-
Notifications
You must be signed in to change notification settings - Fork 92
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lighting scenario blending [enhancement] #32
Comments
Hi ArieLeo, If I do experiment something it would be most likely the last option as it sounds easier for me, but it would take a while and I have not started yet, also it would be completely incompatible with the current tool. |
@ArieLeo do you have an opinion on what solution you would prefer ? |
Well if we can have a 3d texture lightmap i assume it would become some kind of irradiance volume? i prefer the 3d volume solution as it would be possible to sample the lightmap for folliages and dynamic objects, they should have more unified lighting looks compared to 2dTex lightmap with lightprobe. |
on second thought, the solution above can become purely custom GI solution :D |
It looks like this is now possible to do with unity's adaptive probe volumes. |
Any chance to have a blending feature between lighting scenario, not full switch but controllable crossfade between 2 scenario?
The text was updated successfully, but these errors were encountered: