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flake.nix
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flake.nix
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{
description = "The game Shogi, implemented in Zig with the help of SDL2.";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs";
flake-utils.url = "github:numtide/flake-utils";
flake-compat.url = "github:edolstra/flake-compat";
zig = {
url = "github:mitchellh/zig-overlay";
inputs.flake-utils.follows = "flake-utils";
inputs.flake-compat.follows = "flake-compat";
inputs.nixpkgs.follows = "nixpkgs";
};
zls = {
url = "github:zigtools/zls";
inputs.flake-utils.follows = "flake-utils";
inputs.nixpkgs.follows = "nixpkgs";
inputs.zig-overlay.follows = "zig";
};
};
outputs = { self, nixpkgs, zig, zls, flake-utils, ... }:
let
system = "x86_64-linux";
name = "shogi";
pkgs = import nixpkgs { inherit system; };
commonInputs = [
# zig
zig.packages.${system}.master
# C
pkgs.glibc
pkgs.pkg-config
# SDL
pkgs.SDL2
pkgs.SDL2.dev
pkgs.SDL2_image
pkgs.SDL2_gfx
pkgs.SDL2_ttf
# fonts
pkgs.fontconfig
];
in {
packages.${system}.default = pkgs.stdenv.mkDerivation {
inherit name;
src = ./.;
buildInputs = commonInputs;
buildPhase = ''
# By default zig will check a global cache for build artefacts.
# We must disable this behaviour to get a pure build environment,
# which we can do by simply re-directing that cache to an empty
# one we create locally.
mkdir ./empty-cache
# Nix outputs should be deterministic, so we set the seed to help
# with that.
zig build \
--global-cache-dir ./empty-cache \
--seed 12345 \
-Doptimize=ReleaseFast
'';
installPhase = ''
mkdir -p $out/bin
# This changes the ELF interpreter of the resulting binary from musl
# to glibc. Without this, the output will not work. Perhaps we can
# figure out some flags to give zig to address the underlying issue,
# but for now this works.
patchelf \
--set-interpreter ${pkgs.glibc}/lib/ld-linux-x86-64.so.2 \
--output $out/bin/${name} \
zig-out/bin/${name}
'';
};
devShells.${system}.default = pkgs.mkShell {
nativeBuildInputs = commonInputs ++ [ zls.packages.${system}.zls ];
};
};
}