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Note that when you run the pak, add to your quake engine command line:
-hipnotic -game quoth
and not simply -game quoth.
Right now the code isn't giving access to the hipnotic files, I couldn't fix that.
As it is now (with the files I've got) it starts, runs the demo, then crash on New Game start saying a "sky" asset isn't found.
by chance, is it possible qouth is not supported? i cannot find references for quoth in the code other than on libretro.c and common.c. hipnotic and rogue has its own implementations like weapons in the code... was this actually working before?
Quoth is a normal mod, you do not need specific engine support for it. Some engines hardcoded it a -quoth start up parameter that will automatically set up the HUD stuff correctly. In other engines you need to launch via -hipnotic -game quoth.
From the Quoth readme:
Note that when you run the pak, add to your quake engine command line:
-hipnotic -game quoth
and not simply -game quoth.
Right now the code isn't giving access to the hipnotic files, I couldn't fix that.
As it is now (with the files I've got) it starts, runs the demo, then crash on New Game start saying a "sky" asset isn't found.
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