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GPUI-related improvements
check #282: Pull request #72 opened by kvark
February 3, 2024 19:14 2m 43s zed
zed
February 3, 2024 19:14 2m 43s
Fix architecture diagram link
check #281: Commit 180932a pushed by kvark
January 31, 2024 05:25 2m 31s main
January 31, 2024 05:25 2m 31s
Configure additional mass
check #279: Commit fc8cb87 pushed by kvark
January 9, 2024 05:32 4m 39s main
January 9, 2024 05:32 4m 39s
More debugging UI for the physics
check #278: Pull request #69 synchronize by kvark
January 9, 2024 05:27 4m 30s roll
January 9, 2024 05:27 4m 30s
More debugging UI for the physics
check #277: Pull request #69 opened by kvark
January 9, 2024 05:23 4m 11s roll
January 9, 2024 05:23 4m 11s
Update del-msh to 0.1.22
check #276: Commit daec7a8 pushed by kvark
January 8, 2024 03:28 6m 7s main
January 8, 2024 03:28 6m 7s
Relax tangent checks, update bevy-mikktspace
check #275: Commit 53d8e88 pushed by kvark
December 17, 2023 09:00 4m 16s main
December 17, 2023 09:00 4m 16s
Torque impulses
check #274: Pull request #67 opened by kvark
December 17, 2023 08:33 9m 53s roll
December 17, 2023 08:33 9m 53s
Fix the timestep
check #273: Commit 4cf5824 pushed by kvark
December 17, 2023 07:00 5m 59s main
December 17, 2023 07:00 5m 59s
Fix timestep, teleportation, and add model loading checks
check #272: Pull request #66 opened by kvark
December 17, 2023 06:52 6m 9s teleport
December 17, 2023 06:52 6m 9s
Support front face configuration for meshes
check #271: Commit f6623be pushed by kvark
December 12, 2023 07:46 7m 31s main
December 12, 2023 07:46 7m 31s
Support front face configuration for meshes
check #270: Pull request #65 opened by kvark
December 12, 2023 07:37 4m 31s front-face
December 12, 2023 07:37 4m 31s
Add the data path to Engine configuration
check #269: Commit 8577eb9 pushed by kvark
December 11, 2023 06:57 4m 43s main
December 11, 2023 06:57 4m 43s
Support TriMesh collision shapes loaded from gltf
check #268: Pull request #64 synchronize by kvark
December 11, 2023 06:49 4m 53s collision
December 11, 2023 06:49 4m 53s
Support TriMesh collision shapes loaded from gltf
check #267: Pull request #64 opened by kvark
December 11, 2023 06:36 4m 31s collision
December 11, 2023 06:36 4m 31s
Support multibody joints
check #266: Commit acd2e4b pushed by kvark
December 9, 2023 08:20 4m 42s main
December 9, 2023 08:20 4m 42s
[engine] Better joints and bodies
check #265: Pull request #63 opened by kvark
December 9, 2023 08:02 4m 16s fixes
December 9, 2023 08:02 4m 16s
Port the high-level Blade engine from RayCraft
check #264: Commit 8b9f102 pushed by kvark
December 4, 2023 06:37 5m 49s main
December 4, 2023 06:37 5m 49s
Port the high-level Blade engine from RayCraft
check #263: Pull request #62 synchronize by kvark
December 4, 2023 06:30 6m 13s engine
December 4, 2023 06:30 6m 13s
Port the high-level Blade engine from RayCraft
check #262: Pull request #62 synchronize by kvark
December 4, 2023 06:24 5m 16s engine
December 4, 2023 06:24 5m 16s
Port the high-level Blade engine from RayCraft
check #261: Pull request #62 synchronize by kvark
December 4, 2023 06:11 2m 40s engine
December 4, 2023 06:11 2m 40s
Port the high-level Blade engine from RayCraft
check #260: Pull request #62 opened by kvark
December 4, 2023 06:01 1m 0s engine
December 4, 2023 06:01 1m 0s
Only apply the motion vectors if the scene is fresh
check #259: Commit 4204552 pushed by kvark
November 21, 2023 07:56 4m 9s main
November 21, 2023 07:56 4m 9s
Support motion vectors
check #258: Pull request #60 synchronize by kvark
November 21, 2023 07:52 4m 6s motion
November 21, 2023 07:52 4m 6s
Support motion vectors
check #257: Pull request #60 synchronize by kvark
November 21, 2023 06:07 5m 41s motion
November 21, 2023 06:07 5m 41s
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