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once per frame + void Update() + { + RaycastHit hit; + + var ray = GetComponent().ScreenPointToRay(Input.mousePosition); + + if (Physics.Raycast(ray, out hit) && hit.rigidbody){ + hit.rigidbody.AddForce(new Vector3(0, 2, 0), ForceMode.Impulse); + } + + } +} diff --git a/Assets/Game/Scripts/Mouse_Interaction.cs.meta b/Assets/Game/Scripts/Mouse_Interaction.cs.meta new file mode 100644 index 0000000..d2af861 --- /dev/null +++ b/Assets/Game/Scripts/Mouse_Interaction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9373395f891f9b743b384bfeccc3fe2f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/Spawner.cs b/Assets/Game/Scripts/Spawner.cs new file mode 100644 index 0000000..523557d --- /dev/null +++ b/Assets/Game/Scripts/Spawner.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class Spawner : MonoBehaviour +{ + public GameObject spawn; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (Input.GetMouseButtonDown(0)) { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if (Physics.Raycast(ray, out hit)){ + if (hit.transform != null) { + Debug.Log("Hit " + hit.transform.gameObject.tag); + if (hit.transform.gameObject.tag == "Extra" && hit.transform.gameObject == this.gameObject){ + Instantiate(spawn, this.gameObject.transform.position, this.gameObject.transform.rotation); + Debug.DrawRay(transform.position, transform.forward, Color.green); + } + } + } + } + } +} diff --git a/Assets/Game/Scripts/Spawner.cs.meta b/Assets/Game/Scripts/Spawner.cs.meta new file mode 100644 index 0000000..48bc479 --- /dev/null +++ b/Assets/Game/Scripts/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive){ + alien.AddForce(force, ForceMode.Force); + } + + } +} diff --git a/Assets/Game/Scripts/attract.cs.meta b/Assets/Game/Scripts/attract.cs.meta new file mode 100644 index 0000000..a054cb6 --- /dev/null +++ b/Assets/Game/Scripts/attract.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fca13d5cdfcbe0642bd8333c9f71af93 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/collisions.cs b/Assets/Game/Scripts/collisions.cs new file mode 100644 index 0000000..6adb2c4 --- /dev/null +++ b/Assets/Game/Scripts/collisions.cs @@ -0,0 +1,85 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class collisions : MonoBehaviour +{ + Transform all_cubes; + public bool alive; + Color deadColor; + Color livingColor; + + mouseinteraction script; + void Start() + { + all_cubes = GameObject.FindGameObjectWithTag("MainCamera").GetComponent().all_cubes; + alive = GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive; + deadColor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent().deadColor; + livingColor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent().livingColor; + } + + void OnCollisionEnter(Collision collision){ + + if (collision.gameObject.tag == "Player"){ + if(collision.gameObject.tag != "Extra"){ + if (this.tag == "Happy"){ + alive = true; + GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive = true; + + foreach (Transform cube in all_cubes){ + cube.GetComponent().spring = 10; + cube.GetComponent().material.color = Color.green; + StartCoroutine(Happy(cube)); + + GameObject.FindGameObjectWithTag("Player").GetComponent().velocity = Vector3.zero; + GameObject.FindGameObjectWithTag("Player").GetComponent().angularVelocity = Vector3.zero; + cube.GetComponent().velocity = Vector3.zero; + cube.GetComponent().angularVelocity = Vector3.zero; + + } + } + + if (this.tag == "Danger" && collision.gameObject.tag != "Danger"){ + + alive = false; + GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive = false; + + foreach (Transform cube in all_cubes){ + cube.GetComponent().spring = 0; + cube.GetComponent().material.color = alive ? deadColor : Color.red; + StartCoroutine(Danger(cube)); + GameObject.FindGameObjectWithTag("Player").GetComponent().velocity = Vector3.zero; + GameObject.FindGameObjectWithTag("Player").GetComponent().angularVelocity = Vector3.zero; + cube.GetComponent().velocity = Vector3.zero; + cube.GetComponent().angularVelocity = Vector3.zero; + } + + } + + if(collision.gameObject.tag != this.gameObject.tag){ + this.gameObject.GetComponent().enabled = false; + } + + + } + } + + } + + IEnumerator Happy(Transform cube){ + yield return new WaitForSeconds(1); + cube.GetComponent().material.color = livingColor; + Destroy(this.gameObject); + + } + + IEnumerator Danger(Transform cube){ + yield return new WaitForSeconds(1); + cube.GetComponent().material.color = deadColor; + Destroy(this.gameObject); + } + + IEnumerator Extra(){ + yield return new WaitForSeconds(1); + } +} diff --git a/Assets/Game/Scripts/collisions.cs.meta b/Assets/Game/Scripts/collisions.cs.meta new file mode 100644 index 0000000..4fcd2a1 --- /dev/null +++ b/Assets/Game/Scripts/collisions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebb63463c5b029d41b43a05720f1f9a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/drag.cs b/Assets/Game/Scripts/drag.cs new file mode 100644 index 0000000..500ecb3 --- /dev/null +++ b/Assets/Game/Scripts/drag.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class drag : MonoBehaviour +{ + private Vector3 mOffset; + private float mZCoord; + + private Vector3 delta; + + void OnMouseDown() + { + mZCoord = Camera.main.WorldToScreenPoint(gameObject.transform.position).z; + mOffset = gameObject.transform.position - GetMouseAsWorldPoint(); + + // GameObject duplicate = Instantiate(rootObj); + + // Color newColor = new Color( Random.value, Random.value, Random.value, 1.0f ); + // apply it on current object's material + // duplicate.material.color = newColor; + // duplicate.material.SetColor("_Color", Color.red); + } + + private Vector3 GetMouseAsWorldPoint() + { + Vector3 mousePoint = Input.mousePosition; + mousePoint.z = mZCoord; + return Camera.main.ScreenToWorldPoint(mousePoint); + } + + void OnMouseDrag() + { + transform.position = GetMouseAsWorldPoint() + mOffset; + delta = (GetMouseAsWorldPoint() + mOffset) - transform.position; + + GetComponent().AddForce(delta, ForceMode.Impulse); + } +} diff --git a/Assets/Game/Scripts/drag.cs.meta b/Assets/Game/Scripts/drag.cs.meta new file mode 100644 index 0000000..5ec891a --- /dev/null +++ b/Assets/Game/Scripts/drag.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c3a1de4eb250b4c469adde7aea7e4373 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/mouseinteraction.cs b/Assets/Game/Scripts/mouseinteraction.cs new file mode 100644 index 0000000..230e2cc --- /dev/null +++ b/Assets/Game/Scripts/mouseinteraction.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class mouseinteraction : MonoBehaviour +{ + public Transform all_cubes; + public Rigidbody sphere; + public bool alive = true; + public Color deadColor; + public Color livingColor; + + // Start is called before the first frame update + void Start() + { + //bool huhu = true; + } + + // Update is called once per frame + void Update() + { + RaycastHit hit; + + var ray = GetComponent().ScreenPointToRay(Input.mousePosition); + + if (Physics.Raycast(ray, out hit) && hit.rigidbody != null) { + if (hit.rigidbody.GetComponent() == null){ + + if (alive) hit.rigidbody.AddForce(new Vector3(0, 2, 0), ForceMode.Impulse); + if (Input.GetMouseButtonDown(0)){ + /* + alive = !alive; + + + foreach (Transform cube in all_cubes){ + cube.GetComponent().spring = alive ? 10 : 0; + cube.GetComponent().material.color = alive ? livingColor : deadColor; + } + */ + + } + } + } + + + } +} diff --git a/Assets/Game/Scripts/mouseinteraction.cs.meta b/Assets/Game/Scripts/mouseinteraction.cs.meta new file mode 100644 index 0000000..2786961 --- /dev/null +++ b/Assets/Game/Scripts/mouseinteraction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f89c5f9ca78ca41809bb81daf4263349 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/randomMovement.cs b/Assets/Game/Scripts/randomMovement.cs new file mode 100644 index 0000000..235e342 --- /dev/null +++ b/Assets/Game/Scripts/randomMovement.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class randomMovement : MonoBehaviour +{ + int min = 0; + int max = 6; + Vector3 myVector; + + // Update is called once per frame + void Update() + { + myVector = new Vector3(UnityEngine.Random.Range(min, max), UnityEngine.Random.Range(min, 20), UnityEngine.Random.Range(min, max)); + if(GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive){ + this.gameObject.GetComponent().AddForce(myVector, ForceMode.Force); + } + + } +} diff --git a/Assets/Game/Scripts/randomMovement.cs.meta b/Assets/Game/Scripts/randomMovement.cs.meta new file mode 100644 index 0000000..6ec4edb --- /dev/null +++ b/Assets/Game/Scripts/randomMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f0bd9982868f9c74d9828a194fd0847e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/repel.cs b/Assets/Game/Scripts/repel.cs new file mode 100644 index 0000000..995c3e2 --- /dev/null +++ b/Assets/Game/Scripts/repel.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class repel : MonoBehaviour +{ + + public Rigidbody alien; + // Update is called once per frame + void Update() + { + Vector3 delta = this.transform.position - alien.transform.position; + Vector3 force = delta.normalized * 2000/delta.magnitude; + + /* + if (delta.magnitude > 40 && alien.velocity.magnitude > 0){ + alien.AddForce(delta.normalized, ForceMode.Force); + } + + else{ + alien.AddForce(-force, ForceMode.Force); + } + */ + if(delta.magnitude > 10 && GameObject.FindGameObjectWithTag("MainCamera").GetComponent().alive){ + alien.AddForce(-force, ForceMode.Force); + } + + } +} diff --git a/Assets/Game/Scripts/repel.cs.meta b/Assets/Game/Scripts/repel.cs.meta new file mode 100644 index 0000000..4910377 --- /dev/null +++ b/Assets/Game/Scripts/repel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd558d10bd1c5cc4982eb96d8c937aa4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/restart.cs b/Assets/Game/Scripts/restart.cs new file mode 100644 index 0000000..3176154 --- /dev/null +++ b/Assets/Game/Scripts/restart.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class restart : MonoBehaviour +{ + // Start is called before the first frame update + public Button yourButton; + + void Start () { + Button btn = yourButton.GetComponent