\n init: function init() {\n if (Animator.console) return;\n if (!this.loop && this.renderingMode === 'webgl') {\n this.beginRender();\n }\n },\n /**\r\n * @returns {Loop}\r\n */\n beginRender: function beginRender() {\n this.loop = new _baseballRenderLoop.Loop('webgl-container');\n this.background = new _baseballRenderLoop.Loop('webgl-bg-container');\n this.background.addStaticMeshes();\n\n this.loop.background = this.background;\n this.background.foreground = this.loop;\n\n return this.loop;\n },\n /**\r\n * @param level {Number} 0 to 1\r\n */\n setLuminosity: function setLuminosity(level) {\n if (this.console) return;\n this.loop.lighting.setLuminosity(level);\n this.background.lighting.setLuminosity(level);\n },\n loadTweenMax: function loadTweenMax() {\n if (this.console || typeof window !== 'object') {\n Animator.TweenMax = {\n 'set': function set() {},\n 'to': function to() {},\n 'from': function from() {},\n killAll: function killAll() {}\n };\n } else {\n Animator.TweenMax = window.TweenMax;\n }\n return Animator.TweenMax;\n },\n TIME_FROM_SET: 2300, //ms\n TIME_FROM_WINDUP: 3600, //ms\n HOLD_UP_ALLOWANCE: 0.75, // seconds\n pitchTarget: null,\n pitchBreak: null,\n /**\r\n * this is called with $scope context binding\r\n * @param callback\r\n */\n updateFlightPath: function updateFlightPath(callback) {\n if (Animator.console) return;\n\n if (Animator.renderingMode === 'webgl') {\n return Animator.renderFlightPath(callback, this);\n }\n return Animator.tweenFlightPath(callback, this);\n },\n /**\r\n * @param callback\r\n * @param $scope\r\n * animates the pitch's flight path\r\n */\n tweenFlightPath: function tweenFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n $baseballs = $('.baseball'),\n flightSpeed = 1.3 - 0.6 * (game.pitchInFlight.velocity + 300) / 400,\n originTop = 50,\n originLeft = 110 + (game.pitcher.throws == 'left' ? 20 : -20);\n var pitch = this.pitchTarget = $('.main-area .target .baseball.pitch'),\n henka = this.pitchBreak = $('.main-area .target .baseball.break'),\n quarter = flightSpeed / 4;\n\n var pitchTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 12, 4),\n targetTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 10, 3);\n\n var transitions = [pitchTransition(0, 0), pitchTransition(10, 0), pitchTransition(30, 1), pitchTransition(50, 2), targetTransition(100, 3), pitchTransition(100, 3, breakTop, breakLeft)];\n\n TweenMax.set([pitch, henka], transitions[0]);\n TweenMax.to([pitch, henka], quarter, transitions[1]);\n TweenMax.to([pitch, henka], quarter, transitions[2]);\n TweenMax.to([pitch, henka], quarter, transitions[3]);\n TweenMax.to(pitch, quarter, transitions[4]);\n TweenMax.to(henka, quarter, transitions[5]);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback == 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n if (!game.pitchInFlight.x) {\n $baseballs.addClass('hide');\n } else {\n if (game.humanBatting() && Math.random() * 180 > game.batter.skill.offense.eye) {\n $('.baseball.break').addClass('hide');\n } else {\n $('.baseball.break').removeClass('hide');\n }\n $('.baseball.pitch').removeClass('hide');\n }\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\r\n * @param callback\r\n * @param $scope Angular scope\r\n * webgl version of tweenFlightPath\r\n */\n renderFlightPath: function renderFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n flightSpeed = _baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n if (!this.loop) {\n this.beginRender();\n }\n var ball = new this.loop.constructors.Ball();\n Animator._ball = ball;\n ball.derivePitchingTrajectory(game);\n ball.trajectory = ball.breakingTrajectory;\n ball.join(this.loop);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback === 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n var $baseballs = $('.baseball');\n $baseballs.addClass('hide');\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\r\n * @param game\r\n * @returns {*}\r\n * This only animates the flight arc of the ball in play.\r\n */\n animateFieldingTrajectory: function animateFieldingTrajectory(game) {\n if (Animator.console) return game.swingResult;\n\n if (this.renderingMode === 'webgl') {\n Animator.tweenFieldingTrajectory(game, true);\n return Animator.renderFieldingTrajectory(game);\n }\n return Animator.tweenFieldingTrajectory(game);\n },\n /**\r\n * @param game\r\n * @param splayOnly\r\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\r\n * JS/CSS animation\r\n */\n tweenFieldingTrajectory: function tweenFieldingTrajectory(game, splayOnly) {\n var TweenMax = Animator.loadTweenMax();\n var ball = $('.splay-indicator-ball');\n TweenMax.killAll();\n var result = game.swingResult;\n\n var linearApproximateDragScalar = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var angle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1;\n\n _baseballServices_services.Mathinator.memory.bounding = angle < 0;\n angle = 1 + Math.abs(angle);\n if (angle > 90) angle = 180 - angle;\n\n var velocity = linearApproximateDragScalar.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * angle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServices_services.Mathinator.RADIAN * angle) * velocity;\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * linearApproximateDragScalar.apexHeight;\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * linearApproximateDragScalar.airTime; // 2x freefall equation\n\n //log('angle', angle, 'vel', velocity, 'apex', apexHeight, 'air', airTime, 'dist', result.travelDistance);\n var quarter = airTime / 4;\n var mathinator = new _baseballServices_services.Mathinator();\n var transitions = [mathinator.transitionalTrajectory(0, quarter, 0, apexHeight, scalar * distance, result.splay), mathinator.transitionalTrajectory(25, quarter, 0), mathinator.transitionalTrajectory(50, quarter, 1), mathinator.transitionalTrajectory(75, quarter, 2), mathinator.transitionalTrajectory(100, quarter, 3)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, quarter, transitions[1]);\n TweenMax.to(ball, quarter, transitions[2]);\n TweenMax.to(ball, quarter, transitions[3]);\n TweenMax.to(ball, quarter, transitions[4]);\n\n if (!splayOnly) {\n ball = $('.indicator.baseball.break').removeClass('hide').show();\n var time = quarter / 2;\n transitions = [mathinator.transitionalCatcherPerspectiveTrajectory(0, time, 0, apexHeight, scalar * distance, result.splay, game.pitchInFlight), mathinator.transitionalCatcherPerspectiveTrajectory(12.5, time * 0.75, 0), mathinator.transitionalCatcherPerspectiveTrajectory(25, time * 0.80, 1), mathinator.transitionalCatcherPerspectiveTrajectory(37.5, time * 0.85, 2), mathinator.transitionalCatcherPerspectiveTrajectory(50, time * 0.90, 3), mathinator.transitionalCatcherPerspectiveTrajectory(62.5, time * 0.95, 4), mathinator.transitionalCatcherPerspectiveTrajectory(75, time, 5), mathinator.transitionalCatcherPerspectiveTrajectory(87.5, time, 6), mathinator.transitionalCatcherPerspectiveTrajectory(100, time, 7)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, time, transitions[1]);\n TweenMax.to(ball, time, transitions[2]);\n TweenMax.to(ball, time, transitions[3]);\n TweenMax.to(ball, time, transitions[4]);\n TweenMax.to(ball, time, transitions[5]);\n TweenMax.to(ball, time, transitions[6]);\n TweenMax.to(ball, time, transitions[7]);\n TweenMax.to(ball, time, transitions[8]);\n\n setTimeout(function () {\n // hack\n $('.indicator.baseball.break').removeClass('hide').show();\n }, 50);\n }\n\n return game.swingResult;\n },\n /**\r\n * @param game\r\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\r\n * WebGL version of tweenFieldingTrajectory\r\n */\n renderFieldingTrajectory: function renderFieldingTrajectory(game) {\n if (!this.loop) {\n this.beginRender();\n }\n var result = game.swingResult;\n\n var ball = Animator._ball || new this.loop.constructors.Ball();\n ball.deriveTrajectory(result, game.pitchInFlight);\n ball.join(this.loop);\n\n if (result.thrownOut || result.caught || result.bases) {\n if (Math.random() < 0.15 && ball.airTime > 1.5 || Math.random() < 0.50 && ball.airTime > 2.5) {\n //var scale = 1;\n //if (result.splay > 0) {\n // scale = -1;\n //}\n this.loop.setLookTarget(ball.mesh.position, 0.3);\n this.loop.setOverwatchMoveTarget(ball.mesh.position, 0.16);\n } else {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n } else if (Math.abs(result.splay) < 60) {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n\n return game.swingResult;\n }\n};\n\nfor (var fn in Animator.prototype) {\n if (Animator.prototype.hasOwnProperty(fn)) {\n Animator[fn] = Animator.prototype[fn];\n }\n}\n\nexports.Animator = Animator;\n\n},{\"baseball/Render/Loop\":9,\"baseball/Utility/helper\":32,\"baseball/services/_services\":36}],22:[function(require,module,exports){\n/**\r\n * For Probability!\r\n * @constructor\r\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Distribution = function Distribution() {};\n\nDistribution.prototype = {\n identifier: 'Distribution',\n constructor: Distribution,\n /**\r\n * @param scale {number}\r\n * @returns {number}\r\n */\n chance: function chance(scale) {\n if (!scale) scale = 1;\n return Math.random() * scale;\n },\n /**\r\n * @param fielder {Player}\r\n * @returns {boolean}\r\n */\n error: function error(fielder) {\n return (100 - fielder.skill.defense.fielding) * 0.40 + 4 > Math.random() * 100;\n },\n /**\r\n * @param power\r\n * @param flyAngle\r\n * @returns {number}\r\n */\n landingDistance: function landingDistance(power, flyAngle) {\n return (10 + power / 2 + Math.random() * 310 + power / 100 * 30) * (1 - Math.abs(flyAngle - 30) / 60);\n },\n /**\r\n * @returns {{x: number, y: number}}\r\n */\n pitchLocation: function pitchLocation() {\n var x, y;\n if (Math.random() < 0.5) {\n x = 50 + Math.floor(Math.random() * 70) - Math.floor(Math.random() * 15);\n } else {\n x = 150 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 70);\n }\n y = 30 + (170 - Math.floor(Math.sqrt(Math.random() * 28900)));\n return { x: x, y: y };\n },\n /**\r\n * swing centering basis\r\n * @returns {number}\r\n */\n centralizedNumber: function centralizedNumber() {\n return 100 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 15);\n },\n /**\r\n * @param eye {Player.skill.offense.eye}\r\n * @param x\r\n * @param y\r\n * @param umpire {Umpire}\r\n */\n swingLikelihood: function swingLikelihood(eye, x, y, umpire) {\n var swingLikelihood = (200 - Math.abs(100 - x) - Math.abs(100 - y)) / 2;\n if (x < 60 || x > 140 || y < 50 || y > 150) {\n // ball\n /** 138 based on avg O-Swing of 30% + 8% for fun, decreased by better eye */\n swingLikelihood = (swingLikelihood + 138 - eye) / 2 - 15 * umpire.count.balls;\n } else {\n /** avg Swing rate of 65% - 8% for laughs, increased by better eye */\n swingLikelihood = (57 + (2 * swingLikelihood + eye) / 3) / 2;\n }\n // higher late in the count\n return swingLikelihood - 35 + 2 * (umpire.count.balls + 8 * umpire.count.strikes);\n },\n /**\r\n * @param target {number} 0-200\r\n * @param control {number} 0-100\r\n * @returns {number}\r\n */\n pitchControl: function pitchControl(target, control) {\n var effect = (50 - Math.random() * 100) / (1 + control / 100);\n return Math.min(199.9, Math.max(0.1, target + effect));\n },\n /**\r\n * @param pitch {Game.pitchInFlight}\r\n * @param pitcher {Player}\r\n * @param x {number}\r\n * @param y {number}\r\n * @returns {object|{x: number, y: number}}\r\n * 0.5 to 1.5 of the pitch's nominal breaking effect X\r\n * 0.5 to 1.5 of the pitch's nominal breaking effect Y, magnified for lower Y\r\n */\n breakEffect: function breakEffect(pitch, pitcher, x, y) {\n var effect = {};\n effect.x = Math.floor(x + pitch.breakDirection[0] * (0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200));\n effect.y = Math.floor(y + pitch.breakDirection[1] * ((0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200) / (0.5 + y / 200)));\n return effect;\n },\n /**\r\n * Determine the swing target along an axis\r\n * @param target {number} 0-200\r\n * @param actual {number} 0-200\r\n * @param eye {number} 0-100\r\n * @returns {number} 0-200\r\n */\n cpuSwing: function cpuSwing(target, actual, eye) {\n eye = Math.min(eye, 100); // higher eye would overcompensate here\n return 100 + (target - 100) * (0.5 + Math.random() * eye / 200) - actual;\n },\n /**\r\n * Determine the swing scalar\r\n * @param eye {number} 0-100\r\n * @returns {number}\r\n */\n swing: function swing(eye) {\n return 100 / (eye + 25 + Math.random() * 50);\n }\n};\n\nfor (var fn in Distribution.prototype) {\n if (Distribution.prototype.hasOwnProperty(fn)) {\n Distribution[fn] = Distribution.prototype[fn];\n }\n}\n\nDistribution.main = function () {\n var ump = {\n count: {\n balls: 0,\n strikes: 0\n }\n };\n while (ump.count.balls < 4) {\n while (ump.count.strikes < 3) {\n console.log('S', ump.count.strikes, 'B', ump.count.balls);\n console.log('middle', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 100, 100, ump) | 0;\n }));\n console.log('corner', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 50, 50, ump) | 0;\n }));\n console.log('ball', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 15, 15, ump) | 0;\n }));\n ump.count.strikes++;\n }\n ump.count.balls++;\n ump.count.strikes = 0;\n }\n};\n\nexports.Distribution = Distribution;\n\n},{}],23:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Iterator = function Iterator() {};\n\nIterator.prototype = {\n identifier: 'Iterator',\n constructor: Iterator,\n each: function each(collection, map) {\n var keys, i;\n if (collection instanceof Array) {\n for (i = 0; i < collection.length; i++) {\n map(i, collection[i]);\n }\n } else {\n keys = Object.keys(collection);\n for (i = 0; i < keys.length; i++) {\n map(keys[i], collection[keys[i]]);\n }\n }\n }\n};\n\nfor (var fn in Iterator.prototype) {\n if (Iterator.prototype.hasOwnProperty(fn)) {\n Iterator[fn] = Iterator.prototype[fn];\n }\n}\n\nexports.Iterator = Iterator;\n\n},{}],24:[function(require,module,exports){\n/**\r\n * For Math!\r\n * @constructor\r\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Mathinator = function Mathinator() {};\n\n/**\r\n * @param n\r\n * @returns {number}\r\n */\nMathinator.square = function (n) {\n return n * n;\n};\n\nMathinator.prototype = {\n identifier: 'Mathinator',\n constructor: Mathinator,\n /**\r\n * CONST\r\n */\n RADIAN: Math.PI / 180,\n SPLAY_INDICATOR_LEFT: -4,\n /**\r\n * @param offset {{x: number, y: number}}\r\n * @param angle {number}\r\n * @returns {{x: number, y: number}}\r\n */\n getAngularOffset: function getAngularOffset(offset, angle) {\n var xScalar = offset.x < 0 ? -1 : 1,\n yScalar = offset.y < 0 ? -1 : 1;\n var originalAngle = Math.atan(offset.x / offset.y) / this.RADIAN;\n var distance = Math.sqrt(offset.x * offset.x + offset.y * offset.y),\n angledY = yScalar * Math.cos((angle - originalAngle) * this.RADIAN) * distance,\n angledX = xScalar * Math.sqrt(distance * distance - angledY * angledY);\n return {\n x: angledX,\n y: angledY\n };\n },\n /**\r\n * @param a {Array}\r\n * @param b {Array}\r\n * @returns {number}\r\n */\n getPolarDistance: function getPolarDistance(a, b) {\n var radians = this.RADIAN;\n return Math.sqrt(a[1] * a[1] + b[1] * b[1] - 2 * a[1] * b[1] * Math.cos(a[0] * radians - b[0] * radians));\n },\n /**\r\n * @param origin\r\n * @param target\r\n * @returns {number}\r\n * 0 is flat (left-right), positive is clockwise.\r\n * We use 125 instead of 180 to account for natural hand-height adjustments\r\n * of various swing heights.\r\n */\n battingAngle: function battingAngle(origin, target) {\n return Math.atan((origin.y - target.y) / (target.x - origin.x)) / Math.PI * 125;\n },\n memory: {},\n /**\r\n * @param percent {number} 0-100\r\n * @param quarter {number} seconds\r\n * @param step {number} 0 and up\r\n * @param [givenApexHeight] feet\r\n * @param [givenDistance] in feet\r\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\r\n * @returns {{bottom: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\r\n */\n transitionalTrajectory: function transitionalTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle) {\n if (givenApexHeight) Mathinator.prototype.memory.apexHeight = givenApexHeight;\n if (givenDistance) Mathinator.prototype.memory.distance = givenDistance;\n if (givenSplayAngle) Mathinator.prototype.memory.splay = givenSplayAngle;\n var apexHeight = Mathinator.prototype.memory.apexHeight,\n distance = Mathinator.prototype.memory.distance,\n splay = Mathinator.prototype.memory.splay;\n var bottom, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n quarter *= 4;\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n bottom = Math.cos(splay * radian) * percent / 100 * distance * 95 / 300;\n left = Math.sin(splay * radian) * percent / 100 * distance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n var apexRatio = Math.sqrt((50 - Math.abs(percent - 50)) / 100) * (1 / 0.7071);\n if (bounding) {\n padding = 1;\n borderWidth = 1;\n } else {\n padding = apexRatio * apexHeight / 90 * 15;\n borderWidth = 2 + apexRatio * 2;\n }\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n padding = Math.max(Math.min(padding, 12), 0);\n return {\n bottom: bottom,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\r\n * @param percent {number} 0-100\r\n * @param quarter {number} seconds\r\n * @param step {number} 0 and up\r\n * @param [givenApexHeight] feet\r\n * @param [givenDistance] in feet\r\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\r\n * @param [givenOrigin] Object with x, y -- pitchInFlight\r\n * @returns {{top: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\r\n */\n transitionalCatcherPerspectiveTrajectory: function transitionalCatcherPerspectiveTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle, givenOrigin) {\n var memory = Mathinator.prototype.memory;\n if (givenApexHeight) memory.apexHeight = givenApexHeight;\n if (givenDistance) memory.distance = givenDistance;\n if (givenSplayAngle) memory.splay = givenSplayAngle;\n if (givenOrigin) memory.origin = givenOrigin;\n var apexHeight = memory.apexHeight,\n distance = memory.distance,\n splay = memory.splay,\n origin = memory.origin;\n var top, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n var height = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 1.2) * apexHeight,\n currentDistance = distance * percent / 100;\n\n var projection = Math.pow((500 - currentDistance) / 500, 2); // reduction of dimensions due to distance\n\n top = 200 - origin.y - height * 20 * projection + percent / 100 * (origin.y - 85) * projection;\n left = origin.x + Math.sin(splay * radian) * (currentDistance * 8) * projection;\n padding = 12 * projection * projection;\n borderWidth = Math.max(Math.min(padding / 3, 4), 0);\n\n top = Math.max(Math.min(top, 500), -10000);\n left = Math.max(Math.min(left, 10000), -10000);\n padding = Math.max(Math.min(padding, 24), 1);\n\n //console.log('height', height|0, apexHeight|0, projection, 'left/pad/border', left|0, padding|0, borderWidth|0, 'top', top);\n\n return {\n top: top,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\r\n * @param swingResult\r\n * @returns {Game.swingResult}\r\n */\n translateSwingResultToStylePosition: function translateSwingResultToStylePosition(swingResult) {\n // CF HR bottom: 95px, centerline: left: 190px;\n var bottom, left;\n\n bottom = Math.cos(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300;\n left = Math.sin(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n\n swingResult.bottom = bottom + 'px';\n swingResult.left = left + 'px';\n return swingResult;\n },\n /**\r\n * @param left {number} 0-200\r\n * @param top {number} 0-200\r\n * @param originLeft {number} 0-200\r\n * @param originTop {number} 0-200\r\n * @param quarter {number} seconds\r\n * @param maxPadding {number} px padding at full size\r\n * @param maxBorderWidth {number} px border width at full size\r\n * @returns {Function}\r\n */\n pitchTransition: function pitchTransition(top, left, originTop, originLeft, quarter, maxPadding, maxBorderWidth) {\n /**\r\n * @param percent {number} 0-100\r\n * @param step {number} 0 and up\r\n * @param [breakTop] {number} 0-200 override\r\n * @param [breakLeft] {number} 0-200 override\r\n * @returns {{top: number, left: number, padding: string, borderWidth: string, transform: string, delay: number, ease: *}}\r\n */\n return function (percent, step, breakTop, breakLeft) {\n var _top, _left;\n _top = breakTop || top;\n _left = breakLeft || left;\n _top = originTop + Mathinator.square(percent / 100) * (_top - originTop);\n if (step == 1) {\n _top -= 2;\n }\n if (step == 2) {\n _top -= 1;\n }\n _left = originLeft + Mathinator.square(percent / 100) * (_left - originLeft);\n var padding = Math.max(Mathinator.square(percent / 100) * maxPadding, 1),\n borderWidth = Math.max(Mathinator.square(percent / 100) * maxBorderWidth, 1);\n return {\n top: _top,\n left: _left,\n padding: padding + 'px',\n borderWidth: borderWidth + 'px',\n transform: 'translateZ(0)',\n delay: quarter * step,\n ease: Linear.easeNone\n };\n };\n },\n /**\r\n * @param distance {number} feet\r\n * @param throwing {number} 0-1\r\n * @param fielding {number} 0-1\r\n * @param intercept {number} approx. -140 to 140\r\n * @returns {number} seconds\r\n */\n fielderReturnDelay: function fielderReturnDelay(distance, throwing, fielding, intercept) {\n return distance / 90 // bip distance (up to 3s+)\n + 5 * (distance / 310) // worst case time to reach the ball,\n * Math.min(intercept - 120, 0) / -240 // a good intercept rating will cut the base down to 0\n + 1 - (0.2 + fielding * 0.8) // gather time (up to 0.8s)\n + distance / 90 / (0.5 + throwing / 2); // throwing distance (up to 2s)\n },\n /**\r\n * @param player {Player}\r\n * @returns {number} ~2.0\r\n */\n infieldThrowDelay: function infieldThrowDelay(player) {\n var fielding = player.skill.defense.fielding,\n throwing = player.skill.defense.throwing;\n return 3.5 - (fielding + throwing) / 200;\n },\n /**\r\n * @param speed {number} 0-100\r\n * @returns {number} seconds\r\n */\n baseRunningTime: function baseRunningTime(speed) {\n return 7.0 - speed / 100 * 4.1;\n },\n /**\r\n * @param x {Number} bat offset\r\n * @param y {Number} bat offset\r\n * @param angle {Number} batting angle where 0 is horizontal, RHB clockwise increasing\r\n * {\r\n * splay: -90 to 90 where 0 is up the middle,\r\n * fly: 0, flat, to 90, vertical pop up\r\n * }\r\n * @param eye {Number} 0 - 100 skill rating\r\n * @returns {{splay: number, fly: number}}\r\n */\n getSplayAndFlyAngle: function getSplayAndFlyAngle(x, y, angle, eye) {\n\n var splay = -1.5 * x - angle / 20 * y;\n var direction = splay > 0 ? 1 : -1;\n // additional random splay\n // todo make it pull only\n splay += direction * Math.random() * 40 * (100 / (50 + eye));\n\n return {\n splay: splay,\n fly: -3 * y / ((angle + 25) / 35) // more difficult to hit a pop fly on a angled bat\n };\n },\n /**\r\n * @param velocityRating {Number} 0-100\r\n * @param velocityScalar {Number} approx 1\r\n * @returns {number}\r\n */\n getFlightTime: function getFlightTime(velocityRating, velocityScalar) {\n return (1.3 - 0.6 * (velocityRating + 300) / 400) / velocityScalar;\n }\n};\n\nfor (var fn in Mathinator.prototype) {\n if (Mathinator.prototype.hasOwnProperty(fn)) {\n Mathinator[fn] = Mathinator.prototype[fn];\n }\n}\n\nexports.Mathinator = Mathinator;\n\n},{}],25:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}],26:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _TeamJapan = require('./TeamJapan');\n\nvar Provider = (function () {\n function Provider() {\n _classCallCheck(this, Provider);\n }\n\n _createClass(Provider, [{\n key: 'assignTeam',\n value: function assignTeam(game, team, side) {\n var special = this.teams[team];\n special.game = game;\n game.teams[side] = special;\n }\n }]);\n\n return Provider;\n})();\n\nProvider.prototype.teams = {\n TeamJapan: _TeamJapan.samurai\n};\n\nexports.Provider = Provider;\n\n},{\"./TeamJapan\":27}],27:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballTeamsTrainer = require('baseball/Teams/Trainer');\n\nvar samurai = new _baseballModel_models.Team('no init');\nsamurai.name = 'Japan';\nsamurai.nameJ = '日本';\n\nvar darvish = new _baseballModelPlayer.Player(samurai),\n johjima = new _baseballModelPlayer.Player(samurai),\n ogasawara = new _baseballModelPlayer.Player(samurai),\n nishioka = new _baseballModelPlayer.Player(samurai),\n kawasaki = new _baseballModelPlayer.Player(samurai),\n murata = new _baseballModelPlayer.Player(samurai),\n matsui = new _baseballModelPlayer.Player(samurai),\n ichiro = new _baseballModelPlayer.Player(samurai),\n inaba = new _baseballModelPlayer.Player(samurai);\n\nvar matsuzaka = new _baseballModelPlayer.Player(samurai),\n fukudome = new _baseballModelPlayer.Player(samurai),\n aoki = new _baseballModelPlayer.Player(samurai),\n abe = new _baseballModelPlayer.Player(samurai),\n iwamura = new _baseballModelPlayer.Player(samurai);\n\nvar coach = new _baseballTeamsTrainer.Trainer();\n\ncoach.makePlayer(darvish, 'Yu', 'Darvish', 'ダルビッシュ', '有', 150, { eye: 80, power: 80, speed: 80 }, { catching: 50, fielding: 70, throwing: 100, speed: 80 }, 'right', 'right', 11);\n\ncoach.makePlayer(johjima, 'Kenji', 'Johjima', '城島', '健司', 60, { eye: 90, power: 88, speed: 70 }, { catching: 140, fielding: 95, throwing: 88, speed: 94 }, 'right', 'right', 2);\n\ncoach.makePlayer(ogasawara, 'Michihiro', 'Ogasawara', '小笠原', '道大', 80, { eye: 96, power: 115, speed: 90 }, { catching: 50, fielding: 96, throwing: 85, speed: 70 }, 'left', 'right', 36);\n\ncoach.makePlayer(nishioka, 'Tsuyoshi', 'Nishioka', '西岡', '剛', 80, { eye: 88, power: 75, speed: 92 }, { catching: 90, fielding: 88, throwing: 88, speed: 90 }, 'right', 'right', 7);\n\ncoach.makePlayer(kawasaki, 'Munenori', 'Kawasaki', '川崎', '宗則', 80, { eye: 95, power: 75, speed: 92 }, { catching: 90, fielding: 98, throwing: 90, speed: 110 }, 'left', 'right', 52);\n\ncoach.makePlayer(murata, 'Shuichi', 'Murata', '村田', '修一', 80, { eye: 82, power: 110, speed: 60 }, { catching: 80, fielding: 80, throwing: 90, speed: 90 }, 'right', 'right', 25);\n\ncoach.makePlayer(matsui, 'Hideki', 'Matsui', '秀樹', '松井', 75, { eye: 104, power: 130, speed: 68 }, { catching: 40, fielding: 85, throwing: 70, speed: 60 }, 'left', 'right', 55);\n\ncoach.makePlayer(ichiro, 'Ichiro', 'Suzuki', 'イチロー', '', 115, { eye: 115, power: 48, speed: 99 }, { catching: 80, fielding: 110, throwing: 135, speed: 120 }, 'left', 'right', 51);\n\ncoach.makePlayer(inaba, 'Atsunori', 'Inaba', '稲葉', '篤紀', 80, { eye: 92, power: 95, speed: 75 }, { catching: 50, fielding: 95, throwing: 95, speed: 90 }, 'right', 'right', 41);\n\nsamurai.bench = [darvish, johjima, ogasawara, nishioka, kawasaki, murata, matsui, ichiro, inaba, matsuzaka, fukudome, aoki, abe, iwamura];\nsamurai.manager.makeLineup();\nsamurai.positions = {\n pitcher: darvish,\n catcher: johjima,\n\n first: ogasawara,\n second: nishioka,\n short: kawasaki,\n third: murata,\n\n left: matsui,\n center: ichiro,\n right: inaba\n};\n\nfor (var position in samurai.positions) {\n if (samurai.positions.hasOwnProperty(position)) {\n samurai.positions[position].position = position;\n }\n}\n\nsamurai.lineup = [ichiro, kawasaki, inaba, matsui, ogasawara, johjima, murata, nishioka, darvish];\n\nsamurai.lineup.map(function (player, order) {\n player.order = order;\n});\n\nexports.samurai = samurai;\n\n},{\"baseball/Model/Player\":5,\"baseball/Model/_models\":8,\"baseball/Teams/Trainer\":28}],28:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar Trainer = (function () {\n function Trainer() {\n _classCallCheck(this, Trainer);\n }\n\n _createClass(Trainer, [{\n key: 'makePlayer',\n value: function makePlayer(player, name, surname, surnameJ, nameJ, pitching, offense, defense, bats, throws, number) {\n player.hero = true;\n\n if ('rights' && 0) {\n surnameJ = '代表';\n nameJ = '選手';\n name = 'TEAM';\n surname = 'JPN';\n }\n\n player.name = name + ' ' + surname;\n player.nameJ = surnameJ + nameJ;\n player.surname = surname;\n player.surnameJ = surnameJ;\n\n player.spaceName(surnameJ, nameJ);\n player.randomizeSkills(true, true);\n player.skill.offense = offense;\n player.skill.defense = defense;\n player.skill.pitching = pitching;\n player.bats = bats;\n player.throws = throws;\n player.number = number;\n _baseballServicesIterator.Iterator.each(player.pitching, function (key, value) {\n player.pitching[key].velocity += pitching / 5 | 0;\n player.pitching[key]['break'] += pitching / 5 | 0;\n player.pitching[key].control += pitching / 5 | 0;\n });\n player.resetStats(0);\n }\n }]);\n\n return Trainer;\n})();\n\nexports.Trainer = Trainer;\n\n},{\"baseball/Services/Iterator\":23}],29:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nvar Log = function Log() {\n this.init();\n};\n\nLog.prototype = {\n game: 'instance of Game',\n init: function init() {\n this.stabilized = {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n };\n this.pitchRecord = {\n e: [],\n n: []\n };\n this.shortRecord = {\n e: [],\n n: []\n };\n this.record = {\n e: [],\n n: []\n };\n },\n SINGLE: 'H',\n DOUBLE: '2B',\n TRIPLE: '3B',\n HOMERUN: 'HR',\n WALK: 'BB',\n GROUNDOUT: 'GO',\n FLYOUT: 'FO',\n LINEOUT: 'LO',\n RUN: 'R',\n STRIKEOUT: 'SO',\n SACRIFICE: 'SAC',\n REACHED_ON_ERROR: 'ROE',\n FIELDERS_CHOICE: 'FC',\n GIDP: '(IDP)',\n GITP: '(ITP)',\n stabilizeShortRecord: function stabilizeShortRecord() {\n var rec = this.record.e.slice(0, 6);\n this.shortRecord.e = rec;\n this.stabilized.shortRecord.e = rec.concat(['', '', '', '', '', '']).slice(0, 6);\n\n var rec2 = this.record.n.slice(0, 6);\n this.shortRecord.n = rec2;\n this.stabilized.shortRecord.n = rec2.concat(['', '', '', '', '', '']).slice(0, 6);\n },\n note: function note(_note, noteJ) {\n this.record.e.unshift(_note);\n this.record.n.unshift(noteJ);\n this.stabilizeShortRecord();\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(noteJ);\n } else {\n console.log(_note);\n }\n });\n },\n getBatter: function getBatter(batter) {\n var order = batter.team.nowBatting;\n order = ({\n 0: (0, _baseballUtilityText.text)(' 1st'),\n 1: (0, _baseballUtilityText.text)(' 2nd'),\n 2: (0, _baseballUtilityText.text)(' 3rd'),\n 3: (0, _baseballUtilityText.text)(' 4th'),\n 4: (0, _baseballUtilityText.text)(' 5th'),\n 5: (0, _baseballUtilityText.text)(' 6th'),\n 6: (0, _baseballUtilityText.text)(' 7th'),\n 7: (0, _baseballUtilityText.text)(' 8th'),\n 8: (0, _baseballUtilityText.text)(' 9th')\n })[order];\n var positions = this.longFormFielder();\n return (0, _baseballUtilityText.text)('Now batting') + order + _baseballUtilityText.text.comma() + positions[batter.position] + _baseballUtilityText.text.comma() + batter.getUniformNumber() + _baseballUtilityText.text.comma() + batter.getName();\n },\n noteBatter: function noteBatter(batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getBatter(batter);\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getBatter(batter);\n _baseballUtilityText.text.mode = m;\n this.note(record, recordJ);\n },\n getPitchLocationDescription: function getPitchLocationDescription(pitchInFlight, batterIsLefty) {\n var x = pitchInFlight.x,\n y = pitchInFlight.y,\n say = '';\n var noComma = false,\n noComma2 = false;\n var ball = false;\n if (!batterIsLefty) x = 200 - x;\n if (x < 50) {\n say += (0, _baseballUtilityText.text)('way outside');\n ball = true;\n } else if (x < 70) {\n say += (0, _baseballUtilityText.text)('outside');\n } else if (x < 100) {\n say += '';\n noComma = true;\n } else if (x < 130) {\n say += '';\n noComma = true;\n } else if (x < 150) {\n say += (0, _baseballUtilityText.text)('inside');\n } else {\n say += (0, _baseballUtilityText.text)('way inside');\n ball = true;\n }\n if (say != '') say += _baseballUtilityText.text.comma();\n if (y < 35) {\n say += (0, _baseballUtilityText.text)('way low');\n ball = true;\n } else if (y < 65) {\n say += (0, _baseballUtilityText.text)('low');\n } else if (y < 135) {\n say += '';\n noComma2 = true;\n } else if (y < 165) {\n say += (0, _baseballUtilityText.text)('high');\n } else {\n say += (0, _baseballUtilityText.text)('way high');\n ball = true;\n }\n if (noComma || noComma2) {\n say = say.split(_baseballUtilityText.text.comma()).join('');\n if (noComma && noComma2) {\n say = (0, _baseballUtilityText.text)('down the middle');\n }\n }\n // say = (ball ? 'Ball, ' : 'Strike, ') + say;\n say = _baseballUtilityText.text.namePitch(pitchInFlight) + _baseballUtilityText.text.comma() + say + _baseballUtilityText.text.stop();\n return say;\n },\n notePitch: function notePitch(pitchInFlight, batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.pop();\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.pop();\n _baseballUtilityText.text.mode = m;\n },\n broadcastCount: function broadcastCount(justOuts) {\n if (!this.game.umpire) return '';\n var count = this.game.umpire.count;\n if (this.lastOuts == 2 && count.outs == 0) {\n outs = 3 + (0, _baseballUtilityText.text)(' outs');\n } else {\n var outs = count.outs + (count.outs == 1 ? (0, _baseballUtilityText.text)(' out') : (0, _baseballUtilityText.text)(' outs'));\n }\n this.lastOuts = count.outs;\n if (justOuts) {\n return outs + _baseballUtilityText.text.stop();\n }\n return count.strikes + '-' + count.balls + ', ' + outs + _baseballUtilityText.text.stop();\n },\n broadcastScore: function broadcastScore() {\n return this.game.teams.away.getName() + ' ' + this.game.tally.away.R + ', ' + this.game.teams.home.getName() + ' ' + this.game.tally.home.R + _baseballUtilityText.text.stop();\n },\n broadcastRunners: function broadcastRunners() {\n var field = this.game.field;\n var runners = [field.first && (0, _baseballUtilityText.text)('first') || '', field.second && (0, _baseballUtilityText.text)('second') || '', field.third && (0, _baseballUtilityText.text)('third') || ''].filter(function (x) {\n return x;\n });\n\n var runnerCount = 0;\n runners.map(function (runner) {\n if (runner) {\n runnerCount++;\n }\n });\n\n switch (runnerCount) {\n case 0:\n return (0, _baseballUtilityText.text)('Bases empty') + _baseballUtilityText.text.stop();\n case 1:\n return (0, _baseballUtilityText.text)('Runner on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n default:\n return (0, _baseballUtilityText.text)('Runners on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n }\n },\n getSwing: function getSwing(swingResult) {\n var result = '';\n if (swingResult.looking) {\n if (swingResult.strike) {\n result += (0, _baseballUtilityText.text)('Strike.');\n } else {\n result += (0, _baseballUtilityText.text)('Ball.');\n }\n } else {\n if (swingResult.contact) {\n if (swingResult.foul) {\n result += (0, _baseballUtilityText.text)('Fouled off.');\n } else {\n if (swingResult.caught) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n if (swingResult.thrownOut) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n result += (0, _baseballUtilityText.text)('In play.');\n }\n }\n }\n } else {\n result += (0, _baseballUtilityText.text)('Swinging strike.');\n }\n }\n return result;\n },\n noteSwing: function noteSwing(swingResult) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n _baseballUtilityText.text.mode = 'e';\n record = this.getSwing(swingResult);\n pitchRecord.e[0] += record;\n stabilized.e[0] += record;\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getSwing(swingResult);\n pitchRecord.n[0] += recordJ;\n stabilized.n[0] += recordJ;\n _baseballUtilityText.text.mode = m;\n recordJ = stabilized.n[0];\n record = stabilized.e[0];\n var giraffe = this;\n record.indexOf('Previous') !== 0 && this.async(function () {\n if (record.indexOf('In play') > -1 && record.indexOf('struck out') > -1) {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(recordJ);\n } else {\n console.log(record);\n }\n } else {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(giraffe.broadcastCount(), recordJ);\n } else {\n console.log(giraffe.broadcastCount(), record);\n }\n }\n });\n },\n async: function async(fn) {\n if (!this.game.console && !this.game.quickMode) {\n setTimeout(fn, 100);\n }\n },\n getPlateAppearanceResult: function getPlateAppearanceResult(game) {\n var r = game.swingResult;\n var record = '';\n var batter = game.batter.getName();\n var out = [];\n if (r.looking) {\n if (r.strike) {\n record = batter + (0, _baseballUtilityText.text)(' struck out looking.');\n } else {\n record = batter + (0, _baseballUtilityText.text)(' walked.');\n }\n } else {\n if (r.contact) {\n var fielder = r.fielder,\n bases = r.bases,\n outBy;\n if (r.caught) {\n if (r.flyAngle < 15) {\n outBy = 'line';\n } else {\n if (['left', 'center', 'right'].indexOf(r.fielder) < 0) {\n outBy = 'pop';\n } else {\n outBy = 'fly';\n }\n }\n } else {\n if (r.foul) {\n // not possible to end PA on foul?\n } else {\n if (r.error) {\n bases = 1;\n outBy = 'error';\n } else {\n if (r.thrownOut) {\n if (Math.random() < 0.5) {\n outBy = 'ground';\n } else {\n outBy = 'thrown';\n }\n } else {\n switch (r.bases) {\n case 1:\n case 2:\n case 3:\n bases = r.bases;\n break;\n case 4:\n bases = 4;\n if (r.splay < -15) {\n fielder = 'left';\n } else if (r.splay < 15) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n break;\n }\n }\n if (r.firstOut) {\n out = out.concat(r.additionalOuts.filter(function (runner) {\n return runner !== 'batter';\n }));\n out.doublePlay = r.doublePlay;\n }\n if (r.fieldersChoice) {\n out.push(r.fieldersChoice);\n if (r.outs == 3) {\n outBy = 'ground';\n } else {\n outBy = 'fieldersChoice';\n }\n }\n }\n }\n }\n record = _baseballUtilityText.text.contactResult(batter, fielder, bases, outBy, r.outs === 3 ? [] : r.sacrificeAdvances, out);\n } else {\n record = batter + (0, _baseballUtilityText.text)(' struck out swinging.');\n }\n }\n return record;\n },\n notePlateAppearanceResult: function notePlateAppearanceResult(game) {\n var m = _baseballUtilityText.text.mode,\n prevJ = (0, _baseballUtilityText.text)('Previous: ', 'n'),\n prev = (0, _baseballUtilityText.text)('Previous: ', 'e');\n\n var statement,\n record = this.record,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n\n _baseballUtilityText.text.mode = 'e';\n var result = this.getPlateAppearanceResult(game);\n record.e.unshift(result);\n statement = prev + result;\n pitchRecord.e = [statement];\n stabilized.e = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = 'n';\n var resultJ = this.getPlateAppearanceResult(game);\n record.n.unshift(resultJ);\n statement = prevJ + resultJ;\n pitchRecord.n = [statement];\n stabilized.n = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = m;\n var giraffe = this;\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(['%c' + resultJ, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n } else {\n console.log(['%c' + result, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n }\n });\n },\n pointer: 0,\n stabilized: {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n },\n pitchRecord: {\n e: [],\n n: []\n },\n shortRecord: {\n e: [],\n n: []\n },\n record: {\n e: [],\n n: []\n },\n longFormFielder: function longFormFielder() {\n return {\n first: (0, _baseballUtilityText.text)('first baseman'),\n second: (0, _baseballUtilityText.text)('second baseman'),\n third: (0, _baseballUtilityText.text)('third baseman'),\n short: (0, _baseballUtilityText.text)('shortstop'),\n pitcher: (0, _baseballUtilityText.text)('pitcher'),\n catcher: (0, _baseballUtilityText.text)('catcher'),\n left: (0, _baseballUtilityText.text)('left fielder'),\n center: (0, _baseballUtilityText.text)('center fielder'),\n right: (0, _baseballUtilityText.text)('right fielder')\n };\n }\n};\n\nexports.Log = Log;\n\n},{\"baseball/Utility/text\":33}],30:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityData = require('baseball/Utility/data');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nexports.data = _baseballUtilityData.data;\nexports.helper = _baseballUtilityHelper.helper;\nexports.Log = _baseballUtilityLog.Log;\nexports.text = _baseballUtilityText.text;\n\n},{\"baseball/Utility/Log\":29,\"baseball/Utility/data\":31,\"baseball/Utility/helper\":32,\"baseball/Utility/text\":33}],31:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar data = {\n surnames: ['Sato', 'Suzuki', 'Takahashi', 'Tanaka', 'Watanabe', 'Ito', 'Nakamura', 'Kobayashi', 'Yamamoto', 'Kato', 'Yoshida', 'Yamada', 'Sasaki', 'Yamaguchi', 'Matsumoto', 'Inoue', 'Kimura', 'Shimizu', 'Hayashi', 'Saito', 'Saito', 'Yamazaki', 'Nakajima', 'Mori', 'Abe', 'Ikeda', 'Hashimoto', 'Ishikawa', 'Yamashita', 'Ogawa', 'Ishii', 'Hasegawa', 'Goto', 'Okada', 'Kondo', 'Maeda', 'Fujita', 'Endo', 'Aoki', 'Sakamoto', 'Murakami', 'Ota', 'Kaneko', 'Fujii', 'Fukuda', 'Nishimura', 'Miura', 'Takeuchi', 'Nakagawa', 'Okamoto', 'Matsuda', 'Harada', 'Nakano'],\n surnamesJ: ['佐藤', '鈴木', '高橋', '田中', '渡辺', '伊藤', '中村', '小林', '山本', '加藤', '吉田', '山田', '佐々木', '山口', '松本', '井上', '木村', '清水', '林', '斉藤', '斎藤', '山崎', '中島', '森', '阿部', '池田', '橋本', '石川', '山下', '小川', '石井', '長谷川', '後藤', '岡田', '近藤', '前田', '藤田', '遠藤', '青木', '坂本', '村上', '太田', '金子', '藤井', '福田', '西村', '三浦', '竹内', '中川', '岡本', '松田', '原田', '中野'],\n\n namesJ: ['匠', 'ヒカル', 'ゆうき', '翔太', '冬馬', '漣', '港区', 'ルイ', '樹', '賢治', '五木', '春', '光一', '宗介', 'こうすけ', '雄太', '大樹', '瑛太',\n // newer set\n '宏', '亨', '道夫', '聡', '昭', '茂雄', '勝', '純一', '和夫', '勲', '省三', '隆', '達夫', '正一', '輝夫', '俊夫', '史郎', '勇', '義弘', '良雄', '登', '義明', '正義', '秀夫', '肇', '月', '克己', '正男', '光男', '久', '耕三', '清', '次郎', '正博', '明子', '武', '勉', '晴夫', '裕二', '稔', '障子', '和子', '敦', '茂', '信夫', '恵一', '忠', '高尾', '薫', 'ケン', '健治', '哲夫', '啓二', '光一', '真一', '貞夫', '靖', '武', '雄', '文雄', '久雄', '一朗', '健一', '正明', '五郎', '誠', '昭夫', '誠司', '洋一', '康夫', '誠一', '正美', '則夫', '幸雄', '忠雄', '仁', 'シンジ', '豊', '邦雄', '修', '雅之', '三郎', '英治', '浩二', '栄一', '恒夫', '義郎', '進', '博之', '巌'],\n names: ['Takumi', 'Hikaru', 'Yuuki', 'Shouta', 'Touma', 'Ren', 'Minato', 'Rui', 'Tatsuki', 'Kenji', 'Itsuki', 'Haru', 'Kouichi', 'Sousuke', 'Kousuke', 'Yuuta', 'Daiki', 'Eita',\n // newer set\n 'Hiroshi', 'Toru', 'Michio', 'Satoshi', 'Akira', 'Shigeo', 'Masaru', 'Junichi', 'Kazuo', 'Isao', 'Shozo', 'Takashi', 'Tatsuo', 'Shoichi', 'Teruo', 'Toshio', 'Shiro', 'Isamu', 'Yoshihiro', 'Yoshio', 'Noboru', 'Yoshiaki', 'Tadayoshi', 'Hideo', 'Hajime', 'Akari', 'Katsumi', 'Masao', 'Mitsuo', 'Hisashi', 'Kozo', 'Kiyoshi', 'Jiro', 'Masahiro', 'Akiko', 'Takeshi', 'Tsutomu', 'Haruo', 'Yuji', 'Minoru', 'Shoji', 'Kazuko', 'Atsushi', 'Shigeru', 'Shinobu', 'Keiichi', 'Tadashi', 'Takao', 'Kaoru', 'Ken', 'Kenji', 'Tetsuo', 'Keiji', 'Koichi', 'Shinichi', 'Sadao', 'Yasushi', 'Takeshi', 'Yu', 'Fumio', 'Hisao', 'Ichiro', 'Kenichi', 'Masaaki', 'Goro', 'Makoto', 'Akio', 'Seiji', 'Yoichi', 'Yasuo', 'Seiichi', 'Masami', 'Norio', 'Yukio', 'Tadao', 'Hitoshi', 'Shinji', 'Yutaka', 'Kunio', 'Osamu', 'Masayuki', 'Saburo', 'Eiji', 'Koji', 'Eiichi', 'Tsuneo', 'Yoshio', 'Susumu', 'Hiroyuki', 'Iwao'],\n teamNamesJ: ['横浜', '大阪', '名古屋', '札幌', '神戸', '京都', '福岡', '川崎', '埼玉県', '広島', '仙台', '千葉県', '新潟', '浜松', '静岡', '相模原', '岡山', '熊本', '鹿児島', '船橋', '川口', '姫路', '松山', '宇都宮', '松戸', '西宮', '倉敷', '市川', '福山', '尼崎', '金沢', '長崎', '横須賀', '富山', '高松', '町田', '岐阜', '枚方', '藤沢', '柏', '豊中', '長野県', '豊橋', '一宮', '和歌山', '岡崎', '宮崎', '奈良', '吹田', '高槻', '旭川', 'いわき', '高崎', '所沢', '川越', '秋田', '越谷', '前橋', '那覇', '四日市', '青森', '久留米', '春日井', '盛岡', '明石', '福島', '下関', '長岡', '市原', '函館', '茨城県', '福井', '加古川', '徳島', '水戸', '平塚', '佐世保', '呉', '八戸', '佐賀', '寝屋川', '富士', '春日部', '茅ヶ崎', '松本', '厚木', '大和', '上尾', '宝塚', '筑波', '沼津', '熊谷', '伊勢崎', '岸和田', '鳥取', '小田原', '鈴鹿', '松江', '日立'],\n teamNames: ['Yokohama', 'Osaka', 'Nagoya', 'Sapporo', 'Kobe', 'Kyoto', 'Fukuoka', 'Kawasaki', 'Saitama', 'Hiroshima', 'Sendai', 'Chiba', 'Niigata', 'Hamamatsu', 'Shizuoka', 'Sagamihara', 'Okayama', 'Kumamoto', 'Kagoshima', 'Funabashi', 'Kawaguchi', 'Himeji', 'Matsuyama', 'Utsunomiya', 'Matsudo', 'Nishinomiya', 'Kurashiki', 'Ichikawa', 'Fukuyama', 'Amagasaki', 'Kanazawa', 'Nagasaki', 'Yokosuka', 'Toyama', 'Takamatsu', 'Machida', 'Gifu', 'Hirakata', 'Fujisawa', 'Kashiwa', 'Toyonaka', 'Nagano', 'Toyohashi', 'Ichinomiya', 'Wakayama', 'Okazaki', 'Miyazaki', 'Nara', 'Suita', 'Takatsuki', 'Asahikawa', 'Iwaki', 'Takasaki', 'Tokorozawa', 'Kawagoe', 'Akita', 'Koshigaya', 'Maebashi', 'Naha', 'Yokkaichi', 'Aomori', 'Kurume', 'Kasugai', 'Morioka', 'Akashi', 'Fukushima', 'Shimonoseki', 'Nagaoka', 'Ichihara', 'Hakodate', 'Ibaraki', 'Fukui', 'Kakogawa', 'Tokushima', 'Mito', 'Hiratsuka', 'Sasebo', 'Kure', 'Hachinohe', 'Saga', 'Neyagawa', 'Fuji', 'Kasukabe', 'Chigasaki', 'Matsumoto', 'Atsugi', 'Yamato', 'Ageo', 'Takarazuka', 'Tsukuba', 'Numazu', 'Kumagaya', 'Isesaki', 'Kishiwada', 'Tottori', 'Odawara', 'Suzuka', 'Matsue', 'Hitachi']\n};\n\nexports.data = data;\n\n},{}],32:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar helper = {\n /**\r\n * rotation angle from 0 to 360 where 180 is a fastball's backspin and 90 is a slider's, 0 for curveball\r\n * in the direction (CW for righty), CCW for lefty.\r\n *\r\n * x movement, y movement, speed ratio, rotation angle, RPM from RHP perspective where left is smaller X\r\n */\n pitchDefinitions: {\n // fastball, kinda\n '4-seam': [0, 0, 1, 180, 1000],\n '2-seam': [20, -20, 0.90, -45, 1200],\n 'cutter': [-25, -20, 0.95, 75, 1200],\n 'sinker': [15, -30, 0.95, -45, 1500],\n\n // breaking ball\n 'slider': [-50, -35, 0.88, 80, 2000],\n 'fork': [0, -70, 0.87, 20, 500],\n 'curve': [0, -110, 0.82, 10, 2500],\n\n // change-up\n 'change': [0, -10, 0.86, -15, 1000]\n },\n selectRandomPitch: function selectRandomPitch() {\n return ['4-seam', '2-seam', 'cutter', 'sinker', 'slider', 'fork', 'curve', 'change'][Math.floor(Math.random() * 8)];\n }\n};\n\nexports.helper = helper;\n\n},{}],33:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar text = function text(phrase, override) {\n if (!text.mode) text.mode = 'n';\n var string = ({\n n: {\n empty: '-',\n ' 1st': '1番',\n ' 2nd': '2番',\n ' 3rd': '3番',\n ' 4th': '4番',\n ' 5th': '5番',\n ' 6th': '6番',\n ' 7th': '7番',\n ' 8th': '8番',\n ' 9th': '9番',\n 'Now batting': '次のバッター',\n 'way outside': '相当外角',\n 'outside': '外角',\n 'inside': '内角',\n 'way inside': '相当内角',\n 'way low': '相当低め',\n 'low': '低め',\n 'high': '高め',\n 'way high': '相当高め',\n 'down the middle': '真ん中',\n 'first baseman': 'ファースト',\n 'second baseman': 'セカンド',\n 'third baseman': 'サード',\n 'shortstop': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left fielder': 'レフト',\n 'center fielder': 'センター',\n 'right fielder': 'ライト',\n 'Strike.': 'ストライク。',\n 'Ball.': 'ボール。',\n 'Fouled off.': 'ファウル。',\n 'In play.': 'インプレー。',\n 'Swinging strike.': '空振り。',\n ' outs': 'アウト',\n ' out': 'アウト',\n '4-seam': 'ストレート',\n '2-seam': 'シュート',\n 'slider': 'スライダー',\n 'fork': 'フォーク',\n 'cutter': 'カット',\n 'sinker': 'シンカー',\n 'curve': 'カーブ',\n 'change': 'チェンジ',\n ' struck out looking.': '、見逃し三振。',\n ' walked.': '、フォアボール。',\n ' struck out swinging.': '、空振り三振。',\n 'Previous: ': '前:',\n 'looks like: ': '予想',\n 'breaking ball': '変化球',\n 'fastball': 'ストレート',\n 'Batting, ': '打球',\n 'Catching, pitch selection': '捕球選択',\n 'Season': '記録',\n 'Game': '今試合',\n 'Pitch': '球',\n 'Control': '制球',\n 'Velocity': '速度',\n 'Break': '変化',\n 'At Bat': 'バッター',\n 'On Deck': '次バッター',\n 'Eye :': '目',\n 'Power :': '力',\n 'Speed :': '速',\n 'Up to Bat': '打席',\n 'Fielding': '守備',\n 'BA': '打率',\n 'OBP': '出塁',\n 'SLG': '長打',\n 'PA': '打席',\n 'H/2B/3B/HR': '安/二/三/本',\n 'H': '安',\n '2B': '二',\n '3B': '三',\n 'HR': '本塁打',\n 'RBI': '打点',\n 'R': '得点',\n 'BB': '四球',\n 'SO': '三振',\n\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'Runner on': 'ランナー',\n 'Runners on': 'ランナー',\n 'Bases empty': 'ランナーなし',\n 'base': '塁',\n\n 'Select Language:': '言語',\n 'Run Fast Simulation': 'シミュレーションを試合終了まで行う',\n 'Play Ball!': 'プレーボール',\n 'Spectate the CPU': 'CPU観戦',\n 'Play from the 7th': '7回からプレーする',\n\n 'Throws/Bats': ' ',\n 'LHP': '左投',\n 'RHP': '右投',\n 'LHB': '左打',\n 'RHB': '右打',\n 'L': '左投',\n 'R ': '右投',\n ' L ': '左打',\n ' R ': '右打',\n '#': '背番号',\n\n 'Opponent connected': '相手選手見参',\n 'Click Here': 'ここにクリック',\n 'Play against Team Japan': '日本代表挑戦'\n },\n e: {\n empty: '-',\n 'Season': 'Season'\n }\n })[override ? override : text.mode][phrase];\n return string ? string : phrase;\n};\n\ntext.getBattersEye = function (game) {\n var eye = {},\n breaking = Math.abs(game.pitchInFlight.breakDirection[0]) + Math.abs(game.pitchInFlight.breakDirection[1]) > 40;\n eye.e = text('looks like: ', 'e') + breaking ? text('breaking ball', 'e') : text('fastball', 'e');\n eye.n = text('looks like: ', 'n') + breaking ? text('breaking ball', 'n') : text('fastball', 'n');\n return eye;\n};\n\ntext.fielderShortName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': '一',\n 'second': '二',\n 'third': '三',\n 'short': '遊',\n 'pitcher': '投',\n 'catcher': '捕',\n 'left': '左',\n 'center': '中',\n 'right': '右'\n })[fielder];\n }\n return fielder;\n};\n\ntext.slash = function () {\n if (text.mode == 'n') {\n return '・';\n }\n return '/';\n};\n\ntext.fielderLongName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'short': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left': 'レフト',\n 'center': 'センター',\n 'right': 'ライト'\n })[fielder];\n }\n return ({\n first: text('first baseman'),\n second: text('second baseman'),\n third: text('third baseman'),\n short: text('shortstop'),\n pitcher: text('pitcher'),\n catcher: text('catcher'),\n left: text('left fielder'),\n center: text('center fielder'),\n right: text('right fielder')\n })[fielder];\n};\n\ntext.comma = function () {\n return ({ n: '、', e: ', ' })[text.mode];\n};\ntext.stop = function () {\n return ({ n: '。', e: '. ' })[text.mode];\n};\n\ntext.namePitch = function (pitch) {\n if (text.mode == 'e') {\n return pitch.name.charAt(0).toUpperCase() + pitch.name.slice(1);\n }\n if (text.mode == 'n') {\n return text(pitch.name);\n }\n};\n\ntext.contactResult = function (batter, fielder, bases, outBy, sacrificeAdvances, out) {\n var statement = '';\n var infield = ['left', 'center', 'right'].indexOf(fielder) < 0;\n var doublePlay = out.doublePlay;\n if (text.mode == 'e') {\n statement += batter;\n if (outBy) {\n switch (outBy) {\n case 'fieldersChoice':\n play = out.length === 2 ? 'double play ' : '';\n statement += ' reached on a fielder\\'s choice ' + play + 'by ' + text.fielderShortName(fielder);\n break;\n case 'line':\n statement += ' lined out to ' + text.fielderShortName(fielder);\n break;\n case 'fly':\n statement += ' flew out to ' + text.fielderShortName(fielder);\n break;\n case 'error':\n statement += ' reached on error by ' + text.fielderShortName(fielder);\n break;\n case 'pop':\n statement += ' popped out to ' + text.fielderShortName(fielder);\n break;\n case 'ground':\n var play = doublePlay ? 'into a double play by' : 'out to';\n statement += ' grounded ' + play + ' ' + text.fielderShortName(fielder);\n break;\n case 'thrown':\n play = doublePlay ? ' on a double play' : '';\n statement += ' was thrown out by ' + text.fielderShortName(fielder) + play;\n break;\n }\n if (out.length) {\n var plural = out.length > 1;\n var runner = plural ? 'Runners' : 'Runner';\n var is = plural ? 'are' : 'is';\n statement += '. ' + runner + ' from ' + text(out.join(text.comma())) + ' ' + is + ' out';\n }\n } else {\n switch (bases) {\n case 1:\n if (infield) {\n statement += ' reached on an infield hit to ' + text.fielderShortName(fielder);\n } else {\n statement += ' reached on a single to ' + text.fielderShortName(fielder);\n }\n break;\n case 2:\n statement += ' doubled past ' + text.fielderShortName(fielder);\n break;\n case 3:\n statement += ' tripled past ' + text.fielderShortName(fielder);\n break;\n case 4:\n statement += ' homered to ' + text.fielderShortName(fielder);\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += text.stop() + 'Runner on third scores';\n } else {\n statement += text.stop() + 'Runner on ' + base + ' advances';\n }\n });\n }\n statement += text.stop();\n }\n if (text.mode == 'n') {\n var stop = text.stop();\n statement += batter + 'は';\n if (outBy) {\n var fielderLong = text.fielderLongName(fielder);\n fielder = text.fielderShortName(fielder);\n switch (outBy) {\n case 'fieldersChoice':\n statement += '野選(' + fielder + ')で出塁';\n break;\n case 'line':\n statement += fielder + '直';\n break;\n case 'fly':\n statement += fielder + '飛';\n break;\n case 'error':\n statement += 'エラー(' + fielder + ')で出塁';\n break;\n case 'pop':\n statement += 'ポップフライで' + fielder + '飛';\n break;\n case 'ground':\n statement += fielderLong + 'ゴロに封殺';\n break;\n case 'thrown':\n statement += fielder + 'ゴロ';\n break;\n }\n if (out.length) {\n statement += '。' + out.map(function (runner) {\n return text(runner);\n }).join(text.comma()) + 'ランナーはアウト';\n }\n if (doublePlay) {\n statement += '。ゲッツー';\n }\n } else {\n fielder = text.fielderShortName(fielder);\n switch (bases) {\n case 1:\n if (infield) {\n statement += '内野安打' + '(' + fielder + ')' + 'で出塁';\n } else {\n statement += '安打(' + fielder + ')' + 'で出塁';\n }\n break;\n case 2:\n statement += '二塁打(' + fielder + ')で出塁';\n break;\n case 3:\n statement += '三塁打(' + fielder + ')で出塁';\n break;\n case 4:\n statement += '本塁打(' + fielder + ')';\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += stop + 'サードランナーホームイン';\n } else {\n statement += stop + text(base) + 'ランナー進塁';\n }\n });\n }\n statement += stop;\n }\n return statement;\n};\n\nexports.text = text;\n\n},{}],34:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballNamespace = require('baseball/namespace');\n\nif (typeof window == 'object') {\n window.Baseball = _baseballNamespace.Baseball;\n}\n\nexports.Baseball = _baseballNamespace.Baseball;\n\n},{\"baseball/namespace\":35}],35:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballTeamsProvider = require('baseball/Teams/Provider');\n\nvar Baseball = {};\n\nBaseball.model = {};\nBaseball.model.Game = Baseball.Game = _baseballModelGame.Game;\nBaseball.model.Player = Baseball.Player = _baseballModelPlayer.Player;\nBaseball.model.Team = Baseball.Team = _baseballModelTeam.Team;\n\nBaseball.service = {};\nBaseball.service.Animator = _baseballServices_services.Animator;\nBaseball.service.Distribution = _baseballServices_services.Distribution;\nBaseball.service.Iterator = _baseballServices_services.Iterator;\nBaseball.service.Mathinator = _baseballServices_services.Mathinator;\n\nBaseball.util = {};\nBaseball.util.text = _baseballUtility_utils.text;\nBaseball.util.Log = _baseballUtility_utils.Log;\n\nBaseball.teams = {};\nBaseball.teams.Provider = _baseballTeamsProvider.Provider;\n\nexports.Baseball = Baseball;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Teams/Provider\":26,\"baseball/Utility/_utils\":30}],36:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}]},{},[34]);\n","IndexController = function($scope, socket) {\r\n var text = Baseball.util.text;\r\n var Game = Baseball.Game;\r\n var Animator = Baseball.service.Animator;\r\n\r\n window.s = $scope;\r\n $scope.t = text;\r\n\r\n $scope.mode = function(setMode) {\r\n if (setMode) {\r\n text.mode = setMode;\r\n }\r\n return text.mode;\r\n };\r\n\r\n $scope.teamJapan = function() {\r\n var provider = new Baseball.teams.Provider;\r\n provider.assignTeam($scope.y, 'TeamJapan', 'away');\r\n var game = $scope.y;\r\n if (game.half === 'top') {\r\n game.batter = game.teams.away.lineup[game.batter.order];\r\n game.deck = game.teams.away.lineup[(game.batter.order + 1) % 9];\r\n game.hole = game.teams.away.lineup[(game.batter.order + 2) % 9];\r\n } else {\r\n game.pitcher = game.teams.away.positions.pitcher;\r\n }\r\n };\r\n\r\n $scope.proceedToGame = function(quickMode, spectateCpu) {\r\n Game.prototype.humanControl = spectateCpu ? 'none' : 'home';\r\n Game.prototype.quickMode = !!quickMode && quickMode !== 7;\r\n $scope.y = new Game();\r\n var game = $scope.y;\r\n var field = window.location.hash ? window.location.hash.slice(1) : game.teams.home.name + Math.ceil(Math.random()*47);\r\n if (typeof io !== 'undefined') {\r\n socket.game = game;\r\n $scope.socket = io(window.location.hostname + ':64321', {\r\n reconnection: false\r\n });\r\n $scope.socketService = socket;\r\n socket.socket = $scope.socket;\r\n socket.start(field);\r\n }\r\n window.location.hash = '#' + field;\r\n s2.y = game;\r\n bindMethods();\r\n $('.blocking').remove();\r\n if (game.humanControl == 'none' && game.quickMode) {\r\n var n = 0;\r\n Animator.console = true;\r\n game.console = true;\r\n do {\r\n n++;\r\n game.simulateInput(function(callback) {\r\n typeof callback == 'function' && callback();\r\n });\r\n } while (game.stage != 'end' && n < 500);\r\n Animator.console = game.console = false;\r\n log('sim ended');\r\n game.debugOut();\r\n } else if (game.humanControl == 'none') {\r\n var scalar = game.quickMode ? 0.05 : 1;\r\n var auto = setInterval(function() {\r\n if (game.stage == 'end') {\r\n clearInterval(auto);\r\n }\r\n game.simulatePitchAndSwing(function(callback) {\r\n game.quickMode ? void 0 : $scope.$apply();\r\n $scope.updateFlightPath(callback);\r\n });\r\n }, scalar*(game.field.hasRunnersOn() ? Animator.TIME_FROM_SET + 2000 : Animator.TIME_FROM_WINDUP + 2000));\r\n }\r\n if (quickMode === 7 && spectateCpu === undefined) {\r\n Game.prototype.quickMode = true;\r\n do {\r\n game.simulateInput(function(callback) {\r\n typeof callback == 'function' && callback();\r\n });\r\n } while (game.stage != 'end' && game.inning != 7);\r\n log('sim halted in 7th');\r\n game.debugOut();\r\n Game.prototype.quickMode = false;\r\n game.simulateInput(function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n }\r\n if (game.humanControl == 'away') {\r\n game.simulateInput(function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n }\r\n if (game.humanControl == 'home') {\r\n $scope.showMessage = true;\r\n }\r\n if (!quickMode || quickMode === 7) {\r\n game.timeOfDay.h = '00';\r\n var delay = 100,\r\n interval = 150;\r\n while (delay < (game.startTime.h - game.timeOfDay.h) * interval) {\r\n setTimeout(function() {\r\n game.passMinutes(60);\r\n $scope.$apply();\r\n }, delay);\r\n delay += interval;\r\n }\r\n }\r\n };\r\n\r\n var bindMethods = function() {\r\n var game = $scope.y;\r\n $scope.holdUpTimeouts = [];\r\n $scope.expandScoreboard = false;\r\n $scope.updateFlightPath = Animator.updateFlightPath.bind($scope);\r\n\r\n // avoid scope cycles, any other easy way?\r\n var bat = $('.target .swing.stance-indicator');\r\n var showBat = function(event) {\r\n if (game.humanBatting()) {\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : event.pageX - offset.left,\r\n y : 200 - (event.pageY - offset.top)\r\n };\r\n var angle = game.setBatAngle(relativeOffset.x, relativeOffset.y);\r\n bat.css({\r\n top: 200-relativeOffset.y + \"px\",\r\n left: relativeOffset.x + \"px\",\r\n transform: \"rotate(\" + angle + \"deg) rotateY(\"+(game.batter.bats == \"left\" ? 0 : -0)+\"deg)\"\r\n });\r\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\r\n bat.hide();\r\n } else {\r\n bat.show();\r\n }\r\n }\r\n };\r\n var glove = $('.target .glove.stance-indicator');\r\n var showGlove = function(event) {\r\n if (game.humanPitching()) {\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : event.pageX - offset.left,\r\n y : 200 - (event.pageY - offset.top)\r\n };\r\n glove.css({\r\n top: 200-relativeOffset.y + \"px\",\r\n left: relativeOffset.x + \"px\"\r\n });\r\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\r\n glove.hide();\r\n } else {\r\n glove.show();\r\n }\r\n }\r\n };\r\n\r\n $scope.selectPitch = function(pitchName) {\r\n if (game.stage == 'pitch') {\r\n game.pitchInFlight = $.extend({}, game.pitcher.pitching[pitchName]);\r\n game.pitchInFlight.name = pitchName;\r\n game.swingResult.looking = true;\r\n }\r\n };\r\n $scope.allowInput = true;\r\n $scope.holdUp = function() {\r\n $('.input-area').click();\r\n $scope.$apply();\r\n };\r\n game.startOpponentPitching = function(callback) {\r\n $scope.updateFlightPath(callback);\r\n };\r\n $scope.indicate = function($event) {\r\n if (!$scope.allowInput) {\r\n return;\r\n }\r\n if (game.pitcher.windingUp) {\r\n return;\r\n }\r\n if (game.humanPitching()) $scope.allowInput = false;\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : $event.pageX - offset.left,\r\n y : 200 - ($event.pageY - offset.top)\r\n };\r\n clearTimeout($scope.lastTimeout);\r\n while ($scope.holdUpTimeouts.length) {\r\n clearTimeout($scope.holdUpTimeouts.shift());\r\n }\r\n $scope.showMessage = false;\r\n game.receiveInput(relativeOffset.x, relativeOffset.y, function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n };\r\n $scope.abbreviatePosition = function(position) {\r\n if (text.mode == 'e') {\r\n return {\r\n pitcher : 'P',\r\n catcher : 'C',\r\n first : '1B',\r\n second : '2B',\r\n short : 'SS',\r\n third : '3B',\r\n left : 'LF',\r\n center : 'CF',\r\n right : 'RF'\r\n }[position];\r\n }\r\n return text.fielderShortName(position);\r\n };\r\n $scope.$watch('y.humanBatting()', function() {\r\n if ($scope.y.humanBatting()) {\r\n $('.input-area').mousemove(showBat);\r\n } else {\r\n $('.input-area').unbind('mousemove', showBat);\r\n bat.hide();\r\n }\r\n });\r\n $scope.$watch('y.humanPitching()', function() {\r\n if ($scope.y.humanPitching()) {\r\n $('.input-area').mousemove(showGlove);\r\n } else {\r\n $('.input-area').unbind('mousemove', showGlove);\r\n glove.hide();\r\n }\r\n });\r\n var aside = {\r\n left: $('aside.image-panel.left'),\r\n right: $('aside.image-panel.right')\r\n };\r\n //$scope.$watch('y.playResult', function() {\r\n // aside.left.hide();\r\n // aside.right.hide();\r\n // aside.left.fadeIn(1000, function() {\r\n // aside.left.fadeOut(1000);\r\n // aside.right.fadeIn(1000, function() {\r\n // aside.right.fadeOut(1000);\r\n // })\r\n // });\r\n // $scope.imagePanel = {\r\n // left: 'url(./public/images/' + $scope.y.playResult.batter + '.png)',\r\n // right: 'url(./public/images/' + $scope.y.playResult.fielder + '.png)'\r\n // };\r\n //});\r\n };\r\n\r\n\r\n};","var SocketService = function() {\r\n var Service = function() {};\r\n var game, socket, NO_OPERATION = function() {},\r\n animator = Baseball.service.Animator;\r\n Service.prototype = {\r\n socket : {},\r\n game : {},\r\n connected : false,\r\n start : function(key) {\r\n game = this.game;\r\n socket = this.socket;\r\n game.opponentService = this;\r\n this.connected = socket.connected;\r\n this.on();\r\n socket.emit('register', key);\r\n socket.on('connect_failed reconnect_failed', function() {\r\n console.log('connection unavailable');\r\n });\r\n },\r\n on : function() {\r\n var giraffe = this;\r\n socket.on('register', this.register);\r\n socket.on('connect reconnect', function() {\r\n giraffe.connected = true;\r\n });\r\n socket.on('disconnect', function() {\r\n giraffe.connected = false;\r\n });\r\n socket.on('pitch', function(pitch) {\r\n //console.log('receive', 'pitch', pitch);\r\n game.thePitch(0, 0, NO_OPERATION, pitch);\r\n var scope = window.s;\r\n animator.updateFlightPath.bind(scope)();\r\n });\r\n socket.on('swing', function(swing) {\r\n //console.log('receive', 'swing', swing);\r\n game.theSwing(0, 0, NO_OPERATION, swing);\r\n var scope = window.s;\r\n animator.updateFlightPath.bind(scope)(function() {\r\n if (swing.contact) {\r\n animator.animateFieldingTrajectory(game);\r\n }\r\n });\r\n });\r\n socket.on('partner_disconnect', function() {\r\n console.log('The opponent has disconnected');\r\n game.opponentConnected = false;\r\n var scope = window.s;\r\n scope.$digest();\r\n });\r\n socket.on('partner_connect', function() {\r\n game.opponentConnected = true;\r\n var scope = window.s;\r\n scope.$digest();\r\n });\r\n socket.on('opponent_taking_field', function() {\r\n console.log('A challenger has appeared! Sending game data.');\r\n socket.emit('game_data', game.toData());\r\n });\r\n socket.on('game_data', function(data) {\r\n game.fromData(data);\r\n var scope = window.s;\r\n scope.$apply();\r\n });\r\n socket.on('field_in_use', function() {\r\n game.opponentConnected = false;\r\n });\r\n },\r\n off : function() {\r\n socket.on('register', NO_OPERATION);\r\n },\r\n register: function(data) {\r\n console.log(data);\r\n if (data === 'away') {\r\n game.humanControl = 'away';\r\n }\r\n socket.on('register', NO_OPERATION);\r\n },\r\n emitPitch : function(pitch) {\r\n //console.log('emit', 'pitch', pitch);\r\n socket.emit('pitch', pitch);\r\n },\r\n emitSwing : function(swing) {\r\n //console.log('emit', 'swing', swing);\r\n socket.emit('swing', swing);\r\n },\r\n swing : function() {\r\n\r\n },\r\n pitch : function() {\r\n\r\n }\r\n };\r\n return new Service;\r\n};","BattersDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/batters.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","BatteryDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/battery.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","FieldDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/field.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","RatingBlockDirective = function() {\r\n return {\r\n scope: {\r\n rating: '='\r\n },\r\n transclude: true,\r\n templateUrl: 'public/html/views/directives/ratingBlock.html?cache='+cacheKey,\r\n link: function(scope) {\r\n }\r\n };\r\n};","ScoreboardDirective = function() {\r\n return {\r\n scope: {\r\n game: '=',\r\n text: '='\r\n },\r\n templateUrl: 'public/html/views/directives/scoreboard.html?cache='+cacheKey,\r\n link: function(scope) {\r\n window.s2 = scope;\r\n scope.t = scope.text;\r\n scope.y = scope.game;\r\n }\r\n };\r\n};","var app = angular.module('YakyuuAikoukai', ['directives'])\r\n .service('socket', SocketService)\r\n .controller('IndexController', ['$scope', 'socket', IndexController]);\r\n\r\napp.config(function($interpolateProvider) {\r\n $interpolateProvider.startSymbol('{{');\r\n $interpolateProvider.endSymbol('}}');\r\n});\r\n\r\ncacheKey = Math.floor(Math.random()*1500);\r\n\r\nangular.module('directives', [])\r\n .directive('scoreboard', ScoreboardDirective)\r\n .directive('batters', BattersDirective)\r\n .directive('battery', BatteryDirective)\r\n .directive('field', FieldDirective)\r\n .directive('ratingBlock', RatingBlockDirective);"],"sourceRoot":"/source/"} \ No newline at end of file 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o -1 ? AtBat.prototype.INFIELD_HIT_INDICATOR : '';\n text = text.replace(AtBat.prototype.INFIELD_HIT_INDICATOR, '');\n this.text = text.split(AtBat.prototype.RBI_INDICATOR)[0];\n this.rbi = text.split(this.text)[1] + '';\n\n var log = new _baseballUtilityLog.Log();\n\n var beneficial = [log.WALK, log.SINGLE, log.HOMERUN, log.DOUBLE, log.TRIPLE, log.SACRIFICE, log.REACHED_ON_ERROR];\n if (beneficial.indexOf(this.text) > -1) {\n this.beneficial = true;\n }\n }\n\n _createClass(AtBat, [{\n key: 'toString',\n value: function toString() {\n return '' + this.infield + this.text + this.rbi;\n }\n }]);\n\n return AtBat;\n})();\n\nAtBat.prototype.constructor = AtBat;\nAtBat.prototype.identifier = 'AtBat';\nAtBat.prototype.INFIELD_HIT_INDICATOR = '';\nAtBat.prototype.RBI_INDICATOR = '+';\n\nexports.AtBat = AtBat;\n\n},{\"baseball/Utility/Log\":29}],2:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\n/**\n * The baseball field tracks the ball's movement, fielders, and what runners are on\n * @param game\n * @constructor\n */\nvar Field = function Field(game) {\n this.init(game);\n};\n\nField.prototype = {\n constructor: Field,\n init: function init(game) {\n this.game = game;\n this.first = null;\n this.second = null;\n this.third = null;\n },\n /**\n * @returns {boolean}\n */\n hasRunnersOn: function hasRunnersOn() {\n return this.first instanceof _baseballModelPlayer.Player || this.second instanceof _baseballModelPlayer.Player || this.third instanceof _baseballModelPlayer.Player;\n },\n /**\n * @param swing\n * @returns {object}\n */\n determineSwingContactResult: function determineSwingContactResult(swing) {\n var x = swing.x,\n y = swing.y;\n var eye = this.game.batter.skill.offense.eye;\n /**\n * The initial splay angle is 90 degrees for hitting up the middle and 0\n * for a hard foul left, 180 is a foul right. Depending on the angle of the bat,\n * a y-axis displacement which would otherwise pop or ground the ball can instead\n * increase the left/right effect.\n */\n var angles = _baseballServices_services.Mathinator.getSplayAndFlyAngle(x, y, swing.angle, eye);\n var splayAngle = angles.splay;\n\n var flyAngle = angles.fly;\n var power = this.game.batter.skill.offense.power + (this.game.batter.eye.bonus || 0) / 5;\n var landingDistance = _baseballServices_services.Distribution.landingDistance(power, flyAngle);\n if (flyAngle < 0 && landingDistance > 95) {\n landingDistance = (landingDistance - 95) / 4 + 95;\n }\n var game = this.game;\n\n if (Math.abs(splayAngle) > 50) swing.foul = true;\n swing.fielder = this.findFielder(splayAngle, landingDistance, power, flyAngle);\n if (['first', 'second', 'short', 'third'].indexOf(swing.fielder) > -1) {\n landingDistance = Math.min(landingDistance, 110); // stopped by infielder\n } else {\n landingDistance = Math.max(landingDistance, 150); // rolled past infielder\n }\n swing.travelDistance = landingDistance;\n swing.flyAngle = flyAngle;\n /**\n * the splay for the result is adjusted to 0 being up the middle and negatives being left field\n * @type {number}\n */\n swing.splay = splayAngle;\n swing.sacrificeAdvances = [];\n\n if (swing.fielder) {\n var fielder = game.half == 'top' ? game.teams.home.positions[swing.fielder] : game.teams.away.positions[swing.fielder];\n fielder.fatigue += 4;\n swing.error = false;\n var fieldingEase = fielder.skill.defense.fielding / 100,\n throwingEase = fielder.skill.defense.throwing / 100;\n //reach the batted ball?\n swing.fielderTravel = this.getPolarDistance(this.positions[swing.fielder], [splayAngle + 90, landingDistance]);\n var interceptRating = fielder.skill.defense.speed * 1.8 + flyAngle * 2.4 - swing.fielderTravel * 1.55 - 15;\n if (interceptRating > 0 && flyAngle > 4) {\n //caught cleanly?\n if (_baseballServices_services.Distribution.error(fielder)) {\n //error\n fieldingEase *= 0.5;\n swing.error = true;\n swing.caught = false;\n } else {\n swing.caught = true;\n if (game.umpire.count.outs < 2) {\n var sacrificeThrowInTime = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, 100);\n // todo ran into outfield assist\n if (this.first && sacrificeThrowInTime > this.first.getBaseRunningTime() + 4.5) {\n swing.sacrificeAdvances.push('first');\n }\n if (this.second && sacrificeThrowInTime > this.second.getBaseRunningTime()) {\n swing.sacrificeAdvances.push('second');\n }\n if (this.third && sacrificeThrowInTime > this.third.getBaseRunningTime() - 0.5) {\n swing.sacrificeAdvances.push('third');\n }\n }\n }\n } else {\n swing.caught = false;\n }\n\n if (!swing.caught) {\n swing.bases = 0;\n swing.thrownOut = false; // default value\n var fieldingReturnDelay = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, interceptRating);\n swing.fieldingDelay = fieldingReturnDelay;\n swing.outfielder = ({ 'left': 1, 'center': 1, 'right': 1 })[swing.fielder] == 1;\n var speed = game.batter.skill.offense.speed,\n baseRunningTime = _baseballServices_services.Mathinator.baseRunningTime(speed);\n\n if (swing.outfielder) {\n swing.bases = 1;\n baseRunningTime *= 0.95;\n fieldingReturnDelay -= baseRunningTime;\n eye = game.batter.skill.offense.eye / 400;\n\n while (fieldingReturnDelay > baseRunningTime && swing.bases < 3 && Math.random() < 0.25 + eye) {\n baseRunningTime *= 0.95;\n swing.bases++;\n fieldingReturnDelay -= baseRunningTime;\n }\n } else {\n var first = this.first,\n second = this.second,\n third = this.third;\n swing.fieldersChoice = null;\n swing.bases = fieldingReturnDelay >= baseRunningTime + 1 ? 1 : 0;\n if (first && fieldingReturnDelay < first.getBaseRunningTime()) swing.fieldersChoice = 'first';\n if (first && second && fieldingReturnDelay < second.getBaseRunningTime() + 0.6) swing.fieldersChoice = 'second';\n if (third && fieldingReturnDelay < third.getBaseRunningTime()) swing.fieldersChoice = 'third';\n // double play\n var outs = game.umpire.count.outs;\n if (swing.fieldersChoice) {\n outs++;\n swing.bases = 1;\n var fielders = fielder.team.positions;\n var force = this.forcePlaySituation();\n if (force) {\n var additionalOuts = [];\n var throwingDelay = fieldingReturnDelay;\n if (third && force === 'third' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher) + throwingDelay < second.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher);\n fielders.catcher.fatigue += 4;\n additionalOuts.push('second');\n outs++;\n force = 'second';\n }\n if (second && force === 'second' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third) + throwingDelay < first.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third);\n fielders.third.fatigue += 4;\n additionalOuts.push('first');\n outs++;\n force = 'first';\n }\n if (first && force === 'first' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second) + throwingDelay < game.batter.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second);\n fielders.second.fatigue += 4;\n additionalOuts.push('batter');\n swing.bases = 0;\n // todo (or shortstop)\n outs++;\n }\n if (outs - game.umpire.count.outs === 2) {\n swing.doublePlay = true;\n }\n if (additionalOuts.length) {\n swing.additionalOuts = additionalOuts;\n swing.firstOut = swing.fieldersChoice;\n if (additionalOuts.indexOf('batter') > -1) {\n delete swing.fieldersChoice;\n }\n }\n }\n //console.log('DP?', !!this.forcePlaySituation(), 'throwingDelay', throwingDelay,\n // 'fielding delay', fieldingReturnDelay, 'runner', game.batter.getBaseRunningTime());\n //if (typeof additionalOuts !== 'undefined' && additionalOuts.length) {\n // console.log('omg dp', additionalOuts);\n //}\n } else {\n delete swing.additionalOuts;\n delete swing.firstOut;\n delete swing.doublePlay;\n delete swing.fieldersChoice;\n }\n }\n swing.thrownOut = swing.bases == 0;\n if (swing.thrownOut) {\n swing.thrownOut = true;\n swing.error = false;\n }\n }\n } else {\n if (Math.abs(splayAngle) < 45 && landingDistance > 300) {\n swing.bases = 4;\n } else {\n swing.foul = true;\n swing.caught = false;\n }\n }\n this.game.swingResult = swing;\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator._ball.hasIndicator = true;\n _baseballServices_services.Animator.animateFieldingTrajectory(this.game);\n }\n },\n forcePlaySituation: function forcePlaySituation() {\n var first = this.first,\n second = this.second,\n third = this.third;\n return first && second && third && 'third' || first && second && 'second' || first && 'first';\n },\n //printRunnerNames : function() {\n // return [this.first ? this.first.getName() : '', this.second ? this.second.getName() : '', this.third ? this.third.getname() : ''];\n //},\n /**\n * @param splayAngle {Number} 0 to 180, apparently\n * @param landingDistance {Number} in feet, up to 310 or so\n * @param power {Number} 0-100\n * @param flyAngle {Number} roughly -15 to 90\n * @returns {string|boolean}\n */\n findFielder: function findFielder(splayAngle, landingDistance, power, flyAngle) {\n var angle = splayAngle; // 0 is up the middle, clockwise increasing\n\n var fielder;\n\n if (Math.abs(angle) > 50) return false; // foul\n if (landingDistance < 10 && landingDistance > -20) {\n return 'catcher';\n } else if (landingDistance >= 10 && landingDistance < 45 && Math.abs(angle) < 5) {\n return 'pitcher';\n }\n\n var infield = landingDistance < 145 - Math.abs(angle) / 90 * 50;\n if (flyAngle < 7) {\n // 7 degrees straight would fly over the infielder, but add some for arc\n var horizontalVelocity = Math.cos(flyAngle / 180 * Math.PI) * (85 + power / 100 * 10); // mph toward infielder\n if (flyAngle < 0) horizontalVelocity *= 0.5; // velocity loss on bounce\n var fielderLateralReachDegrees = 1 + 22.5 * (100 - horizontalVelocity) / 100; // up to 90/4 = 22.5\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n var fielderArcPosition = this.positions[fielder][0] - 90;\n // a good infielder can field a hard hit grounder even with a high terminal distance\n infield = Math.abs(angle - fielderArcPosition) < fielderLateralReachDegrees;\n }\n\n // ball in the air to infielder\n if (infield && landingDistance > 15) {\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n } else if (landingDistance < 310) {\n // past the infield or fly ball to outfielder\n if (angle < -15) {\n fielder = 'left';\n } else if (angle < 16) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n } else {\n fielder = false;\n }\n return fielder;\n },\n positions: {\n pitcher: [90, 66],\n catcher: [0, 0],\n first: [90 + 45 - 7, 98],\n second: [90 + 12.5, 130],\n short: [90 - 12.5, 130],\n third: [90 - 45 + 7, 98],\n left: [45 + 14, 280],\n center: [90, 280],\n right: [135 - 14, 280]\n },\n getPolarDistance: function getPolarDistance(a, b) {\n return _baseballServices_services.Mathinator.getPolarDistance(a, b);\n },\n fieldingTest: function fieldingTest() {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n var data = {};\n if (fielder) {\n var fielderCandidates = this.fielderSelectionTest(angle, distance, true);\n data.fielder = fielderCandidates[1];\n data[fielderCandidates[0]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[0]][0], this.positions[fielderCandidates[0]][1]]);\n data[fielderCandidates[1]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[1]][0], this.positions[fielderCandidates[1]][1]]);\n return data;\n }\n },\n aggregateFieldingTest: function aggregateFieldingTest() {\n var fielders = {\n pitcher: { tally: 0, distances: [] },\n catcher: { tally: 0, distances: [] },\n first: { tally: 0, distances: [] },\n second: { tally: 0, distances: [] },\n short: { tally: 0, distances: [] },\n third: { tally: 0, distances: [] },\n left: { tally: 0, distances: [] },\n center: { tally: 0, distances: [] },\n right: { tally: 0, distances: [] },\n 'false': { tally: 0, distances: [] }\n };\n var selections = [];\n for (var i = 0; i < 1000; i++) {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n fielders[fielder].tally++;\n if (fielder) {\n fielders[fielder].distances.push(this.getPolarDistance([angle, distance], [this.positions[fielder][0], this.positions[fielder][1]]));\n }\n selections.push([angle, distance]);\n selections.push(this.fielderSelectionTest(angle, distance, true));\n }\n return [fielders, selections];\n },\n fielderSelectionTest: function fielderSelectionTest(angle, distance, returnFielder) {\n var distances = [];\n var minDistance = 300;\n var giraffe = this;\n var fielder = false;\n Iterator.each(this.positions, function (position, spot) {\n var thisDistance = giraffe.getPolarDistance([angle, distance], spot);\n distances[thisDistance] = position;\n if (minDistance > thisDistance) {\n minDistance = thisDistance;\n fielder = position;\n }\n });\n return returnFielder ? [fielder, this.findFielder(angle, distance)] : distances;\n }\n};\n\nexports.Field = Field;\n\n},{\"baseball/Model/Player\":5,\"baseball/Services/_services\":25}],3:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Game = function Game(m) {\n this.init(m);\n};\n\nGame.prototype = {\n constructor: Game,\n gamesIntoSeason: 0,\n humanControl: 'home', //home, away, both, none\n console: false,\n quickMode: true,\n debug: [],\n pitcher: {}, // Player&\n batter: {}, // Player&\n init: function init(m) {\n this.startTime = {\n h: ('00' + (Math.random() * 8 + 10 | 0)).slice(-2),\n m: ('00' + (Math.random() * 60 | 0)).slice(-2)\n };\n this.timeOfDay = {\n h: this.startTime.h,\n m: this.startTime.m\n };\n if (m) _baseballUtility_utils.text.mode = m;\n this.gamesIntoSeason = 1 + Math.floor(Math.random() * 142);\n this.field = new _baseballModelField.Field(this);\n this.teams.away = new _baseballModelTeam.Team(this);\n this.teams.home = new _baseballModelTeam.Team(this);\n this.log = new _baseballUtilityLog.Log();\n this.log.game = this;\n this.debug = [];\n this.helper = _baseballUtility_utils.helper;\n while (this.teams.away.name == this.teams.home.name) {\n this.teams.away.pickName();\n }\n this.umpire = new _baseballModelUmpire.Umpire(this);\n if (this.humanPitching()) {\n this.stage = 'pitch';\n }\n this.autoPitchSelect();\n _baseballServices_services.Animator.init();\n },\n passMinutes: function passMinutes(minutes) {\n this.timeOfDay.m = ('00' + (parseInt(this.timeOfDay.m) + parseInt(minutes))).slice(-2);\n if (parseInt(this.timeOfDay.m) >= 60) {\n this.timeOfDay.m = ('00' + parseInt(this.timeOfDay.m) % 60).slice(-2);\n this.timeOfDay.h = ('00' + (parseInt(this.timeOfDay.h) + 1) % 24).slice(-2);\n }\n _baseballServices_services.Animator.setLuminosity(1 - Math.abs(12 - this.timeOfDay.h) / 12);\n },\n getInning: function getInning() {\n return _baseballUtility_utils.text.mode == 'n' ? this.inning + (this.half == 'top' ? 'オモテ' : 'ウラ') : this.half.toUpperCase() + ' ' + this.inning;\n },\n humanBatting: function humanBatting() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'away';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'home';\n }\n },\n humanPitching: function humanPitching() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'home';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'away';\n }\n },\n end: function end() {\n this.stage = 'end';\n var e, n;\n e = this.tally.home.R > this.tally.away.R ? 'Home team wins!' : this.tally.home.R == this.tally.away.R ? 'You tied. Yes, you can do that.' : 'Visitors win!';\n n = this.tally.home.R > this.tally.away.R ? this.teams.home.getName() + 'の勝利' : this.tally.home.R == this.tally.away.R ? '引き分け' : this.teams.away.getName() + 'の勝利';\n if (this.tally.home.R > this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.W++;\n this.teams.away.positions.pitcher.stats.pitching.L++;\n } else if (this.tally.home.R < this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.L++;\n this.teams.away.positions.pitcher.stats.pitching.W++;\n }\n this.log.note(e, n);\n this.log.note('Reload to play again', 'リロるは次の試合へ');\n },\n stage: 'pitch', //pitch, swing\n simulateInput: function simulateInput(callback) {\n var stage = this.stage,\n pitchTarget = this.pitchTarget;\n if (stage == 'end') {\n return;\n }\n if (stage == 'pitch') {\n this.autoPitch(callback);\n } else if (stage == 'swing') {\n if (typeof pitchTarget != 'object') {\n this.pitchTarget = { x: 100, y: 100 };\n }\n this.autoSwing(this.pitchTarget.x, this.pitchTarget.y, callback);\n }\n },\n simulatePitchAndSwing: function simulatePitchAndSwing(callback) {\n if (this.stage == 'end') {\n return;\n }\n this.autoPitch(callback);\n var giraffe = this;\n setTimeout(function () {\n if (typeof giraffe.pitchTarget != 'object') {\n giraffe.pitchTarget = { x: 100, y: 100 };\n }\n giraffe.autoSwing(giraffe.pitchTarget.x, giraffe.pitchTarget.y, function (callback) {\n callback();\n });\n }, giraffe.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET + 2500 : _baseballServices_services.Animator.TIME_FROM_WINDUP + 2500);\n },\n /**\n * generically receive click input and decide what to do\n * @param x\n * @param y\n * @param callback\n */\n receiveInput: function receiveInput(x, y, callback) {\n if (this.humanControl == 'none') {\n return;\n }\n if (this.stage == 'end') {\n return;\n }\n if (this.stage == 'pitch' && this.humanPitching()) {\n this.thePitch(x, y, callback);\n } else if (this.stage == 'swing' && this.humanBatting()) {\n this.theSwing(x, y, callback);\n }\n },\n autoPitchSelect: function autoPitchSelect() {\n var pitchNames = Object.keys(this.pitcher.pitching);\n var pitchName = pitchNames[Math.random() * pitchNames.length | 0];\n var pitch = this.pitcher.pitching[pitchName];\n pitch.name = pitchName;\n this.pitchInFlight = pitch;\n },\n autoPitch: function autoPitch(callback) {\n var pitcher = this.pitcher,\n giraffe = this;\n if (this.stage == 'pitch') {\n this.autoPitchSelect();\n pitcher.windingUp = true;\n if (!this.console) {\n $('.baseball').addClass('hide');\n var windup = $('.windup');\n windup.css('width', '100%');\n }\n var pitch = _baseballServices_services.Distribution.pitchLocation(),\n x = pitch.x,\n y = pitch.y;\n if (this.quickMode) {\n this.thePitch(x, y, callback);\n } else {\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator.loop.resetCamera();\n }\n windup.animate({ width: 0 }, this.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET : _baseballServices_services.Animator.TIME_FROM_WINDUP, function () {\n !giraffe.console && $('.baseball.pitch').removeClass('hide');\n giraffe.thePitch(x, y, callback);\n pitcher.windingUp = false;\n });\n }\n }\n },\n autoSwing: function autoSwing(deceptiveX, deceptiveY, callback) {\n var giraffe = this;\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus,\n convergence,\n convergenceSum;\n\n var x = _baseballServices_services.Distribution.centralizedNumber(),\n y = _baseballServices_services.Distribution.centralizedNumber();\n\n if (100 * Math.random() < eye) {\n // identified the break\n deceptiveX = this.pitchInFlight.x;\n deceptiveY = this.pitchInFlight.y;\n }\n\n if (100 * Math.random() < eye) {\n // identified the location\n convergence = eye / 25;\n convergenceSum = 1 + convergence;\n } else {\n convergence = eye / 100;\n convergenceSum = 1 + convergence;\n }\n\n x = (deceptiveX * convergence + x) / convergenceSum;\n y = (deceptiveY * convergence + y) / convergenceSum;\n\n this.swingResult.x = _baseballServices_services.Distribution.cpuSwing(x, this.pitchInFlight.x, eye);\n this.swingResult.y = _baseballServices_services.Distribution.cpuSwing(y, this.pitchInFlight.y, eye * 0.75);\n\n var swingProbability = _baseballServices_services.Distribution.swingLikelihood(eye, x, y, this.umpire);\n if (swingProbability < 100 * Math.random()) {\n x = -20;\n }\n\n callback(function () {\n giraffe.theSwing(x, y);\n });\n },\n opponentConnected: false,\n waitingCallback: function waitingCallback() {},\n awaitPitch: function awaitPitch(callback, swingResult) {\n var giraffe = this;\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitSwing(swingResult);\n } else {\n setTimeout(function () {\n giraffe.autoPitch(callback);\n }, 5200);\n }\n },\n awaitSwing: function awaitSwing(x, y, callback, pitchInFlight, pitchTarget) {\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitPitch({\n inFlight: pitchInFlight,\n target: pitchTarget\n });\n } else {\n this.autoSwing(x, y, callback);\n }\n },\n thePitch: function thePitch(x, y, callback, override) {\n if (this.stage == 'pitch') {\n if (override) {\n this.pitchInFlight = override.inFlight;\n this.pitchTarget = override.target;\n callback = this.waitingCallback;\n } else {\n this.pitcher.fatigue++;\n this.pitchTarget.x = x;\n this.pitchTarget.y = y;\n\n this.pitchInFlight.breakDirection = this.helper.pitchDefinitions[this.pitchInFlight.name].slice(0, 2);\n this.battersEye = _baseballUtility_utils.text.getBattersEye(this);\n\n var control = Math.floor(this.pitchInFlight.control - this.pitcher.fatigue / 2);\n this.pitchTarget.x = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.x, control);\n this.pitchTarget.y = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.y, control);\n\n if (this.pitcher.throws == 'right') this.pitchInFlight.breakDirection[0] *= -1;\n\n var breakEffect = _baseballServices_services.Distribution.breakEffect(this.pitchInFlight, this.pitcher, this.pitchTarget.x, this.pitchTarget.y);\n\n this.pitchInFlight.x = breakEffect.x;\n this.pitchInFlight.y = breakEffect.y;\n }\n this.log.notePitch(this.pitchInFlight, this.batter);\n\n this.stage = 'swing';\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.humanBatting())) {\n callback();\n } else {\n this.awaitSwing(x, y, callback, this.pitchInFlight, this.pitchTarget);\n }\n }\n },\n battersEye: {\n e: '',\n n: ''\n },\n theSwing: function theSwing(x, y, callback, override) {\n if (this.stage == 'swing') {\n if (override) {\n this.swingResult = override;\n callback = this.waitingCallback;\n } else {\n this.swingResult = {};\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus;\n\n if (x >= 0 && x <= 200) {\n this.batter.fatigue++;\n\n this.swingResult.x = x - this.pitchInFlight.x;\n this.swingResult.y = y - this.pitchInFlight.y;\n this.swingResult.angle = this.setBatAngle();\n\n var recalculation = _baseballServices_services.Mathinator.getAngularOffset(this.swingResult, this.swingResult.angle);\n var precision = _baseballServices_services.Distribution.swing(eye);\n\n this.swingResult.x = recalculation.x * precision;\n this.swingResult.y = -5 + recalculation.y * precision;\n\n //log(recalculation.y, precision);\n\n this.swingResult.looking = false;\n if (Math.abs(this.swingResult.x) < 60 && Math.abs(this.swingResult.y) < 35) {\n this.swingResult.contact = true;\n this.field.determineSwingContactResult(this.swingResult);\n // log(this.swingResult.flyAngle, Math.floor(this.swingResult.x), Math.floor(this.swingResult.y));\n this.debug.push(this.swingResult);\n } else {\n this.swingResult.contact = false;\n }\n } else {\n this.swingResult.strike = this.pitchInFlight.x > 50 && this.pitchInFlight.x < 150 && this.pitchInFlight.y > 35 && this.pitchInFlight.y < 165;\n this.batter.eye.bonus = Math.max(0, eye - Math.sqrt(Math.pow(this.batter.eye.x - this.pitchInFlight.x, 2) + Math.pow(this.batter.eye.y - this.pitchInFlight.y, 2)) * 1.5);\n this.swingResult.contact = false;\n this.swingResult.looking = true;\n this.batter.eye.x = this.pitchInFlight.x;\n this.batter.eye.y = this.pitchInFlight.y;\n }\n }\n this.log.noteSwing(this.swingResult);\n this.stage = 'pitch';\n\n var half = this.half;\n var result = this.swingResult;\n this.umpire.makeCall();\n emit = false;\n if (half != this.half) {\n callback = this.startOpponentPitching;\n var emit = !override;\n }\n\n if (typeof callback == 'function') {\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.teams[this.humanControl] == this.pitcher.team)) {\n callback();\n if (emit) {\n if (this.opponentService && this.opponentConnected) {\n this.opponentService.emitSwing(result);\n }\n }\n } else {\n this.awaitPitch(callback, result);\n }\n }\n }\n },\n setBatAngle: function setBatAngle(x, y) {\n var giraffe = this,\n pitchInFlight = this.pitchInFlight,\n swingResult = this.swingResult;\n var origin = {\n x: giraffe.batter.bats == 'right' ? -10 : 210,\n y: 199\n };\n var swing = {\n x: x ? x : pitchInFlight.x + swingResult.x,\n y: y ? y : pitchInFlight.y + swingResult.y\n };\n return _baseballServices_services.Mathinator.battingAngle(origin, swing);\n },\n debugOut: function debugOut() {\n log('slugging', this.debug.filter(function (a) {\n return a.bases == 1;\n }).length, this.debug.filter(function (a) {\n return a.bases == 2;\n }).length, this.debug.filter(function (a) {\n return a.bases == 3;\n }).length, this.debug.filter(function (a) {\n return a.bases == 4;\n }).length);\n log('grounders', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5;\n }).length);\n log('grounders thrown out', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5 && a.thrownOut;\n }).length);\n log('weak air hits (thrown out)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && a.thrownOut;\n }).length);\n log('good air hits (not caught)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && !a.thrownOut;\n }).length);\n\n var PO = {};\n this.debug.map(function (a) {\n if (!a.fielder) return;\n if (!PO[a.fielder]) {\n PO[a.fielder] = 0;\n }\n if (!a.bases && a.fielder) {\n PO[a.fielder]++;\n }\n });\n log('fielding outs', PO);\n\n var hitters = this.teams.away.lineup.concat(this.teams.home.lineup);\n var atBats = [];\n hitters.map(function (a) {\n atBats = atBats.concat(a.getAtBats().map(function (ab) {\n return ab.text;\n }));\n });\n\n var LO = atBats.filter(function (ab) {\n return ab == 'LO';\n }).length;\n var FO = atBats.filter(function (ab) {\n return ab == 'FO';\n }).length;\n var GO = atBats.filter(function (ab) {\n return ab == 'GO';\n }).length;\n var GIDP = atBats.filter(function (ab) {\n return ab == '(IDP)';\n }).length;\n var SO = atBats.filter(function (ab) {\n return ab == 'SO';\n }).length;\n var BB = atBats.filter(function (ab) {\n return ab == 'BB';\n }).length;\n var SAC = atBats.filter(function (ab) {\n return ab == 'SAC';\n }).length;\n var FC = atBats.filter(function (ab) {\n return ab == 'FC';\n }).length;\n log('line outs', LO, 'fly outs', FO, 'groundouts', GO, 'strikeouts', SO, 'sacrifices', SAC, 'FC', FC, 'gidp', GIDP);\n log('BB', BB);\n log('fouls', this.debug.filter(function (a) {\n return a.foul;\n }).length);\n log('fatigue, home vs away');\n var teams = this.teams;\n var fatigue = { home: {}, away: {} };\n _baseballServices_services.Iterator.each(this.teams.home.positions, function (key) {\n var position = key;\n fatigue.home[position] = teams.home.positions[position].fatigue;\n fatigue.away[position] = teams.away.positions[position].fatigue;\n });\n console.table(fatigue);\n console.table(this.scoreboard);\n console.table(this.tally);\n },\n toData: function toData() {\n var data = {};\n data.half = this.half;\n data.inning = this.inning;\n data.tally = this.tally;\n var giraffe = this;\n var players = this.teams.away.lineup.concat(this.teams.home.lineup);\n // note: bench not included\n data.field = {\n first: players.indexOf(this.field.first),\n second: players.indexOf(this.field.second),\n third: players.indexOf(this.field.third)\n };\n data.batter = players.indexOf(this.batter);\n data.deck = players.indexOf(this.deck);\n data.hole = players.indexOf(this.hole);\n data.teams = {\n home: {\n name: giraffe.teams.home.name,\n nameJ: giraffe.teams.home.nameJ\n },\n away: {\n name: giraffe.teams.away.name,\n nameJ: giraffe.teams.away.nameJ\n }\n };\n data.umpire = {\n says: giraffe.umpire.says,\n count: {\n strikes: giraffe.umpire.count.strikes,\n balls: giraffe.umpire.count.balls,\n outs: giraffe.umpire.count.outs\n }\n };\n data.players = players.map(function (player) {\n return player.serialize();\n });\n data.log = {\n pitchRecord: giraffe.log.pitchRecord,\n record: giraffe.log.record\n };\n data.gamesIntoSeason = this.gamesIntoSeason;\n return data;\n },\n fromData: function fromData(data) {\n this.half = data.half;\n this.inning = data.inning;\n this.tally = data.tally;\n var giraffe = this;\n var players = data.players.map(function (playerJson, index) {\n var playerData = JSON.parse(playerJson);\n if (index > 8) {\n var side = 'home';\n index = index - 9;\n } else {\n side = 'away';\n }\n var player = giraffe.teams[side].positions[playerData.position];\n player.fromData(playerData);\n giraffe.teams[side].lineup[index] = player;\n player.resetStats(data.gamesIntoSeason);\n return player;\n });\n this.field.first = players[data.field.first];\n this.field.second = players[data.field.second];\n this.field.third = players[data.field.third];\n this.batter = players[data.batter];\n this.deck = players[data.deck];\n this.hole = players[data.hole];\n this.umpire.says = data.umpire.says;\n this.umpire.count = data.umpire.count;\n this.teams.away.name = data.teams.away.name;\n this.teams.away.nameJ = data.teams.away.nameJ;\n this.teams.home.name = data.teams.home.name;\n this.teams.home.nameJ = data.teams.home.nameJ;\n this.log.pitchRecord = data.log.pitchRecord;\n this.log.record = data.log.record;\n this.log.stabilizeShortRecord();\n this.gamesIntoSeason = data.gamesIntoSeason;\n return this;\n },\n startOpponentPitching: null, // late function\n pitchTarget: { x: 100, y: 100 },\n pitchInFlight: {\n x: 100,\n y: 100,\n breakDirection: [0, 0],\n name: 'slider',\n velocity: 50,\n 'break': 50,\n control: 50\n },\n swingResult: {\n x: 100, //difference to pitch location\n y: 100, //difference to pitch location\n strike: false,\n foul: false,\n caught: false,\n contact: false,\n looking: true,\n bases: 0,\n fielder: 'short',\n outs: 0\n },\n playResult: {\n batter: '',\n fielder: ''\n },\n showPlayResultPanels: function showPlayResultPanels(batter) {\n var batterOutcomes = {};\n var atBat = batter.atBats.slice(0).pop();\n var fielderOutcomes = {};\n var n = function n() {\n var n = Math.floor(Math.random() * 3);\n return n ? n : '';\n };\n this.playResult = {\n batter: 'B_placeholder' + n() || batterOutcomes[atBat] || 'batter/' + atBat,\n fielder: 'F_placeholder' + n() || fielderOutcomes[atBat] || 'fielder/' + atBat\n };\n },\n pitchSelect: function pitchSelect() {},\n field: null,\n teams: {\n away: null,\n home: null\n },\n log: null,\n half: 'top',\n inning: 1,\n scoreboard: {\n away: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n },\n home: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n }\n },\n resetTally: function resetTally() {\n this.tally = {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n };\n },\n tally: {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n }\n};\n\nexports.Game = Game;\n\n},{\"baseball/Model/Field\":2,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Utility/Log\":29,\"baseball/Utility/_utils\":30}],4:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Manager = function Manager(team) {\n this.init(team);\n};\n\nManager.prototype = {\n constructor: Manager,\n init: function init(team) {\n this.team = team;\n },\n makeLineup: function makeLineup() {\n var jerseyNumber = 1;\n this.team.positions.pitcher = this.selectForSkill(this.team.bench, ['pitching']);\n this.team.positions.pitcher.position = 'pitcher';\n if (!this.team.positions.pitcher.number) {\n this.team.positions.pitcher.number = jerseyNumber++;\n }\n this.team.positions.catcher = this.selectForSkill(this.team.bench, ['defense', 'catching'], 'right');\n this.team.positions.catcher.position = 'catcher';\n if (!this.team.positions.catcher.number) {\n this.team.positions.catcher.number = jerseyNumber++;\n }\n _baseballServices_services.Iterator.each(this.team.bench, function (key, player) {\n if (!player.number) {\n player.number = jerseyNumber++;\n }\n });\n this.team.positions.short = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.short.position = 'short';\n this.team.positions.second = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.second.position = 'second';\n this.team.positions.third = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.third.position = 'third';\n this.team.positions.center = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.center.position = 'center';\n this.team.positions.left = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.left.position = 'left';\n this.team.positions.right = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.right.position = 'right';\n this.team.positions.first = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'left');\n this.team.positions.first.position = 'first';\n\n this.team.lineup[3] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[3].order = 3;\n this.team.lineup[2] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[2].order = 2;\n this.team.lineup[4] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[4].order = 4;\n this.team.lineup[0] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[0].order = 0;\n this.team.lineup[1] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[1].order = 1;\n this.team.lineup[5] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[5].order = 5;\n this.team.lineup[6] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[6].order = 6;\n this.team.lineup[7] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[7].order = 7;\n this.team.lineup[8] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[8].order = 8;\n },\n selectForSkill: function selectForSkill(pool, skillset, requiredThrowingHandedness) {\n if (this.team.bench.length || pool == this.team.positions) {\n var selection = this.team.bench[0];\n var rating = 0;\n var index = 0;\n _baseballServices_services.Iterator.each(pool, function (key, player) {\n var skills = skillset.slice();\n var cursor = player.skill;\n var property = skills.shift();\n while (property) {\n cursor = cursor[property];\n property = skills.shift();\n }\n if (!(player.order + 1) && cursor >= rating && (!requiredThrowingHandedness || player.throws == requiredThrowingHandedness)) {\n rating = cursor;\n selection = player;\n index = key;\n }\n });\n if (pool == this.team.bench) {\n delete this.team.bench[index];\n this.team.bench = this.team.bench.filter(function (player) {\n return player instanceof selection.constructor;\n });\n }\n return selection;\n }\n return 'no players available';\n }\n};\n\nexports.Manager = Manager;\n\n},{\"baseball/Services/_services\":25}],5:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar Player = function Player(team) {\n this.init(team);\n this.resetStats(this.team.game && this.team.game.gamesIntoSeason || 0);\n};\n\nPlayer.prototype = {\n constructor: Player,\n init: function init(team, hero) {\n this.throws = Math.random() > 0.86 ? 'left' : 'right';\n this.bats = Math.random() > 0.75 ? 'left' : 'right';\n this.team = team;\n this.skill = {};\n this.eye = {\n x: 100,\n y: 100\n };\n this.pitching = { averaging: [] };\n this.number = 0;\n this.randomizeSkills(hero || Math.random() > 0.9);\n var surnameKey = Math.floor(Math.random() * _baseballUtility_utils.data.surnames.length),\n nameKey = Math.floor(Math.random() * _baseballUtility_utils.data.names.length);\n\n this.name = _baseballUtility_utils.data.surnames[surnameKey] + ' ' + _baseballUtility_utils.data.names[nameKey];\n var jSurname = _baseballUtility_utils.data.surnamesJ[surnameKey],\n jGivenName = _baseballUtility_utils.data.namesJ[nameKey];\n this.spaceName(jSurname, jGivenName);\n this.surname = _baseballUtility_utils.data.surnames[surnameKey];\n this.surnameJ = _baseballUtility_utils.data.surnamesJ[surnameKey];\n this.atBats = [];\n },\n spaceName: function spaceName(jSurname, jGivenName) {\n if (jSurname.length == 1 && jGivenName.length <= 2) jSurname += '・';\n if (jGivenName.length == 1 && jSurname.indexOf('・') < 0 && jSurname.length <= 2) jSurname += '・';\n this.nameJ = jSurname + jGivenName;\n this.surnameJ = jSurname;\n },\n serialize: function serialize() {\n var team = this.team;\n delete this.team;\n var data = JSON.stringify(this);\n this.team = team;\n return data;\n },\n fromData: function fromData(data) {\n var giraffe = this;\n _baseballServices_services.Iterator.each(data, function (key, value) {\n giraffe[key] = value;\n });\n delete this.atBatObjects;\n this.getAtBats();\n },\n resetStats: function resetStats() {\n var gamesIntoSeason = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0];\n\n var offense = this.skill.offense;\n var defense = this.skill.defense;\n var randBetween = function randBetween(a, b, skill) {\n var total = 0,\n count = 0;\n skill += '';\n if (!skill) skill = '';\n _baseballServices_services.Iterator.each(skill.split(' '), function (key, value) {\n var skill = value;\n if (offense[skill]) skill = offense[skill];\n if (defense[skill]) skill = defense[skill];\n if (isNaN(skill)) skill = 50;\n total += skill;\n count++;\n });\n\n skill = Math.sqrt(0.05 + Math.random() * 0.95) * (total / (count * 0.97));\n return Math.floor(skill / 100 * (b - a) + a);\n };\n var IP, ER, GS, W, L;\n if (this.skill.pitching > 65) {\n IP = (this.skill.pitching - 65) * gamesIntoSeason / 20;\n ER = IP / 9 * randBetween(800, 215, this.skill.pitching) / 100;\n if (IP > gamesIntoSeason) {\n //starter\n GS = Math.floor(gamesIntoSeason / 5);\n W = randBetween(GS * 0.1, GS * 0.8, this.skill.pitching / 1.20);\n L = randBetween(GS - W, 0, this.skill.pitching / 3);\n } else {\n //reliever\n GS = Math.floor(gamesIntoSeason / 40);\n W = randBetween(0, GS * 0.6, this.skill.pitching);\n L = randBetween(GS - W, 0, this.skill.pitching);\n }\n }\n var pa = randBetween(gamesIntoSeason * 3, gamesIntoSeason * 5, 'speed eye');\n var paRemaining = pa;\n var bb = Math.floor(randBetween(0, 18, 'power eye') * paRemaining / 100);\n paRemaining -= bb;\n var ab = paRemaining;\n var so = Math.floor(randBetween(25, 2, 'eye') * paRemaining / 100);\n paRemaining -= so;\n var h = Math.floor(randBetween(185, 372, 'eye power speed') * paRemaining / 1000);\n paRemaining -= h;\n\n var doubles = randBetween(0, h / 4, 'power speed');\n var triples = randBetween(0, h / 12, 'speed');\n var hr = Math.max(0, randBetween(-h / 20, h / 5, 'power eye'));\n var r = randBetween(h / 8, (h + bb) / 3, 'speed') + hr;\n var rbi = randBetween(h / 8, h / 2, 'power eye') + hr;\n var hbp = randBetween(0, gamesIntoSeason / 25);\n var sac = randBetween(0, gamesIntoSeason / 5, 'eye');\n\n var chances = randBetween(0, gamesIntoSeason * 10, 'fielding');\n var E = randBetween(chances / 10, 0, 'fielding');\n var PO = chances - E;\n\n this.stats = {\n pitching: {\n pitches: 0, // in game\n GS: GS,\n W: W,\n L: L,\n strikes: 0, // in game\n K: 0, // in game\n getK9: function getK9() {\n return this.K / (this.IP[0] / 9);\n },\n getERA: function getERA() {\n return 9 * this.ER / Math.max(1 / 3, this.IP[0] + this.IP[1] / 3);\n },\n ERA: null,\n ER: ER,\n H: 0, // in game\n HR: 0, // in game\n BB: 0, // in game\n IP: [IP, 0],\n WHIP: 0,\n getWHIP: function getWHIP() {\n return (this.H + this.BB) / (this.IP[0] ? this.IP[0] : 1);\n }\n },\n batting: {\n getBA: function getBA() {\n return this.h / Math.max(1, this.ab);\n },\n getBABIP: function getBABIP() {\n return (this.h - this.hr) / (this.ab - this.so - this.hr + this.sac);\n },\n ba: null,\n getOBP: function getOBP() {\n return (this.h + this.bb + this.hbp) / (this.ab + this.bb + this.hbp + this.sac);\n },\n obp: null,\n getSLG: function getSLG() {\n return (this.h - this['2b'] - this['3b'] - this.hr + 2 * this['2b'] + 3 * this['3b'] + 4 * this.hr) / this.ab;\n },\n slg: null,\n pa: pa,\n ab: ab,\n so: so,\n bb: bb,\n h: h,\n '2b': doubles,\n '3b': triples,\n hr: hr,\n r: r,\n rbi: rbi,\n hbp: hbp,\n sac: sac\n },\n fielding: {\n E: E,\n PO: PO, // should depend on position\n A: Math.floor(Math.random() * 5) + 1 // ehh should depend on position\n }\n };\n this.stats.pitching.ERA = this.stats.pitching.getERA();\n this.stats.pitching.K9 = this.stats.pitching.getK9();\n this.stats.pitching.WHIP = this.stats.pitching.getWHIP();\n this.stats.batting.ba = this.stats.batting.getBA();\n },\n atBatObjects: [],\n getAtBats: function getAtBats() {\n if (this.atBats.length > this.atBatObjects.length) {\n this.atBatObjects = this.atBats.map(function (item) {\n return new _baseballModel_models.AtBat(item);\n });\n }\n return this.atBatObjects;\n },\n recordRBI: function recordRBI() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.RBI_INDICATOR;\n },\n recordInfieldHit: function recordInfieldHit() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR;\n },\n getBaseRunningTime: function getBaseRunningTime() {\n return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed);\n },\n randomizeSkills: function randomizeSkills(hero, allPitches) {\n this.hero = hero;\n var giraffe = this;\n var randValue = function randValue(isPitching) {\n var value = Math.floor(Math.pow(Math.random(), 0.75) * 80 + Math.random() * 20);\n if (hero) {\n value += Math.floor((100 - value) * Math.max(Math.random(), isPitching ? 0 : 0.65));\n }\n if (isPitching) giraffe.pitching.averaging.push(value);\n return value;\n };\n this.skill.offense = {\n eye: randValue(),\n power: randValue(),\n speed: randValue()\n };\n this.skill.defense = {\n catching: randValue(),\n fielding: randValue(),\n speed: randValue(),\n throwing: randValue()\n };\n this.pitching.averaging = [];\n this.pitching['4-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n this.pitching.slider = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n if (Math.random() < 0.17 || allPitches) {\n // can pitch!\n if (Math.random() > 0.6 || allPitches) {\n this.pitching['2-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.18 || allPitches) {\n this.pitching.fork = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() > 0.77 || allPitches) {\n this.pitching.cutter = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.21 || allPitches) {\n this.pitching.sinker = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.4 || allPitches) {\n this.pitching.curve = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.9 || allPitches) {\n this.pitching.change = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n }\n this.skill.pitching = Math.floor(this.pitching.averaging.reduce(function (prev, current) {\n return prev + current;\n }) / this.pitching.averaging.length + this.pitching.averaging.length * 3);\n delete this.pitching.averaging;\n },\n getSurname: function getSurname() {\n return _baseballUtility_utils.text.mode == 'n' ? this.surnameJ : this.surname;\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n getUniformNumber: function getUniformNumber() {\n return (0, _baseballUtility_utils.text)('#') + this.number;\n },\n getOrder: function getOrder() {\n return (0, _baseballUtility_utils.text)([' 1st', ' 2nd', ' 3rd', ' 4th', ' 5th', ' 6th', '7th', ' 8th', ' 9th'][this.order]);\n },\n eye: {},\n fatigue: 0,\n name: '',\n number: 0,\n position: '',\n atBats: []\n};\n\nexports.Player = Player;\n\n},{\"baseball/Model/_models\":8,\"baseball/Services/_services\":25,\"baseball/Utility/_utils\":30}],6:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar Team = function Team(game) {\n this.init(game);\n};\n\nTeam.prototype = {\n constructor: Team,\n init: function init(game) {\n this.pickName();\n this.lineup = [];\n this.bench = [];\n this.bullpen = [];\n this.positions = {\n pitcher: null,\n catcher: null,\n first: null,\n second: null,\n short: null,\n third: null,\n left: null,\n center: null,\n right: null\n };\n this.manager = new _baseballModelManager.Manager(this);\n if (game !== 'no init') {\n this.game = game;\n for (var j = 0; j < 20; j++) {\n this.bench.push(new _baseballModelPlayer.Player(this));\n }\n if (this.bench.length == 20) {\n this.manager.makeLineup();\n }\n }\n },\n pickName: function pickName() {\n var teamNameIndex = Math.floor(Math.random() * _baseballUtility_utils.data.teamNames.length);\n this.name = _baseballUtility_utils.data.teamNames[teamNameIndex];\n this.nameJ = _baseballUtility_utils.data.teamNamesJ[teamNameIndex];\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n lineup: [],\n positions: {},\n manager: null,\n bench: [],\n bullpen: [],\n nowBatting: 0,\n expanded: 'Player&'\n};\n\nexports.Team = Team;\n\n},{\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],7:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar Umpire = function Umpire(game) {\n this.init(game);\n};\n\nUmpire.prototype = {\n constructor: Umpire,\n init: function init(game) {\n this.game = game;\n this.playBall();\n },\n count: {\n strikes: 0,\n balls: 0,\n outs: 0\n },\n playBall: function playBall() {\n var game = this.game;\n game.half = 'top';\n game.inning = 1;\n game.batter = game.teams.away.lineup[0];\n game.batterRunner = game.teams.away.lineup[0];\n game.deck = game.teams.away.lineup[1];\n game.hole = game.teams.away.lineup[2];\n game.pitcher = game.teams.home.positions.pitcher;\n var n = '一回のオモテ、' + game.teams.away.getName() + 'の攻撃対' + game.teams.home.getName() + '、ピッチャーは' + game.teams.home.positions.pitcher.getName() + '。',\n e = 'Top 1, ' + game.teams.away.name + ' offense vs. ' + game.teams.home.positions.pitcher.name + ' starting for ' + game.teams.home.name;\n game.log.note(e, n);\n game.log.noteBatter(game.batter);\n },\n makeCall: function makeCall() {\n this.says = '';\n var game = this.game;\n var result = game.swingResult;\n var pitcher = game.pitcher;\n var batter = game.batter;\n\n if (game.swingResult.fielder) {\n var fielder = game.teams[game.half == 'top' ? 'home' : 'away'].positions[result.fielder];\n } else {\n fielder = null;\n }\n\n game.batterRunner = game.batter;\n\n pitcher.stats.pitching.pitches++;\n if (result.looking) {\n if (result.strike) {\n this.count.strikes++;\n pitcher.stats.pitching.strikes++;\n } else {\n this.count.balls++;\n }\n } else {\n pitcher.stats.pitching.strikes++;\n if (result.contact) {\n game.passMinutes(1);\n if (result.caught) {\n batter.stats.batting.pa++;\n pitcher.stats.pitching.IP[1]++;\n if (result.sacrificeAdvances.length && this.count.outs < 2) {\n batter.stats.batting.sac++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE);\n this.advanceRunners(false, null, result.sacrificeAdvances);\n } else {\n batter.stats.batting.ab++;\n if (result.flyAngle < 15) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT);\n }\n }\n this.count.outs++;\n this.newBatter();\n } else {\n if (result.foul) {\n this.count.strikes++;\n if (this.count.strikes > 2) this.count.strikes = 2;\n } else {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n if (result.firstOut) {\n game.field[result.firstOut] = null;\n result.additionalOuts.map(function (runner) {\n if (runner !== 'batter') {\n game.field[runner] = null;\n }\n });\n this.count.outs += result.additionalOuts.length;\n }\n if (result.fieldersChoice && this.count.outs < 2) {\n result.bases = 0;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE);\n this.advanceRunners(false, result.fieldersChoice);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n this.reachBase();\n result.outs = this.count.outs;\n this.newBatter();\n } else if (result.fieldersChoice) {\n result.bases = 0;\n result.thrownOut = true;\n }\n if (result.thrownOut) {\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n if (this.count.outs < 3) {\n this.advanceRunners(false);\n }\n result.outs = this.count.outs;\n this.newBatter();\n }\n if (result.hitByPitch) {\n batter.stats.batting.ab--;\n }\n if (result.bases) {\n if (!result.error) {\n game.tally[game.half == 'top' ? 'away' : 'home'][_baseballUtility_utils.Log.prototype.SINGLE]++;\n pitcher.stats.pitching.H++;\n } else {\n if (result.bases > 0) {\n game.tally[game.half == 'top' ? 'home' : 'away'].E++;\n fielder.stats.fielding.E++;\n }\n }\n var bases = result.bases;\n switch (bases) {\n case 0:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n break;\n case 1:\n if (result.error) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE);\n batter.stats.batting.h++;\n }\n break;\n case 2:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE);\n batter.stats.batting.h++;\n batter.stats.batting['2b']++;\n break;\n case 3:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE);\n batter.stats.batting.h++;\n batter.stats.batting['3b']++;\n break;\n case 4:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN);\n pitcher.stats.pitching.HR++;\n batter.stats.batting.h++;\n batter.stats.batting.hr++;\n break;\n }\n if (bases > 0 && bases < 4 && !result.error) {\n if (['left', 'right', 'center'].indexOf(result.fielder) == -1) {\n batter.recordInfieldHit();\n }\n }\n if (bases >= 1) {\n this.advanceRunners();\n this.reachBase();\n bases -= 1;\n }\n while (bases > 0) {\n bases -= 1;\n this.advanceRunners();\n }\n this.newBatter();\n }\n }\n }\n } else {\n this.count.strikes++;\n }\n }\n\n this.says = this.count.balls + ' and ' + this.count.strikes;\n\n result.outs = this.count.outs;\n\n if (this.count.strikes > 2) {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n batter.stats.batting.so++;\n pitcher.stats.pitching.K++;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n this.count.balls = this.count.strikes = 0;\n this.says = 'Strike three. Batter out.';\n batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT);\n this.newBatter();\n }\n if (this.count.balls > 3) {\n batter.stats.batting.pa++;\n batter.stats.batting.bb++;\n pitcher.stats.pitching.BB++;\n this.says = 'Ball four.';\n this.count.balls = this.count.strikes = 0;\n batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK);\n this.advanceRunners(true).reachBase().newBatter();\n }\n if (this.count.outs > 2) {\n this.says = 'Three outs, change.';\n this.count.outs = this.count.balls = this.count.strikes = 0;\n pitcher.stats.pitching.IP[0]++;\n pitcher.stats.pitching.IP[1] = 0;\n this.changeSides();\n }\n },\n reachBase: function reachBase() {\n var game = this.game;\n game.field.first = game.batter;\n game.field.first.fatigue += 2;\n return this;\n },\n advanceRunners: function advanceRunners(isWalk, fieldersChoice, sacrificeAdvances) {\n isWalk = !!isWalk;\n var game = this.game;\n var first = game.field.first,\n second = game.field.second,\n third = game.field.third,\n swing = game.swingResult;\n\n if (isWalk) {\n if (first) {\n if (second) {\n if (third) {\n //bases loaded\n game.batter.recordRBI();\n game.batter.stats.batting.rbi++;\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n game.field.third = second;\n game.field.second = first;\n first = null;\n } else {\n // 1st and second\n game.field.third = second;\n game.field.second = first;\n game.field.first = null;\n }\n } else {\n if (third) {\n // first and third\n game.field.second = first;\n game.field.first = null;\n } else {\n // first only\n game.field.second = first;\n game.field.first = null;\n }\n }\n } else {\n // no one on first\n }\n } else {\n if (fieldersChoice) {\n game.field[fieldersChoice] = null;\n first = game.field.first;\n second = game.field.second;\n third = game.field.third;\n }\n var canAdvance = function canAdvance() {\n return true;\n };\n if (sacrificeAdvances) {\n canAdvance = function (position) {\n switch (position) {\n case 'first':\n return sacrificeAdvances.indexOf('first') > -1 && !game.field.second;\n case 'second':\n return sacrificeAdvances.indexOf('second') > -1 && !game.field.third;\n case 'third':\n return sacrificeAdvances.indexOf('third') > -1;\n }\n };\n }\n if (third && canAdvance('third')) {\n // run scored\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n if (game.batter != third) {\n game.batter.recordRBI();\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n }\n game.batter.stats.batting.rbi++;\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.field.third = null;\n }\n if (second && canAdvance('second')) {\n game.field.third = second;\n game.field.second = null;\n }\n if (first && canAdvance('first')) {\n game.field.second = first;\n game.field.first = null;\n }\n }\n return this;\n },\n newBatter: function newBatter() {\n var game = this.game;\n game.passMinutes(2);\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n this.count.balls = this.count.strikes = 0;\n game.log.notePlateAppearanceResult(game);\n var team = game.half == 'bottom' ? game.teams.home : game.teams.away;\n game.lastBatter = game.batter;\n game.batter = team.lineup[(team.nowBatting + 1) % 9];\n game.deck = team.lineup[(team.nowBatting + 2) % 9];\n game.hole = team.lineup[(team.nowBatting + 3) % 9];\n team.nowBatting = (team.nowBatting + 1) % 9;\n if (this.count.outs < 3) {\n game.log.noteBatter(game.batter);\n }\n game.showPlayResultPanels(game.lastBatter);\n },\n changeSides: function changeSides() {\n var game = this.game;\n game.passMinutes(5);\n game.swingResult = {};\n game.swingResult.looking = true; // hide bat\n game.pitchInFlight.x = null; // hide ball\n game.pitchInFlight.y = null; // hide ball\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n var offense, defense;\n game.field.first = null;\n game.field.second = null;\n game.field.third = null;\n if (game.half == 'top') {\n if (game.inning == 9 && game.tally.home.R > game.tally.away.R) {\n return game.end();\n }\n game.half = 'bottom';\n } else {\n if (game.inning + 1 > 9) {\n return game.end();\n }\n game.inning++;\n game.half = 'top';\n }\n offense = game.half == 'top' ? 'away' : 'home';\n defense = game.half == 'top' ? 'home' : 'away';\n var n = game.inning + '回の' + (game.half == 'top' ? 'オモテ' : 'ウラ') + '、' + game.teams[game.half == 'top' ? 'away' : 'home'].getName() + 'の攻撃。',\n e = (game.half == 'top' ? 'Top' : 'Bottom') + ' ' + game.inning;\n game.log.note(e, n);\n var team = game.teams[offense];\n game.batter = team.lineup[team.nowBatting];\n game.batterRunner = game.batter;\n game.deck = team.lineup[(team.nowBatting + 1) % 9];\n game.hole = team.lineup[(team.nowBatting + 2) % 9];\n\n game.pitcher = game.teams[defense].positions.pitcher;\n game.log.noteBatter(game.batter);\n game.autoPitchSelect();\n },\n says: 'Play ball!',\n game: null\n};\n\nexports.Umpire = Umpire;\n\n},{\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],8:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nexports.AtBat = _baseballModelAtBat.AtBat;\nexports.Field = _baseballModelField.Field;\nexports.Game = _baseballModelGame.Game;\nexports.Manager = _baseballModelManager.Manager;\nexports.Player = _baseballModelPlayer.Player;\nexports.Team = _baseballModelTeam.Team;\nexports.Umpire = _baseballModelUmpire.Umpire;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7}],9:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _meshBall = require('./mesh/Ball');\n\nvar _meshMound = require('./mesh/Mound');\n\nvar _meshBase = require('./mesh/Base');\n\nvar _meshField = require('./mesh/Field');\n\nvar _meshGrass = require('./mesh/Grass');\n\nvar _meshHomeDirt = require('./mesh/HomeDirt');\n\nvar _meshBattersEye = require('./mesh/BattersEye');\n\nvar _meshWall = require('./mesh/Wall');\n\nvar _sceneLighting = require('./scene/lighting');\n\n/**\n * the constants should be tuned so that the camera coincides with the DOM's strike zone overlay\n * @type {number}\n */\nvar VERTICAL_CORRECTION = -0.2;\nvar INITIAL_CAMERA_DISTANCE = 8;\n\nif (typeof THREE !== 'undefined') {\n var AHEAD = new THREE.Vector3(0, VERTICAL_CORRECTION, -60.5);\n var INITIAL_POSITION = new THREE.Vector3(0, VERTICAL_CORRECTION, INITIAL_CAMERA_DISTANCE);\n}\n\n/**\n * manager for the rendering loop\n */\n\nvar Loop = (function () {\n function Loop(elementClass) {\n _classCallCheck(this, Loop);\n\n this.elementClass = elementClass;\n this.main();\n window.loop = this;\n }\n\n /**\n * individual objects can attach and detach to the manager to be rendered\n */\n\n _createClass(Loop, [{\n key: 'loop',\n value: function loop() {\n requestAnimationFrame(this.loop.bind(this));\n this.panToward(this.target);\n var omt = this.overwatchMoveTarget;\n this.moveToward(this.moveTarget || {\n x: omt.x,\n y: omt.y + 12,\n z: omt.z\n });\n this.objects.map(function (i) {\n return i.animate();\n });\n //this.breathe();\n this.renderer.render(this.scene, this.camera);\n }\n\n /**\n * initialize lights, camera, action\n */\n }, {\n key: 'main',\n value: function main() {\n this.objects = [];\n if (this.getThree()) {\n\n var THREE = this.THREE;\n\n var scene = this.scene = new THREE.Scene();\n this.attach();\n this.lighting = _sceneLighting.lighting;\n _sceneLighting.lighting.addTo(scene);\n var camera = this.camera = new THREE.PerspectiveCamera(60, this.getAspect(), 0.1, 500);\n\n this.target = new THREE.Vector3(0, 0, -60.5);\n this._target = new THREE.Vector3(0, 0, -60.5);\n this.moveTarget = camera.position;\n\n this.resetCamera();\n this.loop();\n }\n }\n\n /**\n * used by the background layer\n */\n }, {\n key: 'addStaticMeshes',\n value: function addStaticMeshes() {\n new _meshField.Field().join(this);\n new _meshMound.Mound().join(this);\n new _meshHomeDirt.HomeDirt().join(this);\n new _meshGrass.Grass().join(this);\n new _meshGrass.Grass(this, true);\n new _meshBattersEye.BattersEye().join(this);\n\n new _meshWall.Wall(this, -30);\n new _meshWall.Wall(this, -15);\n new _meshWall.Wall(this, 15);\n new _meshWall.Wall(this, 30);\n\n new _meshBase.Base(this, 'first');\n new _meshBase.Base(this, 'second');\n new _meshBase.Base(this, 'third');\n new _meshBase.Base(this, 'home');\n }\n\n /**\n * experimental camera bobbing\n */\n }, {\n key: 'breathe',\n value: function breathe() {\n var pos = this.camera.position;\n var x = pos.x,\n y = pos.y,\n z = pos.z;\n var rate = 0.0005 * this.bob || 1;\n if (y > 0.6) {\n this.bob = -1;\n } else if (y < -0.6) {\n this.bob = 1;\n }\n //pos.x += rate;\n pos.y += rate;\n pos.z += rate;\n }\n }, {\n key: 'getThree',\n value: function getThree() {\n if (this.THREE === Loop.prototype.THREE && typeof window === 'object' && window.THREE) {\n return this.THREE = window.THREE;\n }\n return false;\n }\n\n /**\n * attach to the DOM\n * @returns {THREE.WebGLRenderer}\n */\n }, {\n key: 'attach',\n value: function attach() {\n window.removeEventListener('resize', this.onResize.bind(this), false);\n window.addEventListener('resize', this.onResize.bind(this), false);\n var element = document.getElementsByClassName(this.elementClass)[0];\n element.innerHTML = '';\n var THREE = this.THREE;\n var renderer = new THREE.WebGLRenderer({ alpha: true });\n this.setSize(renderer);\n //renderer.setClearColor(0xffffff, 0);\n\n element.appendChild(renderer.domElement);\n\n this.renderer = renderer;\n return renderer;\n }\n\n /**\n * higher FOV on lower view widths\n */\n }, {\n key: 'onResize',\n value: function onResize() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n this.camera.aspect = this.getAspect();\n this.camera.fov = 90 - 30 * (element.offsetWidth / 1000);\n this.camera.updateProjectionMatrix();\n this.setSize(this.renderer);\n }\n }, {\n key: 'setSize',\n value: function setSize(renderer) {\n var element = document.getElementsByClassName(this.elementClass)[0];\n var width = element.offsetWidth;\n renderer.setSize(width, HEIGHT);\n }\n }, {\n key: 'getAspect',\n value: function getAspect() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n return element.offsetWidth / HEIGHT;\n }\n\n /**\n * incrementally pan toward the vector given\n * @param vector\n */\n }, {\n key: 'panToward',\n value: function panToward(vector) {\n var maxIncrement = this.panSpeed;\n this.forAllLoops(function (loop) {\n var target = loop._target;\n target.x = target.x + Math.max(Math.min((vector.x - target.x) / 100, maxIncrement), -maxIncrement);\n target.y = target.y + Math.max(Math.min((vector.y - target.y) / 100, maxIncrement), -maxIncrement);\n target.z = target.z + Math.max(Math.min((vector.z - target.z) / 100, maxIncrement), -maxIncrement);\n loop.camera.lookAt(target);\n });\n }\n\n /**\n * incrementally move the camera to the vector\n * @param vector\n */\n }, {\n key: 'moveToward',\n value: function moveToward(vector) {\n var maxIncrement = this.moveSpeed;\n this.forAllLoops(function (loop) {\n var position = loop.camera.position;\n position.x += Math.max(Math.min(vector.x - position.x, maxIncrement), -maxIncrement);\n position.y += Math.max(Math.min(vector.y - position.y, maxIncrement), -maxIncrement);\n position.z += Math.max(Math.min(vector.z - position.z, maxIncrement), -maxIncrement);\n });\n }\n\n /**\n * setting a target will cause the camera to pan toward it using the pan method above\n * @param vector\n * @param panSpeed\n */\n }, {\n key: 'setLookTarget',\n value: function setLookTarget(vector, panSpeed) {\n this.forAllLoops(function (loop) {\n loop.panSpeed = panSpeed || 0.9;\n loop.panning = vector !== AHEAD;\n loop.target = vector;\n });\n }\n\n /**\n * setting a target will cause the camera to move toward it using the incremental method above\n * @param vector\n * @param moveSpeed\n */\n }, {\n key: 'setMoveTarget',\n value: function setMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.moveTarget = vector;\n loop.overwatchMoveTarget = null;\n });\n }\n }, {\n key: 'setOverwatchMoveTarget',\n value: function setOverwatchMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.overwatchMoveTarget = vector;\n loop.moveTarget = null;\n });\n }\n }, {\n key: 'resetCamera',\n value: function resetCamera() {\n var moveSpeed = 0.5;\n if (this.camera.position.z !== INITIAL_POSITION.z) {\n moveSpeed = 2.5;\n }\n this.setLookTarget(AHEAD, moveSpeed);\n this.setMoveTarget(INITIAL_POSITION, moveSpeed / 10);\n }\n }, {\n key: 'moveCamera',\n value: function moveCamera(x, y, z) {\n if (typeof x === 'object') {\n return this.moveCamera(x.x, x.y, x.z);\n }\n this.forAllLoops(function (loop) {\n loop.camera.position.x = x;\n loop.camera.position.y = y;\n loop.camera.position.z = z;\n });\n }\n\n /**\n * execute the function on all loops\n * @param fn {Function}\n */\n }, {\n key: 'forAllLoops',\n value: function forAllLoops(fn) {\n if (this.background) {\n fn(this.background);\n }\n if (this.foreground) {\n fn(this.foreground);\n }\n fn(this);\n }\n }, {\n key: 'test',\n value: function test() {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.setType('4-seam');\n //with (ball.mesh.rotation) {x=0,y=0,z=0}; ball.rotation = {x:0.00, y:0.00};\n ball.animate = function () {\n ball.rotate();\n };\n ball.join(this);\n // Baseball.service.Animator.loop.test();\n }\n }, {\n key: 'testTrajectory',\n value: function testTrajectory(data) {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.deriveTrajectory(data || {\n splay: -35,\n travelDistance: 135,\n flyAngle: -15,\n x: 100,\n y: 100\n }, {\n x: 0, y: 0\n });\n ball.join(this);\n }\n }]);\n\n return Loop;\n})();\n\nvar HEIGHT = 700;\nLoop.VERTICAL_CORRECTION = VERTICAL_CORRECTION;\nLoop.INITIAL_CAMERA_DISTANCE = INITIAL_CAMERA_DISTANCE;\nLoop.prototype.THREE = {};\nLoop.prototype.constructors = {\n Ball: _meshBall.Ball,\n Mound: _meshMound.Mound,\n Field: _meshField.Field\n};\n\nexports.Loop = Loop;\n\n},{\"./mesh/Ball\":11,\"./mesh/Base\":12,\"./mesh/BattersEye\":13,\"./mesh/Field\":14,\"./mesh/Grass\":15,\"./mesh/HomeDirt\":16,\"./mesh/Mound\":18,\"./mesh/Wall\":19,\"./scene/lighting\":20}],10:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _Loop = require('../Loop');\n\n/**\n * Each class should adhere to this pattern.\n * When a scene object has been positioned correctly and its trajectory set,\n * it should use ::join to attach itself to the scene.\n *\n * While attached, the animate method will be called on each frame.\n * Typically the animate method can run through the trajectory queue and then\n * detach itself. @see Ball\n *\n * For static meshes the animate method will do nothing, leaving the mesh permanently attached.\n */\n\nvar AbstractMesh = (function () {\n function AbstractMesh() {\n _classCallCheck(this, AbstractMesh);\n }\n\n /**\n * since we are using (0, 0, 0) vector for the center of the strike zone, the actual ground level will be offset\n * downward\n * @type {number}\n */\n\n _createClass(AbstractMesh, [{\n key: 'attach',\n\n /**\n * attach and detach should be used to maintain the correct object list\n * todo use the built in object list of the scene object\n */\n value: function attach() {\n var objects = this.loop.objects;\n if (objects.indexOf(this) === -1) {\n objects.push(this);\n }\n this.loop.scene.add(this.mesh);\n }\n }, {\n key: 'detach',\n value: function detach() {\n var objects = this.loop.objects;\n var index = objects.indexOf(this);\n if (index !== -1) {\n this.loop.objects.splice(index, 1);\n }\n this.loop.scene.remove(this.mesh);\n }\n }, {\n key: 'join',\n value: function join(loop) {\n this.loop = loop || this.loop;\n if (this.loop instanceof _Loop.Loop) {\n this.attach();\n }\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return AbstractMesh;\n})();\n\nAbstractMesh.WORLD_BASE_Y = -4;\n\nexports.AbstractMesh = AbstractMesh;\n\n},{\"../Loop\":9}],11:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nvar _Indicator = require('./Indicator');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\n/**\n * on the DOM the pitch zone is 200x200 pixels\n * here we scale the strike zone to 4.2 units (feet)\n * for display purposes. It is only approximately related to actual pitch zone dimensions.\n * @type {number}\n */\nvar SCALE = 2.1 / 100;\n\nvar INDICATOR_DEPTH = -5;\n\nvar Ball = (function (_AbstractMesh) {\n _inherits(Ball, _AbstractMesh);\n\n /**\n *\n * @param loop\n * @param trajectory {Array} incremental vectors applied each frame\n * e.g. for 1 second of flight time there should be 60 incremental vectors\n */\n\n function Ball(loop, trajectory) {\n _classCallCheck(this, Ball);\n\n _get(Object.getPrototypeOf(Ball.prototype), 'constructor', this).call(this);\n if (!(loop instanceof _Loop.Loop) && loop instanceof Array) {\n trajectory = loop;\n }\n this.hasIndicator = false;\n this.trajectory = trajectory ? trajectory : [];\n this.breakingTrajectory = [];\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n this.setType('4-seam', 1);\n this.bounce = 1;\n }\n\n _createClass(Ball, [{\n key: 'getMesh',\n value: function getMesh() {\n /** @see threex.sportballs */\n var baseURL = 'public/';\n var THREE = window.THREE;\n var loader = new THREE.TextureLoader();\n var textureColor = loader.load(baseURL + 'images/BaseballColor.jpg');\n var textureBump = loader.load(baseURL + 'images/BaseballBump.jpg');\n var geometry = new THREE.SphereGeometry(0.36, 32, 16); // real scale is 0.12\n var material = new THREE.MeshPhongMaterial({\n map: textureColor,\n bumpMap: textureBump,\n bumpScale: 0.01\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n\n /**\n * Leave an indicator when crossing the home plate front plane,\n * and rotate while moving (default 1000 RPM)\n */\n }, {\n key: 'animate',\n value: function animate() {\n var frame = this.trajectory.shift(),\n pos = this.mesh.position;\n\n if (frame) {\n pos.x += frame.x;\n pos.y += frame.y * this.bounce;\n pos.z += frame.z;\n if (pos.y < _AbstractMesh2.AbstractMesh.WORLD_BASE_Y) {\n this.bounce *= -1;\n }\n if (frame.x + frame.y + frame.z !== 0) {\n this.rotate();\n }\n }\n if (pos.z > INDICATOR_DEPTH && !this.hasIndicator) {\n this.spawnIndicator();\n }\n if (!frame) {\n this.detach();\n this.loop.resetCamera();\n }\n }\n }, {\n key: 'setType',\n value: function setType(type, handednessScalar) {\n var rpm = _baseballUtilityHelper.helper.pitchDefinitions[type][4];\n var rotationAngle = _baseballUtilityHelper.helper.pitchDefinitions[type][3];\n this.setRotation(rpm, rotationAngle * (handednessScalar || 1));\n }\n }, {\n key: 'rotate',\n value: function rotate() {\n var rotation = this.rotation;\n var meshRotation = this.mesh.rotation;\n meshRotation.x += rotation.x;\n meshRotation.y += rotation.y;\n }\n }, {\n key: 'setRotation',\n value: function setRotation(rpm, rotationAngle) {\n this.RPM = rpm;\n this.RPS = this.RPM / 60;\n var rotationalIncrement = this.RP60thOfASecond = this.RPS / 60;\n\n // calculate rotational components\n // +x is CCW along x axis increasing\n // +y is CW along y axis increasing\n // +z (unused) is CW along z axis increasing\n\n // 0 --> x:1 y:0\n // 45 --> x:+ y:+\n // 90 --> x:0 y:1\n // 180 --> x:-1 y:0\n\n var xComponent = rotationalIncrement * Math.cos(rotationAngle / 180 * Math.PI);\n var yComponent = rotationalIncrement * Math.sin(rotationAngle / 180 * Math.PI);\n\n this.rotation = {\n x: xComponent * 360 * Math.PI / 180,\n y: yComponent * 360 * Math.PI / 180\n };\n }\n }, {\n key: 'exportPositionTo',\n value: function exportPositionTo(mesh) {\n mesh.position.x = this.mesh.position.x;\n mesh.position.y = this.mesh.position.y;\n mesh.position.z = this.mesh.position.z;\n }\n }, {\n key: 'spawnIndicator',\n value: function spawnIndicator() {\n if (this.hasIndicator) {\n return;\n }\n this.hasIndicator = true;\n var indicator = new _Indicator.Indicator();\n indicator.mesh.position.x = this.mesh.position.x;\n indicator.mesh.position.y = this.mesh.position.y;\n indicator.mesh.position.z = this.mesh.position.z;\n indicator.join(this.loop.background);\n }\n }, {\n key: 'derivePitchingTrajectory',\n value: function derivePitchingTrajectory(game) {\n this.setType(game.pitchInFlight.name, game.pitcher.throws === 'right' ? 1 : -1);\n var top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n flightTime = _baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n var scale = SCALE;\n var origin = {\n x: game.pitcher.throws == 'left' ? 1.5 : -1.5,\n y: _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 6,\n z: -60.5 // mound distance\n };\n this.mesh.position.x = origin.x;\n this.mesh.position.y = origin.y;\n this.mesh.position.z = origin.z;\n\n var ARC_APPROXIMATION_Y_ADDITIVE = 38; // made up number\n var terminus = {\n x: (left - 100) * scale,\n y: (100 - top + 2 * ARC_APPROXIMATION_Y_ADDITIVE) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n var breakingTerminus = {\n x: (breakLeft - 100) * scale,\n y: (100 - breakTop) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n\n var lastPosition = {\n x: origin.x, y: origin.y, z: origin.z\n },\n lastBreakingPosition = {\n x: origin.x, y: origin.y, z: origin.z\n };\n\n var frames = [],\n breakingFrames = [],\n frameCount = flightTime * 60 | 0,\n counter = frameCount * 1.08 | 0,\n frame = 0;\n\n var xBreak = breakingTerminus.x - terminus.x,\n yBreak = breakingTerminus.y - terminus.y;\n var breakingDistance = Math.sqrt(Math.pow(xBreak, 2) + Math.pow(yBreak, 2));\n /**\n * @type {number} 1.0+, an expression of how late the pitch breaks\n */\n var breakingLateness = breakingDistance / (2 * ARC_APPROXIMATION_Y_ADDITIVE) / scale,\n breakingLatenessMomentumExponent = 0.2 + Math.pow(0.45, breakingLateness);\n\n while (counter--) {\n var progress = ++frame / frameCount;\n\n // linear position\n var position = {\n x: origin.x + (terminus.x - origin.x) * progress,\n y: origin.y + (terminus.y - origin.y) * progress,\n z: origin.z + (terminus.z - origin.z) * progress\n };\n // linear breaking position\n var breakingInfluencePosition = {\n x: origin.x + (breakingTerminus.x - origin.x) * progress,\n y: origin.y + (breakingTerminus.y - origin.y) * progress,\n z: origin.z + (breakingTerminus.z - origin.z) * progress\n };\n if (progress > 1) {\n momentumScalar = 1 - Math.pow(progress, breakingLateness);\n } else {\n var momentumScalar = Math.pow(1 - progress, breakingLatenessMomentumExponent);\n }\n var breakingScalar = 1 - momentumScalar,\n scalarSum = momentumScalar + breakingScalar;\n // adjustment toward breaking ball position\n var breakingPosition = {\n x: (position.x * momentumScalar + breakingInfluencePosition.x * breakingScalar) / scalarSum,\n y: (position.y * momentumScalar + breakingInfluencePosition.y * breakingScalar) / scalarSum,\n z: (position.z * momentumScalar + breakingInfluencePosition.z * breakingScalar) / scalarSum\n };\n var increment = {\n x: position.x - lastPosition.x,\n y: position.y - lastPosition.y,\n z: position.z - lastPosition.z\n };\n var breakingIncrement = {\n x: breakingPosition.x - lastBreakingPosition.x,\n y: breakingPosition.y - lastBreakingPosition.y,\n z: breakingPosition.z - lastBreakingPosition.z\n };\n\n lastPosition = position;\n lastBreakingPosition = breakingPosition;\n\n breakingFrames.push(breakingIncrement);\n frames.push(increment);\n }\n\n var pause = 60;\n while (pause--) {\n breakingFrames.push({ x: 0, y: 0, z: 0 });\n frames.push({ x: 0, y: 0, z: 0 });\n }\n\n this.breakingTrajectory = breakingFrames;\n this.trajectory = frames;\n return frames;\n }\n }, {\n key: 'deriveTrajectory',\n value: function deriveTrajectory(result, pitch) {\n var dragScalarApproximation = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var flyAngle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1,\n flightScalar = flyAngle < 7 ? -1 : 1,\n splay = result.splay; // 0 is up the middle\n\n if (flightScalar < 0 && result.travelDistance > 0) {\n distance = Math.max(90, distance);\n }\n\n flyAngle = 1 + Math.abs(flyAngle); // todo why plus 1?\n if (flyAngle > 90) flyAngle = 180 - flyAngle;\n\n // velocity in m/s, I think\n var velocity = dragScalarApproximation.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * flyAngle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServicesMathinator.Mathinator.RADIAN * flyAngle) * velocity;\n // in feet\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * dragScalarApproximation.apexHeight;\n // in seconds\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * dragScalarApproximation.airTime; // 2x freefall equation\n\n this.airTime = airTime;\n\n var scale = SCALE;\n\n var origin = {\n x: pitch.x + result.x - 100,\n y: pitch.y + result.y - 100,\n z: 0\n };\n\n this.mesh.position.x = origin.x * scale;\n this.mesh.position.y = origin.y * scale;\n this.mesh.position.z = origin.z;\n\n var extrema = {\n x: Math.sin(splay / 180 * Math.PI) * distance,\n y: apexHeight,\n z: -Math.cos(splay / 180 * Math.PI) * distance\n };\n\n var frames = [],\n frameCount = airTime * 60 | 0,\n counter = frameCount,\n frame = 0;\n\n var lastHeight = 0;\n\n while (counter--) {\n var progress = ++frame / frameCount,\n percent = progress * 100;\n\n // this equation is approximate\n if (flightScalar < 0) {\n var currentDistance = progress * distance;\n y = (origin.y * scale + apexHeight * Math.abs(Math.sin(3 * Math.pow(currentDistance, 1.1) / distance * Math.PI / 2))) * ((100 - percent) / 100) + _AbstractMesh2.AbstractMesh.WORLD_BASE_Y * progress;\n } else {\n var y = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 2) * apexHeight;\n }\n\n frames.push({\n x: extrema.x / frameCount,\n y: y - lastHeight,\n z: extrema.z / frameCount\n });\n\n lastHeight = y;\n }\n this.trajectory = frames;\n return frames;\n }\n }]);\n\n return Ball;\n})(_AbstractMesh2.AbstractMesh);\n\nBall.prototype.DEFAULT_RPM = 1000;\nBall.prototype.RPM = 1000;\nBall.prototype.RPS = 1000 / 60;\nBall.prototype.RP60thOfASecond = 1000 / 60 / 60;\nBall.prototype.rotation = {\n x: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180, // in radians per 60th of a second\n y: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180\n};\n\nexports.Ball = Ball;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10,\"./Indicator\":17,\"baseball/Services/Mathinator\":24,\"baseball/Utility/helper\":32}],12:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Base = (function (_AbstractMesh) {\n _inherits(Base, _AbstractMesh);\n\n function Base(loop, base) {\n _classCallCheck(this, Base);\n\n _get(Object.getPrototypeOf(Base.prototype), 'constructor', this).call(this);\n this.base = base;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Base, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xFFFFFF\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(3, 0.3, 3, 8, 8, 8), material);\n\n mesh.rotation.x = -0 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 0 / 180 * Math.PI;\n\n switch (this.base) {\n case 'first':\n mesh.position.x = 64;\n mesh.position.z = -64;\n break;\n case 'second':\n mesh.position.x = 0;\n mesh.position.z = -121;\n break;\n case 'third':\n mesh.position.x = -64;\n mesh.position.z = -64;\n break;\n case 'home':\n mesh.position.x = 0;\n mesh.position.z = 0;\n\n mesh.rotation.z = 0;\n }\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.5;\n mesh.position.z -= 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Base;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Base = Base;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],13:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar BattersEye = (function (_AbstractMesh) {\n _inherits(BattersEye, _AbstractMesh);\n\n function BattersEye(loop) {\n _classCallCheck(this, BattersEye);\n\n _get(Object.getPrototypeOf(BattersEye.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(BattersEye, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(200, 45, 4, 16, 16, 16), material);\n\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= 310;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return BattersEye;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.BattersEye = BattersEye;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],14:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Field = (function (_AbstractMesh) {\n _inherits(Field, _AbstractMesh);\n\n function Field(loop) {\n _classCallCheck(this, Field);\n\n _get(Object.getPrototypeOf(Field.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Field, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(155, 155, 32, 32), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = -102;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Field;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Field = Field;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],15:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Grass = (function (_AbstractMesh) {\n _inherits(Grass, _AbstractMesh);\n\n function Grass(loop, infield) {\n _classCallCheck(this, Grass);\n\n _get(Object.getPrototypeOf(Grass.prototype), 'constructor', this).call(this);\n this.infield = infield;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Grass, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: this.infield ? 0x70934A : 0x476532\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(this.infield ? 80 : 8000, this.infield ? 80 : 8000, 16, 16), material);\n\n if (this.infield) {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.2;\n mesh.position.z = -62;\n } else {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y - 0.2;\n mesh.position.z = -570;\n }\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Grass;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Grass = Grass;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],16:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar HomeDirt = (function (_AbstractMesh) {\n _inherits(HomeDirt, _AbstractMesh);\n\n function HomeDirt(loop) {\n _classCallCheck(this, HomeDirt);\n\n _get(Object.getPrototypeOf(HomeDirt.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(HomeDirt, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(8, 8, 16, 16), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return HomeDirt;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.HomeDirt = HomeDirt;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],17:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Indicator = (function (_AbstractMesh) {\n _inherits(Indicator, _AbstractMesh);\n\n function Indicator(loop) {\n _classCallCheck(this, Indicator);\n\n _get(Object.getPrototypeOf(Indicator.prototype), 'constructor', this).call(this);\n var n = 60;\n this.trajectory = [];\n while (n--) {\n this.trajectory.push(1);\n }\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Indicator, [{\n key: 'getMesh',\n value: function getMesh() {\n var THREE = window.THREE;\n var geometry = new THREE.CircleGeometry(0.30, 32);\n var material = new THREE.MeshPhongMaterial({\n color: 0xFFFFFF\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {\n this.trajectory.shift();\n\n if (!this.trajectory.length) {\n this.detach();\n }\n }\n }]);\n\n return Indicator;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Indicator = Indicator;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],18:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Mound = (function (_AbstractMesh) {\n _inherits(Mound, _AbstractMesh);\n\n function Mound(loop) {\n _classCallCheck(this, Mound);\n\n _get(Object.getPrototypeOf(Mound.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Mound, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.CircleGeometry(9), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.9;\n mesh.position.z = -60.5;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Mound;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Mound = Mound;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],19:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Wall = (function (_AbstractMesh) {\n _inherits(Wall, _AbstractMesh);\n\n function Wall(loop, angle) {\n _classCallCheck(this, Wall);\n\n _get(Object.getPrototypeOf(Wall.prototype), 'constructor', this).call(this);\n this.angle = angle;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Wall, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(120, 15 | 0, 4, 16, 16, 16), material);\n\n var radians = this.angle / 180 * Math.PI;\n mesh.rotation.y = -radians;\n\n var hypotenuse = 320;\n var distance = Math.cos(radians) * hypotenuse;\n var offset = Math.sin(radians) * hypotenuse;\n\n mesh.position.x += offset;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= distance;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Wall;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Wall = Wall;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],20:[function(require,module,exports){\n\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nvar lighting = {\n addTo: function addTo(scene) {\n var light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1.0);\n scene.add(light);\n var sun = new THREE.DirectionalLight(0xffffbb, 0.45);\n light.position.set(-1, 1, 1);\n this.light = light;\n this.sun = sun;\n scene.add(sun);\n },\n setLuminosity: function setLuminosity(level) {\n this.light.intensity = level;\n this.sun.intensity = level / 2;\n }\n};\n\nexports.lighting = lighting;\n\n},{}],21:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/services/_services');\n\nvar _baseballRenderLoop = require('baseball/Render/Loop');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar Animator = function Animator() {\n this.init();\n throw new Error('No need to instantiate Animator');\n};\nAnimator.TweenMax = {};\nAnimator.prototype = {\n identifier: 'Animator',\n constructor: Animator,\n /**\n * console mode disables most animator functions\n */\n console: false,\n TweenMax: {},\n THREE: {},\n /**\n * anything other than webgl will use TweenMax for JS animations\n */\n renderingMode: 'webgl',\n init: function init() {\n if (Animator.console) return;\n if (!this.loop && this.renderingMode === 'webgl') {\n this.beginRender();\n }\n },\n /**\n * @returns {Loop}\n */\n beginRender: function beginRender() {\n this.loop = new _baseballRenderLoop.Loop('webgl-container');\n this.background = new _baseballRenderLoop.Loop('webgl-bg-container');\n this.background.addStaticMeshes();\n\n this.loop.background = this.background;\n this.background.foreground = this.loop;\n\n return this.loop;\n },\n /**\n * @param level {Number} 0 to 1\n */\n setLuminosity: function setLuminosity(level) {\n if (this.console) return;\n this.loop.lighting.setLuminosity(level);\n this.background.lighting.setLuminosity(level);\n },\n loadTweenMax: function loadTweenMax() {\n if (this.console || typeof window !== 'object') {\n Animator.TweenMax = {\n 'set': function set() {},\n 'to': function to() {},\n 'from': function from() {},\n killAll: function killAll() {}\n };\n } else {\n Animator.TweenMax = window.TweenMax;\n }\n return Animator.TweenMax;\n },\n TIME_FROM_SET: 2300, //ms\n TIME_FROM_WINDUP: 3600, //ms\n HOLD_UP_ALLOWANCE: 0.75, // seconds\n pitchTarget: null,\n pitchBreak: null,\n /**\n * this is called with $scope context binding\n * @param callback\n */\n updateFlightPath: function updateFlightPath(callback) {\n if (Animator.console) return;\n\n if (Animator.renderingMode === 'webgl') {\n return Animator.renderFlightPath(callback, this);\n }\n return Animator.tweenFlightPath(callback, this);\n },\n /**\n * @param callback\n * @param $scope\n * animates the pitch's flight path\n */\n tweenFlightPath: function tweenFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n $baseballs = $('.baseball'),\n flightSpeed = 1.3 - 0.6 * (game.pitchInFlight.velocity + 300) / 400,\n originTop = 50,\n originLeft = 110 + (game.pitcher.throws == 'left' ? 20 : -20);\n var pitch = this.pitchTarget = $('.main-area .target .baseball.pitch'),\n henka = this.pitchBreak = $('.main-area .target .baseball.break'),\n quarter = flightSpeed / 4;\n\n var pitchTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 12, 4),\n targetTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 10, 3);\n\n var transitions = [pitchTransition(0, 0), pitchTransition(10, 0), pitchTransition(30, 1), pitchTransition(50, 2), targetTransition(100, 3), pitchTransition(100, 3, breakTop, breakLeft)];\n\n TweenMax.set([pitch, henka], transitions[0]);\n TweenMax.to([pitch, henka], quarter, transitions[1]);\n TweenMax.to([pitch, henka], quarter, transitions[2]);\n TweenMax.to([pitch, henka], quarter, transitions[3]);\n TweenMax.to(pitch, quarter, transitions[4]);\n TweenMax.to(henka, quarter, transitions[5]);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback == 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n if (!game.pitchInFlight.x) {\n $baseballs.addClass('hide');\n } else {\n if (game.humanBatting() && Math.random() * 180 > game.batter.skill.offense.eye) {\n $('.baseball.break').addClass('hide');\n } else {\n $('.baseball.break').removeClass('hide');\n }\n $('.baseball.pitch').removeClass('hide');\n }\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\n * @param callback\n * @param $scope Angular scope\n * webgl version of tweenFlightPath\n */\n renderFlightPath: function renderFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n flightSpeed = _baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n if (!this.loop) {\n this.beginRender();\n }\n var ball = new this.loop.constructors.Ball();\n Animator._ball = ball;\n ball.derivePitchingTrajectory(game);\n ball.trajectory = ball.breakingTrajectory;\n ball.join(this.loop);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback === 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n var $baseballs = $('.baseball');\n $baseballs.addClass('hide');\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\n * @param game\n * @returns {*}\n * This only animates the flight arc of the ball in play.\n */\n animateFieldingTrajectory: function animateFieldingTrajectory(game) {\n if (Animator.console) return game.swingResult;\n\n if (this.renderingMode === 'webgl') {\n Animator.tweenFieldingTrajectory(game, true);\n return Animator.renderFieldingTrajectory(game);\n }\n return Animator.tweenFieldingTrajectory(game);\n },\n /**\n * @param game\n * @param splayOnly\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\n * JS/CSS animation\n */\n tweenFieldingTrajectory: function tweenFieldingTrajectory(game, splayOnly) {\n var TweenMax = Animator.loadTweenMax();\n var ball = $('.splay-indicator-ball');\n TweenMax.killAll();\n var result = game.swingResult;\n\n var linearApproximateDragScalar = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var angle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1;\n\n _baseballServices_services.Mathinator.memory.bounding = angle < 0;\n angle = 1 + Math.abs(angle);\n if (angle > 90) angle = 180 - angle;\n\n var velocity = linearApproximateDragScalar.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * angle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServices_services.Mathinator.RADIAN * angle) * velocity;\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * linearApproximateDragScalar.apexHeight;\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * linearApproximateDragScalar.airTime; // 2x freefall equation\n\n //log('angle', angle, 'vel', velocity, 'apex', apexHeight, 'air', airTime, 'dist', result.travelDistance);\n var quarter = airTime / 4;\n var mathinator = new _baseballServices_services.Mathinator();\n var transitions = [mathinator.transitionalTrajectory(0, quarter, 0, apexHeight, scalar * distance, result.splay), mathinator.transitionalTrajectory(25, quarter, 0), mathinator.transitionalTrajectory(50, quarter, 1), mathinator.transitionalTrajectory(75, quarter, 2), mathinator.transitionalTrajectory(100, quarter, 3)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, quarter, transitions[1]);\n TweenMax.to(ball, quarter, transitions[2]);\n TweenMax.to(ball, quarter, transitions[3]);\n TweenMax.to(ball, quarter, transitions[4]);\n\n if (!splayOnly) {\n ball = $('.indicator.baseball.break').removeClass('hide').show();\n var time = quarter / 2;\n transitions = [mathinator.transitionalCatcherPerspectiveTrajectory(0, time, 0, apexHeight, scalar * distance, result.splay, game.pitchInFlight), mathinator.transitionalCatcherPerspectiveTrajectory(12.5, time * 0.75, 0), mathinator.transitionalCatcherPerspectiveTrajectory(25, time * 0.80, 1), mathinator.transitionalCatcherPerspectiveTrajectory(37.5, time * 0.85, 2), mathinator.transitionalCatcherPerspectiveTrajectory(50, time * 0.90, 3), mathinator.transitionalCatcherPerspectiveTrajectory(62.5, time * 0.95, 4), mathinator.transitionalCatcherPerspectiveTrajectory(75, time, 5), mathinator.transitionalCatcherPerspectiveTrajectory(87.5, time, 6), mathinator.transitionalCatcherPerspectiveTrajectory(100, time, 7)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, time, transitions[1]);\n TweenMax.to(ball, time, transitions[2]);\n TweenMax.to(ball, time, transitions[3]);\n TweenMax.to(ball, time, transitions[4]);\n TweenMax.to(ball, time, transitions[5]);\n TweenMax.to(ball, time, transitions[6]);\n TweenMax.to(ball, time, transitions[7]);\n TweenMax.to(ball, time, transitions[8]);\n\n setTimeout(function () {\n // hack\n $('.indicator.baseball.break').removeClass('hide').show();\n }, 50);\n }\n\n return game.swingResult;\n },\n /**\n * @param game\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\n * WebGL version of tweenFieldingTrajectory\n */\n renderFieldingTrajectory: function renderFieldingTrajectory(game) {\n if (!this.loop) {\n this.beginRender();\n }\n var result = game.swingResult;\n\n var ball = Animator._ball || new this.loop.constructors.Ball();\n ball.deriveTrajectory(result, game.pitchInFlight);\n ball.join(this.loop);\n\n if (result.thrownOut || result.caught || result.bases) {\n if (Math.random() < 0.15 && ball.airTime > 1.5 || Math.random() < 0.50 && ball.airTime > 2.5) {\n //var scale = 1;\n //if (result.splay > 0) {\n // scale = -1;\n //}\n this.loop.setLookTarget(ball.mesh.position, 0.3);\n this.loop.setOverwatchMoveTarget(ball.mesh.position, 0.16);\n } else {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n } else if (Math.abs(result.splay) < 60) {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n\n return game.swingResult;\n }\n};\n\nfor (var fn in Animator.prototype) {\n if (Animator.prototype.hasOwnProperty(fn)) {\n Animator[fn] = Animator.prototype[fn];\n }\n}\n\nexports.Animator = Animator;\n\n},{\"baseball/Render/Loop\":9,\"baseball/Utility/helper\":32,\"baseball/services/_services\":36}],22:[function(require,module,exports){\n/**\n * For Probability!\n * @constructor\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Distribution = function Distribution() {};\n\nDistribution.prototype = {\n identifier: 'Distribution',\n constructor: Distribution,\n /**\n * @param scale {number}\n * @returns {number}\n */\n chance: function chance(scale) {\n if (!scale) scale = 1;\n return Math.random() * scale;\n },\n /**\n * @param fielder {Player}\n * @returns {boolean}\n */\n error: function error(fielder) {\n return (100 - fielder.skill.defense.fielding) * 0.40 + 4 > Math.random() * 100;\n },\n /**\n * @param power\n * @param flyAngle\n * @returns {number}\n */\n landingDistance: function landingDistance(power, flyAngle) {\n return (10 + power / 2 + Math.random() * 310 + power / 100 * 30) * (1 - Math.abs(flyAngle - 30) / 60);\n },\n /**\n * @returns {{x: number, y: number}}\n */\n pitchLocation: function pitchLocation() {\n var x, y;\n if (Math.random() < 0.5) {\n x = 50 + Math.floor(Math.random() * 70) - Math.floor(Math.random() * 15);\n } else {\n x = 150 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 70);\n }\n y = 30 + (170 - Math.floor(Math.sqrt(Math.random() * 28900)));\n return { x: x, y: y };\n },\n /**\n * swing centering basis\n * @returns {number}\n */\n centralizedNumber: function centralizedNumber() {\n return 100 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 15);\n },\n /**\n * @param eye {Player.skill.offense.eye}\n * @param x\n * @param y\n * @param umpire {Umpire}\n */\n swingLikelihood: function swingLikelihood(eye, x, y, umpire) {\n var swingLikelihood = (200 - Math.abs(100 - x) - Math.abs(100 - y)) / 2;\n if (x < 60 || x > 140 || y < 50 || y > 150) {\n // ball\n /** 138 based on avg O-Swing of 30% + 8% for fun, decreased by better eye */\n swingLikelihood = (swingLikelihood + 138 - eye) / 2 - 15 * umpire.count.balls;\n } else {\n /** avg Swing rate of 65% - 8% for laughs, increased by better eye */\n swingLikelihood = (57 + (2 * swingLikelihood + eye) / 3) / 2;\n }\n // higher late in the count\n return swingLikelihood - 35 + 2 * (umpire.count.balls + 8 * umpire.count.strikes);\n },\n /**\n * @param target {number} 0-200\n * @param control {number} 0-100\n * @returns {number}\n */\n pitchControl: function pitchControl(target, control) {\n var effect = (50 - Math.random() * 100) / (1 + control / 100);\n return Math.min(199.9, Math.max(0.1, target + effect));\n },\n /**\n * @param pitch {Game.pitchInFlight}\n * @param pitcher {Player}\n * @param x {number}\n * @param y {number}\n * @returns {object|{x: number, y: number}}\n * 0.5 to 1.5 of the pitch's nominal breaking effect X\n * 0.5 to 1.5 of the pitch's nominal breaking effect Y, magnified for lower Y\n */\n breakEffect: function breakEffect(pitch, pitcher, x, y) {\n var effect = {};\n effect.x = Math.floor(x + pitch.breakDirection[0] * (0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200));\n effect.y = Math.floor(y + pitch.breakDirection[1] * ((0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200) / (0.5 + y / 200)));\n return effect;\n },\n /**\n * Determine the swing target along an axis\n * @param target {number} 0-200\n * @param actual {number} 0-200\n * @param eye {number} 0-100\n * @returns {number} 0-200\n */\n cpuSwing: function cpuSwing(target, actual, eye) {\n eye = Math.min(eye, 100); // higher eye would overcompensate here\n return 100 + (target - 100) * (0.5 + Math.random() * eye / 200) - actual;\n },\n /**\n * Determine the swing scalar\n * @param eye {number} 0-100\n * @returns {number}\n */\n swing: function swing(eye) {\n return 100 / (eye + 25 + Math.random() * 50);\n }\n};\n\nfor (var fn in Distribution.prototype) {\n if (Distribution.prototype.hasOwnProperty(fn)) {\n Distribution[fn] = Distribution.prototype[fn];\n }\n}\n\nDistribution.main = function () {\n var ump = {\n count: {\n balls: 0,\n strikes: 0\n }\n };\n while (ump.count.balls < 4) {\n while (ump.count.strikes < 3) {\n console.log('S', ump.count.strikes, 'B', ump.count.balls);\n console.log('middle', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 100, 100, ump) | 0;\n }));\n console.log('corner', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 50, 50, ump) | 0;\n }));\n console.log('ball', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 15, 15, ump) | 0;\n }));\n ump.count.strikes++;\n }\n ump.count.balls++;\n ump.count.strikes = 0;\n }\n};\n\nexports.Distribution = Distribution;\n\n},{}],23:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Iterator = function Iterator() {};\n\nIterator.prototype = {\n identifier: 'Iterator',\n constructor: Iterator,\n each: function each(collection, map) {\n var keys, i;\n if (collection instanceof Array) {\n for (i = 0; i < collection.length; i++) {\n map(i, collection[i]);\n }\n } else {\n keys = Object.keys(collection);\n for (i = 0; i < keys.length; i++) {\n map(keys[i], collection[keys[i]]);\n }\n }\n }\n};\n\nfor (var fn in Iterator.prototype) {\n if (Iterator.prototype.hasOwnProperty(fn)) {\n Iterator[fn] = Iterator.prototype[fn];\n }\n}\n\nexports.Iterator = Iterator;\n\n},{}],24:[function(require,module,exports){\n/**\n * For Math!\n * @constructor\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Mathinator = function Mathinator() {};\n\n/**\n * @param n\n * @returns {number}\n */\nMathinator.square = function (n) {\n return n * n;\n};\n\nMathinator.prototype = {\n identifier: 'Mathinator',\n constructor: Mathinator,\n /**\n * CONST\n */\n RADIAN: Math.PI / 180,\n SPLAY_INDICATOR_LEFT: -4,\n /**\n * @param offset {{x: number, y: number}}\n * @param angle {number}\n * @returns {{x: number, y: number}}\n */\n getAngularOffset: function getAngularOffset(offset, angle) {\n var xScalar = offset.x < 0 ? -1 : 1,\n yScalar = offset.y < 0 ? -1 : 1;\n var originalAngle = Math.atan(offset.x / offset.y) / this.RADIAN;\n var distance = Math.sqrt(offset.x * offset.x + offset.y * offset.y),\n angledY = yScalar * Math.cos((angle - originalAngle) * this.RADIAN) * distance,\n angledX = xScalar * Math.sqrt(distance * distance - angledY * angledY);\n return {\n x: angledX,\n y: angledY\n };\n },\n /**\n * @param a {Array}\n * @param b {Array}\n * @returns {number}\n */\n getPolarDistance: function getPolarDistance(a, b) {\n var radians = this.RADIAN;\n return Math.sqrt(a[1] * a[1] + b[1] * b[1] - 2 * a[1] * b[1] * Math.cos(a[0] * radians - b[0] * radians));\n },\n /**\n * @param origin\n * @param target\n * @returns {number}\n * 0 is flat (left-right), positive is clockwise.\n * We use 125 instead of 180 to account for natural hand-height adjustments\n * of various swing heights.\n */\n battingAngle: function battingAngle(origin, target) {\n return Math.atan((origin.y - target.y) / (target.x - origin.x)) / Math.PI * 125;\n },\n memory: {},\n /**\n * @param percent {number} 0-100\n * @param quarter {number} seconds\n * @param step {number} 0 and up\n * @param [givenApexHeight] feet\n * @param [givenDistance] in feet\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\n * @returns {{bottom: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\n */\n transitionalTrajectory: function transitionalTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle) {\n if (givenApexHeight) Mathinator.prototype.memory.apexHeight = givenApexHeight;\n if (givenDistance) Mathinator.prototype.memory.distance = givenDistance;\n if (givenSplayAngle) Mathinator.prototype.memory.splay = givenSplayAngle;\n var apexHeight = Mathinator.prototype.memory.apexHeight,\n distance = Mathinator.prototype.memory.distance,\n splay = Mathinator.prototype.memory.splay;\n var bottom, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n quarter *= 4;\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n bottom = Math.cos(splay * radian) * percent / 100 * distance * 95 / 300;\n left = Math.sin(splay * radian) * percent / 100 * distance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n var apexRatio = Math.sqrt((50 - Math.abs(percent - 50)) / 100) * (1 / 0.7071);\n if (bounding) {\n padding = 1;\n borderWidth = 1;\n } else {\n padding = apexRatio * apexHeight / 90 * 15;\n borderWidth = 2 + apexRatio * 2;\n }\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n padding = Math.max(Math.min(padding, 12), 0);\n return {\n bottom: bottom,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\n * @param percent {number} 0-100\n * @param quarter {number} seconds\n * @param step {number} 0 and up\n * @param [givenApexHeight] feet\n * @param [givenDistance] in feet\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\n * @param [givenOrigin] Object with x, y -- pitchInFlight\n * @returns {{top: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\n */\n transitionalCatcherPerspectiveTrajectory: function transitionalCatcherPerspectiveTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle, givenOrigin) {\n var memory = Mathinator.prototype.memory;\n if (givenApexHeight) memory.apexHeight = givenApexHeight;\n if (givenDistance) memory.distance = givenDistance;\n if (givenSplayAngle) memory.splay = givenSplayAngle;\n if (givenOrigin) memory.origin = givenOrigin;\n var apexHeight = memory.apexHeight,\n distance = memory.distance,\n splay = memory.splay,\n origin = memory.origin;\n var top, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n var height = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 1.2) * apexHeight,\n currentDistance = distance * percent / 100;\n\n var projection = Math.pow((500 - currentDistance) / 500, 2); // reduction of dimensions due to distance\n\n top = 200 - origin.y - height * 20 * projection + percent / 100 * (origin.y - 85) * projection;\n left = origin.x + Math.sin(splay * radian) * (currentDistance * 8) * projection;\n padding = 12 * projection * projection;\n borderWidth = Math.max(Math.min(padding / 3, 4), 0);\n\n top = Math.max(Math.min(top, 500), -10000);\n left = Math.max(Math.min(left, 10000), -10000);\n padding = Math.max(Math.min(padding, 24), 1);\n\n //console.log('height', height|0, apexHeight|0, projection, 'left/pad/border', left|0, padding|0, borderWidth|0, 'top', top);\n\n return {\n top: top,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\n * @param swingResult\n * @returns {Game.swingResult}\n */\n translateSwingResultToStylePosition: function translateSwingResultToStylePosition(swingResult) {\n // CF HR bottom: 95px, centerline: left: 190px;\n var bottom, left;\n\n bottom = Math.cos(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300;\n left = Math.sin(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n\n swingResult.bottom = bottom + 'px';\n swingResult.left = left + 'px';\n return swingResult;\n },\n /**\n * @param left {number} 0-200\n * @param top {number} 0-200\n * @param originLeft {number} 0-200\n * @param originTop {number} 0-200\n * @param quarter {number} seconds\n * @param maxPadding {number} px padding at full size\n * @param maxBorderWidth {number} px border width at full size\n * @returns {Function}\n */\n pitchTransition: function pitchTransition(top, left, originTop, originLeft, quarter, maxPadding, maxBorderWidth) {\n /**\n * @param percent {number} 0-100\n * @param step {number} 0 and up\n * @param [breakTop] {number} 0-200 override\n * @param [breakLeft] {number} 0-200 override\n * @returns {{top: number, left: number, padding: string, borderWidth: string, transform: string, delay: number, ease: *}}\n */\n return function (percent, step, breakTop, breakLeft) {\n var _top, _left;\n _top = breakTop || top;\n _left = breakLeft || left;\n _top = originTop + Mathinator.square(percent / 100) * (_top - originTop);\n if (step == 1) {\n _top -= 2;\n }\n if (step == 2) {\n _top -= 1;\n }\n _left = originLeft + Mathinator.square(percent / 100) * (_left - originLeft);\n var padding = Math.max(Mathinator.square(percent / 100) * maxPadding, 1),\n borderWidth = Math.max(Mathinator.square(percent / 100) * maxBorderWidth, 1);\n return {\n top: _top,\n left: _left,\n padding: padding + 'px',\n borderWidth: borderWidth + 'px',\n transform: 'translateZ(0)',\n delay: quarter * step,\n ease: Linear.easeNone\n };\n };\n },\n /**\n * @param distance {number} feet\n * @param throwing {number} 0-1\n * @param fielding {number} 0-1\n * @param intercept {number} approx. -140 to 140\n * @returns {number} seconds\n */\n fielderReturnDelay: function fielderReturnDelay(distance, throwing, fielding, intercept) {\n return distance / 90 // bip distance (up to 3s+)\n + 5 * (distance / 310) // worst case time to reach the ball,\n * Math.min(intercept - 120, 0) / -240 // a good intercept rating will cut the base down to 0\n + 1 - (0.2 + fielding * 0.8) // gather time (up to 0.8s)\n + distance / 90 / (0.5 + throwing / 2); // throwing distance (up to 2s)\n },\n /**\n * @param player {Player}\n * @returns {number} ~2.0\n */\n infieldThrowDelay: function infieldThrowDelay(player) {\n var fielding = player.skill.defense.fielding,\n throwing = player.skill.defense.throwing;\n return 3.5 - (fielding + throwing) / 200;\n },\n /**\n * @param speed {number} 0-100\n * @returns {number} seconds\n */\n baseRunningTime: function baseRunningTime(speed) {\n return 7.0 - speed / 100 * 4.1;\n },\n /**\n * @param x {Number} bat offset\n * @param y {Number} bat offset\n * @param angle {Number} batting angle where 0 is horizontal, RHB clockwise increasing\n * {\n * splay: -90 to 90 where 0 is up the middle,\n * fly: 0, flat, to 90, vertical pop up\n * }\n * @param eye {Number} 0 - 100 skill rating\n * @returns {{splay: number, fly: number}}\n */\n getSplayAndFlyAngle: function getSplayAndFlyAngle(x, y, angle, eye) {\n\n var splay = -1.5 * x - y * angle / 20;\n var direction = splay > 0 ? 1 : -1;\n // additional random splay\n // todo make it pull only\n splay += direction * Math.random() * 40 * (100 / (50 + eye));\n\n return {\n splay: splay,\n fly: -3 * y / ((Math.abs(angle) + 25) / 35) // more difficult to hit a pop fly on a angled bat\n };\n },\n /**\n * @param velocityRating {Number} 0-100\n * @param velocityScalar {Number} approx 1\n * @returns {number}\n */\n getFlightTime: function getFlightTime(velocityRating, velocityScalar) {\n return (1.3 - 0.6 * (velocityRating + 300) / 400) / velocityScalar;\n }\n};\n\nfor (var fn in Mathinator.prototype) {\n if (Mathinator.prototype.hasOwnProperty(fn)) {\n Mathinator[fn] = Mathinator.prototype[fn];\n }\n}\n\nexports.Mathinator = Mathinator;\n\n},{}],25:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}],26:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _TeamJapan = require('./TeamJapan');\n\nvar Provider = (function () {\n function Provider() {\n _classCallCheck(this, Provider);\n }\n\n _createClass(Provider, [{\n key: 'assignTeam',\n value: function assignTeam(game, team, side) {\n var special = this.teams[team];\n special.game = game;\n game.teams[side] = special;\n }\n }]);\n\n return Provider;\n})();\n\nProvider.prototype.teams = {\n TeamJapan: _TeamJapan.samurai\n};\n\nexports.Provider = Provider;\n\n},{\"./TeamJapan\":27}],27:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballTeamsTrainer = require('baseball/Teams/Trainer');\n\nvar samurai = new _baseballModel_models.Team('no init');\nsamurai.name = 'Japan';\nsamurai.nameJ = '日本';\n\nvar darvish = new _baseballModelPlayer.Player(samurai),\n johjima = new _baseballModelPlayer.Player(samurai),\n ogasawara = new _baseballModelPlayer.Player(samurai),\n nishioka = new _baseballModelPlayer.Player(samurai),\n kawasaki = new _baseballModelPlayer.Player(samurai),\n murata = new _baseballModelPlayer.Player(samurai),\n matsui = new _baseballModelPlayer.Player(samurai),\n ichiro = new _baseballModelPlayer.Player(samurai),\n inaba = new _baseballModelPlayer.Player(samurai);\n\nvar matsuzaka = new _baseballModelPlayer.Player(samurai),\n fukudome = new _baseballModelPlayer.Player(samurai),\n aoki = new _baseballModelPlayer.Player(samurai),\n abe = new _baseballModelPlayer.Player(samurai),\n iwamura = new _baseballModelPlayer.Player(samurai);\n\nvar coach = new _baseballTeamsTrainer.Trainer();\n\ncoach.makePlayer(darvish, 'Yu', 'Darvish', 'ダルビッシュ', '有', 150, { eye: 80, power: 80, speed: 80 }, { catching: 50, fielding: 70, throwing: 100, speed: 80 }, 'right', 'right', 11);\n\ncoach.makePlayer(johjima, 'Kenji', 'Johjima', '城島', '健司', 60, { eye: 90, power: 88, speed: 70 }, { catching: 140, fielding: 95, throwing: 88, speed: 94 }, 'right', 'right', 2);\n\ncoach.makePlayer(ogasawara, 'Michihiro', 'Ogasawara', '小笠原', '道大', 80, { eye: 96, power: 115, speed: 90 }, { catching: 50, fielding: 96, throwing: 85, speed: 70 }, 'left', 'right', 36);\n\ncoach.makePlayer(nishioka, 'Tsuyoshi', 'Nishioka', '西岡', '剛', 80, { eye: 88, power: 75, speed: 92 }, { catching: 90, fielding: 88, throwing: 88, speed: 90 }, 'right', 'right', 7);\n\ncoach.makePlayer(kawasaki, 'Munenori', 'Kawasaki', '川崎', '宗則', 80, { eye: 95, power: 75, speed: 92 }, { catching: 90, fielding: 98, throwing: 90, speed: 110 }, 'left', 'right', 52);\n\ncoach.makePlayer(murata, 'Shuichi', 'Murata', '村田', '修一', 80, { eye: 82, power: 110, speed: 60 }, { catching: 80, fielding: 80, throwing: 90, speed: 90 }, 'right', 'right', 25);\n\ncoach.makePlayer(matsui, 'Hideki', 'Matsui', '秀樹', '松井', 75, { eye: 104, power: 130, speed: 68 }, { catching: 40, fielding: 85, throwing: 70, speed: 60 }, 'left', 'right', 55);\n\ncoach.makePlayer(ichiro, 'Ichiro', 'Suzuki', 'イチロー', '', 115, { eye: 115, power: 48, speed: 99 }, { catching: 80, fielding: 110, throwing: 135, speed: 120 }, 'left', 'right', 51);\n\ncoach.makePlayer(inaba, 'Atsunori', 'Inaba', '稲葉', '篤紀', 80, { eye: 92, power: 95, speed: 75 }, { catching: 50, fielding: 95, throwing: 95, speed: 90 }, 'right', 'right', 41);\n\nsamurai.bench = [darvish, johjima, ogasawara, nishioka, kawasaki, murata, matsui, ichiro, inaba, matsuzaka, fukudome, aoki, abe, iwamura];\nsamurai.manager.makeLineup();\nsamurai.positions = {\n pitcher: darvish,\n catcher: johjima,\n\n first: ogasawara,\n second: nishioka,\n short: kawasaki,\n third: murata,\n\n left: matsui,\n center: ichiro,\n right: inaba\n};\n\nfor (var position in samurai.positions) {\n if (samurai.positions.hasOwnProperty(position)) {\n samurai.positions[position].position = position;\n }\n}\n\nsamurai.lineup = [ichiro, kawasaki, inaba, matsui, ogasawara, johjima, murata, nishioka, darvish];\n\nsamurai.lineup.map(function (player, order) {\n player.order = order;\n});\n\nexports.samurai = samurai;\n\n},{\"baseball/Model/Player\":5,\"baseball/Model/_models\":8,\"baseball/Teams/Trainer\":28}],28:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar Trainer = (function () {\n function Trainer() {\n _classCallCheck(this, Trainer);\n }\n\n _createClass(Trainer, [{\n key: 'makePlayer',\n value: function makePlayer(player, name, surname, surnameJ, nameJ, pitching, offense, defense, bats, throws, number) {\n player.hero = true;\n\n if ('rights' && 0) {\n surnameJ = '代表';\n nameJ = '選手';\n name = 'TEAM';\n surname = 'JPN';\n }\n\n player.name = name + ' ' + surname;\n player.nameJ = surnameJ + nameJ;\n player.surname = surname;\n player.surnameJ = surnameJ;\n\n player.spaceName(surnameJ, nameJ);\n player.randomizeSkills(true, true);\n player.skill.offense = offense;\n player.skill.defense = defense;\n player.skill.pitching = pitching;\n player.bats = bats;\n player.throws = throws;\n player.number = number;\n _baseballServicesIterator.Iterator.each(player.pitching, function (key, value) {\n player.pitching[key].velocity += pitching / 5 | 0;\n player.pitching[key]['break'] += pitching / 5 | 0;\n player.pitching[key].control += pitching / 5 | 0;\n });\n player.resetStats(0);\n }\n }]);\n\n return Trainer;\n})();\n\nexports.Trainer = Trainer;\n\n},{\"baseball/Services/Iterator\":23}],29:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nvar Log = function Log() {\n this.init();\n};\n\nLog.prototype = {\n game: 'instance of Game',\n init: function init() {\n this.stabilized = {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n };\n this.pitchRecord = {\n e: [],\n n: []\n };\n this.shortRecord = {\n e: [],\n n: []\n };\n this.record = {\n e: [],\n n: []\n };\n },\n SINGLE: 'H',\n DOUBLE: '2B',\n TRIPLE: '3B',\n HOMERUN: 'HR',\n WALK: 'BB',\n GROUNDOUT: 'GO',\n FLYOUT: 'FO',\n LINEOUT: 'LO',\n RUN: 'R',\n STRIKEOUT: 'SO',\n SACRIFICE: 'SAC',\n REACHED_ON_ERROR: 'ROE',\n FIELDERS_CHOICE: 'FC',\n GIDP: '(IDP)',\n GITP: '(ITP)',\n stabilizeShortRecord: function stabilizeShortRecord() {\n var rec = this.record.e.slice(0, 6);\n this.shortRecord.e = rec;\n this.stabilized.shortRecord.e = rec.concat(['', '', '', '', '', '']).slice(0, 6);\n\n var rec2 = this.record.n.slice(0, 6);\n this.shortRecord.n = rec2;\n this.stabilized.shortRecord.n = rec2.concat(['', '', '', '', '', '']).slice(0, 6);\n },\n note: function note(_note, noteJ) {\n this.record.e.unshift(_note);\n this.record.n.unshift(noteJ);\n this.stabilizeShortRecord();\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(noteJ);\n } else {\n console.log(_note);\n }\n });\n },\n getBatter: function getBatter(batter) {\n var order = batter.team.nowBatting;\n order = ({\n 0: (0, _baseballUtilityText.text)(' 1st'),\n 1: (0, _baseballUtilityText.text)(' 2nd'),\n 2: (0, _baseballUtilityText.text)(' 3rd'),\n 3: (0, _baseballUtilityText.text)(' 4th'),\n 4: (0, _baseballUtilityText.text)(' 5th'),\n 5: (0, _baseballUtilityText.text)(' 6th'),\n 6: (0, _baseballUtilityText.text)(' 7th'),\n 7: (0, _baseballUtilityText.text)(' 8th'),\n 8: (0, _baseballUtilityText.text)(' 9th')\n })[order];\n var positions = this.longFormFielder();\n return (0, _baseballUtilityText.text)('Now batting') + order + _baseballUtilityText.text.comma() + positions[batter.position] + _baseballUtilityText.text.comma() + batter.getUniformNumber() + _baseballUtilityText.text.comma() + batter.getName();\n },\n noteBatter: function noteBatter(batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getBatter(batter);\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getBatter(batter);\n _baseballUtilityText.text.mode = m;\n this.note(record, recordJ);\n },\n getPitchLocationDescription: function getPitchLocationDescription(pitchInFlight, batterIsLefty) {\n var x = pitchInFlight.x,\n y = pitchInFlight.y,\n say = '';\n var noComma = false,\n noComma2 = false;\n var ball = false;\n if (!batterIsLefty) x = 200 - x;\n if (x < 50) {\n say += (0, _baseballUtilityText.text)('way outside');\n ball = true;\n } else if (x < 70) {\n say += (0, _baseballUtilityText.text)('outside');\n } else if (x < 100) {\n say += '';\n noComma = true;\n } else if (x < 130) {\n say += '';\n noComma = true;\n } else if (x < 150) {\n say += (0, _baseballUtilityText.text)('inside');\n } else {\n say += (0, _baseballUtilityText.text)('way inside');\n ball = true;\n }\n if (say != '') say += _baseballUtilityText.text.comma();\n if (y < 35) {\n say += (0, _baseballUtilityText.text)('way low');\n ball = true;\n } else if (y < 65) {\n say += (0, _baseballUtilityText.text)('low');\n } else if (y < 135) {\n say += '';\n noComma2 = true;\n } else if (y < 165) {\n say += (0, _baseballUtilityText.text)('high');\n } else {\n say += (0, _baseballUtilityText.text)('way high');\n ball = true;\n }\n if (noComma || noComma2) {\n say = say.split(_baseballUtilityText.text.comma()).join('');\n if (noComma && noComma2) {\n say = (0, _baseballUtilityText.text)('down the middle');\n }\n }\n // say = (ball ? 'Ball, ' : 'Strike, ') + say;\n say = _baseballUtilityText.text.namePitch(pitchInFlight) + _baseballUtilityText.text.comma() + say + _baseballUtilityText.text.stop();\n return say;\n },\n notePitch: function notePitch(pitchInFlight, batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.pop();\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.pop();\n _baseballUtilityText.text.mode = m;\n },\n broadcastCount: function broadcastCount(justOuts) {\n if (!this.game.umpire) return '';\n var count = this.game.umpire.count;\n if (this.lastOuts == 2 && count.outs == 0) {\n outs = 3 + (0, _baseballUtilityText.text)(' outs');\n } else {\n var outs = count.outs + (count.outs == 1 ? (0, _baseballUtilityText.text)(' out') : (0, _baseballUtilityText.text)(' outs'));\n }\n this.lastOuts = count.outs;\n if (justOuts) {\n return outs + _baseballUtilityText.text.stop();\n }\n return count.strikes + '-' + count.balls + ', ' + outs + _baseballUtilityText.text.stop();\n },\n broadcastScore: function broadcastScore() {\n return this.game.teams.away.getName() + ' ' + this.game.tally.away.R + ', ' + this.game.teams.home.getName() + ' ' + this.game.tally.home.R + _baseballUtilityText.text.stop();\n },\n broadcastRunners: function broadcastRunners() {\n var field = this.game.field;\n var runners = [field.first && (0, _baseballUtilityText.text)('first') || '', field.second && (0, _baseballUtilityText.text)('second') || '', field.third && (0, _baseballUtilityText.text)('third') || ''].filter(function (x) {\n return x;\n });\n\n var runnerCount = 0;\n runners.map(function (runner) {\n if (runner) {\n runnerCount++;\n }\n });\n\n switch (runnerCount) {\n case 0:\n return (0, _baseballUtilityText.text)('Bases empty') + _baseballUtilityText.text.stop();\n case 1:\n return (0, _baseballUtilityText.text)('Runner on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n default:\n return (0, _baseballUtilityText.text)('Runners on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n }\n },\n getSwing: function getSwing(swingResult) {\n var result = '';\n if (swingResult.looking) {\n if (swingResult.strike) {\n result += (0, _baseballUtilityText.text)('Strike.');\n } else {\n result += (0, _baseballUtilityText.text)('Ball.');\n }\n } else {\n if (swingResult.contact) {\n if (swingResult.foul) {\n result += (0, _baseballUtilityText.text)('Fouled off.');\n } else {\n if (swingResult.caught) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n if (swingResult.thrownOut) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n result += (0, _baseballUtilityText.text)('In play.');\n }\n }\n }\n } else {\n result += (0, _baseballUtilityText.text)('Swinging strike.');\n }\n }\n return result;\n },\n noteSwing: function noteSwing(swingResult) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n _baseballUtilityText.text.mode = 'e';\n record = this.getSwing(swingResult);\n pitchRecord.e[0] += record;\n stabilized.e[0] += record;\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getSwing(swingResult);\n pitchRecord.n[0] += recordJ;\n stabilized.n[0] += recordJ;\n _baseballUtilityText.text.mode = m;\n recordJ = stabilized.n[0];\n record = stabilized.e[0];\n var giraffe = this;\n record.indexOf('Previous') !== 0 && this.async(function () {\n if (record.indexOf('In play') > -1 && record.indexOf('struck out') > -1) {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(recordJ);\n } else {\n console.log(record);\n }\n } else {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(giraffe.broadcastCount(), recordJ);\n } else {\n console.log(giraffe.broadcastCount(), record);\n }\n }\n });\n },\n async: function async(fn) {\n if (!this.game.console && !this.game.quickMode) {\n setTimeout(fn, 100);\n }\n },\n getPlateAppearanceResult: function getPlateAppearanceResult(game) {\n var r = game.swingResult;\n var record = '';\n var batter = game.batter.getName();\n var out = [];\n if (r.looking) {\n if (r.strike) {\n record = batter + (0, _baseballUtilityText.text)(' struck out looking.');\n } else {\n record = batter + (0, _baseballUtilityText.text)(' walked.');\n }\n } else {\n if (r.contact) {\n var fielder = r.fielder,\n bases = r.bases,\n outBy;\n if (r.caught) {\n if (r.flyAngle < 15) {\n outBy = 'line';\n } else {\n if (['left', 'center', 'right'].indexOf(r.fielder) < 0) {\n outBy = 'pop';\n } else {\n outBy = 'fly';\n }\n }\n } else {\n if (r.foul) {\n // not possible to end PA on foul?\n } else {\n if (r.error) {\n bases = 1;\n outBy = 'error';\n } else {\n if (r.thrownOut) {\n if (Math.random() < 0.5) {\n outBy = 'ground';\n } else {\n outBy = 'thrown';\n }\n } else {\n switch (r.bases) {\n case 1:\n case 2:\n case 3:\n bases = r.bases;\n break;\n case 4:\n bases = 4;\n if (r.splay < -15) {\n fielder = 'left';\n } else if (r.splay < 15) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n break;\n }\n }\n if (r.firstOut) {\n out = out.concat(r.additionalOuts.filter(function (runner) {\n return runner !== 'batter';\n }));\n out.doublePlay = r.doublePlay;\n }\n if (r.fieldersChoice) {\n out.push(r.fieldersChoice);\n if (r.outs == 3) {\n outBy = 'ground';\n } else {\n outBy = 'fieldersChoice';\n }\n }\n }\n }\n }\n record = _baseballUtilityText.text.contactResult(batter, fielder, bases, outBy, r.outs === 3 ? [] : r.sacrificeAdvances, out);\n } else {\n record = batter + (0, _baseballUtilityText.text)(' struck out swinging.');\n }\n }\n return record;\n },\n notePlateAppearanceResult: function notePlateAppearanceResult(game) {\n var m = _baseballUtilityText.text.mode,\n prevJ = (0, _baseballUtilityText.text)('Previous: ', 'n'),\n prev = (0, _baseballUtilityText.text)('Previous: ', 'e');\n\n var statement,\n record = this.record,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n\n _baseballUtilityText.text.mode = 'e';\n var result = this.getPlateAppearanceResult(game);\n record.e.unshift(result);\n statement = prev + result;\n pitchRecord.e = [statement];\n stabilized.e = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = 'n';\n var resultJ = this.getPlateAppearanceResult(game);\n record.n.unshift(resultJ);\n statement = prevJ + resultJ;\n pitchRecord.n = [statement];\n stabilized.n = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = m;\n var giraffe = this;\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(['%c' + resultJ, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n } else {\n console.log(['%c' + result, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n }\n });\n },\n pointer: 0,\n stabilized: {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n },\n pitchRecord: {\n e: [],\n n: []\n },\n shortRecord: {\n e: [],\n n: []\n },\n record: {\n e: [],\n n: []\n },\n longFormFielder: function longFormFielder() {\n return {\n first: (0, _baseballUtilityText.text)('first baseman'),\n second: (0, _baseballUtilityText.text)('second baseman'),\n third: (0, _baseballUtilityText.text)('third baseman'),\n short: (0, _baseballUtilityText.text)('shortstop'),\n pitcher: (0, _baseballUtilityText.text)('pitcher'),\n catcher: (0, _baseballUtilityText.text)('catcher'),\n left: (0, _baseballUtilityText.text)('left fielder'),\n center: (0, _baseballUtilityText.text)('center fielder'),\n right: (0, _baseballUtilityText.text)('right fielder')\n };\n }\n};\n\nexports.Log = Log;\n\n},{\"baseball/Utility/text\":33}],30:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityData = require('baseball/Utility/data');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nexports.data = _baseballUtilityData.data;\nexports.helper = _baseballUtilityHelper.helper;\nexports.Log = _baseballUtilityLog.Log;\nexports.text = _baseballUtilityText.text;\n\n},{\"baseball/Utility/Log\":29,\"baseball/Utility/data\":31,\"baseball/Utility/helper\":32,\"baseball/Utility/text\":33}],31:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar data = {\n surnames: ['Sato', 'Suzuki', 'Takahashi', 'Tanaka', 'Watanabe', 'Ito', 'Nakamura', 'Kobayashi', 'Yamamoto', 'Kato', 'Yoshida', 'Yamada', 'Sasaki', 'Yamaguchi', 'Matsumoto', 'Inoue', 'Kimura', 'Shimizu', 'Hayashi', 'Saito', 'Saito', 'Yamazaki', 'Nakajima', 'Mori', 'Abe', 'Ikeda', 'Hashimoto', 'Ishikawa', 'Yamashita', 'Ogawa', 'Ishii', 'Hasegawa', 'Goto', 'Okada', 'Kondo', 'Maeda', 'Fujita', 'Endo', 'Aoki', 'Sakamoto', 'Murakami', 'Ota', 'Kaneko', 'Fujii', 'Fukuda', 'Nishimura', 'Miura', 'Takeuchi', 'Nakagawa', 'Okamoto', 'Matsuda', 'Harada', 'Nakano'],\n surnamesJ: ['佐藤', '鈴木', '高橋', '田中', '渡辺', '伊藤', '中村', '小林', '山本', '加藤', '吉田', '山田', '佐々木', '山口', '松本', '井上', '木村', '清水', '林', '斉藤', '斎藤', '山崎', '中島', '森', '阿部', '池田', '橋本', '石川', '山下', '小川', '石井', '長谷川', '後藤', '岡田', '近藤', '前田', '藤田', '遠藤', '青木', '坂本', '村上', '太田', '金子', '藤井', '福田', '西村', '三浦', '竹内', '中川', '岡本', '松田', '原田', '中野'],\n\n namesJ: ['匠', 'ヒカル', 'ゆうき', '翔太', '冬馬', '漣', '港区', 'ルイ', '樹', '賢治', '五木', '春', '光一', '宗介', 'こうすけ', '雄太', '大樹', '瑛太',\n // newer set\n '宏', '亨', '道夫', '聡', '昭', '茂雄', '勝', '純一', '和夫', '勲', '省三', '隆', '達夫', '正一', '輝夫', '俊夫', '史郎', '勇', '義弘', '良雄', '登', '義明', '正義', '秀夫', '肇', '月', '克己', '正男', '光男', '久', '耕三', '清', '次郎', '正博', '明子', '武', '勉', '晴夫', '裕二', '稔', '障子', '和子', '敦', '茂', '信夫', '恵一', '忠', '高尾', '薫', 'ケン', '健治', '哲夫', '啓二', '光一', '真一', '貞夫', '靖', '武', '雄', '文雄', '久雄', '一朗', '健一', '正明', '五郎', '誠', '昭夫', '誠司', '洋一', '康夫', '誠一', '正美', '則夫', '幸雄', '忠雄', '仁', 'シンジ', '豊', '邦雄', '修', '雅之', '三郎', '英治', '浩二', '栄一', '恒夫', '義郎', '進', '博之', '巌'],\n names: ['Takumi', 'Hikaru', 'Yuuki', 'Shouta', 'Touma', 'Ren', 'Minato', 'Rui', 'Tatsuki', 'Kenji', 'Itsuki', 'Haru', 'Kouichi', 'Sousuke', 'Kousuke', 'Yuuta', 'Daiki', 'Eita',\n // newer set\n 'Hiroshi', 'Toru', 'Michio', 'Satoshi', 'Akira', 'Shigeo', 'Masaru', 'Junichi', 'Kazuo', 'Isao', 'Shozo', 'Takashi', 'Tatsuo', 'Shoichi', 'Teruo', 'Toshio', 'Shiro', 'Isamu', 'Yoshihiro', 'Yoshio', 'Noboru', 'Yoshiaki', 'Tadayoshi', 'Hideo', 'Hajime', 'Akari', 'Katsumi', 'Masao', 'Mitsuo', 'Hisashi', 'Kozo', 'Kiyoshi', 'Jiro', 'Masahiro', 'Akiko', 'Takeshi', 'Tsutomu', 'Haruo', 'Yuji', 'Minoru', 'Shoji', 'Kazuko', 'Atsushi', 'Shigeru', 'Shinobu', 'Keiichi', 'Tadashi', 'Takao', 'Kaoru', 'Ken', 'Kenji', 'Tetsuo', 'Keiji', 'Koichi', 'Shinichi', 'Sadao', 'Yasushi', 'Takeshi', 'Yu', 'Fumio', 'Hisao', 'Ichiro', 'Kenichi', 'Masaaki', 'Goro', 'Makoto', 'Akio', 'Seiji', 'Yoichi', 'Yasuo', 'Seiichi', 'Masami', 'Norio', 'Yukio', 'Tadao', 'Hitoshi', 'Shinji', 'Yutaka', 'Kunio', 'Osamu', 'Masayuki', 'Saburo', 'Eiji', 'Koji', 'Eiichi', 'Tsuneo', 'Yoshio', 'Susumu', 'Hiroyuki', 'Iwao'],\n teamNamesJ: ['横浜', '大阪', '名古屋', '札幌', '神戸', '京都', '福岡', '川崎', '埼玉県', '広島', '仙台', '千葉県', '新潟', '浜松', '静岡', '相模原', '岡山', '熊本', '鹿児島', '船橋', '川口', '姫路', '松山', '宇都宮', '松戸', '西宮', '倉敷', '市川', '福山', '尼崎', '金沢', '長崎', '横須賀', '富山', '高松', '町田', '岐阜', '枚方', '藤沢', '柏', '豊中', '長野県', '豊橋', '一宮', '和歌山', '岡崎', '宮崎', '奈良', '吹田', '高槻', '旭川', 'いわき', '高崎', '所沢', '川越', '秋田', '越谷', '前橋', '那覇', '四日市', '青森', '久留米', '春日井', '盛岡', '明石', '福島', '下関', '長岡', '市原', '函館', '茨城県', '福井', '加古川', '徳島', '水戸', '平塚', '佐世保', '呉', '八戸', '佐賀', '寝屋川', '富士', '春日部', '茅ヶ崎', '松本', '厚木', '大和', '上尾', '宝塚', '筑波', '沼津', '熊谷', '伊勢崎', '岸和田', '鳥取', '小田原', '鈴鹿', '松江', '日立'],\n teamNames: ['Yokohama', 'Osaka', 'Nagoya', 'Sapporo', 'Kobe', 'Kyoto', 'Fukuoka', 'Kawasaki', 'Saitama', 'Hiroshima', 'Sendai', 'Chiba', 'Niigata', 'Hamamatsu', 'Shizuoka', 'Sagamihara', 'Okayama', 'Kumamoto', 'Kagoshima', 'Funabashi', 'Kawaguchi', 'Himeji', 'Matsuyama', 'Utsunomiya', 'Matsudo', 'Nishinomiya', 'Kurashiki', 'Ichikawa', 'Fukuyama', 'Amagasaki', 'Kanazawa', 'Nagasaki', 'Yokosuka', 'Toyama', 'Takamatsu', 'Machida', 'Gifu', 'Hirakata', 'Fujisawa', 'Kashiwa', 'Toyonaka', 'Nagano', 'Toyohashi', 'Ichinomiya', 'Wakayama', 'Okazaki', 'Miyazaki', 'Nara', 'Suita', 'Takatsuki', 'Asahikawa', 'Iwaki', 'Takasaki', 'Tokorozawa', 'Kawagoe', 'Akita', 'Koshigaya', 'Maebashi', 'Naha', 'Yokkaichi', 'Aomori', 'Kurume', 'Kasugai', 'Morioka', 'Akashi', 'Fukushima', 'Shimonoseki', 'Nagaoka', 'Ichihara', 'Hakodate', 'Ibaraki', 'Fukui', 'Kakogawa', 'Tokushima', 'Mito', 'Hiratsuka', 'Sasebo', 'Kure', 'Hachinohe', 'Saga', 'Neyagawa', 'Fuji', 'Kasukabe', 'Chigasaki', 'Matsumoto', 'Atsugi', 'Yamato', 'Ageo', 'Takarazuka', 'Tsukuba', 'Numazu', 'Kumagaya', 'Isesaki', 'Kishiwada', 'Tottori', 'Odawara', 'Suzuka', 'Matsue', 'Hitachi']\n};\n\nexports.data = data;\n\n},{}],32:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar helper = {\n /**\n * rotation angle from 0 to 360 where 180 is a fastball's backspin and 90 is a slider's, 0 for curveball\n * in the direction (CW for righty), CCW for lefty.\n *\n * x movement, y movement, speed ratio, rotation angle, RPM from RHP perspective where left is smaller X\n */\n pitchDefinitions: {\n // fastball, kinda\n '4-seam': [0, 0, 1, 180, 1000],\n '2-seam': [20, -20, 0.90, -45, 1200],\n 'cutter': [-25, -20, 0.95, 75, 1200],\n 'sinker': [15, -30, 0.95, -45, 1500],\n\n // breaking ball\n 'slider': [-50, -35, 0.88, 80, 2000],\n 'fork': [0, -70, 0.87, 20, 500],\n 'curve': [0, -110, 0.82, 10, 2500],\n\n // change-up\n 'change': [0, -10, 0.86, -15, 1000]\n },\n selectRandomPitch: function selectRandomPitch() {\n return ['4-seam', '2-seam', 'cutter', 'sinker', 'slider', 'fork', 'curve', 'change'][Math.floor(Math.random() * 8)];\n }\n};\n\nexports.helper = helper;\n\n},{}],33:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar text = function text(phrase, override) {\n if (!text.mode) text.mode = 'n';\n var string = ({\n n: {\n empty: '-',\n ' 1st': '1番',\n ' 2nd': '2番',\n ' 3rd': '3番',\n ' 4th': '4番',\n ' 5th': '5番',\n ' 6th': '6番',\n ' 7th': '7番',\n ' 8th': '8番',\n ' 9th': '9番',\n 'Now batting': '次のバッター',\n 'way outside': '相当外角',\n 'outside': '外角',\n 'inside': '内角',\n 'way inside': '相当内角',\n 'way low': '相当低め',\n 'low': '低め',\n 'high': '高め',\n 'way high': '相当高め',\n 'down the middle': '真ん中',\n 'first baseman': 'ファースト',\n 'second baseman': 'セカンド',\n 'third baseman': 'サード',\n 'shortstop': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left fielder': 'レフト',\n 'center fielder': 'センター',\n 'right fielder': 'ライト',\n 'Strike.': 'ストライク。',\n 'Ball.': 'ボール。',\n 'Fouled off.': 'ファウル。',\n 'In play.': 'インプレー。',\n 'Swinging strike.': '空振り。',\n ' outs': 'アウト',\n ' out': 'アウト',\n '4-seam': 'ストレート',\n '2-seam': 'シュート',\n 'slider': 'スライダー',\n 'fork': 'フォーク',\n 'cutter': 'カット',\n 'sinker': 'シンカー',\n 'curve': 'カーブ',\n 'change': 'チェンジ',\n ' struck out looking.': '、見逃し三振。',\n ' walked.': '、フォアボール。',\n ' struck out swinging.': '、空振り三振。',\n 'Previous: ': '前:',\n 'looks like: ': '予想',\n 'breaking ball': '変化球',\n 'fastball': 'ストレート',\n 'Batting, ': '打球',\n 'Catching, pitch selection': '捕球選択',\n 'Season': '記録',\n 'Game': '今試合',\n 'Pitch': '球',\n 'Control': '制球',\n 'Velocity': '速度',\n 'Break': '変化',\n 'At Bat': 'バッター',\n 'On Deck': '次バッター',\n 'Eye :': '目',\n 'Power :': '力',\n 'Speed :': '速',\n 'Up to Bat': '打席',\n 'Fielding': '守備',\n 'BA': '打率',\n 'OBP': '出塁',\n 'SLG': '長打',\n 'PA': '打席',\n 'H/2B/3B/HR': '安/二/三/本',\n 'H': '安',\n '2B': '二',\n '3B': '三',\n 'HR': '本塁打',\n 'RBI': '打点',\n 'R': '得点',\n 'BB': '四球',\n 'SO': '三振',\n\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'Runner on': 'ランナー',\n 'Runners on': 'ランナー',\n 'Bases empty': 'ランナーなし',\n 'base': '塁',\n\n 'Select Language:': '言語',\n 'Run Fast Simulation': 'シミュレーションを試合終了まで行う',\n 'Play Ball!': 'プレーボール',\n 'Spectate the CPU': 'CPU観戦',\n 'Play from the 7th': '7回からプレーする',\n\n 'Throws/Bats': ' ',\n 'LHP': '左投',\n 'RHP': '右投',\n 'LHB': '左打',\n 'RHB': '右打',\n 'L': '左投',\n 'R ': '右投',\n ' L ': '左打',\n ' R ': '右打',\n '#': '背番号',\n\n 'Opponent connected': '相手選手見参',\n 'Click Here': 'ここにクリック',\n 'Play against Team Japan': '日本代表挑戦'\n },\n e: {\n empty: '-',\n 'Season': 'Season'\n }\n })[override ? override : text.mode][phrase];\n return string ? string : phrase;\n};\n\ntext.getBattersEye = function (game) {\n var eye = {},\n breaking = Math.abs(game.pitchInFlight.breakDirection[0]) + Math.abs(game.pitchInFlight.breakDirection[1]) > 40;\n eye.e = text('looks like: ', 'e') + breaking ? text('breaking ball', 'e') : text('fastball', 'e');\n eye.n = text('looks like: ', 'n') + breaking ? text('breaking ball', 'n') : text('fastball', 'n');\n return eye;\n};\n\ntext.fielderShortName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': '一',\n 'second': '二',\n 'third': '三',\n 'short': '遊',\n 'pitcher': '投',\n 'catcher': '捕',\n 'left': '左',\n 'center': '中',\n 'right': '右'\n })[fielder];\n }\n return fielder;\n};\n\ntext.slash = function () {\n if (text.mode == 'n') {\n return '・';\n }\n return '/';\n};\n\ntext.fielderLongName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'short': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left': 'レフト',\n 'center': 'センター',\n 'right': 'ライト'\n })[fielder];\n }\n return ({\n first: text('first baseman'),\n second: text('second baseman'),\n third: text('third baseman'),\n short: text('shortstop'),\n pitcher: text('pitcher'),\n catcher: text('catcher'),\n left: text('left fielder'),\n center: text('center fielder'),\n right: text('right fielder')\n })[fielder];\n};\n\ntext.comma = function () {\n return ({ n: '、', e: ', ' })[text.mode];\n};\ntext.stop = function () {\n return ({ n: '。', e: '. ' })[text.mode];\n};\n\ntext.namePitch = function (pitch) {\n if (text.mode == 'e') {\n return pitch.name.charAt(0).toUpperCase() + pitch.name.slice(1);\n }\n if (text.mode == 'n') {\n return text(pitch.name);\n }\n};\n\ntext.contactResult = function (batter, fielder, bases, outBy, sacrificeAdvances, out) {\n var statement = '';\n var infield = ['left', 'center', 'right'].indexOf(fielder) < 0;\n var doublePlay = out.doublePlay;\n if (text.mode == 'e') {\n statement += batter;\n if (outBy) {\n switch (outBy) {\n case 'fieldersChoice':\n play = out.length === 2 ? 'double play ' : '';\n statement += ' reached on a fielder\\'s choice ' + play + 'by ' + text.fielderShortName(fielder);\n break;\n case 'line':\n statement += ' lined out to ' + text.fielderShortName(fielder);\n break;\n case 'fly':\n statement += ' flew out to ' + text.fielderShortName(fielder);\n break;\n case 'error':\n statement += ' reached on error by ' + text.fielderShortName(fielder);\n break;\n case 'pop':\n statement += ' popped out to ' + text.fielderShortName(fielder);\n break;\n case 'ground':\n var play = doublePlay ? 'into a double play by' : 'out to';\n statement += ' grounded ' + play + ' ' + text.fielderShortName(fielder);\n break;\n case 'thrown':\n play = doublePlay ? ' on a double play' : '';\n statement += ' was thrown out by ' + text.fielderShortName(fielder) + play;\n break;\n }\n if (out.length) {\n var plural = out.length > 1;\n var runner = plural ? 'Runners' : 'Runner';\n var is = plural ? 'are' : 'is';\n statement += '. ' + runner + ' from ' + text(out.join(text.comma())) + ' ' + is + ' out';\n }\n } else {\n switch (bases) {\n case 1:\n if (infield) {\n statement += ' reached on an infield hit to ' + text.fielderShortName(fielder);\n } else {\n statement += ' reached on a single to ' + text.fielderShortName(fielder);\n }\n break;\n case 2:\n statement += ' doubled past ' + text.fielderShortName(fielder);\n break;\n case 3:\n statement += ' tripled past ' + text.fielderShortName(fielder);\n break;\n case 4:\n statement += ' homered to ' + text.fielderShortName(fielder);\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += text.stop() + 'Runner on third scores';\n } else {\n statement += text.stop() + 'Runner on ' + base + ' advances';\n }\n });\n }\n statement += text.stop();\n }\n if (text.mode == 'n') {\n var stop = text.stop();\n statement += batter + 'は';\n if (outBy) {\n var fielderLong = text.fielderLongName(fielder);\n fielder = text.fielderShortName(fielder);\n switch (outBy) {\n case 'fieldersChoice':\n statement += '野選(' + fielder + ')で出塁';\n break;\n case 'line':\n statement += fielder + '直';\n break;\n case 'fly':\n statement += fielder + '飛';\n break;\n case 'error':\n statement += 'エラー(' + fielder + ')で出塁';\n break;\n case 'pop':\n statement += 'ポップフライで' + fielder + '飛';\n break;\n case 'ground':\n statement += fielderLong + 'ゴロに封殺';\n break;\n case 'thrown':\n statement += fielder + 'ゴロ';\n break;\n }\n if (out.length) {\n statement += '。' + out.map(function (runner) {\n return text(runner);\n }).join(text.comma()) + 'ランナーはアウト';\n }\n if (doublePlay) {\n statement += '。ゲッツー';\n }\n } else {\n fielder = text.fielderShortName(fielder);\n switch (bases) {\n case 1:\n if (infield) {\n statement += '内野安打' + '(' + fielder + ')' + 'で出塁';\n } else {\n statement += '安打(' + fielder + ')' + 'で出塁';\n }\n break;\n case 2:\n statement += '二塁打(' + fielder + ')で出塁';\n break;\n case 3:\n statement += '三塁打(' + fielder + ')で出塁';\n break;\n case 4:\n statement += '本塁打(' + fielder + ')';\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += stop + 'サードランナーホームイン';\n } else {\n statement += stop + text(base) + 'ランナー進塁';\n }\n });\n }\n statement += stop;\n }\n return statement;\n};\n\nexports.text = text;\n\n},{}],34:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballNamespace = require('baseball/namespace');\n\nif (typeof window == 'object') {\n window.Baseball = _baseballNamespace.Baseball;\n}\n\nexports.Baseball = _baseballNamespace.Baseball;\n\n},{\"baseball/namespace\":35}],35:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballTeamsProvider = require('baseball/Teams/Provider');\n\nvar Baseball = {};\n\nBaseball.model = {};\nBaseball.model.Game = Baseball.Game = _baseballModelGame.Game;\nBaseball.model.Player = Baseball.Player = _baseballModelPlayer.Player;\nBaseball.model.Team = Baseball.Team = _baseballModelTeam.Team;\n\nBaseball.service = {};\nBaseball.service.Animator = _baseballServices_services.Animator;\nBaseball.service.Distribution = _baseballServices_services.Distribution;\nBaseball.service.Iterator = _baseballServices_services.Iterator;\nBaseball.service.Mathinator = _baseballServices_services.Mathinator;\n\nBaseball.util = {};\nBaseball.util.text = _baseballUtility_utils.text;\nBaseball.util.Log = _baseballUtility_utils.Log;\n\nBaseball.teams = {};\nBaseball.teams.Provider = _baseballTeamsProvider.Provider;\n\nexports.Baseball = Baseball;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Teams/Provider\":26,\"baseball/Utility/_utils\":30}],36:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}]},{},[34]);\n","IndexController = function($scope, socket) {\n var text = Baseball.util.text;\n var Game = Baseball.Game;\n var Animator = Baseball.service.Animator;\n\n window.s = $scope;\n $scope.t = text;\n\n $scope.mode = function(setMode) {\n if (setMode) {\n text.mode = setMode;\n }\n return text.mode;\n };\n\n $scope.teamJapan = function() {\n var provider = new Baseball.teams.Provider;\n provider.assignTeam($scope.y, 'TeamJapan', 'away');\n var game = $scope.y;\n if (game.half === 'top') {\n game.batter = game.teams.away.lineup[game.batter.order];\n game.deck = game.teams.away.lineup[(game.batter.order + 1) % 9];\n game.hole = game.teams.away.lineup[(game.batter.order + 2) % 9];\n } else {\n game.pitcher = game.teams.away.positions.pitcher;\n }\n };\n\n $scope.proceedToGame = function(quickMode, spectateCpu) {\n Game.prototype.humanControl = spectateCpu ? 'none' : 'home';\n Game.prototype.quickMode = !!quickMode && quickMode !== 7;\n $scope.y = new Game();\n var game = $scope.y;\n var field = window.location.hash ? window.location.hash.slice(1) : game.teams.home.name + Math.ceil(Math.random()*47);\n if (typeof io !== 'undefined') {\n socket.game = game;\n $scope.socket = io(window.location.hostname + ':64321', {\n reconnection: false\n });\n $scope.socketService = socket;\n socket.socket = $scope.socket;\n socket.start(field);\n }\n window.location.hash = '#' + field;\n s2.y = game;\n bindMethods();\n $('.blocking').remove();\n if (game.humanControl == 'none' && game.quickMode) {\n var n = 0;\n Animator.console = true;\n game.console = true;\n do {\n n++;\n game.simulateInput(function(callback) {\n typeof callback == 'function' && callback();\n });\n } while (game.stage != 'end' && n < 500);\n Animator.console = game.console = false;\n log('sim ended');\n game.debugOut();\n } else if (game.humanControl == 'none') {\n var scalar = game.quickMode ? 0.05 : 1;\n var auto = setInterval(function() {\n if (game.stage == 'end') {\n clearInterval(auto);\n }\n game.simulatePitchAndSwing(function(callback) {\n game.quickMode ? void 0 : $scope.$apply();\n $scope.updateFlightPath(callback);\n });\n }, scalar*(game.field.hasRunnersOn() ? Animator.TIME_FROM_SET + 2000 : Animator.TIME_FROM_WINDUP + 2000));\n }\n if (quickMode === 7 && spectateCpu === undefined) {\n Game.prototype.quickMode = true;\n do {\n game.simulateInput(function(callback) {\n typeof callback == 'function' && callback();\n });\n } while (game.stage != 'end' && game.inning != 7);\n log('sim halted in 7th');\n game.debugOut();\n Game.prototype.quickMode = false;\n game.simulateInput(function(callback) {\n $scope.updateFlightPath(callback);\n });\n }\n if (game.humanControl == 'away') {\n game.simulateInput(function(callback) {\n $scope.updateFlightPath(callback);\n });\n }\n if (game.humanControl == 'home') {\n $scope.showMessage = true;\n }\n if (!quickMode || quickMode === 7) {\n game.timeOfDay.h = '00';\n var delay = 100,\n interval = 150;\n while (delay < (game.startTime.h - game.timeOfDay.h) * interval) {\n setTimeout(function() {\n game.passMinutes(60);\n $scope.$apply();\n }, delay);\n delay += interval;\n }\n }\n };\n\n var bindMethods = function() {\n var game = $scope.y;\n $scope.holdUpTimeouts = [];\n $scope.expandScoreboard = false;\n $scope.updateFlightPath = Animator.updateFlightPath.bind($scope);\n\n // avoid scope cycles, any other easy way?\n var bat = $('.target .swing.stance-indicator');\n var showBat = function(event) {\n if (game.humanBatting()) {\n var offset = $('.target').offset();\n var relativeOffset = {\n x : event.pageX - offset.left,\n y : 200 - (event.pageY - offset.top)\n };\n var angle = game.setBatAngle(relativeOffset.x, relativeOffset.y);\n bat.css({\n top: 200-relativeOffset.y + \"px\",\n left: relativeOffset.x + \"px\",\n transform: \"rotate(\" + angle + \"deg) rotateY(\"+(game.batter.bats == \"left\" ? 0 : -0)+\"deg)\"\n });\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\n bat.hide();\n } else {\n bat.show();\n }\n }\n };\n var glove = $('.target .glove.stance-indicator');\n var showGlove = function(event) {\n if (game.humanPitching()) {\n var offset = $('.target').offset();\n var relativeOffset = {\n x : event.pageX - offset.left,\n y : 200 - (event.pageY - offset.top)\n };\n glove.css({\n top: 200-relativeOffset.y + \"px\",\n left: relativeOffset.x + \"px\"\n });\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\n glove.hide();\n } else {\n glove.show();\n }\n }\n };\n\n $scope.selectPitch = function(pitchName) {\n if (game.stage == 'pitch') {\n game.pitchInFlight = $.extend({}, game.pitcher.pitching[pitchName]);\n game.pitchInFlight.name = pitchName;\n game.swingResult.looking = true;\n }\n };\n $scope.allowInput = true;\n $scope.holdUp = function() {\n $('.input-area').click();\n $scope.$apply();\n };\n game.startOpponentPitching = function(callback) {\n $scope.updateFlightPath(callback);\n };\n $scope.indicate = function($event) {\n if (!$scope.allowInput) {\n return;\n }\n if (game.pitcher.windingUp) {\n return;\n }\n if (game.humanPitching()) $scope.allowInput = false;\n var offset = $('.target').offset();\n var relativeOffset = {\n x : $event.pageX - offset.left,\n y : 200 - ($event.pageY - offset.top)\n };\n clearTimeout($scope.lastTimeout);\n while ($scope.holdUpTimeouts.length) {\n clearTimeout($scope.holdUpTimeouts.shift());\n }\n $scope.showMessage = false;\n game.receiveInput(relativeOffset.x, relativeOffset.y, function(callback) {\n $scope.updateFlightPath(callback);\n });\n };\n $scope.abbreviatePosition = function(position) {\n if (text.mode == 'e') {\n return {\n pitcher : 'P',\n catcher : 'C',\n first : '1B',\n second : '2B',\n short : 'SS',\n third : '3B',\n left : 'LF',\n center : 'CF',\n right : 'RF'\n }[position];\n }\n return text.fielderShortName(position);\n };\n $scope.$watch('y.humanBatting()', function() {\n if ($scope.y.humanBatting()) {\n $('.input-area').mousemove(showBat);\n } else {\n $('.input-area').unbind('mousemove', showBat);\n bat.hide();\n }\n });\n $scope.$watch('y.humanPitching()', function() {\n if ($scope.y.humanPitching()) {\n $('.input-area').mousemove(showGlove);\n } else {\n $('.input-area').unbind('mousemove', showGlove);\n glove.hide();\n }\n });\n var aside = {\n left: $('aside.image-panel.left'),\n right: $('aside.image-panel.right')\n };\n //$scope.$watch('y.playResult', function() {\n // aside.left.hide();\n // aside.right.hide();\n // aside.left.fadeIn(1000, function() {\n // aside.left.fadeOut(1000);\n // aside.right.fadeIn(1000, function() {\n // aside.right.fadeOut(1000);\n // })\n // });\n // $scope.imagePanel = {\n // left: 'url(./public/images/' + $scope.y.playResult.batter + '.png)',\n // right: 'url(./public/images/' + $scope.y.playResult.fielder + '.png)'\n // };\n //});\n };\n\n\n};","var SocketService = function() {\n var Service = function() {};\n var game, socket, NO_OPERATION = function() {},\n animator = Baseball.service.Animator;\n Service.prototype = {\n socket : {},\n game : {},\n connected : false,\n start : function(key) {\n game = this.game;\n socket = this.socket;\n game.opponentService = this;\n this.connected = socket.connected;\n this.on();\n socket.emit('register', key);\n socket.on('connect_failed reconnect_failed', function() {\n console.log('connection unavailable');\n });\n },\n on : function() {\n var giraffe = this;\n socket.on('register', this.register);\n socket.on('connect reconnect', function() {\n giraffe.connected = true;\n });\n socket.on('disconnect', function() {\n giraffe.connected = false;\n });\n socket.on('pitch', function(pitch) {\n //console.log('receive', 'pitch', pitch);\n game.thePitch(0, 0, NO_OPERATION, pitch);\n var scope = window.s;\n animator.updateFlightPath.bind(scope)();\n });\n socket.on('swing', function(swing) {\n //console.log('receive', 'swing', swing);\n game.theSwing(0, 0, NO_OPERATION, swing);\n var scope = window.s;\n animator.updateFlightPath.bind(scope)(function() {\n if (swing.contact) {\n animator.animateFieldingTrajectory(game);\n }\n });\n });\n socket.on('partner_disconnect', function() {\n console.log('The opponent has disconnected');\n game.opponentConnected = false;\n var scope = window.s;\n scope.$digest();\n });\n socket.on('partner_connect', function() {\n game.opponentConnected = true;\n var scope = window.s;\n scope.$digest();\n });\n socket.on('opponent_taking_field', function() {\n console.log('A challenger has appeared! Sending game data.');\n socket.emit('game_data', game.toData());\n });\n socket.on('game_data', function(data) {\n game.fromData(data);\n var scope = window.s;\n scope.$apply();\n });\n socket.on('field_in_use', function() {\n game.opponentConnected = false;\n });\n },\n off : function() {\n socket.on('register', NO_OPERATION);\n },\n register: function(data) {\n console.log(data);\n if (data === 'away') {\n game.humanControl = 'away';\n }\n socket.on('register', NO_OPERATION);\n },\n emitPitch : function(pitch) {\n //console.log('emit', 'pitch', pitch);\n socket.emit('pitch', pitch);\n },\n emitSwing : function(swing) {\n //console.log('emit', 'swing', swing);\n socket.emit('swing', swing);\n },\n swing : function() {\n\n },\n pitch : function() {\n\n }\n };\n return new Service;\n};","BattersDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/batters.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","BatteryDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/battery.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","FieldDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/field.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","RatingBlockDirective = function() {\n return {\n scope: {\n rating: '='\n },\n transclude: true,\n templateUrl: 'public/html/views/directives/ratingBlock.html?cache='+cacheKey,\n link: function(scope) {\n }\n };\n};","ScoreboardDirective = function() {\n return {\n scope: {\n game: '=',\n text: '='\n },\n templateUrl: 'public/html/views/directives/scoreboard.html?cache='+cacheKey,\n link: function(scope) {\n window.s2 = scope;\n scope.t = scope.text;\n scope.y = scope.game;\n }\n };\n};","var app = angular.module('YakyuuAikoukai', ['directives'])\n .service('socket', SocketService)\n .controller('IndexController', ['$scope', 'socket', IndexController]);\n\napp.config(function($interpolateProvider) {\n $interpolateProvider.startSymbol('{{');\n $interpolateProvider.endSymbol('}}');\n});\n\ncacheKey = Math.floor(Math.random()*1500);\n\nangular.module('directives', [])\n .directive('scoreboard', ScoreboardDirective)\n .directive('batters', BattersDirective)\n .directive('battery', BatteryDirective)\n .directive('field', FieldDirective)\n .directive('ratingBlock', RatingBlockDirective);"],"sourceRoot":"/source/"} \ No newline at end of file diff --git a/public/js/sourcemaps/application.min.js.map b/public/js/sourcemaps/application.min.js.map index d0e593c5..5e6f04db 100644 --- a/public/js/sourcemaps/application.min.js.map +++ b/public/js/sourcemaps/application.min.js.map @@ -1 +1 @@ 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AtBat.prototype.INFIELD_HIT_INDICATOR : '';\n text = text.replace(AtBat.prototype.INFIELD_HIT_INDICATOR, '');\n this.text = text.split(AtBat.prototype.RBI_INDICATOR)[0];\n this.rbi = text.split(this.text)[1] + '';\n\n var log = new _baseballUtilityLog.Log();\n\n var beneficial = [log.WALK, log.SINGLE, log.HOMERUN, log.DOUBLE, log.TRIPLE, log.SACRIFICE, log.REACHED_ON_ERROR];\n if (beneficial.indexOf(this.text) > -1) {\n this.beneficial = true;\n }\n }\n\n _createClass(AtBat, [{\n key: 'toString',\n value: function toString() {\n return '' + this.infield + this.text + this.rbi;\n }\n }]);\n\n return AtBat;\n})();\n\nAtBat.prototype.constructor = AtBat;\nAtBat.prototype.identifier = 'AtBat';\nAtBat.prototype.INFIELD_HIT_INDICATOR = '';\nAtBat.prototype.RBI_INDICATOR = '+';\n\nexports.AtBat = AtBat;\n\n},{\"baseball/Utility/Log\":29}],2:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\n/**\r\n * The baseball field tracks the ball's movement, fielders, and what runners are on\r\n * @param game\r\n * @constructor\r\n */\nvar Field = function Field(game) {\n this.init(game);\n};\n\nField.prototype = {\n constructor: Field,\n init: function init(game) {\n this.game = game;\n this.first = null;\n this.second = null;\n this.third = null;\n },\n /**\r\n * @returns {boolean}\r\n */\n hasRunnersOn: function hasRunnersOn() {\n return this.first instanceof _baseballModelPlayer.Player || this.second instanceof _baseballModelPlayer.Player || this.third instanceof _baseballModelPlayer.Player;\n },\n /**\r\n * @param swing\r\n * @returns {object}\r\n */\n determineSwingContactResult: function determineSwingContactResult(swing) {\n var x = swing.x,\n y = swing.y;\n var eye = this.game.batter.skill.offense.eye;\n /**\r\n * The initial splay angle is 90 degrees for hitting up the middle and 0\r\n * for a hard foul left, 180 is a foul right. Depending on the angle of the bat,\r\n * a y-axis displacement which would otherwise pop or ground the ball can instead\r\n * increase the left/right effect.\r\n */\n var angles = _baseballServices_services.Mathinator.getSplayAndFlyAngle(x, y, swing.angle, eye);\n var splayAngle = angles.splay;\n\n var flyAngle = angles.fly;\n var power = this.game.batter.skill.offense.power + (this.game.batter.eye.bonus || 0) / 5;\n var landingDistance = _baseballServices_services.Distribution.landingDistance(power, flyAngle);\n if (flyAngle < 0 && landingDistance > 95) {\n landingDistance = (landingDistance - 95) / 4 + 95;\n }\n var game = this.game;\n\n if (Math.abs(splayAngle) > 50) swing.foul = true;\n swing.fielder = this.findFielder(splayAngle, landingDistance, power, flyAngle);\n if (['first', 'second', 'short', 'third'].indexOf(swing.fielder) > -1) {\n landingDistance = Math.min(landingDistance, 110); // stopped by infielder\n } else {\n landingDistance = Math.max(landingDistance, 150); // rolled past infielder\n }\n swing.travelDistance = landingDistance;\n swing.flyAngle = flyAngle;\n /**\r\n * the splay for the result is adjusted to 0 being up the middle and negatives being left field\r\n * @type {number}\r\n */\n swing.splay = splayAngle;\n swing.sacrificeAdvances = [];\n\n if (swing.fielder) {\n var fielder = game.half == 'top' ? game.teams.home.positions[swing.fielder] : game.teams.away.positions[swing.fielder];\n fielder.fatigue += 4;\n swing.error = false;\n var fieldingEase = fielder.skill.defense.fielding / 100,\n throwingEase = fielder.skill.defense.throwing / 100;\n //reach the batted ball?\n swing.fielderTravel = this.getPolarDistance(this.positions[swing.fielder], [splayAngle + 90, landingDistance]);\n var interceptRating = fielder.skill.defense.speed * 1.8 + flyAngle * 2.4 - swing.fielderTravel * 1.55 - 15;\n if (interceptRating > 0 && flyAngle > 4) {\n //caught cleanly?\n if (_baseballServices_services.Distribution.error(fielder)) {\n //error\n fieldingEase *= 0.5;\n swing.error = true;\n swing.caught = false;\n } else {\n swing.caught = true;\n if (game.umpire.count.outs < 2) {\n var sacrificeThrowInTime = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, 100);\n // todo ran into outfield assist\n if (this.first && sacrificeThrowInTime > this.first.getBaseRunningTime() + 4.5) {\n swing.sacrificeAdvances.push('first');\n }\n if (this.second && sacrificeThrowInTime > this.second.getBaseRunningTime()) {\n swing.sacrificeAdvances.push('second');\n }\n if (this.third && sacrificeThrowInTime > this.third.getBaseRunningTime() - 0.5) {\n swing.sacrificeAdvances.push('third');\n }\n }\n }\n } else {\n swing.caught = false;\n }\n\n if (!swing.caught) {\n swing.bases = 0;\n swing.thrownOut = false; // default value\n var fieldingReturnDelay = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, interceptRating);\n swing.fieldingDelay = fieldingReturnDelay;\n swing.outfielder = ({ 'left': 1, 'center': 1, 'right': 1 })[swing.fielder] == 1;\n var speed = game.batter.skill.offense.speed,\n baseRunningTime = _baseballServices_services.Mathinator.baseRunningTime(speed);\n\n if (swing.outfielder) {\n swing.bases = 1;\n baseRunningTime *= 0.95;\n fieldingReturnDelay -= baseRunningTime;\n eye = game.batter.skill.offense.eye / 400;\n\n while (fieldingReturnDelay > baseRunningTime && swing.bases < 3 && Math.random() < 0.25 + eye) {\n baseRunningTime *= 0.95;\n swing.bases++;\n fieldingReturnDelay -= baseRunningTime;\n }\n } else {\n var first = this.first,\n second = this.second,\n third = this.third;\n swing.fieldersChoice = null;\n swing.bases = fieldingReturnDelay >= baseRunningTime + 1 ? 1 : 0;\n if (first && fieldingReturnDelay < first.getBaseRunningTime()) swing.fieldersChoice = 'first';\n if (first && second && fieldingReturnDelay < second.getBaseRunningTime() + 0.6) swing.fieldersChoice = 'second';\n if (third && fieldingReturnDelay < third.getBaseRunningTime()) swing.fieldersChoice = 'third';\n // double play\n var outs = game.umpire.count.outs;\n if (swing.fieldersChoice) {\n outs++;\n swing.bases = 1;\n var fielders = fielder.team.positions;\n var force = this.forcePlaySituation();\n if (force) {\n var additionalOuts = [];\n var throwingDelay = fieldingReturnDelay;\n if (third && force === 'third' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher) + throwingDelay < second.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher);\n fielders.catcher.fatigue += 4;\n additionalOuts.push('second');\n outs++;\n force = 'second';\n }\n if (second && force === 'second' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third) + throwingDelay < first.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third);\n fielders.third.fatigue += 4;\n additionalOuts.push('first');\n outs++;\n force = 'first';\n }\n if (first && force === 'first' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second) + throwingDelay < game.batter.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second);\n fielders.second.fatigue += 4;\n additionalOuts.push('batter');\n swing.bases = 0;\n // todo (or shortstop)\n outs++;\n }\n if (outs - game.umpire.count.outs === 2) {\n swing.doublePlay = true;\n }\n if (additionalOuts.length) {\n swing.additionalOuts = additionalOuts;\n swing.firstOut = swing.fieldersChoice;\n if (additionalOuts.indexOf('batter') > -1) {\n delete swing.fieldersChoice;\n }\n }\n }\n //console.log('DP?', !!this.forcePlaySituation(), 'throwingDelay', throwingDelay,\n // 'fielding delay', fieldingReturnDelay, 'runner', game.batter.getBaseRunningTime());\n //if (typeof additionalOuts !== 'undefined' && additionalOuts.length) {\n // console.log('omg dp', additionalOuts);\n //}\n } else {\n delete swing.additionalOuts;\n delete swing.firstOut;\n delete swing.doublePlay;\n delete swing.fieldersChoice;\n }\n }\n swing.thrownOut = swing.bases == 0;\n if (swing.thrownOut) {\n swing.thrownOut = true;\n swing.error = false;\n }\n }\n } else {\n if (Math.abs(splayAngle) < 45 && landingDistance > 300) {\n swing.bases = 4;\n } else {\n swing.foul = true;\n swing.caught = false;\n }\n }\n this.game.swingResult = swing;\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator._ball.hasIndicator = true;\n _baseballServices_services.Animator.animateFieldingTrajectory(this.game);\n }\n },\n forcePlaySituation: function forcePlaySituation() {\n var first = this.first,\n second = this.second,\n third = this.third;\n return first && second && third && 'third' || first && second && 'second' || first && 'first';\n },\n //printRunnerNames : function() {\n // return [this.first ? this.first.getName() : '', this.second ? this.second.getName() : '', this.third ? this.third.getname() : ''];\n //},\n /**\r\n * @param splayAngle {Number} 0 to 180, apparently\r\n * @param landingDistance {Number} in feet, up to 310 or so\r\n * @param power {Number} 0-100\r\n * @param flyAngle {Number} roughly -15 to 90\r\n * @returns {string|boolean}\r\n */\n findFielder: function findFielder(splayAngle, landingDistance, power, flyAngle) {\n var angle = splayAngle; // 0 is up the middle, clockwise increasing\n\n var fielder;\n\n if (Math.abs(angle) > 50) return false; // foul\n if (landingDistance < 10 && landingDistance > -20) {\n return 'catcher';\n } else if (landingDistance >= 10 && landingDistance < 45 && Math.abs(angle) < 5) {\n return 'pitcher';\n }\n\n var infield = landingDistance < 145 - Math.abs(angle) / 90 * 50;\n if (flyAngle < 7) {\n // 7 degrees straight would fly over the infielder, but add some for arc\n var horizontalVelocity = Math.cos(flyAngle / 180 * Math.PI) * (85 + power / 100 * 10); // mph toward infielder\n if (flyAngle < 0) horizontalVelocity *= 0.5; // velocity loss on bounce\n var fielderLateralReachDegrees = 1 + 22.5 * (100 - horizontalVelocity) / 100; // up to 90/4 = 22.5\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n var fielderArcPosition = this.positions[fielder][0] - 90;\n // a good infielder can field a hard hit grounder even with a high terminal distance\n infield = Math.abs(angle - fielderArcPosition) < fielderLateralReachDegrees;\n }\n\n // ball in the air to infielder\n if (infield && landingDistance > 15) {\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n } else if (landingDistance < 310) {\n // past the infield or fly ball to outfielder\n if (angle < -15) {\n fielder = 'left';\n } else if (angle < 16) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n } else {\n fielder = false;\n }\n return fielder;\n },\n positions: {\n pitcher: [90, 66],\n catcher: [0, 0],\n first: [90 + 45 - 7, 98],\n second: [90 + 12.5, 130],\n short: [90 - 12.5, 130],\n third: [90 - 45 + 7, 98],\n left: [45 + 14, 280],\n center: [90, 280],\n right: [135 - 14, 280]\n },\n getPolarDistance: function getPolarDistance(a, b) {\n return _baseballServices_services.Mathinator.getPolarDistance(a, b);\n },\n fieldingTest: function fieldingTest() {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n var data = {};\n if (fielder) {\n var fielderCandidates = this.fielderSelectionTest(angle, distance, true);\n data.fielder = fielderCandidates[1];\n data[fielderCandidates[0]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[0]][0], this.positions[fielderCandidates[0]][1]]);\n data[fielderCandidates[1]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[1]][0], this.positions[fielderCandidates[1]][1]]);\n return data;\n }\n },\n aggregateFieldingTest: function aggregateFieldingTest() {\n var fielders = {\n pitcher: { tally: 0, distances: [] },\n catcher: { tally: 0, distances: [] },\n first: { tally: 0, distances: [] },\n second: { tally: 0, distances: [] },\n short: { tally: 0, distances: [] },\n third: { tally: 0, distances: [] },\n left: { tally: 0, distances: [] },\n center: { tally: 0, distances: [] },\n right: { tally: 0, distances: [] },\n 'false': { tally: 0, distances: [] }\n };\n var selections = [];\n for (var i = 0; i < 1000; i++) {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n fielders[fielder].tally++;\n if (fielder) {\n fielders[fielder].distances.push(this.getPolarDistance([angle, distance], [this.positions[fielder][0], this.positions[fielder][1]]));\n }\n selections.push([angle, distance]);\n selections.push(this.fielderSelectionTest(angle, distance, true));\n }\n return [fielders, selections];\n },\n fielderSelectionTest: function fielderSelectionTest(angle, distance, returnFielder) {\n var distances = [];\n var minDistance = 300;\n var giraffe = this;\n var fielder = false;\n Iterator.each(this.positions, function (position, spot) {\n var thisDistance = giraffe.getPolarDistance([angle, distance], spot);\n distances[thisDistance] = position;\n if (minDistance > thisDistance) {\n minDistance = thisDistance;\n fielder = position;\n }\n });\n return returnFielder ? [fielder, this.findFielder(angle, distance)] : distances;\n }\n};\n\nexports.Field = Field;\n\n},{\"baseball/Model/Player\":5,\"baseball/Services/_services\":25}],3:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Game = function Game(m) {\n this.init(m);\n};\n\nGame.prototype = {\n constructor: Game,\n gamesIntoSeason: 0,\n humanControl: 'home', //home, away, both, none\n console: false,\n quickMode: true,\n debug: [],\n pitcher: {}, // Player&\n batter: {}, // Player&\n init: function init(m) {\n this.startTime = {\n h: ('00' + (Math.random() * 8 + 10 | 0)).slice(-2),\n m: ('00' + (Math.random() * 60 | 0)).slice(-2)\n };\n this.timeOfDay = {\n h: this.startTime.h,\n m: this.startTime.m\n };\n if (m) _baseballUtility_utils.text.mode = m;\n this.gamesIntoSeason = 1 + Math.floor(Math.random() * 142);\n this.field = new _baseballModelField.Field(this);\n this.teams.away = new _baseballModelTeam.Team(this);\n this.teams.home = new _baseballModelTeam.Team(this);\n this.log = new _baseballUtilityLog.Log();\n this.log.game = this;\n this.debug = [];\n this.helper = _baseballUtility_utils.helper;\n while (this.teams.away.name == this.teams.home.name) {\n this.teams.away.pickName();\n }\n this.umpire = new _baseballModelUmpire.Umpire(this);\n if (this.humanPitching()) {\n this.stage = 'pitch';\n }\n this.autoPitchSelect();\n _baseballServices_services.Animator.init();\n },\n passMinutes: function passMinutes(minutes) {\n this.timeOfDay.m = ('00' + (parseInt(this.timeOfDay.m) + parseInt(minutes))).slice(-2);\n if (parseInt(this.timeOfDay.m) >= 60) {\n this.timeOfDay.m = ('00' + parseInt(this.timeOfDay.m) % 60).slice(-2);\n this.timeOfDay.h = ('00' + (parseInt(this.timeOfDay.h) + 1) % 24).slice(-2);\n }\n _baseballServices_services.Animator.setLuminosity(1 - Math.abs(12 - this.timeOfDay.h) / 12);\n },\n getInning: function getInning() {\n return _baseballUtility_utils.text.mode == 'n' ? this.inning + (this.half == 'top' ? 'オモテ' : 'ウラ') : this.half.toUpperCase() + ' ' + this.inning;\n },\n humanBatting: function humanBatting() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'away';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'home';\n }\n },\n humanPitching: function humanPitching() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'home';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'away';\n }\n },\n end: function end() {\n this.stage = 'end';\n var e, n;\n e = this.tally.home.R > this.tally.away.R ? 'Home team wins!' : this.tally.home.R == this.tally.away.R ? 'You tied. Yes, you can do that.' : 'Visitors win!';\n n = this.tally.home.R > this.tally.away.R ? this.teams.home.getName() + 'の勝利' : this.tally.home.R == this.tally.away.R ? '引き分け' : this.teams.away.getName() + 'の勝利';\n if (this.tally.home.R > this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.W++;\n this.teams.away.positions.pitcher.stats.pitching.L++;\n } else if (this.tally.home.R < this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.L++;\n this.teams.away.positions.pitcher.stats.pitching.W++;\n }\n this.log.note(e, n);\n this.log.note('Reload to play again', 'リロるは次の試合へ');\n },\n stage: 'pitch', //pitch, swing\n simulateInput: function simulateInput(callback) {\n var stage = this.stage,\n pitchTarget = this.pitchTarget;\n if (stage == 'end') {\n return;\n }\n if (stage == 'pitch') {\n this.autoPitch(callback);\n } else if (stage == 'swing') {\n if (typeof pitchTarget != 'object') {\n this.pitchTarget = { x: 100, y: 100 };\n }\n this.autoSwing(this.pitchTarget.x, this.pitchTarget.y, callback);\n }\n },\n simulatePitchAndSwing: function simulatePitchAndSwing(callback) {\n if (this.stage == 'end') {\n return;\n }\n this.autoPitch(callback);\n var giraffe = this;\n setTimeout(function () {\n if (typeof giraffe.pitchTarget != 'object') {\n giraffe.pitchTarget = { x: 100, y: 100 };\n }\n giraffe.autoSwing(giraffe.pitchTarget.x, giraffe.pitchTarget.y, function (callback) {\n callback();\n });\n }, giraffe.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET + 2500 : _baseballServices_services.Animator.TIME_FROM_WINDUP + 2500);\n },\n /**\r\n * generically receive click input and decide what to do\r\n * @param x\r\n * @param y\r\n * @param callback\r\n */\n receiveInput: function receiveInput(x, y, callback) {\n if (this.humanControl == 'none') {\n return;\n }\n if (this.stage == 'end') {\n return;\n }\n if (this.stage == 'pitch' && this.humanPitching()) {\n this.thePitch(x, y, callback);\n } else if (this.stage == 'swing' && this.humanBatting()) {\n this.theSwing(x, y, callback);\n }\n },\n autoPitchSelect: function autoPitchSelect() {\n var pitchNames = Object.keys(this.pitcher.pitching);\n var pitchName = pitchNames[Math.random() * pitchNames.length | 0];\n var pitch = this.pitcher.pitching[pitchName];\n pitch.name = pitchName;\n this.pitchInFlight = pitch;\n },\n autoPitch: function autoPitch(callback) {\n var pitcher = this.pitcher,\n giraffe = this;\n if (this.stage == 'pitch') {\n this.autoPitchSelect();\n pitcher.windingUp = true;\n if (!this.console) {\n $('.baseball').addClass('hide');\n var windup = $('.windup');\n windup.css('width', '100%');\n }\n var pitch = _baseballServices_services.Distribution.pitchLocation(),\n x = pitch.x,\n y = pitch.y;\n if (this.quickMode) {\n this.thePitch(x, y, callback);\n } else {\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator.loop.resetCamera();\n }\n windup.animate({ width: 0 }, this.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET : _baseballServices_services.Animator.TIME_FROM_WINDUP, function () {\n !giraffe.console && $('.baseball.pitch').removeClass('hide');\n giraffe.thePitch(x, y, callback);\n pitcher.windingUp = false;\n });\n }\n }\n },\n autoSwing: function autoSwing(deceptiveX, deceptiveY, callback) {\n var giraffe = this;\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus,\n convergence,\n convergenceSum;\n\n var x = _baseballServices_services.Distribution.centralizedNumber(),\n y = _baseballServices_services.Distribution.centralizedNumber();\n\n if (100 * Math.random() < eye) {\n // identified the break\n deceptiveX = this.pitchInFlight.x;\n deceptiveY = this.pitchInFlight.y;\n }\n\n if (100 * Math.random() < eye) {\n // identified the location\n convergence = eye / 25;\n convergenceSum = 1 + convergence;\n } else {\n convergence = eye / 100;\n convergenceSum = 1 + convergence;\n }\n\n x = (deceptiveX * convergence + x) / convergenceSum;\n y = (deceptiveY * convergence + y) / convergenceSum;\n\n this.swingResult.x = _baseballServices_services.Distribution.cpuSwing(x, this.pitchInFlight.x, eye);\n this.swingResult.y = _baseballServices_services.Distribution.cpuSwing(y, this.pitchInFlight.y, eye * 0.75);\n\n var swingProbability = _baseballServices_services.Distribution.swingLikelihood(eye, x, y, this.umpire);\n if (swingProbability < 100 * Math.random()) {\n x = -20;\n }\n\n callback(function () {\n giraffe.theSwing(x, y);\n });\n },\n opponentConnected: false,\n waitingCallback: function waitingCallback() {},\n awaitPitch: function awaitPitch(callback, swingResult) {\n var giraffe = this;\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitSwing(swingResult);\n } else {\n setTimeout(function () {\n giraffe.autoPitch(callback);\n }, 5200);\n }\n },\n awaitSwing: function awaitSwing(x, y, callback, pitchInFlight, pitchTarget) {\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitPitch({\n inFlight: pitchInFlight,\n target: pitchTarget\n });\n } else {\n this.autoSwing(x, y, callback);\n }\n },\n thePitch: function thePitch(x, y, callback, override) {\n if (this.stage == 'pitch') {\n if (override) {\n this.pitchInFlight = override.inFlight;\n this.pitchTarget = override.target;\n callback = this.waitingCallback;\n } else {\n this.pitcher.fatigue++;\n this.pitchTarget.x = x;\n this.pitchTarget.y = y;\n\n this.pitchInFlight.breakDirection = this.helper.pitchDefinitions[this.pitchInFlight.name].slice(0, 2);\n this.battersEye = _baseballUtility_utils.text.getBattersEye(this);\n\n var control = Math.floor(this.pitchInFlight.control - this.pitcher.fatigue / 2);\n this.pitchTarget.x = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.x, control);\n this.pitchTarget.y = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.y, control);\n\n if (this.pitcher.throws == 'right') this.pitchInFlight.breakDirection[0] *= -1;\n\n var breakEffect = _baseballServices_services.Distribution.breakEffect(this.pitchInFlight, this.pitcher, this.pitchTarget.x, this.pitchTarget.y);\n\n this.pitchInFlight.x = breakEffect.x;\n this.pitchInFlight.y = breakEffect.y;\n }\n this.log.notePitch(this.pitchInFlight, this.batter);\n\n this.stage = 'swing';\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.humanBatting())) {\n callback();\n } else {\n this.awaitSwing(x, y, callback, this.pitchInFlight, this.pitchTarget);\n }\n }\n },\n battersEye: {\n e: '',\n n: ''\n },\n theSwing: function theSwing(x, y, callback, override) {\n if (this.stage == 'swing') {\n if (override) {\n this.swingResult = override;\n callback = this.waitingCallback;\n } else {\n this.swingResult = {};\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus;\n\n if (x >= 0 && x <= 200) {\n this.batter.fatigue++;\n\n this.swingResult.x = x - this.pitchInFlight.x;\n this.swingResult.y = y - this.pitchInFlight.y;\n this.swingResult.angle = this.setBatAngle();\n\n var recalculation = _baseballServices_services.Mathinator.getAngularOffset(this.swingResult, this.swingResult.angle);\n var precision = _baseballServices_services.Distribution.swing(eye);\n\n this.swingResult.x = recalculation.x * precision;\n this.swingResult.y = -5 + recalculation.y * precision;\n\n //log(recalculation.y, precision);\n\n this.swingResult.looking = false;\n if (Math.abs(this.swingResult.x) < 60 && Math.abs(this.swingResult.y) < 35) {\n this.swingResult.contact = true;\n this.field.determineSwingContactResult(this.swingResult);\n // log(this.swingResult.flyAngle, Math.floor(this.swingResult.x), Math.floor(this.swingResult.y));\n this.debug.push(this.swingResult);\n } else {\n this.swingResult.contact = false;\n }\n } else {\n this.swingResult.strike = this.pitchInFlight.x > 50 && this.pitchInFlight.x < 150 && this.pitchInFlight.y > 35 && this.pitchInFlight.y < 165;\n this.batter.eye.bonus = Math.max(0, eye - Math.sqrt(Math.pow(this.batter.eye.x - this.pitchInFlight.x, 2) + Math.pow(this.batter.eye.y - this.pitchInFlight.y, 2)) * 1.5);\n this.swingResult.contact = false;\n this.swingResult.looking = true;\n this.batter.eye.x = this.pitchInFlight.x;\n this.batter.eye.y = this.pitchInFlight.y;\n }\n }\n this.log.noteSwing(this.swingResult);\n this.stage = 'pitch';\n\n var half = this.half;\n var result = this.swingResult;\n this.umpire.makeCall();\n emit = false;\n if (half != this.half) {\n callback = this.startOpponentPitching;\n var emit = !override;\n }\n\n if (typeof callback == 'function') {\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.teams[this.humanControl] == this.pitcher.team)) {\n callback();\n if (emit) {\n if (this.opponentService && this.opponentConnected) {\n this.opponentService.emitSwing(result);\n }\n }\n } else {\n this.awaitPitch(callback, result);\n }\n }\n }\n },\n setBatAngle: function setBatAngle(x, y) {\n var giraffe = this,\n pitchInFlight = this.pitchInFlight,\n swingResult = this.swingResult;\n var origin = {\n x: giraffe.batter.bats == 'right' ? -10 : 210,\n y: 199\n };\n var swing = {\n x: x ? x : pitchInFlight.x + swingResult.x,\n y: y ? y : pitchInFlight.y + swingResult.y\n };\n return _baseballServices_services.Mathinator.battingAngle(origin, swing);\n },\n debugOut: function debugOut() {\n log('slugging', this.debug.filter(function (a) {\n return a.bases == 1;\n }).length, this.debug.filter(function (a) {\n return a.bases == 2;\n }).length, this.debug.filter(function (a) {\n return a.bases == 3;\n }).length, this.debug.filter(function (a) {\n return a.bases == 4;\n }).length);\n log('grounders', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5;\n }).length);\n log('grounders thrown out', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5 && a.thrownOut;\n }).length);\n log('weak air hits (thrown out)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && a.thrownOut;\n }).length);\n log('good air hits (not caught)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && !a.thrownOut;\n }).length);\n\n var PO = {};\n this.debug.map(function (a) {\n if (!a.fielder) return;\n if (!PO[a.fielder]) {\n PO[a.fielder] = 0;\n }\n if (!a.bases && a.fielder) {\n PO[a.fielder]++;\n }\n });\n log('fielding outs', PO);\n\n var hitters = this.teams.away.lineup.concat(this.teams.home.lineup);\n var atBats = [];\n hitters.map(function (a) {\n atBats = atBats.concat(a.getAtBats().map(function (ab) {\n return ab.text;\n }));\n });\n\n var LO = atBats.filter(function (ab) {\n return ab == 'LO';\n }).length;\n var FO = atBats.filter(function (ab) {\n return ab == 'FO';\n }).length;\n var GO = atBats.filter(function (ab) {\n return ab == 'GO';\n }).length;\n var GIDP = atBats.filter(function (ab) {\n return ab == '(IDP)';\n }).length;\n var SO = atBats.filter(function (ab) {\n return ab == 'SO';\n }).length;\n var BB = atBats.filter(function (ab) {\n return ab == 'BB';\n }).length;\n var SAC = atBats.filter(function (ab) {\n return ab == 'SAC';\n }).length;\n var FC = atBats.filter(function (ab) {\n return ab == 'FC';\n }).length;\n log('line outs', LO, 'fly outs', FO, 'groundouts', GO, 'strikeouts', SO, 'sacrifices', SAC, 'FC', FC, 'gidp', GIDP);\n log('BB', BB);\n log('fouls', this.debug.filter(function (a) {\n return a.foul;\n }).length);\n log('fatigue, home vs away');\n var teams = this.teams;\n var fatigue = { home: {}, away: {} };\n _baseballServices_services.Iterator.each(this.teams.home.positions, function (key) {\n var position = key;\n fatigue.home[position] = teams.home.positions[position].fatigue;\n fatigue.away[position] = teams.away.positions[position].fatigue;\n });\n console.table(fatigue);\n console.table(this.scoreboard);\n console.table(this.tally);\n },\n toData: function toData() {\n var data = {};\n data.half = this.half;\n data.inning = this.inning;\n data.tally = this.tally;\n var giraffe = this;\n var players = this.teams.away.lineup.concat(this.teams.home.lineup);\n // note: bench not included\n data.field = {\n first: players.indexOf(this.field.first),\n second: players.indexOf(this.field.second),\n third: players.indexOf(this.field.third)\n };\n data.batter = players.indexOf(this.batter);\n data.deck = players.indexOf(this.deck);\n data.hole = players.indexOf(this.hole);\n data.teams = {\n home: {\n name: giraffe.teams.home.name,\n nameJ: giraffe.teams.home.nameJ\n },\n away: {\n name: giraffe.teams.away.name,\n nameJ: giraffe.teams.away.nameJ\n }\n };\n data.umpire = {\n says: giraffe.umpire.says,\n count: {\n strikes: giraffe.umpire.count.strikes,\n balls: giraffe.umpire.count.balls,\n outs: giraffe.umpire.count.outs\n }\n };\n data.players = players.map(function (player) {\n return player.serialize();\n });\n data.log = {\n pitchRecord: giraffe.log.pitchRecord,\n record: giraffe.log.record\n };\n data.gamesIntoSeason = this.gamesIntoSeason;\n return data;\n },\n fromData: function fromData(data) {\n this.half = data.half;\n this.inning = data.inning;\n this.tally = data.tally;\n var giraffe = this;\n var players = data.players.map(function (playerJson, index) {\n var playerData = JSON.parse(playerJson);\n if (index > 8) {\n var side = 'home';\n index = index - 9;\n } else {\n side = 'away';\n }\n var player = giraffe.teams[side].positions[playerData.position];\n player.fromData(playerData);\n giraffe.teams[side].lineup[index] = player;\n player.resetStats(data.gamesIntoSeason);\n return player;\n });\n this.field.first = players[data.field.first];\n this.field.second = players[data.field.second];\n this.field.third = players[data.field.third];\n this.batter = players[data.batter];\n this.deck = players[data.deck];\n this.hole = players[data.hole];\n this.umpire.says = data.umpire.says;\n this.umpire.count = data.umpire.count;\n this.teams.away.name = data.teams.away.name;\n this.teams.away.nameJ = data.teams.away.nameJ;\n this.teams.home.name = data.teams.home.name;\n this.teams.home.nameJ = data.teams.home.nameJ;\n this.log.pitchRecord = data.log.pitchRecord;\n this.log.record = data.log.record;\n this.log.stabilizeShortRecord();\n this.gamesIntoSeason = data.gamesIntoSeason;\n return this;\n },\n startOpponentPitching: null, // late function\n pitchTarget: { x: 100, y: 100 },\n pitchInFlight: {\n x: 100,\n y: 100,\n breakDirection: [0, 0],\n name: 'slider',\n velocity: 50,\n 'break': 50,\n control: 50\n },\n swingResult: {\n x: 100, //difference to pitch location\n y: 100, //difference to pitch location\n strike: false,\n foul: false,\n caught: false,\n contact: false,\n looking: true,\n bases: 0,\n fielder: 'short',\n outs: 0\n },\n playResult: {\n batter: '',\n fielder: ''\n },\n showPlayResultPanels: function showPlayResultPanels(batter) {\n var batterOutcomes = {};\n var atBat = batter.atBats.slice(0).pop();\n var fielderOutcomes = {};\n var n = function n() {\n var n = Math.floor(Math.random() * 3);\n return n ? n : '';\n };\n this.playResult = {\n batter: 'B_placeholder' + n() || batterOutcomes[atBat] || 'batter/' + atBat,\n fielder: 'F_placeholder' + n() || fielderOutcomes[atBat] || 'fielder/' + atBat\n };\n },\n pitchSelect: function pitchSelect() {},\n field: null,\n teams: {\n away: null,\n home: null\n },\n log: null,\n half: 'top',\n inning: 1,\n scoreboard: {\n away: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n },\n home: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n }\n },\n resetTally: function resetTally() {\n this.tally = {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n };\n },\n tally: {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n }\n};\n\nexports.Game = Game;\n\n},{\"baseball/Model/Field\":2,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Utility/Log\":29,\"baseball/Utility/_utils\":30}],4:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Manager = function Manager(team) {\n this.init(team);\n};\n\nManager.prototype = {\n constructor: Manager,\n init: function init(team) {\n this.team = team;\n },\n makeLineup: function makeLineup() {\n var jerseyNumber = 1;\n this.team.positions.pitcher = this.selectForSkill(this.team.bench, ['pitching']);\n this.team.positions.pitcher.position = 'pitcher';\n if (!this.team.positions.pitcher.number) {\n this.team.positions.pitcher.number = jerseyNumber++;\n }\n this.team.positions.catcher = this.selectForSkill(this.team.bench, ['defense', 'catching'], 'right');\n this.team.positions.catcher.position = 'catcher';\n if (!this.team.positions.catcher.number) {\n this.team.positions.catcher.number = jerseyNumber++;\n }\n _baseballServices_services.Iterator.each(this.team.bench, function (key, player) {\n if (!player.number) {\n player.number = jerseyNumber++;\n }\n });\n this.team.positions.short = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.short.position = 'short';\n this.team.positions.second = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.second.position = 'second';\n this.team.positions.third = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.third.position = 'third';\n this.team.positions.center = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.center.position = 'center';\n this.team.positions.left = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.left.position = 'left';\n this.team.positions.right = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.right.position = 'right';\n this.team.positions.first = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'left');\n this.team.positions.first.position = 'first';\n\n this.team.lineup[3] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[3].order = 3;\n this.team.lineup[2] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[2].order = 2;\n this.team.lineup[4] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[4].order = 4;\n this.team.lineup[0] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[0].order = 0;\n this.team.lineup[1] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[1].order = 1;\n this.team.lineup[5] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[5].order = 5;\n this.team.lineup[6] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[6].order = 6;\n this.team.lineup[7] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[7].order = 7;\n this.team.lineup[8] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[8].order = 8;\n },\n selectForSkill: function selectForSkill(pool, skillset, requiredThrowingHandedness) {\n if (this.team.bench.length || pool == this.team.positions) {\n var selection = this.team.bench[0];\n var rating = 0;\n var index = 0;\n _baseballServices_services.Iterator.each(pool, function (key, player) {\n var skills = skillset.slice();\n var cursor = player.skill;\n var property = skills.shift();\n while (property) {\n cursor = cursor[property];\n property = skills.shift();\n }\n if (!(player.order + 1) && cursor >= rating && (!requiredThrowingHandedness || player.throws == requiredThrowingHandedness)) {\n rating = cursor;\n selection = player;\n index = key;\n }\n });\n if (pool == this.team.bench) {\n delete this.team.bench[index];\n this.team.bench = this.team.bench.filter(function (player) {\n return player instanceof selection.constructor;\n });\n }\n return selection;\n }\n return 'no players available';\n }\n};\n\nexports.Manager = Manager;\n\n},{\"baseball/Services/_services\":25}],5:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar Player = function Player(team) {\n this.init(team);\n this.resetStats(this.team.game && this.team.game.gamesIntoSeason || 0);\n};\n\nPlayer.prototype = {\n constructor: Player,\n init: function init(team, hero) {\n this.throws = Math.random() > 0.86 ? 'left' : 'right';\n this.bats = Math.random() > 0.75 ? 'left' : 'right';\n this.team = team;\n this.skill = {};\n this.eye = {\n x: 100,\n y: 100\n };\n this.pitching = { averaging: [] };\n this.number = 0;\n this.randomizeSkills(hero || Math.random() > 0.9);\n var surnameKey = Math.floor(Math.random() * _baseballUtility_utils.data.surnames.length),\n nameKey = Math.floor(Math.random() * _baseballUtility_utils.data.names.length);\n\n this.name = _baseballUtility_utils.data.surnames[surnameKey] + ' ' + _baseballUtility_utils.data.names[nameKey];\n var jSurname = _baseballUtility_utils.data.surnamesJ[surnameKey],\n jGivenName = _baseballUtility_utils.data.namesJ[nameKey];\n this.spaceName(jSurname, jGivenName);\n this.surname = _baseballUtility_utils.data.surnames[surnameKey];\n this.surnameJ = _baseballUtility_utils.data.surnamesJ[surnameKey];\n this.atBats = [];\n },\n spaceName: function spaceName(jSurname, jGivenName) {\n if (jSurname.length == 1 && jGivenName.length <= 2) jSurname += '・';\n if (jGivenName.length == 1 && jSurname.indexOf('・') < 0 && jSurname.length <= 2) jSurname += '・';\n this.nameJ = jSurname + jGivenName;\n this.surnameJ = jSurname;\n },\n serialize: function serialize() {\n var team = this.team;\n delete this.team;\n var data = JSON.stringify(this);\n this.team = team;\n return data;\n },\n fromData: function fromData(data) {\n var giraffe = this;\n _baseballServices_services.Iterator.each(data, function (key, value) {\n giraffe[key] = value;\n });\n delete this.atBatObjects;\n this.getAtBats();\n },\n resetStats: function resetStats() {\n var gamesIntoSeason = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0];\n\n var offense = this.skill.offense;\n var defense = this.skill.defense;\n var randBetween = function randBetween(a, b, skill) {\n var total = 0,\n count = 0;\n skill += '';\n if (!skill) skill = '';\n _baseballServices_services.Iterator.each(skill.split(' '), function (key, value) {\n var skill = value;\n if (offense[skill]) skill = offense[skill];\n if (defense[skill]) skill = defense[skill];\n if (isNaN(skill)) skill = 50;\n total += skill;\n count++;\n });\n\n skill = Math.sqrt(0.05 + Math.random() * 0.95) * (total / (count * 0.97));\n return Math.floor(skill / 100 * (b - a) + a);\n };\n var IP, ER, GS, W, L;\n if (this.skill.pitching > 65) {\n IP = (this.skill.pitching - 65) * gamesIntoSeason / 20;\n ER = IP / 9 * randBetween(800, 215, this.skill.pitching) / 100;\n if (IP > gamesIntoSeason) {\n //starter\n GS = Math.floor(gamesIntoSeason / 5);\n W = randBetween(GS * 0.1, GS * 0.8, this.skill.pitching / 1.20);\n L = randBetween(GS - W, 0, this.skill.pitching / 3);\n } else {\n //reliever\n GS = Math.floor(gamesIntoSeason / 40);\n W = randBetween(0, GS * 0.6, this.skill.pitching);\n L = randBetween(GS - W, 0, this.skill.pitching);\n }\n }\n var pa = randBetween(gamesIntoSeason * 3, gamesIntoSeason * 5, 'speed eye');\n var paRemaining = pa;\n var bb = Math.floor(randBetween(0, 18, 'power eye') * paRemaining / 100);\n paRemaining -= bb;\n var ab = paRemaining;\n var so = Math.floor(randBetween(25, 2, 'eye') * paRemaining / 100);\n paRemaining -= so;\n var h = Math.floor(randBetween(185, 372, 'eye power speed') * paRemaining / 1000);\n paRemaining -= h;\n\n var doubles = randBetween(0, h / 4, 'power speed');\n var triples = randBetween(0, h / 12, 'speed');\n var hr = Math.max(0, randBetween(-h / 20, h / 5, 'power eye'));\n var r = randBetween(h / 8, (h + bb) / 3, 'speed') + hr;\n var rbi = randBetween(h / 8, h / 2, 'power eye') + hr;\n var hbp = randBetween(0, gamesIntoSeason / 25);\n var sac = randBetween(0, gamesIntoSeason / 5, 'eye');\n\n var chances = randBetween(0, gamesIntoSeason * 10, 'fielding');\n var E = randBetween(chances / 10, 0, 'fielding');\n var PO = chances - E;\n\n this.stats = {\n pitching: {\n pitches: 0, // in game\n GS: GS,\n W: W,\n L: L,\n strikes: 0, // in game\n K: 0, // in game\n getK9: function getK9() {\n return this.K / (this.IP[0] / 9);\n },\n getERA: function getERA() {\n return 9 * this.ER / Math.max(1 / 3, this.IP[0] + this.IP[1] / 3);\n },\n ERA: null,\n ER: ER,\n H: 0, // in game\n HR: 0, // in game\n BB: 0, // in game\n IP: [IP, 0],\n WHIP: 0,\n getWHIP: function getWHIP() {\n return (this.H + this.BB) / (this.IP[0] ? this.IP[0] : 1);\n }\n },\n batting: {\n getBA: function getBA() {\n return this.h / Math.max(1, this.ab);\n },\n getBABIP: function getBABIP() {\n return (this.h - this.hr) / (this.ab - this.so - this.hr + this.sac);\n },\n ba: null,\n getOBP: function getOBP() {\n return (this.h + this.bb + this.hbp) / (this.ab + this.bb + this.hbp + this.sac);\n },\n obp: null,\n getSLG: function getSLG() {\n return (this.h - this['2b'] - this['3b'] - this.hr + 2 * this['2b'] + 3 * this['3b'] + 4 * this.hr) / this.ab;\n },\n slg: null,\n pa: pa,\n ab: ab,\n so: so,\n bb: bb,\n h: h,\n '2b': doubles,\n '3b': triples,\n hr: hr,\n r: r,\n rbi: rbi,\n hbp: hbp,\n sac: sac\n },\n fielding: {\n E: E,\n PO: PO, // should depend on position\n A: Math.floor(Math.random() * 5) + 1 // ehh should depend on position\n }\n };\n this.stats.pitching.ERA = this.stats.pitching.getERA();\n this.stats.pitching.K9 = this.stats.pitching.getK9();\n this.stats.pitching.WHIP = this.stats.pitching.getWHIP();\n this.stats.batting.ba = this.stats.batting.getBA();\n },\n atBatObjects: [],\n getAtBats: function getAtBats() {\n if (this.atBats.length > this.atBatObjects.length) {\n this.atBatObjects = this.atBats.map(function (item) {\n return new _baseballModel_models.AtBat(item);\n });\n }\n return this.atBatObjects;\n },\n recordRBI: function recordRBI() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.RBI_INDICATOR;\n },\n recordInfieldHit: function recordInfieldHit() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR;\n },\n getBaseRunningTime: function getBaseRunningTime() {\n return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed);\n },\n randomizeSkills: function randomizeSkills(hero, allPitches) {\n this.hero = hero;\n var giraffe = this;\n var randValue = function randValue(isPitching) {\n var value = Math.floor(Math.pow(Math.random(), 0.75) * 80 + Math.random() * 20);\n if (hero) {\n value += Math.floor((100 - value) * Math.max(Math.random(), isPitching ? 0 : 0.65));\n }\n if (isPitching) giraffe.pitching.averaging.push(value);\n return value;\n };\n this.skill.offense = {\n eye: randValue(),\n power: randValue(),\n speed: randValue()\n };\n this.skill.defense = {\n catching: randValue(),\n fielding: randValue(),\n speed: randValue(),\n throwing: randValue()\n };\n this.pitching.averaging = [];\n this.pitching['4-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n this.pitching.slider = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n if (Math.random() < 0.17 || allPitches) {\n // can pitch!\n if (Math.random() > 0.6 || allPitches) {\n this.pitching['2-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.18 || allPitches) {\n this.pitching.fork = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() > 0.77 || allPitches) {\n this.pitching.cutter = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.21 || allPitches) {\n this.pitching.sinker = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.4 || allPitches) {\n this.pitching.curve = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.9 || allPitches) {\n this.pitching.change = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n }\n this.skill.pitching = Math.floor(this.pitching.averaging.reduce(function (prev, current) {\n return prev + current;\n }) / this.pitching.averaging.length + this.pitching.averaging.length * 3);\n delete this.pitching.averaging;\n },\n getSurname: function getSurname() {\n return _baseballUtility_utils.text.mode == 'n' ? this.surnameJ : this.surname;\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n getUniformNumber: function getUniformNumber() {\n return (0, _baseballUtility_utils.text)('#') + this.number;\n },\n getOrder: function getOrder() {\n return (0, _baseballUtility_utils.text)([' 1st', ' 2nd', ' 3rd', ' 4th', ' 5th', ' 6th', '7th', ' 8th', ' 9th'][this.order]);\n },\n eye: {},\n fatigue: 0,\n name: '',\n number: 0,\n position: '',\n atBats: []\n};\n\nexports.Player = Player;\n\n},{\"baseball/Model/_models\":8,\"baseball/Services/_services\":25,\"baseball/Utility/_utils\":30}],6:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar Team = function Team(game) {\n this.init(game);\n};\n\nTeam.prototype = {\n constructor: Team,\n init: function init(game) {\n this.pickName();\n this.lineup = [];\n this.bench = [];\n this.bullpen = [];\n this.positions = {\n pitcher: null,\n catcher: null,\n first: null,\n second: null,\n short: null,\n third: null,\n left: null,\n center: null,\n right: null\n };\n this.manager = new _baseballModelManager.Manager(this);\n if (game !== 'no init') {\n this.game = game;\n for (var j = 0; j < 20; j++) {\n this.bench.push(new _baseballModelPlayer.Player(this));\n }\n if (this.bench.length == 20) {\n this.manager.makeLineup();\n }\n }\n },\n pickName: function pickName() {\n var teamNameIndex = Math.floor(Math.random() * _baseballUtility_utils.data.teamNames.length);\n this.name = _baseballUtility_utils.data.teamNames[teamNameIndex];\n this.nameJ = _baseballUtility_utils.data.teamNamesJ[teamNameIndex];\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n lineup: [],\n positions: {},\n manager: null,\n bench: [],\n bullpen: [],\n nowBatting: 0,\n expanded: 'Player&'\n};\n\nexports.Team = Team;\n\n},{\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],7:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar Umpire = function Umpire(game) {\n this.init(game);\n};\n\nUmpire.prototype = {\n constructor: Umpire,\n init: function init(game) {\n this.game = game;\n this.playBall();\n },\n count: {\n strikes: 0,\n balls: 0,\n outs: 0\n },\n playBall: function playBall() {\n var game = this.game;\n game.half = 'top';\n game.inning = 1;\n game.batter = game.teams.away.lineup[0];\n game.batterRunner = game.teams.away.lineup[0];\n game.deck = game.teams.away.lineup[1];\n game.hole = game.teams.away.lineup[2];\n game.pitcher = game.teams.home.positions.pitcher;\n var n = '一回のオモテ、' + game.teams.away.getName() + 'の攻撃対' + game.teams.home.getName() + '、ピッチャーは' + game.teams.home.positions.pitcher.getName() + '。',\n e = 'Top 1, ' + game.teams.away.name + ' offense vs. ' + game.teams.home.positions.pitcher.name + ' starting for ' + game.teams.home.name;\n game.log.note(e, n);\n game.log.noteBatter(game.batter);\n },\n makeCall: function makeCall() {\n this.says = '';\n var game = this.game;\n var result = game.swingResult;\n var pitcher = game.pitcher;\n var batter = game.batter;\n\n if (game.swingResult.fielder) {\n var fielder = game.teams[game.half == 'top' ? 'home' : 'away'].positions[result.fielder];\n } else {\n fielder = null;\n }\n\n game.batterRunner = game.batter;\n\n pitcher.stats.pitching.pitches++;\n if (result.looking) {\n if (result.strike) {\n this.count.strikes++;\n pitcher.stats.pitching.strikes++;\n } else {\n this.count.balls++;\n }\n } else {\n pitcher.stats.pitching.strikes++;\n if (result.contact) {\n game.passMinutes(1);\n if (result.caught) {\n batter.stats.batting.pa++;\n pitcher.stats.pitching.IP[1]++;\n if (result.sacrificeAdvances.length && this.count.outs < 2) {\n batter.stats.batting.sac++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE);\n this.advanceRunners(false, null, result.sacrificeAdvances);\n } else {\n batter.stats.batting.ab++;\n if (result.flyAngle < 15) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT);\n }\n }\n this.count.outs++;\n this.newBatter();\n } else {\n if (result.foul) {\n this.count.strikes++;\n if (this.count.strikes > 2) this.count.strikes = 2;\n } else {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n if (result.firstOut) {\n game.field[result.firstOut] = null;\n result.additionalOuts.map(function (runner) {\n if (runner !== 'batter') {\n game.field[runner] = null;\n }\n });\n this.count.outs += result.additionalOuts.length;\n }\n if (result.fieldersChoice && this.count.outs < 2) {\n result.bases = 0;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE);\n this.advanceRunners(false, result.fieldersChoice);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n this.reachBase();\n result.outs = this.count.outs;\n this.newBatter();\n } else if (result.fieldersChoice) {\n result.bases = 0;\n result.thrownOut = true;\n }\n if (result.thrownOut) {\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n if (this.count.outs < 3) {\n this.advanceRunners(false);\n }\n result.outs = this.count.outs;\n this.newBatter();\n }\n if (result.hitByPitch) {\n batter.stats.batting.ab--;\n }\n if (result.bases) {\n if (!result.error) {\n game.tally[game.half == 'top' ? 'away' : 'home'][_baseballUtility_utils.Log.prototype.SINGLE]++;\n pitcher.stats.pitching.H++;\n } else {\n if (result.bases > 0) {\n game.tally[game.half == 'top' ? 'home' : 'away'].E++;\n fielder.stats.fielding.E++;\n }\n }\n var bases = result.bases;\n switch (bases) {\n case 0:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n break;\n case 1:\n if (result.error) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE);\n batter.stats.batting.h++;\n }\n break;\n case 2:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE);\n batter.stats.batting.h++;\n batter.stats.batting['2b']++;\n break;\n case 3:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE);\n batter.stats.batting.h++;\n batter.stats.batting['3b']++;\n break;\n case 4:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN);\n pitcher.stats.pitching.HR++;\n batter.stats.batting.h++;\n batter.stats.batting.hr++;\n break;\n }\n if (bases > 0 && bases < 4 && !result.error) {\n if (['left', 'right', 'center'].indexOf(result.fielder) == -1) {\n batter.recordInfieldHit();\n }\n }\n if (bases >= 1) {\n this.advanceRunners();\n this.reachBase();\n bases -= 1;\n }\n while (bases > 0) {\n bases -= 1;\n this.advanceRunners();\n }\n this.newBatter();\n }\n }\n }\n } else {\n this.count.strikes++;\n }\n }\n\n this.says = this.count.balls + ' and ' + this.count.strikes;\n\n result.outs = this.count.outs;\n\n if (this.count.strikes > 2) {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n batter.stats.batting.so++;\n pitcher.stats.pitching.K++;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n this.count.balls = this.count.strikes = 0;\n this.says = 'Strike three. Batter out.';\n batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT);\n this.newBatter();\n }\n if (this.count.balls > 3) {\n batter.stats.batting.pa++;\n batter.stats.batting.bb++;\n pitcher.stats.pitching.BB++;\n this.says = 'Ball four.';\n this.count.balls = this.count.strikes = 0;\n batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK);\n this.advanceRunners(true).reachBase().newBatter();\n }\n if (this.count.outs > 2) {\n this.says = 'Three outs, change.';\n this.count.outs = this.count.balls = this.count.strikes = 0;\n pitcher.stats.pitching.IP[0]++;\n pitcher.stats.pitching.IP[1] = 0;\n this.changeSides();\n }\n },\n reachBase: function reachBase() {\n var game = this.game;\n game.field.first = game.batter;\n game.field.first.fatigue += 2;\n return this;\n },\n advanceRunners: function advanceRunners(isWalk, fieldersChoice, sacrificeAdvances) {\n isWalk = !!isWalk;\n var game = this.game;\n var first = game.field.first,\n second = game.field.second,\n third = game.field.third,\n swing = game.swingResult;\n\n if (isWalk) {\n if (first) {\n if (second) {\n if (third) {\n //bases loaded\n game.batter.recordRBI();\n game.batter.stats.batting.rbi++;\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n game.field.third = second;\n game.field.second = first;\n first = null;\n } else {\n // 1st and second\n game.field.third = second;\n game.field.second = first;\n game.field.first = null;\n }\n } else {\n if (third) {\n // first and third\n game.field.second = first;\n game.field.first = null;\n } else {\n // first only\n game.field.second = first;\n game.field.first = null;\n }\n }\n } else {\n // no one on first\n }\n } else {\n if (fieldersChoice) {\n game.field[fieldersChoice] = null;\n first = game.field.first;\n second = game.field.second;\n third = game.field.third;\n }\n var canAdvance = function canAdvance() {\n return true;\n };\n if (sacrificeAdvances) {\n canAdvance = function (position) {\n switch (position) {\n case 'first':\n return sacrificeAdvances.indexOf('first') > -1 && !game.field.second;\n case 'second':\n return sacrificeAdvances.indexOf('second') > -1 && !game.field.third;\n case 'third':\n return sacrificeAdvances.indexOf('third') > -1;\n }\n };\n }\n if (third && canAdvance('third')) {\n // run scored\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n if (game.batter != third) {\n game.batter.recordRBI();\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n }\n game.batter.stats.batting.rbi++;\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.field.third = null;\n }\n if (second && canAdvance('second')) {\n game.field.third = second;\n game.field.second = null;\n }\n if (first && canAdvance('first')) {\n game.field.second = first;\n game.field.first = null;\n }\n }\n return this;\n },\n newBatter: function newBatter() {\n var game = this.game;\n game.passMinutes(2);\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n this.count.balls = this.count.strikes = 0;\n game.log.notePlateAppearanceResult(game);\n var team = game.half == 'bottom' ? game.teams.home : game.teams.away;\n game.lastBatter = game.batter;\n game.batter = team.lineup[(team.nowBatting + 1) % 9];\n game.deck = team.lineup[(team.nowBatting + 2) % 9];\n game.hole = team.lineup[(team.nowBatting + 3) % 9];\n team.nowBatting = (team.nowBatting + 1) % 9;\n if (this.count.outs < 3) {\n game.log.noteBatter(game.batter);\n }\n game.showPlayResultPanels(game.lastBatter);\n },\n changeSides: function changeSides() {\n var game = this.game;\n game.passMinutes(5);\n game.swingResult = {};\n game.swingResult.looking = true; // hide bat\n game.pitchInFlight.x = null; // hide ball\n game.pitchInFlight.y = null; // hide ball\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n var offense, defense;\n game.field.first = null;\n game.field.second = null;\n game.field.third = null;\n if (game.half == 'top') {\n if (game.inning == 9 && game.tally.home.R > game.tally.away.R) {\n return game.end();\n }\n game.half = 'bottom';\n } else {\n if (game.inning + 1 > 9) {\n return game.end();\n }\n game.inning++;\n game.half = 'top';\n }\n offense = game.half == 'top' ? 'away' : 'home';\n defense = game.half == 'top' ? 'home' : 'away';\n var n = game.inning + '回の' + (game.half == 'top' ? 'オモテ' : 'ウラ') + '、' + game.teams[game.half == 'top' ? 'away' : 'home'].getName() + 'の攻撃。',\n e = (game.half == 'top' ? 'Top' : 'Bottom') + ' ' + game.inning;\n game.log.note(e, n);\n var team = game.teams[offense];\n game.batter = team.lineup[team.nowBatting];\n game.batterRunner = game.batter;\n game.deck = team.lineup[(team.nowBatting + 1) % 9];\n game.hole = team.lineup[(team.nowBatting + 2) % 9];\n\n game.pitcher = game.teams[defense].positions.pitcher;\n game.log.noteBatter(game.batter);\n game.autoPitchSelect();\n },\n says: 'Play ball!',\n game: null\n};\n\nexports.Umpire = Umpire;\n\n},{\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],8:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nexports.AtBat = _baseballModelAtBat.AtBat;\nexports.Field = _baseballModelField.Field;\nexports.Game = _baseballModelGame.Game;\nexports.Manager = _baseballModelManager.Manager;\nexports.Player = _baseballModelPlayer.Player;\nexports.Team = _baseballModelTeam.Team;\nexports.Umpire = _baseballModelUmpire.Umpire;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7}],9:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _meshBall = require('./mesh/Ball');\n\nvar _meshMound = require('./mesh/Mound');\n\nvar _meshBase = require('./mesh/Base');\n\nvar _meshField = require('./mesh/Field');\n\nvar _meshGrass = require('./mesh/Grass');\n\nvar _meshHomeDirt = require('./mesh/HomeDirt');\n\nvar _meshBattersEye = require('./mesh/BattersEye');\n\nvar _meshWall = require('./mesh/Wall');\n\nvar _sceneLighting = require('./scene/lighting');\n\n/**\r\n * the constants should be tuned so that the camera coincides with the DOM's strike zone overlay\r\n * @type {number}\r\n */\nvar VERTICAL_CORRECTION = -0.2;\nvar INITIAL_CAMERA_DISTANCE = 8;\n\nif (typeof THREE !== 'undefined') {\n var AHEAD = new THREE.Vector3(0, VERTICAL_CORRECTION, -60.5);\n var INITIAL_POSITION = new THREE.Vector3(0, VERTICAL_CORRECTION, INITIAL_CAMERA_DISTANCE);\n}\n\n/**\r\n * manager for the rendering loop\r\n */\n\nvar Loop = (function () {\n function Loop(elementClass) {\n _classCallCheck(this, Loop);\n\n this.elementClass = elementClass;\n this.main();\n window.loop = this;\n }\n\n /**\r\n * individual objects can attach and detach to the manager to be rendered\r\n */\n\n _createClass(Loop, [{\n key: 'loop',\n value: function loop() {\n requestAnimationFrame(this.loop.bind(this));\n this.panToward(this.target);\n var omt = this.overwatchMoveTarget;\n this.moveToward(this.moveTarget || {\n x: omt.x,\n y: omt.y + 12,\n z: omt.z\n });\n this.objects.map(function (i) {\n return i.animate();\n });\n //this.breathe();\n this.renderer.render(this.scene, this.camera);\n }\n\n /**\r\n * initialize lights, camera, action\r\n */\n }, {\n key: 'main',\n value: function main() {\n this.objects = [];\n if (this.getThree()) {\n\n var THREE = this.THREE;\n\n var scene = this.scene = new THREE.Scene();\n this.attach();\n this.lighting = _sceneLighting.lighting;\n _sceneLighting.lighting.addTo(scene);\n var camera = this.camera = new THREE.PerspectiveCamera(60, this.getAspect(), 0.1, 500);\n\n this.target = new THREE.Vector3(0, 0, -60.5);\n this._target = new THREE.Vector3(0, 0, -60.5);\n this.moveTarget = camera.position;\n\n this.resetCamera();\n this.loop();\n }\n }\n\n /**\r\n * used by the background layer\r\n */\n }, {\n key: 'addStaticMeshes',\n value: function addStaticMeshes() {\n new _meshField.Field().join(this);\n new _meshMound.Mound().join(this);\n new _meshHomeDirt.HomeDirt().join(this);\n new _meshGrass.Grass().join(this);\n new _meshGrass.Grass(this, true);\n new _meshBattersEye.BattersEye().join(this);\n\n new _meshWall.Wall(this, -30);\n new _meshWall.Wall(this, -15);\n new _meshWall.Wall(this, 15);\n new _meshWall.Wall(this, 30);\n\n new _meshBase.Base(this, 'first');\n new _meshBase.Base(this, 'second');\n new _meshBase.Base(this, 'third');\n new _meshBase.Base(this, 'home');\n }\n\n /**\r\n * experimental camera bobbing\r\n */\n }, {\n key: 'breathe',\n value: function breathe() {\n var pos = this.camera.position;\n var x = pos.x,\n y = pos.y,\n z = pos.z;\n var rate = 0.0005 * this.bob || 1;\n if (y > 0.6) {\n this.bob = -1;\n } else if (y < -0.6) {\n this.bob = 1;\n }\n //pos.x += rate;\n pos.y += rate;\n pos.z += rate;\n }\n }, {\n key: 'getThree',\n value: function getThree() {\n if (this.THREE === Loop.prototype.THREE && typeof window === 'object' && window.THREE) {\n return this.THREE = window.THREE;\n }\n return false;\n }\n\n /**\r\n * attach to the DOM\r\n * @returns {THREE.WebGLRenderer}\r\n */\n }, {\n key: 'attach',\n value: function attach() {\n window.removeEventListener('resize', this.onResize.bind(this), false);\n window.addEventListener('resize', this.onResize.bind(this), false);\n var element = document.getElementsByClassName(this.elementClass)[0];\n element.innerHTML = '';\n var THREE = this.THREE;\n var renderer = new THREE.WebGLRenderer({ alpha: true });\n this.setSize(renderer);\n //renderer.setClearColor(0xffffff, 0);\n\n element.appendChild(renderer.domElement);\n\n this.renderer = renderer;\n return renderer;\n }\n\n /**\r\n * higher FOV on lower view widths\r\n */\n }, {\n key: 'onResize',\n value: function onResize() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n this.camera.aspect = this.getAspect();\n this.camera.fov = 90 - 30 * (element.offsetWidth / 1000);\n this.camera.updateProjectionMatrix();\n this.setSize(this.renderer);\n }\n }, {\n key: 'setSize',\n value: function setSize(renderer) {\n var element = document.getElementsByClassName(this.elementClass)[0];\n var width = element.offsetWidth;\n renderer.setSize(width, HEIGHT);\n }\n }, {\n key: 'getAspect',\n value: function getAspect() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n return element.offsetWidth / HEIGHT;\n }\n\n /**\r\n * incrementally pan toward the vector given\r\n * @param vector\r\n */\n }, {\n key: 'panToward',\n value: function panToward(vector) {\n var maxIncrement = this.panSpeed;\n this.forAllLoops(function (loop) {\n var target = loop._target;\n target.x = target.x + Math.max(Math.min((vector.x - target.x) / 100, maxIncrement), -maxIncrement);\n target.y = target.y + Math.max(Math.min((vector.y - target.y) / 100, maxIncrement), -maxIncrement);\n target.z = target.z + Math.max(Math.min((vector.z - target.z) / 100, maxIncrement), -maxIncrement);\n loop.camera.lookAt(target);\n });\n }\n\n /**\r\n * incrementally move the camera to the vector\r\n * @param vector\r\n */\n }, {\n key: 'moveToward',\n value: function moveToward(vector) {\n var maxIncrement = this.moveSpeed;\n this.forAllLoops(function (loop) {\n var position = loop.camera.position;\n position.x += Math.max(Math.min(vector.x - position.x, maxIncrement), -maxIncrement);\n position.y += Math.max(Math.min(vector.y - position.y, maxIncrement), -maxIncrement);\n position.z += Math.max(Math.min(vector.z - position.z, maxIncrement), -maxIncrement);\n });\n }\n\n /**\r\n * setting a target will cause the camera to pan toward it using the pan method above\r\n * @param vector\r\n * @param panSpeed\r\n */\n }, {\n key: 'setLookTarget',\n value: function setLookTarget(vector, panSpeed) {\n this.forAllLoops(function (loop) {\n loop.panSpeed = panSpeed || 0.9;\n loop.panning = vector !== AHEAD;\n loop.target = vector;\n });\n }\n\n /**\r\n * setting a target will cause the camera to move toward it using the incremental method above\r\n * @param vector\r\n * @param moveSpeed\r\n */\n }, {\n key: 'setMoveTarget',\n value: function setMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.moveTarget = vector;\n loop.overwatchMoveTarget = null;\n });\n }\n }, {\n key: 'setOverwatchMoveTarget',\n value: function setOverwatchMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.overwatchMoveTarget = vector;\n loop.moveTarget = null;\n });\n }\n }, {\n key: 'resetCamera',\n value: function resetCamera() {\n var moveSpeed = 0.5;\n if (this.camera.position.z !== INITIAL_POSITION.z) {\n moveSpeed = 2.5;\n }\n this.setLookTarget(AHEAD, moveSpeed);\n this.setMoveTarget(INITIAL_POSITION, moveSpeed / 10);\n }\n }, {\n key: 'moveCamera',\n value: function moveCamera(x, y, z) {\n if (typeof x === 'object') {\n return this.moveCamera(x.x, x.y, x.z);\n }\n this.forAllLoops(function (loop) {\n loop.camera.position.x = x;\n loop.camera.position.y = y;\n loop.camera.position.z = z;\n });\n }\n\n /**\r\n * execute the function on all loops\r\n * @param fn {Function}\r\n */\n }, {\n key: 'forAllLoops',\n value: function forAllLoops(fn) {\n if (this.background) {\n fn(this.background);\n }\n if (this.foreground) {\n fn(this.foreground);\n }\n fn(this);\n }\n }, {\n key: 'test',\n value: function test() {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.setType('4-seam');\n //with (ball.mesh.rotation) {x=0,y=0,z=0}; ball.rotation = {x:0.00, y:0.00};\n ball.animate = function () {\n ball.rotate();\n };\n ball.join(this);\n // Baseball.service.Animator.loop.test();\n }\n }, {\n key: 'testTrajectory',\n value: function testTrajectory(data) {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.deriveTrajectory(data || {\n splay: -35,\n travelDistance: 135,\n flyAngle: -15,\n x: 100,\n y: 100\n }, {\n x: 0, y: 0\n });\n ball.join(this);\n }\n }]);\n\n return Loop;\n})();\n\nvar HEIGHT = 700;\nLoop.VERTICAL_CORRECTION = VERTICAL_CORRECTION;\nLoop.INITIAL_CAMERA_DISTANCE = INITIAL_CAMERA_DISTANCE;\nLoop.prototype.THREE = {};\nLoop.prototype.constructors = {\n Ball: _meshBall.Ball,\n Mound: _meshMound.Mound,\n Field: _meshField.Field\n};\n\nexports.Loop = Loop;\n\n},{\"./mesh/Ball\":11,\"./mesh/Base\":12,\"./mesh/BattersEye\":13,\"./mesh/Field\":14,\"./mesh/Grass\":15,\"./mesh/HomeDirt\":16,\"./mesh/Mound\":18,\"./mesh/Wall\":19,\"./scene/lighting\":20}],10:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _Loop = require('../Loop');\n\n/**\r\n * Each class should adhere to this pattern.\r\n * When a scene object has been positioned correctly and its trajectory set,\r\n * it should use ::join to attach itself to the scene.\r\n *\r\n * While attached, the animate method will be called on each frame.\r\n * Typically the animate method can run through the trajectory queue and then\r\n * detach itself. @see Ball\r\n *\r\n * For static meshes the animate method will do nothing, leaving the mesh permanently attached.\r\n */\n\nvar AbstractMesh = (function () {\n function AbstractMesh() {\n _classCallCheck(this, AbstractMesh);\n }\n\n /**\r\n * since we are using (0, 0, 0) vector for the center of the strike zone, the actual ground level will be offset\r\n * downward\r\n * @type {number}\r\n */\n\n _createClass(AbstractMesh, [{\n key: 'attach',\n\n /**\r\n * attach and detach should be used to maintain the correct object list\r\n * todo use the built in object list of the scene object\r\n */\n value: function attach() {\n var objects = this.loop.objects;\n if (objects.indexOf(this) === -1) {\n objects.push(this);\n }\n this.loop.scene.add(this.mesh);\n }\n }, {\n key: 'detach',\n value: function detach() {\n var objects = this.loop.objects;\n var index = objects.indexOf(this);\n if (index !== -1) {\n this.loop.objects.splice(index, 1);\n }\n this.loop.scene.remove(this.mesh);\n }\n }, {\n key: 'join',\n value: function join(loop) {\n this.loop = loop || this.loop;\n if (this.loop instanceof _Loop.Loop) {\n this.attach();\n }\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return AbstractMesh;\n})();\n\nAbstractMesh.WORLD_BASE_Y = -4;\n\nexports.AbstractMesh = AbstractMesh;\n\n},{\"../Loop\":9}],11:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nvar _Indicator = require('./Indicator');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\n/**\r\n * on the DOM the pitch zone is 200x200 pixels\r\n * here we scale the strike zone to 4.2 units (feet)\r\n * for display purposes. It is only approximately related to actual pitch zone dimensions.\r\n * @type {number}\r\n */\nvar SCALE = 2.1 / 100;\n\nvar INDICATOR_DEPTH = -5;\n\nvar Ball = (function (_AbstractMesh) {\n _inherits(Ball, _AbstractMesh);\n\n /**\r\n *\r\n * @param loop\r\n * @param trajectory {Array} incremental vectors applied each frame\r\n * e.g. for 1 second of flight time there should be 60 incremental vectors\r\n */\n\n function Ball(loop, trajectory) {\n _classCallCheck(this, Ball);\n\n _get(Object.getPrototypeOf(Ball.prototype), 'constructor', this).call(this);\n if (!(loop instanceof _Loop.Loop) && loop instanceof Array) {\n trajectory = loop;\n }\n this.hasIndicator = false;\n this.trajectory = trajectory ? trajectory : [];\n this.breakingTrajectory = [];\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n this.setType('4-seam', 1);\n this.bounce = 1;\n }\n\n _createClass(Ball, [{\n key: 'getMesh',\n value: function getMesh() {\n /** @see threex.sportballs */\n var baseURL = 'public/';\n var THREE = window.THREE;\n var loader = new THREE.TextureLoader();\n var textureColor = loader.load(baseURL + 'images/BaseballColor.jpg');\n var textureBump = loader.load(baseURL + 'images/BaseballBump.jpg');\n var geometry = new THREE.SphereGeometry(0.36, 32, 16); // real scale is 0.12\n var material = new THREE.MeshPhongMaterial({\n map: textureColor,\n bumpMap: textureBump,\n bumpScale: 0.01\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n\n /**\r\n * Leave an indicator when crossing the home plate front plane,\r\n * and rotate while moving (default 1000 RPM)\r\n */\n }, {\n key: 'animate',\n value: function animate() {\n var frame = this.trajectory.shift(),\n pos = this.mesh.position;\n\n if (frame) {\n pos.x += frame.x;\n pos.y += frame.y * this.bounce;\n pos.z += frame.z;\n if (pos.y < _AbstractMesh2.AbstractMesh.WORLD_BASE_Y) {\n this.bounce *= -1;\n }\n if (frame.x + frame.y + frame.z !== 0) {\n this.rotate();\n }\n }\n if (pos.z > INDICATOR_DEPTH && !this.hasIndicator) {\n this.spawnIndicator();\n }\n if (!frame) {\n this.detach();\n this.loop.resetCamera();\n }\n }\n }, {\n key: 'setType',\n value: function setType(type, handednessScalar) {\n var rpm = _baseballUtilityHelper.helper.pitchDefinitions[type][4];\n var rotationAngle = _baseballUtilityHelper.helper.pitchDefinitions[type][3];\n this.setRotation(rpm, rotationAngle * (handednessScalar || 1));\n }\n }, {\n key: 'rotate',\n value: function rotate() {\n var rotation = this.rotation;\n var meshRotation = this.mesh.rotation;\n meshRotation.x += rotation.x;\n meshRotation.y += rotation.y;\n }\n }, {\n key: 'setRotation',\n value: function setRotation(rpm, rotationAngle) {\n this.RPM = rpm;\n this.RPS = this.RPM / 60;\n var rotationalIncrement = this.RP60thOfASecond = this.RPS / 60;\n\n // calculate rotational components\n // +x is CCW along x axis increasing\n // +y is CW along y axis increasing\n // +z (unused) is CW along z axis increasing\n\n // 0 --> x:1 y:0\n // 45 --> x:+ y:+\n // 90 --> x:0 y:1\n // 180 --> x:-1 y:0\n\n var xComponent = rotationalIncrement * Math.cos(rotationAngle / 180 * Math.PI);\n var yComponent = rotationalIncrement * Math.sin(rotationAngle / 180 * Math.PI);\n\n this.rotation = {\n x: xComponent * 360 * Math.PI / 180,\n y: yComponent * 360 * Math.PI / 180\n };\n }\n }, {\n key: 'exportPositionTo',\n value: function exportPositionTo(mesh) {\n mesh.position.x = this.mesh.position.x;\n mesh.position.y = this.mesh.position.y;\n mesh.position.z = this.mesh.position.z;\n }\n }, {\n key: 'spawnIndicator',\n value: function spawnIndicator() {\n if (this.hasIndicator) {\n return;\n }\n this.hasIndicator = true;\n var indicator = new _Indicator.Indicator();\n indicator.mesh.position.x = this.mesh.position.x;\n indicator.mesh.position.y = this.mesh.position.y;\n indicator.mesh.position.z = this.mesh.position.z;\n indicator.join(this.loop.background);\n }\n }, {\n key: 'derivePitchingTrajectory',\n value: function derivePitchingTrajectory(game) {\n this.setType(game.pitchInFlight.name, game.pitcher.throws === 'right' ? 1 : -1);\n var top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n flightTime = _baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n var scale = SCALE;\n var origin = {\n x: game.pitcher.throws == 'left' ? 1.5 : -1.5,\n y: _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 6,\n z: -60.5 // mound distance\n };\n this.mesh.position.x = origin.x;\n this.mesh.position.y = origin.y;\n this.mesh.position.z = origin.z;\n\n var ARC_APPROXIMATION_Y_ADDITIVE = 38; // made up number\n var terminus = {\n x: (left - 100) * scale,\n y: (100 - top + 2 * ARC_APPROXIMATION_Y_ADDITIVE) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n var breakingTerminus = {\n x: (breakLeft - 100) * scale,\n y: (100 - breakTop) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n\n var lastPosition = {\n x: origin.x, y: origin.y, z: origin.z\n },\n lastBreakingPosition = {\n x: origin.x, y: origin.y, z: origin.z\n };\n\n var frames = [],\n breakingFrames = [],\n frameCount = flightTime * 60 | 0,\n counter = frameCount * 1.08 | 0,\n frame = 0;\n\n var xBreak = breakingTerminus.x - terminus.x,\n yBreak = breakingTerminus.y - terminus.y;\n var breakingDistance = Math.sqrt(Math.pow(xBreak, 2) + Math.pow(yBreak, 2));\n /**\r\n * @type {number} 1.0+, an expression of how late the pitch breaks\r\n */\n var breakingLateness = breakingDistance / (2 * ARC_APPROXIMATION_Y_ADDITIVE) / scale,\n breakingLatenessMomentumExponent = 0.2 + Math.pow(0.45, breakingLateness);\n\n while (counter--) {\n var progress = ++frame / frameCount;\n\n // linear position\n var position = {\n x: origin.x + (terminus.x - origin.x) * progress,\n y: origin.y + (terminus.y - origin.y) * progress,\n z: origin.z + (terminus.z - origin.z) * progress\n };\n // linear breaking position\n var breakingInfluencePosition = {\n x: origin.x + (breakingTerminus.x - origin.x) * progress,\n y: origin.y + (breakingTerminus.y - origin.y) * progress,\n z: origin.z + (breakingTerminus.z - origin.z) * progress\n };\n if (progress > 1) {\n momentumScalar = 1 - Math.pow(progress, breakingLateness);\n } else {\n var momentumScalar = Math.pow(1 - progress, breakingLatenessMomentumExponent);\n }\n var breakingScalar = 1 - momentumScalar,\n scalarSum = momentumScalar + breakingScalar;\n // adjustment toward breaking ball position\n var breakingPosition = {\n x: (position.x * momentumScalar + breakingInfluencePosition.x * breakingScalar) / scalarSum,\n y: (position.y * momentumScalar + breakingInfluencePosition.y * breakingScalar) / scalarSum,\n z: (position.z * momentumScalar + breakingInfluencePosition.z * breakingScalar) / scalarSum\n };\n var increment = {\n x: position.x - lastPosition.x,\n y: position.y - lastPosition.y,\n z: position.z - lastPosition.z\n };\n var breakingIncrement = {\n x: breakingPosition.x - lastBreakingPosition.x,\n y: breakingPosition.y - lastBreakingPosition.y,\n z: breakingPosition.z - lastBreakingPosition.z\n };\n\n lastPosition = position;\n lastBreakingPosition = breakingPosition;\n\n breakingFrames.push(breakingIncrement);\n frames.push(increment);\n }\n\n var pause = 60;\n while (pause--) {\n breakingFrames.push({ x: 0, y: 0, z: 0 });\n frames.push({ x: 0, y: 0, z: 0 });\n }\n\n this.breakingTrajectory = breakingFrames;\n this.trajectory = frames;\n return frames;\n }\n }, {\n key: 'deriveTrajectory',\n value: function deriveTrajectory(result, pitch) {\n var dragScalarApproximation = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var flyAngle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1,\n flightScalar = flyAngle < 7 ? -1 : 1,\n splay = result.splay; // 0 is up the middle\n\n if (flightScalar < 0 && result.travelDistance > 0) {\n distance = Math.max(90, distance);\n }\n\n flyAngle = 1 + Math.abs(flyAngle); // todo why plus 1?\n if (flyAngle > 90) flyAngle = 180 - flyAngle;\n\n // velocity in m/s, I think\n var velocity = dragScalarApproximation.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * flyAngle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServicesMathinator.Mathinator.RADIAN * flyAngle) * velocity;\n // in feet\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * dragScalarApproximation.apexHeight;\n // in seconds\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * dragScalarApproximation.airTime; // 2x freefall equation\n\n this.airTime = airTime;\n\n var scale = SCALE;\n\n var origin = {\n x: pitch.x + result.x - 100,\n y: pitch.y + result.y - 100,\n z: 0\n };\n\n this.mesh.position.x = origin.x * scale;\n this.mesh.position.y = origin.y * scale;\n this.mesh.position.z = origin.z;\n\n var extrema = {\n x: Math.sin(splay / 180 * Math.PI) * distance,\n y: apexHeight,\n z: -Math.cos(splay / 180 * Math.PI) * distance\n };\n\n var frames = [],\n frameCount = airTime * 60 | 0,\n counter = frameCount,\n frame = 0;\n\n var lastHeight = 0;\n\n while (counter--) {\n var progress = ++frame / frameCount,\n percent = progress * 100;\n\n // this equation is approximate\n if (flightScalar < 0) {\n var currentDistance = progress * distance;\n y = (origin.y * scale + apexHeight * Math.abs(Math.sin(3 * Math.pow(currentDistance, 1.1) / distance * Math.PI / 2))) * ((100 - percent) / 100) + _AbstractMesh2.AbstractMesh.WORLD_BASE_Y * progress;\n } else {\n var y = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 2) * apexHeight;\n }\n\n frames.push({\n x: extrema.x / frameCount,\n y: y - lastHeight,\n z: extrema.z / frameCount\n });\n\n lastHeight = y;\n }\n this.trajectory = frames;\n return frames;\n }\n }]);\n\n return Ball;\n})(_AbstractMesh2.AbstractMesh);\n\nBall.prototype.DEFAULT_RPM = 1000;\nBall.prototype.RPM = 1000;\nBall.prototype.RPS = 1000 / 60;\nBall.prototype.RP60thOfASecond = 1000 / 60 / 60;\nBall.prototype.rotation = {\n x: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180, // in radians per 60th of a second\n y: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180\n};\n\nexports.Ball = Ball;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10,\"./Indicator\":17,\"baseball/Services/Mathinator\":24,\"baseball/Utility/helper\":32}],12:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Base = (function (_AbstractMesh) {\n _inherits(Base, _AbstractMesh);\n\n function Base(loop, base) {\n _classCallCheck(this, Base);\n\n _get(Object.getPrototypeOf(Base.prototype), 'constructor', this).call(this);\n this.base = base;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Base, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xFFFFFF\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(3, 0.3, 3, 8, 8, 8), material);\n\n mesh.rotation.x = -0 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 0 / 180 * Math.PI;\n\n switch (this.base) {\n case 'first':\n mesh.position.x = 64;\n mesh.position.z = -64;\n break;\n case 'second':\n mesh.position.x = 0;\n mesh.position.z = -121;\n break;\n case 'third':\n mesh.position.x = -64;\n mesh.position.z = -64;\n break;\n case 'home':\n mesh.position.x = 0;\n mesh.position.z = 0;\n\n mesh.rotation.z = 0;\n }\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.5;\n mesh.position.z -= 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Base;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Base = Base;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],13:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar BattersEye = (function (_AbstractMesh) {\n _inherits(BattersEye, _AbstractMesh);\n\n function BattersEye(loop) {\n _classCallCheck(this, BattersEye);\n\n _get(Object.getPrototypeOf(BattersEye.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(BattersEye, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(200, 45, 4, 16, 16, 16), material);\n\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= 310;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return BattersEye;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.BattersEye = BattersEye;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],14:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Field = (function (_AbstractMesh) {\n _inherits(Field, _AbstractMesh);\n\n function Field(loop) {\n _classCallCheck(this, Field);\n\n _get(Object.getPrototypeOf(Field.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Field, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(155, 155, 32, 32), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = -102;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Field;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Field = Field;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],15:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Grass = (function (_AbstractMesh) {\n _inherits(Grass, _AbstractMesh);\n\n function Grass(loop, infield) {\n _classCallCheck(this, Grass);\n\n _get(Object.getPrototypeOf(Grass.prototype), 'constructor', this).call(this);\n this.infield = infield;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Grass, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: this.infield ? 0x70934A : 0x476532\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(this.infield ? 80 : 8000, this.infield ? 80 : 8000, 16, 16), material);\n\n if (this.infield) {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.2;\n mesh.position.z = -62;\n } else {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y - 0.2;\n mesh.position.z = -570;\n }\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Grass;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Grass = Grass;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],16:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar HomeDirt = (function (_AbstractMesh) {\n _inherits(HomeDirt, _AbstractMesh);\n\n function HomeDirt(loop) {\n _classCallCheck(this, HomeDirt);\n\n _get(Object.getPrototypeOf(HomeDirt.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(HomeDirt, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(8, 8, 16, 16), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return HomeDirt;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.HomeDirt = HomeDirt;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],17:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Indicator = (function (_AbstractMesh) {\n _inherits(Indicator, _AbstractMesh);\n\n function Indicator(loop) {\n _classCallCheck(this, Indicator);\n\n _get(Object.getPrototypeOf(Indicator.prototype), 'constructor', this).call(this);\n var n = 60;\n this.trajectory = [];\n while (n--) {\n this.trajectory.push(1);\n }\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Indicator, [{\n key: 'getMesh',\n value: function getMesh() {\n var THREE = window.THREE;\n var geometry = new THREE.CircleGeometry(0.30, 32);\n var material = new THREE.MeshPhongMaterial({\n color: 0xFFFFFF\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {\n this.trajectory.shift();\n\n if (!this.trajectory.length) {\n this.detach();\n }\n }\n }]);\n\n return Indicator;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Indicator = Indicator;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],18:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Mound = (function (_AbstractMesh) {\n _inherits(Mound, _AbstractMesh);\n\n function Mound(loop) {\n _classCallCheck(this, Mound);\n\n _get(Object.getPrototypeOf(Mound.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Mound, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.CircleGeometry(9), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.9;\n mesh.position.z = -60.5;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Mound;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Mound = Mound;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],19:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; desc = parent = undefined; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Wall = (function (_AbstractMesh) {\n _inherits(Wall, _AbstractMesh);\n\n function Wall(loop, angle) {\n _classCallCheck(this, Wall);\n\n _get(Object.getPrototypeOf(Wall.prototype), 'constructor', this).call(this);\n this.angle = angle;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Wall, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(120, 15 | 0, 4, 16, 16, 16), material);\n\n var radians = this.angle / 180 * Math.PI;\n mesh.rotation.y = -radians;\n\n var hypotenuse = 320;\n var distance = Math.cos(radians) * hypotenuse;\n var offset = Math.sin(radians) * hypotenuse;\n\n mesh.position.x += offset;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= distance;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Wall;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Wall = Wall;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],20:[function(require,module,exports){\n\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nvar lighting = {\n addTo: function addTo(scene) {\n var light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1.0);\n scene.add(light);\n var sun = new THREE.DirectionalLight(0xffffbb, 0.45);\n light.position.set(-1, 1, 1);\n this.light = light;\n this.sun = sun;\n scene.add(sun);\n },\n setLuminosity: function setLuminosity(level) {\n this.light.intensity = level;\n this.sun.intensity = level / 2;\n }\n};\n\nexports.lighting = lighting;\n\n},{}],21:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/services/_services');\n\nvar _baseballRenderLoop = require('baseball/Render/Loop');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar Animator = function Animator() {\n this.init();\n throw new Error('No need to instantiate Animator');\n};\nAnimator.TweenMax = {};\nAnimator.prototype = {\n identifier: 'Animator',\n constructor: Animator,\n /**\r\n * console mode disables most animator functions\r\n */\n console: false,\n TweenMax: {},\n THREE: {},\n /**\r\n * anything other than webgl will use TweenMax for JS animations\r\n */\n renderingMode: 'webgl',\n init: function init() {\n if (Animator.console) return;\n if (!this.loop && this.renderingMode === 'webgl') {\n this.beginRender();\n }\n },\n /**\r\n * @returns {Loop}\r\n */\n beginRender: function beginRender() {\n this.loop = new _baseballRenderLoop.Loop('webgl-container');\n this.background = new _baseballRenderLoop.Loop('webgl-bg-container');\n this.background.addStaticMeshes();\n\n this.loop.background = this.background;\n this.background.foreground = this.loop;\n\n return this.loop;\n },\n /**\r\n * @param level {Number} 0 to 1\r\n */\n setLuminosity: function setLuminosity(level) {\n if (this.console) return;\n this.loop.lighting.setLuminosity(level);\n this.background.lighting.setLuminosity(level);\n },\n loadTweenMax: function loadTweenMax() {\n if (this.console || typeof window !== 'object') {\n Animator.TweenMax = {\n 'set': function set() {},\n 'to': function to() {},\n 'from': function from() {},\n killAll: function killAll() {}\n };\n } else {\n Animator.TweenMax = window.TweenMax;\n }\n return Animator.TweenMax;\n },\n TIME_FROM_SET: 2300, //ms\n TIME_FROM_WINDUP: 3600, //ms\n HOLD_UP_ALLOWANCE: 0.75, // seconds\n pitchTarget: null,\n pitchBreak: null,\n /**\r\n * this is called with $scope context binding\r\n * @param callback\r\n */\n updateFlightPath: function updateFlightPath(callback) {\n if (Animator.console) return;\n\n if (Animator.renderingMode === 'webgl') {\n return Animator.renderFlightPath(callback, this);\n }\n return Animator.tweenFlightPath(callback, this);\n },\n /**\r\n * @param callback\r\n * @param $scope\r\n * animates the pitch's flight path\r\n */\n tweenFlightPath: function tweenFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n $baseballs = $('.baseball'),\n flightSpeed = 1.3 - 0.6 * (game.pitchInFlight.velocity + 300) / 400,\n originTop = 50,\n originLeft = 110 + (game.pitcher.throws == 'left' ? 20 : -20);\n var pitch = this.pitchTarget = $('.main-area .target .baseball.pitch'),\n henka = this.pitchBreak = $('.main-area .target .baseball.break'),\n quarter = flightSpeed / 4;\n\n var pitchTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 12, 4),\n targetTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 10, 3);\n\n var transitions = [pitchTransition(0, 0), pitchTransition(10, 0), pitchTransition(30, 1), pitchTransition(50, 2), targetTransition(100, 3), pitchTransition(100, 3, breakTop, breakLeft)];\n\n TweenMax.set([pitch, henka], transitions[0]);\n TweenMax.to([pitch, henka], quarter, transitions[1]);\n TweenMax.to([pitch, henka], quarter, transitions[2]);\n TweenMax.to([pitch, henka], quarter, transitions[3]);\n TweenMax.to(pitch, quarter, transitions[4]);\n TweenMax.to(henka, quarter, transitions[5]);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback == 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n if (!game.pitchInFlight.x) {\n $baseballs.addClass('hide');\n } else {\n if (game.humanBatting() && Math.random() * 180 > game.batter.skill.offense.eye) {\n $('.baseball.break').addClass('hide');\n } else {\n $('.baseball.break').removeClass('hide');\n }\n $('.baseball.pitch').removeClass('hide');\n }\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\r\n * @param callback\r\n * @param $scope Angular scope\r\n * webgl version of tweenFlightPath\r\n */\n renderFlightPath: function renderFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n flightSpeed = _baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n if (!this.loop) {\n this.beginRender();\n }\n var ball = new this.loop.constructors.Ball();\n Animator._ball = ball;\n ball.derivePitchingTrajectory(game);\n ball.trajectory = ball.breakingTrajectory;\n ball.join(this.loop);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback === 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n var $baseballs = $('.baseball');\n $baseballs.addClass('hide');\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\r\n * @param game\r\n * @returns {*}\r\n * This only animates the flight arc of the ball in play.\r\n */\n animateFieldingTrajectory: function animateFieldingTrajectory(game) {\n if (Animator.console) return game.swingResult;\n\n if (this.renderingMode === 'webgl') {\n Animator.tweenFieldingTrajectory(game, true);\n return Animator.renderFieldingTrajectory(game);\n }\n return Animator.tweenFieldingTrajectory(game);\n },\n /**\r\n * @param game\r\n * @param splayOnly\r\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\r\n * JS/CSS animation\r\n */\n tweenFieldingTrajectory: function tweenFieldingTrajectory(game, splayOnly) {\n var TweenMax = Animator.loadTweenMax();\n var ball = $('.splay-indicator-ball');\n TweenMax.killAll();\n var result = game.swingResult;\n\n var linearApproximateDragScalar = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var angle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1;\n\n _baseballServices_services.Mathinator.memory.bounding = angle < 0;\n angle = 1 + Math.abs(angle);\n if (angle > 90) angle = 180 - angle;\n\n var velocity = linearApproximateDragScalar.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * angle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServices_services.Mathinator.RADIAN * angle) * velocity;\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * linearApproximateDragScalar.apexHeight;\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * linearApproximateDragScalar.airTime; // 2x freefall equation\n\n //log('angle', angle, 'vel', velocity, 'apex', apexHeight, 'air', airTime, 'dist', result.travelDistance);\n var quarter = airTime / 4;\n var mathinator = new _baseballServices_services.Mathinator();\n var transitions = [mathinator.transitionalTrajectory(0, quarter, 0, apexHeight, scalar * distance, result.splay), mathinator.transitionalTrajectory(25, quarter, 0), mathinator.transitionalTrajectory(50, quarter, 1), mathinator.transitionalTrajectory(75, quarter, 2), mathinator.transitionalTrajectory(100, quarter, 3)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, quarter, transitions[1]);\n TweenMax.to(ball, quarter, transitions[2]);\n TweenMax.to(ball, quarter, transitions[3]);\n TweenMax.to(ball, quarter, transitions[4]);\n\n if (!splayOnly) {\n ball = $('.indicator.baseball.break').removeClass('hide').show();\n var time = quarter / 2;\n transitions = [mathinator.transitionalCatcherPerspectiveTrajectory(0, time, 0, apexHeight, scalar * distance, result.splay, game.pitchInFlight), mathinator.transitionalCatcherPerspectiveTrajectory(12.5, time * 0.75, 0), mathinator.transitionalCatcherPerspectiveTrajectory(25, time * 0.80, 1), mathinator.transitionalCatcherPerspectiveTrajectory(37.5, time * 0.85, 2), mathinator.transitionalCatcherPerspectiveTrajectory(50, time * 0.90, 3), mathinator.transitionalCatcherPerspectiveTrajectory(62.5, time * 0.95, 4), mathinator.transitionalCatcherPerspectiveTrajectory(75, time, 5), mathinator.transitionalCatcherPerspectiveTrajectory(87.5, time, 6), mathinator.transitionalCatcherPerspectiveTrajectory(100, time, 7)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, time, transitions[1]);\n TweenMax.to(ball, time, transitions[2]);\n TweenMax.to(ball, time, transitions[3]);\n TweenMax.to(ball, time, transitions[4]);\n TweenMax.to(ball, time, transitions[5]);\n TweenMax.to(ball, time, transitions[6]);\n TweenMax.to(ball, time, transitions[7]);\n TweenMax.to(ball, time, transitions[8]);\n\n setTimeout(function () {\n // hack\n $('.indicator.baseball.break').removeClass('hide').show();\n }, 50);\n }\n\n return game.swingResult;\n },\n /**\r\n * @param game\r\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\r\n * WebGL version of tweenFieldingTrajectory\r\n */\n renderFieldingTrajectory: function renderFieldingTrajectory(game) {\n if (!this.loop) {\n this.beginRender();\n }\n var result = game.swingResult;\n\n var ball = Animator._ball || new this.loop.constructors.Ball();\n ball.deriveTrajectory(result, game.pitchInFlight);\n ball.join(this.loop);\n\n if (result.thrownOut || result.caught || result.bases) {\n if (Math.random() < 0.15 && ball.airTime > 1.5 || Math.random() < 0.50 && ball.airTime > 2.5) {\n //var scale = 1;\n //if (result.splay > 0) {\n // scale = -1;\n //}\n this.loop.setLookTarget(ball.mesh.position, 0.3);\n this.loop.setOverwatchMoveTarget(ball.mesh.position, 0.16);\n } else {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n } else if (Math.abs(result.splay) < 60) {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n\n return game.swingResult;\n }\n};\n\nfor (var fn in Animator.prototype) {\n if (Animator.prototype.hasOwnProperty(fn)) {\n Animator[fn] = Animator.prototype[fn];\n }\n}\n\nexports.Animator = Animator;\n\n},{\"baseball/Render/Loop\":9,\"baseball/Utility/helper\":32,\"baseball/services/_services\":36}],22:[function(require,module,exports){\n/**\r\n * For Probability!\r\n * @constructor\r\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Distribution = function Distribution() {};\n\nDistribution.prototype = {\n identifier: 'Distribution',\n constructor: Distribution,\n /**\r\n * @param scale {number}\r\n * @returns {number}\r\n */\n chance: function chance(scale) {\n if (!scale) scale = 1;\n return Math.random() * scale;\n },\n /**\r\n * @param fielder {Player}\r\n * @returns {boolean}\r\n */\n error: function error(fielder) {\n return (100 - fielder.skill.defense.fielding) * 0.40 + 4 > Math.random() * 100;\n },\n /**\r\n * @param power\r\n * @param flyAngle\r\n * @returns {number}\r\n */\n landingDistance: function landingDistance(power, flyAngle) {\n return (10 + power / 2 + Math.random() * 310 + power / 100 * 30) * (1 - Math.abs(flyAngle - 30) / 60);\n },\n /**\r\n * @returns {{x: number, y: number}}\r\n */\n pitchLocation: function pitchLocation() {\n var x, y;\n if (Math.random() < 0.5) {\n x = 50 + Math.floor(Math.random() * 70) - Math.floor(Math.random() * 15);\n } else {\n x = 150 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 70);\n }\n y = 30 + (170 - Math.floor(Math.sqrt(Math.random() * 28900)));\n return { x: x, y: y };\n },\n /**\r\n * swing centering basis\r\n * @returns {number}\r\n */\n centralizedNumber: function centralizedNumber() {\n return 100 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 15);\n },\n /**\r\n * @param eye {Player.skill.offense.eye}\r\n * @param x\r\n * @param y\r\n * @param umpire {Umpire}\r\n */\n swingLikelihood: function swingLikelihood(eye, x, y, umpire) {\n var swingLikelihood = (200 - Math.abs(100 - x) - Math.abs(100 - y)) / 2;\n if (x < 60 || x > 140 || y < 50 || y > 150) {\n // ball\n /** 138 based on avg O-Swing of 30% + 8% for fun, decreased by better eye */\n swingLikelihood = (swingLikelihood + 138 - eye) / 2 - 15 * umpire.count.balls;\n } else {\n /** avg Swing rate of 65% - 8% for laughs, increased by better eye */\n swingLikelihood = (57 + (2 * swingLikelihood + eye) / 3) / 2;\n }\n // higher late in the count\n return swingLikelihood - 35 + 2 * (umpire.count.balls + 8 * umpire.count.strikes);\n },\n /**\r\n * @param target {number} 0-200\r\n * @param control {number} 0-100\r\n * @returns {number}\r\n */\n pitchControl: function pitchControl(target, control) {\n var effect = (50 - Math.random() * 100) / (1 + control / 100);\n return Math.min(199.9, Math.max(0.1, target + effect));\n },\n /**\r\n * @param pitch {Game.pitchInFlight}\r\n * @param pitcher {Player}\r\n * @param x {number}\r\n * @param y {number}\r\n * @returns {object|{x: number, y: number}}\r\n * 0.5 to 1.5 of the pitch's nominal breaking effect X\r\n * 0.5 to 1.5 of the pitch's nominal breaking effect Y, magnified for lower Y\r\n */\n breakEffect: function breakEffect(pitch, pitcher, x, y) {\n var effect = {};\n effect.x = Math.floor(x + pitch.breakDirection[0] * (0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200));\n effect.y = Math.floor(y + pitch.breakDirection[1] * ((0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200) / (0.5 + y / 200)));\n return effect;\n },\n /**\r\n * Determine the swing target along an axis\r\n * @param target {number} 0-200\r\n * @param actual {number} 0-200\r\n * @param eye {number} 0-100\r\n * @returns {number} 0-200\r\n */\n cpuSwing: function cpuSwing(target, actual, eye) {\n eye = Math.min(eye, 100); // higher eye would overcompensate here\n return 100 + (target - 100) * (0.5 + Math.random() * eye / 200) - actual;\n },\n /**\r\n * Determine the swing scalar\r\n * @param eye {number} 0-100\r\n * @returns {number}\r\n */\n swing: function swing(eye) {\n return 100 / (eye + 25 + Math.random() * 50);\n }\n};\n\nfor (var fn in Distribution.prototype) {\n if (Distribution.prototype.hasOwnProperty(fn)) {\n Distribution[fn] = Distribution.prototype[fn];\n }\n}\n\nDistribution.main = function () {\n var ump = {\n count: {\n balls: 0,\n strikes: 0\n }\n };\n while (ump.count.balls < 4) {\n while (ump.count.strikes < 3) {\n console.log('S', ump.count.strikes, 'B', ump.count.balls);\n console.log('middle', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 100, 100, ump) | 0;\n }));\n console.log('corner', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 50, 50, ump) | 0;\n }));\n console.log('ball', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 15, 15, ump) | 0;\n }));\n ump.count.strikes++;\n }\n ump.count.balls++;\n ump.count.strikes = 0;\n }\n};\n\nexports.Distribution = Distribution;\n\n},{}],23:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Iterator = function Iterator() {};\n\nIterator.prototype = {\n identifier: 'Iterator',\n constructor: Iterator,\n each: function each(collection, map) {\n var keys, i;\n if (collection instanceof Array) {\n for (i = 0; i < collection.length; i++) {\n map(i, collection[i]);\n }\n } else {\n keys = Object.keys(collection);\n for (i = 0; i < keys.length; i++) {\n map(keys[i], collection[keys[i]]);\n }\n }\n }\n};\n\nfor (var fn in Iterator.prototype) {\n if (Iterator.prototype.hasOwnProperty(fn)) {\n Iterator[fn] = Iterator.prototype[fn];\n }\n}\n\nexports.Iterator = Iterator;\n\n},{}],24:[function(require,module,exports){\n/**\r\n * For Math!\r\n * @constructor\r\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Mathinator = function Mathinator() {};\n\n/**\r\n * @param n\r\n * @returns {number}\r\n */\nMathinator.square = function (n) {\n return n * n;\n};\n\nMathinator.prototype = {\n identifier: 'Mathinator',\n constructor: Mathinator,\n /**\r\n * CONST\r\n */\n RADIAN: Math.PI / 180,\n SPLAY_INDICATOR_LEFT: -4,\n /**\r\n * @param offset {{x: number, y: number}}\r\n * @param angle {number}\r\n * @returns {{x: number, y: number}}\r\n */\n getAngularOffset: function getAngularOffset(offset, angle) {\n var xScalar = offset.x < 0 ? -1 : 1,\n yScalar = offset.y < 0 ? -1 : 1;\n var originalAngle = Math.atan(offset.x / offset.y) / this.RADIAN;\n var distance = Math.sqrt(offset.x * offset.x + offset.y * offset.y),\n angledY = yScalar * Math.cos((angle - originalAngle) * this.RADIAN) * distance,\n angledX = xScalar * Math.sqrt(distance * distance - angledY * angledY);\n return {\n x: angledX,\n y: angledY\n };\n },\n /**\r\n * @param a {Array}\r\n * @param b {Array}\r\n * @returns {number}\r\n */\n getPolarDistance: function getPolarDistance(a, b) {\n var radians = this.RADIAN;\n return Math.sqrt(a[1] * a[1] + b[1] * b[1] - 2 * a[1] * b[1] * Math.cos(a[0] * radians - b[0] * radians));\n },\n /**\r\n * @param origin\r\n * @param target\r\n * @returns {number}\r\n * 0 is flat (left-right), positive is clockwise.\r\n * We use 125 instead of 180 to account for natural hand-height adjustments\r\n * of various swing heights.\r\n */\n battingAngle: function battingAngle(origin, target) {\n return Math.atan((origin.y - target.y) / (target.x - origin.x)) / Math.PI * 125;\n },\n memory: {},\n /**\r\n * @param percent {number} 0-100\r\n * @param quarter {number} seconds\r\n * @param step {number} 0 and up\r\n * @param [givenApexHeight] feet\r\n * @param [givenDistance] in feet\r\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\r\n * @returns {{bottom: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\r\n */\n transitionalTrajectory: function transitionalTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle) {\n if (givenApexHeight) Mathinator.prototype.memory.apexHeight = givenApexHeight;\n if (givenDistance) Mathinator.prototype.memory.distance = givenDistance;\n if (givenSplayAngle) Mathinator.prototype.memory.splay = givenSplayAngle;\n var apexHeight = Mathinator.prototype.memory.apexHeight,\n distance = Mathinator.prototype.memory.distance,\n splay = Mathinator.prototype.memory.splay;\n var bottom, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n quarter *= 4;\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n bottom = Math.cos(splay * radian) * percent / 100 * distance * 95 / 300;\n left = Math.sin(splay * radian) * percent / 100 * distance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n var apexRatio = Math.sqrt((50 - Math.abs(percent - 50)) / 100) * (1 / 0.7071);\n if (bounding) {\n padding = 1;\n borderWidth = 1;\n } else {\n padding = apexRatio * apexHeight / 90 * 15;\n borderWidth = 2 + apexRatio * 2;\n }\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n padding = Math.max(Math.min(padding, 12), 0);\n return {\n bottom: bottom,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\r\n * @param percent {number} 0-100\r\n * @param quarter {number} seconds\r\n * @param step {number} 0 and up\r\n * @param [givenApexHeight] feet\r\n * @param [givenDistance] in feet\r\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\r\n * @param [givenOrigin] Object with x, y -- pitchInFlight\r\n * @returns {{top: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\r\n */\n transitionalCatcherPerspectiveTrajectory: function transitionalCatcherPerspectiveTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle, givenOrigin) {\n var memory = Mathinator.prototype.memory;\n if (givenApexHeight) memory.apexHeight = givenApexHeight;\n if (givenDistance) memory.distance = givenDistance;\n if (givenSplayAngle) memory.splay = givenSplayAngle;\n if (givenOrigin) memory.origin = givenOrigin;\n var apexHeight = memory.apexHeight,\n distance = memory.distance,\n splay = memory.splay,\n origin = memory.origin;\n var top, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n var height = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 1.2) * apexHeight,\n currentDistance = distance * percent / 100;\n\n var projection = Math.pow((500 - currentDistance) / 500, 2); // reduction of dimensions due to distance\n\n top = 200 - origin.y - height * 20 * projection + percent / 100 * (origin.y - 85) * projection;\n left = origin.x + Math.sin(splay * radian) * (currentDistance * 8) * projection;\n padding = 12 * projection * projection;\n borderWidth = Math.max(Math.min(padding / 3, 4), 0);\n\n top = Math.max(Math.min(top, 500), -10000);\n left = Math.max(Math.min(left, 10000), -10000);\n padding = Math.max(Math.min(padding, 24), 1);\n\n //console.log('height', height|0, apexHeight|0, projection, 'left/pad/border', left|0, padding|0, borderWidth|0, 'top', top);\n\n return {\n top: top,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\r\n * @param swingResult\r\n * @returns {Game.swingResult}\r\n */\n translateSwingResultToStylePosition: function translateSwingResultToStylePosition(swingResult) {\n // CF HR bottom: 95px, centerline: left: 190px;\n var bottom, left;\n\n bottom = Math.cos(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300;\n left = Math.sin(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n\n swingResult.bottom = bottom + 'px';\n swingResult.left = left + 'px';\n return swingResult;\n },\n /**\r\n * @param left {number} 0-200\r\n * @param top {number} 0-200\r\n * @param originLeft {number} 0-200\r\n * @param originTop {number} 0-200\r\n * @param quarter {number} seconds\r\n * @param maxPadding {number} px padding at full size\r\n * @param maxBorderWidth {number} px border width at full size\r\n * @returns {Function}\r\n */\n pitchTransition: function pitchTransition(top, left, originTop, originLeft, quarter, maxPadding, maxBorderWidth) {\n /**\r\n * @param percent {number} 0-100\r\n * @param step {number} 0 and up\r\n * @param [breakTop] {number} 0-200 override\r\n * @param [breakLeft] {number} 0-200 override\r\n * @returns {{top: number, left: number, padding: string, borderWidth: string, transform: string, delay: number, ease: *}}\r\n */\n return function (percent, step, breakTop, breakLeft) {\n var _top, _left;\n _top = breakTop || top;\n _left = breakLeft || left;\n _top = originTop + Mathinator.square(percent / 100) * (_top - originTop);\n if (step == 1) {\n _top -= 2;\n }\n if (step == 2) {\n _top -= 1;\n }\n _left = originLeft + Mathinator.square(percent / 100) * (_left - originLeft);\n var padding = Math.max(Mathinator.square(percent / 100) * maxPadding, 1),\n borderWidth = Math.max(Mathinator.square(percent / 100) * maxBorderWidth, 1);\n return {\n top: _top,\n left: _left,\n padding: padding + 'px',\n borderWidth: borderWidth + 'px',\n transform: 'translateZ(0)',\n delay: quarter * step,\n ease: Linear.easeNone\n };\n };\n },\n /**\r\n * @param distance {number} feet\r\n * @param throwing {number} 0-1\r\n * @param fielding {number} 0-1\r\n * @param intercept {number} approx. -140 to 140\r\n * @returns {number} seconds\r\n */\n fielderReturnDelay: function fielderReturnDelay(distance, throwing, fielding, intercept) {\n return distance / 90 // bip distance (up to 3s+)\n + 5 * (distance / 310) // worst case time to reach the ball,\n * Math.min(intercept - 120, 0) / -240 // a good intercept rating will cut the base down to 0\n + 1 - (0.2 + fielding * 0.8) // gather time (up to 0.8s)\n + distance / 90 / (0.5 + throwing / 2); // throwing distance (up to 2s)\n },\n /**\r\n * @param player {Player}\r\n * @returns {number} ~2.0\r\n */\n infieldThrowDelay: function infieldThrowDelay(player) {\n var fielding = player.skill.defense.fielding,\n throwing = player.skill.defense.throwing;\n return 3.5 - (fielding + throwing) / 200;\n },\n /**\r\n * @param speed {number} 0-100\r\n * @returns {number} seconds\r\n */\n baseRunningTime: function baseRunningTime(speed) {\n return 7.0 - speed / 100 * 4.1;\n },\n /**\r\n * @param x {Number} bat offset\r\n * @param y {Number} bat offset\r\n * @param angle {Number} batting angle where 0 is horizontal, RHB clockwise increasing\r\n * {\r\n * splay: -90 to 90 where 0 is up the middle,\r\n * fly: 0, flat, to 90, vertical pop up\r\n * }\r\n * @param eye {Number} 0 - 100 skill rating\r\n * @returns {{splay: number, fly: number}}\r\n */\n getSplayAndFlyAngle: function getSplayAndFlyAngle(x, y, angle, eye) {\n\n var splay = -1.5 * x - angle / 20 * y;\n var direction = splay > 0 ? 1 : -1;\n // additional random splay\n // todo make it pull only\n splay += direction * Math.random() * 40 * (100 / (50 + eye));\n\n return {\n splay: splay,\n fly: -3 * y / ((angle + 25) / 35) // more difficult to hit a pop fly on a angled bat\n };\n },\n /**\r\n * @param velocityRating {Number} 0-100\r\n * @param velocityScalar {Number} approx 1\r\n * @returns {number}\r\n */\n getFlightTime: function getFlightTime(velocityRating, velocityScalar) {\n return (1.3 - 0.6 * (velocityRating + 300) / 400) / velocityScalar;\n }\n};\n\nfor (var fn in Mathinator.prototype) {\n if (Mathinator.prototype.hasOwnProperty(fn)) {\n Mathinator[fn] = Mathinator.prototype[fn];\n }\n}\n\nexports.Mathinator = Mathinator;\n\n},{}],25:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}],26:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _TeamJapan = require('./TeamJapan');\n\nvar Provider = (function () {\n function Provider() {\n _classCallCheck(this, Provider);\n }\n\n _createClass(Provider, [{\n key: 'assignTeam',\n value: function assignTeam(game, team, side) {\n var special = this.teams[team];\n special.game = game;\n game.teams[side] = special;\n }\n }]);\n\n return Provider;\n})();\n\nProvider.prototype.teams = {\n TeamJapan: _TeamJapan.samurai\n};\n\nexports.Provider = Provider;\n\n},{\"./TeamJapan\":27}],27:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballTeamsTrainer = require('baseball/Teams/Trainer');\n\nvar samurai = new _baseballModel_models.Team('no init');\nsamurai.name = 'Japan';\nsamurai.nameJ = '日本';\n\nvar darvish = new _baseballModelPlayer.Player(samurai),\n johjima = new _baseballModelPlayer.Player(samurai),\n ogasawara = new _baseballModelPlayer.Player(samurai),\n nishioka = new _baseballModelPlayer.Player(samurai),\n kawasaki = new _baseballModelPlayer.Player(samurai),\n murata = new _baseballModelPlayer.Player(samurai),\n matsui = new _baseballModelPlayer.Player(samurai),\n ichiro = new _baseballModelPlayer.Player(samurai),\n inaba = new _baseballModelPlayer.Player(samurai);\n\nvar matsuzaka = new _baseballModelPlayer.Player(samurai),\n fukudome = new _baseballModelPlayer.Player(samurai),\n aoki = new _baseballModelPlayer.Player(samurai),\n abe = new _baseballModelPlayer.Player(samurai),\n iwamura = new _baseballModelPlayer.Player(samurai);\n\nvar coach = new _baseballTeamsTrainer.Trainer();\n\ncoach.makePlayer(darvish, 'Yu', 'Darvish', 'ダルビッシュ', '有', 150, { eye: 80, power: 80, speed: 80 }, { catching: 50, fielding: 70, throwing: 100, speed: 80 }, 'right', 'right', 11);\n\ncoach.makePlayer(johjima, 'Kenji', 'Johjima', '城島', '健司', 60, { eye: 90, power: 88, speed: 70 }, { catching: 140, fielding: 95, throwing: 88, speed: 94 }, 'right', 'right', 2);\n\ncoach.makePlayer(ogasawara, 'Michihiro', 'Ogasawara', '小笠原', '道大', 80, { eye: 96, power: 115, speed: 90 }, { catching: 50, fielding: 96, throwing: 85, speed: 70 }, 'left', 'right', 36);\n\ncoach.makePlayer(nishioka, 'Tsuyoshi', 'Nishioka', '西岡', '剛', 80, { eye: 88, power: 75, speed: 92 }, { catching: 90, fielding: 88, throwing: 88, speed: 90 }, 'right', 'right', 7);\n\ncoach.makePlayer(kawasaki, 'Munenori', 'Kawasaki', '川崎', '宗則', 80, { eye: 95, power: 75, speed: 92 }, { catching: 90, fielding: 98, throwing: 90, speed: 110 }, 'left', 'right', 52);\n\ncoach.makePlayer(murata, 'Shuichi', 'Murata', '村田', '修一', 80, { eye: 82, power: 110, speed: 60 }, { catching: 80, fielding: 80, throwing: 90, speed: 90 }, 'right', 'right', 25);\n\ncoach.makePlayer(matsui, 'Hideki', 'Matsui', '秀樹', '松井', 75, { eye: 104, power: 130, speed: 68 }, { catching: 40, fielding: 85, throwing: 70, speed: 60 }, 'left', 'right', 55);\n\ncoach.makePlayer(ichiro, 'Ichiro', 'Suzuki', 'イチロー', '', 115, { eye: 115, power: 48, speed: 99 }, { catching: 80, fielding: 110, throwing: 135, speed: 120 }, 'left', 'right', 51);\n\ncoach.makePlayer(inaba, 'Atsunori', 'Inaba', '稲葉', '篤紀', 80, { eye: 92, power: 95, speed: 75 }, { catching: 50, fielding: 95, throwing: 95, speed: 90 }, 'right', 'right', 41);\n\nsamurai.bench = [darvish, johjima, ogasawara, nishioka, kawasaki, murata, matsui, ichiro, inaba, matsuzaka, fukudome, aoki, abe, iwamura];\nsamurai.manager.makeLineup();\nsamurai.positions = {\n pitcher: darvish,\n catcher: johjima,\n\n first: ogasawara,\n second: nishioka,\n short: kawasaki,\n third: murata,\n\n left: matsui,\n center: ichiro,\n right: inaba\n};\n\nfor (var position in samurai.positions) {\n if (samurai.positions.hasOwnProperty(position)) {\n samurai.positions[position].position = position;\n }\n}\n\nsamurai.lineup = [ichiro, kawasaki, inaba, matsui, ogasawara, johjima, murata, nishioka, darvish];\n\nsamurai.lineup.map(function (player, order) {\n player.order = order;\n});\n\nexports.samurai = samurai;\n\n},{\"baseball/Model/Player\":5,\"baseball/Model/_models\":8,\"baseball/Teams/Trainer\":28}],28:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar Trainer = (function () {\n function Trainer() {\n _classCallCheck(this, Trainer);\n }\n\n _createClass(Trainer, [{\n key: 'makePlayer',\n value: function makePlayer(player, name, surname, surnameJ, nameJ, pitching, offense, defense, bats, throws, number) {\n player.hero = true;\n\n if ('rights' && 0) {\n surnameJ = '代表';\n nameJ = '選手';\n name = 'TEAM';\n surname = 'JPN';\n }\n\n player.name = name + ' ' + surname;\n player.nameJ = surnameJ + nameJ;\n player.surname = surname;\n player.surnameJ = surnameJ;\n\n player.spaceName(surnameJ, nameJ);\n player.randomizeSkills(true, true);\n player.skill.offense = offense;\n player.skill.defense = defense;\n player.skill.pitching = pitching;\n player.bats = bats;\n player.throws = throws;\n player.number = number;\n _baseballServicesIterator.Iterator.each(player.pitching, function (key, value) {\n player.pitching[key].velocity += pitching / 5 | 0;\n player.pitching[key]['break'] += pitching / 5 | 0;\n player.pitching[key].control += pitching / 5 | 0;\n });\n player.resetStats(0);\n }\n }]);\n\n return Trainer;\n})();\n\nexports.Trainer = Trainer;\n\n},{\"baseball/Services/Iterator\":23}],29:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nvar Log = function Log() {\n this.init();\n};\n\nLog.prototype = {\n game: 'instance of Game',\n init: function init() {\n this.stabilized = {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n };\n this.pitchRecord = {\n e: [],\n n: []\n };\n this.shortRecord = {\n e: [],\n n: []\n };\n this.record = {\n e: [],\n n: []\n };\n },\n SINGLE: 'H',\n DOUBLE: '2B',\n TRIPLE: '3B',\n HOMERUN: 'HR',\n WALK: 'BB',\n GROUNDOUT: 'GO',\n FLYOUT: 'FO',\n LINEOUT: 'LO',\n RUN: 'R',\n STRIKEOUT: 'SO',\n SACRIFICE: 'SAC',\n REACHED_ON_ERROR: 'ROE',\n FIELDERS_CHOICE: 'FC',\n GIDP: '(IDP)',\n GITP: '(ITP)',\n stabilizeShortRecord: function stabilizeShortRecord() {\n var rec = this.record.e.slice(0, 6);\n this.shortRecord.e = rec;\n this.stabilized.shortRecord.e = rec.concat(['', '', '', '', '', '']).slice(0, 6);\n\n var rec2 = this.record.n.slice(0, 6);\n this.shortRecord.n = rec2;\n this.stabilized.shortRecord.n = rec2.concat(['', '', '', '', '', '']).slice(0, 6);\n },\n note: function note(_note, noteJ) {\n this.record.e.unshift(_note);\n this.record.n.unshift(noteJ);\n this.stabilizeShortRecord();\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(noteJ);\n } else {\n console.log(_note);\n }\n });\n },\n getBatter: function getBatter(batter) {\n var order = batter.team.nowBatting;\n order = ({\n 0: (0, _baseballUtilityText.text)(' 1st'),\n 1: (0, _baseballUtilityText.text)(' 2nd'),\n 2: (0, _baseballUtilityText.text)(' 3rd'),\n 3: (0, _baseballUtilityText.text)(' 4th'),\n 4: (0, _baseballUtilityText.text)(' 5th'),\n 5: (0, _baseballUtilityText.text)(' 6th'),\n 6: (0, _baseballUtilityText.text)(' 7th'),\n 7: (0, _baseballUtilityText.text)(' 8th'),\n 8: (0, _baseballUtilityText.text)(' 9th')\n })[order];\n var positions = this.longFormFielder();\n return (0, _baseballUtilityText.text)('Now batting') + order + _baseballUtilityText.text.comma() + positions[batter.position] + _baseballUtilityText.text.comma() + batter.getUniformNumber() + _baseballUtilityText.text.comma() + batter.getName();\n },\n noteBatter: function noteBatter(batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getBatter(batter);\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getBatter(batter);\n _baseballUtilityText.text.mode = m;\n this.note(record, recordJ);\n },\n getPitchLocationDescription: function getPitchLocationDescription(pitchInFlight, batterIsLefty) {\n var x = pitchInFlight.x,\n y = pitchInFlight.y,\n say = '';\n var noComma = false,\n noComma2 = false;\n var ball = false;\n if (!batterIsLefty) x = 200 - x;\n if (x < 50) {\n say += (0, _baseballUtilityText.text)('way outside');\n ball = true;\n } else if (x < 70) {\n say += (0, _baseballUtilityText.text)('outside');\n } else if (x < 100) {\n say += '';\n noComma = true;\n } else if (x < 130) {\n say += '';\n noComma = true;\n } else if (x < 150) {\n say += (0, _baseballUtilityText.text)('inside');\n } else {\n say += (0, _baseballUtilityText.text)('way inside');\n ball = true;\n }\n if (say != '') say += _baseballUtilityText.text.comma();\n if (y < 35) {\n say += (0, _baseballUtilityText.text)('way low');\n ball = true;\n } else if (y < 65) {\n say += (0, _baseballUtilityText.text)('low');\n } else if (y < 135) {\n say += '';\n noComma2 = true;\n } else if (y < 165) {\n say += (0, _baseballUtilityText.text)('high');\n } else {\n say += (0, _baseballUtilityText.text)('way high');\n ball = true;\n }\n if (noComma || noComma2) {\n say = say.split(_baseballUtilityText.text.comma()).join('');\n if (noComma && noComma2) {\n say = (0, _baseballUtilityText.text)('down the middle');\n }\n }\n // say = (ball ? 'Ball, ' : 'Strike, ') + say;\n say = _baseballUtilityText.text.namePitch(pitchInFlight) + _baseballUtilityText.text.comma() + say + _baseballUtilityText.text.stop();\n return say;\n },\n notePitch: function notePitch(pitchInFlight, batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.pop();\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.pop();\n _baseballUtilityText.text.mode = m;\n },\n broadcastCount: function broadcastCount(justOuts) {\n if (!this.game.umpire) return '';\n var count = this.game.umpire.count;\n if (this.lastOuts == 2 && count.outs == 0) {\n outs = 3 + (0, _baseballUtilityText.text)(' outs');\n } else {\n var outs = count.outs + (count.outs == 1 ? (0, _baseballUtilityText.text)(' out') : (0, _baseballUtilityText.text)(' outs'));\n }\n this.lastOuts = count.outs;\n if (justOuts) {\n return outs + _baseballUtilityText.text.stop();\n }\n return count.strikes + '-' + count.balls + ', ' + outs + _baseballUtilityText.text.stop();\n },\n broadcastScore: function broadcastScore() {\n return this.game.teams.away.getName() + ' ' + this.game.tally.away.R + ', ' + this.game.teams.home.getName() + ' ' + this.game.tally.home.R + _baseballUtilityText.text.stop();\n },\n broadcastRunners: function broadcastRunners() {\n var field = this.game.field;\n var runners = [field.first && (0, _baseballUtilityText.text)('first') || '', field.second && (0, _baseballUtilityText.text)('second') || '', field.third && (0, _baseballUtilityText.text)('third') || ''].filter(function (x) {\n return x;\n });\n\n var runnerCount = 0;\n runners.map(function (runner) {\n if (runner) {\n runnerCount++;\n }\n });\n\n switch (runnerCount) {\n case 0:\n return (0, _baseballUtilityText.text)('Bases empty') + _baseballUtilityText.text.stop();\n case 1:\n return (0, _baseballUtilityText.text)('Runner on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n default:\n return (0, _baseballUtilityText.text)('Runners on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n }\n },\n getSwing: function getSwing(swingResult) {\n var result = '';\n if (swingResult.looking) {\n if (swingResult.strike) {\n result += (0, _baseballUtilityText.text)('Strike.');\n } else {\n result += (0, _baseballUtilityText.text)('Ball.');\n }\n } else {\n if (swingResult.contact) {\n if (swingResult.foul) {\n result += (0, _baseballUtilityText.text)('Fouled off.');\n } else {\n if (swingResult.caught) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n if (swingResult.thrownOut) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n result += (0, _baseballUtilityText.text)('In play.');\n }\n }\n }\n } else {\n result += (0, _baseballUtilityText.text)('Swinging strike.');\n }\n }\n return result;\n },\n noteSwing: function noteSwing(swingResult) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n _baseballUtilityText.text.mode = 'e';\n record = this.getSwing(swingResult);\n pitchRecord.e[0] += record;\n stabilized.e[0] += record;\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getSwing(swingResult);\n pitchRecord.n[0] += recordJ;\n stabilized.n[0] += recordJ;\n _baseballUtilityText.text.mode = m;\n recordJ = stabilized.n[0];\n record = stabilized.e[0];\n var giraffe = this;\n record.indexOf('Previous') !== 0 && this.async(function () {\n if (record.indexOf('In play') > -1 && record.indexOf('struck out') > -1) {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(recordJ);\n } else {\n console.log(record);\n }\n } else {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(giraffe.broadcastCount(), recordJ);\n } else {\n console.log(giraffe.broadcastCount(), record);\n }\n }\n });\n },\n async: function async(fn) {\n if (!this.game.console && !this.game.quickMode) {\n setTimeout(fn, 100);\n }\n },\n getPlateAppearanceResult: function getPlateAppearanceResult(game) {\n var r = game.swingResult;\n var record = '';\n var batter = game.batter.getName();\n var out = [];\n if (r.looking) {\n if (r.strike) {\n record = batter + (0, _baseballUtilityText.text)(' struck out looking.');\n } else {\n record = batter + (0, _baseballUtilityText.text)(' walked.');\n }\n } else {\n if (r.contact) {\n var fielder = r.fielder,\n bases = r.bases,\n outBy;\n if (r.caught) {\n if (r.flyAngle < 15) {\n outBy = 'line';\n } else {\n if (['left', 'center', 'right'].indexOf(r.fielder) < 0) {\n outBy = 'pop';\n } else {\n outBy = 'fly';\n }\n }\n } else {\n if (r.foul) {\n // not possible to end PA on foul?\n } else {\n if (r.error) {\n bases = 1;\n outBy = 'error';\n } else {\n if (r.thrownOut) {\n if (Math.random() < 0.5) {\n outBy = 'ground';\n } else {\n outBy = 'thrown';\n }\n } else {\n switch (r.bases) {\n case 1:\n case 2:\n case 3:\n bases = r.bases;\n break;\n case 4:\n bases = 4;\n if (r.splay < -15) {\n fielder = 'left';\n } else if (r.splay < 15) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n break;\n }\n }\n if (r.firstOut) {\n out = out.concat(r.additionalOuts.filter(function (runner) {\n return runner !== 'batter';\n }));\n out.doublePlay = r.doublePlay;\n }\n if (r.fieldersChoice) {\n out.push(r.fieldersChoice);\n if (r.outs == 3) {\n outBy = 'ground';\n } else {\n outBy = 'fieldersChoice';\n }\n }\n }\n }\n }\n record = _baseballUtilityText.text.contactResult(batter, fielder, bases, outBy, r.outs === 3 ? [] : r.sacrificeAdvances, out);\n } else {\n record = batter + (0, _baseballUtilityText.text)(' struck out swinging.');\n }\n }\n return record;\n },\n notePlateAppearanceResult: function notePlateAppearanceResult(game) {\n var m = _baseballUtilityText.text.mode,\n prevJ = (0, _baseballUtilityText.text)('Previous: ', 'n'),\n prev = (0, _baseballUtilityText.text)('Previous: ', 'e');\n\n var statement,\n record = this.record,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n\n _baseballUtilityText.text.mode = 'e';\n var result = this.getPlateAppearanceResult(game);\n record.e.unshift(result);\n statement = prev + result;\n pitchRecord.e = [statement];\n stabilized.e = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = 'n';\n var resultJ = this.getPlateAppearanceResult(game);\n record.n.unshift(resultJ);\n statement = prevJ + resultJ;\n pitchRecord.n = [statement];\n stabilized.n = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = m;\n var giraffe = this;\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(['%c' + resultJ, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n } else {\n console.log(['%c' + result, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n }\n });\n },\n pointer: 0,\n stabilized: {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n },\n pitchRecord: {\n e: [],\n n: []\n },\n shortRecord: {\n e: [],\n n: []\n },\n record: {\n e: [],\n n: []\n },\n longFormFielder: function longFormFielder() {\n return {\n first: (0, _baseballUtilityText.text)('first baseman'),\n second: (0, _baseballUtilityText.text)('second baseman'),\n third: (0, _baseballUtilityText.text)('third baseman'),\n short: (0, _baseballUtilityText.text)('shortstop'),\n pitcher: (0, _baseballUtilityText.text)('pitcher'),\n catcher: (0, _baseballUtilityText.text)('catcher'),\n left: (0, _baseballUtilityText.text)('left fielder'),\n center: (0, _baseballUtilityText.text)('center fielder'),\n right: (0, _baseballUtilityText.text)('right fielder')\n };\n }\n};\n\nexports.Log = Log;\n\n},{\"baseball/Utility/text\":33}],30:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityData = require('baseball/Utility/data');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nexports.data = _baseballUtilityData.data;\nexports.helper = _baseballUtilityHelper.helper;\nexports.Log = _baseballUtilityLog.Log;\nexports.text = _baseballUtilityText.text;\n\n},{\"baseball/Utility/Log\":29,\"baseball/Utility/data\":31,\"baseball/Utility/helper\":32,\"baseball/Utility/text\":33}],31:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar data = {\n surnames: ['Sato', 'Suzuki', 'Takahashi', 'Tanaka', 'Watanabe', 'Ito', 'Nakamura', 'Kobayashi', 'Yamamoto', 'Kato', 'Yoshida', 'Yamada', 'Sasaki', 'Yamaguchi', 'Matsumoto', 'Inoue', 'Kimura', 'Shimizu', 'Hayashi', 'Saito', 'Saito', 'Yamazaki', 'Nakajima', 'Mori', 'Abe', 'Ikeda', 'Hashimoto', 'Ishikawa', 'Yamashita', 'Ogawa', 'Ishii', 'Hasegawa', 'Goto', 'Okada', 'Kondo', 'Maeda', 'Fujita', 'Endo', 'Aoki', 'Sakamoto', 'Murakami', 'Ota', 'Kaneko', 'Fujii', 'Fukuda', 'Nishimura', 'Miura', 'Takeuchi', 'Nakagawa', 'Okamoto', 'Matsuda', 'Harada', 'Nakano'],\n surnamesJ: ['佐藤', '鈴木', '高橋', '田中', '渡辺', '伊藤', '中村', '小林', '山本', '加藤', '吉田', '山田', '佐々木', '山口', '松本', '井上', '木村', '清水', '林', '斉藤', '斎藤', '山崎', '中島', '森', '阿部', '池田', '橋本', '石川', '山下', '小川', '石井', '長谷川', '後藤', '岡田', '近藤', '前田', '藤田', '遠藤', '青木', '坂本', '村上', '太田', '金子', '藤井', '福田', '西村', '三浦', '竹内', '中川', '岡本', '松田', '原田', '中野'],\n\n namesJ: ['匠', 'ヒカル', 'ゆうき', '翔太', '冬馬', '漣', '港区', 'ルイ', '樹', '賢治', '五木', '春', '光一', '宗介', 'こうすけ', '雄太', '大樹', '瑛太',\n // newer set\n '宏', '亨', '道夫', '聡', '昭', '茂雄', '勝', '純一', '和夫', '勲', '省三', '隆', '達夫', '正一', '輝夫', '俊夫', '史郎', '勇', '義弘', '良雄', '登', '義明', '正義', '秀夫', '肇', '月', '克己', '正男', '光男', '久', '耕三', '清', '次郎', '正博', '明子', '武', '勉', '晴夫', '裕二', '稔', '障子', '和子', '敦', '茂', '信夫', '恵一', '忠', '高尾', '薫', 'ケン', '健治', '哲夫', '啓二', '光一', '真一', '貞夫', '靖', '武', '雄', '文雄', '久雄', '一朗', '健一', '正明', '五郎', '誠', '昭夫', '誠司', '洋一', '康夫', '誠一', '正美', '則夫', '幸雄', '忠雄', '仁', 'シンジ', '豊', '邦雄', '修', '雅之', '三郎', '英治', '浩二', '栄一', '恒夫', '義郎', '進', '博之', '巌'],\n names: ['Takumi', 'Hikaru', 'Yuuki', 'Shouta', 'Touma', 'Ren', 'Minato', 'Rui', 'Tatsuki', 'Kenji', 'Itsuki', 'Haru', 'Kouichi', 'Sousuke', 'Kousuke', 'Yuuta', 'Daiki', 'Eita',\n // newer set\n 'Hiroshi', 'Toru', 'Michio', 'Satoshi', 'Akira', 'Shigeo', 'Masaru', 'Junichi', 'Kazuo', 'Isao', 'Shozo', 'Takashi', 'Tatsuo', 'Shoichi', 'Teruo', 'Toshio', 'Shiro', 'Isamu', 'Yoshihiro', 'Yoshio', 'Noboru', 'Yoshiaki', 'Tadayoshi', 'Hideo', 'Hajime', 'Akari', 'Katsumi', 'Masao', 'Mitsuo', 'Hisashi', 'Kozo', 'Kiyoshi', 'Jiro', 'Masahiro', 'Akiko', 'Takeshi', 'Tsutomu', 'Haruo', 'Yuji', 'Minoru', 'Shoji', 'Kazuko', 'Atsushi', 'Shigeru', 'Shinobu', 'Keiichi', 'Tadashi', 'Takao', 'Kaoru', 'Ken', 'Kenji', 'Tetsuo', 'Keiji', 'Koichi', 'Shinichi', 'Sadao', 'Yasushi', 'Takeshi', 'Yu', 'Fumio', 'Hisao', 'Ichiro', 'Kenichi', 'Masaaki', 'Goro', 'Makoto', 'Akio', 'Seiji', 'Yoichi', 'Yasuo', 'Seiichi', 'Masami', 'Norio', 'Yukio', 'Tadao', 'Hitoshi', 'Shinji', 'Yutaka', 'Kunio', 'Osamu', 'Masayuki', 'Saburo', 'Eiji', 'Koji', 'Eiichi', 'Tsuneo', 'Yoshio', 'Susumu', 'Hiroyuki', 'Iwao'],\n teamNamesJ: ['横浜', '大阪', '名古屋', '札幌', '神戸', '京都', '福岡', '川崎', '埼玉県', '広島', '仙台', '千葉県', '新潟', '浜松', '静岡', '相模原', '岡山', '熊本', '鹿児島', '船橋', '川口', '姫路', '松山', '宇都宮', '松戸', '西宮', '倉敷', '市川', '福山', '尼崎', '金沢', '長崎', '横須賀', '富山', '高松', '町田', '岐阜', '枚方', '藤沢', '柏', '豊中', '長野県', '豊橋', '一宮', '和歌山', '岡崎', '宮崎', '奈良', '吹田', '高槻', '旭川', 'いわき', '高崎', '所沢', '川越', '秋田', '越谷', '前橋', '那覇', '四日市', '青森', '久留米', '春日井', '盛岡', '明石', '福島', '下関', '長岡', '市原', '函館', '茨城県', '福井', '加古川', '徳島', '水戸', '平塚', '佐世保', '呉', '八戸', '佐賀', '寝屋川', '富士', '春日部', '茅ヶ崎', '松本', '厚木', '大和', '上尾', '宝塚', '筑波', '沼津', '熊谷', '伊勢崎', '岸和田', '鳥取', '小田原', '鈴鹿', '松江', '日立'],\n teamNames: ['Yokohama', 'Osaka', 'Nagoya', 'Sapporo', 'Kobe', 'Kyoto', 'Fukuoka', 'Kawasaki', 'Saitama', 'Hiroshima', 'Sendai', 'Chiba', 'Niigata', 'Hamamatsu', 'Shizuoka', 'Sagamihara', 'Okayama', 'Kumamoto', 'Kagoshima', 'Funabashi', 'Kawaguchi', 'Himeji', 'Matsuyama', 'Utsunomiya', 'Matsudo', 'Nishinomiya', 'Kurashiki', 'Ichikawa', 'Fukuyama', 'Amagasaki', 'Kanazawa', 'Nagasaki', 'Yokosuka', 'Toyama', 'Takamatsu', 'Machida', 'Gifu', 'Hirakata', 'Fujisawa', 'Kashiwa', 'Toyonaka', 'Nagano', 'Toyohashi', 'Ichinomiya', 'Wakayama', 'Okazaki', 'Miyazaki', 'Nara', 'Suita', 'Takatsuki', 'Asahikawa', 'Iwaki', 'Takasaki', 'Tokorozawa', 'Kawagoe', 'Akita', 'Koshigaya', 'Maebashi', 'Naha', 'Yokkaichi', 'Aomori', 'Kurume', 'Kasugai', 'Morioka', 'Akashi', 'Fukushima', 'Shimonoseki', 'Nagaoka', 'Ichihara', 'Hakodate', 'Ibaraki', 'Fukui', 'Kakogawa', 'Tokushima', 'Mito', 'Hiratsuka', 'Sasebo', 'Kure', 'Hachinohe', 'Saga', 'Neyagawa', 'Fuji', 'Kasukabe', 'Chigasaki', 'Matsumoto', 'Atsugi', 'Yamato', 'Ageo', 'Takarazuka', 'Tsukuba', 'Numazu', 'Kumagaya', 'Isesaki', 'Kishiwada', 'Tottori', 'Odawara', 'Suzuka', 'Matsue', 'Hitachi']\n};\n\nexports.data = data;\n\n},{}],32:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar helper = {\n /**\r\n * rotation angle from 0 to 360 where 180 is a fastball's backspin and 90 is a slider's, 0 for curveball\r\n * in the direction (CW for righty), CCW for lefty.\r\n *\r\n * x movement, y movement, speed ratio, rotation angle, RPM from RHP perspective where left is smaller X\r\n */\n pitchDefinitions: {\n // fastball, kinda\n '4-seam': [0, 0, 1, 180, 1000],\n '2-seam': [20, -20, 0.90, -45, 1200],\n 'cutter': [-25, -20, 0.95, 75, 1200],\n 'sinker': [15, -30, 0.95, -45, 1500],\n\n // breaking ball\n 'slider': [-50, -35, 0.88, 80, 2000],\n 'fork': [0, -70, 0.87, 20, 500],\n 'curve': [0, -110, 0.82, 10, 2500],\n\n // change-up\n 'change': [0, -10, 0.86, -15, 1000]\n },\n selectRandomPitch: function selectRandomPitch() {\n return ['4-seam', '2-seam', 'cutter', 'sinker', 'slider', 'fork', 'curve', 'change'][Math.floor(Math.random() * 8)];\n }\n};\n\nexports.helper = helper;\n\n},{}],33:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar text = function text(phrase, override) {\n if (!text.mode) text.mode = 'n';\n var string = ({\n n: {\n empty: '-',\n ' 1st': '1番',\n ' 2nd': '2番',\n ' 3rd': '3番',\n ' 4th': '4番',\n ' 5th': '5番',\n ' 6th': '6番',\n ' 7th': '7番',\n ' 8th': '8番',\n ' 9th': '9番',\n 'Now batting': '次のバッター',\n 'way outside': '相当外角',\n 'outside': '外角',\n 'inside': '内角',\n 'way inside': '相当内角',\n 'way low': '相当低め',\n 'low': '低め',\n 'high': '高め',\n 'way high': '相当高め',\n 'down the middle': '真ん中',\n 'first baseman': 'ファースト',\n 'second baseman': 'セカンド',\n 'third baseman': 'サード',\n 'shortstop': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left fielder': 'レフト',\n 'center fielder': 'センター',\n 'right fielder': 'ライト',\n 'Strike.': 'ストライク。',\n 'Ball.': 'ボール。',\n 'Fouled off.': 'ファウル。',\n 'In play.': 'インプレー。',\n 'Swinging strike.': '空振り。',\n ' outs': 'アウト',\n ' out': 'アウト',\n '4-seam': 'ストレート',\n '2-seam': 'シュート',\n 'slider': 'スライダー',\n 'fork': 'フォーク',\n 'cutter': 'カット',\n 'sinker': 'シンカー',\n 'curve': 'カーブ',\n 'change': 'チェンジ',\n ' struck out looking.': '、見逃し三振。',\n ' walked.': '、フォアボール。',\n ' struck out swinging.': '、空振り三振。',\n 'Previous: ': '前:',\n 'looks like: ': '予想',\n 'breaking ball': '変化球',\n 'fastball': 'ストレート',\n 'Batting, ': '打球',\n 'Catching, pitch selection': '捕球選択',\n 'Season': '記録',\n 'Game': '今試合',\n 'Pitch': '球',\n 'Control': '制球',\n 'Velocity': '速度',\n 'Break': '変化',\n 'At Bat': 'バッター',\n 'On Deck': '次バッター',\n 'Eye :': '目',\n 'Power :': '力',\n 'Speed :': '速',\n 'Up to Bat': '打席',\n 'Fielding': '守備',\n 'BA': '打率',\n 'OBP': '出塁',\n 'SLG': '長打',\n 'PA': '打席',\n 'H/2B/3B/HR': '安/二/三/本',\n 'H': '安',\n '2B': '二',\n '3B': '三',\n 'HR': '本塁打',\n 'RBI': '打点',\n 'R': '得点',\n 'BB': '四球',\n 'SO': '三振',\n\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'Runner on': 'ランナー',\n 'Runners on': 'ランナー',\n 'Bases empty': 'ランナーなし',\n 'base': '塁',\n\n 'Select Language:': '言語',\n 'Run Fast Simulation': 'シミュレーションを試合終了まで行う',\n 'Play Ball!': 'プレーボール',\n 'Spectate the CPU': 'CPU観戦',\n 'Play from the 7th': '7回からプレーする',\n\n 'Throws/Bats': ' ',\n 'LHP': '左投',\n 'RHP': '右投',\n 'LHB': '左打',\n 'RHB': '右打',\n 'L': '左投',\n 'R ': '右投',\n ' L ': '左打',\n ' R ': '右打',\n '#': '背番号',\n\n 'Opponent connected': '相手選手見参',\n 'Click Here': 'ここにクリック',\n 'Play against Team Japan': '日本代表挑戦'\n },\n e: {\n empty: '-',\n 'Season': 'Season'\n }\n })[override ? override : text.mode][phrase];\n return string ? string : phrase;\n};\n\ntext.getBattersEye = function (game) {\n var eye = {},\n breaking = Math.abs(game.pitchInFlight.breakDirection[0]) + Math.abs(game.pitchInFlight.breakDirection[1]) > 40;\n eye.e = text('looks like: ', 'e') + breaking ? text('breaking ball', 'e') : text('fastball', 'e');\n eye.n = text('looks like: ', 'n') + breaking ? text('breaking ball', 'n') : text('fastball', 'n');\n return eye;\n};\n\ntext.fielderShortName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': '一',\n 'second': '二',\n 'third': '三',\n 'short': '遊',\n 'pitcher': '投',\n 'catcher': '捕',\n 'left': '左',\n 'center': '中',\n 'right': '右'\n })[fielder];\n }\n return fielder;\n};\n\ntext.slash = function () {\n if (text.mode == 'n') {\n return '・';\n }\n return '/';\n};\n\ntext.fielderLongName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'short': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left': 'レフト',\n 'center': 'センター',\n 'right': 'ライト'\n })[fielder];\n }\n return ({\n first: text('first baseman'),\n second: text('second baseman'),\n third: text('third baseman'),\n short: text('shortstop'),\n pitcher: text('pitcher'),\n catcher: text('catcher'),\n left: text('left fielder'),\n center: text('center fielder'),\n right: text('right fielder')\n })[fielder];\n};\n\ntext.comma = function () {\n return ({ n: '、', e: ', ' })[text.mode];\n};\ntext.stop = function () {\n return ({ n: '。', e: '. ' })[text.mode];\n};\n\ntext.namePitch = function (pitch) {\n if (text.mode == 'e') {\n return pitch.name.charAt(0).toUpperCase() + pitch.name.slice(1);\n }\n if (text.mode == 'n') {\n return text(pitch.name);\n }\n};\n\ntext.contactResult = function (batter, fielder, bases, outBy, sacrificeAdvances, out) {\n var statement = '';\n var infield = ['left', 'center', 'right'].indexOf(fielder) < 0;\n var doublePlay = out.doublePlay;\n if (text.mode == 'e') {\n statement += batter;\n if (outBy) {\n switch (outBy) {\n case 'fieldersChoice':\n play = out.length === 2 ? 'double play ' : '';\n statement += ' reached on a fielder\\'s choice ' + play + 'by ' + text.fielderShortName(fielder);\n break;\n case 'line':\n statement += ' lined out to ' + text.fielderShortName(fielder);\n break;\n case 'fly':\n statement += ' flew out to ' + text.fielderShortName(fielder);\n break;\n case 'error':\n statement += ' reached on error by ' + text.fielderShortName(fielder);\n break;\n case 'pop':\n statement += ' popped out to ' + text.fielderShortName(fielder);\n break;\n case 'ground':\n var play = doublePlay ? 'into a double play by' : 'out to';\n statement += ' grounded ' + play + ' ' + text.fielderShortName(fielder);\n break;\n case 'thrown':\n play = doublePlay ? ' on a double play' : '';\n statement += ' was thrown out by ' + text.fielderShortName(fielder) + play;\n break;\n }\n if (out.length) {\n var plural = out.length > 1;\n var runner = plural ? 'Runners' : 'Runner';\n var is = plural ? 'are' : 'is';\n statement += '. ' + runner + ' from ' + text(out.join(text.comma())) + ' ' + is + ' out';\n }\n } else {\n switch (bases) {\n case 1:\n if (infield) {\n statement += ' reached on an infield hit to ' + text.fielderShortName(fielder);\n } else {\n statement += ' reached on a single to ' + text.fielderShortName(fielder);\n }\n break;\n case 2:\n statement += ' doubled past ' + text.fielderShortName(fielder);\n break;\n case 3:\n statement += ' tripled past ' + text.fielderShortName(fielder);\n break;\n case 4:\n statement += ' homered to ' + text.fielderShortName(fielder);\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += text.stop() + 'Runner on third scores';\n } else {\n statement += text.stop() + 'Runner on ' + base + ' advances';\n }\n });\n }\n statement += text.stop();\n }\n if (text.mode == 'n') {\n var stop = text.stop();\n statement += batter + 'は';\n if (outBy) {\n var fielderLong = text.fielderLongName(fielder);\n fielder = text.fielderShortName(fielder);\n switch (outBy) {\n case 'fieldersChoice':\n statement += '野選(' + fielder + ')で出塁';\n break;\n case 'line':\n statement += fielder + '直';\n break;\n case 'fly':\n statement += fielder + '飛';\n break;\n case 'error':\n statement += 'エラー(' + fielder + ')で出塁';\n break;\n case 'pop':\n statement += 'ポップフライで' + fielder + '飛';\n break;\n case 'ground':\n statement += fielderLong + 'ゴロに封殺';\n break;\n case 'thrown':\n statement += fielder + 'ゴロ';\n break;\n }\n if (out.length) {\n statement += '。' + out.map(function (runner) {\n return text(runner);\n }).join(text.comma()) + 'ランナーはアウト';\n }\n if (doublePlay) {\n statement += '。ゲッツー';\n }\n } else {\n fielder = text.fielderShortName(fielder);\n switch (bases) {\n case 1:\n if (infield) {\n statement += '内野安打' + '(' + fielder + ')' + 'で出塁';\n } else {\n statement += '安打(' + fielder + ')' + 'で出塁';\n }\n break;\n case 2:\n statement += '二塁打(' + fielder + ')で出塁';\n break;\n case 3:\n statement += '三塁打(' + fielder + ')で出塁';\n break;\n case 4:\n statement += '本塁打(' + fielder + ')';\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += stop + 'サードランナーホームイン';\n } else {\n statement += stop + text(base) + 'ランナー進塁';\n }\n });\n }\n statement += stop;\n }\n return statement;\n};\n\nexports.text = text;\n\n},{}],34:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballNamespace = require('baseball/namespace');\n\nif (typeof window == 'object') {\n window.Baseball = _baseballNamespace.Baseball;\n}\n\nexports.Baseball = _baseballNamespace.Baseball;\n\n},{\"baseball/namespace\":35}],35:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballTeamsProvider = require('baseball/Teams/Provider');\n\nvar Baseball = {};\n\nBaseball.model = {};\nBaseball.model.Game = Baseball.Game = _baseballModelGame.Game;\nBaseball.model.Player = Baseball.Player = _baseballModelPlayer.Player;\nBaseball.model.Team = Baseball.Team = _baseballModelTeam.Team;\n\nBaseball.service = {};\nBaseball.service.Animator = _baseballServices_services.Animator;\nBaseball.service.Distribution = _baseballServices_services.Distribution;\nBaseball.service.Iterator = _baseballServices_services.Iterator;\nBaseball.service.Mathinator = _baseballServices_services.Mathinator;\n\nBaseball.util = {};\nBaseball.util.text = _baseballUtility_utils.text;\nBaseball.util.Log = _baseballUtility_utils.Log;\n\nBaseball.teams = {};\nBaseball.teams.Provider = _baseballTeamsProvider.Provider;\n\nexports.Baseball = Baseball;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Teams/Provider\":26,\"baseball/Utility/_utils\":30}],36:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}]},{},[34]);\n","IndexController = function($scope, socket) {\r\n var text = Baseball.util.text;\r\n var Game = Baseball.Game;\r\n var Animator = Baseball.service.Animator;\r\n\r\n window.s = $scope;\r\n $scope.t = text;\r\n\r\n $scope.mode = function(setMode) {\r\n if (setMode) {\r\n text.mode = setMode;\r\n }\r\n return text.mode;\r\n };\r\n\r\n $scope.teamJapan = function() {\r\n var provider = new Baseball.teams.Provider;\r\n provider.assignTeam($scope.y, 'TeamJapan', 'away');\r\n var game = $scope.y;\r\n if (game.half === 'top') {\r\n game.batter = game.teams.away.lineup[game.batter.order];\r\n game.deck = game.teams.away.lineup[(game.batter.order + 1) % 9];\r\n game.hole = game.teams.away.lineup[(game.batter.order + 2) % 9];\r\n } else {\r\n game.pitcher = game.teams.away.positions.pitcher;\r\n }\r\n };\r\n\r\n $scope.proceedToGame = function(quickMode, spectateCpu) {\r\n Game.prototype.humanControl = spectateCpu ? 'none' : 'home';\r\n Game.prototype.quickMode = !!quickMode && quickMode !== 7;\r\n $scope.y = new Game();\r\n var game = $scope.y;\r\n var field = window.location.hash ? window.location.hash.slice(1) : game.teams.home.name + Math.ceil(Math.random()*47);\r\n if (typeof io !== 'undefined') {\r\n socket.game = game;\r\n $scope.socket = io(window.location.hostname + ':64321', {\r\n reconnection: false\r\n });\r\n $scope.socketService = socket;\r\n socket.socket = $scope.socket;\r\n socket.start(field);\r\n }\r\n window.location.hash = '#' + field;\r\n s2.y = game;\r\n bindMethods();\r\n $('.blocking').remove();\r\n if (game.humanControl == 'none' && game.quickMode) {\r\n var n = 0;\r\n Animator.console = true;\r\n game.console = true;\r\n do {\r\n n++;\r\n game.simulateInput(function(callback) {\r\n typeof callback == 'function' && callback();\r\n });\r\n } while (game.stage != 'end' && n < 500);\r\n Animator.console = game.console = false;\r\n log('sim ended');\r\n game.debugOut();\r\n } else if (game.humanControl == 'none') {\r\n var scalar = game.quickMode ? 0.05 : 1;\r\n var auto = setInterval(function() {\r\n if (game.stage == 'end') {\r\n clearInterval(auto);\r\n }\r\n game.simulatePitchAndSwing(function(callback) {\r\n game.quickMode ? void 0 : $scope.$apply();\r\n $scope.updateFlightPath(callback);\r\n });\r\n }, scalar*(game.field.hasRunnersOn() ? Animator.TIME_FROM_SET + 2000 : Animator.TIME_FROM_WINDUP + 2000));\r\n }\r\n if (quickMode === 7 && spectateCpu === undefined) {\r\n Game.prototype.quickMode = true;\r\n do {\r\n game.simulateInput(function(callback) {\r\n typeof callback == 'function' && callback();\r\n });\r\n } while (game.stage != 'end' && game.inning != 7);\r\n log('sim halted in 7th');\r\n game.debugOut();\r\n Game.prototype.quickMode = false;\r\n game.simulateInput(function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n }\r\n if (game.humanControl == 'away') {\r\n game.simulateInput(function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n }\r\n if (game.humanControl == 'home') {\r\n $scope.showMessage = true;\r\n }\r\n if (!quickMode || quickMode === 7) {\r\n game.timeOfDay.h = '00';\r\n var delay = 100,\r\n interval = 150;\r\n while (delay < (game.startTime.h - game.timeOfDay.h) * interval) {\r\n setTimeout(function() {\r\n game.passMinutes(60);\r\n $scope.$apply();\r\n }, delay);\r\n delay += interval;\r\n }\r\n }\r\n };\r\n\r\n var bindMethods = function() {\r\n var game = $scope.y;\r\n $scope.holdUpTimeouts = [];\r\n $scope.expandScoreboard = false;\r\n $scope.updateFlightPath = Animator.updateFlightPath.bind($scope);\r\n\r\n // avoid scope cycles, any other easy way?\r\n var bat = $('.target .swing.stance-indicator');\r\n var showBat = function(event) {\r\n if (game.humanBatting()) {\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : event.pageX - offset.left,\r\n y : 200 - (event.pageY - offset.top)\r\n };\r\n var angle = game.setBatAngle(relativeOffset.x, relativeOffset.y);\r\n bat.css({\r\n top: 200-relativeOffset.y + \"px\",\r\n left: relativeOffset.x + \"px\",\r\n transform: \"rotate(\" + angle + \"deg) rotateY(\"+(game.batter.bats == \"left\" ? 0 : -0)+\"deg)\"\r\n });\r\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\r\n bat.hide();\r\n } else {\r\n bat.show();\r\n }\r\n }\r\n };\r\n var glove = $('.target .glove.stance-indicator');\r\n var showGlove = function(event) {\r\n if (game.humanPitching()) {\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : event.pageX - offset.left,\r\n y : 200 - (event.pageY - offset.top)\r\n };\r\n glove.css({\r\n top: 200-relativeOffset.y + \"px\",\r\n left: relativeOffset.x + \"px\"\r\n });\r\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\r\n glove.hide();\r\n } else {\r\n glove.show();\r\n }\r\n }\r\n };\r\n\r\n $scope.selectPitch = function(pitchName) {\r\n if (game.stage == 'pitch') {\r\n game.pitchInFlight = $.extend({}, game.pitcher.pitching[pitchName]);\r\n game.pitchInFlight.name = pitchName;\r\n game.swingResult.looking = true;\r\n }\r\n };\r\n $scope.allowInput = true;\r\n $scope.holdUp = function() {\r\n $('.input-area').click();\r\n $scope.$apply();\r\n };\r\n game.startOpponentPitching = function(callback) {\r\n $scope.updateFlightPath(callback);\r\n };\r\n $scope.indicate = function($event) {\r\n if (!$scope.allowInput) {\r\n return;\r\n }\r\n if (game.pitcher.windingUp) {\r\n return;\r\n }\r\n if (game.humanPitching()) $scope.allowInput = false;\r\n var offset = $('.target').offset();\r\n var relativeOffset = {\r\n x : $event.pageX - offset.left,\r\n y : 200 - ($event.pageY - offset.top)\r\n };\r\n clearTimeout($scope.lastTimeout);\r\n while ($scope.holdUpTimeouts.length) {\r\n clearTimeout($scope.holdUpTimeouts.shift());\r\n }\r\n $scope.showMessage = false;\r\n game.receiveInput(relativeOffset.x, relativeOffset.y, function(callback) {\r\n $scope.updateFlightPath(callback);\r\n });\r\n };\r\n $scope.abbreviatePosition = function(position) {\r\n if (text.mode == 'e') {\r\n return {\r\n pitcher : 'P',\r\n catcher : 'C',\r\n first : '1B',\r\n second : '2B',\r\n short : 'SS',\r\n third : '3B',\r\n left : 'LF',\r\n center : 'CF',\r\n right : 'RF'\r\n }[position];\r\n }\r\n return text.fielderShortName(position);\r\n };\r\n $scope.$watch('y.humanBatting()', function() {\r\n if ($scope.y.humanBatting()) {\r\n $('.input-area').mousemove(showBat);\r\n } else {\r\n $('.input-area').unbind('mousemove', showBat);\r\n bat.hide();\r\n }\r\n });\r\n $scope.$watch('y.humanPitching()', function() {\r\n if ($scope.y.humanPitching()) {\r\n $('.input-area').mousemove(showGlove);\r\n } else {\r\n $('.input-area').unbind('mousemove', showGlove);\r\n glove.hide();\r\n }\r\n });\r\n var aside = {\r\n left: $('aside.image-panel.left'),\r\n right: $('aside.image-panel.right')\r\n };\r\n //$scope.$watch('y.playResult', function() {\r\n // aside.left.hide();\r\n // aside.right.hide();\r\n // aside.left.fadeIn(1000, function() {\r\n // aside.left.fadeOut(1000);\r\n // aside.right.fadeIn(1000, function() {\r\n // aside.right.fadeOut(1000);\r\n // })\r\n // });\r\n // $scope.imagePanel = {\r\n // left: 'url(./public/images/' + $scope.y.playResult.batter + '.png)',\r\n // right: 'url(./public/images/' + $scope.y.playResult.fielder + '.png)'\r\n // };\r\n //});\r\n };\r\n\r\n\r\n};","var SocketService = function() {\r\n var Service = function() {};\r\n var game, socket, NO_OPERATION = function() {},\r\n animator = Baseball.service.Animator;\r\n Service.prototype = {\r\n socket : {},\r\n game : {},\r\n connected : false,\r\n start : function(key) {\r\n game = this.game;\r\n socket = this.socket;\r\n game.opponentService = this;\r\n this.connected = socket.connected;\r\n this.on();\r\n socket.emit('register', key);\r\n socket.on('connect_failed reconnect_failed', function() {\r\n console.log('connection unavailable');\r\n });\r\n },\r\n on : function() {\r\n var giraffe = this;\r\n socket.on('register', this.register);\r\n socket.on('connect reconnect', function() {\r\n giraffe.connected = true;\r\n });\r\n socket.on('disconnect', function() {\r\n giraffe.connected = false;\r\n });\r\n socket.on('pitch', function(pitch) {\r\n //console.log('receive', 'pitch', pitch);\r\n game.thePitch(0, 0, NO_OPERATION, pitch);\r\n var scope = window.s;\r\n animator.updateFlightPath.bind(scope)();\r\n });\r\n socket.on('swing', function(swing) {\r\n //console.log('receive', 'swing', swing);\r\n game.theSwing(0, 0, NO_OPERATION, swing);\r\n var scope = window.s;\r\n animator.updateFlightPath.bind(scope)(function() {\r\n if (swing.contact) {\r\n animator.animateFieldingTrajectory(game);\r\n }\r\n });\r\n });\r\n socket.on('partner_disconnect', function() {\r\n console.log('The opponent has disconnected');\r\n game.opponentConnected = false;\r\n var scope = window.s;\r\n scope.$digest();\r\n });\r\n socket.on('partner_connect', function() {\r\n game.opponentConnected = true;\r\n var scope = window.s;\r\n scope.$digest();\r\n });\r\n socket.on('opponent_taking_field', function() {\r\n console.log('A challenger has appeared! Sending game data.');\r\n socket.emit('game_data', game.toData());\r\n });\r\n socket.on('game_data', function(data) {\r\n game.fromData(data);\r\n var scope = window.s;\r\n scope.$apply();\r\n });\r\n socket.on('field_in_use', function() {\r\n game.opponentConnected = false;\r\n });\r\n },\r\n off : function() {\r\n socket.on('register', NO_OPERATION);\r\n },\r\n register: function(data) {\r\n console.log(data);\r\n if (data === 'away') {\r\n game.humanControl = 'away';\r\n }\r\n socket.on('register', NO_OPERATION);\r\n },\r\n emitPitch : function(pitch) {\r\n //console.log('emit', 'pitch', pitch);\r\n socket.emit('pitch', pitch);\r\n },\r\n emitSwing : function(swing) {\r\n //console.log('emit', 'swing', swing);\r\n socket.emit('swing', swing);\r\n },\r\n swing : function() {\r\n\r\n },\r\n pitch : function() {\r\n\r\n }\r\n };\r\n return new Service;\r\n};","BattersDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/batters.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","BatteryDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/battery.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","FieldDirective = function() {\r\n return {\r\n //scope: {\r\n // game: '=',\r\n // text: '='\r\n //},\r\n templateUrl: 'public/html/views/directives/field.html?cache='+cacheKey,\r\n transclude : true,\r\n //link: function(scope) {\r\n // scope.t = scope.text;\r\n // scope.y = scope.game;\r\n //}\r\n };\r\n};","RatingBlockDirective = function() {\r\n return {\r\n scope: {\r\n rating: '='\r\n },\r\n transclude: true,\r\n templateUrl: 'public/html/views/directives/ratingBlock.html?cache='+cacheKey,\r\n link: function(scope) {\r\n }\r\n };\r\n};","ScoreboardDirective = function() {\r\n return {\r\n scope: {\r\n game: '=',\r\n text: '='\r\n },\r\n templateUrl: 'public/html/views/directives/scoreboard.html?cache='+cacheKey,\r\n link: function(scope) {\r\n window.s2 = scope;\r\n scope.t = scope.text;\r\n scope.y = scope.game;\r\n }\r\n };\r\n};","var app = angular.module('YakyuuAikoukai', ['directives'])\r\n .service('socket', SocketService)\r\n .controller('IndexController', ['$scope', 'socket', IndexController]);\r\n\r\napp.config(function($interpolateProvider) {\r\n $interpolateProvider.startSymbol('{{');\r\n $interpolateProvider.endSymbol('}}');\r\n});\r\n\r\ncacheKey = Math.floor(Math.random()*1500);\r\n\r\nangular.module('directives', [])\r\n .directive('scoreboard', ScoreboardDirective)\r\n .directive('batters', BattersDirective)\r\n .directive('battery', BatteryDirective)\r\n .directive('field', FieldDirective)\r\n .directive('ratingBlock', RatingBlockDirective);"],"sourceRoot":"/source/"} \ No newline at end of file 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AtBat.prototype.INFIELD_HIT_INDICATOR : '';\n text = text.replace(AtBat.prototype.INFIELD_HIT_INDICATOR, '');\n this.text = text.split(AtBat.prototype.RBI_INDICATOR)[0];\n this.rbi = text.split(this.text)[1] + '';\n\n var log = new _baseballUtilityLog.Log();\n\n var beneficial = [log.WALK, log.SINGLE, log.HOMERUN, log.DOUBLE, log.TRIPLE, log.SACRIFICE, log.REACHED_ON_ERROR];\n if (beneficial.indexOf(this.text) > -1) {\n this.beneficial = true;\n }\n }\n\n _createClass(AtBat, [{\n key: 'toString',\n value: function toString() {\n return '' + this.infield + this.text + this.rbi;\n }\n }]);\n\n return AtBat;\n})();\n\nAtBat.prototype.constructor = AtBat;\nAtBat.prototype.identifier = 'AtBat';\nAtBat.prototype.INFIELD_HIT_INDICATOR = '';\nAtBat.prototype.RBI_INDICATOR = '+';\n\nexports.AtBat = AtBat;\n\n},{\"baseball/Utility/Log\":29}],2:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\n/**\n * The baseball field tracks the ball's movement, fielders, and what runners are on\n * @param game\n * @constructor\n */\nvar Field = function Field(game) {\n this.init(game);\n};\n\nField.prototype = {\n constructor: Field,\n init: function init(game) {\n this.game = game;\n this.first = null;\n this.second = null;\n this.third = null;\n },\n /**\n * @returns {boolean}\n */\n hasRunnersOn: function hasRunnersOn() {\n return this.first instanceof _baseballModelPlayer.Player || this.second instanceof _baseballModelPlayer.Player || this.third instanceof _baseballModelPlayer.Player;\n },\n /**\n * @param swing\n * @returns {object}\n */\n determineSwingContactResult: function determineSwingContactResult(swing) {\n var x = swing.x,\n y = swing.y;\n var eye = this.game.batter.skill.offense.eye;\n /**\n * The initial splay angle is 90 degrees for hitting up the middle and 0\n * for a hard foul left, 180 is a foul right. Depending on the angle of the bat,\n * a y-axis displacement which would otherwise pop or ground the ball can instead\n * increase the left/right effect.\n */\n var angles = _baseballServices_services.Mathinator.getSplayAndFlyAngle(x, y, swing.angle, eye);\n var splayAngle = angles.splay;\n\n var flyAngle = angles.fly;\n var power = this.game.batter.skill.offense.power + (this.game.batter.eye.bonus || 0) / 5;\n var landingDistance = _baseballServices_services.Distribution.landingDistance(power, flyAngle);\n if (flyAngle < 0 && landingDistance > 95) {\n landingDistance = (landingDistance - 95) / 4 + 95;\n }\n var game = this.game;\n\n if (Math.abs(splayAngle) > 50) swing.foul = true;\n swing.fielder = this.findFielder(splayAngle, landingDistance, power, flyAngle);\n if (['first', 'second', 'short', 'third'].indexOf(swing.fielder) > -1) {\n landingDistance = Math.min(landingDistance, 110); // stopped by infielder\n } else {\n landingDistance = Math.max(landingDistance, 150); // rolled past infielder\n }\n swing.travelDistance = landingDistance;\n swing.flyAngle = flyAngle;\n /**\n * the splay for the result is adjusted to 0 being up the middle and negatives being left field\n * @type {number}\n */\n swing.splay = splayAngle;\n swing.sacrificeAdvances = [];\n\n if (swing.fielder) {\n var fielder = game.half == 'top' ? game.teams.home.positions[swing.fielder] : game.teams.away.positions[swing.fielder];\n fielder.fatigue += 4;\n swing.error = false;\n var fieldingEase = fielder.skill.defense.fielding / 100,\n throwingEase = fielder.skill.defense.throwing / 100;\n //reach the batted ball?\n swing.fielderTravel = this.getPolarDistance(this.positions[swing.fielder], [splayAngle + 90, landingDistance]);\n var interceptRating = fielder.skill.defense.speed * 1.8 + flyAngle * 2.4 - swing.fielderTravel * 1.55 - 15;\n if (interceptRating > 0 && flyAngle > 4) {\n //caught cleanly?\n if (_baseballServices_services.Distribution.error(fielder)) {\n //error\n fieldingEase *= 0.5;\n swing.error = true;\n swing.caught = false;\n } else {\n swing.caught = true;\n if (game.umpire.count.outs < 2) {\n var sacrificeThrowInTime = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, 100);\n // todo ran into outfield assist\n if (this.first && sacrificeThrowInTime > this.first.getBaseRunningTime() + 4.5) {\n swing.sacrificeAdvances.push('first');\n }\n if (this.second && sacrificeThrowInTime > this.second.getBaseRunningTime()) {\n swing.sacrificeAdvances.push('second');\n }\n if (this.third && sacrificeThrowInTime > this.third.getBaseRunningTime() - 0.5) {\n swing.sacrificeAdvances.push('third');\n }\n }\n }\n } else {\n swing.caught = false;\n }\n\n if (!swing.caught) {\n swing.bases = 0;\n swing.thrownOut = false; // default value\n var fieldingReturnDelay = _baseballServices_services.Mathinator.fielderReturnDelay(swing.travelDistance, throwingEase, fieldingEase, interceptRating);\n swing.fieldingDelay = fieldingReturnDelay;\n swing.outfielder = ({ 'left': 1, 'center': 1, 'right': 1 })[swing.fielder] == 1;\n var speed = game.batter.skill.offense.speed,\n baseRunningTime = _baseballServices_services.Mathinator.baseRunningTime(speed);\n\n if (swing.outfielder) {\n swing.bases = 1;\n baseRunningTime *= 0.95;\n fieldingReturnDelay -= baseRunningTime;\n eye = game.batter.skill.offense.eye / 400;\n\n while (fieldingReturnDelay > baseRunningTime && swing.bases < 3 && Math.random() < 0.25 + eye) {\n baseRunningTime *= 0.95;\n swing.bases++;\n fieldingReturnDelay -= baseRunningTime;\n }\n } else {\n var first = this.first,\n second = this.second,\n third = this.third;\n swing.fieldersChoice = null;\n swing.bases = fieldingReturnDelay >= baseRunningTime + 1 ? 1 : 0;\n if (first && fieldingReturnDelay < first.getBaseRunningTime()) swing.fieldersChoice = 'first';\n if (first && second && fieldingReturnDelay < second.getBaseRunningTime() + 0.6) swing.fieldersChoice = 'second';\n if (third && fieldingReturnDelay < third.getBaseRunningTime()) swing.fieldersChoice = 'third';\n // double play\n var outs = game.umpire.count.outs;\n if (swing.fieldersChoice) {\n outs++;\n swing.bases = 1;\n var fielders = fielder.team.positions;\n var force = this.forcePlaySituation();\n if (force) {\n var additionalOuts = [];\n var throwingDelay = fieldingReturnDelay;\n if (third && force === 'third' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher) + throwingDelay < second.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.catcher);\n fielders.catcher.fatigue += 4;\n additionalOuts.push('second');\n outs++;\n force = 'second';\n }\n if (second && force === 'second' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third) + throwingDelay < first.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.third);\n fielders.third.fatigue += 4;\n additionalOuts.push('first');\n outs++;\n force = 'first';\n }\n if (first && force === 'first' && _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second) + throwingDelay < game.batter.getBaseRunningTime() && outs < 3) {\n throwingDelay += _baseballServices_services.Mathinator.infieldThrowDelay(fielders.second);\n fielders.second.fatigue += 4;\n additionalOuts.push('batter');\n swing.bases = 0;\n // todo (or shortstop)\n outs++;\n }\n if (outs - game.umpire.count.outs === 2) {\n swing.doublePlay = true;\n }\n if (additionalOuts.length) {\n swing.additionalOuts = additionalOuts;\n swing.firstOut = swing.fieldersChoice;\n if (additionalOuts.indexOf('batter') > -1) {\n delete swing.fieldersChoice;\n }\n }\n }\n //console.log('DP?', !!this.forcePlaySituation(), 'throwingDelay', throwingDelay,\n // 'fielding delay', fieldingReturnDelay, 'runner', game.batter.getBaseRunningTime());\n //if (typeof additionalOuts !== 'undefined' && additionalOuts.length) {\n // console.log('omg dp', additionalOuts);\n //}\n } else {\n delete swing.additionalOuts;\n delete swing.firstOut;\n delete swing.doublePlay;\n delete swing.fieldersChoice;\n }\n }\n swing.thrownOut = swing.bases == 0;\n if (swing.thrownOut) {\n swing.thrownOut = true;\n swing.error = false;\n }\n }\n } else {\n if (Math.abs(splayAngle) < 45 && landingDistance > 300) {\n swing.bases = 4;\n } else {\n swing.foul = true;\n swing.caught = false;\n }\n }\n this.game.swingResult = swing;\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator._ball.hasIndicator = true;\n _baseballServices_services.Animator.animateFieldingTrajectory(this.game);\n }\n },\n forcePlaySituation: function forcePlaySituation() {\n var first = this.first,\n second = this.second,\n third = this.third;\n return first && second && third && 'third' || first && second && 'second' || first && 'first';\n },\n //printRunnerNames : function() {\n // return [this.first ? this.first.getName() : '', this.second ? this.second.getName() : '', this.third ? this.third.getname() : ''];\n //},\n /**\n * @param splayAngle {Number} 0 to 180, apparently\n * @param landingDistance {Number} in feet, up to 310 or so\n * @param power {Number} 0-100\n * @param flyAngle {Number} roughly -15 to 90\n * @returns {string|boolean}\n */\n findFielder: function findFielder(splayAngle, landingDistance, power, flyAngle) {\n var angle = splayAngle; // 0 is up the middle, clockwise increasing\n\n var fielder;\n\n if (Math.abs(angle) > 50) return false; // foul\n if (landingDistance < 10 && landingDistance > -20) {\n return 'catcher';\n } else if (landingDistance >= 10 && landingDistance < 45 && Math.abs(angle) < 5) {\n return 'pitcher';\n }\n\n var infield = landingDistance < 145 - Math.abs(angle) / 90 * 50;\n if (flyAngle < 7) {\n // 7 degrees straight would fly over the infielder, but add some for arc\n var horizontalVelocity = Math.cos(flyAngle / 180 * Math.PI) * (85 + power / 100 * 10); // mph toward infielder\n if (flyAngle < 0) horizontalVelocity *= 0.5; // velocity loss on bounce\n var fielderLateralReachDegrees = 1 + 22.5 * (100 - horizontalVelocity) / 100; // up to 90/4 = 22.5\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n var fielderArcPosition = this.positions[fielder][0] - 90;\n // a good infielder can field a hard hit grounder even with a high terminal distance\n infield = Math.abs(angle - fielderArcPosition) < fielderLateralReachDegrees;\n }\n\n // ball in the air to infielder\n if (infield && landingDistance > 15) {\n if (angle < -20) {\n fielder = 'third';\n } else if (angle < 5) {\n fielder = 'short';\n } else if (angle < 30) {\n fielder = 'second';\n } else {\n // first has reduced arc to receive the throw\n fielder = 'first';\n }\n } else if (landingDistance < 310) {\n // past the infield or fly ball to outfielder\n if (angle < -15) {\n fielder = 'left';\n } else if (angle < 16) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n } else {\n fielder = false;\n }\n return fielder;\n },\n positions: {\n pitcher: [90, 66],\n catcher: [0, 0],\n first: [90 + 45 - 7, 98],\n second: [90 + 12.5, 130],\n short: [90 - 12.5, 130],\n third: [90 - 45 + 7, 98],\n left: [45 + 14, 280],\n center: [90, 280],\n right: [135 - 14, 280]\n },\n getPolarDistance: function getPolarDistance(a, b) {\n return _baseballServices_services.Mathinator.getPolarDistance(a, b);\n },\n fieldingTest: function fieldingTest() {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n var data = {};\n if (fielder) {\n var fielderCandidates = this.fielderSelectionTest(angle, distance, true);\n data.fielder = fielderCandidates[1];\n data[fielderCandidates[0]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[0]][0], this.positions[fielderCandidates[0]][1]]);\n data[fielderCandidates[1]] = this.getPolarDistance([angle, distance], [this.positions[fielderCandidates[1]][0], this.positions[fielderCandidates[1]][1]]);\n return data;\n }\n },\n aggregateFieldingTest: function aggregateFieldingTest() {\n var fielders = {\n pitcher: { tally: 0, distances: [] },\n catcher: { tally: 0, distances: [] },\n first: { tally: 0, distances: [] },\n second: { tally: 0, distances: [] },\n short: { tally: 0, distances: [] },\n third: { tally: 0, distances: [] },\n left: { tally: 0, distances: [] },\n center: { tally: 0, distances: [] },\n right: { tally: 0, distances: [] },\n 'false': { tally: 0, distances: [] }\n };\n var selections = [];\n for (var i = 0; i < 1000; i++) {\n var angle = Math.random() * 90 + 45;\n var distance = Math.random() * 320;\n var fielder = this.findFielder(angle, distance);\n fielders[fielder].tally++;\n if (fielder) {\n fielders[fielder].distances.push(this.getPolarDistance([angle, distance], [this.positions[fielder][0], this.positions[fielder][1]]));\n }\n selections.push([angle, distance]);\n selections.push(this.fielderSelectionTest(angle, distance, true));\n }\n return [fielders, selections];\n },\n fielderSelectionTest: function fielderSelectionTest(angle, distance, returnFielder) {\n var distances = [];\n var minDistance = 300;\n var giraffe = this;\n var fielder = false;\n Iterator.each(this.positions, function (position, spot) {\n var thisDistance = giraffe.getPolarDistance([angle, distance], spot);\n distances[thisDistance] = position;\n if (minDistance > thisDistance) {\n minDistance = thisDistance;\n fielder = position;\n }\n });\n return returnFielder ? [fielder, this.findFielder(angle, distance)] : distances;\n }\n};\n\nexports.Field = Field;\n\n},{\"baseball/Model/Player\":5,\"baseball/Services/_services\":25}],3:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Game = function Game(m) {\n this.init(m);\n};\n\nGame.prototype = {\n constructor: Game,\n gamesIntoSeason: 0,\n humanControl: 'home', //home, away, both, none\n console: false,\n quickMode: true,\n debug: [],\n pitcher: {}, // Player&\n batter: {}, // Player&\n init: function init(m) {\n this.startTime = {\n h: ('00' + (Math.random() * 8 + 10 | 0)).slice(-2),\n m: ('00' + (Math.random() * 60 | 0)).slice(-2)\n };\n this.timeOfDay = {\n h: this.startTime.h,\n m: this.startTime.m\n };\n if (m) _baseballUtility_utils.text.mode = m;\n this.gamesIntoSeason = 1 + Math.floor(Math.random() * 142);\n this.field = new _baseballModelField.Field(this);\n this.teams.away = new _baseballModelTeam.Team(this);\n this.teams.home = new _baseballModelTeam.Team(this);\n this.log = new _baseballUtilityLog.Log();\n this.log.game = this;\n this.debug = [];\n this.helper = _baseballUtility_utils.helper;\n while (this.teams.away.name == this.teams.home.name) {\n this.teams.away.pickName();\n }\n this.umpire = new _baseballModelUmpire.Umpire(this);\n if (this.humanPitching()) {\n this.stage = 'pitch';\n }\n this.autoPitchSelect();\n _baseballServices_services.Animator.init();\n },\n passMinutes: function passMinutes(minutes) {\n this.timeOfDay.m = ('00' + (parseInt(this.timeOfDay.m) + parseInt(minutes))).slice(-2);\n if (parseInt(this.timeOfDay.m) >= 60) {\n this.timeOfDay.m = ('00' + parseInt(this.timeOfDay.m) % 60).slice(-2);\n this.timeOfDay.h = ('00' + (parseInt(this.timeOfDay.h) + 1) % 24).slice(-2);\n }\n _baseballServices_services.Animator.setLuminosity(1 - Math.abs(12 - this.timeOfDay.h) / 12);\n },\n getInning: function getInning() {\n return _baseballUtility_utils.text.mode == 'n' ? this.inning + (this.half == 'top' ? 'オモテ' : 'ウラ') : this.half.toUpperCase() + ' ' + this.inning;\n },\n humanBatting: function humanBatting() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'away';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'home';\n }\n },\n humanPitching: function humanPitching() {\n var humanControl = this.humanControl;\n if (humanControl == 'none') return false;\n switch (this.half) {\n case 'top':\n return humanControl == 'both' || humanControl == 'home';\n case 'bottom':\n return humanControl == 'both' || humanControl == 'away';\n }\n },\n end: function end() {\n this.stage = 'end';\n var e, n;\n e = this.tally.home.R > this.tally.away.R ? 'Home team wins!' : this.tally.home.R == this.tally.away.R ? 'You tied. Yes, you can do that.' : 'Visitors win!';\n n = this.tally.home.R > this.tally.away.R ? this.teams.home.getName() + 'の勝利' : this.tally.home.R == this.tally.away.R ? '引き分け' : this.teams.away.getName() + 'の勝利';\n if (this.tally.home.R > this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.W++;\n this.teams.away.positions.pitcher.stats.pitching.L++;\n } else if (this.tally.home.R < this.tally.away.R) {\n this.teams.home.positions.pitcher.stats.pitching.L++;\n this.teams.away.positions.pitcher.stats.pitching.W++;\n }\n this.log.note(e, n);\n this.log.note('Reload to play again', 'リロるは次の試合へ');\n },\n stage: 'pitch', //pitch, swing\n simulateInput: function simulateInput(callback) {\n var stage = this.stage,\n pitchTarget = this.pitchTarget;\n if (stage == 'end') {\n return;\n }\n if (stage == 'pitch') {\n this.autoPitch(callback);\n } else if (stage == 'swing') {\n if (typeof pitchTarget != 'object') {\n this.pitchTarget = { x: 100, y: 100 };\n }\n this.autoSwing(this.pitchTarget.x, this.pitchTarget.y, callback);\n }\n },\n simulatePitchAndSwing: function simulatePitchAndSwing(callback) {\n if (this.stage == 'end') {\n return;\n }\n this.autoPitch(callback);\n var giraffe = this;\n setTimeout(function () {\n if (typeof giraffe.pitchTarget != 'object') {\n giraffe.pitchTarget = { x: 100, y: 100 };\n }\n giraffe.autoSwing(giraffe.pitchTarget.x, giraffe.pitchTarget.y, function (callback) {\n callback();\n });\n }, giraffe.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET + 2500 : _baseballServices_services.Animator.TIME_FROM_WINDUP + 2500);\n },\n /**\n * generically receive click input and decide what to do\n * @param x\n * @param y\n * @param callback\n */\n receiveInput: function receiveInput(x, y, callback) {\n if (this.humanControl == 'none') {\n return;\n }\n if (this.stage == 'end') {\n return;\n }\n if (this.stage == 'pitch' && this.humanPitching()) {\n this.thePitch(x, y, callback);\n } else if (this.stage == 'swing' && this.humanBatting()) {\n this.theSwing(x, y, callback);\n }\n },\n autoPitchSelect: function autoPitchSelect() {\n var pitchNames = Object.keys(this.pitcher.pitching);\n var pitchName = pitchNames[Math.random() * pitchNames.length | 0];\n var pitch = this.pitcher.pitching[pitchName];\n pitch.name = pitchName;\n this.pitchInFlight = pitch;\n },\n autoPitch: function autoPitch(callback) {\n var pitcher = this.pitcher,\n giraffe = this;\n if (this.stage == 'pitch') {\n this.autoPitchSelect();\n pitcher.windingUp = true;\n if (!this.console) {\n $('.baseball').addClass('hide');\n var windup = $('.windup');\n windup.css('width', '100%');\n }\n var pitch = _baseballServices_services.Distribution.pitchLocation(),\n x = pitch.x,\n y = pitch.y;\n if (this.quickMode) {\n this.thePitch(x, y, callback);\n } else {\n if (!_baseballServices_services.Animator.console) {\n _baseballServices_services.Animator.loop.resetCamera();\n }\n windup.animate({ width: 0 }, this.field.hasRunnersOn() ? _baseballServices_services.Animator.TIME_FROM_SET : _baseballServices_services.Animator.TIME_FROM_WINDUP, function () {\n !giraffe.console && $('.baseball.pitch').removeClass('hide');\n giraffe.thePitch(x, y, callback);\n pitcher.windingUp = false;\n });\n }\n }\n },\n autoSwing: function autoSwing(deceptiveX, deceptiveY, callback) {\n var giraffe = this;\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus,\n convergence,\n convergenceSum;\n\n var x = _baseballServices_services.Distribution.centralizedNumber(),\n y = _baseballServices_services.Distribution.centralizedNumber();\n\n if (100 * Math.random() < eye) {\n // identified the break\n deceptiveX = this.pitchInFlight.x;\n deceptiveY = this.pitchInFlight.y;\n }\n\n if (100 * Math.random() < eye) {\n // identified the location\n convergence = eye / 25;\n convergenceSum = 1 + convergence;\n } else {\n convergence = eye / 100;\n convergenceSum = 1 + convergence;\n }\n\n x = (deceptiveX * convergence + x) / convergenceSum;\n y = (deceptiveY * convergence + y) / convergenceSum;\n\n this.swingResult.x = _baseballServices_services.Distribution.cpuSwing(x, this.pitchInFlight.x, eye);\n this.swingResult.y = _baseballServices_services.Distribution.cpuSwing(y, this.pitchInFlight.y, eye * 0.75);\n\n var swingProbability = _baseballServices_services.Distribution.swingLikelihood(eye, x, y, this.umpire);\n if (swingProbability < 100 * Math.random()) {\n x = -20;\n }\n\n callback(function () {\n giraffe.theSwing(x, y);\n });\n },\n opponentConnected: false,\n waitingCallback: function waitingCallback() {},\n awaitPitch: function awaitPitch(callback, swingResult) {\n var giraffe = this;\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitSwing(swingResult);\n } else {\n setTimeout(function () {\n giraffe.autoPitch(callback);\n }, 5200);\n }\n },\n awaitSwing: function awaitSwing(x, y, callback, pitchInFlight, pitchTarget) {\n if (this.opponentConnected) {\n this.waitingCallback = callback;\n this.opponentService.emitPitch({\n inFlight: pitchInFlight,\n target: pitchTarget\n });\n } else {\n this.autoSwing(x, y, callback);\n }\n },\n thePitch: function thePitch(x, y, callback, override) {\n if (this.stage == 'pitch') {\n if (override) {\n this.pitchInFlight = override.inFlight;\n this.pitchTarget = override.target;\n callback = this.waitingCallback;\n } else {\n this.pitcher.fatigue++;\n this.pitchTarget.x = x;\n this.pitchTarget.y = y;\n\n this.pitchInFlight.breakDirection = this.helper.pitchDefinitions[this.pitchInFlight.name].slice(0, 2);\n this.battersEye = _baseballUtility_utils.text.getBattersEye(this);\n\n var control = Math.floor(this.pitchInFlight.control - this.pitcher.fatigue / 2);\n this.pitchTarget.x = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.x, control);\n this.pitchTarget.y = _baseballServices_services.Distribution.pitchControl(this.pitchTarget.y, control);\n\n if (this.pitcher.throws == 'right') this.pitchInFlight.breakDirection[0] *= -1;\n\n var breakEffect = _baseballServices_services.Distribution.breakEffect(this.pitchInFlight, this.pitcher, this.pitchTarget.x, this.pitchTarget.y);\n\n this.pitchInFlight.x = breakEffect.x;\n this.pitchInFlight.y = breakEffect.y;\n }\n this.log.notePitch(this.pitchInFlight, this.batter);\n\n this.stage = 'swing';\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.humanBatting())) {\n callback();\n } else {\n this.awaitSwing(x, y, callback, this.pitchInFlight, this.pitchTarget);\n }\n }\n },\n battersEye: {\n e: '',\n n: ''\n },\n theSwing: function theSwing(x, y, callback, override) {\n if (this.stage == 'swing') {\n if (override) {\n this.swingResult = override;\n callback = this.waitingCallback;\n } else {\n this.swingResult = {};\n var bonus = this.batter.eye.bonus || 0,\n eye = this.batter.skill.offense.eye + 6 * (this.umpire.count.balls + this.umpire.count.strikes) + bonus;\n\n if (x >= 0 && x <= 200) {\n this.batter.fatigue++;\n\n this.swingResult.x = x - this.pitchInFlight.x;\n this.swingResult.y = y - this.pitchInFlight.y;\n this.swingResult.angle = this.setBatAngle();\n\n var recalculation = _baseballServices_services.Mathinator.getAngularOffset(this.swingResult, this.swingResult.angle);\n var precision = _baseballServices_services.Distribution.swing(eye);\n\n this.swingResult.x = recalculation.x * precision;\n this.swingResult.y = -5 + recalculation.y * precision;\n\n //log(recalculation.y, precision);\n\n this.swingResult.looking = false;\n if (Math.abs(this.swingResult.x) < 60 && Math.abs(this.swingResult.y) < 35) {\n this.swingResult.contact = true;\n this.field.determineSwingContactResult(this.swingResult);\n // log(this.swingResult.flyAngle, Math.floor(this.swingResult.x), Math.floor(this.swingResult.y));\n this.debug.push(this.swingResult);\n } else {\n this.swingResult.contact = false;\n }\n } else {\n this.swingResult.strike = this.pitchInFlight.x > 50 && this.pitchInFlight.x < 150 && this.pitchInFlight.y > 35 && this.pitchInFlight.y < 165;\n this.batter.eye.bonus = Math.max(0, eye - Math.sqrt(Math.pow(this.batter.eye.x - this.pitchInFlight.x, 2) + Math.pow(this.batter.eye.y - this.pitchInFlight.y, 2)) * 1.5);\n this.swingResult.contact = false;\n this.swingResult.looking = true;\n this.batter.eye.x = this.pitchInFlight.x;\n this.batter.eye.y = this.pitchInFlight.y;\n }\n }\n this.log.noteSwing(this.swingResult);\n this.stage = 'pitch';\n\n var half = this.half;\n var result = this.swingResult;\n this.umpire.makeCall();\n emit = false;\n if (half != this.half) {\n callback = this.startOpponentPitching;\n var emit = !override;\n }\n\n if (typeof callback == 'function') {\n if (this.humanControl != 'none' && (this.humanControl == 'both' || this.teams[this.humanControl] == this.pitcher.team)) {\n callback();\n if (emit) {\n if (this.opponentService && this.opponentConnected) {\n this.opponentService.emitSwing(result);\n }\n }\n } else {\n this.awaitPitch(callback, result);\n }\n }\n }\n },\n setBatAngle: function setBatAngle(x, y) {\n var giraffe = this,\n pitchInFlight = this.pitchInFlight,\n swingResult = this.swingResult;\n var origin = {\n x: giraffe.batter.bats == 'right' ? -10 : 210,\n y: 199\n };\n var swing = {\n x: x ? x : pitchInFlight.x + swingResult.x,\n y: y ? y : pitchInFlight.y + swingResult.y\n };\n return _baseballServices_services.Mathinator.battingAngle(origin, swing);\n },\n debugOut: function debugOut() {\n log('slugging', this.debug.filter(function (a) {\n return a.bases == 1;\n }).length, this.debug.filter(function (a) {\n return a.bases == 2;\n }).length, this.debug.filter(function (a) {\n return a.bases == 3;\n }).length, this.debug.filter(function (a) {\n return a.bases == 4;\n }).length);\n log('grounders', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5;\n }).length);\n log('grounders thrown out', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle < -5 && a.thrownOut;\n }).length);\n log('weak air hits (thrown out)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && a.thrownOut;\n }).length);\n log('good air hits (not caught)', this.debug.filter(function (a) {\n return !a.caught && !a.foul && a.flyAngle > 0 && !a.thrownOut;\n }).length);\n\n var PO = {};\n this.debug.map(function (a) {\n if (!a.fielder) return;\n if (!PO[a.fielder]) {\n PO[a.fielder] = 0;\n }\n if (!a.bases && a.fielder) {\n PO[a.fielder]++;\n }\n });\n log('fielding outs', PO);\n\n var hitters = this.teams.away.lineup.concat(this.teams.home.lineup);\n var atBats = [];\n hitters.map(function (a) {\n atBats = atBats.concat(a.getAtBats().map(function (ab) {\n return ab.text;\n }));\n });\n\n var LO = atBats.filter(function (ab) {\n return ab == 'LO';\n }).length;\n var FO = atBats.filter(function (ab) {\n return ab == 'FO';\n }).length;\n var GO = atBats.filter(function (ab) {\n return ab == 'GO';\n }).length;\n var GIDP = atBats.filter(function (ab) {\n return ab == '(IDP)';\n }).length;\n var SO = atBats.filter(function (ab) {\n return ab == 'SO';\n }).length;\n var BB = atBats.filter(function (ab) {\n return ab == 'BB';\n }).length;\n var SAC = atBats.filter(function (ab) {\n return ab == 'SAC';\n }).length;\n var FC = atBats.filter(function (ab) {\n return ab == 'FC';\n }).length;\n log('line outs', LO, 'fly outs', FO, 'groundouts', GO, 'strikeouts', SO, 'sacrifices', SAC, 'FC', FC, 'gidp', GIDP);\n log('BB', BB);\n log('fouls', this.debug.filter(function (a) {\n return a.foul;\n }).length);\n log('fatigue, home vs away');\n var teams = this.teams;\n var fatigue = { home: {}, away: {} };\n _baseballServices_services.Iterator.each(this.teams.home.positions, function (key) {\n var position = key;\n fatigue.home[position] = teams.home.positions[position].fatigue;\n fatigue.away[position] = teams.away.positions[position].fatigue;\n });\n console.table(fatigue);\n console.table(this.scoreboard);\n console.table(this.tally);\n },\n toData: function toData() {\n var data = {};\n data.half = this.half;\n data.inning = this.inning;\n data.tally = this.tally;\n var giraffe = this;\n var players = this.teams.away.lineup.concat(this.teams.home.lineup);\n // note: bench not included\n data.field = {\n first: players.indexOf(this.field.first),\n second: players.indexOf(this.field.second),\n third: players.indexOf(this.field.third)\n };\n data.batter = players.indexOf(this.batter);\n data.deck = players.indexOf(this.deck);\n data.hole = players.indexOf(this.hole);\n data.teams = {\n home: {\n name: giraffe.teams.home.name,\n nameJ: giraffe.teams.home.nameJ\n },\n away: {\n name: giraffe.teams.away.name,\n nameJ: giraffe.teams.away.nameJ\n }\n };\n data.umpire = {\n says: giraffe.umpire.says,\n count: {\n strikes: giraffe.umpire.count.strikes,\n balls: giraffe.umpire.count.balls,\n outs: giraffe.umpire.count.outs\n }\n };\n data.players = players.map(function (player) {\n return player.serialize();\n });\n data.log = {\n pitchRecord: giraffe.log.pitchRecord,\n record: giraffe.log.record\n };\n data.gamesIntoSeason = this.gamesIntoSeason;\n return data;\n },\n fromData: function fromData(data) {\n this.half = data.half;\n this.inning = data.inning;\n this.tally = data.tally;\n var giraffe = this;\n var players = data.players.map(function (playerJson, index) {\n var playerData = JSON.parse(playerJson);\n if (index > 8) {\n var side = 'home';\n index = index - 9;\n } else {\n side = 'away';\n }\n var player = giraffe.teams[side].positions[playerData.position];\n player.fromData(playerData);\n giraffe.teams[side].lineup[index] = player;\n player.resetStats(data.gamesIntoSeason);\n return player;\n });\n this.field.first = players[data.field.first];\n this.field.second = players[data.field.second];\n this.field.third = players[data.field.third];\n this.batter = players[data.batter];\n this.deck = players[data.deck];\n this.hole = players[data.hole];\n this.umpire.says = data.umpire.says;\n this.umpire.count = data.umpire.count;\n this.teams.away.name = data.teams.away.name;\n this.teams.away.nameJ = data.teams.away.nameJ;\n this.teams.home.name = data.teams.home.name;\n this.teams.home.nameJ = data.teams.home.nameJ;\n this.log.pitchRecord = data.log.pitchRecord;\n this.log.record = data.log.record;\n this.log.stabilizeShortRecord();\n this.gamesIntoSeason = data.gamesIntoSeason;\n return this;\n },\n startOpponentPitching: null, // late function\n pitchTarget: { x: 100, y: 100 },\n pitchInFlight: {\n x: 100,\n y: 100,\n breakDirection: [0, 0],\n name: 'slider',\n velocity: 50,\n 'break': 50,\n control: 50\n },\n swingResult: {\n x: 100, //difference to pitch location\n y: 100, //difference to pitch location\n strike: false,\n foul: false,\n caught: false,\n contact: false,\n looking: true,\n bases: 0,\n fielder: 'short',\n outs: 0\n },\n playResult: {\n batter: '',\n fielder: ''\n },\n showPlayResultPanels: function showPlayResultPanels(batter) {\n var batterOutcomes = {};\n var atBat = batter.atBats.slice(0).pop();\n var fielderOutcomes = {};\n var n = function n() {\n var n = Math.floor(Math.random() * 3);\n return n ? n : '';\n };\n this.playResult = {\n batter: 'B_placeholder' + n() || batterOutcomes[atBat] || 'batter/' + atBat,\n fielder: 'F_placeholder' + n() || fielderOutcomes[atBat] || 'fielder/' + atBat\n };\n },\n pitchSelect: function pitchSelect() {},\n field: null,\n teams: {\n away: null,\n home: null\n },\n log: null,\n half: 'top',\n inning: 1,\n scoreboard: {\n away: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n },\n home: {\n 1: 0,\n 2: 0,\n 3: 0,\n 4: 0,\n 5: 0,\n 6: 0,\n 7: 0,\n 8: 0,\n 9: 0\n }\n },\n resetTally: function resetTally() {\n this.tally = {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n };\n },\n tally: {\n away: {\n H: 0,\n R: 0,\n E: 0\n },\n home: {\n H: 0,\n R: 0,\n E: 0\n }\n }\n};\n\nexports.Game = Game;\n\n},{\"baseball/Model/Field\":2,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Utility/Log\":29,\"baseball/Utility/_utils\":30}],4:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar Manager = function Manager(team) {\n this.init(team);\n};\n\nManager.prototype = {\n constructor: Manager,\n init: function init(team) {\n this.team = team;\n },\n makeLineup: function makeLineup() {\n var jerseyNumber = 1;\n this.team.positions.pitcher = this.selectForSkill(this.team.bench, ['pitching']);\n this.team.positions.pitcher.position = 'pitcher';\n if (!this.team.positions.pitcher.number) {\n this.team.positions.pitcher.number = jerseyNumber++;\n }\n this.team.positions.catcher = this.selectForSkill(this.team.bench, ['defense', 'catching'], 'right');\n this.team.positions.catcher.position = 'catcher';\n if (!this.team.positions.catcher.number) {\n this.team.positions.catcher.number = jerseyNumber++;\n }\n _baseballServices_services.Iterator.each(this.team.bench, function (key, player) {\n if (!player.number) {\n player.number = jerseyNumber++;\n }\n });\n this.team.positions.short = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.short.position = 'short';\n this.team.positions.second = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.second.position = 'second';\n this.team.positions.third = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'right');\n this.team.positions.third.position = 'third';\n this.team.positions.center = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.center.position = 'center';\n this.team.positions.left = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.left.position = 'left';\n this.team.positions.right = this.selectForSkill(this.team.bench, ['defense', 'speed']);\n this.team.positions.right.position = 'right';\n this.team.positions.first = this.selectForSkill(this.team.bench, ['defense', 'fielding'], 'left');\n this.team.positions.first.position = 'first';\n\n this.team.lineup[3] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[3].order = 3;\n this.team.lineup[2] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[2].order = 2;\n this.team.lineup[4] = this.selectForSkill(this.team.positions, ['offense', 'power']);\n this.team.lineup[4].order = 4;\n this.team.lineup[0] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[0].order = 0;\n this.team.lineup[1] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[1].order = 1;\n this.team.lineup[5] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[5].order = 5;\n this.team.lineup[6] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[6].order = 6;\n this.team.lineup[7] = this.selectForSkill(this.team.positions, ['offense', 'eye']);\n this.team.lineup[7].order = 7;\n this.team.lineup[8] = this.selectForSkill(this.team.positions, ['offense', 'speed']);\n this.team.lineup[8].order = 8;\n },\n selectForSkill: function selectForSkill(pool, skillset, requiredThrowingHandedness) {\n if (this.team.bench.length || pool == this.team.positions) {\n var selection = this.team.bench[0];\n var rating = 0;\n var index = 0;\n _baseballServices_services.Iterator.each(pool, function (key, player) {\n var skills = skillset.slice();\n var cursor = player.skill;\n var property = skills.shift();\n while (property) {\n cursor = cursor[property];\n property = skills.shift();\n }\n if (!(player.order + 1) && cursor >= rating && (!requiredThrowingHandedness || player.throws == requiredThrowingHandedness)) {\n rating = cursor;\n selection = player;\n index = key;\n }\n });\n if (pool == this.team.bench) {\n delete this.team.bench[index];\n this.team.bench = this.team.bench.filter(function (player) {\n return player instanceof selection.constructor;\n });\n }\n return selection;\n }\n return 'no players available';\n }\n};\n\nexports.Manager = Manager;\n\n},{\"baseball/Services/_services\":25}],5:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar Player = function Player(team) {\n this.init(team);\n this.resetStats(this.team.game && this.team.game.gamesIntoSeason || 0);\n};\n\nPlayer.prototype = {\n constructor: Player,\n init: function init(team, hero) {\n this.throws = Math.random() > 0.86 ? 'left' : 'right';\n this.bats = Math.random() > 0.75 ? 'left' : 'right';\n this.team = team;\n this.skill = {};\n this.eye = {\n x: 100,\n y: 100\n };\n this.pitching = { averaging: [] };\n this.number = 0;\n this.randomizeSkills(hero || Math.random() > 0.9);\n var surnameKey = Math.floor(Math.random() * _baseballUtility_utils.data.surnames.length),\n nameKey = Math.floor(Math.random() * _baseballUtility_utils.data.names.length);\n\n this.name = _baseballUtility_utils.data.surnames[surnameKey] + ' ' + _baseballUtility_utils.data.names[nameKey];\n var jSurname = _baseballUtility_utils.data.surnamesJ[surnameKey],\n jGivenName = _baseballUtility_utils.data.namesJ[nameKey];\n this.spaceName(jSurname, jGivenName);\n this.surname = _baseballUtility_utils.data.surnames[surnameKey];\n this.surnameJ = _baseballUtility_utils.data.surnamesJ[surnameKey];\n this.atBats = [];\n },\n spaceName: function spaceName(jSurname, jGivenName) {\n if (jSurname.length == 1 && jGivenName.length <= 2) jSurname += '・';\n if (jGivenName.length == 1 && jSurname.indexOf('・') < 0 && jSurname.length <= 2) jSurname += '・';\n this.nameJ = jSurname + jGivenName;\n this.surnameJ = jSurname;\n },\n serialize: function serialize() {\n var team = this.team;\n delete this.team;\n var data = JSON.stringify(this);\n this.team = team;\n return data;\n },\n fromData: function fromData(data) {\n var giraffe = this;\n _baseballServices_services.Iterator.each(data, function (key, value) {\n giraffe[key] = value;\n });\n delete this.atBatObjects;\n this.getAtBats();\n },\n resetStats: function resetStats() {\n var gamesIntoSeason = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0];\n\n var offense = this.skill.offense;\n var defense = this.skill.defense;\n var randBetween = function randBetween(a, b, skill) {\n var total = 0,\n count = 0;\n skill += '';\n if (!skill) skill = '';\n _baseballServices_services.Iterator.each(skill.split(' '), function (key, value) {\n var skill = value;\n if (offense[skill]) skill = offense[skill];\n if (defense[skill]) skill = defense[skill];\n if (isNaN(skill)) skill = 50;\n total += skill;\n count++;\n });\n\n skill = Math.sqrt(0.05 + Math.random() * 0.95) * (total / (count * 0.97));\n return Math.floor(skill / 100 * (b - a) + a);\n };\n var IP, ER, GS, W, L;\n if (this.skill.pitching > 65) {\n IP = (this.skill.pitching - 65) * gamesIntoSeason / 20;\n ER = IP / 9 * randBetween(800, 215, this.skill.pitching) / 100;\n if (IP > gamesIntoSeason) {\n //starter\n GS = Math.floor(gamesIntoSeason / 5);\n W = randBetween(GS * 0.1, GS * 0.8, this.skill.pitching / 1.20);\n L = randBetween(GS - W, 0, this.skill.pitching / 3);\n } else {\n //reliever\n GS = Math.floor(gamesIntoSeason / 40);\n W = randBetween(0, GS * 0.6, this.skill.pitching);\n L = randBetween(GS - W, 0, this.skill.pitching);\n }\n }\n var pa = randBetween(gamesIntoSeason * 3, gamesIntoSeason * 5, 'speed eye');\n var paRemaining = pa;\n var bb = Math.floor(randBetween(0, 18, 'power eye') * paRemaining / 100);\n paRemaining -= bb;\n var ab = paRemaining;\n var so = Math.floor(randBetween(25, 2, 'eye') * paRemaining / 100);\n paRemaining -= so;\n var h = Math.floor(randBetween(185, 372, 'eye power speed') * paRemaining / 1000);\n paRemaining -= h;\n\n var doubles = randBetween(0, h / 4, 'power speed');\n var triples = randBetween(0, h / 12, 'speed');\n var hr = Math.max(0, randBetween(-h / 20, h / 5, 'power eye'));\n var r = randBetween(h / 8, (h + bb) / 3, 'speed') + hr;\n var rbi = randBetween(h / 8, h / 2, 'power eye') + hr;\n var hbp = randBetween(0, gamesIntoSeason / 25);\n var sac = randBetween(0, gamesIntoSeason / 5, 'eye');\n\n var chances = randBetween(0, gamesIntoSeason * 10, 'fielding');\n var E = randBetween(chances / 10, 0, 'fielding');\n var PO = chances - E;\n\n this.stats = {\n pitching: {\n pitches: 0, // in game\n GS: GS,\n W: W,\n L: L,\n strikes: 0, // in game\n K: 0, // in game\n getK9: function getK9() {\n return this.K / (this.IP[0] / 9);\n },\n getERA: function getERA() {\n return 9 * this.ER / Math.max(1 / 3, this.IP[0] + this.IP[1] / 3);\n },\n ERA: null,\n ER: ER,\n H: 0, // in game\n HR: 0, // in game\n BB: 0, // in game\n IP: [IP, 0],\n WHIP: 0,\n getWHIP: function getWHIP() {\n return (this.H + this.BB) / (this.IP[0] ? this.IP[0] : 1);\n }\n },\n batting: {\n getBA: function getBA() {\n return this.h / Math.max(1, this.ab);\n },\n getBABIP: function getBABIP() {\n return (this.h - this.hr) / (this.ab - this.so - this.hr + this.sac);\n },\n ba: null,\n getOBP: function getOBP() {\n return (this.h + this.bb + this.hbp) / (this.ab + this.bb + this.hbp + this.sac);\n },\n obp: null,\n getSLG: function getSLG() {\n return (this.h - this['2b'] - this['3b'] - this.hr + 2 * this['2b'] + 3 * this['3b'] + 4 * this.hr) / this.ab;\n },\n slg: null,\n pa: pa,\n ab: ab,\n so: so,\n bb: bb,\n h: h,\n '2b': doubles,\n '3b': triples,\n hr: hr,\n r: r,\n rbi: rbi,\n hbp: hbp,\n sac: sac\n },\n fielding: {\n E: E,\n PO: PO, // should depend on position\n A: Math.floor(Math.random() * 5) + 1 // ehh should depend on position\n }\n };\n this.stats.pitching.ERA = this.stats.pitching.getERA();\n this.stats.pitching.K9 = this.stats.pitching.getK9();\n this.stats.pitching.WHIP = this.stats.pitching.getWHIP();\n this.stats.batting.ba = this.stats.batting.getBA();\n },\n atBatObjects: [],\n getAtBats: function getAtBats() {\n if (this.atBats.length > this.atBatObjects.length) {\n this.atBatObjects = this.atBats.map(function (item) {\n return new _baseballModel_models.AtBat(item);\n });\n }\n return this.atBatObjects;\n },\n recordRBI: function recordRBI() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.RBI_INDICATOR;\n },\n recordInfieldHit: function recordInfieldHit() {\n this.atBats[this.atBats.length - 1] += _baseballModel_models.AtBat.prototype.INFIELD_HIT_INDICATOR;\n },\n getBaseRunningTime: function getBaseRunningTime() {\n return _baseballServices_services.Mathinator.baseRunningTime(this.skill.offense.speed);\n },\n randomizeSkills: function randomizeSkills(hero, allPitches) {\n this.hero = hero;\n var giraffe = this;\n var randValue = function randValue(isPitching) {\n var value = Math.floor(Math.pow(Math.random(), 0.75) * 80 + Math.random() * 20);\n if (hero) {\n value += Math.floor((100 - value) * Math.max(Math.random(), isPitching ? 0 : 0.65));\n }\n if (isPitching) giraffe.pitching.averaging.push(value);\n return value;\n };\n this.skill.offense = {\n eye: randValue(),\n power: randValue(),\n speed: randValue()\n };\n this.skill.defense = {\n catching: randValue(),\n fielding: randValue(),\n speed: randValue(),\n throwing: randValue()\n };\n this.pitching.averaging = [];\n this.pitching['4-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n this.pitching.slider = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n if (Math.random() < 0.17 || allPitches) {\n // can pitch!\n if (Math.random() > 0.6 || allPitches) {\n this.pitching['2-seam'] = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.18 || allPitches) {\n this.pitching.fork = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() > 0.77 || allPitches) {\n this.pitching.cutter = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n if (Math.random() < 0.21 || allPitches) {\n this.pitching.sinker = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.4 || allPitches) {\n this.pitching.curve = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n\n if (Math.random() < 0.9 || allPitches) {\n this.pitching.change = {\n velocity: randValue(true),\n 'break': randValue(true),\n control: randValue(true)\n };\n }\n }\n this.skill.pitching = Math.floor(this.pitching.averaging.reduce(function (prev, current) {\n return prev + current;\n }) / this.pitching.averaging.length + this.pitching.averaging.length * 3);\n delete this.pitching.averaging;\n },\n getSurname: function getSurname() {\n return _baseballUtility_utils.text.mode == 'n' ? this.surnameJ : this.surname;\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n getUniformNumber: function getUniformNumber() {\n return (0, _baseballUtility_utils.text)('#') + this.number;\n },\n getOrder: function getOrder() {\n return (0, _baseballUtility_utils.text)([' 1st', ' 2nd', ' 3rd', ' 4th', ' 5th', ' 6th', '7th', ' 8th', ' 9th'][this.order]);\n },\n eye: {},\n fatigue: 0,\n name: '',\n number: 0,\n position: '',\n atBats: []\n};\n\nexports.Player = Player;\n\n},{\"baseball/Model/_models\":8,\"baseball/Services/_services\":25,\"baseball/Utility/_utils\":30}],6:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar Team = function Team(game) {\n this.init(game);\n};\n\nTeam.prototype = {\n constructor: Team,\n init: function init(game) {\n this.pickName();\n this.lineup = [];\n this.bench = [];\n this.bullpen = [];\n this.positions = {\n pitcher: null,\n catcher: null,\n first: null,\n second: null,\n short: null,\n third: null,\n left: null,\n center: null,\n right: null\n };\n this.manager = new _baseballModelManager.Manager(this);\n if (game !== 'no init') {\n this.game = game;\n for (var j = 0; j < 20; j++) {\n this.bench.push(new _baseballModelPlayer.Player(this));\n }\n if (this.bench.length == 20) {\n this.manager.makeLineup();\n }\n }\n },\n pickName: function pickName() {\n var teamNameIndex = Math.floor(Math.random() * _baseballUtility_utils.data.teamNames.length);\n this.name = _baseballUtility_utils.data.teamNames[teamNameIndex];\n this.nameJ = _baseballUtility_utils.data.teamNamesJ[teamNameIndex];\n },\n getName: function getName() {\n return _baseballUtility_utils.text.mode == 'n' ? this.nameJ : this.name;\n },\n lineup: [],\n positions: {},\n manager: null,\n bench: [],\n bullpen: [],\n nowBatting: 0,\n expanded: 'Player&'\n};\n\nexports.Team = Team;\n\n},{\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],7:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar Umpire = function Umpire(game) {\n this.init(game);\n};\n\nUmpire.prototype = {\n constructor: Umpire,\n init: function init(game) {\n this.game = game;\n this.playBall();\n },\n count: {\n strikes: 0,\n balls: 0,\n outs: 0\n },\n playBall: function playBall() {\n var game = this.game;\n game.half = 'top';\n game.inning = 1;\n game.batter = game.teams.away.lineup[0];\n game.batterRunner = game.teams.away.lineup[0];\n game.deck = game.teams.away.lineup[1];\n game.hole = game.teams.away.lineup[2];\n game.pitcher = game.teams.home.positions.pitcher;\n var n = '一回のオモテ、' + game.teams.away.getName() + 'の攻撃対' + game.teams.home.getName() + '、ピッチャーは' + game.teams.home.positions.pitcher.getName() + '。',\n e = 'Top 1, ' + game.teams.away.name + ' offense vs. ' + game.teams.home.positions.pitcher.name + ' starting for ' + game.teams.home.name;\n game.log.note(e, n);\n game.log.noteBatter(game.batter);\n },\n makeCall: function makeCall() {\n this.says = '';\n var game = this.game;\n var result = game.swingResult;\n var pitcher = game.pitcher;\n var batter = game.batter;\n\n if (game.swingResult.fielder) {\n var fielder = game.teams[game.half == 'top' ? 'home' : 'away'].positions[result.fielder];\n } else {\n fielder = null;\n }\n\n game.batterRunner = game.batter;\n\n pitcher.stats.pitching.pitches++;\n if (result.looking) {\n if (result.strike) {\n this.count.strikes++;\n pitcher.stats.pitching.strikes++;\n } else {\n this.count.balls++;\n }\n } else {\n pitcher.stats.pitching.strikes++;\n if (result.contact) {\n game.passMinutes(1);\n if (result.caught) {\n batter.stats.batting.pa++;\n pitcher.stats.pitching.IP[1]++;\n if (result.sacrificeAdvances.length && this.count.outs < 2) {\n batter.stats.batting.sac++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SACRIFICE);\n this.advanceRunners(false, null, result.sacrificeAdvances);\n } else {\n batter.stats.batting.ab++;\n if (result.flyAngle < 15) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.LINEOUT);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FLYOUT);\n }\n }\n this.count.outs++;\n this.newBatter();\n } else {\n if (result.foul) {\n this.count.strikes++;\n if (this.count.strikes > 2) this.count.strikes = 2;\n } else {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n if (result.firstOut) {\n game.field[result.firstOut] = null;\n result.additionalOuts.map(function (runner) {\n if (runner !== 'batter') {\n game.field[runner] = null;\n }\n });\n this.count.outs += result.additionalOuts.length;\n }\n if (result.fieldersChoice && this.count.outs < 2) {\n result.bases = 0;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.FIELDERS_CHOICE);\n this.advanceRunners(false, result.fieldersChoice);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n this.reachBase();\n result.outs = this.count.outs;\n this.newBatter();\n } else if (result.fieldersChoice) {\n result.bases = 0;\n result.thrownOut = true;\n }\n if (result.thrownOut) {\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n result.doublePlay && game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GIDP);\n if (this.count.outs < 3) {\n this.advanceRunners(false);\n }\n result.outs = this.count.outs;\n this.newBatter();\n }\n if (result.hitByPitch) {\n batter.stats.batting.ab--;\n }\n if (result.bases) {\n if (!result.error) {\n game.tally[game.half == 'top' ? 'away' : 'home'][_baseballUtility_utils.Log.prototype.SINGLE]++;\n pitcher.stats.pitching.H++;\n } else {\n if (result.bases > 0) {\n game.tally[game.half == 'top' ? 'home' : 'away'].E++;\n fielder.stats.fielding.E++;\n }\n }\n var bases = result.bases;\n switch (bases) {\n case 0:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.GROUNDOUT);\n break;\n case 1:\n if (result.error) {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.REACHED_ON_ERROR);\n } else {\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.SINGLE);\n batter.stats.batting.h++;\n }\n break;\n case 2:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.DOUBLE);\n batter.stats.batting.h++;\n batter.stats.batting['2b']++;\n break;\n case 3:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.TRIPLE);\n batter.stats.batting.h++;\n batter.stats.batting['3b']++;\n break;\n case 4:\n game.batter.atBats.push(_baseballUtility_utils.Log.prototype.HOMERUN);\n pitcher.stats.pitching.HR++;\n batter.stats.batting.h++;\n batter.stats.batting.hr++;\n break;\n }\n if (bases > 0 && bases < 4 && !result.error) {\n if (['left', 'right', 'center'].indexOf(result.fielder) == -1) {\n batter.recordInfieldHit();\n }\n }\n if (bases >= 1) {\n this.advanceRunners();\n this.reachBase();\n bases -= 1;\n }\n while (bases > 0) {\n bases -= 1;\n this.advanceRunners();\n }\n this.newBatter();\n }\n }\n }\n } else {\n this.count.strikes++;\n }\n }\n\n this.says = this.count.balls + ' and ' + this.count.strikes;\n\n result.outs = this.count.outs;\n\n if (this.count.strikes > 2) {\n batter.stats.batting.pa++;\n batter.stats.batting.ab++;\n batter.stats.batting.so++;\n pitcher.stats.pitching.K++;\n this.count.outs++;\n pitcher.stats.pitching.IP[1]++;\n this.count.balls = this.count.strikes = 0;\n this.says = 'Strike three. Batter out.';\n batter.atBats.push(_baseballUtility_utils.Log.prototype.STRIKEOUT);\n this.newBatter();\n }\n if (this.count.balls > 3) {\n batter.stats.batting.pa++;\n batter.stats.batting.bb++;\n pitcher.stats.pitching.BB++;\n this.says = 'Ball four.';\n this.count.balls = this.count.strikes = 0;\n batter.atBats.push(_baseballUtility_utils.Log.prototype.WALK);\n this.advanceRunners(true).reachBase().newBatter();\n }\n if (this.count.outs > 2) {\n this.says = 'Three outs, change.';\n this.count.outs = this.count.balls = this.count.strikes = 0;\n pitcher.stats.pitching.IP[0]++;\n pitcher.stats.pitching.IP[1] = 0;\n this.changeSides();\n }\n },\n reachBase: function reachBase() {\n var game = this.game;\n game.field.first = game.batter;\n game.field.first.fatigue += 2;\n return this;\n },\n advanceRunners: function advanceRunners(isWalk, fieldersChoice, sacrificeAdvances) {\n isWalk = !!isWalk;\n var game = this.game;\n var first = game.field.first,\n second = game.field.second,\n third = game.field.third,\n swing = game.swingResult;\n\n if (isWalk) {\n if (first) {\n if (second) {\n if (third) {\n //bases loaded\n game.batter.recordRBI();\n game.batter.stats.batting.rbi++;\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n game.field.third = second;\n game.field.second = first;\n first = null;\n } else {\n // 1st and second\n game.field.third = second;\n game.field.second = first;\n game.field.first = null;\n }\n } else {\n if (third) {\n // first and third\n game.field.second = first;\n game.field.first = null;\n } else {\n // first only\n game.field.second = first;\n game.field.first = null;\n }\n }\n } else {\n // no one on first\n }\n } else {\n if (fieldersChoice) {\n game.field[fieldersChoice] = null;\n first = game.field.first;\n second = game.field.second;\n third = game.field.third;\n }\n var canAdvance = function canAdvance() {\n return true;\n };\n if (sacrificeAdvances) {\n canAdvance = function (position) {\n switch (position) {\n case 'first':\n return sacrificeAdvances.indexOf('first') > -1 && !game.field.second;\n case 'second':\n return sacrificeAdvances.indexOf('second') > -1 && !game.field.third;\n case 'third':\n return sacrificeAdvances.indexOf('third') > -1;\n }\n };\n }\n if (third && canAdvance('third')) {\n // run scored\n game.scoreboard[game.half == 'top' ? 'away' : 'home'][game.inning]++;\n game.tally[game.half == 'top' ? 'away' : 'home'].R++;\n if (game.batter != third) {\n game.batter.recordRBI();\n third.atBats.push(_baseballUtility_utils.Log.prototype.RUN);\n }\n game.batter.stats.batting.rbi++;\n third.stats.batting.r++;\n game.pitcher.stats.pitching.ER++;\n game.field.third = null;\n }\n if (second && canAdvance('second')) {\n game.field.third = second;\n game.field.second = null;\n }\n if (first && canAdvance('first')) {\n game.field.second = first;\n game.field.first = null;\n }\n }\n return this;\n },\n newBatter: function newBatter() {\n var game = this.game;\n game.passMinutes(2);\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n this.count.balls = this.count.strikes = 0;\n game.log.notePlateAppearanceResult(game);\n var team = game.half == 'bottom' ? game.teams.home : game.teams.away;\n game.lastBatter = game.batter;\n game.batter = team.lineup[(team.nowBatting + 1) % 9];\n game.deck = team.lineup[(team.nowBatting + 2) % 9];\n game.hole = team.lineup[(team.nowBatting + 3) % 9];\n team.nowBatting = (team.nowBatting + 1) % 9;\n if (this.count.outs < 3) {\n game.log.noteBatter(game.batter);\n }\n game.showPlayResultPanels(game.lastBatter);\n },\n changeSides: function changeSides() {\n var game = this.game;\n game.passMinutes(5);\n game.swingResult = {};\n game.swingResult.looking = true; // hide bat\n game.pitchInFlight.x = null; // hide ball\n game.pitchInFlight.y = null; // hide ball\n game.log.pitchRecord = {\n e: [],\n n: []\n };\n var offense, defense;\n game.field.first = null;\n game.field.second = null;\n game.field.third = null;\n if (game.half == 'top') {\n if (game.inning == 9 && game.tally.home.R > game.tally.away.R) {\n return game.end();\n }\n game.half = 'bottom';\n } else {\n if (game.inning + 1 > 9) {\n return game.end();\n }\n game.inning++;\n game.half = 'top';\n }\n offense = game.half == 'top' ? 'away' : 'home';\n defense = game.half == 'top' ? 'home' : 'away';\n var n = game.inning + '回の' + (game.half == 'top' ? 'オモテ' : 'ウラ') + '、' + game.teams[game.half == 'top' ? 'away' : 'home'].getName() + 'の攻撃。',\n e = (game.half == 'top' ? 'Top' : 'Bottom') + ' ' + game.inning;\n game.log.note(e, n);\n var team = game.teams[offense];\n game.batter = team.lineup[team.nowBatting];\n game.batterRunner = game.batter;\n game.deck = team.lineup[(team.nowBatting + 1) % 9];\n game.hole = team.lineup[(team.nowBatting + 2) % 9];\n\n game.pitcher = game.teams[defense].positions.pitcher;\n game.log.noteBatter(game.batter);\n game.autoPitchSelect();\n },\n says: 'Play ball!',\n game: null\n};\n\nexports.Umpire = Umpire;\n\n},{\"baseball/Model/Player\":5,\"baseball/Utility/_utils\":30}],8:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nexports.AtBat = _baseballModelAtBat.AtBat;\nexports.Field = _baseballModelField.Field;\nexports.Game = _baseballModelGame.Game;\nexports.Manager = _baseballModelManager.Manager;\nexports.Player = _baseballModelPlayer.Player;\nexports.Team = _baseballModelTeam.Team;\nexports.Umpire = _baseballModelUmpire.Umpire;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7}],9:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _meshBall = require('./mesh/Ball');\n\nvar _meshMound = require('./mesh/Mound');\n\nvar _meshBase = require('./mesh/Base');\n\nvar _meshField = require('./mesh/Field');\n\nvar _meshGrass = require('./mesh/Grass');\n\nvar _meshHomeDirt = require('./mesh/HomeDirt');\n\nvar _meshBattersEye = require('./mesh/BattersEye');\n\nvar _meshWall = require('./mesh/Wall');\n\nvar _sceneLighting = require('./scene/lighting');\n\n/**\n * the constants should be tuned so that the camera coincides with the DOM's strike zone overlay\n * @type {number}\n */\nvar VERTICAL_CORRECTION = -0.2;\nvar INITIAL_CAMERA_DISTANCE = 8;\n\nif (typeof THREE !== 'undefined') {\n var AHEAD = new THREE.Vector3(0, VERTICAL_CORRECTION, -60.5);\n var INITIAL_POSITION = new THREE.Vector3(0, VERTICAL_CORRECTION, INITIAL_CAMERA_DISTANCE);\n}\n\n/**\n * manager for the rendering loop\n */\n\nvar Loop = (function () {\n function Loop(elementClass) {\n _classCallCheck(this, Loop);\n\n this.elementClass = elementClass;\n this.main();\n window.loop = this;\n }\n\n /**\n * individual objects can attach and detach to the manager to be rendered\n */\n\n _createClass(Loop, [{\n key: 'loop',\n value: function loop() {\n requestAnimationFrame(this.loop.bind(this));\n this.panToward(this.target);\n var omt = this.overwatchMoveTarget;\n this.moveToward(this.moveTarget || {\n x: omt.x,\n y: omt.y + 12,\n z: omt.z\n });\n this.objects.map(function (i) {\n return i.animate();\n });\n //this.breathe();\n this.renderer.render(this.scene, this.camera);\n }\n\n /**\n * initialize lights, camera, action\n */\n }, {\n key: 'main',\n value: function main() {\n this.objects = [];\n if (this.getThree()) {\n\n var THREE = this.THREE;\n\n var scene = this.scene = new THREE.Scene();\n this.attach();\n this.lighting = _sceneLighting.lighting;\n _sceneLighting.lighting.addTo(scene);\n var camera = this.camera = new THREE.PerspectiveCamera(60, this.getAspect(), 0.1, 500);\n\n this.target = new THREE.Vector3(0, 0, -60.5);\n this._target = new THREE.Vector3(0, 0, -60.5);\n this.moveTarget = camera.position;\n\n this.resetCamera();\n this.loop();\n }\n }\n\n /**\n * used by the background layer\n */\n }, {\n key: 'addStaticMeshes',\n value: function addStaticMeshes() {\n new _meshField.Field().join(this);\n new _meshMound.Mound().join(this);\n new _meshHomeDirt.HomeDirt().join(this);\n new _meshGrass.Grass().join(this);\n new _meshGrass.Grass(this, true);\n new _meshBattersEye.BattersEye().join(this);\n\n new _meshWall.Wall(this, -30);\n new _meshWall.Wall(this, -15);\n new _meshWall.Wall(this, 15);\n new _meshWall.Wall(this, 30);\n\n new _meshBase.Base(this, 'first');\n new _meshBase.Base(this, 'second');\n new _meshBase.Base(this, 'third');\n new _meshBase.Base(this, 'home');\n }\n\n /**\n * experimental camera bobbing\n */\n }, {\n key: 'breathe',\n value: function breathe() {\n var pos = this.camera.position;\n var x = pos.x,\n y = pos.y,\n z = pos.z;\n var rate = 0.0005 * this.bob || 1;\n if (y > 0.6) {\n this.bob = -1;\n } else if (y < -0.6) {\n this.bob = 1;\n }\n //pos.x += rate;\n pos.y += rate;\n pos.z += rate;\n }\n }, {\n key: 'getThree',\n value: function getThree() {\n if (this.THREE === Loop.prototype.THREE && typeof window === 'object' && window.THREE) {\n return this.THREE = window.THREE;\n }\n return false;\n }\n\n /**\n * attach to the DOM\n * @returns {THREE.WebGLRenderer}\n */\n }, {\n key: 'attach',\n value: function attach() {\n window.removeEventListener('resize', this.onResize.bind(this), false);\n window.addEventListener('resize', this.onResize.bind(this), false);\n var element = document.getElementsByClassName(this.elementClass)[0];\n element.innerHTML = '';\n var THREE = this.THREE;\n var renderer = new THREE.WebGLRenderer({ alpha: true });\n this.setSize(renderer);\n //renderer.setClearColor(0xffffff, 0);\n\n element.appendChild(renderer.domElement);\n\n this.renderer = renderer;\n return renderer;\n }\n\n /**\n * higher FOV on lower view widths\n */\n }, {\n key: 'onResize',\n value: function onResize() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n this.camera.aspect = this.getAspect();\n this.camera.fov = 90 - 30 * (element.offsetWidth / 1000);\n this.camera.updateProjectionMatrix();\n this.setSize(this.renderer);\n }\n }, {\n key: 'setSize',\n value: function setSize(renderer) {\n var element = document.getElementsByClassName(this.elementClass)[0];\n var width = element.offsetWidth;\n renderer.setSize(width, HEIGHT);\n }\n }, {\n key: 'getAspect',\n value: function getAspect() {\n var element = document.getElementsByClassName(this.elementClass)[0];\n return element.offsetWidth / HEIGHT;\n }\n\n /**\n * incrementally pan toward the vector given\n * @param vector\n */\n }, {\n key: 'panToward',\n value: function panToward(vector) {\n var maxIncrement = this.panSpeed;\n this.forAllLoops(function (loop) {\n var target = loop._target;\n target.x = target.x + Math.max(Math.min((vector.x - target.x) / 100, maxIncrement), -maxIncrement);\n target.y = target.y + Math.max(Math.min((vector.y - target.y) / 100, maxIncrement), -maxIncrement);\n target.z = target.z + Math.max(Math.min((vector.z - target.z) / 100, maxIncrement), -maxIncrement);\n loop.camera.lookAt(target);\n });\n }\n\n /**\n * incrementally move the camera to the vector\n * @param vector\n */\n }, {\n key: 'moveToward',\n value: function moveToward(vector) {\n var maxIncrement = this.moveSpeed;\n this.forAllLoops(function (loop) {\n var position = loop.camera.position;\n position.x += Math.max(Math.min(vector.x - position.x, maxIncrement), -maxIncrement);\n position.y += Math.max(Math.min(vector.y - position.y, maxIncrement), -maxIncrement);\n position.z += Math.max(Math.min(vector.z - position.z, maxIncrement), -maxIncrement);\n });\n }\n\n /**\n * setting a target will cause the camera to pan toward it using the pan method above\n * @param vector\n * @param panSpeed\n */\n }, {\n key: 'setLookTarget',\n value: function setLookTarget(vector, panSpeed) {\n this.forAllLoops(function (loop) {\n loop.panSpeed = panSpeed || 0.9;\n loop.panning = vector !== AHEAD;\n loop.target = vector;\n });\n }\n\n /**\n * setting a target will cause the camera to move toward it using the incremental method above\n * @param vector\n * @param moveSpeed\n */\n }, {\n key: 'setMoveTarget',\n value: function setMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.moveTarget = vector;\n loop.overwatchMoveTarget = null;\n });\n }\n }, {\n key: 'setOverwatchMoveTarget',\n value: function setOverwatchMoveTarget(vector, moveSpeed) {\n this.forAllLoops(function (loop) {\n loop.moveSpeed = moveSpeed || 0.7;\n loop.overwatchMoveTarget = vector;\n loop.moveTarget = null;\n });\n }\n }, {\n key: 'resetCamera',\n value: function resetCamera() {\n var moveSpeed = 0.5;\n if (this.camera.position.z !== INITIAL_POSITION.z) {\n moveSpeed = 2.5;\n }\n this.setLookTarget(AHEAD, moveSpeed);\n this.setMoveTarget(INITIAL_POSITION, moveSpeed / 10);\n }\n }, {\n key: 'moveCamera',\n value: function moveCamera(x, y, z) {\n if (typeof x === 'object') {\n return this.moveCamera(x.x, x.y, x.z);\n }\n this.forAllLoops(function (loop) {\n loop.camera.position.x = x;\n loop.camera.position.y = y;\n loop.camera.position.z = z;\n });\n }\n\n /**\n * execute the function on all loops\n * @param fn {Function}\n */\n }, {\n key: 'forAllLoops',\n value: function forAllLoops(fn) {\n if (this.background) {\n fn(this.background);\n }\n if (this.foreground) {\n fn(this.foreground);\n }\n fn(this);\n }\n }, {\n key: 'test',\n value: function test() {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.setType('4-seam');\n //with (ball.mesh.rotation) {x=0,y=0,z=0}; ball.rotation = {x:0.00, y:0.00};\n ball.animate = function () {\n ball.rotate();\n };\n ball.join(this);\n // Baseball.service.Animator.loop.test();\n }\n }, {\n key: 'testTrajectory',\n value: function testTrajectory(data) {\n var ball = new _meshBall.Ball();\n window.Ball = _meshBall.Ball;\n window.ball = ball;\n ball.deriveTrajectory(data || {\n splay: -35,\n travelDistance: 135,\n flyAngle: -15,\n x: 100,\n y: 100\n }, {\n x: 0, y: 0\n });\n ball.join(this);\n }\n }]);\n\n return Loop;\n})();\n\nvar HEIGHT = 700;\nLoop.VERTICAL_CORRECTION = VERTICAL_CORRECTION;\nLoop.INITIAL_CAMERA_DISTANCE = INITIAL_CAMERA_DISTANCE;\nLoop.prototype.THREE = {};\nLoop.prototype.constructors = {\n Ball: _meshBall.Ball,\n Mound: _meshMound.Mound,\n Field: _meshField.Field\n};\n\nexports.Loop = Loop;\n\n},{\"./mesh/Ball\":11,\"./mesh/Base\":12,\"./mesh/BattersEye\":13,\"./mesh/Field\":14,\"./mesh/Grass\":15,\"./mesh/HomeDirt\":16,\"./mesh/Mound\":18,\"./mesh/Wall\":19,\"./scene/lighting\":20}],10:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _Loop = require('../Loop');\n\n/**\n * Each class should adhere to this pattern.\n * When a scene object has been positioned correctly and its trajectory set,\n * it should use ::join to attach itself to the scene.\n *\n * While attached, the animate method will be called on each frame.\n * Typically the animate method can run through the trajectory queue and then\n * detach itself. @see Ball\n *\n * For static meshes the animate method will do nothing, leaving the mesh permanently attached.\n */\n\nvar AbstractMesh = (function () {\n function AbstractMesh() {\n _classCallCheck(this, AbstractMesh);\n }\n\n /**\n * since we are using (0, 0, 0) vector for the center of the strike zone, the actual ground level will be offset\n * downward\n * @type {number}\n */\n\n _createClass(AbstractMesh, [{\n key: 'attach',\n\n /**\n * attach and detach should be used to maintain the correct object list\n * todo use the built in object list of the scene object\n */\n value: function attach() {\n var objects = this.loop.objects;\n if (objects.indexOf(this) === -1) {\n objects.push(this);\n }\n this.loop.scene.add(this.mesh);\n }\n }, {\n key: 'detach',\n value: function detach() {\n var objects = this.loop.objects;\n var index = objects.indexOf(this);\n if (index !== -1) {\n this.loop.objects.splice(index, 1);\n }\n this.loop.scene.remove(this.mesh);\n }\n }, {\n key: 'join',\n value: function join(loop) {\n this.loop = loop || this.loop;\n if (this.loop instanceof _Loop.Loop) {\n this.attach();\n }\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return AbstractMesh;\n})();\n\nAbstractMesh.WORLD_BASE_Y = -4;\n\nexports.AbstractMesh = AbstractMesh;\n\n},{\"../Loop\":9}],11:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nvar _Indicator = require('./Indicator');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\n/**\n * on the DOM the pitch zone is 200x200 pixels\n * here we scale the strike zone to 4.2 units (feet)\n * for display purposes. It is only approximately related to actual pitch zone dimensions.\n * @type {number}\n */\nvar SCALE = 2.1 / 100;\n\nvar INDICATOR_DEPTH = -5;\n\nvar Ball = (function (_AbstractMesh) {\n _inherits(Ball, _AbstractMesh);\n\n /**\n *\n * @param loop\n * @param trajectory {Array} incremental vectors applied each frame\n * e.g. for 1 second of flight time there should be 60 incremental vectors\n */\n\n function Ball(loop, trajectory) {\n _classCallCheck(this, Ball);\n\n _get(Object.getPrototypeOf(Ball.prototype), 'constructor', this).call(this);\n if (!(loop instanceof _Loop.Loop) && loop instanceof Array) {\n trajectory = loop;\n }\n this.hasIndicator = false;\n this.trajectory = trajectory ? trajectory : [];\n this.breakingTrajectory = [];\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n this.setType('4-seam', 1);\n this.bounce = 1;\n }\n\n _createClass(Ball, [{\n key: 'getMesh',\n value: function getMesh() {\n /** @see threex.sportballs */\n var baseURL = 'public/';\n var THREE = window.THREE;\n var loader = new THREE.TextureLoader();\n var textureColor = loader.load(baseURL + 'images/BaseballColor.jpg');\n var textureBump = loader.load(baseURL + 'images/BaseballBump.jpg');\n var geometry = new THREE.SphereGeometry(0.36, 32, 16); // real scale is 0.12\n var material = new THREE.MeshPhongMaterial({\n map: textureColor,\n bumpMap: textureBump,\n bumpScale: 0.01\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n\n /**\n * Leave an indicator when crossing the home plate front plane,\n * and rotate while moving (default 1000 RPM)\n */\n }, {\n key: 'animate',\n value: function animate() {\n var frame = this.trajectory.shift(),\n pos = this.mesh.position;\n\n if (frame) {\n pos.x += frame.x;\n pos.y += frame.y * this.bounce;\n pos.z += frame.z;\n if (pos.y < _AbstractMesh2.AbstractMesh.WORLD_BASE_Y) {\n this.bounce *= -1;\n }\n if (frame.x + frame.y + frame.z !== 0) {\n this.rotate();\n }\n }\n if (pos.z > INDICATOR_DEPTH && !this.hasIndicator) {\n this.spawnIndicator();\n }\n if (!frame) {\n this.detach();\n this.loop.resetCamera();\n }\n }\n }, {\n key: 'setType',\n value: function setType(type, handednessScalar) {\n var rpm = _baseballUtilityHelper.helper.pitchDefinitions[type][4];\n var rotationAngle = _baseballUtilityHelper.helper.pitchDefinitions[type][3];\n this.setRotation(rpm, rotationAngle * (handednessScalar || 1));\n }\n }, {\n key: 'rotate',\n value: function rotate() {\n var rotation = this.rotation;\n var meshRotation = this.mesh.rotation;\n meshRotation.x += rotation.x;\n meshRotation.y += rotation.y;\n }\n }, {\n key: 'setRotation',\n value: function setRotation(rpm, rotationAngle) {\n this.RPM = rpm;\n this.RPS = this.RPM / 60;\n var rotationalIncrement = this.RP60thOfASecond = this.RPS / 60;\n\n // calculate rotational components\n // +x is CCW along x axis increasing\n // +y is CW along y axis increasing\n // +z (unused) is CW along z axis increasing\n\n // 0 --> x:1 y:0\n // 45 --> x:+ y:+\n // 90 --> x:0 y:1\n // 180 --> x:-1 y:0\n\n var xComponent = rotationalIncrement * Math.cos(rotationAngle / 180 * Math.PI);\n var yComponent = rotationalIncrement * Math.sin(rotationAngle / 180 * Math.PI);\n\n this.rotation = {\n x: xComponent * 360 * Math.PI / 180,\n y: yComponent * 360 * Math.PI / 180\n };\n }\n }, {\n key: 'exportPositionTo',\n value: function exportPositionTo(mesh) {\n mesh.position.x = this.mesh.position.x;\n mesh.position.y = this.mesh.position.y;\n mesh.position.z = this.mesh.position.z;\n }\n }, {\n key: 'spawnIndicator',\n value: function spawnIndicator() {\n if (this.hasIndicator) {\n return;\n }\n this.hasIndicator = true;\n var indicator = new _Indicator.Indicator();\n indicator.mesh.position.x = this.mesh.position.x;\n indicator.mesh.position.y = this.mesh.position.y;\n indicator.mesh.position.z = this.mesh.position.z;\n indicator.join(this.loop.background);\n }\n }, {\n key: 'derivePitchingTrajectory',\n value: function derivePitchingTrajectory(game) {\n this.setType(game.pitchInFlight.name, game.pitcher.throws === 'right' ? 1 : -1);\n var top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n flightTime = _baseballServicesMathinator.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n var scale = SCALE;\n var origin = {\n x: game.pitcher.throws == 'left' ? 1.5 : -1.5,\n y: _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 6,\n z: -60.5 // mound distance\n };\n this.mesh.position.x = origin.x;\n this.mesh.position.y = origin.y;\n this.mesh.position.z = origin.z;\n\n var ARC_APPROXIMATION_Y_ADDITIVE = 38; // made up number\n var terminus = {\n x: (left - 100) * scale,\n y: (100 - top + 2 * ARC_APPROXIMATION_Y_ADDITIVE) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n var breakingTerminus = {\n x: (breakLeft - 100) * scale,\n y: (100 - breakTop) * scale + _Loop.Loop.VERTICAL_CORRECTION,\n z: INDICATOR_DEPTH\n };\n\n var lastPosition = {\n x: origin.x, y: origin.y, z: origin.z\n },\n lastBreakingPosition = {\n x: origin.x, y: origin.y, z: origin.z\n };\n\n var frames = [],\n breakingFrames = [],\n frameCount = flightTime * 60 | 0,\n counter = frameCount * 1.08 | 0,\n frame = 0;\n\n var xBreak = breakingTerminus.x - terminus.x,\n yBreak = breakingTerminus.y - terminus.y;\n var breakingDistance = Math.sqrt(Math.pow(xBreak, 2) + Math.pow(yBreak, 2));\n /**\n * @type {number} 1.0+, an expression of how late the pitch breaks\n */\n var breakingLateness = breakingDistance / (2 * ARC_APPROXIMATION_Y_ADDITIVE) / scale,\n breakingLatenessMomentumExponent = 0.2 + Math.pow(0.45, breakingLateness);\n\n while (counter--) {\n var progress = ++frame / frameCount;\n\n // linear position\n var position = {\n x: origin.x + (terminus.x - origin.x) * progress,\n y: origin.y + (terminus.y - origin.y) * progress,\n z: origin.z + (terminus.z - origin.z) * progress\n };\n // linear breaking position\n var breakingInfluencePosition = {\n x: origin.x + (breakingTerminus.x - origin.x) * progress,\n y: origin.y + (breakingTerminus.y - origin.y) * progress,\n z: origin.z + (breakingTerminus.z - origin.z) * progress\n };\n if (progress > 1) {\n momentumScalar = 1 - Math.pow(progress, breakingLateness);\n } else {\n var momentumScalar = Math.pow(1 - progress, breakingLatenessMomentumExponent);\n }\n var breakingScalar = 1 - momentumScalar,\n scalarSum = momentumScalar + breakingScalar;\n // adjustment toward breaking ball position\n var breakingPosition = {\n x: (position.x * momentumScalar + breakingInfluencePosition.x * breakingScalar) / scalarSum,\n y: (position.y * momentumScalar + breakingInfluencePosition.y * breakingScalar) / scalarSum,\n z: (position.z * momentumScalar + breakingInfluencePosition.z * breakingScalar) / scalarSum\n };\n var increment = {\n x: position.x - lastPosition.x,\n y: position.y - lastPosition.y,\n z: position.z - lastPosition.z\n };\n var breakingIncrement = {\n x: breakingPosition.x - lastBreakingPosition.x,\n y: breakingPosition.y - lastBreakingPosition.y,\n z: breakingPosition.z - lastBreakingPosition.z\n };\n\n lastPosition = position;\n lastBreakingPosition = breakingPosition;\n\n breakingFrames.push(breakingIncrement);\n frames.push(increment);\n }\n\n var pause = 60;\n while (pause--) {\n breakingFrames.push({ x: 0, y: 0, z: 0 });\n frames.push({ x: 0, y: 0, z: 0 });\n }\n\n this.breakingTrajectory = breakingFrames;\n this.trajectory = frames;\n return frames;\n }\n }, {\n key: 'deriveTrajectory',\n value: function deriveTrajectory(result, pitch) {\n var dragScalarApproximation = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var flyAngle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1,\n flightScalar = flyAngle < 7 ? -1 : 1,\n splay = result.splay; // 0 is up the middle\n\n if (flightScalar < 0 && result.travelDistance > 0) {\n distance = Math.max(90, distance);\n }\n\n flyAngle = 1 + Math.abs(flyAngle); // todo why plus 1?\n if (flyAngle > 90) flyAngle = 180 - flyAngle;\n\n // velocity in m/s, I think\n var velocity = dragScalarApproximation.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * flyAngle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServicesMathinator.Mathinator.RADIAN * flyAngle) * velocity;\n // in feet\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * dragScalarApproximation.apexHeight;\n // in seconds\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * dragScalarApproximation.airTime; // 2x freefall equation\n\n this.airTime = airTime;\n\n var scale = SCALE;\n\n var origin = {\n x: pitch.x + result.x - 100,\n y: pitch.y + result.y - 100,\n z: 0\n };\n\n this.mesh.position.x = origin.x * scale;\n this.mesh.position.y = origin.y * scale;\n this.mesh.position.z = origin.z;\n\n var extrema = {\n x: Math.sin(splay / 180 * Math.PI) * distance,\n y: apexHeight,\n z: -Math.cos(splay / 180 * Math.PI) * distance\n };\n\n var frames = [],\n frameCount = airTime * 60 | 0,\n counter = frameCount,\n frame = 0;\n\n var lastHeight = 0;\n\n while (counter--) {\n var progress = ++frame / frameCount,\n percent = progress * 100;\n\n // this equation is approximate\n if (flightScalar < 0) {\n var currentDistance = progress * distance;\n y = (origin.y * scale + apexHeight * Math.abs(Math.sin(3 * Math.pow(currentDistance, 1.1) / distance * Math.PI / 2))) * ((100 - percent) / 100) + _AbstractMesh2.AbstractMesh.WORLD_BASE_Y * progress;\n } else {\n var y = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 2) * apexHeight;\n }\n\n frames.push({\n x: extrema.x / frameCount,\n y: y - lastHeight,\n z: extrema.z / frameCount\n });\n\n lastHeight = y;\n }\n this.trajectory = frames;\n return frames;\n }\n }]);\n\n return Ball;\n})(_AbstractMesh2.AbstractMesh);\n\nBall.prototype.DEFAULT_RPM = 1000;\nBall.prototype.RPM = 1000;\nBall.prototype.RPS = 1000 / 60;\nBall.prototype.RP60thOfASecond = 1000 / 60 / 60;\nBall.prototype.rotation = {\n x: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180, // in radians per 60th of a second\n y: Ball.prototype.RP60thOfASecond * 360 * Math.PI / 180\n};\n\nexports.Ball = Ball;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10,\"./Indicator\":17,\"baseball/Services/Mathinator\":24,\"baseball/Utility/helper\":32}],12:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Base = (function (_AbstractMesh) {\n _inherits(Base, _AbstractMesh);\n\n function Base(loop, base) {\n _classCallCheck(this, Base);\n\n _get(Object.getPrototypeOf(Base.prototype), 'constructor', this).call(this);\n this.base = base;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Base, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xFFFFFF\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(3, 0.3, 3, 8, 8, 8), material);\n\n mesh.rotation.x = -0 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 0 / 180 * Math.PI;\n\n switch (this.base) {\n case 'first':\n mesh.position.x = 64;\n mesh.position.z = -64;\n break;\n case 'second':\n mesh.position.x = 0;\n mesh.position.z = -121;\n break;\n case 'third':\n mesh.position.x = -64;\n mesh.position.z = -64;\n break;\n case 'home':\n mesh.position.x = 0;\n mesh.position.z = 0;\n\n mesh.rotation.z = 0;\n }\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.5;\n mesh.position.z -= 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Base;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Base = Base;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],13:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar BattersEye = (function (_AbstractMesh) {\n _inherits(BattersEye, _AbstractMesh);\n\n function BattersEye(loop) {\n _classCallCheck(this, BattersEye);\n\n _get(Object.getPrototypeOf(BattersEye.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(BattersEye, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(200, 45, 4, 16, 16, 16), material);\n\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= 310;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return BattersEye;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.BattersEye = BattersEye;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],14:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Field = (function (_AbstractMesh) {\n _inherits(Field, _AbstractMesh);\n\n function Field(loop) {\n _classCallCheck(this, Field);\n\n _get(Object.getPrototypeOf(Field.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Field, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(155, 155, 32, 32), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = -102;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Field;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Field = Field;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],15:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Grass = (function (_AbstractMesh) {\n _inherits(Grass, _AbstractMesh);\n\n function Grass(loop, infield) {\n _classCallCheck(this, Grass);\n\n _get(Object.getPrototypeOf(Grass.prototype), 'constructor', this).call(this);\n this.infield = infield;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Grass, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: this.infield ? 0x70934A : 0x476532\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(this.infield ? 80 : 8000, this.infield ? 80 : 8000, 16, 16), material);\n\n if (this.infield) {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.2;\n mesh.position.z = -62;\n } else {\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y - 0.2;\n mesh.position.z = -570;\n }\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Grass;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Grass = Grass;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],16:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar HomeDirt = (function (_AbstractMesh) {\n _inherits(HomeDirt, _AbstractMesh);\n\n function HomeDirt(loop) {\n _classCallCheck(this, HomeDirt);\n\n _get(Object.getPrototypeOf(HomeDirt.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(HomeDirt, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.PlaneGeometry(8, 8, 16, 16), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y;\n mesh.position.z = 0;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return HomeDirt;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.HomeDirt = HomeDirt;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],17:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Indicator = (function (_AbstractMesh) {\n _inherits(Indicator, _AbstractMesh);\n\n function Indicator(loop) {\n _classCallCheck(this, Indicator);\n\n _get(Object.getPrototypeOf(Indicator.prototype), 'constructor', this).call(this);\n var n = 60;\n this.trajectory = [];\n while (n--) {\n this.trajectory.push(1);\n }\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Indicator, [{\n key: 'getMesh',\n value: function getMesh() {\n var THREE = window.THREE;\n var geometry = new THREE.CircleGeometry(0.30, 32);\n var material = new THREE.MeshPhongMaterial({\n color: 0xFFFFFF\n });\n this.mesh = new THREE.Mesh(geometry, material);\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {\n this.trajectory.shift();\n\n if (!this.trajectory.length) {\n this.detach();\n }\n }\n }]);\n\n return Indicator;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Indicator = Indicator;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],18:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Mound = (function (_AbstractMesh) {\n _inherits(Mound, _AbstractMesh);\n\n function Mound(loop) {\n _classCallCheck(this, Mound);\n\n _get(Object.getPrototypeOf(Mound.prototype), 'constructor', this).call(this);\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Mound, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0xDCB096\n });\n\n var mesh = new THREE.Mesh(new THREE.CircleGeometry(9), material);\n\n mesh.rotation.x = -90 / 180 * Math.PI;\n mesh.rotation.y = 0;\n mesh.rotation.z = 45 / 180 * Math.PI;\n\n mesh.position.x = 0;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0.9;\n mesh.position.z = -60.5;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Mound;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Mound = Mound;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],19:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nvar _get = function get(_x, _x2, _x3) { var _again = true; _function: while (_again) { var object = _x, property = _x2, receiver = _x3; desc = parent = getter = undefined; _again = false; if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { _x = parent; _x2 = property; _x3 = receiver; _again = true; continue _function; } } else if ('value' in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } } };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _AbstractMesh2 = require('./AbstractMesh');\n\nvar _Loop = require('../Loop');\n\nvar Wall = (function (_AbstractMesh) {\n _inherits(Wall, _AbstractMesh);\n\n function Wall(loop, angle) {\n _classCallCheck(this, Wall);\n\n _get(Object.getPrototypeOf(Wall.prototype), 'constructor', this).call(this);\n this.angle = angle;\n this.getMesh();\n if (loop instanceof _Loop.Loop) {\n this.join(loop);\n }\n }\n\n _createClass(Wall, [{\n key: 'getMesh',\n value: function getMesh() {\n var material = new THREE.MeshLambertMaterial({\n color: 0x3F4045\n });\n\n var mesh = new THREE.Mesh(new THREE.BoxGeometry(120, 15 | 0, 4, 16, 16, 16), material);\n\n var radians = this.angle / 180 * Math.PI;\n mesh.rotation.y = -radians;\n\n var hypotenuse = 320;\n var distance = Math.cos(radians) * hypotenuse;\n var offset = Math.sin(radians) * hypotenuse;\n\n mesh.position.x += offset;\n mesh.position.y = _AbstractMesh2.AbstractMesh.WORLD_BASE_Y + 0;\n mesh.position.z -= distance;\n\n this.mesh = mesh;\n return this.mesh;\n }\n }, {\n key: 'animate',\n value: function animate() {}\n }]);\n\n return Wall;\n})(_AbstractMesh2.AbstractMesh);\n\nexports.Wall = Wall;\n\n},{\"../Loop\":9,\"./AbstractMesh\":10}],20:[function(require,module,exports){\n\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nvar lighting = {\n addTo: function addTo(scene) {\n var light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1.0);\n scene.add(light);\n var sun = new THREE.DirectionalLight(0xffffbb, 0.45);\n light.position.set(-1, 1, 1);\n this.light = light;\n this.sun = sun;\n scene.add(sun);\n },\n setLuminosity: function setLuminosity(level) {\n this.light.intensity = level;\n this.sun.intensity = level / 2;\n }\n};\n\nexports.lighting = lighting;\n\n},{}],21:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServices_services = require('baseball/services/_services');\n\nvar _baseballRenderLoop = require('baseball/Render/Loop');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar Animator = function Animator() {\n this.init();\n throw new Error('No need to instantiate Animator');\n};\nAnimator.TweenMax = {};\nAnimator.prototype = {\n identifier: 'Animator',\n constructor: Animator,\n /**\n * console mode disables most animator functions\n */\n console: false,\n TweenMax: {},\n THREE: {},\n /**\n * anything other than webgl will use TweenMax for JS animations\n */\n renderingMode: 'webgl',\n init: function init() {\n if (Animator.console) return;\n if (!this.loop && this.renderingMode === 'webgl') {\n this.beginRender();\n }\n },\n /**\n * @returns {Loop}\n */\n beginRender: function beginRender() {\n this.loop = new _baseballRenderLoop.Loop('webgl-container');\n this.background = new _baseballRenderLoop.Loop('webgl-bg-container');\n this.background.addStaticMeshes();\n\n this.loop.background = this.background;\n this.background.foreground = this.loop;\n\n return this.loop;\n },\n /**\n * @param level {Number} 0 to 1\n */\n setLuminosity: function setLuminosity(level) {\n if (this.console) return;\n this.loop.lighting.setLuminosity(level);\n this.background.lighting.setLuminosity(level);\n },\n loadTweenMax: function loadTweenMax() {\n if (this.console || typeof window !== 'object') {\n Animator.TweenMax = {\n 'set': function set() {},\n 'to': function to() {},\n 'from': function from() {},\n killAll: function killAll() {}\n };\n } else {\n Animator.TweenMax = window.TweenMax;\n }\n return Animator.TweenMax;\n },\n TIME_FROM_SET: 2300, //ms\n TIME_FROM_WINDUP: 3600, //ms\n HOLD_UP_ALLOWANCE: 0.75, // seconds\n pitchTarget: null,\n pitchBreak: null,\n /**\n * this is called with $scope context binding\n * @param callback\n */\n updateFlightPath: function updateFlightPath(callback) {\n if (Animator.console) return;\n\n if (Animator.renderingMode === 'webgl') {\n return Animator.renderFlightPath(callback, this);\n }\n return Animator.tweenFlightPath(callback, this);\n },\n /**\n * @param callback\n * @param $scope\n * animates the pitch's flight path\n */\n tweenFlightPath: function tweenFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n top = 200 - game.pitchTarget.y,\n left = game.pitchTarget.x,\n breakTop = 200 - game.pitchInFlight.y,\n breakLeft = game.pitchInFlight.x,\n $baseballs = $('.baseball'),\n flightSpeed = 1.3 - 0.6 * (game.pitchInFlight.velocity + 300) / 400,\n originTop = 50,\n originLeft = 110 + (game.pitcher.throws == 'left' ? 20 : -20);\n var pitch = this.pitchTarget = $('.main-area .target .baseball.pitch'),\n henka = this.pitchBreak = $('.main-area .target .baseball.break'),\n quarter = flightSpeed / 4;\n\n var pitchTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 12, 4),\n targetTransition = _baseballServices_services.Mathinator.pitchTransition(top, left, originTop, originLeft, quarter, 10, 3);\n\n var transitions = [pitchTransition(0, 0), pitchTransition(10, 0), pitchTransition(30, 1), pitchTransition(50, 2), targetTransition(100, 3), pitchTransition(100, 3, breakTop, breakLeft)];\n\n TweenMax.set([pitch, henka], transitions[0]);\n TweenMax.to([pitch, henka], quarter, transitions[1]);\n TweenMax.to([pitch, henka], quarter, transitions[2]);\n TweenMax.to([pitch, henka], quarter, transitions[3]);\n TweenMax.to(pitch, quarter, transitions[4]);\n TweenMax.to(henka, quarter, transitions[5]);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback == 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n if (!game.pitchInFlight.x) {\n $baseballs.addClass('hide');\n } else {\n if (game.humanBatting() && Math.random() * 180 > game.batter.skill.offense.eye) {\n $('.baseball.break').addClass('hide');\n } else {\n $('.baseball.break').removeClass('hide');\n }\n $('.baseball.pitch').removeClass('hide');\n }\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\n * @param callback\n * @param $scope Angular scope\n * webgl version of tweenFlightPath\n */\n renderFlightPath: function renderFlightPath(callback, $scope) {\n var TweenMax = Animator.loadTweenMax();\n TweenMax.killAll();\n var game = $scope.y,\n flightSpeed = _baseballServices_services.Mathinator.getFlightTime(game.pitchInFlight.velocity, _baseballUtilityHelper.helper.pitchDefinitions[game.pitchInFlight.name][2]);\n\n if (!this.loop) {\n this.beginRender();\n }\n var ball = new this.loop.constructors.Ball();\n Animator._ball = ball;\n ball.derivePitchingTrajectory(game);\n ball.trajectory = ball.breakingTrajectory;\n ball.join(this.loop);\n\n $scope.lastTimeout = setTimeout(function () {\n $scope.allowInput = true;\n if (typeof callback === 'function') {\n callback();\n $scope.$apply();\n }\n }, flightSpeed * 1000);\n\n var $baseballs = $('.baseball');\n $baseballs.addClass('hide');\n\n if (game.humanBatting() && !game.humanPitching()) {\n $scope.holdUpTimeouts.push(setTimeout(function () {\n $scope.holdUp();\n }, (flightSpeed + Animator.HOLD_UP_ALLOWANCE) * 1000));\n }\n },\n /**\n * @param game\n * @returns {*}\n * This only animates the flight arc of the ball in play.\n */\n animateFieldingTrajectory: function animateFieldingTrajectory(game) {\n if (Animator.console) return game.swingResult;\n\n if (this.renderingMode === 'webgl') {\n Animator.tweenFieldingTrajectory(game, true);\n return Animator.renderFieldingTrajectory(game);\n }\n return Animator.tweenFieldingTrajectory(game);\n },\n /**\n * @param game\n * @param splayOnly\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\n * JS/CSS animation\n */\n tweenFieldingTrajectory: function tweenFieldingTrajectory(game, splayOnly) {\n var TweenMax = Animator.loadTweenMax();\n var ball = $('.splay-indicator-ball');\n TweenMax.killAll();\n var result = game.swingResult;\n\n var linearApproximateDragScalar = {\n distance: 1,\n apexHeight: 0.57,\n airTime: 0.96\n };\n\n var angle = result.flyAngle,\n distance = Math.abs(result.travelDistance),\n scalar = result.travelDistance < 0 ? -1 : 1;\n\n _baseballServices_services.Mathinator.memory.bounding = angle < 0;\n angle = 1 + Math.abs(angle);\n if (angle > 90) angle = 180 - angle;\n\n var velocity = linearApproximateDragScalar.distance * Math.sqrt(9.81 * distance / Math.sin(2 * Math.PI * angle / 180));\n var velocityVerticalComponent = Math.sin(_baseballServices_services.Mathinator.RADIAN * angle) * velocity;\n var apexHeight = velocityVerticalComponent * velocityVerticalComponent / (2 * 9.81) * linearApproximateDragScalar.apexHeight;\n var airTime = 1.5 * Math.sqrt(2 * apexHeight / 9.81) * linearApproximateDragScalar.airTime; // 2x freefall equation\n\n //log('angle', angle, 'vel', velocity, 'apex', apexHeight, 'air', airTime, 'dist', result.travelDistance);\n var quarter = airTime / 4;\n var mathinator = new _baseballServices_services.Mathinator();\n var transitions = [mathinator.transitionalTrajectory(0, quarter, 0, apexHeight, scalar * distance, result.splay), mathinator.transitionalTrajectory(25, quarter, 0), mathinator.transitionalTrajectory(50, quarter, 1), mathinator.transitionalTrajectory(75, quarter, 2), mathinator.transitionalTrajectory(100, quarter, 3)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, quarter, transitions[1]);\n TweenMax.to(ball, quarter, transitions[2]);\n TweenMax.to(ball, quarter, transitions[3]);\n TweenMax.to(ball, quarter, transitions[4]);\n\n if (!splayOnly) {\n ball = $('.indicator.baseball.break').removeClass('hide').show();\n var time = quarter / 2;\n transitions = [mathinator.transitionalCatcherPerspectiveTrajectory(0, time, 0, apexHeight, scalar * distance, result.splay, game.pitchInFlight), mathinator.transitionalCatcherPerspectiveTrajectory(12.5, time * 0.75, 0), mathinator.transitionalCatcherPerspectiveTrajectory(25, time * 0.80, 1), mathinator.transitionalCatcherPerspectiveTrajectory(37.5, time * 0.85, 2), mathinator.transitionalCatcherPerspectiveTrajectory(50, time * 0.90, 3), mathinator.transitionalCatcherPerspectiveTrajectory(62.5, time * 0.95, 4), mathinator.transitionalCatcherPerspectiveTrajectory(75, time, 5), mathinator.transitionalCatcherPerspectiveTrajectory(87.5, time, 6), mathinator.transitionalCatcherPerspectiveTrajectory(100, time, 7)];\n TweenMax.set(ball, transitions[0]);\n TweenMax.to(ball, time, transitions[1]);\n TweenMax.to(ball, time, transitions[2]);\n TweenMax.to(ball, time, transitions[3]);\n TweenMax.to(ball, time, transitions[4]);\n TweenMax.to(ball, time, transitions[5]);\n TweenMax.to(ball, time, transitions[6]);\n TweenMax.to(ball, time, transitions[7]);\n TweenMax.to(ball, time, transitions[8]);\n\n setTimeout(function () {\n // hack\n $('.indicator.baseball.break').removeClass('hide').show();\n }, 50);\n }\n\n return game.swingResult;\n },\n /**\n * @param game\n * @returns {Game.swingResult|*|swingResult|Field.game.swingResult}\n * WebGL version of tweenFieldingTrajectory\n */\n renderFieldingTrajectory: function renderFieldingTrajectory(game) {\n if (!this.loop) {\n this.beginRender();\n }\n var result = game.swingResult;\n\n var ball = Animator._ball || new this.loop.constructors.Ball();\n ball.deriveTrajectory(result, game.pitchInFlight);\n ball.join(this.loop);\n\n if (result.thrownOut || result.caught || result.bases) {\n if (Math.random() < 0.15 && ball.airTime > 1.5 || Math.random() < 0.50 && ball.airTime > 2.5) {\n //var scale = 1;\n //if (result.splay > 0) {\n // scale = -1;\n //}\n this.loop.setLookTarget(ball.mesh.position, 0.3);\n this.loop.setOverwatchMoveTarget(ball.mesh.position, 0.16);\n } else {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n } else if (Math.abs(result.splay) < 60) {\n this.loop.setLookTarget(ball.mesh.position, 0.5);\n this.loop.setMoveTarget({ x: 0, y: 6, z: _baseballRenderLoop.Loop.INITIAL_CAMERA_DISTANCE }, 0.05);\n }\n\n return game.swingResult;\n }\n};\n\nfor (var fn in Animator.prototype) {\n if (Animator.prototype.hasOwnProperty(fn)) {\n Animator[fn] = Animator.prototype[fn];\n }\n}\n\nexports.Animator = Animator;\n\n},{\"baseball/Render/Loop\":9,\"baseball/Utility/helper\":32,\"baseball/services/_services\":36}],22:[function(require,module,exports){\n/**\n * For Probability!\n * @constructor\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Distribution = function Distribution() {};\n\nDistribution.prototype = {\n identifier: 'Distribution',\n constructor: Distribution,\n /**\n * @param scale {number}\n * @returns {number}\n */\n chance: function chance(scale) {\n if (!scale) scale = 1;\n return Math.random() * scale;\n },\n /**\n * @param fielder {Player}\n * @returns {boolean}\n */\n error: function error(fielder) {\n return (100 - fielder.skill.defense.fielding) * 0.40 + 4 > Math.random() * 100;\n },\n /**\n * @param power\n * @param flyAngle\n * @returns {number}\n */\n landingDistance: function landingDistance(power, flyAngle) {\n return (10 + power / 2 + Math.random() * 310 + power / 100 * 30) * (1 - Math.abs(flyAngle - 30) / 60);\n },\n /**\n * @returns {{x: number, y: number}}\n */\n pitchLocation: function pitchLocation() {\n var x, y;\n if (Math.random() < 0.5) {\n x = 50 + Math.floor(Math.random() * 70) - Math.floor(Math.random() * 15);\n } else {\n x = 150 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 70);\n }\n y = 30 + (170 - Math.floor(Math.sqrt(Math.random() * 28900)));\n return { x: x, y: y };\n },\n /**\n * swing centering basis\n * @returns {number}\n */\n centralizedNumber: function centralizedNumber() {\n return 100 + Math.floor(Math.random() * 15) - Math.floor(Math.random() * 15);\n },\n /**\n * @param eye {Player.skill.offense.eye}\n * @param x\n * @param y\n * @param umpire {Umpire}\n */\n swingLikelihood: function swingLikelihood(eye, x, y, umpire) {\n var swingLikelihood = (200 - Math.abs(100 - x) - Math.abs(100 - y)) / 2;\n if (x < 60 || x > 140 || y < 50 || y > 150) {\n // ball\n /** 138 based on avg O-Swing of 30% + 8% for fun, decreased by better eye */\n swingLikelihood = (swingLikelihood + 138 - eye) / 2 - 15 * umpire.count.balls;\n } else {\n /** avg Swing rate of 65% - 8% for laughs, increased by better eye */\n swingLikelihood = (57 + (2 * swingLikelihood + eye) / 3) / 2;\n }\n // higher late in the count\n return swingLikelihood - 35 + 2 * (umpire.count.balls + 8 * umpire.count.strikes);\n },\n /**\n * @param target {number} 0-200\n * @param control {number} 0-100\n * @returns {number}\n */\n pitchControl: function pitchControl(target, control) {\n var effect = (50 - Math.random() * 100) / (1 + control / 100);\n return Math.min(199.9, Math.max(0.1, target + effect));\n },\n /**\n * @param pitch {Game.pitchInFlight}\n * @param pitcher {Player}\n * @param x {number}\n * @param y {number}\n * @returns {object|{x: number, y: number}}\n * 0.5 to 1.5 of the pitch's nominal breaking effect X\n * 0.5 to 1.5 of the pitch's nominal breaking effect Y, magnified for lower Y\n */\n breakEffect: function breakEffect(pitch, pitcher, x, y) {\n var effect = {};\n effect.x = Math.floor(x + pitch.breakDirection[0] * (0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200));\n effect.y = Math.floor(y + pitch.breakDirection[1] * ((0.50 + 0.5 * Math.random() + pitcher.pitching[pitch.name]['break'] / 200) / (0.5 + y / 200)));\n return effect;\n },\n /**\n * Determine the swing target along an axis\n * @param target {number} 0-200\n * @param actual {number} 0-200\n * @param eye {number} 0-100\n * @returns {number} 0-200\n */\n cpuSwing: function cpuSwing(target, actual, eye) {\n eye = Math.min(eye, 100); // higher eye would overcompensate here\n return 100 + (target - 100) * (0.5 + Math.random() * eye / 200) - actual;\n },\n /**\n * Determine the swing scalar\n * @param eye {number} 0-100\n * @returns {number}\n */\n swing: function swing(eye) {\n return 100 / (eye + 25 + Math.random() * 50);\n }\n};\n\nfor (var fn in Distribution.prototype) {\n if (Distribution.prototype.hasOwnProperty(fn)) {\n Distribution[fn] = Distribution.prototype[fn];\n }\n}\n\nDistribution.main = function () {\n var ump = {\n count: {\n balls: 0,\n strikes: 0\n }\n };\n while (ump.count.balls < 4) {\n while (ump.count.strikes < 3) {\n console.log('S', ump.count.strikes, 'B', ump.count.balls);\n console.log('middle', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 100, 100, ump) | 0;\n }));\n console.log('corner', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 50, 50, ump) | 0;\n }));\n console.log('ball', [15, 35, 55, 75, 95].map(function (x) {\n return Distribution.swingLikelihood(x, 15, 15, ump) | 0;\n }));\n ump.count.strikes++;\n }\n ump.count.balls++;\n ump.count.strikes = 0;\n }\n};\n\nexports.Distribution = Distribution;\n\n},{}],23:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Iterator = function Iterator() {};\n\nIterator.prototype = {\n identifier: 'Iterator',\n constructor: Iterator,\n each: function each(collection, map) {\n var keys, i;\n if (collection instanceof Array) {\n for (i = 0; i < collection.length; i++) {\n map(i, collection[i]);\n }\n } else {\n keys = Object.keys(collection);\n for (i = 0; i < keys.length; i++) {\n map(keys[i], collection[keys[i]]);\n }\n }\n }\n};\n\nfor (var fn in Iterator.prototype) {\n if (Iterator.prototype.hasOwnProperty(fn)) {\n Iterator[fn] = Iterator.prototype[fn];\n }\n}\n\nexports.Iterator = Iterator;\n\n},{}],24:[function(require,module,exports){\n/**\n * For Math!\n * @constructor\n */\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar Mathinator = function Mathinator() {};\n\n/**\n * @param n\n * @returns {number}\n */\nMathinator.square = function (n) {\n return n * n;\n};\n\nMathinator.prototype = {\n identifier: 'Mathinator',\n constructor: Mathinator,\n /**\n * CONST\n */\n RADIAN: Math.PI / 180,\n SPLAY_INDICATOR_LEFT: -4,\n /**\n * @param offset {{x: number, y: number}}\n * @param angle {number}\n * @returns {{x: number, y: number}}\n */\n getAngularOffset: function getAngularOffset(offset, angle) {\n var xScalar = offset.x < 0 ? -1 : 1,\n yScalar = offset.y < 0 ? -1 : 1;\n var originalAngle = Math.atan(offset.x / offset.y) / this.RADIAN;\n var distance = Math.sqrt(offset.x * offset.x + offset.y * offset.y),\n angledY = yScalar * Math.cos((angle - originalAngle) * this.RADIAN) * distance,\n angledX = xScalar * Math.sqrt(distance * distance - angledY * angledY);\n return {\n x: angledX,\n y: angledY\n };\n },\n /**\n * @param a {Array}\n * @param b {Array}\n * @returns {number}\n */\n getPolarDistance: function getPolarDistance(a, b) {\n var radians = this.RADIAN;\n return Math.sqrt(a[1] * a[1] + b[1] * b[1] - 2 * a[1] * b[1] * Math.cos(a[0] * radians - b[0] * radians));\n },\n /**\n * @param origin\n * @param target\n * @returns {number}\n * 0 is flat (left-right), positive is clockwise.\n * We use 125 instead of 180 to account for natural hand-height adjustments\n * of various swing heights.\n */\n battingAngle: function battingAngle(origin, target) {\n return Math.atan((origin.y - target.y) / (target.x - origin.x)) / Math.PI * 125;\n },\n memory: {},\n /**\n * @param percent {number} 0-100\n * @param quarter {number} seconds\n * @param step {number} 0 and up\n * @param [givenApexHeight] feet\n * @param [givenDistance] in feet\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\n * @returns {{bottom: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\n */\n transitionalTrajectory: function transitionalTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle) {\n if (givenApexHeight) Mathinator.prototype.memory.apexHeight = givenApexHeight;\n if (givenDistance) Mathinator.prototype.memory.distance = givenDistance;\n if (givenSplayAngle) Mathinator.prototype.memory.splay = givenSplayAngle;\n var apexHeight = Mathinator.prototype.memory.apexHeight,\n distance = Mathinator.prototype.memory.distance,\n splay = Mathinator.prototype.memory.splay;\n var bottom, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n quarter *= 4;\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n bottom = Math.cos(splay * radian) * percent / 100 * distance * 95 / 300;\n left = Math.sin(splay * radian) * percent / 100 * distance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n var apexRatio = Math.sqrt((50 - Math.abs(percent - 50)) / 100) * (1 / 0.7071);\n if (bounding) {\n padding = 1;\n borderWidth = 1;\n } else {\n padding = apexRatio * apexHeight / 90 * 15;\n borderWidth = 2 + apexRatio * 2;\n }\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n padding = Math.max(Math.min(padding, 12), 0);\n return {\n bottom: bottom,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\n * @param percent {number} 0-100\n * @param quarter {number} seconds\n * @param step {number} 0 and up\n * @param [givenApexHeight] feet\n * @param [givenDistance] in feet\n * @param [givenSplayAngle] where 0 is up the middle and 90 is right foul\n * @param [givenOrigin] Object with x, y -- pitchInFlight\n * @returns {{top: number, left: number, padding: number, borderWidth: number, delay: number, ease: (r.easeOut|*)}}\n */\n transitionalCatcherPerspectiveTrajectory: function transitionalCatcherPerspectiveTrajectory(percent, quarter, step, givenApexHeight, givenDistance, givenSplayAngle, givenOrigin) {\n var memory = Mathinator.prototype.memory;\n if (givenApexHeight) memory.apexHeight = givenApexHeight;\n if (givenDistance) memory.distance = givenDistance;\n if (givenSplayAngle) memory.splay = givenSplayAngle;\n if (givenOrigin) memory.origin = givenOrigin;\n var apexHeight = memory.apexHeight,\n distance = memory.distance,\n splay = memory.splay,\n origin = memory.origin;\n var top, left, padding, borderWidth;\n var bounding = Mathinator.prototype.memory.bounding,\n radian = this.RADIAN;\n\n if (bounding) {\n percent = Math.floor(Math.sqrt(percent / 100) * 100);\n }\n\n var height = apexHeight - Math.pow(Math.abs(50 - percent) / 50, 1.2) * apexHeight,\n currentDistance = distance * percent / 100;\n\n var projection = Math.pow((500 - currentDistance) / 500, 2); // reduction of dimensions due to distance\n\n top = 200 - origin.y - height * 20 * projection + percent / 100 * (origin.y - 85) * projection;\n left = origin.x + Math.sin(splay * radian) * (currentDistance * 8) * projection;\n padding = 12 * projection * projection;\n borderWidth = Math.max(Math.min(padding / 3, 4), 0);\n\n top = Math.max(Math.min(top, 500), -10000);\n left = Math.max(Math.min(left, 10000), -10000);\n padding = Math.max(Math.min(padding, 24), 1);\n\n //console.log('height', height|0, apexHeight|0, projection, 'left/pad/border', left|0, padding|0, borderWidth|0, 'top', top);\n\n return {\n top: top,\n left: left,\n padding: padding,\n borderWidth: borderWidth,\n delay: quarter * step,\n ease: bounding ? Power4.easeOut : Linear.easeNone\n };\n },\n /**\n * @param swingResult\n * @returns {Game.swingResult}\n */\n translateSwingResultToStylePosition: function translateSwingResultToStylePosition(swingResult) {\n // CF HR bottom: 95px, centerline: left: 190px;\n var bottom, left;\n\n bottom = Math.cos(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300;\n left = Math.sin(swingResult.splay / 180 * Math.PI) * swingResult.travelDistance * 95 / 300 + this.SPLAY_INDICATOR_LEFT;\n\n bottom = Math.max(Math.min(bottom, 400), -20);\n left = Math.max(Math.min(left, 100), -100);\n\n swingResult.bottom = bottom + 'px';\n swingResult.left = left + 'px';\n return swingResult;\n },\n /**\n * @param left {number} 0-200\n * @param top {number} 0-200\n * @param originLeft {number} 0-200\n * @param originTop {number} 0-200\n * @param quarter {number} seconds\n * @param maxPadding {number} px padding at full size\n * @param maxBorderWidth {number} px border width at full size\n * @returns {Function}\n */\n pitchTransition: function pitchTransition(top, left, originTop, originLeft, quarter, maxPadding, maxBorderWidth) {\n /**\n * @param percent {number} 0-100\n * @param step {number} 0 and up\n * @param [breakTop] {number} 0-200 override\n * @param [breakLeft] {number} 0-200 override\n * @returns {{top: number, left: number, padding: string, borderWidth: string, transform: string, delay: number, ease: *}}\n */\n return function (percent, step, breakTop, breakLeft) {\n var _top, _left;\n _top = breakTop || top;\n _left = breakLeft || left;\n _top = originTop + Mathinator.square(percent / 100) * (_top - originTop);\n if (step == 1) {\n _top -= 2;\n }\n if (step == 2) {\n _top -= 1;\n }\n _left = originLeft + Mathinator.square(percent / 100) * (_left - originLeft);\n var padding = Math.max(Mathinator.square(percent / 100) * maxPadding, 1),\n borderWidth = Math.max(Mathinator.square(percent / 100) * maxBorderWidth, 1);\n return {\n top: _top,\n left: _left,\n padding: padding + 'px',\n borderWidth: borderWidth + 'px',\n transform: 'translateZ(0)',\n delay: quarter * step,\n ease: Linear.easeNone\n };\n };\n },\n /**\n * @param distance {number} feet\n * @param throwing {number} 0-1\n * @param fielding {number} 0-1\n * @param intercept {number} approx. -140 to 140\n * @returns {number} seconds\n */\n fielderReturnDelay: function fielderReturnDelay(distance, throwing, fielding, intercept) {\n return distance / 90 // bip distance (up to 3s+)\n + 5 * (distance / 310) // worst case time to reach the ball,\n * Math.min(intercept - 120, 0) / -240 // a good intercept rating will cut the base down to 0\n + 1 - (0.2 + fielding * 0.8) // gather time (up to 0.8s)\n + distance / 90 / (0.5 + throwing / 2); // throwing distance (up to 2s)\n },\n /**\n * @param player {Player}\n * @returns {number} ~2.0\n */\n infieldThrowDelay: function infieldThrowDelay(player) {\n var fielding = player.skill.defense.fielding,\n throwing = player.skill.defense.throwing;\n return 3.5 - (fielding + throwing) / 200;\n },\n /**\n * @param speed {number} 0-100\n * @returns {number} seconds\n */\n baseRunningTime: function baseRunningTime(speed) {\n return 7.0 - speed / 100 * 4.1;\n },\n /**\n * @param x {Number} bat offset\n * @param y {Number} bat offset\n * @param angle {Number} batting angle where 0 is horizontal, RHB clockwise increasing\n * {\n * splay: -90 to 90 where 0 is up the middle,\n * fly: 0, flat, to 90, vertical pop up\n * }\n * @param eye {Number} 0 - 100 skill rating\n * @returns {{splay: number, fly: number}}\n */\n getSplayAndFlyAngle: function getSplayAndFlyAngle(x, y, angle, eye) {\n\n var splay = -1.5 * x - y * angle / 20;\n var direction = splay > 0 ? 1 : -1;\n // additional random splay\n // todo make it pull only\n splay += direction * Math.random() * 40 * (100 / (50 + eye));\n\n return {\n splay: splay,\n fly: -3 * y / ((Math.abs(angle) + 25) / 35) // more difficult to hit a pop fly on a angled bat\n };\n },\n /**\n * @param velocityRating {Number} 0-100\n * @param velocityScalar {Number} approx 1\n * @returns {number}\n */\n getFlightTime: function getFlightTime(velocityRating, velocityScalar) {\n return (1.3 - 0.6 * (velocityRating + 300) / 400) / velocityScalar;\n }\n};\n\nfor (var fn in Mathinator.prototype) {\n if (Mathinator.prototype.hasOwnProperty(fn)) {\n Mathinator[fn] = Mathinator.prototype[fn];\n }\n}\n\nexports.Mathinator = Mathinator;\n\n},{}],25:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}],26:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _TeamJapan = require('./TeamJapan');\n\nvar Provider = (function () {\n function Provider() {\n _classCallCheck(this, Provider);\n }\n\n _createClass(Provider, [{\n key: 'assignTeam',\n value: function assignTeam(game, team, side) {\n var special = this.teams[team];\n special.game = game;\n game.teams[side] = special;\n }\n }]);\n\n return Provider;\n})();\n\nProvider.prototype.teams = {\n TeamJapan: _TeamJapan.samurai\n};\n\nexports.Provider = Provider;\n\n},{\"./TeamJapan\":27}],27:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModel_models = require('baseball/Model/_models');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballTeamsTrainer = require('baseball/Teams/Trainer');\n\nvar samurai = new _baseballModel_models.Team('no init');\nsamurai.name = 'Japan';\nsamurai.nameJ = '日本';\n\nvar darvish = new _baseballModelPlayer.Player(samurai),\n johjima = new _baseballModelPlayer.Player(samurai),\n ogasawara = new _baseballModelPlayer.Player(samurai),\n nishioka = new _baseballModelPlayer.Player(samurai),\n kawasaki = new _baseballModelPlayer.Player(samurai),\n murata = new _baseballModelPlayer.Player(samurai),\n matsui = new _baseballModelPlayer.Player(samurai),\n ichiro = new _baseballModelPlayer.Player(samurai),\n inaba = new _baseballModelPlayer.Player(samurai);\n\nvar matsuzaka = new _baseballModelPlayer.Player(samurai),\n fukudome = new _baseballModelPlayer.Player(samurai),\n aoki = new _baseballModelPlayer.Player(samurai),\n abe = new _baseballModelPlayer.Player(samurai),\n iwamura = new _baseballModelPlayer.Player(samurai);\n\nvar coach = new _baseballTeamsTrainer.Trainer();\n\ncoach.makePlayer(darvish, 'Yu', 'Darvish', 'ダルビッシュ', '有', 150, { eye: 80, power: 80, speed: 80 }, { catching: 50, fielding: 70, throwing: 100, speed: 80 }, 'right', 'right', 11);\n\ncoach.makePlayer(johjima, 'Kenji', 'Johjima', '城島', '健司', 60, { eye: 90, power: 88, speed: 70 }, { catching: 140, fielding: 95, throwing: 88, speed: 94 }, 'right', 'right', 2);\n\ncoach.makePlayer(ogasawara, 'Michihiro', 'Ogasawara', '小笠原', '道大', 80, { eye: 96, power: 115, speed: 90 }, { catching: 50, fielding: 96, throwing: 85, speed: 70 }, 'left', 'right', 36);\n\ncoach.makePlayer(nishioka, 'Tsuyoshi', 'Nishioka', '西岡', '剛', 80, { eye: 88, power: 75, speed: 92 }, { catching: 90, fielding: 88, throwing: 88, speed: 90 }, 'right', 'right', 7);\n\ncoach.makePlayer(kawasaki, 'Munenori', 'Kawasaki', '川崎', '宗則', 80, { eye: 95, power: 75, speed: 92 }, { catching: 90, fielding: 98, throwing: 90, speed: 110 }, 'left', 'right', 52);\n\ncoach.makePlayer(murata, 'Shuichi', 'Murata', '村田', '修一', 80, { eye: 82, power: 110, speed: 60 }, { catching: 80, fielding: 80, throwing: 90, speed: 90 }, 'right', 'right', 25);\n\ncoach.makePlayer(matsui, 'Hideki', 'Matsui', '秀樹', '松井', 75, { eye: 104, power: 130, speed: 68 }, { catching: 40, fielding: 85, throwing: 70, speed: 60 }, 'left', 'right', 55);\n\ncoach.makePlayer(ichiro, 'Ichiro', 'Suzuki', 'イチロー', '', 115, { eye: 115, power: 48, speed: 99 }, { catching: 80, fielding: 110, throwing: 135, speed: 120 }, 'left', 'right', 51);\n\ncoach.makePlayer(inaba, 'Atsunori', 'Inaba', '稲葉', '篤紀', 80, { eye: 92, power: 95, speed: 75 }, { catching: 50, fielding: 95, throwing: 95, speed: 90 }, 'right', 'right', 41);\n\nsamurai.bench = [darvish, johjima, ogasawara, nishioka, kawasaki, murata, matsui, ichiro, inaba, matsuzaka, fukudome, aoki, abe, iwamura];\nsamurai.manager.makeLineup();\nsamurai.positions = {\n pitcher: darvish,\n catcher: johjima,\n\n first: ogasawara,\n second: nishioka,\n short: kawasaki,\n third: murata,\n\n left: matsui,\n center: ichiro,\n right: inaba\n};\n\nfor (var position in samurai.positions) {\n if (samurai.positions.hasOwnProperty(position)) {\n samurai.positions[position].position = position;\n }\n}\n\nsamurai.lineup = [ichiro, kawasaki, inaba, matsui, ogasawara, johjima, murata, nishioka, darvish];\n\nsamurai.lineup.map(function (player, order) {\n player.order = order;\n});\n\nexports.samurai = samurai;\n\n},{\"baseball/Model/Player\":5,\"baseball/Model/_models\":8,\"baseball/Teams/Trainer\":28}],28:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar Trainer = (function () {\n function Trainer() {\n _classCallCheck(this, Trainer);\n }\n\n _createClass(Trainer, [{\n key: 'makePlayer',\n value: function makePlayer(player, name, surname, surnameJ, nameJ, pitching, offense, defense, bats, throws, number) {\n player.hero = true;\n\n if ('rights' && 0) {\n surnameJ = '代表';\n nameJ = '選手';\n name = 'TEAM';\n surname = 'JPN';\n }\n\n player.name = name + ' ' + surname;\n player.nameJ = surnameJ + nameJ;\n player.surname = surname;\n player.surnameJ = surnameJ;\n\n player.spaceName(surnameJ, nameJ);\n player.randomizeSkills(true, true);\n player.skill.offense = offense;\n player.skill.defense = defense;\n player.skill.pitching = pitching;\n player.bats = bats;\n player.throws = throws;\n player.number = number;\n _baseballServicesIterator.Iterator.each(player.pitching, function (key, value) {\n player.pitching[key].velocity += pitching / 5 | 0;\n player.pitching[key]['break'] += pitching / 5 | 0;\n player.pitching[key].control += pitching / 5 | 0;\n });\n player.resetStats(0);\n }\n }]);\n\n return Trainer;\n})();\n\nexports.Trainer = Trainer;\n\n},{\"baseball/Services/Iterator\":23}],29:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nvar Log = function Log() {\n this.init();\n};\n\nLog.prototype = {\n game: 'instance of Game',\n init: function init() {\n this.stabilized = {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n };\n this.pitchRecord = {\n e: [],\n n: []\n };\n this.shortRecord = {\n e: [],\n n: []\n };\n this.record = {\n e: [],\n n: []\n };\n },\n SINGLE: 'H',\n DOUBLE: '2B',\n TRIPLE: '3B',\n HOMERUN: 'HR',\n WALK: 'BB',\n GROUNDOUT: 'GO',\n FLYOUT: 'FO',\n LINEOUT: 'LO',\n RUN: 'R',\n STRIKEOUT: 'SO',\n SACRIFICE: 'SAC',\n REACHED_ON_ERROR: 'ROE',\n FIELDERS_CHOICE: 'FC',\n GIDP: '(IDP)',\n GITP: '(ITP)',\n stabilizeShortRecord: function stabilizeShortRecord() {\n var rec = this.record.e.slice(0, 6);\n this.shortRecord.e = rec;\n this.stabilized.shortRecord.e = rec.concat(['', '', '', '', '', '']).slice(0, 6);\n\n var rec2 = this.record.n.slice(0, 6);\n this.shortRecord.n = rec2;\n this.stabilized.shortRecord.n = rec2.concat(['', '', '', '', '', '']).slice(0, 6);\n },\n note: function note(_note, noteJ) {\n this.record.e.unshift(_note);\n this.record.n.unshift(noteJ);\n this.stabilizeShortRecord();\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(noteJ);\n } else {\n console.log(_note);\n }\n });\n },\n getBatter: function getBatter(batter) {\n var order = batter.team.nowBatting;\n order = ({\n 0: (0, _baseballUtilityText.text)(' 1st'),\n 1: (0, _baseballUtilityText.text)(' 2nd'),\n 2: (0, _baseballUtilityText.text)(' 3rd'),\n 3: (0, _baseballUtilityText.text)(' 4th'),\n 4: (0, _baseballUtilityText.text)(' 5th'),\n 5: (0, _baseballUtilityText.text)(' 6th'),\n 6: (0, _baseballUtilityText.text)(' 7th'),\n 7: (0, _baseballUtilityText.text)(' 8th'),\n 8: (0, _baseballUtilityText.text)(' 9th')\n })[order];\n var positions = this.longFormFielder();\n return (0, _baseballUtilityText.text)('Now batting') + order + _baseballUtilityText.text.comma() + positions[batter.position] + _baseballUtilityText.text.comma() + batter.getUniformNumber() + _baseballUtilityText.text.comma() + batter.getName();\n },\n noteBatter: function noteBatter(batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getBatter(batter);\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getBatter(batter);\n _baseballUtilityText.text.mode = m;\n this.note(record, recordJ);\n },\n getPitchLocationDescription: function getPitchLocationDescription(pitchInFlight, batterIsLefty) {\n var x = pitchInFlight.x,\n y = pitchInFlight.y,\n say = '';\n var noComma = false,\n noComma2 = false;\n var ball = false;\n if (!batterIsLefty) x = 200 - x;\n if (x < 50) {\n say += (0, _baseballUtilityText.text)('way outside');\n ball = true;\n } else if (x < 70) {\n say += (0, _baseballUtilityText.text)('outside');\n } else if (x < 100) {\n say += '';\n noComma = true;\n } else if (x < 130) {\n say += '';\n noComma = true;\n } else if (x < 150) {\n say += (0, _baseballUtilityText.text)('inside');\n } else {\n say += (0, _baseballUtilityText.text)('way inside');\n ball = true;\n }\n if (say != '') say += _baseballUtilityText.text.comma();\n if (y < 35) {\n say += (0, _baseballUtilityText.text)('way low');\n ball = true;\n } else if (y < 65) {\n say += (0, _baseballUtilityText.text)('low');\n } else if (y < 135) {\n say += '';\n noComma2 = true;\n } else if (y < 165) {\n say += (0, _baseballUtilityText.text)('high');\n } else {\n say += (0, _baseballUtilityText.text)('way high');\n ball = true;\n }\n if (noComma || noComma2) {\n say = say.split(_baseballUtilityText.text.comma()).join('');\n if (noComma && noComma2) {\n say = (0, _baseballUtilityText.text)('down the middle');\n }\n }\n // say = (ball ? 'Ball, ' : 'Strike, ') + say;\n say = _baseballUtilityText.text.namePitch(pitchInFlight) + _baseballUtilityText.text.comma() + say + _baseballUtilityText.text.stop();\n return say;\n },\n notePitch: function notePitch(pitchInFlight, batter) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ;\n _baseballUtilityText.text.mode = 'e';\n record = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.unshift(record);\n this.stabilized.pitchRecord.e.pop();\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getPitchLocationDescription(pitchInFlight, batter.bats == 'left');\n this.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.unshift(recordJ);\n this.stabilized.pitchRecord.n.pop();\n _baseballUtilityText.text.mode = m;\n },\n broadcastCount: function broadcastCount(justOuts) {\n if (!this.game.umpire) return '';\n var count = this.game.umpire.count;\n if (this.lastOuts == 2 && count.outs == 0) {\n outs = 3 + (0, _baseballUtilityText.text)(' outs');\n } else {\n var outs = count.outs + (count.outs == 1 ? (0, _baseballUtilityText.text)(' out') : (0, _baseballUtilityText.text)(' outs'));\n }\n this.lastOuts = count.outs;\n if (justOuts) {\n return outs + _baseballUtilityText.text.stop();\n }\n return count.strikes + '-' + count.balls + ', ' + outs + _baseballUtilityText.text.stop();\n },\n broadcastScore: function broadcastScore() {\n return this.game.teams.away.getName() + ' ' + this.game.tally.away.R + ', ' + this.game.teams.home.getName() + ' ' + this.game.tally.home.R + _baseballUtilityText.text.stop();\n },\n broadcastRunners: function broadcastRunners() {\n var field = this.game.field;\n var runners = [field.first && (0, _baseballUtilityText.text)('first') || '', field.second && (0, _baseballUtilityText.text)('second') || '', field.third && (0, _baseballUtilityText.text)('third') || ''].filter(function (x) {\n return x;\n });\n\n var runnerCount = 0;\n runners.map(function (runner) {\n if (runner) {\n runnerCount++;\n }\n });\n\n switch (runnerCount) {\n case 0:\n return (0, _baseballUtilityText.text)('Bases empty') + _baseballUtilityText.text.stop();\n case 1:\n return (0, _baseballUtilityText.text)('Runner on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n default:\n return (0, _baseballUtilityText.text)('Runners on') + ': ' + runners.join(_baseballUtilityText.text.comma()) + _baseballUtilityText.text.stop();\n }\n },\n getSwing: function getSwing(swingResult) {\n var result = '';\n if (swingResult.looking) {\n if (swingResult.strike) {\n result += (0, _baseballUtilityText.text)('Strike.');\n } else {\n result += (0, _baseballUtilityText.text)('Ball.');\n }\n } else {\n if (swingResult.contact) {\n if (swingResult.foul) {\n result += (0, _baseballUtilityText.text)('Fouled off.');\n } else {\n if (swingResult.caught) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n if (swingResult.thrownOut) {\n result += (0, _baseballUtilityText.text)('In play.');\n } else {\n result += (0, _baseballUtilityText.text)('In play.');\n }\n }\n }\n } else {\n result += (0, _baseballUtilityText.text)('Swinging strike.');\n }\n }\n return result;\n },\n noteSwing: function noteSwing(swingResult) {\n var m = _baseballUtilityText.text.mode,\n record,\n recordJ,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n _baseballUtilityText.text.mode = 'e';\n record = this.getSwing(swingResult);\n pitchRecord.e[0] += record;\n stabilized.e[0] += record;\n _baseballUtilityText.text.mode = 'n';\n recordJ = this.getSwing(swingResult);\n pitchRecord.n[0] += recordJ;\n stabilized.n[0] += recordJ;\n _baseballUtilityText.text.mode = m;\n recordJ = stabilized.n[0];\n record = stabilized.e[0];\n var giraffe = this;\n record.indexOf('Previous') !== 0 && this.async(function () {\n if (record.indexOf('In play') > -1 && record.indexOf('struck out') > -1) {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(recordJ);\n } else {\n console.log(record);\n }\n } else {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(giraffe.broadcastCount(), recordJ);\n } else {\n console.log(giraffe.broadcastCount(), record);\n }\n }\n });\n },\n async: function async(fn) {\n if (!this.game.console && !this.game.quickMode) {\n setTimeout(fn, 100);\n }\n },\n getPlateAppearanceResult: function getPlateAppearanceResult(game) {\n var r = game.swingResult;\n var record = '';\n var batter = game.batter.getName();\n var out = [];\n if (r.looking) {\n if (r.strike) {\n record = batter + (0, _baseballUtilityText.text)(' struck out looking.');\n } else {\n record = batter + (0, _baseballUtilityText.text)(' walked.');\n }\n } else {\n if (r.contact) {\n var fielder = r.fielder,\n bases = r.bases,\n outBy;\n if (r.caught) {\n if (r.flyAngle < 15) {\n outBy = 'line';\n } else {\n if (['left', 'center', 'right'].indexOf(r.fielder) < 0) {\n outBy = 'pop';\n } else {\n outBy = 'fly';\n }\n }\n } else {\n if (r.foul) {\n // not possible to end PA on foul?\n } else {\n if (r.error) {\n bases = 1;\n outBy = 'error';\n } else {\n if (r.thrownOut) {\n if (Math.random() < 0.5) {\n outBy = 'ground';\n } else {\n outBy = 'thrown';\n }\n } else {\n switch (r.bases) {\n case 1:\n case 2:\n case 3:\n bases = r.bases;\n break;\n case 4:\n bases = 4;\n if (r.splay < -15) {\n fielder = 'left';\n } else if (r.splay < 15) {\n fielder = 'center';\n } else {\n fielder = 'right';\n }\n break;\n }\n }\n if (r.firstOut) {\n out = out.concat(r.additionalOuts.filter(function (runner) {\n return runner !== 'batter';\n }));\n out.doublePlay = r.doublePlay;\n }\n if (r.fieldersChoice) {\n out.push(r.fieldersChoice);\n if (r.outs == 3) {\n outBy = 'ground';\n } else {\n outBy = 'fieldersChoice';\n }\n }\n }\n }\n }\n record = _baseballUtilityText.text.contactResult(batter, fielder, bases, outBy, r.outs === 3 ? [] : r.sacrificeAdvances, out);\n } else {\n record = batter + (0, _baseballUtilityText.text)(' struck out swinging.');\n }\n }\n return record;\n },\n notePlateAppearanceResult: function notePlateAppearanceResult(game) {\n var m = _baseballUtilityText.text.mode,\n prevJ = (0, _baseballUtilityText.text)('Previous: ', 'n'),\n prev = (0, _baseballUtilityText.text)('Previous: ', 'e');\n\n var statement,\n record = this.record,\n pitchRecord = this.pitchRecord,\n stabilized = this.stabilized.pitchRecord;\n\n _baseballUtilityText.text.mode = 'e';\n var result = this.getPlateAppearanceResult(game);\n record.e.unshift(result);\n statement = prev + result;\n pitchRecord.e = [statement];\n stabilized.e = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = 'n';\n var resultJ = this.getPlateAppearanceResult(game);\n record.n.unshift(resultJ);\n statement = prevJ + resultJ;\n pitchRecord.n = [statement];\n stabilized.n = [statement, '', '', '', '', ''];\n\n _baseballUtilityText.text.mode = m;\n var giraffe = this;\n this.async(function () {\n if (_baseballUtilityText.text.mode === 'n') {\n console.log(['%c' + resultJ, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n } else {\n console.log(['%c' + result, giraffe.broadcastCount(true), giraffe.broadcastScore(), giraffe.broadcastRunners()].join(' '), 'color: darkgreen;');\n }\n });\n },\n pointer: 0,\n stabilized: {\n pitchRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n },\n shortRecord: {\n e: ['', '', '', '', '', ''],\n n: ['', '', '', '', '', '']\n }\n },\n pitchRecord: {\n e: [],\n n: []\n },\n shortRecord: {\n e: [],\n n: []\n },\n record: {\n e: [],\n n: []\n },\n longFormFielder: function longFormFielder() {\n return {\n first: (0, _baseballUtilityText.text)('first baseman'),\n second: (0, _baseballUtilityText.text)('second baseman'),\n third: (0, _baseballUtilityText.text)('third baseman'),\n short: (0, _baseballUtilityText.text)('shortstop'),\n pitcher: (0, _baseballUtilityText.text)('pitcher'),\n catcher: (0, _baseballUtilityText.text)('catcher'),\n left: (0, _baseballUtilityText.text)('left fielder'),\n center: (0, _baseballUtilityText.text)('center fielder'),\n right: (0, _baseballUtilityText.text)('right fielder')\n };\n }\n};\n\nexports.Log = Log;\n\n},{\"baseball/Utility/text\":33}],30:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballUtilityData = require('baseball/Utility/data');\n\nvar _baseballUtilityHelper = require('baseball/Utility/helper');\n\nvar _baseballUtilityLog = require('baseball/Utility/Log');\n\nvar _baseballUtilityText = require('baseball/Utility/text');\n\nexports.data = _baseballUtilityData.data;\nexports.helper = _baseballUtilityHelper.helper;\nexports.Log = _baseballUtilityLog.Log;\nexports.text = _baseballUtilityText.text;\n\n},{\"baseball/Utility/Log\":29,\"baseball/Utility/data\":31,\"baseball/Utility/helper\":32,\"baseball/Utility/text\":33}],31:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar data = {\n surnames: ['Sato', 'Suzuki', 'Takahashi', 'Tanaka', 'Watanabe', 'Ito', 'Nakamura', 'Kobayashi', 'Yamamoto', 'Kato', 'Yoshida', 'Yamada', 'Sasaki', 'Yamaguchi', 'Matsumoto', 'Inoue', 'Kimura', 'Shimizu', 'Hayashi', 'Saito', 'Saito', 'Yamazaki', 'Nakajima', 'Mori', 'Abe', 'Ikeda', 'Hashimoto', 'Ishikawa', 'Yamashita', 'Ogawa', 'Ishii', 'Hasegawa', 'Goto', 'Okada', 'Kondo', 'Maeda', 'Fujita', 'Endo', 'Aoki', 'Sakamoto', 'Murakami', 'Ota', 'Kaneko', 'Fujii', 'Fukuda', 'Nishimura', 'Miura', 'Takeuchi', 'Nakagawa', 'Okamoto', 'Matsuda', 'Harada', 'Nakano'],\n surnamesJ: ['佐藤', '鈴木', '高橋', '田中', '渡辺', '伊藤', '中村', '小林', '山本', '加藤', '吉田', '山田', '佐々木', '山口', '松本', '井上', '木村', '清水', '林', '斉藤', '斎藤', '山崎', '中島', '森', '阿部', '池田', '橋本', '石川', '山下', '小川', '石井', '長谷川', '後藤', '岡田', '近藤', '前田', '藤田', '遠藤', '青木', '坂本', '村上', '太田', '金子', '藤井', '福田', '西村', '三浦', '竹内', '中川', '岡本', '松田', '原田', '中野'],\n\n namesJ: ['匠', 'ヒカル', 'ゆうき', '翔太', '冬馬', '漣', '港区', 'ルイ', '樹', '賢治', '五木', '春', '光一', '宗介', 'こうすけ', '雄太', '大樹', '瑛太',\n // newer set\n '宏', '亨', '道夫', '聡', '昭', '茂雄', '勝', '純一', '和夫', '勲', '省三', '隆', '達夫', '正一', '輝夫', '俊夫', '史郎', '勇', '義弘', '良雄', '登', '義明', '正義', '秀夫', '肇', '月', '克己', '正男', '光男', '久', '耕三', '清', '次郎', '正博', '明子', '武', '勉', '晴夫', '裕二', '稔', '障子', '和子', '敦', '茂', '信夫', '恵一', '忠', '高尾', '薫', 'ケン', '健治', '哲夫', '啓二', '光一', '真一', '貞夫', '靖', '武', '雄', '文雄', '久雄', '一朗', '健一', '正明', '五郎', '誠', '昭夫', '誠司', '洋一', '康夫', '誠一', '正美', '則夫', '幸雄', '忠雄', '仁', 'シンジ', '豊', '邦雄', '修', '雅之', '三郎', '英治', '浩二', '栄一', '恒夫', '義郎', '進', '博之', '巌'],\n names: ['Takumi', 'Hikaru', 'Yuuki', 'Shouta', 'Touma', 'Ren', 'Minato', 'Rui', 'Tatsuki', 'Kenji', 'Itsuki', 'Haru', 'Kouichi', 'Sousuke', 'Kousuke', 'Yuuta', 'Daiki', 'Eita',\n // newer set\n 'Hiroshi', 'Toru', 'Michio', 'Satoshi', 'Akira', 'Shigeo', 'Masaru', 'Junichi', 'Kazuo', 'Isao', 'Shozo', 'Takashi', 'Tatsuo', 'Shoichi', 'Teruo', 'Toshio', 'Shiro', 'Isamu', 'Yoshihiro', 'Yoshio', 'Noboru', 'Yoshiaki', 'Tadayoshi', 'Hideo', 'Hajime', 'Akari', 'Katsumi', 'Masao', 'Mitsuo', 'Hisashi', 'Kozo', 'Kiyoshi', 'Jiro', 'Masahiro', 'Akiko', 'Takeshi', 'Tsutomu', 'Haruo', 'Yuji', 'Minoru', 'Shoji', 'Kazuko', 'Atsushi', 'Shigeru', 'Shinobu', 'Keiichi', 'Tadashi', 'Takao', 'Kaoru', 'Ken', 'Kenji', 'Tetsuo', 'Keiji', 'Koichi', 'Shinichi', 'Sadao', 'Yasushi', 'Takeshi', 'Yu', 'Fumio', 'Hisao', 'Ichiro', 'Kenichi', 'Masaaki', 'Goro', 'Makoto', 'Akio', 'Seiji', 'Yoichi', 'Yasuo', 'Seiichi', 'Masami', 'Norio', 'Yukio', 'Tadao', 'Hitoshi', 'Shinji', 'Yutaka', 'Kunio', 'Osamu', 'Masayuki', 'Saburo', 'Eiji', 'Koji', 'Eiichi', 'Tsuneo', 'Yoshio', 'Susumu', 'Hiroyuki', 'Iwao'],\n teamNamesJ: ['横浜', '大阪', '名古屋', '札幌', '神戸', '京都', '福岡', '川崎', '埼玉県', '広島', '仙台', '千葉県', '新潟', '浜松', '静岡', '相模原', '岡山', '熊本', '鹿児島', '船橋', '川口', '姫路', '松山', '宇都宮', '松戸', '西宮', '倉敷', '市川', '福山', '尼崎', '金沢', '長崎', '横須賀', '富山', '高松', '町田', '岐阜', '枚方', '藤沢', '柏', '豊中', '長野県', '豊橋', '一宮', '和歌山', '岡崎', '宮崎', '奈良', '吹田', '高槻', '旭川', 'いわき', '高崎', '所沢', '川越', '秋田', '越谷', '前橋', '那覇', '四日市', '青森', '久留米', '春日井', '盛岡', '明石', '福島', '下関', '長岡', '市原', '函館', '茨城県', '福井', '加古川', '徳島', '水戸', '平塚', '佐世保', '呉', '八戸', '佐賀', '寝屋川', '富士', '春日部', '茅ヶ崎', '松本', '厚木', '大和', '上尾', '宝塚', '筑波', '沼津', '熊谷', '伊勢崎', '岸和田', '鳥取', '小田原', '鈴鹿', '松江', '日立'],\n teamNames: ['Yokohama', 'Osaka', 'Nagoya', 'Sapporo', 'Kobe', 'Kyoto', 'Fukuoka', 'Kawasaki', 'Saitama', 'Hiroshima', 'Sendai', 'Chiba', 'Niigata', 'Hamamatsu', 'Shizuoka', 'Sagamihara', 'Okayama', 'Kumamoto', 'Kagoshima', 'Funabashi', 'Kawaguchi', 'Himeji', 'Matsuyama', 'Utsunomiya', 'Matsudo', 'Nishinomiya', 'Kurashiki', 'Ichikawa', 'Fukuyama', 'Amagasaki', 'Kanazawa', 'Nagasaki', 'Yokosuka', 'Toyama', 'Takamatsu', 'Machida', 'Gifu', 'Hirakata', 'Fujisawa', 'Kashiwa', 'Toyonaka', 'Nagano', 'Toyohashi', 'Ichinomiya', 'Wakayama', 'Okazaki', 'Miyazaki', 'Nara', 'Suita', 'Takatsuki', 'Asahikawa', 'Iwaki', 'Takasaki', 'Tokorozawa', 'Kawagoe', 'Akita', 'Koshigaya', 'Maebashi', 'Naha', 'Yokkaichi', 'Aomori', 'Kurume', 'Kasugai', 'Morioka', 'Akashi', 'Fukushima', 'Shimonoseki', 'Nagaoka', 'Ichihara', 'Hakodate', 'Ibaraki', 'Fukui', 'Kakogawa', 'Tokushima', 'Mito', 'Hiratsuka', 'Sasebo', 'Kure', 'Hachinohe', 'Saga', 'Neyagawa', 'Fuji', 'Kasukabe', 'Chigasaki', 'Matsumoto', 'Atsugi', 'Yamato', 'Ageo', 'Takarazuka', 'Tsukuba', 'Numazu', 'Kumagaya', 'Isesaki', 'Kishiwada', 'Tottori', 'Odawara', 'Suzuka', 'Matsue', 'Hitachi']\n};\n\nexports.data = data;\n\n},{}],32:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar helper = {\n /**\n * rotation angle from 0 to 360 where 180 is a fastball's backspin and 90 is a slider's, 0 for curveball\n * in the direction (CW for righty), CCW for lefty.\n *\n * x movement, y movement, speed ratio, rotation angle, RPM from RHP perspective where left is smaller X\n */\n pitchDefinitions: {\n // fastball, kinda\n '4-seam': [0, 0, 1, 180, 1000],\n '2-seam': [20, -20, 0.90, -45, 1200],\n 'cutter': [-25, -20, 0.95, 75, 1200],\n 'sinker': [15, -30, 0.95, -45, 1500],\n\n // breaking ball\n 'slider': [-50, -35, 0.88, 80, 2000],\n 'fork': [0, -70, 0.87, 20, 500],\n 'curve': [0, -110, 0.82, 10, 2500],\n\n // change-up\n 'change': [0, -10, 0.86, -15, 1000]\n },\n selectRandomPitch: function selectRandomPitch() {\n return ['4-seam', '2-seam', 'cutter', 'sinker', 'slider', 'fork', 'curve', 'change'][Math.floor(Math.random() * 8)];\n }\n};\n\nexports.helper = helper;\n\n},{}],33:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\nvar text = function text(phrase, override) {\n if (!text.mode) text.mode = 'n';\n var string = ({\n n: {\n empty: '-',\n ' 1st': '1番',\n ' 2nd': '2番',\n ' 3rd': '3番',\n ' 4th': '4番',\n ' 5th': '5番',\n ' 6th': '6番',\n ' 7th': '7番',\n ' 8th': '8番',\n ' 9th': '9番',\n 'Now batting': '次のバッター',\n 'way outside': '相当外角',\n 'outside': '外角',\n 'inside': '内角',\n 'way inside': '相当内角',\n 'way low': '相当低め',\n 'low': '低め',\n 'high': '高め',\n 'way high': '相当高め',\n 'down the middle': '真ん中',\n 'first baseman': 'ファースト',\n 'second baseman': 'セカンド',\n 'third baseman': 'サード',\n 'shortstop': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left fielder': 'レフト',\n 'center fielder': 'センター',\n 'right fielder': 'ライト',\n 'Strike.': 'ストライク。',\n 'Ball.': 'ボール。',\n 'Fouled off.': 'ファウル。',\n 'In play.': 'インプレー。',\n 'Swinging strike.': '空振り。',\n ' outs': 'アウト',\n ' out': 'アウト',\n '4-seam': 'ストレート',\n '2-seam': 'シュート',\n 'slider': 'スライダー',\n 'fork': 'フォーク',\n 'cutter': 'カット',\n 'sinker': 'シンカー',\n 'curve': 'カーブ',\n 'change': 'チェンジ',\n ' struck out looking.': '、見逃し三振。',\n ' walked.': '、フォアボール。',\n ' struck out swinging.': '、空振り三振。',\n 'Previous: ': '前:',\n 'looks like: ': '予想',\n 'breaking ball': '変化球',\n 'fastball': 'ストレート',\n 'Batting, ': '打球',\n 'Catching, pitch selection': '捕球選択',\n 'Season': '記録',\n 'Game': '今試合',\n 'Pitch': '球',\n 'Control': '制球',\n 'Velocity': '速度',\n 'Break': '変化',\n 'At Bat': 'バッター',\n 'On Deck': '次バッター',\n 'Eye :': '目',\n 'Power :': '力',\n 'Speed :': '速',\n 'Up to Bat': '打席',\n 'Fielding': '守備',\n 'BA': '打率',\n 'OBP': '出塁',\n 'SLG': '長打',\n 'PA': '打席',\n 'H/2B/3B/HR': '安/二/三/本',\n 'H': '安',\n '2B': '二',\n '3B': '三',\n 'HR': '本塁打',\n 'RBI': '打点',\n 'R': '得点',\n 'BB': '四球',\n 'SO': '三振',\n\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'Runner on': 'ランナー',\n 'Runners on': 'ランナー',\n 'Bases empty': 'ランナーなし',\n 'base': '塁',\n\n 'Select Language:': '言語',\n 'Run Fast Simulation': 'シミュレーションを試合終了まで行う',\n 'Play Ball!': 'プレーボール',\n 'Spectate the CPU': 'CPU観戦',\n 'Play from the 7th': '7回からプレーする',\n\n 'Throws/Bats': ' ',\n 'LHP': '左投',\n 'RHP': '右投',\n 'LHB': '左打',\n 'RHB': '右打',\n 'L': '左投',\n 'R ': '右投',\n ' L ': '左打',\n ' R ': '右打',\n '#': '背番号',\n\n 'Opponent connected': '相手選手見参',\n 'Click Here': 'ここにクリック',\n 'Play against Team Japan': '日本代表挑戦'\n },\n e: {\n empty: '-',\n 'Season': 'Season'\n }\n })[override ? override : text.mode][phrase];\n return string ? string : phrase;\n};\n\ntext.getBattersEye = function (game) {\n var eye = {},\n breaking = Math.abs(game.pitchInFlight.breakDirection[0]) + Math.abs(game.pitchInFlight.breakDirection[1]) > 40;\n eye.e = text('looks like: ', 'e') + breaking ? text('breaking ball', 'e') : text('fastball', 'e');\n eye.n = text('looks like: ', 'n') + breaking ? text('breaking ball', 'n') : text('fastball', 'n');\n return eye;\n};\n\ntext.fielderShortName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': '一',\n 'second': '二',\n 'third': '三',\n 'short': '遊',\n 'pitcher': '投',\n 'catcher': '捕',\n 'left': '左',\n 'center': '中',\n 'right': '右'\n })[fielder];\n }\n return fielder;\n};\n\ntext.slash = function () {\n if (text.mode == 'n') {\n return '・';\n }\n return '/';\n};\n\ntext.fielderLongName = function (fielder) {\n if (text.mode == 'n') {\n return ({\n 'first': 'ファースト',\n 'second': 'セカンド',\n 'third': 'サード',\n 'short': 'ショート',\n 'pitcher': 'ピッチャー',\n 'catcher': 'キャッチャー',\n 'left': 'レフト',\n 'center': 'センター',\n 'right': 'ライト'\n })[fielder];\n }\n return ({\n first: text('first baseman'),\n second: text('second baseman'),\n third: text('third baseman'),\n short: text('shortstop'),\n pitcher: text('pitcher'),\n catcher: text('catcher'),\n left: text('left fielder'),\n center: text('center fielder'),\n right: text('right fielder')\n })[fielder];\n};\n\ntext.comma = function () {\n return ({ n: '、', e: ', ' })[text.mode];\n};\ntext.stop = function () {\n return ({ n: '。', e: '. ' })[text.mode];\n};\n\ntext.namePitch = function (pitch) {\n if (text.mode == 'e') {\n return pitch.name.charAt(0).toUpperCase() + pitch.name.slice(1);\n }\n if (text.mode == 'n') {\n return text(pitch.name);\n }\n};\n\ntext.contactResult = function (batter, fielder, bases, outBy, sacrificeAdvances, out) {\n var statement = '';\n var infield = ['left', 'center', 'right'].indexOf(fielder) < 0;\n var doublePlay = out.doublePlay;\n if (text.mode == 'e') {\n statement += batter;\n if (outBy) {\n switch (outBy) {\n case 'fieldersChoice':\n play = out.length === 2 ? 'double play ' : '';\n statement += ' reached on a fielder\\'s choice ' + play + 'by ' + text.fielderShortName(fielder);\n break;\n case 'line':\n statement += ' lined out to ' + text.fielderShortName(fielder);\n break;\n case 'fly':\n statement += ' flew out to ' + text.fielderShortName(fielder);\n break;\n case 'error':\n statement += ' reached on error by ' + text.fielderShortName(fielder);\n break;\n case 'pop':\n statement += ' popped out to ' + text.fielderShortName(fielder);\n break;\n case 'ground':\n var play = doublePlay ? 'into a double play by' : 'out to';\n statement += ' grounded ' + play + ' ' + text.fielderShortName(fielder);\n break;\n case 'thrown':\n play = doublePlay ? ' on a double play' : '';\n statement += ' was thrown out by ' + text.fielderShortName(fielder) + play;\n break;\n }\n if (out.length) {\n var plural = out.length > 1;\n var runner = plural ? 'Runners' : 'Runner';\n var is = plural ? 'are' : 'is';\n statement += '. ' + runner + ' from ' + text(out.join(text.comma())) + ' ' + is + ' out';\n }\n } else {\n switch (bases) {\n case 1:\n if (infield) {\n statement += ' reached on an infield hit to ' + text.fielderShortName(fielder);\n } else {\n statement += ' reached on a single to ' + text.fielderShortName(fielder);\n }\n break;\n case 2:\n statement += ' doubled past ' + text.fielderShortName(fielder);\n break;\n case 3:\n statement += ' tripled past ' + text.fielderShortName(fielder);\n break;\n case 4:\n statement += ' homered to ' + text.fielderShortName(fielder);\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += text.stop() + 'Runner on third scores';\n } else {\n statement += text.stop() + 'Runner on ' + base + ' advances';\n }\n });\n }\n statement += text.stop();\n }\n if (text.mode == 'n') {\n var stop = text.stop();\n statement += batter + 'は';\n if (outBy) {\n var fielderLong = text.fielderLongName(fielder);\n fielder = text.fielderShortName(fielder);\n switch (outBy) {\n case 'fieldersChoice':\n statement += '野選(' + fielder + ')で出塁';\n break;\n case 'line':\n statement += fielder + '直';\n break;\n case 'fly':\n statement += fielder + '飛';\n break;\n case 'error':\n statement += 'エラー(' + fielder + ')で出塁';\n break;\n case 'pop':\n statement += 'ポップフライで' + fielder + '飛';\n break;\n case 'ground':\n statement += fielderLong + 'ゴロに封殺';\n break;\n case 'thrown':\n statement += fielder + 'ゴロ';\n break;\n }\n if (out.length) {\n statement += '。' + out.map(function (runner) {\n return text(runner);\n }).join(text.comma()) + 'ランナーはアウト';\n }\n if (doublePlay) {\n statement += '。ゲッツー';\n }\n } else {\n fielder = text.fielderShortName(fielder);\n switch (bases) {\n case 1:\n if (infield) {\n statement += '内野安打' + '(' + fielder + ')' + 'で出塁';\n } else {\n statement += '安打(' + fielder + ')' + 'で出塁';\n }\n break;\n case 2:\n statement += '二塁打(' + fielder + ')で出塁';\n break;\n case 3:\n statement += '三塁打(' + fielder + ')で出塁';\n break;\n case 4:\n statement += '本塁打(' + fielder + ')';\n break;\n }\n }\n if (sacrificeAdvances) {\n sacrificeAdvances.map(function (base) {\n if (base == 'third') {\n statement += stop + 'サードランナーホームイン';\n } else {\n statement += stop + text(base) + 'ランナー進塁';\n }\n });\n }\n statement += stop;\n }\n return statement;\n};\n\nexports.text = text;\n\n},{}],34:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballNamespace = require('baseball/namespace');\n\nif (typeof window == 'object') {\n window.Baseball = _baseballNamespace.Baseball;\n}\n\nexports.Baseball = _baseballNamespace.Baseball;\n\n},{\"baseball/namespace\":35}],35:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballModelAtBat = require('baseball/Model/AtBat');\n\nvar _baseballModelField = require('baseball/Model/Field');\n\nvar _baseballModelGame = require('baseball/Model/Game');\n\nvar _baseballModelManager = require('baseball/Model/Manager');\n\nvar _baseballModelPlayer = require('baseball/Model/Player');\n\nvar _baseballModelTeam = require('baseball/Model/Team');\n\nvar _baseballModelUmpire = require('baseball/Model/Umpire');\n\nvar _baseballUtility_utils = require('baseball/Utility/_utils');\n\nvar _baseballServices_services = require('baseball/Services/_services');\n\nvar _baseballTeamsProvider = require('baseball/Teams/Provider');\n\nvar Baseball = {};\n\nBaseball.model = {};\nBaseball.model.Game = Baseball.Game = _baseballModelGame.Game;\nBaseball.model.Player = Baseball.Player = _baseballModelPlayer.Player;\nBaseball.model.Team = Baseball.Team = _baseballModelTeam.Team;\n\nBaseball.service = {};\nBaseball.service.Animator = _baseballServices_services.Animator;\nBaseball.service.Distribution = _baseballServices_services.Distribution;\nBaseball.service.Iterator = _baseballServices_services.Iterator;\nBaseball.service.Mathinator = _baseballServices_services.Mathinator;\n\nBaseball.util = {};\nBaseball.util.text = _baseballUtility_utils.text;\nBaseball.util.Log = _baseballUtility_utils.Log;\n\nBaseball.teams = {};\nBaseball.teams.Provider = _baseballTeamsProvider.Provider;\n\nexports.Baseball = Baseball;\n\n},{\"baseball/Model/AtBat\":1,\"baseball/Model/Field\":2,\"baseball/Model/Game\":3,\"baseball/Model/Manager\":4,\"baseball/Model/Player\":5,\"baseball/Model/Team\":6,\"baseball/Model/Umpire\":7,\"baseball/Services/_services\":25,\"baseball/Teams/Provider\":26,\"baseball/Utility/_utils\":30}],36:[function(require,module,exports){\n'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _baseballServicesAnimator = require('baseball/Services/Animator');\n\nvar _baseballServicesDistribution = require('baseball/Services/Distribution');\n\nvar _baseballServicesIterator = require('baseball/Services/Iterator');\n\nvar _baseballServicesMathinator = require('baseball/Services/Mathinator');\n\nexports.Animator = _baseballServicesAnimator.Animator;\nexports.Distribution = _baseballServicesDistribution.Distribution;\nexports.Iterator = _baseballServicesIterator.Iterator;\nexports.Mathinator = _baseballServicesMathinator.Mathinator;\n\n},{\"baseball/Services/Animator\":21,\"baseball/Services/Distribution\":22,\"baseball/Services/Iterator\":23,\"baseball/Services/Mathinator\":24}]},{},[34]);\n","IndexController = function($scope, socket) {\n var text = Baseball.util.text;\n var Game = Baseball.Game;\n var Animator = Baseball.service.Animator;\n\n window.s = $scope;\n $scope.t = text;\n\n $scope.mode = function(setMode) {\n if (setMode) {\n text.mode = setMode;\n }\n return text.mode;\n };\n\n $scope.teamJapan = function() {\n var provider = new Baseball.teams.Provider;\n provider.assignTeam($scope.y, 'TeamJapan', 'away');\n var game = $scope.y;\n if (game.half === 'top') {\n game.batter = game.teams.away.lineup[game.batter.order];\n game.deck = game.teams.away.lineup[(game.batter.order + 1) % 9];\n game.hole = game.teams.away.lineup[(game.batter.order + 2) % 9];\n } else {\n game.pitcher = game.teams.away.positions.pitcher;\n }\n };\n\n $scope.proceedToGame = function(quickMode, spectateCpu) {\n Game.prototype.humanControl = spectateCpu ? 'none' : 'home';\n Game.prototype.quickMode = !!quickMode && quickMode !== 7;\n $scope.y = new Game();\n var game = $scope.y;\n var field = window.location.hash ? window.location.hash.slice(1) : game.teams.home.name + Math.ceil(Math.random()*47);\n if (typeof io !== 'undefined') {\n socket.game = game;\n $scope.socket = io(window.location.hostname + ':64321', {\n reconnection: false\n });\n $scope.socketService = socket;\n socket.socket = $scope.socket;\n socket.start(field);\n }\n window.location.hash = '#' + field;\n s2.y = game;\n bindMethods();\n $('.blocking').remove();\n if (game.humanControl == 'none' && game.quickMode) {\n var n = 0;\n Animator.console = true;\n game.console = true;\n do {\n n++;\n game.simulateInput(function(callback) {\n typeof callback == 'function' && callback();\n });\n } while (game.stage != 'end' && n < 500);\n Animator.console = game.console = false;\n log('sim ended');\n game.debugOut();\n } else if (game.humanControl == 'none') {\n var scalar = game.quickMode ? 0.05 : 1;\n var auto = setInterval(function() {\n if (game.stage == 'end') {\n clearInterval(auto);\n }\n game.simulatePitchAndSwing(function(callback) {\n game.quickMode ? void 0 : $scope.$apply();\n $scope.updateFlightPath(callback);\n });\n }, scalar*(game.field.hasRunnersOn() ? Animator.TIME_FROM_SET + 2000 : Animator.TIME_FROM_WINDUP + 2000));\n }\n if (quickMode === 7 && spectateCpu === undefined) {\n Game.prototype.quickMode = true;\n do {\n game.simulateInput(function(callback) {\n typeof callback == 'function' && callback();\n });\n } while (game.stage != 'end' && game.inning != 7);\n log('sim halted in 7th');\n game.debugOut();\n Game.prototype.quickMode = false;\n game.simulateInput(function(callback) {\n $scope.updateFlightPath(callback);\n });\n }\n if (game.humanControl == 'away') {\n game.simulateInput(function(callback) {\n $scope.updateFlightPath(callback);\n });\n }\n if (game.humanControl == 'home') {\n $scope.showMessage = true;\n }\n if (!quickMode || quickMode === 7) {\n game.timeOfDay.h = '00';\n var delay = 100,\n interval = 150;\n while (delay < (game.startTime.h - game.timeOfDay.h) * interval) {\n setTimeout(function() {\n game.passMinutes(60);\n $scope.$apply();\n }, delay);\n delay += interval;\n }\n }\n };\n\n var bindMethods = function() {\n var game = $scope.y;\n $scope.holdUpTimeouts = [];\n $scope.expandScoreboard = false;\n $scope.updateFlightPath = Animator.updateFlightPath.bind($scope);\n\n // avoid scope cycles, any other easy way?\n var bat = $('.target .swing.stance-indicator');\n var showBat = function(event) {\n if (game.humanBatting()) {\n var offset = $('.target').offset();\n var relativeOffset = {\n x : event.pageX - offset.left,\n y : 200 - (event.pageY - offset.top)\n };\n var angle = game.setBatAngle(relativeOffset.x, relativeOffset.y);\n bat.css({\n top: 200-relativeOffset.y + \"px\",\n left: relativeOffset.x + \"px\",\n transform: \"rotate(\" + angle + \"deg) rotateY(\"+(game.batter.bats == \"left\" ? 0 : -0)+\"deg)\"\n });\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\n bat.hide();\n } else {\n bat.show();\n }\n }\n };\n var glove = $('.target .glove.stance-indicator');\n var showGlove = function(event) {\n if (game.humanPitching()) {\n var offset = $('.target').offset();\n var relativeOffset = {\n x : event.pageX - offset.left,\n y : 200 - (event.pageY - offset.top)\n };\n glove.css({\n top: 200-relativeOffset.y + \"px\",\n left: relativeOffset.x + \"px\"\n });\n if (relativeOffset.x > 200 || relativeOffset.x < 0 || relativeOffset.y > 200 || relativeOffset.y < 0) {\n glove.hide();\n } else {\n glove.show();\n }\n }\n };\n\n $scope.selectPitch = function(pitchName) {\n if (game.stage == 'pitch') {\n game.pitchInFlight = $.extend({}, game.pitcher.pitching[pitchName]);\n game.pitchInFlight.name = pitchName;\n game.swingResult.looking = true;\n }\n };\n $scope.allowInput = true;\n $scope.holdUp = function() {\n $('.input-area').click();\n $scope.$apply();\n };\n game.startOpponentPitching = function(callback) {\n $scope.updateFlightPath(callback);\n };\n $scope.indicate = function($event) {\n if (!$scope.allowInput) {\n return;\n }\n if (game.pitcher.windingUp) {\n return;\n }\n if (game.humanPitching()) $scope.allowInput = false;\n var offset = $('.target').offset();\n var relativeOffset = {\n x : $event.pageX - offset.left,\n y : 200 - ($event.pageY - offset.top)\n };\n clearTimeout($scope.lastTimeout);\n while ($scope.holdUpTimeouts.length) {\n clearTimeout($scope.holdUpTimeouts.shift());\n }\n $scope.showMessage = false;\n game.receiveInput(relativeOffset.x, relativeOffset.y, function(callback) {\n $scope.updateFlightPath(callback);\n });\n };\n $scope.abbreviatePosition = function(position) {\n if (text.mode == 'e') {\n return {\n pitcher : 'P',\n catcher : 'C',\n first : '1B',\n second : '2B',\n short : 'SS',\n third : '3B',\n left : 'LF',\n center : 'CF',\n right : 'RF'\n }[position];\n }\n return text.fielderShortName(position);\n };\n $scope.$watch('y.humanBatting()', function() {\n if ($scope.y.humanBatting()) {\n $('.input-area').mousemove(showBat);\n } else {\n $('.input-area').unbind('mousemove', showBat);\n bat.hide();\n }\n });\n $scope.$watch('y.humanPitching()', function() {\n if ($scope.y.humanPitching()) {\n $('.input-area').mousemove(showGlove);\n } else {\n $('.input-area').unbind('mousemove', showGlove);\n glove.hide();\n }\n });\n var aside = {\n left: $('aside.image-panel.left'),\n right: $('aside.image-panel.right')\n };\n //$scope.$watch('y.playResult', function() {\n // aside.left.hide();\n // aside.right.hide();\n // aside.left.fadeIn(1000, function() {\n // aside.left.fadeOut(1000);\n // aside.right.fadeIn(1000, function() {\n // aside.right.fadeOut(1000);\n // })\n // });\n // $scope.imagePanel = {\n // left: 'url(./public/images/' + $scope.y.playResult.batter + '.png)',\n // right: 'url(./public/images/' + $scope.y.playResult.fielder + '.png)'\n // };\n //});\n };\n\n\n};","var SocketService = function() {\n var Service = function() {};\n var game, socket, NO_OPERATION = function() {},\n animator = Baseball.service.Animator;\n Service.prototype = {\n socket : {},\n game : {},\n connected : false,\n start : function(key) {\n game = this.game;\n socket = this.socket;\n game.opponentService = this;\n this.connected = socket.connected;\n this.on();\n socket.emit('register', key);\n socket.on('connect_failed reconnect_failed', function() {\n console.log('connection unavailable');\n });\n },\n on : function() {\n var giraffe = this;\n socket.on('register', this.register);\n socket.on('connect reconnect', function() {\n giraffe.connected = true;\n });\n socket.on('disconnect', function() {\n giraffe.connected = false;\n });\n socket.on('pitch', function(pitch) {\n //console.log('receive', 'pitch', pitch);\n game.thePitch(0, 0, NO_OPERATION, pitch);\n var scope = window.s;\n animator.updateFlightPath.bind(scope)();\n });\n socket.on('swing', function(swing) {\n //console.log('receive', 'swing', swing);\n game.theSwing(0, 0, NO_OPERATION, swing);\n var scope = window.s;\n animator.updateFlightPath.bind(scope)(function() {\n if (swing.contact) {\n animator.animateFieldingTrajectory(game);\n }\n });\n });\n socket.on('partner_disconnect', function() {\n console.log('The opponent has disconnected');\n game.opponentConnected = false;\n var scope = window.s;\n scope.$digest();\n });\n socket.on('partner_connect', function() {\n game.opponentConnected = true;\n var scope = window.s;\n scope.$digest();\n });\n socket.on('opponent_taking_field', function() {\n console.log('A challenger has appeared! Sending game data.');\n socket.emit('game_data', game.toData());\n });\n socket.on('game_data', function(data) {\n game.fromData(data);\n var scope = window.s;\n scope.$apply();\n });\n socket.on('field_in_use', function() {\n game.opponentConnected = false;\n });\n },\n off : function() {\n socket.on('register', NO_OPERATION);\n },\n register: function(data) {\n console.log(data);\n if (data === 'away') {\n game.humanControl = 'away';\n }\n socket.on('register', NO_OPERATION);\n },\n emitPitch : function(pitch) {\n //console.log('emit', 'pitch', pitch);\n socket.emit('pitch', pitch);\n },\n emitSwing : function(swing) {\n //console.log('emit', 'swing', swing);\n socket.emit('swing', swing);\n },\n swing : function() {\n\n },\n pitch : function() {\n\n }\n };\n return new Service;\n};","BattersDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/batters.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","BatteryDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/battery.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","FieldDirective = function() {\n return {\n //scope: {\n // game: '=',\n // text: '='\n //},\n templateUrl: 'public/html/views/directives/field.html?cache='+cacheKey,\n transclude : true,\n //link: function(scope) {\n // scope.t = scope.text;\n // scope.y = scope.game;\n //}\n };\n};","RatingBlockDirective = function() {\n return {\n scope: {\n rating: '='\n },\n transclude: true,\n templateUrl: 'public/html/views/directives/ratingBlock.html?cache='+cacheKey,\n link: function(scope) {\n }\n };\n};","ScoreboardDirective = function() {\n return {\n scope: {\n game: '=',\n text: '='\n },\n templateUrl: 'public/html/views/directives/scoreboard.html?cache='+cacheKey,\n link: function(scope) {\n window.s2 = scope;\n scope.t = scope.text;\n scope.y = scope.game;\n }\n };\n};","var app = angular.module('YakyuuAikoukai', ['directives'])\n .service('socket', SocketService)\n .controller('IndexController', ['$scope', 'socket', IndexController]);\n\napp.config(function($interpolateProvider) {\n $interpolateProvider.startSymbol('{{');\n $interpolateProvider.endSymbol('}}');\n});\n\ncacheKey = Math.floor(Math.random()*1500);\n\nangular.module('directives', [])\n .directive('scoreboard', ScoreboardDirective)\n .directive('batters', BattersDirective)\n .directive('battery', BatteryDirective)\n .directive('field', FieldDirective)\n .directive('ratingBlock', RatingBlockDirective);"],"sourceRoot":"/source/"} \ No newline at end of file diff --git a/public/js/sourcemaps/vendor.min.js.map b/public/js/sourcemaps/vendor.min.js.map index 1d0d400d..a2fef18b 100644 --- a/public/js/sourcemaps/vendor.min.js.map +++ b/public/js/sourcemaps/vendor.min.js.map @@ -1 +1 @@ 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* https://github.com/es-shims/es5-shim\n * @license es5-shim Copyright 2009-2014 by contributors, MIT License\n * see https://github.com/es-shims/es5-shim/blob/master/LICENSE\n */\n\n// vim: ts=4 sts=4 sw=4 expandtab\n\n\n// UMD (Universal Module Definition)\n// see https://github.com/umdjs/umd/blob/master/returnExports.js\n// Add semicolon to prevent IIFE from being passed as argument to concatenated code.\n;(function (root, factory) {\n 'use strict';\n /*global define, exports, module */\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module.\n define(factory);\n } else if (typeof exports === 'object') {\n // Node. Does not work with strict CommonJS, but\n // only CommonJS-like enviroments that support module.exports,\n // like Node.\n module.exports = factory();\n } else {\n // Browser globals (root is window)\n root.returnExports = factory();\n }\n}(this, function () {\n\n/**\n * Brings an environment as close to ECMAScript 5 compliance\n * as is possible with the facilities of erstwhile engines.\n *\n * Annotated ES5: http://es5.github.com/ (specific links below)\n * ES5 Spec: http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf\n * Required reading: http://javascriptweblog.wordpress.com/2011/12/05/extending-javascript-natives/\n */\n\n// Shortcut to an often accessed properties, in order to avoid multiple\n// dereference that costs universally.\nvar ArrayPrototype = Array.prototype;\nvar ObjectPrototype = Object.prototype;\nvar FunctionPrototype = Function.prototype;\nvar StringPrototype = String.prototype;\nvar NumberPrototype = Number.prototype;\nvar array_slice = ArrayPrototype.slice;\nvar array_splice = ArrayPrototype.splice;\nvar array_push = ArrayPrototype.push;\nvar array_unshift = ArrayPrototype.unshift;\nvar call = FunctionPrototype.call;\n\n// Having a toString local variable name breaks in Opera so use to_string.\nvar to_string = ObjectPrototype.toString;\n\nvar isFunction = function (val) {\n return to_string.call(val) === '[object Function]';\n};\nvar isRegex = function (val) {\n return to_string.call(val) === '[object RegExp]';\n};\nvar isArray = function isArray(obj) {\n return to_string.call(obj) === '[object Array]';\n};\nvar isString = function isString(obj) {\n return to_string.call(obj) === '[object String]';\n};\nvar isArguments = function isArguments(value) {\n var str = to_string.call(value);\n var isArgs = str === '[object Arguments]';\n if (!isArgs) {\n isArgs = !isArray(value) &&\n value !== null &&\n typeof value === 'object' &&\n typeof value.length === 'number' &&\n value.length >= 0 &&\n isFunction(value.callee);\n }\n return isArgs;\n};\n\nvar supportsDescriptors = Object.defineProperty && (function () {\n try {\n Object.defineProperty({}, 'x', {});\n return true;\n } catch (e) { /* this is ES3 */\n return false;\n }\n}());\n\n// Define configurable, writable and non-enumerable props\n// if they don't exist.\nvar defineProperty;\nif (supportsDescriptors) {\n defineProperty = function (object, name, method, forceAssign) {\n if (!forceAssign && (name in object)) { return; }\n Object.defineProperty(object, name, {\n configurable: true,\n enumerable: false,\n writable: true,\n value: method\n });\n };\n} else {\n defineProperty = function (object, name, method, forceAssign) {\n if (!forceAssign && (name in object)) { return; }\n object[name] = method;\n };\n}\nvar defineProperties = function (object, map, forceAssign) {\n for (var name in map) {\n if (ObjectPrototype.hasOwnProperty.call(map, name)) {\n defineProperty(object, name, map[name], forceAssign);\n }\n }\n};\n\n//\n// Util\n// ======\n//\n\n// ES5 9.4\n// http://es5.github.com/#x9.4\n// http://jsperf.com/to-integer\n\nfunction toInteger(num) {\n var n = +num;\n if (n !== n) { // isNaN\n n = 0;\n } else if (n !== 0 && n !== (1 / 0) && n !== -(1 / 0)) {\n n = (n > 0 || -1) * Math.floor(Math.abs(n));\n }\n return n;\n}\n\nfunction isPrimitive(input) {\n var type = typeof input;\n return input === null ||\n type === 'undefined' ||\n type === 'boolean' ||\n type === 'number' ||\n type === 'string';\n}\n\nfunction toPrimitive(input) {\n var val, valueOf, toStr;\n if (isPrimitive(input)) {\n return input;\n }\n valueOf = input.valueOf;\n if (isFunction(valueOf)) {\n val = valueOf.call(input);\n if (isPrimitive(val)) {\n return val;\n }\n }\n toStr = input.toString;\n if (isFunction(toStr)) {\n val = toStr.call(input);\n if (isPrimitive(val)) {\n return val;\n }\n }\n throw new TypeError();\n}\n\nvar ES = {\n // ES5 9.9\n // http://es5.github.com/#x9.9\n ToObject: function (o) {\n /*jshint eqnull: true */\n if (o == null) { // this matches both null and undefined\n throw new TypeError(\"can't convert \" + o + ' to object');\n }\n return Object(o);\n },\n ToUint32: function ToUint32(x) {\n return x >>> 0;\n }\n};\n\n//\n// Function\n// ========\n//\n\n// ES-5 15.3.4.5\n// http://es5.github.com/#x15.3.4.5\n\nvar Empty = function Empty() {};\n\ndefineProperties(FunctionPrototype, {\n bind: function bind(that) { // .length is 1\n // 1. Let Target be the this value.\n var target = this;\n // 2. If IsCallable(Target) is false, throw a TypeError exception.\n if (!isFunction(target)) {\n throw new TypeError('Function.prototype.bind called on incompatible ' + target);\n }\n // 3. Let A be a new (possibly empty) internal list of all of the\n // argument values provided after thisArg (arg1, arg2 etc), in order.\n // XXX slicedArgs will stand in for \"A\" if used\n var args = array_slice.call(arguments, 1); // for normal call\n // 4. Let F be a new native ECMAScript object.\n // 11. Set the [[Prototype]] internal property of F to the standard\n // built-in Function prototype object as specified in 15.3.3.1.\n // 12. Set the [[Call]] internal property of F as described in\n // 15.3.4.5.1.\n // 13. Set the [[Construct]] internal property of F as described in\n // 15.3.4.5.2.\n // 14. Set the [[HasInstance]] internal property of F as described in\n // 15.3.4.5.3.\n var bound;\n var binder = function () {\n\n if (this instanceof bound) {\n // 15.3.4.5.2 [[Construct]]\n // When the [[Construct]] internal method of a function object,\n // F that was created using the bind function is called with a\n // list of arguments ExtraArgs, the following steps are taken:\n // 1. Let target be the value of F's [[TargetFunction]]\n // internal property.\n // 2. If target has no [[Construct]] internal method, a\n // TypeError exception is thrown.\n // 3. Let boundArgs be the value of F's [[BoundArgs]] internal\n // property.\n // 4. Let args be a new list containing the same values as the\n // list boundArgs in the same order followed by the same\n // values as the list ExtraArgs in the same order.\n // 5. Return the result of calling the [[Construct]] internal\n // method of target providing args as the arguments.\n\n var result = target.apply(\n this,\n args.concat(array_slice.call(arguments))\n );\n if (Object(result) === result) {\n return result;\n }\n return this;\n\n } else {\n // 15.3.4.5.1 [[Call]]\n // When the [[Call]] internal method of a function object, F,\n // which was created using the bind function is called with a\n // this value and a list of arguments ExtraArgs, the following\n // steps are taken:\n // 1. Let boundArgs be the value of F's [[BoundArgs]] internal\n // property.\n // 2. Let boundThis be the value of F's [[BoundThis]] internal\n // property.\n // 3. Let target be the value of F's [[TargetFunction]] internal\n // property.\n // 4. Let args be a new list containing the same values as the\n // list boundArgs in the same order followed by the same\n // values as the list ExtraArgs in the same order.\n // 5. Return the result of calling the [[Call]] internal method\n // of target providing boundThis as the this value and\n // providing args as the arguments.\n\n // equiv: target.call(this, ...boundArgs, ...args)\n return target.apply(\n that,\n args.concat(array_slice.call(arguments))\n );\n\n }\n\n };\n\n // 15. If the [[Class]] internal property of Target is \"Function\", then\n // a. Let L be the length property of Target minus the length of A.\n // b. Set the length own property of F to either 0 or L, whichever is\n // larger.\n // 16. Else set the length own property of F to 0.\n\n var boundLength = Math.max(0, target.length - args.length);\n\n // 17. Set the attributes of the length own property of F to the values\n // specified in 15.3.5.1.\n var boundArgs = [];\n for (var i = 0; i < boundLength; i++) {\n boundArgs.push('$' + i);\n }\n\n // XXX Build a dynamic function with desired amount of arguments is the only\n // way to set the length property of a function.\n // In environments where Content Security Policies enabled (Chrome extensions,\n // for ex.) all use of eval or Function costructor throws an exception.\n // However in all of these environments Function.prototype.bind exists\n // and so this code will never be executed.\n bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this, arguments); }')(binder);\n\n if (target.prototype) {\n Empty.prototype = target.prototype;\n bound.prototype = new Empty();\n // Clean up dangling references.\n Empty.prototype = null;\n }\n\n // TODO\n // 18. Set the [[Extensible]] internal property of F to true.\n\n // TODO\n // 19. Let thrower be the [[ThrowTypeError]] function Object (13.2.3).\n // 20. Call the [[DefineOwnProperty]] internal method of F with\n // arguments \"caller\", PropertyDescriptor {[[Get]]: thrower, [[Set]]:\n // thrower, [[Enumerable]]: false, [[Configurable]]: false}, and\n // false.\n // 21. Call the [[DefineOwnProperty]] internal method of F with\n // arguments \"arguments\", PropertyDescriptor {[[Get]]: thrower,\n // [[Set]]: thrower, [[Enumerable]]: false, [[Configurable]]: false},\n // and false.\n\n // TODO\n // NOTE Function objects created using Function.prototype.bind do not\n // have a prototype property or the [[Code]], [[FormalParameters]], and\n // [[Scope]] internal properties.\n // XXX can't delete prototype in pure-js.\n\n // 22. Return F.\n return bound;\n }\n});\n\n// _Please note: Shortcuts are defined after `Function.prototype.bind` as we\n// us it in defining shortcuts.\nvar owns = call.bind(ObjectPrototype.hasOwnProperty);\n\n//\n// Array\n// =====\n//\n\n// ES5 15.4.4.12\n// http://es5.github.com/#x15.4.4.12\nvar spliceNoopReturnsEmptyArray = (function () {\n var a = [1, 2];\n var result = a.splice();\n return a.length === 2 && isArray(result) && result.length === 0;\n}());\ndefineProperties(ArrayPrototype, {\n // Safari 5.0 bug where .splice() returns undefined\n splice: function splice(start, deleteCount) {\n if (arguments.length === 0) {\n return [];\n } else {\n return array_splice.apply(this, arguments);\n }\n }\n}, spliceNoopReturnsEmptyArray);\n\nvar spliceWorksWithEmptyObject = (function () {\n var obj = {};\n ArrayPrototype.splice.call(obj, 0, 0, 1);\n return obj.length === 1;\n}());\ndefineProperties(ArrayPrototype, {\n splice: function splice(start, deleteCount) {\n if (arguments.length === 0) { return []; }\n var args = arguments;\n this.length = Math.max(toInteger(this.length), 0);\n if (arguments.length > 0 && typeof deleteCount !== 'number') {\n args = array_slice.call(arguments);\n if (args.length < 2) {\n args.push(this.length - start);\n } else {\n args[1] = toInteger(deleteCount);\n }\n }\n return array_splice.apply(this, args);\n }\n}, !spliceWorksWithEmptyObject);\n\n// ES5 15.4.4.12\n// http://es5.github.com/#x15.4.4.13\n// Return len+argCount.\n// [bugfix, ielt8]\n// IE < 8 bug: [].unshift(0) === undefined but should be \"1\"\nvar hasUnshiftReturnValueBug = [].unshift(0) !== 1;\ndefineProperties(ArrayPrototype, {\n unshift: function () {\n array_unshift.apply(this, arguments);\n return this.length;\n }\n}, hasUnshiftReturnValueBug);\n\n// ES5 15.4.3.2\n// http://es5.github.com/#x15.4.3.2\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/isArray\ndefineProperties(Array, { isArray: isArray });\n\n// The IsCallable() check in the Array functions\n// has been replaced with a strict check on the\n// internal class of the object to trap cases where\n// the provided function was actually a regular\n// expression literal, which in V8 and\n// JavaScriptCore is a typeof \"function\". Only in\n// V8 are regular expression literals permitted as\n// reduce parameters, so it is desirable in the\n// general case for the shim to match the more\n// strict and common behavior of rejecting regular\n// expressions.\n\n// ES5 15.4.4.18\n// http://es5.github.com/#x15.4.4.18\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/array/forEach\n\n// Check failure of by-index access of string characters (IE < 9)\n// and failure of `0 in boxedString` (Rhino)\nvar boxedString = Object('a');\nvar splitString = boxedString[0] !== 'a' || !(0 in boxedString);\n\nvar properlyBoxesContext = function properlyBoxed(method) {\n // Check node 0.6.21 bug where third parameter is not boxed\n var properlyBoxesNonStrict = true;\n var properlyBoxesStrict = true;\n if (method) {\n method.call('foo', function (_, __, context) {\n if (typeof context !== 'object') { properlyBoxesNonStrict = false; }\n });\n\n method.call([1], function () {\n 'use strict';\n properlyBoxesStrict = typeof this === 'string';\n }, 'x');\n }\n return !!method && properlyBoxesNonStrict && properlyBoxesStrict;\n};\n\ndefineProperties(ArrayPrototype, {\n forEach: function forEach(fun /*, thisp*/) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n thisp = arguments[1],\n i = -1,\n length = self.length >>> 0;\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(); // TODO message\n }\n\n while (++i < length) {\n if (i in self) {\n // Invoke the callback function with call, passing arguments:\n // context, property value, property key, thisArg object\n // context\n fun.call(thisp, self[i], i, object);\n }\n }\n }\n}, !properlyBoxesContext(ArrayPrototype.forEach));\n\n// ES5 15.4.4.19\n// http://es5.github.com/#x15.4.4.19\n// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Objects/Array/map\ndefineProperties(ArrayPrototype, {\n map: function map(fun /*, thisp*/) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0,\n result = Array(length),\n thisp = arguments[1];\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n for (var i = 0; i < length; i++) {\n if (i in self) {\n result[i] = fun.call(thisp, self[i], i, object);\n }\n }\n return result;\n }\n}, !properlyBoxesContext(ArrayPrototype.map));\n\n// ES5 15.4.4.20\n// http://es5.github.com/#x15.4.4.20\n// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Objects/Array/filter\ndefineProperties(ArrayPrototype, {\n filter: function filter(fun /*, thisp */) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0,\n result = [],\n value,\n thisp = arguments[1];\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n for (var i = 0; i < length; i++) {\n if (i in self) {\n value = self[i];\n if (fun.call(thisp, value, i, object)) {\n result.push(value);\n }\n }\n }\n return result;\n }\n}, !properlyBoxesContext(ArrayPrototype.filter));\n\n// ES5 15.4.4.16\n// http://es5.github.com/#x15.4.4.16\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/every\ndefineProperties(ArrayPrototype, {\n every: function every(fun /*, thisp */) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0,\n thisp = arguments[1];\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n for (var i = 0; i < length; i++) {\n if (i in self && !fun.call(thisp, self[i], i, object)) {\n return false;\n }\n }\n return true;\n }\n}, !properlyBoxesContext(ArrayPrototype.every));\n\n// ES5 15.4.4.17\n// http://es5.github.com/#x15.4.4.17\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/some\ndefineProperties(ArrayPrototype, {\n some: function some(fun /*, thisp */) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0,\n thisp = arguments[1];\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n for (var i = 0; i < length; i++) {\n if (i in self && fun.call(thisp, self[i], i, object)) {\n return true;\n }\n }\n return false;\n }\n}, !properlyBoxesContext(ArrayPrototype.some));\n\n// ES5 15.4.4.21\n// http://es5.github.com/#x15.4.4.21\n// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Objects/Array/reduce\nvar reduceCoercesToObject = false;\nif (ArrayPrototype.reduce) {\n reduceCoercesToObject = typeof ArrayPrototype.reduce.call('es5', function (_, __, ___, list) { return list; }) === 'object';\n}\ndefineProperties(ArrayPrototype, {\n reduce: function reduce(fun /*, initial*/) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0;\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n // no value to return if no initial value and an empty array\n if (!length && arguments.length === 1) {\n throw new TypeError('reduce of empty array with no initial value');\n }\n\n var i = 0;\n var result;\n if (arguments.length >= 2) {\n result = arguments[1];\n } else {\n do {\n if (i in self) {\n result = self[i++];\n break;\n }\n\n // if array contains no values, no initial value to return\n if (++i >= length) {\n throw new TypeError('reduce of empty array with no initial value');\n }\n } while (true);\n }\n\n for (; i < length; i++) {\n if (i in self) {\n result = fun.call(void 0, result, self[i], i, object);\n }\n }\n\n return result;\n }\n}, !reduceCoercesToObject);\n\n// ES5 15.4.4.22\n// http://es5.github.com/#x15.4.4.22\n// https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Objects/Array/reduceRight\nvar reduceRightCoercesToObject = false;\nif (ArrayPrototype.reduceRight) {\n reduceRightCoercesToObject = typeof ArrayPrototype.reduceRight.call('es5', function (_, __, ___, list) { return list; }) === 'object';\n}\ndefineProperties(ArrayPrototype, {\n reduceRight: function reduceRight(fun /*, initial*/) {\n var object = ES.ToObject(this),\n self = splitString && isString(this) ? this.split('') : object,\n length = self.length >>> 0;\n\n // If no callback function or if callback is not a callable function\n if (!isFunction(fun)) {\n throw new TypeError(fun + ' is not a function');\n }\n\n // no value to return if no initial value, empty array\n if (!length && arguments.length === 1) {\n throw new TypeError('reduceRight of empty array with no initial value');\n }\n\n var result, i = length - 1;\n if (arguments.length >= 2) {\n result = arguments[1];\n } else {\n do {\n if (i in self) {\n result = self[i--];\n break;\n }\n\n // if array contains no values, no initial value to return\n if (--i < 0) {\n throw new TypeError('reduceRight of empty array with no initial value');\n }\n } while (true);\n }\n\n if (i < 0) {\n return result;\n }\n\n do {\n if (i in self) {\n result = fun.call(void 0, result, self[i], i, object);\n }\n } while (i--);\n\n return result;\n }\n}, !reduceRightCoercesToObject);\n\n// ES5 15.4.4.14\n// http://es5.github.com/#x15.4.4.14\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/indexOf\nvar hasFirefox2IndexOfBug = Array.prototype.indexOf && [0, 1].indexOf(1, 2) !== -1;\ndefineProperties(ArrayPrototype, {\n indexOf: function indexOf(sought /*, fromIndex */) {\n var self = splitString && isString(this) ? this.split('') : ES.ToObject(this),\n length = self.length >>> 0;\n\n if (!length) {\n return -1;\n }\n\n var i = 0;\n if (arguments.length > 1) {\n i = toInteger(arguments[1]);\n }\n\n // handle negative indices\n i = i >= 0 ? i : Math.max(0, length + i);\n for (; i < length; i++) {\n if (i in self && self[i] === sought) {\n return i;\n }\n }\n return -1;\n }\n}, hasFirefox2IndexOfBug);\n\n// ES5 15.4.4.15\n// http://es5.github.com/#x15.4.4.15\n// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/lastIndexOf\nvar hasFirefox2LastIndexOfBug = Array.prototype.lastIndexOf && [0, 1].lastIndexOf(0, -3) !== -1;\ndefineProperties(ArrayPrototype, {\n lastIndexOf: function lastIndexOf(sought /*, fromIndex */) {\n var self = splitString && isString(this) ? this.split('') : ES.ToObject(this),\n length = self.length >>> 0;\n\n if (!length) {\n return -1;\n }\n var i = length - 1;\n if (arguments.length > 1) {\n i = Math.min(i, toInteger(arguments[1]));\n }\n // handle negative indices\n i = i >= 0 ? i : length - Math.abs(i);\n for (; i >= 0; i--) {\n if (i in self && sought === self[i]) {\n return i;\n }\n }\n return -1;\n }\n}, hasFirefox2LastIndexOfBug);\n\n//\n// Object\n// ======\n//\n\n// ES5 15.2.3.14\n// http://es5.github.com/#x15.2.3.14\n\n// http://whattheheadsaid.com/2010/10/a-safer-object-keys-compatibility-implementation\nvar hasDontEnumBug = !({'toString': null}).propertyIsEnumerable('toString'),\n hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype'),\n dontEnums = [\n 'toString',\n 'toLocaleString',\n 'valueOf',\n 'hasOwnProperty',\n 'isPrototypeOf',\n 'propertyIsEnumerable',\n 'constructor'\n ],\n dontEnumsLength = dontEnums.length;\n\ndefineProperties(Object, {\n keys: function keys(object) {\n var isFn = isFunction(object),\n isArgs = isArguments(object),\n isObject = object !== null && typeof object === 'object',\n isStr = isObject && isString(object);\n\n if (!isObject && !isFn && !isArgs) {\n throw new TypeError('Object.keys called on a non-object');\n }\n\n var theKeys = [];\n var skipProto = hasProtoEnumBug && isFn;\n if (isStr || isArgs) {\n for (var i = 0; i < object.length; ++i) {\n theKeys.push(String(i));\n }\n } else {\n for (var name in object) {\n if (!(skipProto && name === 'prototype') && owns(object, name)) {\n theKeys.push(String(name));\n }\n }\n }\n\n if (hasDontEnumBug) {\n var ctor = object.constructor,\n skipConstructor = ctor && ctor.prototype === object;\n for (var j = 0; j < dontEnumsLength; j++) {\n var dontEnum = dontEnums[j];\n if (!(skipConstructor && dontEnum === 'constructor') && owns(object, dontEnum)) {\n theKeys.push(dontEnum);\n }\n }\n }\n return theKeys;\n }\n});\n\nvar keysWorksWithArguments = Object.keys && (function () {\n // Safari 5.0 bug\n return Object.keys(arguments).length === 2;\n}(1, 2));\nvar originalKeys = Object.keys;\ndefineProperties(Object, {\n keys: function keys(object) {\n if (isArguments(object)) {\n return originalKeys(ArrayPrototype.slice.call(object));\n } else {\n return originalKeys(object);\n }\n }\n}, !keysWorksWithArguments);\n\n//\n// Date\n// ====\n//\n\n// ES5 15.9.5.43\n// http://es5.github.com/#x15.9.5.43\n// This function returns a String value represent the instance in time\n// represented by this Date object. The format of the String is the Date Time\n// string format defined in 15.9.1.15. All fields are present in the String.\n// The time zone is always UTC, denoted by the suffix Z. If the time value of\n// this object is not a finite Number a RangeError exception is thrown.\nvar negativeDate = -62198755200000;\nvar negativeYearString = '-000001';\nvar hasNegativeDateBug = Date.prototype.toISOString && new Date(negativeDate).toISOString().indexOf(negativeYearString) === -1;\n\ndefineProperties(Date.prototype, {\n toISOString: function toISOString() {\n var result, length, value, year, month;\n if (!isFinite(this)) {\n throw new RangeError('Date.prototype.toISOString called on non-finite value.');\n }\n\n year = this.getUTCFullYear();\n\n month = this.getUTCMonth();\n // see https://github.com/es-shims/es5-shim/issues/111\n year += Math.floor(month / 12);\n month = (month % 12 + 12) % 12;\n\n // the date time string format is specified in 15.9.1.15.\n result = [month + 1, this.getUTCDate(), this.getUTCHours(), this.getUTCMinutes(), this.getUTCSeconds()];\n year = (\n (year < 0 ? '-' : (year > 9999 ? '+' : '')) +\n ('00000' + Math.abs(year)).slice(0 <= year && year <= 9999 ? -4 : -6)\n );\n\n length = result.length;\n while (length--) {\n value = result[length];\n // pad months, days, hours, minutes, and seconds to have two\n // digits.\n if (value < 10) {\n result[length] = '0' + value;\n }\n }\n // pad milliseconds to have three digits.\n return (\n year + '-' + result.slice(0, 2).join('-') +\n 'T' + result.slice(2).join(':') + '.' +\n ('000' + this.getUTCMilliseconds()).slice(-3) + 'Z'\n );\n }\n}, hasNegativeDateBug);\n\n\n// ES5 15.9.5.44\n// http://es5.github.com/#x15.9.5.44\n// This function provides a String representation of a Date object for use by\n// JSON.stringify (15.12.3).\nvar dateToJSONIsSupported = false;\ntry {\n dateToJSONIsSupported = (\n Date.prototype.toJSON &&\n new Date(NaN).toJSON() === null &&\n new Date(negativeDate).toJSON().indexOf(negativeYearString) !== -1 &&\n Date.prototype.toJSON.call({ // generic\n toISOString: function () {\n return true;\n }\n })\n );\n} catch (e) {\n}\nif (!dateToJSONIsSupported) {\n Date.prototype.toJSON = function toJSON(key) {\n // When the toJSON method is called with argument key, the following\n // steps are taken:\n\n // 1. Let O be the result of calling ToObject, giving it the this\n // value as its argument.\n // 2. Let tv be toPrimitive(O, hint Number).\n var o = Object(this),\n tv = toPrimitive(o),\n toISO;\n // 3. If tv is a Number and is not finite, return null.\n if (typeof tv === 'number' && !isFinite(tv)) {\n return null;\n }\n // 4. Let toISO be the result of calling the [[Get]] internal method of\n // O with argument \"toISOString\".\n toISO = o.toISOString;\n // 5. If IsCallable(toISO) is false, throw a TypeError exception.\n if (typeof toISO !== 'function') {\n throw new TypeError('toISOString property is not callable');\n }\n // 6. Return the result of calling the [[Call]] internal method of\n // toISO with O as the this value and an empty argument list.\n return toISO.call(o);\n\n // NOTE 1 The argument is ignored.\n\n // NOTE 2 The toJSON function is intentionally generic; it does not\n // require that its this value be a Date object. Therefore, it can be\n // transferred to other kinds of objects for use as a method. However,\n // it does require that any such object have a toISOString method. An\n // object is free to use the argument key to filter its\n // stringification.\n };\n}\n\n// ES5 15.9.4.2\n// http://es5.github.com/#x15.9.4.2\n// based on work shared by Daniel Friesen (dantman)\n// http://gist.github.com/303249\nvar supportsExtendedYears = Date.parse('+033658-09-27T01:46:40.000Z') === 1e15;\nvar acceptsInvalidDates = !isNaN(Date.parse('2012-04-04T24:00:00.500Z')) || !isNaN(Date.parse('2012-11-31T23:59:59.000Z'));\nvar doesNotParseY2KNewYear = isNaN(Date.parse('2000-01-01T00:00:00.000Z'));\nif (!Date.parse || doesNotParseY2KNewYear || acceptsInvalidDates || !supportsExtendedYears) {\n // XXX global assignment won't work in embeddings that use\n // an alternate object for the context.\n /*global Date: true */\n Date = (function (NativeDate) {\n\n // Date.length === 7\n function Date(Y, M, D, h, m, s, ms) {\n var length = arguments.length;\n if (this instanceof NativeDate) {\n var date = length === 1 && String(Y) === Y ? // isString(Y)\n // We explicitly pass it through parse:\n new NativeDate(Date.parse(Y)) :\n // We have to manually make calls depending on argument\n // length here\n length >= 7 ? new NativeDate(Y, M, D, h, m, s, ms) :\n length >= 6 ? new NativeDate(Y, M, D, h, m, s) :\n length >= 5 ? new NativeDate(Y, M, D, h, m) :\n length >= 4 ? new NativeDate(Y, M, D, h) :\n length >= 3 ? new NativeDate(Y, M, D) :\n length >= 2 ? new NativeDate(Y, M) :\n length >= 1 ? new NativeDate(Y) :\n new NativeDate();\n // Prevent mixups with unfixed Date object\n date.constructor = Date;\n return date;\n }\n return NativeDate.apply(this, arguments);\n }\n\n // 15.9.1.15 Date Time String Format.\n var isoDateExpression = new RegExp('^' +\n '(\\\\d{4}|[+-]\\\\d{6})' + // four-digit year capture or sign +\n // 6-digit extended year\n '(?:-(\\\\d{2})' + // optional month capture\n '(?:-(\\\\d{2})' + // optional day capture\n '(?:' + // capture hours:minutes:seconds.milliseconds\n 'T(\\\\d{2})' + // hours capture\n ':(\\\\d{2})' + // minutes capture\n '(?:' + // optional :seconds.milliseconds\n ':(\\\\d{2})' + // seconds capture\n '(?:(\\\\.\\\\d{1,}))?' + // milliseconds capture\n ')?' +\n '(' + // capture UTC offset component\n 'Z|' + // UTC capture\n '(?:' + // offset specifier +/-hours:minutes\n '([-+])' + // sign capture\n '(\\\\d{2})' + // hours offset capture\n ':(\\\\d{2})' + // minutes offset capture\n ')' +\n ')?)?)?)?' +\n '$');\n\n var months = [\n 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334, 365\n ];\n\n function dayFromMonth(year, month) {\n var t = month > 1 ? 1 : 0;\n return (\n months[month] +\n Math.floor((year - 1969 + t) / 4) -\n Math.floor((year - 1901 + t) / 100) +\n Math.floor((year - 1601 + t) / 400) +\n 365 * (year - 1970)\n );\n }\n\n function toUTC(t) {\n return Number(new NativeDate(1970, 0, 1, 0, 0, 0, t));\n }\n\n // Copy any custom methods a 3rd party library may have added\n for (var key in NativeDate) {\n Date[key] = NativeDate[key];\n }\n\n // Copy \"native\" methods explicitly; they may be non-enumerable\n Date.now = NativeDate.now;\n Date.UTC = NativeDate.UTC;\n Date.prototype = NativeDate.prototype;\n Date.prototype.constructor = Date;\n\n // Upgrade Date.parse to handle simplified ISO 8601 strings\n Date.parse = function parse(string) {\n var match = isoDateExpression.exec(string);\n if (match) {\n // parse months, days, hours, minutes, seconds, and milliseconds\n // provide default values if necessary\n // parse the UTC offset component\n var year = Number(match[1]),\n month = Number(match[2] || 1) - 1,\n day = Number(match[3] || 1) - 1,\n hour = Number(match[4] || 0),\n minute = Number(match[5] || 0),\n second = Number(match[6] || 0),\n millisecond = Math.floor(Number(match[7] || 0) * 1000),\n // When time zone is missed, local offset should be used\n // (ES 5.1 bug)\n // see https://bugs.ecmascript.org/show_bug.cgi?id=112\n isLocalTime = Boolean(match[4] && !match[8]),\n signOffset = match[9] === '-' ? 1 : -1,\n hourOffset = Number(match[10] || 0),\n minuteOffset = Number(match[11] || 0),\n result;\n if (\n hour < (\n minute > 0 || second > 0 || millisecond > 0 ?\n 24 : 25\n ) &&\n minute < 60 && second < 60 && millisecond < 1000 &&\n month > -1 && month < 12 && hourOffset < 24 &&\n minuteOffset < 60 && // detect invalid offsets\n day > -1 &&\n day < (\n dayFromMonth(year, month + 1) -\n dayFromMonth(year, month)\n )\n ) {\n result = (\n (dayFromMonth(year, month) + day) * 24 +\n hour +\n hourOffset * signOffset\n ) * 60;\n result = (\n (result + minute + minuteOffset * signOffset) * 60 +\n second\n ) * 1000 + millisecond;\n if (isLocalTime) {\n result = toUTC(result);\n }\n if (-8.64e15 <= result && result <= 8.64e15) {\n return result;\n }\n }\n return NaN;\n }\n return NativeDate.parse.apply(this, arguments);\n };\n\n return Date;\n }(Date));\n /*global Date: false */\n}\n\n// ES5 15.9.4.4\n// http://es5.github.com/#x15.9.4.4\nif (!Date.now) {\n Date.now = function now() {\n return new Date().getTime();\n };\n}\n\n\n//\n// Number\n// ======\n//\n\n// ES5.1 15.7.4.5\n// http://es5.github.com/#x15.7.4.5\nvar hasToFixedBugs = NumberPrototype.toFixed && (\n (0.00008).toFixed(3) !== '0.000' ||\n (0.9).toFixed(0) !== '1' ||\n (1.255).toFixed(2) !== '1.25' ||\n (1000000000000000128).toFixed(0) !== '1000000000000000128'\n);\n\nvar toFixedHelpers = {\n base: 1e7,\n size: 6,\n data: [0, 0, 0, 0, 0, 0],\n multiply: function multiply(n, c) {\n var i = -1;\n while (++i < toFixedHelpers.size) {\n c += n * toFixedHelpers.data[i];\n toFixedHelpers.data[i] = c % toFixedHelpers.base;\n c = Math.floor(c / toFixedHelpers.base);\n }\n },\n divide: function divide(n) {\n var i = toFixedHelpers.size, c = 0;\n while (--i >= 0) {\n c += toFixedHelpers.data[i];\n toFixedHelpers.data[i] = Math.floor(c / n);\n c = (c % n) * toFixedHelpers.base;\n }\n },\n numToString: function numToString() {\n var i = toFixedHelpers.size;\n var s = '';\n while (--i >= 0) {\n if (s !== '' || i === 0 || toFixedHelpers.data[i] !== 0) {\n var t = String(toFixedHelpers.data[i]);\n if (s === '') {\n s = t;\n } else {\n s += '0000000'.slice(0, 7 - t.length) + t;\n }\n }\n }\n return s;\n },\n pow: function pow(x, n, acc) {\n return (n === 0 ? acc : (n % 2 === 1 ? pow(x, n - 1, acc * x) : pow(x * x, n / 2, acc)));\n },\n log: function log(x) {\n var n = 0;\n while (x >= 4096) {\n n += 12;\n x /= 4096;\n }\n while (x >= 2) {\n n += 1;\n x /= 2;\n }\n return n;\n }\n};\n\ndefineProperties(NumberPrototype, {\n toFixed: function toFixed(fractionDigits) {\n var f, x, s, m, e, z, j, k;\n\n // Test for NaN and round fractionDigits down\n f = Number(fractionDigits);\n f = f !== f ? 0 : Math.floor(f);\n\n if (f < 0 || f > 20) {\n throw new RangeError('Number.toFixed called with invalid number of decimals');\n }\n\n x = Number(this);\n\n // Test for NaN\n if (x !== x) {\n return 'NaN';\n }\n\n // If it is too big or small, return the string value of the number\n if (x <= -1e21 || x >= 1e21) {\n return String(x);\n }\n\n s = '';\n\n if (x < 0) {\n s = '-';\n x = -x;\n }\n\n m = '0';\n\n if (x > 1e-21) {\n // 1e-21 < x < 1e21\n // -70 < log2(x) < 70\n e = toFixedHelpers.log(x * toFixedHelpers.pow(2, 69, 1)) - 69;\n z = (e < 0 ? x * toFixedHelpers.pow(2, -e, 1) : x / toFixedHelpers.pow(2, e, 1));\n z *= 0x10000000000000; // Math.pow(2, 52);\n e = 52 - e;\n\n // -18 < e < 122\n // x = z / 2 ^ e\n if (e > 0) {\n toFixedHelpers.multiply(0, z);\n j = f;\n\n while (j >= 7) {\n toFixedHelpers.multiply(1e7, 0);\n j -= 7;\n }\n\n toFixedHelpers.multiply(toFixedHelpers.pow(10, j, 1), 0);\n j = e - 1;\n\n while (j >= 23) {\n toFixedHelpers.divide(1 << 23);\n j -= 23;\n }\n\n toFixedHelpers.divide(1 << j);\n toFixedHelpers.multiply(1, 1);\n toFixedHelpers.divide(2);\n m = toFixedHelpers.numToString();\n } else {\n toFixedHelpers.multiply(0, z);\n toFixedHelpers.multiply(1 << (-e), 0);\n m = toFixedHelpers.numToString() + '0.00000000000000000000'.slice(2, 2 + f);\n }\n }\n\n if (f > 0) {\n k = m.length;\n\n if (k <= f) {\n m = s + '0.0000000000000000000'.slice(0, f - k + 2) + m;\n } else {\n m = s + m.slice(0, k - f) + '.' + m.slice(k - f);\n }\n } else {\n m = s + m;\n }\n\n return m;\n }\n}, hasToFixedBugs);\n\n\n//\n// String\n// ======\n//\n\n// ES5 15.5.4.14\n// http://es5.github.com/#x15.5.4.14\n\n// [bugfix, IE lt 9, firefox 4, Konqueror, Opera, obscure browsers]\n// Many browsers do not split properly with regular expressions or they\n// do not perform the split correctly under obscure conditions.\n// See http://blog.stevenlevithan.com/archives/cross-browser-split\n// I've tested in many browsers and this seems to cover the deviant ones:\n// 'ab'.split(/(?:ab)*/) should be [\"\", \"\"], not [\"\"]\n// '.'.split(/(.?)(.?)/) should be [\"\", \".\", \"\", \"\"], not [\"\", \"\"]\n// 'tesst'.split(/(s)*/) should be [\"t\", undefined, \"e\", \"s\", \"t\"], not\n// [undefined, \"t\", undefined, \"e\", ...]\n// ''.split(/.?/) should be [], not [\"\"]\n// '.'.split(/()()/) should be [\".\"], not [\"\", \"\", \".\"]\n\nvar string_split = StringPrototype.split;\nif (\n 'ab'.split(/(?:ab)*/).length !== 2 ||\n '.'.split(/(.?)(.?)/).length !== 4 ||\n 'tesst'.split(/(s)*/)[1] === 't' ||\n 'test'.split(/(?:)/, -1).length !== 4 ||\n ''.split(/.?/).length ||\n '.'.split(/()()/).length > 1\n) {\n (function () {\n var compliantExecNpcg = typeof (/()??/).exec('')[1] === 'undefined'; // NPCG: nonparticipating capturing group\n\n StringPrototype.split = function (separator, limit) {\n var string = this;\n if (typeof separator === 'undefined' && limit === 0) {\n return [];\n }\n\n // If `separator` is not a regex, use native split\n if (to_string.call(separator) !== '[object RegExp]') {\n return string_split.call(this, separator, limit);\n }\n\n var output = [],\n flags = (separator.ignoreCase ? 'i' : '') +\n (separator.multiline ? 'm' : '') +\n (separator.extended ? 'x' : '') + // Proposed for ES6\n (separator.sticky ? 'y' : ''), // Firefox 3+\n lastLastIndex = 0,\n // Make `global` and avoid `lastIndex` issues by working with a copy\n separator2, match, lastIndex, lastLength;\n separator = new RegExp(separator.source, flags + 'g');\n string += ''; // Type-convert\n if (!compliantExecNpcg) {\n // Doesn't need flags gy, but they don't hurt\n separator2 = new RegExp('^' + separator.source + '$(?!\\\\s)', flags);\n }\n /* Values for `limit`, per the spec:\n * If undefined: 4294967295 // Math.pow(2, 32) - 1\n * If 0, Infinity, or NaN: 0\n * If positive number: limit = Math.floor(limit); if (limit > 4294967295) limit -= 4294967296;\n * If negative number: 4294967296 - Math.floor(Math.abs(limit))\n * If other: Type-convert, then use the above rules\n */\n limit = typeof limit === 'undefined' ?\n -1 >>> 0 : // Math.pow(2, 32) - 1\n ES.ToUint32(limit);\n while (match = separator.exec(string)) {\n // `separator.lastIndex` is not reliable cross-browser\n lastIndex = match.index + match[0].length;\n if (lastIndex > lastLastIndex) {\n output.push(string.slice(lastLastIndex, match.index));\n // Fix browsers whose `exec` methods don't consistently return `undefined` for\n // nonparticipating capturing groups\n if (!compliantExecNpcg && match.length > 1) {\n match[0].replace(separator2, function () {\n for (var i = 1; i < arguments.length - 2; i++) {\n if (typeof arguments[i] === 'undefined') {\n match[i] = void 0;\n }\n }\n });\n }\n if (match.length > 1 && match.index < string.length) {\n array_push.apply(output, match.slice(1));\n }\n lastLength = match[0].length;\n lastLastIndex = lastIndex;\n if (output.length >= limit) {\n break;\n }\n }\n if (separator.lastIndex === match.index) {\n separator.lastIndex++; // Avoid an infinite loop\n }\n }\n if (lastLastIndex === string.length) {\n if (lastLength || !separator.test('')) {\n output.push('');\n }\n } else {\n output.push(string.slice(lastLastIndex));\n }\n return output.length > limit ? output.slice(0, limit) : output;\n };\n }());\n\n// [bugfix, chrome]\n// If separator is undefined, then the result array contains just one String,\n// which is the this value (converted to a String). If limit is not undefined,\n// then the output array is truncated so that it contains no more than limit\n// elements.\n// \"0\".split(undefined, 0) -> []\n} else if ('0'.split(void 0, 0).length) {\n StringPrototype.split = function split(separator, limit) {\n if (typeof separator === 'undefined' && limit === 0) { return []; }\n return string_split.call(this, separator, limit);\n };\n}\n\nvar str_replace = StringPrototype.replace;\nvar replaceReportsGroupsCorrectly = (function () {\n var groups = [];\n 'x'.replace(/x(.)?/g, function (match, group) {\n groups.push(group);\n });\n return groups.length === 1 && typeof groups[0] === 'undefined';\n}());\n\nif (!replaceReportsGroupsCorrectly) {\n StringPrototype.replace = function replace(searchValue, replaceValue) {\n var isFn = isFunction(replaceValue);\n var hasCapturingGroups = isRegex(searchValue) && (/\\)[*?]/).test(searchValue.source);\n if (!isFn || !hasCapturingGroups) {\n return str_replace.call(this, searchValue, replaceValue);\n } else {\n var wrappedReplaceValue = function (match) {\n var length = arguments.length;\n var originalLastIndex = searchValue.lastIndex;\n searchValue.lastIndex = 0;\n var args = searchValue.exec(match) || [];\n searchValue.lastIndex = originalLastIndex;\n args.push(arguments[length - 2], arguments[length - 1]);\n return replaceValue.apply(this, args);\n };\n return str_replace.call(this, searchValue, wrappedReplaceValue);\n }\n };\n}\n\n// ECMA-262, 3rd B.2.3\n// Not an ECMAScript standard, although ECMAScript 3rd Edition has a\n// non-normative section suggesting uniform semantics and it should be\n// normalized across all browsers\n// [bugfix, IE lt 9] IE < 9 substr() with negative value not working in IE\nvar string_substr = StringPrototype.substr;\nvar hasNegativeSubstrBug = ''.substr && '0b'.substr(-1) !== 'b';\ndefineProperties(StringPrototype, {\n substr: function substr(start, length) {\n return string_substr.call(\n this,\n start < 0 ? ((start = this.length + start) < 0 ? 0 : start) : start,\n length\n );\n }\n}, hasNegativeSubstrBug);\n\n// ES5 15.5.4.20\n// whitespace from: http://es5.github.io/#x15.5.4.20\nvar ws = '\\x09\\x0A\\x0B\\x0C\\x0D\\x20\\xA0\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003' +\n '\\u2004\\u2005\\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\u2028' +\n '\\u2029\\uFEFF';\nvar zeroWidth = '\\u200b';\nvar wsRegexChars = '[' + ws + ']';\nvar trimBeginRegexp = new RegExp('^' + wsRegexChars + wsRegexChars + '*');\nvar trimEndRegexp = new RegExp(wsRegexChars + wsRegexChars + '*$');\nvar hasTrimWhitespaceBug = StringPrototype.trim && (ws.trim() || !zeroWidth.trim());\ndefineProperties(StringPrototype, {\n // http://blog.stevenlevithan.com/archives/faster-trim-javascript\n // http://perfectionkills.com/whitespace-deviations/\n trim: function trim() {\n if (typeof this === 'undefined' || this === null) {\n throw new TypeError(\"can't convert \" + this + ' to object');\n }\n return String(this).replace(trimBeginRegexp, '').replace(trimEndRegexp, '');\n }\n}, hasTrimWhitespaceBug);\n\n// ES-5 15.1.2.2\nif (parseInt(ws + '08') !== 8 || parseInt(ws + '0x16') !== 22) {\n /*global parseInt: true */\n parseInt = (function (origParseInt) {\n var hexRegex = /^0[xX]/;\n return function parseIntES5(str, radix) {\n str = String(str).trim();\n if (!Number(radix)) {\n radix = hexRegex.test(str) ? 16 : 10;\n }\n return origParseInt(str, radix);\n };\n }(parseInt));\n}\n\n}));\n","/*!\n * https://github.com/es-shims/es5-shim\n * @license es5-shim Copyright 2009-2014 by contributors, MIT License\n * see https://github.com/es-shims/es5-shim/blob/master/LICENSE\n */\n\n// vim: ts=4 sts=4 sw=4 expandtab\n\n//Add semicolon to prevent IIFE from being passed as argument to concated code.\n;\n\n// UMD (Universal Module Definition)\n// see https://github.com/umdjs/umd/blob/master/returnExports.js\n(function (root, factory) {\n 'use strict';\n /*global define, exports, module */\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module.\n define(factory);\n } else if (typeof exports === 'object') {\n // Node. Does not work with strict CommonJS, but\n // only CommonJS-like enviroments that support module.exports,\n // like Node.\n module.exports = factory();\n } else {\n // Browser globals (root is window)\n root.returnExports = factory();\n }\n}(this, function () {\n\nvar call = Function.prototype.call;\nvar prototypeOfObject = Object.prototype;\nvar owns = call.bind(prototypeOfObject.hasOwnProperty);\n\n// If JS engine supports accessors creating shortcuts.\nvar defineGetter;\nvar defineSetter;\nvar lookupGetter;\nvar lookupSetter;\nvar supportsAccessors = owns(prototypeOfObject, '__defineGetter__');\nif (supportsAccessors) {\n defineGetter = call.bind(prototypeOfObject.__defineGetter__);\n defineSetter = call.bind(prototypeOfObject.__defineSetter__);\n lookupGetter = call.bind(prototypeOfObject.__lookupGetter__);\n lookupSetter = call.bind(prototypeOfObject.__lookupSetter__);\n}\n\n// ES5 15.2.3.2\n// http://es5.github.com/#x15.2.3.2\nif (!Object.getPrototypeOf) {\n // https://github.com/es-shims/es5-shim/issues#issue/2\n // http://ejohn.org/blog/objectgetprototypeof/\n // recommended by fschaefer on github\n //\n // sure, and webreflection says ^_^\n // ... this will nerever possibly return null\n // ... Opera Mini breaks here with infinite loops\n Object.getPrototypeOf = function getPrototypeOf(object) {\n var proto = object.__proto__;\n if (proto || proto === null) {\n return proto;\n } else if (object.constructor) {\n return object.constructor.prototype;\n } else {\n return prototypeOfObject;\n }\n };\n}\n\n//ES5 15.2.3.3\n//http://es5.github.com/#x15.2.3.3\n\nfunction doesGetOwnPropertyDescriptorWork(object) {\n try {\n object.sentinel = 0;\n return Object.getOwnPropertyDescriptor(object, 'sentinel').value === 0;\n } catch (exception) {\n // returns falsy\n }\n}\n\n//check whether getOwnPropertyDescriptor works if it's given. Otherwise,\n//shim partially.\nif (Object.defineProperty) {\n var getOwnPropertyDescriptorWorksOnObject = doesGetOwnPropertyDescriptorWork({});\n var getOwnPropertyDescriptorWorksOnDom = typeof document === 'undefined' ||\n doesGetOwnPropertyDescriptorWork(document.createElement('div'));\n if (!getOwnPropertyDescriptorWorksOnDom || !getOwnPropertyDescriptorWorksOnObject) {\n var getOwnPropertyDescriptorFallback = Object.getOwnPropertyDescriptor;\n }\n}\n\nif (!Object.getOwnPropertyDescriptor || getOwnPropertyDescriptorFallback) {\n var ERR_NON_OBJECT = 'Object.getOwnPropertyDescriptor called on a non-object: ';\n\n Object.getOwnPropertyDescriptor = function getOwnPropertyDescriptor(object, property) {\n if ((typeof object !== 'object' && typeof object !== 'function') || object === null) {\n throw new TypeError(ERR_NON_OBJECT + object);\n }\n\n // make a valiant attempt to use the real getOwnPropertyDescriptor\n // for I8's DOM elements.\n if (getOwnPropertyDescriptorFallback) {\n try {\n return getOwnPropertyDescriptorFallback.call(Object, object, property);\n } catch (exception) {\n // try the shim if the real one doesn't work\n }\n }\n\n // If object does not owns property return undefined immediately.\n if (!owns(object, property)) {\n return;\n }\n\n // If object has a property then it's for sure both `enumerable` and\n // `configurable`.\n var descriptor = { enumerable: true, configurable: true };\n\n // If JS engine supports accessor properties then property may be a\n // getter or setter.\n if (supportsAccessors) {\n // Unfortunately `__lookupGetter__` will return a getter even\n // if object has own non getter property along with a same named\n // inherited getter. To avoid misbehavior we temporary remove\n // `__proto__` so that `__lookupGetter__` will return getter only\n // if it's owned by an object.\n var prototype = object.__proto__;\n var notPrototypeOfObject = object !== prototypeOfObject;\n // avoid recursion problem, breaking in Opera Mini when\n // Object.getOwnPropertyDescriptor(Object.prototype, 'toString')\n // or any other Object.prototype accessor\n if (notPrototypeOfObject) {\n object.__proto__ = prototypeOfObject;\n }\n\n var getter = lookupGetter(object, property);\n var setter = lookupSetter(object, property);\n\n if (notPrototypeOfObject) {\n // Once we have getter and setter we can put values back.\n object.__proto__ = prototype;\n }\n\n if (getter || setter) {\n if (getter) {\n descriptor.get = getter;\n }\n if (setter) {\n descriptor.set = setter;\n }\n // If it was accessor property we're done and return here\n // in order to avoid adding `value` to the descriptor.\n return descriptor;\n }\n }\n\n // If we got this far we know that object has an own property that is\n // not an accessor so we set it as a value and return descriptor.\n descriptor.value = object[property];\n descriptor.writable = true;\n return descriptor;\n };\n}\n\n// ES5 15.2.3.4\n// http://es5.github.com/#x15.2.3.4\nif (!Object.getOwnPropertyNames) {\n Object.getOwnPropertyNames = function getOwnPropertyNames(object) {\n return Object.keys(object);\n };\n}\n\n// ES5 15.2.3.5\n// http://es5.github.com/#x15.2.3.5\nif (!Object.create) {\n\n // Contributed by Brandon Benvie, October, 2012\n var createEmpty;\n var supportsProto = !({ __proto__: null } instanceof Object);\n // the following produces false positives\n // in Opera Mini => not a reliable check\n // Object.prototype.__proto__ === null\n /*global document */\n if (supportsProto || typeof document === 'undefined') {\n createEmpty = function () {\n return { __proto__: null };\n };\n } else {\n // In old IE __proto__ can't be used to manually set `null`, nor does\n // any other method exist to make an object that inherits from nothing,\n // aside from Object.prototype itself. Instead, create a new global\n // object and *steal* its Object.prototype and strip it bare. This is\n // used as the prototype to create nullary objects.\n createEmpty = function () {\n var iframe = document.createElement('iframe');\n var parent = document.body || document.documentElement;\n iframe.style.display = 'none';\n parent.appendChild(iframe);\n iframe.src = 'javascript:';\n var empty = iframe.contentWindow.Object.prototype;\n parent.removeChild(iframe);\n iframe = null;\n delete empty.constructor;\n delete empty.hasOwnProperty;\n delete empty.propertyIsEnumerable;\n delete empty.isPrototypeOf;\n delete empty.toLocaleString;\n delete empty.toString;\n delete empty.valueOf;\n empty.__proto__ = null;\n\n function Empty() {}\n Empty.prototype = empty;\n // short-circuit future calls\n createEmpty = function () {\n return new Empty();\n };\n return new Empty();\n };\n }\n\n Object.create = function create(prototype, properties) {\n\n var object;\n function Type() {} // An empty constructor.\n\n if (prototype === null) {\n object = createEmpty();\n } else {\n if (typeof prototype !== 'object' && typeof prototype !== 'function') {\n // In the native implementation `parent` can be `null`\n // OR *any* `instanceof Object` (Object|Function|Array|RegExp|etc)\n // Use `typeof` tho, b/c in old IE, DOM elements are not `instanceof Object`\n // like they are in modern browsers. Using `Object.create` on DOM elements\n // is...err...probably inappropriate, but the native version allows for it.\n throw new TypeError('Object prototype may only be an Object or null'); // same msg as Chrome\n }\n Type.prototype = prototype;\n object = new Type();\n // IE has no built-in implementation of `Object.getPrototypeOf`\n // neither `__proto__`, but this manually setting `__proto__` will\n // guarantee that `Object.getPrototypeOf` will work as expected with\n // objects created using `Object.create`\n object.__proto__ = prototype;\n }\n\n if (properties !== void 0) {\n Object.defineProperties(object, properties);\n }\n\n return object;\n };\n}\n\n// ES5 15.2.3.6\n// http://es5.github.com/#x15.2.3.6\n\n// Patch for WebKit and IE8 standard mode\n// Designed by hax \n// related issue: https://github.com/es-shims/es5-shim/issues#issue/5\n// IE8 Reference:\n// http://msdn.microsoft.com/en-us/library/dd282900.aspx\n// http://msdn.microsoft.com/en-us/library/dd229916.aspx\n// WebKit Bugs:\n// https://bugs.webkit.org/show_bug.cgi?id=36423\n\nfunction doesDefinePropertyWork(object) {\n try {\n Object.defineProperty(object, 'sentinel', {});\n return 'sentinel' in object;\n } catch (exception) {\n // returns falsy\n }\n}\n\n// check whether defineProperty works if it's given. Otherwise,\n// shim partially.\nif (Object.defineProperty) {\n var definePropertyWorksOnObject = doesDefinePropertyWork({});\n var definePropertyWorksOnDom = typeof document === 'undefined' ||\n doesDefinePropertyWork(document.createElement('div'));\n if (!definePropertyWorksOnObject || !definePropertyWorksOnDom) {\n var definePropertyFallback = Object.defineProperty,\n definePropertiesFallback = Object.defineProperties;\n }\n}\n\nif (!Object.defineProperty || definePropertyFallback) {\n var ERR_NON_OBJECT_DESCRIPTOR = 'Property description must be an object: ';\n var ERR_NON_OBJECT_TARGET = 'Object.defineProperty called on non-object: ';\n var ERR_ACCESSORS_NOT_SUPPORTED = 'getters & setters can not be defined on this javascript engine';\n\n Object.defineProperty = function defineProperty(object, property, descriptor) {\n if ((typeof object !== 'object' && typeof object !== 'function') || object === null) {\n throw new TypeError(ERR_NON_OBJECT_TARGET + object);\n }\n if ((typeof descriptor !== 'object' && typeof descriptor !== 'function') || descriptor === null) {\n throw new TypeError(ERR_NON_OBJECT_DESCRIPTOR + descriptor);\n }\n // make a valiant attempt to use the real defineProperty\n // for I8's DOM elements.\n if (definePropertyFallback) {\n try {\n return definePropertyFallback.call(Object, object, property, descriptor);\n } catch (exception) {\n // try the shim if the real one doesn't work\n }\n }\n\n // If it's a data property.\n if (owns(descriptor, 'value')) {\n // fail silently if 'writable', 'enumerable', or 'configurable'\n // are requested but not supported\n /*\n // alternate approach:\n if ( // can't implement these features; allow false but not true\n !(owns(descriptor, 'writable') ? descriptor.writable : true) ||\n !(owns(descriptor, 'enumerable') ? descriptor.enumerable : true) ||\n !(owns(descriptor, 'configurable') ? descriptor.configurable : true)\n )\n throw new RangeError(\n 'This implementation of Object.defineProperty does not support configurable, enumerable, or writable.'\n );\n */\n\n if (supportsAccessors && (lookupGetter(object, property) || lookupSetter(object, property))) {\n // As accessors are supported only on engines implementing\n // `__proto__` we can safely override `__proto__` while defining\n // a property to make sure that we don't hit an inherited\n // accessor.\n var prototype = object.__proto__;\n object.__proto__ = prototypeOfObject;\n // Deleting a property anyway since getter / setter may be\n // defined on object itself.\n delete object[property];\n object[property] = descriptor.value;\n // Setting original `__proto__` back now.\n object.__proto__ = prototype;\n } else {\n object[property] = descriptor.value;\n }\n } else {\n if (!supportsAccessors) {\n throw new TypeError(ERR_ACCESSORS_NOT_SUPPORTED);\n }\n // If we got that far then getters and setters can be defined !!\n if (owns(descriptor, 'get')) {\n defineGetter(object, property, descriptor.get);\n }\n if (owns(descriptor, 'set')) {\n defineSetter(object, property, descriptor.set);\n }\n }\n return object;\n };\n}\n\n// ES5 15.2.3.7\n// http://es5.github.com/#x15.2.3.7\nif (!Object.defineProperties || definePropertiesFallback) {\n Object.defineProperties = function defineProperties(object, properties) {\n // make a valiant attempt to use the real defineProperties\n if (definePropertiesFallback) {\n try {\n return definePropertiesFallback.call(Object, object, properties);\n } catch (exception) {\n // try the shim if the real one doesn't work\n }\n }\n\n for (var property in properties) {\n if (owns(properties, property) && property !== '__proto__') {\n Object.defineProperty(object, property, properties[property]);\n }\n }\n return object;\n };\n}\n\n// ES5 15.2.3.8\n// http://es5.github.com/#x15.2.3.8\nif (!Object.seal) {\n Object.seal = function seal(object) {\n // this is misleading and breaks feature-detection, but\n // allows \"securable\" code to \"gracefully\" degrade to working\n // but insecure code.\n return object;\n };\n}\n\n// ES5 15.2.3.9\n// http://es5.github.com/#x15.2.3.9\nif (!Object.freeze) {\n Object.freeze = function freeze(object) {\n // this is misleading and breaks feature-detection, but\n // allows \"securable\" code to \"gracefully\" degrade to working\n // but insecure code.\n return object;\n };\n}\n\n// detect a Rhino bug and patch it\ntry {\n Object.freeze(function () {});\n} catch (exception) {\n Object.freeze = (function freeze(freezeObject) {\n return function freeze(object) {\n if (typeof object === 'function') {\n return object;\n } else {\n return freezeObject(object);\n }\n };\n }(Object.freeze));\n}\n\n// ES5 15.2.3.10\n// http://es5.github.com/#x15.2.3.10\nif (!Object.preventExtensions) {\n Object.preventExtensions = function preventExtensions(object) {\n // this is misleading and breaks feature-detection, but\n // allows \"securable\" code to \"gracefully\" degrade to working\n // but insecure code.\n return object;\n };\n}\n\n// ES5 15.2.3.11\n// http://es5.github.com/#x15.2.3.11\nif (!Object.isSealed) {\n Object.isSealed = function isSealed(object) {\n return false;\n };\n}\n\n// ES5 15.2.3.12\n// http://es5.github.com/#x15.2.3.12\nif (!Object.isFrozen) {\n Object.isFrozen = function isFrozen(object) {\n return false;\n };\n}\n\n// ES5 15.2.3.13\n// http://es5.github.com/#x15.2.3.13\nif (!Object.isExtensible) {\n Object.isExtensible = function isExtensible(object) {\n // 1. If Type(O) is not Object throw a TypeError exception.\n if (Object(object) !== object) {\n throw new TypeError(); // TODO message\n }\n // 2. Return the Boolean value of the [[Extensible]] internal property of O.\n var name = '';\n while (owns(object, name)) {\n name += '?';\n }\n object[name] = true;\n var returnValue = owns(object, name);\n delete object[name];\n return returnValue;\n };\n}\n\n}));\n","/**\n* @preserve HTML5 Shiv 3.7.2 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed\n*/\n;(function(window, document) {\n/*jshint evil:true */\n /** version */\n var version = '3.7.2';\n\n /** Preset options */\n var options = window.html5 || {};\n\n /** Used to skip problem elements */\n var reSkip = /^<|^(?:button|map|select|textarea|object|iframe|option|optgroup)$/i;\n\n /** Not all elements can be cloned in IE **/\n var saveClones = /^(?:a|b|code|div|fieldset|h1|h2|h3|h4|h5|h6|i|label|li|ol|p|q|span|strong|style|table|tbody|td|th|tr|ul)$/i;\n\n /** Detect whether the browser supports default html5 styles */\n var supportsHtml5Styles;\n\n /** Name of the expando, to work with multiple documents or to re-shiv one document */\n var expando = '_html5shiv';\n\n /** The id for the the documents expando */\n var expanID = 0;\n\n /** Cached data for each document */\n var expandoData = {};\n\n /** Detect whether the browser supports unknown elements */\n var supportsUnknownElements;\n\n (function() {\n try {\n var a = document.createElement('a');\n a.innerHTML = '';\n //if the hidden property is implemented we can assume, that the browser supports basic HTML5 Styles\n supportsHtml5Styles = ('hidden' in a);\n\n supportsUnknownElements = a.childNodes.length == 1 || (function() {\n // assign a false positive if unable to shiv\n (document.createElement)('a');\n var frag = document.createDocumentFragment();\n return (\n typeof frag.cloneNode == 'undefined' ||\n typeof frag.createDocumentFragment == 'undefined' ||\n typeof frag.createElement == 'undefined'\n );\n }());\n } catch(e) {\n // assign a false positive if detection fails => unable to shiv\n supportsHtml5Styles = true;\n supportsUnknownElements = true;\n }\n\n }());\n\n /*--------------------------------------------------------------------------*/\n\n /**\n * Creates a style sheet with the given CSS text and adds it to the document.\n * @private\n * @param {Document} ownerDocument The document.\n * @param {String} cssText The CSS text.\n * @returns {StyleSheet} The style element.\n */\n function addStyleSheet(ownerDocument, cssText) {\n var p = ownerDocument.createElement('p'),\n parent = ownerDocument.getElementsByTagName('head')[0] || ownerDocument.documentElement;\n\n p.innerHTML = 'x';\n return parent.insertBefore(p.lastChild, parent.firstChild);\n }\n\n /**\n * Returns the value of `html5.elements` as an array.\n * @private\n * @returns {Array} An array of shived element node names.\n */\n function getElements() {\n var elements = html5.elements;\n return typeof elements == 'string' ? elements.split(' ') : elements;\n }\n\n /**\n * Extends the built-in list of html5 elements\n * @memberOf html5\n * @param {String|Array} newElements whitespace separated list or array of new element names to shiv\n * @param {Document} ownerDocument The context document.\n */\n function addElements(newElements, ownerDocument) {\n var elements = html5.elements;\n if(typeof elements != 'string'){\n elements = elements.join(' ');\n }\n if(typeof newElements != 'string'){\n newElements = newElements.join(' ');\n }\n html5.elements = elements +' '+ newElements;\n shivDocument(ownerDocument);\n }\n\n /**\n * Returns the data associated to the given document\n * @private\n * @param {Document} ownerDocument The document.\n * @returns {Object} An object of data.\n */\n function getExpandoData(ownerDocument) {\n var data = expandoData[ownerDocument[expando]];\n if (!data) {\n data = {};\n expanID++;\n ownerDocument[expando] = expanID;\n expandoData[expanID] = data;\n }\n return data;\n }\n\n /**\n * returns a shived element for the given nodeName and document\n * @memberOf html5\n * @param {String} nodeName name of the element\n * @param {Document} ownerDocument The context document.\n * @returns {Object} The shived element.\n */\n function createElement(nodeName, ownerDocument, data){\n if (!ownerDocument) {\n ownerDocument = document;\n }\n if(supportsUnknownElements){\n return ownerDocument.createElement(nodeName);\n }\n if (!data) {\n data = getExpandoData(ownerDocument);\n }\n var node;\n\n if (data.cache[nodeName]) {\n node = data.cache[nodeName].cloneNode();\n } else if (saveClones.test(nodeName)) {\n node = (data.cache[nodeName] = data.createElem(nodeName)).cloneNode();\n } else {\n node = data.createElem(nodeName);\n }\n\n // Avoid adding some elements to fragments in IE < 9 because\n // * Attributes like `name` or `type` cannot be set/changed once an element\n // is inserted into a document/fragment\n // * Link elements with `src` attributes that are inaccessible, as with\n // a 403 response, will cause the tab/window to crash\n // * Script elements appended to fragments will execute when their `src`\n // or `text` property is set\n return node.canHaveChildren && !reSkip.test(nodeName) && !node.tagUrn ? data.frag.appendChild(node) : node;\n }\n\n /**\n * returns a shived DocumentFragment for the given document\n * @memberOf html5\n * @param {Document} ownerDocument The context document.\n * @returns {Object} The shived DocumentFragment.\n */\n function createDocumentFragment(ownerDocument, data){\n if (!ownerDocument) {\n ownerDocument = document;\n }\n if(supportsUnknownElements){\n return ownerDocument.createDocumentFragment();\n }\n data = data || getExpandoData(ownerDocument);\n var clone = data.frag.cloneNode(),\n i = 0,\n elems = getElements(),\n l = elems.length;\n for(;i= 0 && j < len ? [ this[j] ] : [] );\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor(null);\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: deletedIds.sort,\n\tsplice: deletedIds.splice\n};\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar src, copyIsArray, copy, name, options, clone,\n\t\ttarget = arguments[0] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\n\t\t// skip the boolean and the target\n\t\ttarget = arguments[ i ] || {};\n\t\ti++;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !jQuery.isFunction(target) ) {\n\t\ttarget = {};\n\t}\n\n\t// extend jQuery itself if only one argument is passed\n\tif ( i === length ) {\n\t\ttarget = this;\n\t\ti--;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\t\t// Only deal with non-null/undefined values\n\t\tif ( (options = arguments[ i ]) != null ) {\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tsrc = target[ name ];\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {\n\t\t\t\t\tif ( copyIsArray ) {\n\t\t\t\t\t\tcopyIsArray = false;\n\t\t\t\t\t\tclone = src && jQuery.isArray(src) ? src : [];\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src && jQuery.isPlainObject(src) ? src : {};\n\t\t\t\t\t}\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend({\n\t// Unique for each copy of jQuery on the page\n\texpando: \"jQuery\" + ( version + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// Assume jQuery is ready without the ready module\n\tisReady: true,\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tnoop: function() {},\n\n\t// See test/unit/core.js for details concerning isFunction.\n\t// Since version 1.3, DOM methods and functions like alert\n\t// aren't supported. They return false on IE (#2968).\n\tisFunction: function( obj ) {\n\t\treturn jQuery.type(obj) === \"function\";\n\t},\n\n\tisArray: Array.isArray || function( obj ) {\n\t\treturn jQuery.type(obj) === \"array\";\n\t},\n\n\tisWindow: function( obj ) {\n\t\t/* jshint eqeqeq: false */\n\t\treturn obj != null && obj == obj.window;\n\t},\n\n\tisNumeric: function( obj ) {\n\t\t// parseFloat NaNs numeric-cast false positives (null|true|false|\"\")\n\t\t// ...but misinterprets leading-number strings, particularly hex literals (\"0x...\")\n\t\t// subtraction forces infinities to NaN\n\t\treturn !jQuery.isArray( obj ) && obj - parseFloat( obj ) >= 0;\n\t},\n\n\tisEmptyObject: function( obj ) {\n\t\tvar name;\n\t\tfor ( name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\tisPlainObject: function( obj ) {\n\t\tvar key;\n\n\t\t// Must be an Object.\n\t\t// Because of IE, we also have to check the presence of the constructor property.\n\t\t// Make sure that DOM nodes and window objects don't pass through, as well\n\t\tif ( !obj || jQuery.type(obj) !== \"object\" || obj.nodeType || jQuery.isWindow( obj ) ) {\n\t\t\treturn false;\n\t\t}\n\n\t\ttry {\n\t\t\t// Not own constructor property must be Object\n\t\t\tif ( obj.constructor &&\n\t\t\t\t!hasOwn.call(obj, \"constructor\") &&\n\t\t\t\t!hasOwn.call(obj.constructor.prototype, \"isPrototypeOf\") ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} catch ( e ) {\n\t\t\t// IE8,9 Will throw exceptions on certain host objects #9897\n\t\t\treturn false;\n\t\t}\n\n\t\t// Support: IE<9\n\t\t// Handle iteration over inherited properties before own properties.\n\t\tif ( support.ownLast ) {\n\t\t\tfor ( key in obj ) {\n\t\t\t\treturn hasOwn.call( obj, key );\n\t\t\t}\n\t\t}\n\n\t\t// Own properties are enumerated firstly, so to speed up,\n\t\t// if last one is own, then all properties are own.\n\t\tfor ( key in obj ) {}\n\n\t\treturn key === undefined || hasOwn.call( obj, key );\n\t},\n\n\ttype: function( obj ) {\n\t\tif ( obj == null ) {\n\t\t\treturn obj + \"\";\n\t\t}\n\t\treturn typeof obj === \"object\" || typeof obj === \"function\" ?\n\t\t\tclass2type[ toString.call(obj) ] || \"object\" :\n\t\t\ttypeof obj;\n\t},\n\n\t// Evaluates a script in a global context\n\t// Workarounds based on findings by Jim Driscoll\n\t// http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context\n\tglobalEval: function( data ) {\n\t\tif ( data && jQuery.trim( data ) ) {\n\t\t\t// We use execScript on Internet Explorer\n\t\t\t// We use an anonymous function so that context is window\n\t\t\t// rather than jQuery in Firefox\n\t\t\t( window.execScript || function( data ) {\n\t\t\t\twindow[ \"eval\" ].call( window, data );\n\t\t\t} )( data );\n\t\t}\n\t},\n\n\t// Convert dashed to camelCase; used by the css and data modules\n\t// Microsoft forgot to hump their vendor prefix (#9572)\n\tcamelCase: function( string ) {\n\t\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n\t},\n\n\tnodeName: function( elem, name ) {\n\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\t},\n\n\t// args is for internal usage only\n\teach: function( obj, callback, args ) {\n\t\tvar value,\n\t\t\ti = 0,\n\t\t\tlength = obj.length,\n\t\t\tisArray = isArraylike( obj );\n\n\t\tif ( args ) {\n\t\t\tif ( isArray ) {\n\t\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\t\tvalue = callback.apply( obj[ i ], args );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( i in obj ) {\n\t\t\t\t\tvalue = callback.apply( obj[ i ], args );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// A special, fast, case for the most common use of each\n\t\t} else {\n\t\t\tif ( isArray ) {\n\t\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\t\tvalue = callback.call( obj[ i ], i, obj[ i ] );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( i in obj ) {\n\t\t\t\t\tvalue = callback.call( obj[ i ], i, obj[ i ] );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// Support: Android<4.1, IE<9\n\ttrim: function( text ) {\n\t\treturn text == null ?\n\t\t\t\"\" :\n\t\t\t( text + \"\" ).replace( rtrim, \"\" );\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArraylike( Object(arr) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\tvar len;\n\n\t\tif ( arr ) {\n\t\t\tif ( indexOf ) {\n\t\t\t\treturn indexOf.call( arr, elem, i );\n\t\t\t}\n\n\t\t\tlen = arr.length;\n\t\t\ti = i ? i < 0 ? Math.max( 0, len + i ) : i : 0;\n\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t// Skip accessing in sparse arrays\n\t\t\t\tif ( i in arr && arr[ i ] === elem ) {\n\t\t\t\t\treturn i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn -1;\n\t},\n\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\twhile ( j < len ) {\n\t\t\tfirst[ i++ ] = second[ j++ ];\n\t\t}\n\n\t\t// Support: IE<9\n\t\t// Workaround casting of .length to NaN on otherwise arraylike objects (e.g., NodeLists)\n\t\tif ( len !== len ) {\n\t\t\twhile ( second[j] !== undefined ) {\n\t\t\t\tfirst[ i++ ] = second[ j++ ];\n\t\t\t}\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar value,\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tisArray = isArraylike( elems ),\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArray ) {\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn concat.apply( [], ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// Bind a function to a context, optionally partially applying any\n\t// arguments.\n\tproxy: function( fn, context ) {\n\t\tvar args, proxy, tmp;\n\n\t\tif ( typeof context === \"string\" ) {\n\t\t\ttmp = fn[ context ];\n\t\t\tcontext = fn;\n\t\t\tfn = tmp;\n\t\t}\n\n\t\t// Quick check to determine if target is callable, in the spec\n\t\t// this throws a TypeError, but we will just return undefined.\n\t\tif ( !jQuery.isFunction( fn ) ) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\t// Simulated bind\n\t\targs = slice.call( arguments, 2 );\n\t\tproxy = function() {\n\t\t\treturn fn.apply( context || this, args.concat( slice.call( arguments ) ) );\n\t\t};\n\n\t\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\t\tproxy.guid = fn.guid = fn.guid || jQuery.guid++;\n\n\t\treturn proxy;\n\t},\n\n\tnow: function() {\n\t\treturn +( new Date() );\n\t},\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n});\n\n// Populate the class2type map\njQuery.each(\"Boolean Number String Function Array Date RegExp Object Error\".split(\" \"), function(i, name) {\n\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n});\n\nfunction isArraylike( obj ) {\n\tvar length = obj.length,\n\t\ttype = jQuery.type( obj );\n\n\tif ( type === \"function\" || jQuery.isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\tif ( obj.nodeType === 1 && length ) {\n\t\treturn true;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v1.10.19\n * http://sizzlejs.com/\n *\n * Copyright 2013 jQuery Foundation, Inc. and other contributors\n * Released under the MIT license\n * http://jquery.org/license\n *\n * Date: 2014-04-18\n */\n(function( window ) {\n\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + -(new Date()),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// General-purpose constants\n\tstrundefined = typeof undefined,\n\tMAX_NEGATIVE = 1 << 31,\n\n\t// Instance methods\n\thasOwn = ({}).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpush_native = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\t// Use a stripped-down indexOf if we can't use a native one\n\tindexOf = arr.indexOf || function( elem ) {\n\t\tvar i = 0,\n\t\t\tlen = this.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( this[i] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\t// http://www.w3.org/TR/css3-syntax/#characters\n\tcharacterEncoding = \"(?:\\\\\\\\.|[\\\\w-]|[^\\\\x00-\\\\xa0])+\",\n\n\t// Loosely modeled on CSS identifier characters\n\t// An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors\n\t// Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier\n\tidentifier = characterEncoding.replace( \"w\", \"w#\" ),\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + characterEncoding + \")(?:\" + whitespace +\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\t\t// \"Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" + whitespace +\n\t\t\"*\\\\]\",\n\n\tpseudos = \":(\" + characterEncoding + \")(?:\\\\((\" +\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" + whitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace + \"*\" ),\n\n\trattributeQuotes = new RegExp( \"=\" + whitespace + \"*([^\\\\]'\\\"]*?)\" + whitespace + \"*\\\\]\", \"g\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + characterEncoding + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + characterEncoding + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + characterEncoding.replace( \"w\", \"w*\" ) + \")\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" + whitespace +\n\t\t\t\"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" + whitespace +\n\t\t\t\"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace + \"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" +\n\t\t\twhitespace + \"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\trescape = /'|\\\\/g,\n\n\t// CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\([\\\\da-f]{1,6}\" + whitespace + \"?|(\" + whitespace + \")|.)\", \"ig\" ),\n\tfunescape = function( _, escaped, escapedWhitespace ) {\n\t\tvar high = \"0x\" + escaped - 0x10000;\n\t\t// NaN means non-codepoint\n\t\t// Support: Firefox<24\n\t\t// Workaround erroneous numeric interpretation of +\"0x\"\n\t\treturn high !== high || escapedWhitespace ?\n\t\t\tescaped :\n\t\t\thigh < 0 ?\n\t\t\t\t// BMP codepoint\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\t// Supplemental Plane codepoint (surrogate pair)\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t};\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t(arr = slice.call( preferredDoc.childNodes )),\n\t\tpreferredDoc.childNodes\n\t);\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpush_native.apply( target, slice.call(els) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( (target[j++] = els[i++]) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar match, elem, m, nodeType,\n\t\t// QSA vars\n\t\ti, groups, old, nid, newContext, newSelector;\n\n\tif ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\n\tcontext = context || document;\n\tresults = results || [];\n\n\tif ( !selector || typeof selector !== \"string\" ) {\n\t\treturn results;\n\t}\n\n\tif ( (nodeType = context.nodeType) !== 1 && nodeType !== 9 ) {\n\t\treturn [];\n\t}\n\n\tif ( documentIsHTML && !seed ) {\n\n\t\t// Shortcuts\n\t\tif ( (match = rquickExpr.exec( selector )) ) {\n\t\t\t// Speed-up: Sizzle(\"#ID\")\n\t\t\tif ( (m = match[1]) ) {\n\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\telem = context.getElementById( m );\n\t\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t\t// nodes that are no longer in the document (jQuery #6963)\n\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t// Handle the case where IE, Opera, and Webkit return items\n\t\t\t\t\t\t// by name instead of ID\n\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Context is not a document\n\t\t\t\t\tif ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) &&\n\t\t\t\t\t\tcontains( context, elem ) && elem.id === m ) {\n\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Speed-up: Sizzle(\"TAG\")\n\t\t\t} else if ( match[2] ) {\n\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\treturn results;\n\n\t\t\t// Speed-up: Sizzle(\".CLASS\")\n\t\t\t} else if ( (m = match[3]) && support.getElementsByClassName && context.getElementsByClassName ) {\n\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\treturn results;\n\t\t\t}\n\t\t}\n\n\t\t// QSA path\n\t\tif ( support.qsa && (!rbuggyQSA || !rbuggyQSA.test( selector )) ) {\n\t\t\tnid = old = expando;\n\t\t\tnewContext = context;\n\t\t\tnewSelector = nodeType === 9 && selector;\n\n\t\t\t// qSA works strangely on Element-rooted queries\n\t\t\t// We can work around this by specifying an extra ID on the root\n\t\t\t// and working up from there (Thanks to Andrew Dupont for the technique)\n\t\t\t// IE 8 doesn't work on object elements\n\t\t\tif ( nodeType === 1 && context.nodeName.toLowerCase() !== \"object\" ) {\n\t\t\t\tgroups = tokenize( selector );\n\n\t\t\t\tif ( (old = context.getAttribute(\"id\")) ) {\n\t\t\t\t\tnid = old.replace( rescape, \"\\\\$&\" );\n\t\t\t\t} else {\n\t\t\t\t\tcontext.setAttribute( \"id\", nid );\n\t\t\t\t}\n\t\t\t\tnid = \"[id='\" + nid + \"'] \";\n\n\t\t\t\ti = groups.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tgroups[i] = nid + toSelector( groups[i] );\n\t\t\t\t}\n\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) || context;\n\t\t\t\tnewSelector = groups.join(\",\");\n\t\t\t}\n\n\t\t\tif ( newSelector ) {\n\t\t\t\ttry {\n\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t);\n\t\t\t\t\treturn results;\n\t\t\t\t} catch(qsaError) {\n\t\t\t\t} finally {\n\t\t\t\t\tif ( !old ) {\n\t\t\t\t\t\tcontext.removeAttribute(\"id\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {Function(string, Object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn (cache[ key + \" \" ] = value);\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created div and expects a boolean result\n */\nfunction assert( fn ) {\n\tvar div = document.createElement(\"div\");\n\n\ttry {\n\t\treturn !!fn( div );\n\t} catch (e) {\n\t\treturn false;\n\t} finally {\n\t\t// Remove from its parent by default\n\t\tif ( div.parentNode ) {\n\t\t\tdiv.parentNode.removeChild( div );\n\t\t}\n\t\t// release memory in IE\n\t\tdiv = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split(\"|\"),\n\t\ti = attrs.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[i] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\t( ~b.sourceIndex || MAX_NEGATIVE ) -\n\t\t\t( ~a.sourceIndex || MAX_NEGATIVE );\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( (cur = cur.nextSibling) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn (name === \"input\" || name === \"button\") && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction(function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction(function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ (j = matchIndexes[i]) ] ) {\n\t\t\t\t\tseed[j] = !(matches[j] = seed[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== strundefined && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\t// documentElement is verified for cases where it doesn't yet exist\n\t// (such as loading iframes in IE - #4833)\n\tvar documentElement = elem && (elem.ownerDocument || elem).documentElement;\n\treturn documentElement ? documentElement.nodeName !== \"HTML\" : false;\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc,\n\t\tparent = doc.defaultView;\n\n\t// If no document and documentElement is available, return\n\tif ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Set our document\n\tdocument = doc;\n\tdocElem = doc.documentElement;\n\n\t// Support tests\n\tdocumentIsHTML = !isXML( doc );\n\n\t// Support: IE>8\n\t// If iframe document is assigned to \"document\" variable and if iframe has been reloaded,\n\t// IE will throw \"permission denied\" error when accessing \"document\" variable, see jQuery #13936\n\t// IE6-8 do not support the defaultView property so parent will be undefined\n\tif ( parent && parent !== parent.top ) {\n\t\t// IE11 does not have attachEvent, so all must suffer\n\t\tif ( parent.addEventListener ) {\n\t\t\tparent.addEventListener( \"unload\", function() {\n\t\t\t\tsetDocument();\n\t\t\t}, false );\n\t\t} else if ( parent.attachEvent ) {\n\t\t\tparent.attachEvent( \"onunload\", function() {\n\t\t\t\tsetDocument();\n\t\t\t});\n\t\t}\n\t}\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties (excepting IE8 booleans)\n\tsupport.attributes = assert(function( div ) {\n\t\tdiv.className = \"i\";\n\t\treturn !div.getAttribute(\"className\");\n\t});\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert(function( div ) {\n\t\tdiv.appendChild( doc.createComment(\"\") );\n\t\treturn !div.getElementsByTagName(\"*\").length;\n\t});\n\n\t// Check if getElementsByClassName can be trusted\n\tsupport.getElementsByClassName = rnative.test( doc.getElementsByClassName ) && assert(function( div ) {\n\t\tdiv.innerHTML = \"
\";\n\n\t\t// Support: Safari<4\n\t\t// Catch class over-caching\n\t\tdiv.firstChild.className = \"i\";\n\t\t// Support: Opera<10\n\t\t// Catch gEBCN failure to find non-leading classes\n\t\treturn div.getElementsByClassName(\"i\").length === 2;\n\t});\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert(function( div ) {\n\t\tdocElem.appendChild( div ).id = expando;\n\t\treturn !doc.getElementsByName || !doc.getElementsByName( expando ).length;\n\t});\n\n\t// ID find and filter\n\tif ( support.getById ) {\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== strundefined && documentIsHTML ) {\n\t\t\t\tvar m = context.getElementById( id );\n\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\treturn m && m.parentNode ? [ m ] : [];\n\t\t\t}\n\t\t};\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute(\"id\") === attrId;\n\t\t\t};\n\t\t};\n\t} else {\n\t\t// Support: IE6/7\n\t\t// getElementById is not reliable as a find shortcut\n\t\tdelete Expr.find[\"ID\"];\n\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== strundefined && elem.getAttributeNode(\"id\");\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[\"TAG\"] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== strundefined ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\t\t\t}\n\t\t} :\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( (elem = results[i++]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[\"CLASS\"] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( typeof context.getElementsByClassName !== strundefined && documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See http://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( (support.qsa = rnative.test( doc.querySelectorAll )) ) {\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert(function( div ) {\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// http://bugs.jquery.com/ticket/12359\n\t\t\tdiv.innerHTML = \"\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// http://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( div.querySelectorAll(\"[msallowclip^='']\").length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !div.querySelectorAll(\"[selected]\").length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !div.querySelectorAll(\":checked\").length ) {\n\t\t\t\trbuggyQSA.push(\":checked\");\n\t\t\t}\n\t\t});\n\n\t\tassert(function( div ) {\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = doc.createElement(\"input\");\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tdiv.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( div.querySelectorAll(\"[name=d]\").length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !div.querySelectorAll(\":enabled\").length ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tdiv.querySelectorAll(\"*,:x\");\n\t\t\trbuggyQSA.push(\",.*:\");\n\t\t});\n\t}\n\n\tif ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector) )) ) {\n\n\t\tassert(function( div ) {\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( div, \"div\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( div, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t});\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join(\"|\") );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join(\"|\") );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully does not implement inclusive descendent\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t));\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( (b = b.parentNode) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\tcompare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\tif ( a === doc || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t\tif ( b === doc || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\t\t\treturn a === doc ? -1 :\n\t\t\t\tb === doc ? 1 :\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[i] === bp[i] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[i], bp[i] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\tap[i] === preferredDoc ? -1 :\n\t\t\tbp[i] === preferredDoc ? 1 :\n\t\t\t0;\n\t};\n\n\treturn doc;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\t// Make sure that attribute selectors are quoted\n\texpr = expr.replace( rattributeQuotes, \"='$1']\" );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\t\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t\t// fragment in IE 9\n\t\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch(e) {}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\t// Set document vars if needed\n\tif ( ( context.ownerDocument || context ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t(val = elem.getAttributeNode(name)) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( (elem = results[i++]) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( (node = elem[i++]) ) {\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[1] = match[1].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[3] = ( match[3] || match[4] || match[5] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[2] === \"~=\" ) {\n\t\t\t\tmatch[3] = \" \" + match[3] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[1] = match[1].toLowerCase();\n\n\t\t\tif ( match[1].slice( 0, 3 ) === \"nth\" ) {\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[3] ) {\n\t\t\t\t\tSizzle.error( match[0] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === \"even\" || match[3] === \"odd\" ) );\n\t\t\t\tmatch[5] = +( ( match[7] + match[8] ) || match[3] === \"odd\" );\n\n\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[3] ) {\n\t\t\t\tSizzle.error( match[0] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[6] && match[2];\n\n\t\t\tif ( matchExpr[\"CHILD\"].test( match[0] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[3] ) {\n\t\t\t\tmatch[2] = match[4] || match[5] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t(excess = tokenize( unquoted, true )) &&\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t(excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[0] = match[0].slice( 0, excess );\n\t\t\t\tmatch[2] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() { return true; } :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t(pattern = new RegExp( \"(^|\" + whitespace + \")\" + className + \"(\" + whitespace + \"|$)\" )) &&\n\t\t\t\tclassCache( className, function( elem ) {\n\t\t\t\t\treturn pattern.test( typeof elem.className === \"string\" && elem.className || typeof elem.getAttribute !== strundefined && elem.getAttribute(\"class\") || \"\" );\n\t\t\t\t});\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tvar cache, outerCache, node, diff, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( (node = node[ dir ]) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) {\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\t\t\t\t\t\t\touterCache = parent[ expando ] || (parent[ expando ] = {});\n\t\t\t\t\t\t\tcache = outerCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[0] === dirruns && cache[1];\n\t\t\t\t\t\t\tdiff = cache[0] === dirruns && cache[2];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\touterCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t} else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) {\n\t\t\t\t\t\t\tdiff = cache[1];\n\n\t\t\t\t\t\t// xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\tif ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) {\n\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t(node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction(function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf.call( seed, matched[i] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[i] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction(function( selector ) {\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction(function( seed, matches, context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = unmatched[i]) ) {\n\t\t\t\t\t\t\tseed[i] = !(matches[i] = elem);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}) :\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tinput[0] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t}),\n\n\t\t\"has\": markFunction(function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t}),\n\n\t\t\"contains\": markFunction(function( text ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t}),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test(lang || \"\") ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( (elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute(\"xml:lang\") || elem.getAttribute(\"lang\")) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( (elem = elem.parentNode) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t}),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": function( elem ) {\n\t\t\treturn elem.disabled === false;\n\t\t},\n\n\t\t\"disabled\": function( elem ) {\n\t\t\treturn elem.disabled === true;\n\t\t},\n\n\t\t\"checked\": function( elem ) {\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn (nodeName === \"input\" && !!elem.checked) || (nodeName === \"option\" && !!elem.selected);\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t// but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[\"empty\"]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( (attr = elem.getAttribute(\"type\")) == null || attr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo(function() {\n\t\t\treturn [ 0 ];\n\t\t}),\n\n\t\t\"last\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t}),\n\n\t\t\"eq\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t}),\n\n\t\t\"even\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"odd\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"lt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"gt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t})\n\t}\n};\n\nExpr.pseudos[\"nth\"] = Expr.pseudos[\"eq\"];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || (match = rcomma.exec( soFar )) ) {\n\t\t\tif ( match ) {\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[0].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( (tokens = []) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( (match = rcombinators.exec( soFar )) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push({\n\t\t\t\tvalue: matched,\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[0].replace( rtrim, \" \" )\n\t\t\t});\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||\n\t\t\t\t(match = preFilters[ type ]( match ))) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push({\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t});\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[i].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tcheckNonElements = base && dir === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from dir caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || (elem[ expando ] = {});\n\t\t\t\t\t\tif ( (oldCache = outerCache[ dir ]) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn (newCache[ 2 ] = oldCache[ 2 ]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\touterCache[ dir ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[i]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[0];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[i], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (elem = unmatched[i]) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction(function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts( selector || \"*\", context.nodeType ? [ context ] : context, [] ),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( (elem = temp[i]) ) {\n\t\t\t\t\tmatcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = matcherOut[i]) ) {\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( (matcherIn[i] = elem) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, (matcherOut = []), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( (elem = matcherOut[i]) &&\n\t\t\t\t\t\t(temp = postFinder ? indexOf.call( seed, elem ) : preMap[i]) > -1 ) {\n\n\t\t\t\t\t\tseed[temp] = !(results[temp] = elem);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t});\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[0].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[\" \"],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf.call( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\treturn ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t(checkContext = context).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (matcher = Expr.relative[ tokens[i].type ]) ) {\n\t\t\tmatchers = [ addCombinator(elementMatcher( matchers ), matcher) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[j].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\t\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\t\ttokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" })\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( (tokens = tokens.slice( j )) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[\"TAG\"]( \"*\", outermost ),\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\t\t\t\toutermostContext = context !== document && context;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Keep `i` a string if there are no elements so `matchedCount` will be \"00\" below\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: ) matching elements by id\n\t\t\tfor ( ; i !== len && (elem = elems[i]) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( (matcher = elementMatchers[j++]) ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( (elem = !matcher && elem) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\tmatchedCount += i;\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (matcher = setMatchers[j++]) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !(unmatched[i] || setMatched[i]) ) {\n\t\t\t\t\t\t\t\tsetMatched[i] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[i] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n * selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n * selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( (selector = compiled.selector || selector) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is no seed and only one group\n\tif ( match.length === 1 ) {\n\n\t\t// Take a shortcut and set the context if the root selector is an ID\n\t\ttokens = match[0] = match[0].slice( 0 );\n\t\tif ( tokens.length > 2 && (token = tokens[0]).type === \"ID\" &&\n\t\t\t\tsupport.getById && context.nodeType === 9 && documentIsHTML &&\n\t\t\t\tExpr.relative[ tokens[1].type ] ) {\n\n\t\t\tcontext = ( Expr.find[\"ID\"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[\"needsContext\"].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[i];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ (type = token.type) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( (find = Expr.find[ type ]) ) {\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( (seed = find(\n\t\t\t\t\ttoken.matches[0].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context\n\t\t\t\t)) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\trsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split(\"\").sort( sortOrder ).join(\"\") === expando;\n\n// Support: Chrome<14\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert(function( div1 ) {\n\t// Should return 1, but returns 4 (following)\n\treturn div1.compareDocumentPosition( document.createElement(\"div\") ) & 1;\n});\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert(function( div ) {\n\tdiv.innerHTML = \"\";\n\treturn div.firstChild.getAttribute(\"href\") === \"#\" ;\n}) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert(function( div ) {\n\tdiv.innerHTML = \"\";\n\tdiv.firstChild.setAttribute( \"value\", \"\" );\n\treturn div.firstChild.getAttribute( \"value\" ) === \"\";\n}) ) {\n\taddHandle( \"value\", function( elem, name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert(function( div ) {\n\treturn div.getAttribute(\"disabled\") == null;\n}) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t\t(val = elem.getAttributeNode( name )) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\tnull;\n\t\t}\n\t});\n}\n\nreturn Sizzle;\n\n})( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\njQuery.expr[\":\"] = jQuery.expr.pseudos;\njQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\n\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\nvar rsingleTag = (/^<(\\w+)\\s*\\/?>(?:<\\/\\1>|)$/);\n\n\n\nvar risSimple = /^.[^:#\\[\\.,]*$/;\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( jQuery.isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\t/* jshint -W018 */\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t});\n\n\t}\n\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t});\n\n\t}\n\n\tif ( typeof qualifier === \"string\" ) {\n\t\tif ( risSimple.test( qualifier ) ) {\n\t\t\treturn jQuery.filter( qualifier, elements, not );\n\t\t}\n\n\t\tqualifier = jQuery.filter( qualifier, elements );\n\t}\n\n\treturn jQuery.grep( elements, function( elem ) {\n\t\treturn ( jQuery.inArray( elem, qualifier ) >= 0 ) !== not;\n\t});\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\treturn elems.length === 1 && elem.nodeType === 1 ?\n\t\tjQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] :\n\t\tjQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\t\treturn elem.nodeType === 1;\n\t\t}));\n};\n\njQuery.fn.extend({\n\tfind: function( selector ) {\n\t\tvar i,\n\t\t\tret = [],\n\t\t\tself = this,\n\t\t\tlen = self.length;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter(function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}) );\n\t\t}\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\t// Needed because $( selector, context ) becomes $( context ).find( selector )\n\t\tret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret );\n\t\tret.selector = this.selector ? this.selector + \" \" + selector : selector;\n\t\treturn ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector || [], false) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector || [], true) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n});\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// Use the correct document accordingly with window argument (sandbox)\n\tdocument = window.document,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]*))$/,\n\n\tinit = jQuery.fn.init = function( selector, context ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector.charAt(0) === \"<\" && selector.charAt( selector.length - 1 ) === \">\" && selector.length >= 3 ) {\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && (match[1] || !context) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[1] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[0] : context;\n\n\t\t\t\t\t// scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[1],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( jQuery.isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[2] );\n\n\t\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t// Handle the case where IE and Opera return items\n\t\t\t\t\t\t// by name instead of ID\n\t\t\t\t\t\tif ( elem.id !== match[2] ) {\n\t\t\t\t\t\t\treturn rootjQuery.find( selector );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Otherwise, we inject the element directly into the jQuery object\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t\tthis[0] = elem;\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.context = document;\n\t\t\t\t\tthis.selector = selector;\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || rootjQuery ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis.context = this[0] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( jQuery.isFunction( selector ) ) {\n\t\t\treturn typeof rootjQuery.ready !== \"undefined\" ?\n\t\t\t\trootjQuery.ready( selector ) :\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\tif ( selector.selector !== undefined ) {\n\t\t\tthis.selector = selector.selector;\n\t\t\tthis.context = selector.context;\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\t// methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.extend({\n\tdir: function( elem, dir, until ) {\n\t\tvar matched = [],\n\t\t\tcur = elem[ dir ];\n\n\t\twhile ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) {\n\t\t\tif ( cur.nodeType === 1 ) {\n\t\t\t\tmatched.push( cur );\n\t\t\t}\n\t\t\tcur = cur[dir];\n\t\t}\n\t\treturn matched;\n\t},\n\n\tsibling: function( n, elem ) {\n\t\tvar r = [];\n\n\t\tfor ( ; n; n = n.nextSibling ) {\n\t\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\t\tr.push( n );\n\t\t\t}\n\t\t}\n\n\t\treturn r;\n\t}\n});\n\njQuery.fn.extend({\n\thas: function( target ) {\n\t\tvar i,\n\t\t\ttargets = jQuery( target, this ),\n\t\t\tlen = targets.length;\n\n\t\treturn this.filter(function() {\n\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[i] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\tpos = rneedsContext.test( selectors ) || typeof selectors !== \"string\" ?\n\t\t\t\tjQuery( selectors, context || this.context ) :\n\t\t\t\t0;\n\n\t\tfor ( ; i < l; i++ ) {\n\t\t\tfor ( cur = this[i]; cur && cur !== context; cur = cur.parentNode ) {\n\t\t\t\t// Always skip document fragments\n\t\t\t\tif ( cur.nodeType < 11 && (pos ?\n\t\t\t\t\tpos.index(cur) > -1 :\n\n\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\tjQuery.find.matchesSelector(cur, selectors)) ) {\n\n\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.unique( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within\n\t// the matched set of elements\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[0] && this[0].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn jQuery.inArray( this[0], jQuery( elem ) );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn jQuery.inArray(\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[0] : elem, this );\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.unique(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter(selector)\n\t\t);\n\t}\n});\n\nfunction sibling( cur, dir ) {\n\tdo {\n\t\tcur = cur[ dir ];\n\t} while ( cur && cur.nodeType !== 1 );\n\n\treturn cur;\n}\n\njQuery.each({\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn jQuery.dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn jQuery.sibling( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n\t\treturn jQuery.nodeName( elem, \"iframe\" ) ?\n\t\t\telem.contentDocument || elem.contentWindow.document :\n\t\t\tjQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar ret = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tret = jQuery.filter( selector, ret );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tret = jQuery.unique( ret );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tret = ret.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n});\nvar rnotwhite = (/\\S+/g);\n\n\n\n// String to Object options format cache\nvar optionsCache = {};\n\n// Convert String-formatted options into Object-formatted ones and store in cache\nfunction createOptions( options ) {\n\tvar object = optionsCache[ options ] = {};\n\tjQuery.each( options.match( rnotwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t});\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\t( optionsCache[ options ] || createOptions( options ) ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Flag to know if list is currently firing\n\t\tfiring,\n\t\t// Last fire value (for non-forgettable lists)\n\t\tmemory,\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\t\t// End of the loop when firing\n\t\tfiringLength,\n\t\t// Index of currently firing callback (modified by remove if needed)\n\t\tfiringIndex,\n\t\t// First callback to fire (used internally by add and fireWith)\n\t\tfiringStart,\n\t\t// Actual callback list\n\t\tlist = [],\n\t\t// Stack of fire calls for repeatable lists\n\t\tstack = !options.once && [],\n\t\t// Fire callbacks\n\t\tfire = function( data ) {\n\t\t\tmemory = options.memory && data;\n\t\t\tfired = true;\n\t\t\tfiringIndex = firingStart || 0;\n\t\t\tfiringStart = 0;\n\t\t\tfiringLength = list.length;\n\t\t\tfiring = true;\n\t\t\tfor ( ; list && firingIndex < firingLength; firingIndex++ ) {\n\t\t\t\tif ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) {\n\t\t\t\t\tmemory = false; // To prevent further calls using add\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t\tfiring = false;\n\t\t\tif ( list ) {\n\t\t\t\tif ( stack ) {\n\t\t\t\t\tif ( stack.length ) {\n\t\t\t\t\t\tfire( stack.shift() );\n\t\t\t\t\t}\n\t\t\t\t} else if ( memory ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t} else {\n\t\t\t\t\tself.disable();\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t// Actual Callbacks object\n\t\tself = {\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\t// First, we save the current length\n\t\t\t\t\tvar start = list.length;\n\t\t\t\t\t(function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tvar type = jQuery.type( arg );\n\t\t\t\t\t\t\tif ( type === \"function\" ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && type !== \"string\" ) {\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t})( arguments );\n\t\t\t\t\t// Do we need to add the callbacks to the\n\t\t\t\t\t// current firing batch?\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tfiringLength = list.length;\n\t\t\t\t\t// With memory, if we're not firing then\n\t\t\t\t\t// we should call right away\n\t\t\t\t\t} else if ( memory ) {\n\t\t\t\t\t\tfiringStart = start;\n\t\t\t\t\t\tfire( memory );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\t\tvar index;\n\t\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\t\tlist.splice( index, 1 );\n\t\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\t\t\tif ( index <= firingLength ) {\n\t\t\t\t\t\t\t\t\tfiringLength--;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length );\n\t\t\t},\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tlist = [];\n\t\t\t\tfiringLength = 0;\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Have the list do nothing anymore\n\t\t\tdisable: function() {\n\t\t\t\tlist = stack = memory = undefined;\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it disabled?\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\t\t\t// Lock the list in its current state\n\t\t\tlock: function() {\n\t\t\t\tstack = undefined;\n\t\t\t\tif ( !memory ) {\n\t\t\t\t\tself.disable();\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it locked?\n\t\t\tlocked: function() {\n\t\t\t\treturn !stack;\n\t\t\t},\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( list && ( !fired || stack ) ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tstack.push( args );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfire( args );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\njQuery.extend({\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\t\t\t\t// action, add listener, listener list, final state\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks(\"once memory\"), \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks(\"once memory\"), \"rejected\" ],\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks(\"memory\") ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\tthen: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\t\t\t\t\treturn jQuery.Deferred(function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\t\t\t\t\tvar fn = jQuery.isFunction( fns[ i ] ) && fns[ i ];\n\t\t\t\t\t\t\t// deferred[ done | fail | progress ] for forwarding actions to newDefer\n\t\t\t\t\t\t\tdeferred[ tuple[1] ](function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && jQuery.isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject )\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t});\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t}).promise();\n\t\t\t\t},\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Keep pipe for back-compat\n\t\tpromise.pipe = promise.then;\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 3 ];\n\n\t\t\t// promise[ done | fail | progress ] = list.add\n\t\t\tpromise[ tuple[1] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(function() {\n\t\t\t\t\t// state = [ resolved | rejected ]\n\t\t\t\t\tstate = stateString;\n\n\t\t\t\t// [ reject_list | resolve_list ].disable; progress_list.lock\n\t\t\t\t}, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock );\n\t\t\t}\n\n\t\t\t// deferred[ resolve | reject | notify ]\n\t\t\tdeferred[ tuple[0] ] = function() {\n\t\t\t\tdeferred[ tuple[0] + \"With\" ]( this === deferred ? promise : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\t\t\tdeferred[ tuple[0] + \"With\" ] = list.fireWith;\n\t\t});\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( subordinate /* , ..., subordinateN */ ) {\n\t\tvar i = 0,\n\t\t\tresolveValues = slice.call( arguments ),\n\t\t\tlength = resolveValues.length,\n\n\t\t\t// the count of uncompleted subordinates\n\t\t\tremaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0,\n\n\t\t\t// the master Deferred. If resolveValues consist of only a single Deferred, just use that.\n\t\t\tdeferred = remaining === 1 ? subordinate : jQuery.Deferred(),\n\n\t\t\t// Update function for both resolve and progress values\n\t\t\tupdateFunc = function( i, contexts, values ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tcontexts[ i ] = this;\n\t\t\t\t\tvalues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( values === progressValues ) {\n\t\t\t\t\t\tdeferred.notifyWith( contexts, values );\n\n\t\t\t\t\t} else if ( !(--remaining) ) {\n\t\t\t\t\t\tdeferred.resolveWith( contexts, values );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t},\n\n\t\t\tprogressValues, progressContexts, resolveContexts;\n\n\t\t// add listeners to Deferred subordinates; treat others as resolved\n\t\tif ( length > 1 ) {\n\t\t\tprogressValues = new Array( length );\n\t\t\tprogressContexts = new Array( length );\n\t\t\tresolveContexts = new Array( length );\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) {\n\t\t\t\t\tresolveValues[ i ].promise()\n\t\t\t\t\t\t.done( updateFunc( i, resolveContexts, resolveValues ) )\n\t\t\t\t\t\t.fail( deferred.reject )\n\t\t\t\t\t\t.progress( updateFunc( i, progressContexts, progressValues ) );\n\t\t\t\t} else {\n\t\t\t\t\t--remaining;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// if we're not waiting on anything, resolve the master\n\t\tif ( !remaining ) {\n\t\t\tdeferred.resolveWith( resolveContexts, resolveValues );\n\t\t}\n\n\t\treturn deferred.promise();\n\t}\n});\n\n\n// The deferred used on DOM ready\nvar readyList;\n\njQuery.fn.ready = function( fn ) {\n\t// Add the callback\n\tjQuery.ready.promise().done( fn );\n\n\treturn this;\n};\n\njQuery.extend({\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Hold (or release) the ready event\n\tholdReady: function( hold ) {\n\t\tif ( hold ) {\n\t\t\tjQuery.readyWait++;\n\t\t} else {\n\t\t\tjQuery.ready( true );\n\t\t}\n\t},\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).\n\t\tif ( !document.body ) {\n\t\t\treturn setTimeout( jQuery.ready );\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\n\t\t// Trigger any bound ready events\n\t\tif ( jQuery.fn.triggerHandler ) {\n\t\t\tjQuery( document ).triggerHandler( \"ready\" );\n\t\t\tjQuery( document ).off( \"ready\" );\n\t\t}\n\t}\n});\n\n/**\n * Clean-up method for dom ready events\n */\nfunction detach() {\n\tif ( document.addEventListener ) {\n\t\tdocument.removeEventListener( \"DOMContentLoaded\", completed, false );\n\t\twindow.removeEventListener( \"load\", completed, false );\n\n\t} else {\n\t\tdocument.detachEvent( \"onreadystatechange\", completed );\n\t\twindow.detachEvent( \"onload\", completed );\n\t}\n}\n\n/**\n * The ready event handler and self cleanup method\n */\nfunction completed() {\n\t// readyState === \"complete\" is good enough for us to call the dom ready in oldIE\n\tif ( document.addEventListener || event.type === \"load\" || document.readyState === \"complete\" ) {\n\t\tdetach();\n\t\tjQuery.ready();\n\t}\n}\n\njQuery.ready.promise = function( obj ) {\n\tif ( !readyList ) {\n\n\t\treadyList = jQuery.Deferred();\n\n\t\t// Catch cases where $(document).ready() is called after the browser event has already occurred.\n\t\t// we once tried to use readyState \"interactive\" here, but it caused issues like the one\n\t\t// discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15\n\t\tif ( document.readyState === \"complete\" ) {\n\t\t\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\t\t\tsetTimeout( jQuery.ready );\n\n\t\t// Standards-based browsers support DOMContentLoaded\n\t\t} else if ( document.addEventListener ) {\n\t\t\t// Use the handy event callback\n\t\t\tdocument.addEventListener( \"DOMContentLoaded\", completed, false );\n\n\t\t\t// A fallback to window.onload, that will always work\n\t\t\twindow.addEventListener( \"load\", completed, false );\n\n\t\t// If IE event model is used\n\t\t} else {\n\t\t\t// Ensure firing before onload, maybe late but safe also for iframes\n\t\t\tdocument.attachEvent( \"onreadystatechange\", completed );\n\n\t\t\t// A fallback to window.onload, that will always work\n\t\t\twindow.attachEvent( \"onload\", completed );\n\n\t\t\t// If IE and not a frame\n\t\t\t// continually check to see if the document is ready\n\t\t\tvar top = false;\n\n\t\t\ttry {\n\t\t\t\ttop = window.frameElement == null && document.documentElement;\n\t\t\t} catch(e) {}\n\n\t\t\tif ( top && top.doScroll ) {\n\t\t\t\t(function doScrollCheck() {\n\t\t\t\t\tif ( !jQuery.isReady ) {\n\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t// Use the trick by Diego Perini\n\t\t\t\t\t\t\t// http://javascript.nwbox.com/IEContentLoaded/\n\t\t\t\t\t\t\ttop.doScroll(\"left\");\n\t\t\t\t\t\t} catch(e) {\n\t\t\t\t\t\t\treturn setTimeout( doScrollCheck, 50 );\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// detach all dom ready events\n\t\t\t\t\t\tdetach();\n\n\t\t\t\t\t\t// and execute any waiting functions\n\t\t\t\t\t\tjQuery.ready();\n\t\t\t\t\t}\n\t\t\t\t})();\n\t\t\t}\n\t\t}\n\t}\n\treturn readyList.promise( obj );\n};\n\n\nvar strundefined = typeof undefined;\n\n\n\n// Support: IE<9\n// Iteration over object's inherited properties before its own\nvar i;\nfor ( i in jQuery( support ) ) {\n\tbreak;\n}\nsupport.ownLast = i !== \"0\";\n\n// Note: most support tests are defined in their respective modules.\n// false until the test is run\nsupport.inlineBlockNeedsLayout = false;\n\n// Execute ASAP in case we need to set body.style.zoom\njQuery(function() {\n\t// Minified: var a,b,c,d\n\tvar val, div, body, container;\n\n\tbody = document.getElementsByTagName( \"body\" )[ 0 ];\n\tif ( !body || !body.style ) {\n\t\t// Return for frameset docs that don't have a body\n\t\treturn;\n\t}\n\n\t// Setup\n\tdiv = document.createElement( \"div\" );\n\tcontainer = document.createElement( \"div\" );\n\tcontainer.style.cssText = \"position:absolute;border:0;width:0;height:0;top:0;left:-9999px\";\n\tbody.appendChild( container ).appendChild( div );\n\n\tif ( typeof div.style.zoom !== strundefined ) {\n\t\t// Support: IE<8\n\t\t// Check if natively block-level elements act like inline-block\n\t\t// elements when setting their display to 'inline' and giving\n\t\t// them layout\n\t\tdiv.style.cssText = \"display:inline;margin:0;border:0;padding:1px;width:1px;zoom:1\";\n\n\t\tsupport.inlineBlockNeedsLayout = val = div.offsetWidth === 3;\n\t\tif ( val ) {\n\t\t\t// Prevent IE 6 from affecting layout for positioned elements #11048\n\t\t\t// Prevent IE from shrinking the body in IE 7 mode #12869\n\t\t\t// Support: IE<8\n\t\t\tbody.style.zoom = 1;\n\t\t}\n\t}\n\n\tbody.removeChild( container );\n});\n\n\n\n\n(function() {\n\tvar div = document.createElement( \"div\" );\n\n\t// Execute the test only if not already executed in another module.\n\tif (support.deleteExpando == null) {\n\t\t// Support: IE<9\n\t\tsupport.deleteExpando = true;\n\t\ttry {\n\t\t\tdelete div.test;\n\t\t} catch( e ) {\n\t\t\tsupport.deleteExpando = false;\n\t\t}\n\t}\n\n\t// Null elements to avoid leaks in IE.\n\tdiv = null;\n})();\n\n\n/**\n * Determines whether an object can have data\n */\njQuery.acceptData = function( elem ) {\n\tvar noData = jQuery.noData[ (elem.nodeName + \" \").toLowerCase() ],\n\t\tnodeType = +elem.nodeType || 1;\n\n\t// Do not set data on non-element DOM nodes because it will not be cleared (#8335).\n\treturn nodeType !== 1 && nodeType !== 9 ?\n\t\tfalse :\n\n\t\t// Nodes accept data unless otherwise specified; rejection can be conditional\n\t\t!noData || noData !== true && elem.getAttribute(\"classid\") === noData;\n};\n\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /([A-Z])/g;\n\nfunction dataAttr( elem, key, data ) {\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\n\t\tvar name = \"data-\" + key.replace( rmultiDash, \"-$1\" ).toLowerCase();\n\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = data === \"true\" ? true :\n\t\t\t\t\tdata === \"false\" ? false :\n\t\t\t\t\tdata === \"null\" ? null :\n\t\t\t\t\t// Only convert to a number if it doesn't change the string\n\t\t\t\t\t+data + \"\" === data ? +data :\n\t\t\t\t\trbrace.test( data ) ? jQuery.parseJSON( data ) :\n\t\t\t\t\tdata;\n\t\t\t} catch( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tjQuery.data( elem, key, data );\n\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\n\treturn data;\n}\n\n// checks a cache object for emptiness\nfunction isEmptyDataObject( obj ) {\n\tvar name;\n\tfor ( name in obj ) {\n\n\t\t// if the public data object is empty, the private is still empty\n\t\tif ( name === \"data\" && jQuery.isEmptyObject( obj[name] ) ) {\n\t\t\tcontinue;\n\t\t}\n\t\tif ( name !== \"toJSON\" ) {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\treturn true;\n}\n\nfunction internalData( elem, name, data, pvt /* Internal Use Only */ ) {\n\tif ( !jQuery.acceptData( elem ) ) {\n\t\treturn;\n\t}\n\n\tvar ret, thisCache,\n\t\tinternalKey = jQuery.expando,\n\n\t\t// We have to handle DOM nodes and JS objects differently because IE6-7\n\t\t// can't GC object references properly across the DOM-JS boundary\n\t\tisNode = elem.nodeType,\n\n\t\t// Only DOM nodes need the global jQuery cache; JS object data is\n\t\t// attached directly to the object so GC can occur automatically\n\t\tcache = isNode ? jQuery.cache : elem,\n\n\t\t// Only defining an ID for JS objects if its cache already exists allows\n\t\t// the code to shortcut on the same path as a DOM node with no cache\n\t\tid = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey;\n\n\t// Avoid doing any more work than we need to when trying to get data on an\n\t// object that has no data at all\n\tif ( (!id || !cache[id] || (!pvt && !cache[id].data)) && data === undefined && typeof name === \"string\" ) {\n\t\treturn;\n\t}\n\n\tif ( !id ) {\n\t\t// Only DOM nodes need a new unique ID for each element since their data\n\t\t// ends up in the global cache\n\t\tif ( isNode ) {\n\t\t\tid = elem[ internalKey ] = deletedIds.pop() || jQuery.guid++;\n\t\t} else {\n\t\t\tid = internalKey;\n\t\t}\n\t}\n\n\tif ( !cache[ id ] ) {\n\t\t// Avoid exposing jQuery metadata on plain JS objects when the object\n\t\t// is serialized using JSON.stringify\n\t\tcache[ id ] = isNode ? {} : { toJSON: jQuery.noop };\n\t}\n\n\t// An object can be passed to jQuery.data instead of a key/value pair; this gets\n\t// shallow copied over onto the existing cache\n\tif ( typeof name === \"object\" || typeof name === \"function\" ) {\n\t\tif ( pvt ) {\n\t\t\tcache[ id ] = jQuery.extend( cache[ id ], name );\n\t\t} else {\n\t\t\tcache[ id ].data = jQuery.extend( cache[ id ].data, name );\n\t\t}\n\t}\n\n\tthisCache = cache[ id ];\n\n\t// jQuery data() is stored in a separate object inside the object's internal data\n\t// cache in order to avoid key collisions between internal data and user-defined\n\t// data.\n\tif ( !pvt ) {\n\t\tif ( !thisCache.data ) {\n\t\t\tthisCache.data = {};\n\t\t}\n\n\t\tthisCache = thisCache.data;\n\t}\n\n\tif ( data !== undefined ) {\n\t\tthisCache[ jQuery.camelCase( name ) ] = data;\n\t}\n\n\t// Check for both converted-to-camel and non-converted data property names\n\t// If a data property was specified\n\tif ( typeof name === \"string\" ) {\n\n\t\t// First Try to find as-is property data\n\t\tret = thisCache[ name ];\n\n\t\t// Test for null|undefined property data\n\t\tif ( ret == null ) {\n\n\t\t\t// Try to find the camelCased property\n\t\t\tret = thisCache[ jQuery.camelCase( name ) ];\n\t\t}\n\t} else {\n\t\tret = thisCache;\n\t}\n\n\treturn ret;\n}\n\nfunction internalRemoveData( elem, name, pvt ) {\n\tif ( !jQuery.acceptData( elem ) ) {\n\t\treturn;\n\t}\n\n\tvar thisCache, i,\n\t\tisNode = elem.nodeType,\n\n\t\t// See jQuery.data for more information\n\t\tcache = isNode ? jQuery.cache : elem,\n\t\tid = isNode ? elem[ jQuery.expando ] : jQuery.expando;\n\n\t// If there is already no cache entry for this object, there is no\n\t// purpose in continuing\n\tif ( !cache[ id ] ) {\n\t\treturn;\n\t}\n\n\tif ( name ) {\n\n\t\tthisCache = pvt ? cache[ id ] : cache[ id ].data;\n\n\t\tif ( thisCache ) {\n\n\t\t\t// Support array or space separated string names for data keys\n\t\t\tif ( !jQuery.isArray( name ) ) {\n\n\t\t\t\t// try the string as a key before any manipulation\n\t\t\t\tif ( name in thisCache ) {\n\t\t\t\t\tname = [ name ];\n\t\t\t\t} else {\n\n\t\t\t\t\t// split the camel cased version by spaces unless a key with the spaces exists\n\t\t\t\t\tname = jQuery.camelCase( name );\n\t\t\t\t\tif ( name in thisCache ) {\n\t\t\t\t\t\tname = [ name ];\n\t\t\t\t\t} else {\n\t\t\t\t\t\tname = name.split(\" \");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// If \"name\" is an array of keys...\n\t\t\t\t// When data is initially created, via (\"key\", \"val\") signature,\n\t\t\t\t// keys will be converted to camelCase.\n\t\t\t\t// Since there is no way to tell _how_ a key was added, remove\n\t\t\t\t// both plain key and camelCase key. #12786\n\t\t\t\t// This will only penalize the array argument path.\n\t\t\t\tname = name.concat( jQuery.map( name, jQuery.camelCase ) );\n\t\t\t}\n\n\t\t\ti = name.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete thisCache[ name[i] ];\n\t\t\t}\n\n\t\t\t// If there is no data left in the cache, we want to continue\n\t\t\t// and let the cache object itself get destroyed\n\t\t\tif ( pvt ? !isEmptyDataObject(thisCache) : !jQuery.isEmptyObject(thisCache) ) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t}\n\n\t// See jQuery.data for more information\n\tif ( !pvt ) {\n\t\tdelete cache[ id ].data;\n\n\t\t// Don't destroy the parent cache unless the internal data object\n\t\t// had been the only thing left in it\n\t\tif ( !isEmptyDataObject( cache[ id ] ) ) {\n\t\t\treturn;\n\t\t}\n\t}\n\n\t// Destroy the cache\n\tif ( isNode ) {\n\t\tjQuery.cleanData( [ elem ], true );\n\n\t// Use delete when supported for expandos or `cache` is not a window per isWindow (#10080)\n\t/* jshint eqeqeq: false */\n\t} else if ( support.deleteExpando || cache != cache.window ) {\n\t\t/* jshint eqeqeq: true */\n\t\tdelete cache[ id ];\n\n\t// When all else fails, null\n\t} else {\n\t\tcache[ id ] = null;\n\t}\n}\n\njQuery.extend({\n\tcache: {},\n\n\t// The following elements (space-suffixed to avoid Object.prototype collisions)\n\t// throw uncatchable exceptions if you attempt to set expando properties\n\tnoData: {\n\t\t\"applet \": true,\n\t\t\"embed \": true,\n\t\t// ...but Flash objects (which have this classid) *can* handle expandos\n\t\t\"object \": \"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\"\n\t},\n\n\thasData: function( elem ) {\n\t\telem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ];\n\t\treturn !!elem && !isEmptyDataObject( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn internalData( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\treturn internalRemoveData( elem, name );\n\t},\n\n\t// For internal use only.\n\t_data: function( elem, name, data ) {\n\t\treturn internalData( elem, name, data, true );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\treturn internalRemoveData( elem, name, true );\n\t}\n});\n\njQuery.fn.extend({\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[0],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Special expections of .data basically thwart jQuery.access,\n\t\t// so implement the relevant behavior ourselves\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = jQuery.data( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !jQuery._data( elem, \"parsedAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE11+\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = jQuery.camelCase( name.slice(5) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tjQuery._data( elem, \"parsedAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each(function() {\n\t\t\t\tjQuery.data( this, key );\n\t\t\t});\n\t\t}\n\n\t\treturn arguments.length > 1 ?\n\n\t\t\t// Sets one value\n\t\t\tthis.each(function() {\n\t\t\t\tjQuery.data( this, key, value );\n\t\t\t}) :\n\n\t\t\t// Gets one value\n\t\t\t// Try to fetch any internally stored data first\n\t\t\telem ? dataAttr( elem, key, jQuery.data( elem, key ) ) : undefined;\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.removeData( this, key );\n\t\t});\n\t}\n});\n\n\njQuery.extend({\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = jQuery._data( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || jQuery.isArray(data) ) {\n\t\t\t\t\tqueue = jQuery._data( elem, type, jQuery.makeArray(data) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// not intended for public consumption - generates a queueHooks object, or returns the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn jQuery._data( elem, key ) || jQuery._data( elem, key, {\n\t\t\tempty: jQuery.Callbacks(\"once memory\").add(function() {\n\t\t\t\tjQuery._removeData( elem, type + \"queue\" );\n\t\t\t\tjQuery._removeData( elem, key );\n\t\t\t})\n\t\t});\n\t}\n});\n\njQuery.fn.extend({\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[0], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each(function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[0] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t});\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t});\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = jQuery._data( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n});\nvar pnum = (/[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/).source;\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar isHidden = function( elem, el ) {\n\t\t// isHidden might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\t\treturn jQuery.css( elem, \"display\" ) === \"none\" || !jQuery.contains( elem.ownerDocument, elem );\n\t};\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = jQuery.access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlength = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( jQuery.type( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\tjQuery.access( elems, fn, i, key[i], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !jQuery.isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tfn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) );\n\t\t\t}\n\t\t}\n\t}\n\n\treturn chainable ?\n\t\telems :\n\n\t\t// Gets\n\t\tbulk ?\n\t\t\tfn.call( elems ) :\n\t\t\tlength ? fn( elems[0], key ) : emptyGet;\n};\nvar rcheckableType = (/^(?:checkbox|radio)$/i);\n\n\n\n(function() {\n\t// Minified: var a,b,c\n\tvar input = document.createElement( \"input\" ),\n\t\tdiv = document.createElement( \"div\" ),\n\t\tfragment = document.createDocumentFragment();\n\n\t// Setup\n\tdiv.innerHTML = \"
a\";\n\n\t// IE strips leading whitespace when .innerHTML is used\n\tsupport.leadingWhitespace = div.firstChild.nodeType === 3;\n\n\t// Make sure that tbody elements aren't automatically inserted\n\t// IE will insert them into empty tables\n\tsupport.tbody = !div.getElementsByTagName( \"tbody\" ).length;\n\n\t// Make sure that link elements get serialized correctly by innerHTML\n\t// This requires a wrapper element in IE\n\tsupport.htmlSerialize = !!div.getElementsByTagName( \"link\" ).length;\n\n\t// Makes sure cloning an html5 element does not cause problems\n\t// Where outerHTML is undefined, this still works\n\tsupport.html5Clone =\n\t\tdocument.createElement( \"nav\" ).cloneNode( true ).outerHTML !== \"<:nav>\";\n\n\t// Check if a disconnected checkbox will retain its checked\n\t// value of true after appended to the DOM (IE6/7)\n\tinput.type = \"checkbox\";\n\tinput.checked = true;\n\tfragment.appendChild( input );\n\tsupport.appendChecked = input.checked;\n\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\t// Support: IE6-IE11+\n\tdiv.innerHTML = \"\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n\n\t// #11217 - WebKit loses check when the name is after the checked attribute\n\tfragment.appendChild( div );\n\tdiv.innerHTML = \"\";\n\n\t// Support: Safari 5.1, iOS 5.1, Android 4.x, Android 2.3\n\t// old WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE<9\n\t// Opera does not clone events (and typeof div.attachEvent === undefined).\n\t// IE9-10 clones events bound via attachEvent, but they don't trigger with .click()\n\tsupport.noCloneEvent = true;\n\tif ( div.attachEvent ) {\n\t\tdiv.attachEvent( \"onclick\", function() {\n\t\t\tsupport.noCloneEvent = false;\n\t\t});\n\n\t\tdiv.cloneNode( true ).click();\n\t}\n\n\t// Execute the test only if not already executed in another module.\n\tif (support.deleteExpando == null) {\n\t\t// Support: IE<9\n\t\tsupport.deleteExpando = true;\n\t\ttry {\n\t\t\tdelete div.test;\n\t\t} catch( e ) {\n\t\t\tsupport.deleteExpando = false;\n\t\t}\n\t}\n})();\n\n\n(function() {\n\tvar i, eventName,\n\t\tdiv = document.createElement( \"div\" );\n\n\t// Support: IE<9 (lack submit/change bubble), Firefox 23+ (lack focusin event)\n\tfor ( i in { submit: true, change: true, focusin: true }) {\n\t\teventName = \"on\" + i;\n\n\t\tif ( !(support[ i + \"Bubbles\" ] = eventName in window) ) {\n\t\t\t// Beware of CSP restrictions (https://developer.mozilla.org/en/Security/CSP)\n\t\t\tdiv.setAttribute( eventName, \"t\" );\n\t\t\tsupport[ i + \"Bubbles\" ] = div.attributes[ eventName ].expando === false;\n\t\t}\n\t}\n\n\t// Null elements to avoid leaks in IE.\n\tdiv = null;\n})();\n\n\nvar rformElems = /^(?:input|select|textarea)$/i,\n\trkeyEvent = /^key/,\n\trmouseEvent = /^(?:mouse|pointer|contextmenu)|click/,\n\trfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\trtypenamespace = /^([^.]*)(?:\\.(.+)|)$/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\t\tvar tmp, events, t, handleObjIn,\n\t\t\tspecial, eventHandle, handleObj,\n\t\t\thandlers, type, namespaces, origType,\n\t\t\telemData = jQuery._data( elem );\n\n\t\t// Don't attach events to noData or text/comment nodes (but allow plain objects)\n\t\tif ( !elemData ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !(events = elemData.events) ) {\n\t\t\tevents = elemData.events = {};\n\t\t}\n\t\tif ( !(eventHandle = elemData.handle) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== strundefined && (!e || jQuery.event.triggered !== e.type) ?\n\t\t\t\t\tjQuery.event.dispatch.apply( eventHandle.elem, arguments ) :\n\t\t\t\t\tundefined;\n\t\t\t};\n\t\t\t// Add elem as a property of the handle fn to prevent a memory leak with IE non-native events\n\t\t\teventHandle.elem = elem;\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnotwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = origType = tmp[1];\n\t\t\tnamespaces = ( tmp[2] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend({\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join(\".\")\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !(handlers = events[ type ]) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener/attachEvent if the special events handler returns false\n\t\t\t\tif ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\t\t\t\t\t// Bind the global event handler to the element\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle, false );\n\n\t\t\t\t\t} else if ( elem.attachEvent ) {\n\t\t\t\t\t\telem.attachEvent( \"on\" + type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t\t// Nullify elem to prevent memory leaks in IE\n\t\telem = null;\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\t\tvar j, handleObj, tmp,\n\t\t\torigCount, t, events,\n\t\t\tspecial, handlers, type,\n\t\t\tnamespaces, origType,\n\t\t\telemData = jQuery.hasData( elem ) && jQuery._data( elem );\n\n\t\tif ( !elemData || !(events = elemData.events) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnotwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = origType = tmp[1];\n\t\t\tnamespaces = ( tmp[2] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[2] && new RegExp( \"(^|\\\\.)\" + namespaces.join(\"\\\\.(?:.*\\\\.|)\") + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector || selector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdelete elemData.handle;\n\n\t\t\t// removeData also checks for emptiness and clears the expando if empty\n\t\t\t// so use it instead of delete\n\t\t\tjQuery._removeData( elem, \"events\" );\n\t\t}\n\t},\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\t\tvar handle, ontype, cur,\n\t\t\tbubbleType, special, tmp, i,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split(\".\") : [];\n\n\t\tcur = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf(\".\") >= 0 ) {\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split(\".\");\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf(\":\") < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join(\".\");\n\t\tevent.namespace_re = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join(\"\\\\.(?:.*\\\\.|)\") + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === (elem.ownerDocument || document) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) {\n\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( jQuery._data( cur, \"events\" ) || {} )[ event.type ] && jQuery._data( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && jQuery.acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( (!special._default || special._default.apply( eventPath.pop(), data ) === false) &&\n\t\t\t\tjQuery.acceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name name as the event.\n\t\t\t\t// Can't use an .isFunction() check here because IE6/7 fails that test.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && elem[ type ] && !jQuery.isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\t\t\t\t\ttry {\n\t\t\t\t\t\telem[ type ]();\n\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t// IE<9 dies on focus/blur to hidden element (#1486,#12518)\n\t\t\t\t\t\t// only reproducible on winXP IE8 native, not IE9 in IE8 mode\n\t\t\t\t\t}\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\tdispatch: function( event ) {\n\n\t\t// Make a writable jQuery.Event from the native event object\n\t\tevent = jQuery.event.fix( event );\n\n\t\tvar i, ret, handleObj, matched, j,\n\t\t\thandlerQueue = [],\n\t\t\targs = slice.call( arguments ),\n\t\t\thandlers = ( jQuery._data( this, \"events\" ) || {} )[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[0] = event;\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// Triggered event must either 1) have no namespace, or\n\t\t\t\t// 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace).\n\t\t\t\tif ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )\n\t\t\t\t\t\t\t.apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( (event.result = ret) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar sel, handleObj, matches, i,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\t// Black-hole SVG instance trees (#13180)\n\t\t// Avoid non-left-click bubbling in Firefox (#3861)\n\t\tif ( delegateCount && cur.nodeType && (!event.button || event.type !== \"click\") ) {\n\n\t\t\t/* jshint eqeqeq: false */\n\t\t\tfor ( ; cur != this; cur = cur.parentNode || this ) {\n\t\t\t\t/* jshint eqeqeq: true */\n\n\t\t\t\t// Don't check non-elements (#13208)\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.nodeType === 1 && (cur.disabled !== true || event.type !== \"click\") ) {\n\t\t\t\t\tmatches = [];\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matches[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatches[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) >= 0 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matches[ sel ] ) {\n\t\t\t\t\t\t\tmatches.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matches.length ) {\n\t\t\t\t\t\thandlerQueue.push({ elem: cur, handlers: matches });\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) });\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\tfix: function( event ) {\n\t\tif ( event[ jQuery.expando ] ) {\n\t\t\treturn event;\n\t\t}\n\n\t\t// Create a writable copy of the event object and normalize some properties\n\t\tvar i, prop, copy,\n\t\t\ttype = event.type,\n\t\t\toriginalEvent = event,\n\t\t\tfixHook = this.fixHooks[ type ];\n\n\t\tif ( !fixHook ) {\n\t\t\tthis.fixHooks[ type ] = fixHook =\n\t\t\t\trmouseEvent.test( type ) ? this.mouseHooks :\n\t\t\t\trkeyEvent.test( type ) ? this.keyHooks :\n\t\t\t\t{};\n\t\t}\n\t\tcopy = fixHook.props ? this.props.concat( fixHook.props ) : this.props;\n\n\t\tevent = new jQuery.Event( originalEvent );\n\n\t\ti = copy.length;\n\t\twhile ( i-- ) {\n\t\t\tprop = copy[ i ];\n\t\t\tevent[ prop ] = originalEvent[ prop ];\n\t\t}\n\n\t\t// Support: IE<9\n\t\t// Fix target property (#1925)\n\t\tif ( !event.target ) {\n\t\t\tevent.target = originalEvent.srcElement || document;\n\t\t}\n\n\t\t// Support: Chrome 23+, Safari?\n\t\t// Target should not be a text node (#504, #13143)\n\t\tif ( event.target.nodeType === 3 ) {\n\t\t\tevent.target = event.target.parentNode;\n\t\t}\n\n\t\t// Support: IE<9\n\t\t// For mouse/key events, metaKey==false if it's undefined (#3368, #11328)\n\t\tevent.metaKey = !!event.metaKey;\n\n\t\treturn fixHook.filter ? fixHook.filter( event, originalEvent ) : event;\n\t},\n\n\t// Includes some event props shared by KeyEvent and MouseEvent\n\tprops: \"altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which\".split(\" \"),\n\n\tfixHooks: {},\n\n\tkeyHooks: {\n\t\tprops: \"char charCode key keyCode\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\n\t\t\t// Add which for key events\n\t\t\tif ( event.which == null ) {\n\t\t\t\tevent.which = original.charCode != null ? original.charCode : original.keyCode;\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tmouseHooks: {\n\t\tprops: \"button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\t\t\tvar body, eventDoc, doc,\n\t\t\t\tbutton = original.button,\n\t\t\t\tfromElement = original.fromElement;\n\n\t\t\t// Calculate pageX/Y if missing and clientX/Y available\n\t\t\tif ( event.pageX == null && original.clientX != null ) {\n\t\t\t\teventDoc = event.target.ownerDocument || document;\n\t\t\t\tdoc = eventDoc.documentElement;\n\t\t\t\tbody = eventDoc.body;\n\n\t\t\t\tevent.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 );\n\t\t\t\tevent.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 );\n\t\t\t}\n\n\t\t\t// Add relatedTarget, if necessary\n\t\t\tif ( !event.relatedTarget && fromElement ) {\n\t\t\t\tevent.relatedTarget = fromElement === event.target ? original.toElement : fromElement;\n\t\t\t}\n\n\t\t\t// Add which for click: 1 === left; 2 === middle; 3 === right\n\t\t\t// Note: button is not normalized, so don't use it\n\t\t\tif ( !event.which && button !== undefined ) {\n\t\t\t\tevent.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tspecial: {\n\t\tload: {\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tfocus: {\n\t\t\t// Fire native event if possible so blur/focus sequence is correct\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this !== safeActiveElement() && this.focus ) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tthis.focus();\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t// Support: IE<9\n\t\t\t\t\t\t// If we error on focus to hidden element (#1486, #12518),\n\t\t\t\t\t\t// let .trigger() run the handlers\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusin\"\n\t\t},\n\t\tblur: {\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this === safeActiveElement() && this.blur ) {\n\t\t\t\t\tthis.blur();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusout\"\n\t\t},\n\t\tclick: {\n\t\t\t// For checkbox, fire native event so checked state will be right\n\t\t\ttrigger: function() {\n\t\t\t\tif ( jQuery.nodeName( this, \"input\" ) && this.type === \"checkbox\" && this.click ) {\n\t\t\t\t\tthis.click();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, don't fire native .click() on links\n\t\t\t_default: function( event ) {\n\t\t\t\treturn jQuery.nodeName( event.target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tsimulate: function( type, elem, event, bubble ) {\n\t\t// Piggyback on a donor event to simulate a different one.\n\t\t// Fake originalEvent to avoid donor's stopPropagation, but if the\n\t\t// simulated event prevents default then we do the same on the donor.\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true,\n\t\t\t\toriginalEvent: {}\n\t\t\t}\n\t\t);\n\t\tif ( bubble ) {\n\t\t\tjQuery.event.trigger( e, null, elem );\n\t\t} else {\n\t\t\tjQuery.event.dispatch.call( elem, e );\n\t\t}\n\t\tif ( e.isDefaultPrevented() ) {\n\t\t\tevent.preventDefault();\n\t\t}\n\t}\n};\n\njQuery.removeEvent = document.removeEventListener ?\n\tfunction( elem, type, handle ) {\n\t\tif ( elem.removeEventListener ) {\n\t\t\telem.removeEventListener( type, handle, false );\n\t\t}\n\t} :\n\tfunction( elem, type, handle ) {\n\t\tvar name = \"on\" + type;\n\n\t\tif ( elem.detachEvent ) {\n\n\t\t\t// #8545, #7054, preventing memory leaks for custom events in IE6-8\n\t\t\t// detachEvent needed property on element, by name of that event, to properly expose it to GC\n\t\t\tif ( typeof elem[ name ] === strundefined ) {\n\t\t\t\telem[ name ] = null;\n\t\t\t}\n\n\t\t\telem.detachEvent( name, handle );\n\t\t}\n\t};\n\njQuery.Event = function( src, props ) {\n\t// Allow instantiation without the 'new' keyword\n\tif ( !(this instanceof jQuery.Event) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\t\t\t\t// Support: IE < 9, Android < 4.0\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || jQuery.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\t\tif ( !e ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If preventDefault exists, run it on the original event\n\t\tif ( e.preventDefault ) {\n\t\t\te.preventDefault();\n\n\t\t// Support: IE\n\t\t// Otherwise set the returnValue property of the original event to false\n\t\t} else {\n\t\t\te.returnValue = false;\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\t\tif ( !e ) {\n\t\t\treturn;\n\t\t}\n\t\t// If stopPropagation exists, run it on the original event\n\t\tif ( e.stopPropagation ) {\n\t\t\te.stopPropagation();\n\t\t}\n\n\t\t// Support: IE\n\t\t// Set the cancelBubble property of the original event to true\n\t\te.cancelBubble = true;\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && e.stopImmediatePropagation ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\njQuery.each({\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mousenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || (related !== target && !jQuery.contains( target, related )) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n});\n\n// IE submit delegation\nif ( !support.submitBubbles ) {\n\n\tjQuery.event.special.submit = {\n\t\tsetup: function() {\n\t\t\t// Only need this for delegated form submit events\n\t\t\tif ( jQuery.nodeName( this, \"form\" ) ) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Lazy-add a submit handler when a descendant form may potentially be submitted\n\t\t\tjQuery.event.add( this, \"click._submit keypress._submit\", function( e ) {\n\t\t\t\t// Node name check avoids a VML-related crash in IE (#9807)\n\t\t\t\tvar elem = e.target,\n\t\t\t\t\tform = jQuery.nodeName( elem, \"input\" ) || jQuery.nodeName( elem, \"button\" ) ? elem.form : undefined;\n\t\t\t\tif ( form && !jQuery._data( form, \"submitBubbles\" ) ) {\n\t\t\t\t\tjQuery.event.add( form, \"submit._submit\", function( event ) {\n\t\t\t\t\t\tevent._submit_bubble = true;\n\t\t\t\t\t});\n\t\t\t\t\tjQuery._data( form, \"submitBubbles\", true );\n\t\t\t\t}\n\t\t\t});\n\t\t\t// return undefined since we don't need an event listener\n\t\t},\n\n\t\tpostDispatch: function( event ) {\n\t\t\t// If form was submitted by the user, bubble the event up the tree\n\t\t\tif ( event._submit_bubble ) {\n\t\t\t\tdelete event._submit_bubble;\n\t\t\t\tif ( this.parentNode && !event.isTrigger ) {\n\t\t\t\t\tjQuery.event.simulate( \"submit\", this.parentNode, event, true );\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tteardown: function() {\n\t\t\t// Only need this for delegated form submit events\n\t\t\tif ( jQuery.nodeName( this, \"form\" ) ) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Remove delegated handlers; cleanData eventually reaps submit handlers attached above\n\t\t\tjQuery.event.remove( this, \"._submit\" );\n\t\t}\n\t};\n}\n\n// IE change delegation and checkbox/radio fix\nif ( !support.changeBubbles ) {\n\n\tjQuery.event.special.change = {\n\n\t\tsetup: function() {\n\n\t\t\tif ( rformElems.test( this.nodeName ) ) {\n\t\t\t\t// IE doesn't fire change on a check/radio until blur; trigger it on click\n\t\t\t\t// after a propertychange. Eat the blur-change in special.change.handle.\n\t\t\t\t// This still fires onchange a second time for check/radio after blur.\n\t\t\t\tif ( this.type === \"checkbox\" || this.type === \"radio\" ) {\n\t\t\t\t\tjQuery.event.add( this, \"propertychange._change\", function( event ) {\n\t\t\t\t\t\tif ( event.originalEvent.propertyName === \"checked\" ) {\n\t\t\t\t\t\t\tthis._just_changed = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\tjQuery.event.add( this, \"click._change\", function( event ) {\n\t\t\t\t\t\tif ( this._just_changed && !event.isTrigger ) {\n\t\t\t\t\t\t\tthis._just_changed = false;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t// Allow triggered, simulated change events (#11500)\n\t\t\t\t\t\tjQuery.event.simulate( \"change\", this, event, true );\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t// Delegated event; lazy-add a change handler on descendant inputs\n\t\t\tjQuery.event.add( this, \"beforeactivate._change\", function( e ) {\n\t\t\t\tvar elem = e.target;\n\n\t\t\t\tif ( rformElems.test( elem.nodeName ) && !jQuery._data( elem, \"changeBubbles\" ) ) {\n\t\t\t\t\tjQuery.event.add( elem, \"change._change\", function( event ) {\n\t\t\t\t\t\tif ( this.parentNode && !event.isSimulated && !event.isTrigger ) {\n\t\t\t\t\t\t\tjQuery.event.simulate( \"change\", this.parentNode, event, true );\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\tjQuery._data( elem, \"changeBubbles\", true );\n\t\t\t\t}\n\t\t\t});\n\t\t},\n\n\t\thandle: function( event ) {\n\t\t\tvar elem = event.target;\n\n\t\t\t// Swallow native change events from checkbox/radio, we already triggered them above\n\t\t\tif ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== \"radio\" && elem.type !== \"checkbox\") ) {\n\t\t\t\treturn event.handleObj.handler.apply( this, arguments );\n\t\t\t}\n\t\t},\n\n\t\tteardown: function() {\n\t\t\tjQuery.event.remove( this, \"._change\" );\n\n\t\t\treturn !rformElems.test( this.nodeName );\n\t\t}\n\t};\n}\n\n// Create \"bubbling\" focus and blur events\nif ( !support.focusinBubbles ) {\n\tjQuery.each({ focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true );\n\t\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = jQuery._data( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tjQuery._data( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = jQuery._data( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tjQuery._removeData( doc, fix );\n\t\t\t\t} else {\n\t\t\t\t\tjQuery._data( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t});\n}\n\njQuery.fn.extend({\n\n\ton: function( types, selector, data, fn, /*INTERNAL*/ one ) {\n\t\tvar type, origFn;\n\n\t\t// Types can be a map of types/handlers\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-Object, selector, data )\n\t\t\tif ( typeof selector !== \"string\" ) {\n\t\t\t\t// ( types-Object, data )\n\t\t\t\tdata = data || selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.on( type, selector, data, types[ type ], one );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( data == null && fn == null ) {\n\t\t\t// ( types, fn )\n\t\t\tfn = selector;\n\t\t\tdata = selector = undefined;\n\t\t} else if ( fn == null ) {\n\t\t\tif ( typeof selector === \"string\" ) {\n\t\t\t\t// ( types, selector, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = undefined;\n\t\t\t} else {\n\t\t\t\t// ( types, data, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t} else if ( !fn ) {\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( one === 1 ) {\n\t\t\torigFn = fn;\n\t\t\tfn = function( event ) {\n\t\t\t\t// Can use an empty set, since event contains the info\n\t\t\t\tjQuery().off( event );\n\t\t\t\treturn origFn.apply( this, arguments );\n\t\t\t};\n\t\t\t// Use same guid so caller can remove using origFn\n\t\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.add( this, types, fn, data, selector );\n\t\t});\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn this.on( types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\t\t\t// ( event ) dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ? handleObj.origType + \".\" + handleObj.namespace : handleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t});\n\t},\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t});\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[0];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n});\n\n\nfunction createSafeFragment( document ) {\n\tvar list = nodeNames.split( \"|\" ),\n\t\tsafeFrag = document.createDocumentFragment();\n\n\tif ( safeFrag.createElement ) {\n\t\twhile ( list.length ) {\n\t\t\tsafeFrag.createElement(\n\t\t\t\tlist.pop()\n\t\t\t);\n\t\t}\n\t}\n\treturn safeFrag;\n}\n\nvar nodeNames = \"abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|\" +\n\t\t\"header|hgroup|mark|meter|nav|output|progress|section|summary|time|video\",\n\trinlinejQuery = / jQuery\\d+=\"(?:null|\\d+)\"/g,\n\trnoshimcache = new RegExp(\"<(?:\" + nodeNames + \")[\\\\s/>]\", \"i\"),\n\trleadingWhitespace = /^\\s+/,\n\trxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\\w:]+)[^>]*)\\/>/gi,\n\trtagName = /<([\\w:]+)/,\n\trtbody = /\\s*$/g,\n\n\t// We have to close these tags to support XHTML (#13200)\n\twrapMap = {\n\t\toption: [ 1, \"\" ],\n\t\tlegend: [ 1, \"
\", \"
\" ],\n\t\tarea: [ 1, \"\", \"\" ],\n\t\tparam: [ 1, \"\", \"\" ],\n\t\tthead: [ 1, \"\", \"
\" ],\n\t\ttr: [ 2, \"\", \"
\" ],\n\t\tcol: [ 2, \"\", \"
\" ],\n\t\ttd: [ 3, \"\", \"
\" ],\n\n\t\t// IE6-8 can't serialize link, script, style, or any html5 (NoScope) tags,\n\t\t// unless wrapped in a div with non-breaking characters in front of it.\n\t\t_default: support.htmlSerialize ? [ 0, \"\", \"\" ] : [ 1, \"X
\", \"
\" ]\n\t},\n\tsafeFragment = createSafeFragment( document ),\n\tfragmentDiv = safeFragment.appendChild( document.createElement(\"div\") );\n\nwrapMap.optgroup = wrapMap.option;\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\nfunction getAll( context, tag ) {\n\tvar elems, elem,\n\t\ti = 0,\n\t\tfound = typeof context.getElementsByTagName !== strundefined ? context.getElementsByTagName( tag || \"*\" ) :\n\t\t\ttypeof context.querySelectorAll !== strundefined ? context.querySelectorAll( tag || \"*\" ) :\n\t\t\tundefined;\n\n\tif ( !found ) {\n\t\tfor ( found = [], elems = context.childNodes || context; (elem = elems[i]) != null; i++ ) {\n\t\t\tif ( !tag || jQuery.nodeName( elem, tag ) ) {\n\t\t\t\tfound.push( elem );\n\t\t\t} else {\n\t\t\t\tjQuery.merge( found, getAll( elem, tag ) );\n\t\t\t}\n\t\t}\n\t}\n\n\treturn tag === undefined || tag && jQuery.nodeName( context, tag ) ?\n\t\tjQuery.merge( [ context ], found ) :\n\t\tfound;\n}\n\n// Used in buildFragment, fixes the defaultChecked property\nfunction fixDefaultChecked( elem ) {\n\tif ( rcheckableType.test( elem.type ) ) {\n\t\telem.defaultChecked = elem.checked;\n\t}\n}\n\n// Support: IE<8\n// Manipulating tables requires a tbody\nfunction manipulationTarget( elem, content ) {\n\treturn jQuery.nodeName( elem, \"table\" ) &&\n\t\tjQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ?\n\n\t\telem.getElementsByTagName(\"tbody\")[0] ||\n\t\t\telem.appendChild( elem.ownerDocument.createElement(\"tbody\") ) :\n\t\telem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = (jQuery.find.attr( elem, \"type\" ) !== null) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tvar match = rscriptTypeMasked.exec( elem.type );\n\tif ( match ) {\n\t\telem.type = match[1];\n\t} else {\n\t\telem.removeAttribute(\"type\");\n\t}\n\treturn elem;\n}\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar elem,\n\t\ti = 0;\n\tfor ( ; (elem = elems[i]) != null; i++ ) {\n\t\tjQuery._data( elem, \"globalEval\", !refElements || jQuery._data( refElements[i], \"globalEval\" ) );\n\t}\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\n\tif ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) {\n\t\treturn;\n\t}\n\n\tvar type, i, l,\n\t\toldData = jQuery._data( src ),\n\t\tcurData = jQuery._data( dest, oldData ),\n\t\tevents = oldData.events;\n\n\tif ( events ) {\n\t\tdelete curData.handle;\n\t\tcurData.events = {};\n\n\t\tfor ( type in events ) {\n\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t}\n\t\t}\n\t}\n\n\t// make the cloned public data object a copy from the original\n\tif ( curData.data ) {\n\t\tcurData.data = jQuery.extend( {}, curData.data );\n\t}\n}\n\nfunction fixCloneNodeIssues( src, dest ) {\n\tvar nodeName, e, data;\n\n\t// We do not need to do anything for non-Elements\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\tnodeName = dest.nodeName.toLowerCase();\n\n\t// IE6-8 copies events bound via attachEvent when using cloneNode.\n\tif ( !support.noCloneEvent && dest[ jQuery.expando ] ) {\n\t\tdata = jQuery._data( dest );\n\n\t\tfor ( e in data.events ) {\n\t\t\tjQuery.removeEvent( dest, e, data.handle );\n\t\t}\n\n\t\t// Event data gets referenced instead of copied if the expando gets copied too\n\t\tdest.removeAttribute( jQuery.expando );\n\t}\n\n\t// IE blanks contents when cloning scripts, and tries to evaluate newly-set text\n\tif ( nodeName === \"script\" && dest.text !== src.text ) {\n\t\tdisableScript( dest ).text = src.text;\n\t\trestoreScript( dest );\n\n\t// IE6-10 improperly clones children of object elements using classid.\n\t// IE10 throws NoModificationAllowedError if parent is null, #12132.\n\t} else if ( nodeName === \"object\" ) {\n\t\tif ( dest.parentNode ) {\n\t\t\tdest.outerHTML = src.outerHTML;\n\t\t}\n\n\t\t// This path appears unavoidable for IE9. When cloning an object\n\t\t// element in IE9, the outerHTML strategy above is not sufficient.\n\t\t// If the src has innerHTML and the destination does not,\n\t\t// copy the src.innerHTML into the dest.innerHTML. #10324\n\t\tif ( support.html5Clone && ( src.innerHTML && !jQuery.trim(dest.innerHTML) ) ) {\n\t\t\tdest.innerHTML = src.innerHTML;\n\t\t}\n\n\t} else if ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\t// IE6-8 fails to persist the checked state of a cloned checkbox\n\t\t// or radio button. Worse, IE6-7 fail to give the cloned element\n\t\t// a checked appearance if the defaultChecked value isn't also set\n\n\t\tdest.defaultChecked = dest.checked = src.checked;\n\n\t\t// IE6-7 get confused and end up setting the value of a cloned\n\t\t// checkbox/radio button to an empty string instead of \"on\"\n\t\tif ( dest.value !== src.value ) {\n\t\t\tdest.value = src.value;\n\t\t}\n\n\t// IE6-8 fails to return the selected option to the default selected\n\t// state when cloning options\n\t} else if ( nodeName === \"option\" ) {\n\t\tdest.defaultSelected = dest.selected = src.defaultSelected;\n\n\t// IE6-8 fails to set the defaultValue to the correct value when\n\t// cloning other types of input fields\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\njQuery.extend({\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar destElements, node, clone, i, srcElements,\n\t\t\tinPage = jQuery.contains( elem.ownerDocument, elem );\n\n\t\tif ( support.html5Clone || jQuery.isXMLDoc(elem) || !rnoshimcache.test( \"<\" + elem.nodeName + \">\" ) ) {\n\t\t\tclone = elem.cloneNode( true );\n\n\t\t// IE<=8 does not properly clone detached, unknown element nodes\n\t\t} else {\n\t\t\tfragmentDiv.innerHTML = elem.outerHTML;\n\t\t\tfragmentDiv.removeChild( clone = fragmentDiv.firstChild );\n\t\t}\n\n\t\tif ( (!support.noCloneEvent || !support.noCloneChecked) &&\n\t\t\t\t(elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\t// Fix all IE cloning issues\n\t\t\tfor ( i = 0; (node = srcElements[i]) != null; ++i ) {\n\t\t\t\t// Ensure that the destination node is not null; Fixes #9587\n\t\t\t\tif ( destElements[i] ) {\n\t\t\t\t\tfixCloneNodeIssues( node, destElements[i] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0; (node = srcElements[i]) != null; i++ ) {\n\t\t\t\t\tcloneCopyEvent( node, destElements[i] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\tdestElements = srcElements = node = null;\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tbuildFragment: function( elems, context, scripts, selection ) {\n\t\tvar j, elem, contains,\n\t\t\ttmp, tag, tbody, wrap,\n\t\t\tl = elems.length,\n\n\t\t\t// Ensure a safe fragment\n\t\t\tsafe = createSafeFragment( context ),\n\n\t\t\tnodes = [],\n\t\t\ti = 0;\n\n\t\tfor ( ; i < l; i++ ) {\n\t\t\telem = elems[ i ];\n\n\t\t\tif ( elem || elem === 0 ) {\n\n\t\t\t\t// Add nodes directly\n\t\t\t\tif ( jQuery.type( elem ) === \"object\" ) {\n\t\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t\t// Convert non-html into a text node\n\t\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t\t// Convert html into DOM nodes\n\t\t\t\t} else {\n\t\t\t\t\ttmp = tmp || safe.appendChild( context.createElement(\"div\") );\n\n\t\t\t\t\t// Deserialize a standard representation\n\t\t\t\t\ttag = (rtagName.exec( elem ) || [ \"\", \"\" ])[ 1 ].toLowerCase();\n\t\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\n\t\t\t\t\ttmp.innerHTML = wrap[1] + elem.replace( rxhtmlTag, \"<$1>\" ) + wrap[2];\n\n\t\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\t\tj = wrap[0];\n\t\t\t\t\twhile ( j-- ) {\n\t\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Manually add leading whitespace removed by IE\n\t\t\t\t\tif ( !support.leadingWhitespace && rleadingWhitespace.test( elem ) ) {\n\t\t\t\t\t\tnodes.push( context.createTextNode( rleadingWhitespace.exec( elem )[0] ) );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Remove IE's autoinserted from table fragments\n\t\t\t\t\tif ( !support.tbody ) {\n\n\t\t\t\t\t\t// String was a , *may* have spurious \n\t\t\t\t\t\telem = tag === \"table\" && !rtbody.test( elem ) ?\n\t\t\t\t\t\t\ttmp.firstChild :\n\n\t\t\t\t\t\t\t// String was a bare or \n\t\t\t\t\t\t\twrap[1] === \"
\" && !rtbody.test( elem ) ?\n\t\t\t\t\t\t\t\ttmp :\n\t\t\t\t\t\t\t\t0;\n\n\t\t\t\t\t\tj = elem && elem.childNodes.length;\n\t\t\t\t\t\twhile ( j-- ) {\n\t\t\t\t\t\t\tif ( jQuery.nodeName( (tbody = elem.childNodes[j]), \"tbody\" ) && !tbody.childNodes.length ) {\n\t\t\t\t\t\t\t\telem.removeChild( tbody );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t\t// Fix #12392 for WebKit and IE > 9\n\t\t\t\t\ttmp.textContent = \"\";\n\n\t\t\t\t\t// Fix #12392 for oldIE\n\t\t\t\t\twhile ( tmp.firstChild ) {\n\t\t\t\t\t\ttmp.removeChild( tmp.firstChild );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Remember the top-level container for proper cleanup\n\t\t\t\t\ttmp = safe.lastChild;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Fix #11356: Clear elements from fragment\n\t\tif ( tmp ) {\n\t\t\tsafe.removeChild( tmp );\n\t\t}\n\n\t\t// Reset defaultChecked for any radios and checkboxes\n\t\t// about to be appended to the DOM in IE 6/7 (#8060)\n\t\tif ( !support.appendChecked ) {\n\t\t\tjQuery.grep( getAll( nodes, \"input\" ), fixDefaultChecked );\n\t\t}\n\n\t\ti = 0;\n\t\twhile ( (elem = nodes[ i++ ]) ) {\n\n\t\t\t// #4087 - If origin and destination elements are the same, and this is\n\t\t\t// that element, do not do anything\n\t\t\tif ( selection && jQuery.inArray( elem, selection ) !== -1 ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tcontains = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t\t// Append to fragment\n\t\t\ttmp = getAll( safe.appendChild( elem ), \"script\" );\n\n\t\t\t// Preserve script evaluation history\n\t\t\tif ( contains ) {\n\t\t\t\tsetGlobalEval( tmp );\n\t\t\t}\n\n\t\t\t// Capture executables\n\t\t\tif ( scripts ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (elem = tmp[ j++ ]) ) {\n\t\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\t\tscripts.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\ttmp = null;\n\n\t\treturn safe;\n\t},\n\n\tcleanData: function( elems, /* internal */ acceptData ) {\n\t\tvar elem, type, id, data,\n\t\t\ti = 0,\n\t\t\tinternalKey = jQuery.expando,\n\t\t\tcache = jQuery.cache,\n\t\t\tdeleteExpando = support.deleteExpando,\n\t\t\tspecial = jQuery.event.special;\n\n\t\tfor ( ; (elem = elems[i]) != null; i++ ) {\n\t\t\tif ( acceptData || jQuery.acceptData( elem ) ) {\n\n\t\t\t\tid = elem[ internalKey ];\n\t\t\t\tdata = id && cache[ id ];\n\n\t\t\t\tif ( data ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Remove cache only if it was not already removed by jQuery.event.remove\n\t\t\t\t\tif ( cache[ id ] ) {\n\n\t\t\t\t\t\tdelete cache[ id ];\n\n\t\t\t\t\t\t// IE does not allow us to delete expando properties from nodes,\n\t\t\t\t\t\t// nor does it have a removeAttribute function on Document nodes;\n\t\t\t\t\t\t// we must handle all of these cases\n\t\t\t\t\t\tif ( deleteExpando ) {\n\t\t\t\t\t\t\tdelete elem[ internalKey ];\n\n\t\t\t\t\t\t} else if ( typeof elem.removeAttribute !== strundefined ) {\n\t\t\t\t\t\t\telem.removeAttribute( internalKey );\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\telem[ internalKey ] = null;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tdeletedIds.push( id );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n});\n\njQuery.fn.extend({\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().append( ( this[0] && this[0].ownerDocument || document ).createTextNode( value ) );\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t});\n\t},\n\n\tprepend: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t});\n\t},\n\n\tbefore: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t});\n\t},\n\n\tafter: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t});\n\t},\n\n\tremove: function( selector, keepData /* Internal Use Only */ ) {\n\t\tvar elem,\n\t\t\telems = selector ? jQuery.filter( selector, this ) : this,\n\t\t\ti = 0;\n\n\t\tfor ( ; (elem = elems[i]) != null; i++ ) {\n\n\t\t\tif ( !keepData && elem.nodeType === 1 ) {\n\t\t\t\tjQuery.cleanData( getAll( elem ) );\n\t\t\t}\n\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\tif ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) {\n\t\t\t\t\tsetGlobalEval( getAll( elem, \"script\" ) );\n\t\t\t\t}\n\t\t\t\telem.parentNode.removeChild( elem );\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; (elem = this[i]) != null; i++ ) {\n\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t}\n\n\t\t\t// Remove any remaining nodes\n\t\t\twhile ( elem.firstChild ) {\n\t\t\t\telem.removeChild( elem.firstChild );\n\t\t\t}\n\n\t\t\t// If this is a select, ensure that it displays empty (#12336)\n\t\t\t// Support: IE<9\n\t\t\tif ( elem.options && jQuery.nodeName( elem, \"select\" ) ) {\n\t\t\t\telem.options.length = 0;\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map(function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t});\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined ) {\n\t\t\t\treturn elem.nodeType === 1 ?\n\t\t\t\t\telem.innerHTML.replace( rinlinejQuery, \"\" ) :\n\t\t\t\t\tundefined;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t( support.htmlSerialize || !rnoshimcache.test( value ) ) &&\n\t\t\t\t( support.leadingWhitespace || !rleadingWhitespace.test( value ) ) &&\n\t\t\t\t!wrapMap[ (rtagName.exec( value ) || [ \"\", \"\" ])[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = value.replace( rxhtmlTag, \"<$1>\" );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor (; i < l; i++ ) {\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\telem = this[i] || {};\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch(e) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar arg = arguments[ 0 ];\n\n\t\t// Make the changes, replacing each context element with the new content\n\t\tthis.domManip( arguments, function( elem ) {\n\t\t\targ = this.parentNode;\n\n\t\t\tjQuery.cleanData( getAll( this ) );\n\n\t\t\tif ( arg ) {\n\t\t\t\targ.replaceChild( elem, this );\n\t\t\t}\n\t\t});\n\n\t\t// Force removal if there was no new content (e.g., from empty arguments)\n\t\treturn arg && (arg.length || arg.nodeType) ? this : this.remove();\n\t},\n\n\tdetach: function( selector ) {\n\t\treturn this.remove( selector, true );\n\t},\n\n\tdomManip: function( args, callback ) {\n\n\t\t// Flatten any nested arrays\n\t\targs = concat.apply( [], args );\n\n\t\tvar first, node, hasScripts,\n\t\t\tscripts, doc, fragment,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tset = this,\n\t\t\tiNoClone = l - 1,\n\t\t\tvalue = args[0],\n\t\t\tisFunction = jQuery.isFunction( value );\n\n\t\t// We can't cloneNode fragments that contain checked, in WebKit\n\t\tif ( isFunction ||\n\t\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\t\treturn this.each(function( index ) {\n\t\t\t\tvar self = set.eq( index );\n\t\t\t\tif ( isFunction ) {\n\t\t\t\t\targs[0] = value.call( this, index, self.html() );\n\t\t\t\t}\n\t\t\t\tself.domManip( args, callback );\n\t\t\t});\n\t\t}\n\n\t\tif ( l ) {\n\t\t\tfragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, this );\n\t\t\tfirst = fragment.firstChild;\n\n\t\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\t\tfragment = first;\n\t\t\t}\n\n\t\t\tif ( first ) {\n\t\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\t\thasScripts = scripts.length;\n\n\t\t\t\t// Use the original fragment for the last item instead of the first because it can end up\n\t\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\tnode = fragment;\n\n\t\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\t\tif ( hasScripts ) {\n\t\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tcallback.call( this[i], node, i );\n\t\t\t\t}\n\n\t\t\t\tif ( hasScripts ) {\n\t\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t\t// Reenable scripts\n\t\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t\t!jQuery._data( node, \"globalEval\" ) && jQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\t\tif ( node.src ) {\n\t\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\t\tif ( jQuery._evalUrl ) {\n\t\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.globalEval( ( node.text || node.textContent || node.innerHTML || \"\" ).replace( rcleanScript, \"\" ) );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Fix #11809: Avoid leaking memory\n\t\t\t\tfragment = first = null;\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t}\n});\n\njQuery.each({\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\ti = 0,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone(true);\n\t\t\tjQuery( insert[i] )[ original ]( elems );\n\n\t\t\t// Modern browsers can apply jQuery collections as arrays, but oldIE needs a .get()\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n});\n\n\nvar iframe,\n\telemdisplay = {};\n\n/**\n * Retrieve the actual display of a element\n * @param {String} name nodeName of the element\n * @param {Object} doc Document object\n */\n// Called only from within defaultDisplay\nfunction actualDisplay( name, doc ) {\n\tvar style,\n\t\telem = jQuery( doc.createElement( name ) ).appendTo( doc.body ),\n\n\t\t// getDefaultComputedStyle might be reliably used only on attached element\n\t\tdisplay = window.getDefaultComputedStyle && ( style = window.getDefaultComputedStyle( elem[ 0 ] ) ) ?\n\n\t\t\t// Use of this method is a temporary fix (more like optmization) until something better comes along,\n\t\t\t// since it was removed from specification and supported only in FF\n\t\t\tstyle.display : jQuery.css( elem[ 0 ], \"display\" );\n\n\t// We don't have any data stored on the element,\n\t// so use \"detach\" method as fast way to get rid of the element\n\telem.detach();\n\n\treturn display;\n}\n\n/**\n * Try to determine the default display value of an element\n * @param {String} nodeName\n */\nfunction defaultDisplay( nodeName ) {\n\tvar doc = document,\n\t\tdisplay = elemdisplay[ nodeName ];\n\n\tif ( !display ) {\n\t\tdisplay = actualDisplay( nodeName, doc );\n\n\t\t// If the simple way fails, read from inside an iframe\n\t\tif ( display === \"none\" || !display ) {\n\n\t\t\t// Use the already-created iframe if possible\n\t\t\tiframe = (iframe || jQuery( \"