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I programmed a hex tilemap using the HexagonalTiledMapRenderer. Unfortunatly when translating the OrthographicCamera it is not working as expected. If i drag the mouse to the left, the map should move to the left and only to the left, same for the other directions....
As I did not find a solution I copied HexagonalTiledMapTest, GdxTest and OrthoCamController to my project. Unfortunatly I get the same result when using the drag of the OrthoCamController as in my project.
Reproduction steps/code
I tried to strip as much code as possible....
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setTitle(("Test"));
config.setWindowSizeLimits(Constants.WIDTH,Constants.HEIGHT,Constants.WIDTH,Constants.HEIGHT);
HexagonalTiledMapTest test = new HexagonalTiledMapTest();
new Lwjgl3Application(test, config);
}
}
Issue details
I programmed a hex tilemap using the HexagonalTiledMapRenderer. Unfortunatly when translating the OrthographicCamera it is not working as expected. If i drag the mouse to the left, the map should move to the left and only to the left, same for the other directions....
I found a video how I would expect it to work:
https://www.youtube.com/watch?v=b206NRY-0c8
As I did not find a solution I copied HexagonalTiledMapTest, GdxTest and OrthoCamController to my project. Unfortunatly I get the same result when using the drag of the OrthoCamController as in my project.
Reproduction steps/code
I tried to strip as much code as possible....
Any help is appreciated!
Version of libGDX and/or relevant dependencies
Please select the affected platforms
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