diff --git a/examples/bunnymark/main.rs b/examples/bunnymark/main.rs index 0f07d6cd..9fc40e9d 100644 --- a/examples/bunnymark/main.rs +++ b/examples/bunnymark/main.rs @@ -349,10 +349,10 @@ fn main() { env_logger::init(); let event_loop = winit::event_loop::EventLoop::new().unwrap(); - let window = winit::window::WindowBuilder::new() - .with_title("blade-bunnymark") - .build(&event_loop) - .unwrap(); + let window_attributes = + winit::window::Window::default_attributes().with_title("blade-bunnymark"); + + let window = event_loop.create_window(window_attributes).unwrap(); #[cfg(target_arch = "wasm32")] { diff --git a/examples/move/main.rs b/examples/move/main.rs index 0f4d1f3e..a17ff495 100644 --- a/examples/move/main.rs +++ b/examples/move/main.rs @@ -34,10 +34,10 @@ impl Game { fn new(event_loop: &winit::event_loop::EventLoop<()>) -> Self { log::info!("Initializing"); - let window = winit::window::WindowBuilder::new() - .with_title("Move") - .build(event_loop) - .unwrap(); + let window_attributes = + winit::window::Window::default_attributes().with_title("blade-move"); + + let window = event_loop.create_window(window_attributes).unwrap(); let camera = ControlledCamera { inner: Camera { @@ -89,7 +89,7 @@ impl Game { let egui_context = egui::Context::default(); let egui_viewport_id = egui_context.viewport_id(); let egui_state = - egui_winit::State::new(egui_context, egui_viewport_id, &window, None, None); + egui_winit::State::new(egui_context, egui_viewport_id, &window, None, None, None); Self { engine, diff --git a/examples/ray-query/main.rs b/examples/ray-query/main.rs index 1e16092f..add7f4a5 100644 --- a/examples/ray-query/main.rs +++ b/examples/ray-query/main.rs @@ -328,11 +328,10 @@ fn main() { env_logger::init(); let event_loop = winit::event_loop::EventLoop::new().unwrap(); - let window = winit::window::WindowBuilder::new() - .with_title("blade-ray-query") - .with_transparent(true) - .build(&event_loop) - .unwrap(); + let window_attributes = + winit::window::Window::default_attributes().with_title("blade-ray-query"); + + let window = event_loop.create_window(window_attributes).unwrap(); let mut example = Example::new(&window); diff --git a/examples/scene/main.rs b/examples/scene/main.rs index d7a7b55d..d37e866b 100644 --- a/examples/scene/main.rs +++ b/examples/scene/main.rs @@ -792,14 +792,13 @@ fn main() { env_logger::init(); let event_loop = winit::event_loop::EventLoop::new().unwrap(); - let window = winit::window::WindowBuilder::new() - .with_title("blade-scene") - .build(&event_loop) - .unwrap(); + let window_attributes = winit::window::Window::default_attributes().with_title("blade-scene"); + + let window = event_loop.create_window(window_attributes).unwrap(); let egui_ctx = egui::Context::default(); let viewport_id = egui_ctx.viewport_id(); - let mut egui_winit = egui_winit::State::new(egui_ctx, viewport_id, &window, None, None); + let mut egui_winit = egui_winit::State::new(egui_ctx, viewport_id, &window, None, None, None); let mut args = std::env::args(); let path_to_scene = args diff --git a/examples/vehicle/main.rs b/examples/vehicle/main.rs index 56a235ee..59f63857 100644 --- a/examples/vehicle/main.rs +++ b/examples/vehicle/main.rs @@ -87,10 +87,9 @@ impl Game { fn new(event_loop: &winit::event_loop::EventLoop<()>) -> Self { log::info!("Initializing"); - let window = winit::window::WindowBuilder::new() - .with_title("RayCraft") - .build(event_loop) - .unwrap(); + let window_attributes = winit::window::Window::default_attributes().with_title("RayCraft"); + + let window = event_loop.create_window(window_attributes).unwrap(); let cam_config = config::Camera { distance: 5.0, @@ -306,7 +305,7 @@ impl Game { let egui_context = egui::Context::default(); let egui_viewport_id = egui_context.viewport_id(); let egui_state = - egui_winit::State::new(egui_context, egui_viewport_id, &window, None, None); + egui_winit::State::new(egui_context, egui_viewport_id, &window, None, None, None); Self { engine,