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The speak method of the W3C SpeechSynthesis API is responsible for queuing a SpeechSynthesisUtterance for text-to-speech (TTS). Therefore, window.speechSynthesis.speak(utterance) allows new text to be played without interrupting the currently playing speech.
However, when the EasySpeech.speak method is called, the current speech stops and the new text is played.
It seems that EasySpeech.speak should operate in a way similar to window.speechSynthesis.speak, adding the new SpeechSynthesisUtterance to the queue without interrupting the currently playing speech.
Or, is there a way for EasySpeech.speak to not interrupt the currently playing speech?
The text was updated successfully, but these errors were encountered:
Hi @ivoryguard and thank you for pointing this out. Currently this is hard-coded into EasySpeech. However, it should be easy (haha) to add another flag noStop to the speech method that, if truthy, will circumvent calling the stop method. What do you think? Mind to create a PR for this?
Hello.
The speak method of the W3C SpeechSynthesis API is responsible for queuing a SpeechSynthesisUtterance for text-to-speech (TTS). Therefore, window.speechSynthesis.speak(utterance) allows new text to be played without interrupting the currently playing speech.
However, when the EasySpeech.speak method is called, the current speech stops and the new text is played.
It seems that EasySpeech.speak should operate in a way similar to window.speechSynthesis.speak, adding the new SpeechSynthesisUtterance to the queue without interrupting the currently playing speech.
Or, is there a way for EasySpeech.speak to not interrupt the currently playing speech?
The text was updated successfully, but these errors were encountered: