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Editing capabilities for the scene example
check #230: Pull request #50 opened by kvark
November 1, 2023 12:45 7m 34s editor
November 1, 2023 12:45 7m 34s
Egui gizmo integration
check #229: Commit a8d7bbb pushed by kvark
October 31, 2023 15:59 6m 51s main
October 31, 2023 15:59 6m 51s
Scene refactor
check #228: Pull request #49 synchronize by kvark
October 31, 2023 15:49 8m 10s scene
October 31, 2023 15:49 8m 10s
Scene refactor
check #227: Pull request #49 synchronize by kvark
October 31, 2023 07:16 1m 59s scene
October 31, 2023 07:16 1m 59s
Scene refactor
check #226: Pull request #49 synchronize by kvark
October 31, 2023 06:13 2m 24s scene
October 31, 2023 06:13 2m 24s
Scene refactor
check #225: Pull request #49 synchronize by kvark
October 31, 2023 05:26 3m 0s scene
October 31, 2023 05:26 3m 0s
Scene refactor
check #224: Pull request #49 opened by kvark
October 30, 2023 06:38 1m 51s scene
October 30, 2023 06:38 1m 51s
Better profiling integration for the renderer, make hot reload optional
check #223: Commit a7efd1b pushed by kvark
October 30, 2023 02:52 6m 4s main
October 30, 2023 02:52 6m 4s
Better profiling integration for the renderer, make hot reload optional
check #222: Pull request #48 opened by kvark
October 29, 2023 07:50 6m 33s profiling
October 29, 2023 07:50 6m 33s
Debug view mode for variance visualization
check #221: Commit 3de2a81 pushed by kvark
October 28, 2023 22:13 6m 9s main
October 28, 2023 22:13 6m 9s
Fix raining effect in temporal reprojection
check #220: Pull request #47 opened by kvark
October 28, 2023 22:05 7m 29s variance
October 28, 2023 22:05 7m 29s
Fixed a-trous kernel and variance guidance
check #219: Commit d14917d pushed by kvark
October 28, 2023 06:06 6m 13s main
October 28, 2023 06:06 6m 13s
SVGF denoising
check #218: Pull request #46 synchronize by kvark
October 28, 2023 05:58 6m 53s denoise
October 28, 2023 05:58 6m 53s
SVGF denoising
check #217: Pull request #46 opened by kvark
October 27, 2023 06:20 8m 9s denoise
October 27, 2023 06:20 8m 9s
UI cleanup, proper variance reset, decoupled shading code
check #216: Commit 6e6e8cf pushed by kvark
October 26, 2023 06:18 7m 33s main
October 26, 2023 06:18 7m 33s
Better variance, debug target, and more
check #215: Pull request #45 opened by kvark
October 26, 2023 06:06 9m 58s denoise
October 26, 2023 06:06 9m 58s
Fix camera rotation
check #214: Commit b0722f1 pushed by kvark
October 24, 2023 06:56 7m 25s main
October 24, 2023 06:56 7m 25s
Loading improvements
check #213: Pull request #44 synchronize by kvark
October 24, 2023 06:49 6m 6s load
October 24, 2023 06:49 6m 6s
Loading improvements
check #212: Pull request #44 synchronize by kvark
October 24, 2023 06:45 6m 22s load
October 24, 2023 06:45 6m 22s
Loading improvements
check #211: Pull request #44 opened by kvark
October 24, 2023 06:40 7m 14s load
October 24, 2023 06:40 7m 14s
Make GUI transparent
check #210: Commit 4877508 pushed by kvark
October 23, 2023 07:36 6m 24s main
October 23, 2023 07:36 6m 24s
Debug info about materials, fix coordinate system
check #209: Pull request #43 synchronize by kvark
October 23, 2023 07:28 7m 57s debug
October 23, 2023 07:28 7m 57s
Debug info about materials, fix coordinate system
check #208: Pull request #43 synchronize by kvark
October 23, 2023 07:26 8m 35s debug
October 23, 2023 07:26 8m 35s
Debug info about materials, fix coordinate system
check #207: Pull request #43 synchronize by kvark
October 23, 2023 07:23 2m 40s debug
October 23, 2023 07:23 2m 40s
Debug info about materials, fix coordinate system
check #206: Pull request #43 synchronize by kvark
October 23, 2023 07:22 3m 31s debug
October 23, 2023 07:22 3m 31s