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Releases: laamaa/m8c

v1.2.0

29 May 12:01
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  • improve keyjazz feature
  • improved cpu usage (non-blocking serial reads, new main loop etc.)
  • bug fixes and performance improvements

v1.1.3

10 Apr 06:54
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What's Changed

New Contributors

Full Changelog: v1.1.2...v1.1.3

1.1.2

11 Mar 20:42
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What's Changed

  • Fix serial read error checking bug by @daniel214 in #40
  • Update to build clean on macOS 10.11 with M1 cpu by @daniel214 in #41
  • Add macOS bundle creation to GH Actions by @laamaa in #45

New Contributors

Full Changelog: v1.1.1...v1.1.2

1.1.1

09 Jan 07:43
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What's Changed

  • Cleanly exit with valid error message on serial port error by @gunnbr in #37
  • Use blocking serial reads in main loop instead of manually sleeping in the loop and use a smaller serial buffer. Works well on my machine™ (cpu usage down to about 3%) but please raise a ticket if this causes some problems.

New Contributors

Full Changelog: v1.1.0...v1.1.1

v1.1.0

16 Dec 19:02
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What's Changed

  • Nix development environment and package by @jpotier in #16
  • Added basic config handling. by @JeffAlyanak in #19
  • Rewritten joystick code allowing analog controls by @laamaa in #27
  • Add GitHub Actions builds for Win32, Win64 and Linux by @laamaa in #32
  • Config files are stored in user directories (see readme) by @laamaa in #35
  • New M8 2.5 beta firmware font

New Contributors

Full Changelog: v1.0.3...v1.1.0

v1.1.0-beta1 (w/ opengl visual fx)

06 Sep 17:11
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Pre-release

Test version with additional visual fx

1.0.3: bugfix release

05 Jul 06:18
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  • Disables automatic display reset on glitchy packets to avoid a softlock in command list screen. Screen reset can still be triggered with 'r'
  • Fix keyjazz overlay background color to match M8 theme

v1.0.2: Merge pull request #15 from laamaa/feature/display-reset

20 Jun 13:06
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Add possibility to reset display manually

v1.0.1

04 May 15:04
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  • game controller support
  • fixed oscilloscope background

Initial release

02 May 02:44
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Initial release. Windows 64bit binary attached.

Build & usage instructions can be found from readme.md in the source code.