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ToolingTutorial.cpp
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ToolingTutorial.cpp
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#if CLANG_VERSION_MAJOR == 3 && CLANG_VERSION_MINOR == 5
#define CLANG_3_5
#endif
#include <iostream>
#include <vector>
#include "llvm/Support/CommandLine.h"
#include "clang/AST/ASTConsumer.h"
#include "clang/AST/ASTContext.h"
#include "clang/Parse/Parser.h"
#include "clang/Tooling/CommonOptionsParser.h"
#include "clang/Tooling/Tooling.h"
using namespace clang::driver;
using namespace clang::tooling;
static llvm::cl::OptionCategory MyToolCategory("");
/******************************************************************************
*
*****************************************************************************/
namespace tooling {
/******************************************************************************
*
*****************************************************************************/
class MyASTConsumer : public clang::ASTConsumer
{
public:
MyASTConsumer() : clang::ASTConsumer() { }
virtual ~MyASTConsumer() { }
virtual bool HandleTopLevelDecl( clang::DeclGroupRef d)
{
static int count = 0;
clang::DeclGroupRef::iterator it;
for( it = d.begin(); it != d.end(); it++)
{
count++;
clang::VarDecl *vd = llvm::dyn_cast<clang::VarDecl>(*it);
if(!vd)
{
continue;
}
if( vd->isFileVarDecl() && !vd->hasExternalStorage() )
{
std::cerr << "Read top-level variable decl: '";
std::cerr << vd->getDeclName().getAsString() ;
std::cerr << std::endl;
}
}
return true;
}
};
/******************************************************************************
*
*****************************************************************************/
class MyFactory
{
public:
std::unique_ptr<MyASTConsumer> newASTConsumer() {
return llvm::make_unique<MyASTConsumer>();
}
};
} // Namespace tooling
/******************************************************************************
*
*****************************************************************************/
int main(int argc, const char **argv)
{
CommonOptionsParser OptionsParser(argc, argv, MyToolCategory);
ClangTool Tool(OptionsParser.getCompilations(),
OptionsParser.getSourcePathList());
tooling::MyFactory myFactory;
std::unique_ptr<FrontendActionFactory> factory = newFrontendActionFactory(&myFactory);
Tool.run(factory.get());
return 0;
}