You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, thanks for all your awesome work on LiveKit and making it available for Flutter. Today, I ran into quite the weird issue. Basically when I enter a call on Chrome the audio quality received by the other person sounds much better than when I use the Windows version of the example app provided in this repository. After some testing it seems that this problem mainly affects mono microphones since it doesn't happen with my web cam microphone.
To Reproduce
Export the example app for both Windows and Chrome.
Have someone else open either one and join the room.
Join the room from Windows and try to speak with a mono (one channel) microphone.
Now compare the audio quality to the audio quality you get when speaking through the Chrome version with the exact same microphone.
Describe the bug
Hello, thanks for all your awesome work on LiveKit and making it available for Flutter. Today, I ran into quite the weird issue. Basically when I enter a call on Chrome the audio quality received by the other person sounds much better than when I use the Windows version of the example app provided in this repository. After some testing it seems that this problem mainly affects mono microphones since it doesn't happen with my web cam microphone.
To Reproduce
I've also recorded a video to illustrate the problem (because the video is over 100 MB, I couldn't upload it to GitHub):
https://www.youtube.com/watch?v=ngANWoGaAtA
Expected behavior
The audio should sound the same, no matter if I'm in Chrome or Windows.
Platform information
The text was updated successfully, but these errors were encountered: