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extension.js
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extension.js
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/**
Copyright 2012 Sebastian Ventura
Copyright 2012 Meng Zhuo
Copyright 2015 Mario Sanchez Prada
This file is part of Remove Accessibility.
Remove Accessibility is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Foobar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Remove Accessibility. If not, see <http://www.gnu.org/licenses/>.
**/
const Lang = imports.lang;
const Main = imports.ui.main;
const A11yStatusIconHelper = new Lang.Class({
Name: 'A11yStatusIconHelper',
_init: function() {
// Get a reference to the right accessibility icon.
let a11yElement = null;
if (typeof Main.panel._statusArea === 'undefined') {
a11yElement = Main.panel.statusArea.a11y;
} else {
a11yElement = Main.panel._statusArea.a11y;
}
// The ClutterActor representing the icon in the panel.
this._iconActor = a11yElement.actor;
// Id for the handler used to connect to GSetting's signals.
this._handlerId = 0;
},
_onIconVisibilityChanged: function(actor) {
if (actor.is_visible()) {
actor.hide();
}
},
hideA11yElement: function() {
// Monitor changes to the icon's visibilty, so that we
// ensure the icon always keeps hidden, no-matter-what.
this._handlerId = this._iconActor.connect('notify::visible',
Lang.bind(this, this._onIconVisibilityChanged));
this._iconActor.hide();
},
restoreA11yElement: function() {
if (this._handlerId) {
this._iconActor.disconnect(this._handlerId);
this._handlerId = 0;
}
this._iconActor.show();
}
});
let _a11yHelper = null;
function init() {
}
function enable() {
_a11yHelper = new A11yStatusIconHelper();
_a11yHelper.hideA11yElement();
}
function disable() {
_a11yHelper.restoreA11yElement();
}