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two_player_mode.js
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two_player_mode.js
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const twoPlayerMode = () => {
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(img, canvas.width / 2 - img.width / 2, canvas.height / 2 - img.height / 2);
const newBoard = () => {
let board = [];
for (let i = 0; i < 6; i++) {
board.push([null, null, null, null, null, null, null]);
}
return board;
};
let column;
let board = newBoard();
let currPlayer = "red";
canvas.onclick = function (event) {
let x = event.clientX;
let y = event.clientY;
offsetLeft = canvas.offsetLeft + 70;
offsetTop = canvas.offsetTop + 160;
if (currPlayer === "red") {
currPlayer = "yellow";
} else {
currPlayer = "red";
}
if (offsetLeft < x && x < offsetLeft + 70) {
column = 0;
} else if (offsetLeft + 90 < x && x < offsetLeft + 160) {
column = 1;
} else if (offsetLeft + 180 < x && x < offsetLeft + 250) {
column = 2;
} else if (offsetLeft + 270 < x && x < offsetLeft + 340) {
column = 3;
} else if (offsetLeft + 360 < x && x < offsetLeft + 430) {
column = 4;
} else if (offsetLeft + 450 < x && x < offsetLeft + 520) {
column = 5;
} else if (offsetLeft + 540 < x && x < offsetLeft + 610) {
column = 6;
}
dropToken(board, column, offsetLeft, offsetTop, currPlayer);
if (isWin(board, currPlayer)) {
context.font = "600 30px Arial";
context.fillStyle = "white";
context.fillText(`${currPlayer} wins : )`, 300, 100);
} else if (isTie(board)) {
context.font = "600 30px Arial";
context.fillStyle = "white";
context.fillText("Tie! : (", 350, 100);
}
console.log(board);
};
const drawToken = (row, column, offsetLeft, offsetTop, color) => {
let x;
let y;
if (row === 5) {
y = offsetTop + 432;
} else if (row === 4) {
y = offsetTop + 352;
} else if (row === 3) {
y = offsetTop + 272;
} else if (row === 2) {
y = offsetTop + 192;
} else if (row === 1) {
y = offsetTop + 112;
} else {
y = offsetTop + 32;
}
if (column === 0) {
x = 105;
} else if (column === 1) {
x = 195;
} else if (column === 2) {
x = 285;
} else if (column === 3) {
x = 375;
} else if (column === 4) {
x = 465;
} else if (column === 5) {
x = 555;
} else {
x = 645;
}
console.log(x, y);
context.beginPath();
context.arc(x, y, 35, 0, 2 * Math.PI);
context.fillStyle = color;
context.fill();
context.closePath();
};
const dropToken = (board, column, offsetLeft, offsetTop, currPlayer) => {
for (let i = 5; i >= 0; i--) {
if (board[i][column] === null) {
board[i][column] = currPlayer;
drawToken(i, column, offsetLeft, offsetTop, currPlayer);
break;
}
}
};
const isWin = (board, token) => {
// horizontal win
for (let j = 0; j < 6; j++) {
for (let k = 0; k < 4; k++) {
if (board[j][k] === token && board[j][k + 1] === token && board[j][k + 2] === token && board[j][k + 3] === token) {
return true;
}
}
}
// vertical win
for (let l = 5; l > 3; l--) {
for (let m = 0; m < 7; m++) {
if (board[l][m] === token && board[l - 1][m] === token && board[l - 2][m] === token && board[l - 3][m] === token) {
return true;
}
}
}
// diagonal / win
for (let diagRow1 = 5; diagRow1 > 3; diagRow1--) {
for (diagCol1 = 0; diagCol1 < 4; diagCol1++) {
if (board[diagRow1][diagCol1] === token &&
board[diagRow1 - 1][diagCol1 + 1] === token &&
board[diagRow1 - 2][diagCol1 + 2] === token &&
board[diagRow1 - 3][diagCol1 + 3] === token) {
return true;
}
}
}
// diagonal \ win
for (let diagRow2 = 5; diagRow2 > 3; diagRow2--) {
for (diagCol2 = 6; diagCol2 > 3; diagCol2--) {
if (board[diagRow2][diagCol2] === token &&
board[diagRow2 - 1][diagCol2 - 1] === token &&
board[diagRow2 - 2][diagCol2 - 2] === token &&
board[diagRow2 - 3][diagCol2 - 3] === token) {
return true;
}
}
}
return false;
};
const isTie = (board) => {
for (let i = 0; i < 6; i++) {
for (let j = 0; j < 7; j++) {
if (board[i][j] === null) {
return false;
}
}
}
return true;
};
};
module.exports = twoPlayerMode;