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putting a bunch of random notes about inaccessible things i need to add conditions for in order to fully support kingdom of exploathing. in a nutshell:
remove clover nag; hermit doesn't exist, you can't access it
remove lathe nag; the lathe store doesn't exist
remove cop dollars tile; weirdly, you can get your detective badge, but you can't actually go farther than that and spend or earn your cop dollars. bizarre.
remove chateau desk + potions nag; not accessible
make free rest tile link to getaway camp; need to make the free rest tile understand chateau doesn't exist in koe map
remove cashew sale tile; even if you get cashews, you can't trade them in. (great use of a garden, scotch, really killing it there)
remove airship from delay recs in KoE; tbh, there is probably a bigger feature improvement that can be done here, i'll enumerate that in a new bug report
remove jill tiles; map to candy rich block doesn't do anything in koe
remove DMT tiles; although it appears on the map, the DMT is inaccessible for some ungodly reason
remove shadow rift tiles; they are no-ingress for some reason, although they still appear in great detail on the map
remove barrel prayer tiles; nonexistant
remove unchewed breathitins from your available spleen for the sneak tile; i kept subtracting them in my head, breaths > a sneak in almost every situation so if you've generated the breaths you're probably going to use them
Another thing I just noticed: TourGuide's battlefield tracking gets very confused if you have things like June Cleaver daydreams happen while doing war adventures. It seems to count those as an adventure (even though they don't take any) and so every time you encounter a daydream the battlefield NC counter gets offset by one.
What's the bug?
putting a bunch of random notes about inaccessible things i need to add conditions for in order to fully support kingdom of exploathing. in a nutshell:
Account State
Unrestricted (In-Run)
In-Game Path & Class
pastamancer, kingdom of exploathing
TourGuide Commit
9bad4fc
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